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39 changed files with 59 additions and 807 deletions

11
.gitignore vendored
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@ -1,12 +1 @@
/target
/repos
/dist
.DS_Store
.07build
higu_script_compile_status.txt
*.dxvk-cache
# Games
higu01

200
Cargo.lock generated
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[package]
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@ -1,3 +1,3 @@
# 07build
# Branding CZchanu
Custom tool for building and installing the 07th-Mod Higurashi patches. (WIP, currently purpose-built for the Czech localization project)
Tento repozitář obsashuje oficiální loga a designové prvky CZchanu a ostatních stránek v síti.

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set -e
cargo run -- build-patch -c onikakushi -p repos/onikakushi
cargo run -- build-ui -c onikakushi -u repos/ui
cargo run -- install -c onikakushi -p dist/onikakushi-patch.7z -u dist/onikakushi-ui-win.7z -g higu01
wine higu01/HigurashiEp01.exe

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@ -1,579 +0,0 @@
use anyhow::bail;
use clap::{Parser, Subcommand};
use fs_extra::{
copy_items,
dir::CopyOptions as DirCopyOptions,
file::{CopyOptions as FileCopyOptions, move_file},
};
use std::{
fs::{copy, create_dir_all, remove_dir_all},
path::PathBuf,
process::Command,
};
/// 07th-Mod build tool
#[derive(Parser, Debug)]
#[command(version, about, long_about = None)]
struct Args {
/// The subcommand to run
#[command(subcommand)]
command: CLISubcommand,
}
#[derive(Subcommand, Debug)]
enum CLISubcommand {
/// Prepares tools for building and installing the patch
InitPatch {
/// ID of the chapter ("onikakushi", ...)
#[arg(short, long)]
chapter: String,
/// The working directory to initialize
#[arg(short, long, default_value = ".07build")]
working: PathBuf,
/// Don't pull base (for build only)
#[arg(long, default_value = "false")]
no_base: bool,
/// Don't pull build dependencies (for installation only)
#[arg(long, default_value = "false")]
no_build_deps: bool,
},
/// Prepares tools for building the UI patch
InitUI {
/// The working directory to initialize
#[arg(short, long, default_value = ".07build")]
working: PathBuf,
/// Path to the UI directory to initialize
#[arg(short, long, default_value = ".")]
ui: PathBuf,
},
/// Builds the patch
BuildPatch {
/// ID of the chapter ("onikakushi", ...)
#[arg(short, long)]
chapter: String,
/// The initialized working directory
#[arg(short, long, default_value = ".07build")]
working: PathBuf,
/// Directory to output the built patch
#[arg(short, long, default_value = "dist")]
dist: PathBuf,
/// Directory of the patch
#[arg(short, long, default_value = ".")]
patch: PathBuf,
},
/// Builds the UI patch
BuildUI {
/// ID of the chapter ("onikakushi", ...)
#[arg(short, long)]
chapter: String,
/// Directory of the built patch
#[arg(short, long, default_value = "dist")]
dist: PathBuf,
/// Path to the UI directory
#[arg(short, long, default_value = ".")]
ui: PathBuf,
},
/// Installs patches
Install {
/// ID of the chapter ("onikakushi", ...)
#[arg(short, long)]
chapter: String,
/// The initialized working directory
#[arg(short, long, default_value = ".07build")]
working: PathBuf,
/// The patch
#[arg(short, long)]
patch: PathBuf,
/// The UI patch
#[arg(short, long)]
ui: PathBuf,
/// The game directory (with the exe)
#[arg(short, long, default_value = ".")]
