void main()
{

//■１５日目（土）
//*Onikakusi_day15

	FadeOutBGM( 0, 1000, FALSE );
	FadeOutBGM( 1, 1000, FALSE );
	FadeOutBGM( 2, 1000, TRUE );

	DisableWindow();
	DrawScene("white", 1000 );
	PlayBGM( 2, "lsys22", 56, 0 );
	DrawSceneWithMask("background/ma_j3_01", "m1", 0, 0, 1300 );

//　一睡もしなかった、というのは嘘になるのだろうか...＠
	ClearMessage();
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　一睡もしなかった、というのは嘘になるのだろうか…。",
		   NULL, "I guess I'd be lying if I said I didn't get any sleep.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　一晩中起きていたつもりだったが、記憶は明かに何箇所か欠落していた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　一晩中起きていたつもりだったが、記憶は明らかに何箇所か欠落していた。",
		   NULL, "I tried to stay awake all night, but there were definitely gaps in my memory.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　何度も眠りに落ちては、その度にあわてて顔を上げるということをずっと繰り返していたのだろうか...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　何度も眠りに落ちては、その度にあわてて顔を上げるということをずっと繰り返していたのだろうか…。",
		   NULL, "I guess I kept nodding off and jerking awake in a panic all night...", Line_Normal);
	ClearMessage();

//俺は結局一晩中、バリケードのように布団で部屋への入り口を塞ぎ、その上で金属バットを抱きながら座り込んで＠ただただじっと...窓から来るかもしれない侵入者を見張り続けていた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺は結局一晩中、バリケードのように布団で部屋への入り口を塞ぎ、その上で金属バットを抱きながら座り込んで、",
		   NULL, "I spent all night hugging the metal bat and sat on top of the futon I used to barricade my door.", Line_WaitForInput);
	OutputLine(NULL, "ただただじっと…窓から来るかもしれない侵入者を見張り続けていた。",
		   NULL, " ...Waiting, waiting... watching just in case someone tried to break in through my window.", Line_Normal);
	ClearMessage();


//　俺がここを立ち上がれば、扉からの侵入者は布団を跳ね飛ばして襲い掛かり＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺がここを立ち上がれば、扉からの侵入者は布団を跳ね飛ばして襲い掛かり、",
		   NULL, "If I left this spot, someone would break through the door—sending the futon flying—and attack me.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺が窓を見張るのを怠れば、窓からの侵入者はガラスを破って襲い掛かり...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺が窓を見張るのを怠れば、窓からの侵入者はガラスを破って襲い掛かり…、",
		   NULL, "But if I stopped watching the window, someone would break through the glass and attack me...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　被害妄想に過ぎないと何度も自分をたしなめたが!s400......!sd眠れはしなかった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　被害妄想に過ぎないと何度も自分をたしなめたが",
		   NULL, "I tried telling myself I was just being paranoid, but...", Line_ContinueAfterTyping);
//!s400

	SetSpeedOfMessage( TRUE, 0, );
	OutputLine(NULL, "……",
		   NULL, " ...", Line_ContinueAfterTyping);
// !sd
	SetSpeedOfMessage( FALSE, 0, );

	OutputLine(NULL, "眠れはしなかった。",
		   NULL, " I couldn't sleep.", Line_Normal);
	ClearMessage();

//　眠るという無防備状態がただひたすらに怖かった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　眠るという無防備状態がただひたすらに怖かった。",
		   NULL, "The thought of being so vulnerable scared the living daylights out of me!", Line_Normal);
	ClearMessage();

//　そんな怖い思いをしてまで眠る必要なんかない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そんな怖い思いをしてまで眠る必要なんかない。",
		   NULL, "If sleep meant taking that risk, I didn't need it!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...それならずっと起きていた方がよっぽど気が楽だった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…それならずっと起きていた方がよっぽど気が楽だった。",
		   NULL, "It was so much better to just stay awake.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そんな時間をずっと繰り返すうちに、いつの間にか表が明るくなった...、!w800それだけの事だ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そんな時間をずっと繰り返すうちに、いつの間にか表が明るくなった…、",
		   NULL, "At some point during that endless cycle of nodding off and jolting awake, light began to shine outside...", Line_ContinueAfterTyping);

	SetValidityOfInput( FALSE );
	Wait( 800 );
	SetValidityOfInput( TRUE );

	OutputLine(NULL, "それだけの事だ。",
		   NULL, " But that was it.", Line_Normal);
	ClearMessage();

//　だからこれは朝というよりは、日が昇っただけの夜と言えるのかもしれない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だからこれは朝というよりは、日が昇っただけの夜と言えるのかもしれない。",
		   NULL, "It wasn't so much the morning as it was just the sun simply having risen.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　カーテンの隙間からこっそりと家の前を見る￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　カーテンの隙間からこっそりと家の前を見る。",
		   NULL, "I snuck a peek out through the curtains.", Line_Normal);
	ClearMessage();