game: PathBuf,
},
}
fn main() -> anyhow::Result<()> {
let args = Args::parse();
match args.command {
CLISubcommand::InitPatch {
chapter,
working,
no_base,
no_build_deps,
} => init_patch(chapter, working, no_base, no_build_deps)?,
CLISubcommand::InitUI { working, ui } => init_ui(working, ui)?,
CLISubcommand::BuildPatch {
chapter,
working,
patch,
dist,
} => build_patch(chapter, working, patch, dist)?,
CLISubcommand::BuildUI { chapter, dist, ui } => build_ui(chapter, dist, ui)?,
CLISubcommand::Install {
chapter,
working,
patch,
ui,
game,
} => install(chapter, working, patch, ui, game)?,
}
Ok(())
}
fn chapter_to_strings(chapter: &str) -> anyhow::Result<(&str, &str, &str, &str)> {
match chapter {
"onikakushi" => Ok((
"https://github.com/07th-mod/patch-releases/releases/download/onikakushi-v1.0/onikakushi-base.7z",
"HigurashiEp01_Data",
"5.2.2f1",
"Onikakushi",
)),
_ => bail!("Chapter {chapter} isn't supported yet!"),
}
}
fn init_patch(
chapter: String,
working: PathBuf,
no_base: bool,
no_build_deps: bool,
) -> anyhow::Result<()> {
create_dir_all(&working)?;
// DOWNLOAD
// Download base
let (base_url, _, _, _) = chapter_to_strings(&chapter)?;
let base_7z_path = working.join(format!("{chapter}-base.7z"));
let base_path = working.join(format!("{chapter}-base"));
if !no_base && !base_7z_path.exists() {
println!("Downloading base...");
Command::new("wget")
.arg(base_url)
.arg("-O")
.arg(&base_7z_path)
.status()?;
}
if !no_base && !base_path.exists() {
println!("Unzipping base...");
Command::new("7z")
.arg("x")
.arg(base_7z_path)
.arg("-y")
.arg(format!("-o{}", base_path.to_string_lossy().to_string()))
.status()?;
}
if no_build_deps {
return Ok(());
}
// Download video DLL
let avpv_path = working.join("AVProVideo.dll");
if !avpv_path.exists() {
println!("Downloading AVProVideo.dll...");
Command::new("wget")
.arg("https://github.com/07th-mod/patch-releases/releases/download/developer-v1.0/AVProVideo.dll")
.arg("-O")
.arg(avpv_path)
.status()?;
}
// Download the assembly
let assemply_path = working.join("assembly");
if !assemply_path.exists() {
println!("Downloading assembly...");
Command::new("git")
.arg("clone")
.arg("https://github.com/07th-mod/higurashi-assembly.git")
.arg(&assemply_path)
.status()?;
}
// BUILD DEPENDENCIES
// Common
let assembly_csproj_path = assemply_path.join("Assembly-CSharp.csproj");
// Build the assembly
let assembly_dll_path = assemply_path
.join("bin")
.join("Release")
.join("Assembly-CSharp.dll");
if !assembly_dll_path.exists() {
println!("Building the assembly...");
Command::new("xbuild")
.arg("/p:Configuration=Release")
.arg(&assembly_csproj_path)
.status()?;
}
// Build the script compiler
let script_compiler_path = assemply_path
.join("bin")
.join("ScriptCompiler")
.join("HigurashiScriptCompiler.exe");
if !script_compiler_path.exists() {
println!("Building the script compiler...");
Command::new("xbuild")
.arg("/p:Configuration=ScriptCompiler")
.arg(assembly_csproj_path)
.status()?;
}
Ok(())
}
fn init_ui(working: PathBuf, ui: PathBuf) -> anyhow::Result<()> {
create_dir_all(&working)?;
// INIT
// Initialize venv
let ui_venv_path = ui.join("venv");
if !ui_venv_path.exists() {
println!("Initializing UI venv...");
Command::new("python3")
.arg("-m")
.arg("venv")
.arg("venv")
.current_dir(&ui)
.status()?;
println!("Installing UI requirements...");
Command::new("venv/bin/pip")
.arg("install")
.arg("-r")
.arg("requirements.txt")
.current_dir(&ui)
.status()?;
}
// Download vanilla UI
let vanilla_7z_path = working.join("vanilla.7z");
let vanilla_path = ui.join("assets").join("vanilla");
if !vanilla_7z_path.exists() {
println!("Downloading vanilla UI...");
Command::new("wget")
.arg("https://github.com/07th-mod/patch-releases/releases/download/developer-v1.0/vanilla.7z")
.arg("-O")
.arg(&vanilla_7z_path)
.status()?;
}
if !vanilla_path.exists() {
println!("Unzipping vanilla UI...");
Command::new("7z")
.arg("x")
.arg(vanilla_7z_path)
.arg("-y")
.arg(format!("-o{}", ui.to_string_lossy().to_string()))
.status()?;
}
// Download UABE (into the UI directory)
let uabe_7z_path = working.join("uabe.7z");
let uabe_path = ui.join("64bit").join("AssetBundleExtractor.exe");
if !uabe_7z_path.exists() {
println!("Downloading UABE...");
Command::new("wget")
.arg("https://github.com/07th-mod/patch-releases/releases/download/developer-v1.0/AssetsBundleExtractor_2.2stabled_64bit_with_VC2010.zip")
.arg("-O")
.arg(&uabe_7z_path)
.status()?;
}
if !uabe_path.exists() {
println!("Unzipping UABE...");
Command::new("7z")
.arg("x")
.arg(uabe_7z_path)
.arg("-y")
.arg(format!("-o{}", ui.to_string_lossy().to_string()))
.status()?;
}
// BUILD
// Build the UI compiler (bin)
let ui_compiler_path = ui.join("target").join("release").join("ui-compiler");
if !ui_compiler_path.exists() {
println!("Building the UI compiler...");
Command::new("cargo")
.arg("build")
.arg("--release")
.current_dir(ui)
.status()?;
}
Ok(())
}
fn build_patch(
chapter: String,
working: PathBuf,
patch: PathBuf,
dist: PathBuf,
) -> anyhow::Result<()> {
// BUILD PATCH
let scripts_path = patch.join("Update");
// Compile scripts
let compiled_scripts_path = patch.join("CompiledUpdateScripts");
create_dir_all(&compiled_scripts_path)?;
let script_compiler_path = working
.join("assembly")
.join("bin")
.join("ScriptCompiler")
.join("HigurashiScriptCompiler.exe");
println!("Compiling scripts...");
Command::new("wine")
.arg(script_compiler_path)
.arg(scripts_path)
.arg(compiled_scripts_path)
.status()?;
// COPY
let (_, data_subdir, _, _) = chapter_to_strings(&chapter)?;
let data_path = dist.join(data_subdir);
let managed_path = data_path.join("Managed");
let plugins_path = data_path.join("Plugins");
let streaming_assets_path = data_path.join("StreamingAssets");
create_dir_all(&data_path)?;
create_dir_all(&managed_path)?;
create_dir_all(&plugins_path)?;
create_dir_all(&streaming_assets_path)?;
// Copy tips.json
let src_tips_path = patch.join("tips.json");
let dist_tips_path = data_path.join("tips.json");
println!("Copying tips.json...");
copy(src_tips_path, dist_tips_path)?;
// Copy assembly
let src_assembly_path = working
.join("assembly")
.join("bin")
.join("Release")
.join("Assembly-CSharp.dll");
let dist_assembly_path = managed_path.join("Assembly-CSharp.dll");
println!("Copying assembly...");
copy(src_assembly_path, dist_assembly_path)?;
// Copy AVProVideo.dll
let src_avpv_path = working.join("AVProVideo.dll");
let dist_avpv_path = plugins_path.join("AVProVideo.dll");
println!("Copying AVProVideo.dll...");
copy(src_avpv_path, dist_avpv_path)?;
// Copy StreamingAssets
let cp_dirs: Vec<PathBuf> = [
"CG",
"CGAlt",
"CompiledUpdateScripts",
"OGSprites",
"spectrum",
"Update",
"voice",
]
.map(|dir| patch.join(dir))
.into_iter()
.filter(|path| path.exists())