//　すでにレナの姿はなくなっていた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　すでにレナの姿はなくなっていた。",
		   NULL, "Rena was gone.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　.........周りをいくら見渡してもその姿は見つけられない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　………周りをいくら見渡してもその姿は見つけられない。",
		   NULL, "...I couldn't see her anywhere no matter how hard I looked.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そこで初めて、俺は深く息をつき、夜が終わったことを知ったのだった...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そこで初めて、俺は深く息をつき、夜が終わったことを知ったのだった…。",
		   NULL, "Finally, I could breathe a deep sigh of relief. The night was finally over.", Line_Normal);
	ClearMessage();

//　眠くないと言えば嘘になるが、今すぐ寝たいとは思わなかった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　眠くないと言えば嘘になるが、今すぐ寝たいとは思わなかった。",
		   NULL, "I'd be lying if I said I wasn't tired, but I didn't feel like sleeping at the moment.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　まだ時間はある＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　まだ時間はある。",
		   NULL, "I still had time.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　だが朝食の準備は自分でしなくてはならないのだから、早めに起き出した方がいいだろう￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが朝食の準備は自分でしなくてはならないのだから、早めに起き出した方がいいだろう。",
		   NULL, "But I needed to make my own breakfast, so I'd better get started soon.", Line_Normal);
	ClearMessage();

//　...学校を休むという選択肢もあった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…学校を休むという選択肢もあった。",
		   NULL, "Skipping school was also an option.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　お袋がいない以上、ズル休みは簡単だ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　お袋がいない以上、ズル休みは簡単だ。",
		   NULL, "With my mom gone, it'd be easy to play hooky.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　正直に言って...迷う＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　正直に言って…迷う。",
		   NULL, "Honestly... I debated it...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　家を出ることに対するリスクは計り知れない＠ここに篭城しているのがおそらく、一番安全だろう＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　家を出ることに対するリスクは計り知れない。",
		   NULL, "The risk involved in leaving my house was incalculable.", Line_WaitForInput);
	OutputLine(NULL, "ここに篭城しているのがおそらく、一番安全だろう。",
		   NULL, " So staying holed up in here was probably my safest option.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　だが。......このままいても何も解決しない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが。……このままいても何も解決しない。",
		   NULL, "But... staying here wouldn't solve anything.", Line_Normal);
	ClearMessage();

//　大石さんは目に見える証拠がない限り、何も助けてはくれない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　大石さんは目に見える証拠がない限り、何も助けてはくれない。",
		   NULL, "Ooishi-san wouldn't help me without cold, hard evidence.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　でもそれは大石さんだけじゃない＠...両親だって同じことだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　でもそれは大石さんだけじゃない。",
		   NULL, "Neither he...", Line_WaitForInput);
	OutputLine(NULL, "…両親だって同じことだ。",
		   NULL, " nor my parents.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　つまり......目に見える何かが得られない限り、終わらない夜はずっと続くのだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　つまり……目に見える何かが得られない限り、終わらない夜はずっと続くのだ。",
		   NULL, "So... unless I found some sort of proof, these relentless nights would never end.", Line_Normal);
	ClearMessage();

//　いつもそうするように、ぐっと伸びをしてから頭を後ろへそらし、目を閉じる￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　いつもそうするように、ぐっと伸びをしてから頭を後ろへそらし、目を閉じる。",
		   NULL, "I stretched my body, tilted my head back, and closed my eyes just like I did every morning.", Line_Normal);
	ClearMessage();
	DisableWindow();
	FadeOutBGM( 2, 1000, TRUE );
	DrawSceneWithMask("black", "down", 0, 0, 1300 );

//　息を落ち着ける...＠...冷静さを取り戻す...＠クールになれ前原圭一...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　息を落ち着ける…。",
		   NULL, "I regulated my breathing...", Line_WaitForInput);
	OutputLine(NULL, "…冷静さを取り戻す…。",
		   NULL, " and regained my senses...", Line_WaitForInput);
	OutputLine(NULL, "クールになれ前原圭一…。",
		   NULL, " Calm down, Keiichi Maebara...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　登校しよう＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　登校しよう。",
		   NULL, "Let's go to school.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺に対して何かが仕掛けられるのを待とう＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺に対して何かが仕掛けられるのを待とう。",
		   NULL, "Let's wait until they set their trap for me.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　だがそれは手をこまねいているわけではない＠...その魔手を紙一重でかわし、逆に動かぬ証拠として押さえるのだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だがそれは手をこまねいているわけではない。",
		   NULL, "But that didn't mean I was just going to twiddle my thumbs.", Line_WaitForInput);
	OutputLine(NULL, "…その魔手を紙一重でかわし、逆に動かぬ証拠として押さえるのだ。",
		   NULL, " ...I needed to avoid that trap and secure irrefutable evidence.", Line_Normal);
	ClearMessage();