.collect();
println!("Copying StreamingAssets...");
copy_items(
&cp_dirs,
&streaming_assets_path,
&DirCopyOptions::new().overwrite(true),
)?;
// Zip the patch
println!("Zipping the patch...");
Command::new("7z")
.arg("a")
.arg(format!("{chapter}-patch.7z"))
.arg("-y")
.arg(data_subdir)
.current_dir(dist)
.status()?;
Ok(())
}
fn build_ui(chapter: String, dist: PathBuf, ui: PathBuf) -> anyhow::Result<()> {
let (_, _, unity, title) = chapter_to_strings(&chapter)?;
// Compile for Windows
println!("Compiling UI for Windows...");
Command::new("target/release/ui-compiler")
.arg(&chapter)
.arg(unity)
.arg("win")
.current_dir(&ui)
.status()?;
// Compile for Unix
println!("Compiling UI for Unix...");
Command::new("target/release/ui-compiler")
.arg(&chapter)
.arg(unity)
.arg("unix")
.current_dir(&ui)
.status()?;
// Move to dist
let win_patch_src = ui
.join("output")
.join(format!("{}-UI_{}_win.7z", title, unity));
let win_patch_dist = dist.join(format!("{chapter}-ui-win.7z"));
let unix_patch_src = ui
.join("output")
.join(format!("{}-UI_{}_unix.7z", title, unity));
let unix_patch_dist = dist.join(format!("{chapter}-ui-unix.7z"));
println!("Moving to dist...");
move_file(
win_patch_src,
win_patch_dist,
&FileCopyOptions::new().overwrite(true),
)?;
move_file(
unix_patch_src,
unix_patch_dist,
&FileCopyOptions::new().overwrite(true),
)?;
Ok(())
}
fn install(
chapter: String,
working: PathBuf,
patch: PathBuf,
ui: PathBuf,
game: PathBuf,
) -> anyhow::Result<()> {
let (_, data_dir, _, _) = chapter_to_strings(&chapter)?;
let base_data_path = working.join(format!("{chapter}-base")).join(&data_dir);
let dist_data_path = game.join(&data_dir);
// Remove CG and CGAlt
println!("Removing CG and CGAlt...");
let cg_dirs: Vec<PathBuf> = [
dist_data_path.join("StreamingAssets").join("CG"),
dist_data_path.join("StreamingAssets").join("CGAlt"),
]
.into_iter()
.filter(|path| path.exists())
.collect();
for dir in cg_dirs {
remove_dir_all(dir)?;
}
// Install base
println!("Installing base...");
copy_items(
&[base_data_path],
&game,
&DirCopyOptions::new().overwrite(true),
)?;
// Install patch
println!("Installing patch...");
Command::new("7z")
.arg("x")
.arg(patch)
.arg("-y")
.arg("-aoa")
.arg(format!("-o{}", game.to_string_lossy().to_string()))
.status()?;
// Install UI patch
println!("Installing UI patch");
Command::new("7z")
.arg("x")
.arg(ui)
.arg("-y")
.arg("-aoa")
.arg(format!("-o{}", game.to_string_lossy().to_string()))
.status()?;
Ok(())
}

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<?xml version="1.0" encoding="UTF-8" standalone="no"?><!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"><svg width="100%" height="100%" viewBox="0 0 1024 1024" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" xmlns:serif="http://www.serif.com/" style="fill-rule:evenodd;clip-rule:evenodd;stroke-linejoin:round;stroke-miterlimit:2;"><g><path d="M512,73.355l105.684,340.818l342,0l-276.684,210.637l105.684,340.818l-276.684,-210.637l-276.684,210.637l105.684,-340.818l-276.684,-210.637l342,0l105.684,-340.818Z" style="fill:#d7141a;"/><path d="M64.316,414.172l342,0l105.684,-340.818l105.684,340.818l342,0l-138.342,105.318l-618.683,0l-138.342,-105.318l-0.001,0Z" style="fill:#fff;"/><path d="M64.316,414.172l342,0l105.684,105.318l-200.21,199.519l29.21,-94.199l-276.684,-210.637l0,-0.001Z" style="fill:#11457e;"/><path d="M633.705,392.485l390.295,0l-315.755,240.382l121.286,391.133l-317.531,-241.734l-317.531,241.734l121.286,-391.133l-315.755,-240.382l390.295,0l121.705,-392.485l121.705,392.485Zm-121.705,-308.651l-103.395,333.437l-335.1,0l271.102,206.388l-103.455,333.63l270.849,-206.194l270.849,206.194l-103.455,-333.63l271.102,-206.388l-335.1,0l-103.395,-333.437Z"/><g><path d="M507.662,330.722l139.684,514.352l68.541,-0l131.008,-482.313c29.499,-109.971 52.056,-138.546 112.789,-147.205l0,-21.648l-219.504,0l0,21.648c21.69,1.732 34.704,3.464 45.983,6.928c26.028,8.659 39.042,26.843 39.042,53.687c0,19.916 -4.338,49.357 -12.147,77.932l-92.833,355.024l-133.611,-503.095l-78.084,-0l-146.625,505.693l-90.231,-374.074c-8.676,-33.771 -12.146,-56.284 -12.146,-72.736c0,-15.587 5.206,-28.575 15.617,-35.503c10.411,-8.659 21.69,-11.257 57.262,-13.855l0,-21.648l-268.09,0l0,21.648c27.763,3.464 40.777,8.659 51.189,19.916c14.749,15.587 26.028,42.43 39.042,92.653l129.273,516.95l71.144,-0l152.698,-514.352Z" style="fill-rule:nonzero;"/></g><g><path d="M507.052,382.84l-141.448,476.456l-92.914,0l-131.953,-527.668c-12.095,-46.666 -21.881,-71.903 -35.647,-86.451l-0.055,-0.059c-8.569,-9.265 -19.635,-12.599 -42.485,-15.451l-12.483,-1.557l0,-48.425l296.59,0l0,49.09l-13.21,0.964c-30.374,2.218 -40.289,3.202 -49.179,10.596l-0.585,0.487l-0.633,0.421c-6.824,4.54 -9.272,13.453 -9.272,23.669c0,15.659 3.443,37.063 11.726,69.305l77.665,321.981l134.65,-464.392l99.76,-0l122.539,461.405l79.172,-302.779l0.021,-0.075c7.434,-27.207 11.644,-55.227 11.644,-74.19c0,-20.059 -9.743,-33.633 -29.147,-40.144c-10.487,-3.197 -22.628,-4.686 -42.764,-6.293l-13.114,-1.047l0,-49l248.004,0l0,48.205l-12.235,1.744c-55.699,7.941 -73.985,35.948 -101.044,136.825l-133.866,492.836l-90.344,0l-129.393,-476.456Zm0.61,-52.118l139.684,514.352l68.541,-0l131.008,-482.313c29.499,-109.971 52.056,-138.546 112.789,-147.205l0,-21.648l-219.504,0l0,21.648c21.69,1.732 34.704,3.464 45.983,6.928c26.028,8.659 39.042,26.843 39.042,53.687c0,19.916 -4.338,49.357 -12.147,77.932l-92.833,355.024l-133.611,-503.095l-78.084,-0l-146.625,505.693l-90.231,-374.074c-8.676,-33.771 -12.146,-56.284 -12.146,-72.736c0,-15.587 5.206,-28.575 15.617,-35.503c10.411,-8.659 21.69,-11.257 57.262,-13.855l0,-21.648l-268.09,0l0,21.648c27.763,3.464 40.777,8.659 51.189,19.916c14.749,15.587 26.028,42.43 39.042,92.653l129.273,516.95l71.144,-0l152.698,-514.352Z" style="fill:#fff;"/></g></g></svg>

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#!/bin/bash
# Common
COMMON_IN_DIR="./svg/common"
OUT_DIR="./png/common"
mkdir -p "$OUT_DIR"
SIZES=(256 512 1024 2048)
for svg in "$COMMON_IN_DIR"/*.svg; do
filename=$(basename "$svg" .svg)
for size in "${SIZES[@]}"; do
output_file="$OUT_DIR/${filename}-${size}.png"
inkscape "$svg" \
--export-type=png \
--export-background-opacity=0 \
--export-width=$size \
--export-filename="$output_file"
done
done
# Wiki
WIKI_IN_DIR="./svg/wiki"
WIKI_OUT_DIR="./png/wiki"
mkdir -p "$WIKI_OUT_DIR"
WIKI_SIZES=(135 202 270)
for size in "${WIKI_SIZES[@]}"; do
output_file="$WIKI_OUT_DIR/logo-${size}.png"
inkscape "$WIKI_IN_DIR/logo.svg" \
--export-type=png \
--export-background-opacity=0 \
--export-width=$size \
--export-filename="$output_file"
done
output_file="$WIKI_OUT_DIR/wordmark.png"
inkscape "$WIKI_IN_DIR/wordmark.svg" \
--export-type=png \
--export-background-opacity=0 \
--export-width=124 \
--export-filename="$output_file"