//　車が近付いてきたらナンバーをチェック＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　車が近付いてきたらナンバーをチェック。",
		   NULL, "Take note of the plates of any car that drives by.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　不審者は服装や顔などをチェック＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　不審者は服装や顔などをチェック。",
		   NULL, "If I see someone suspicious, check their clothes and face.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　自分の身を守る...というよりも、敵の攻撃を逆手に取る、反撃の心構えだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　自分の身を守る…というよりも、敵の攻撃を逆手に取る、反撃の心構えだ。",
		   NULL, "I wasn't just protecting myself... I was preparing myself to turn their attack against them and retaliate.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　それは侍が刀を抜きあい互いに一撃必殺を狙い合う、そんな緊迫感に似ている＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それは侍が刀を抜きあい互いに一撃必殺を狙い合う、そんな緊迫感に似ている。",
		   NULL, "The tension was similar to when two samurai were both aiming to slay each other with a single motion as they drew their katanas.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　俺だけに一方的に不利なんじゃない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺だけに一方的に不利なんじゃない。",
		   NULL, "I was not at a disadvantage.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺にだって反撃のチャンスがある...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺にだって反撃のチャンスがある…！",
		   NULL, "I would have a chance to retaliate.", Line_Normal);
	ClearMessage();

//　胸の奥にようやく、ちょっぴりの勇気が戻ってくる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　胸の奥にようやく、ちょっぴりの勇気が戻ってくる。",
		   NULL, "I finally felt a bit of courage growing in my chest.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...よし＠登校しよう＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…よし。",
		   NULL, "...All right.", Line_WaitForInput);
	OutputLine(NULL, "登校しよう。",
		   NULL, " Let's go to school.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　悟史のバットを握り直す＠俺の心強い唯一の相棒だ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　悟史のバットを握り直す。",
		   NULL, "I tightened my grip on Satoshi's bat.", Line_WaitForInput);
	OutputLine(NULL, "俺の心強い唯一の相棒だ。",
		   NULL, " He was the only partner I could count on.", Line_Normal);
	ClearMessage();

//　......悟史、どうか俺に力を貸してくれ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……悟史、どうか俺に力を貸してくれ。",
		   NULL, "...Satoshi, please lend me your strength.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そして（多分殺されたのだろう）お前の無念を俺に託してくれ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そして（多分殺されたのだろう）お前の無念を俺に託してくれ。",
		   NULL, "And entrust your dying regrets to me (since you were probably murdered).", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺がきっと...それを晴らす￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺がきっと…それを晴らす。",
		   NULL, "I'll make sure... I dispel them.", Line_Normal);
	ClearMessage();

	DisableWindow();
	PlayBGM( 2, "lsys22", 56, 0 );
	DrawScene("background/ma_j3_01", 1000 );


//　決意を新たに時計を見上げる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　決意を新たに時計を見上げる。",
		   NULL, "With renewed resolve, I checked the clock.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　まだ時間は早かった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　まだ時間は早かった。",
		   NULL, "It was still early.", Line_Normal);
	ClearMessage();

//　もちろん今日も一人で登校する＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　もちろん今日も一人で登校する。",
		   NULL, "Of course, I was going to school by myself today.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナや魅音と鉢合わせしたくないなら、もう出ないとまずいだろう￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナや魅音と鉢合わせしたくないなら、もう出ないとまずいだろう。",
		   NULL, "If I didn't want to run into Rena or Mion, I needed to leave now.", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawSceneWithMask("black", "left", 0, 0, 1300 );
	DrawSceneWithMask("background/ma_g1", "left", 0, 0, 1300 );

//　...玄関は壊した靴箱の破片が散らばって、ひどい有様だった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…玄関は壊した靴箱の破片が散らばって、ひどい有様だった。",
		   NULL, "The shattered fragments of the cupboard were still strewn all over the entryway.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そうだ＠昨日、片付けようと思って、電話やら何やらで片付けられなかったんだっけ...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そうだ。",
		   NULL, "Right.", Line_WaitForInput);
	OutputLine(NULL, "昨日、片付けようと思って、電話やら何やらで片付けられなかったんだっけ…。",
		   NULL, " I meant to clean that up last night, but never got around to it with the phone call and everything...", Line_Normal);
	ClearMessage();

//　学校に行っている間に両親が帰ってきたら、うるさいかもしれないな...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　学校に行っている間に両親が帰ってきたら、うるさいかもしれないな…。",
		   NULL, "If my parents came back and saw this while I was at school, I would never hear the end of it...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　だが、片付けをして時間を無駄にし、レナや魅音と鉢合わせになることを思えば＠帰ってから片付けても遅くはない...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが、片付けをして時間を無駄にし、レナや魅音と鉢合わせになることを思えば、",
		   NULL, "Still, I'd be wasting time if I cleaned it up right now. And considering what would happen if I ran into Rena or Mion...", Line_WaitForInput);
	OutputLine(NULL, "帰ってから片付けても遅くはない…。",
		   NULL, " It wouldn't be too late to clean it up after I got back home.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　俺は入念に戸締りを確認し、家を出た￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺は入念に戸締りを確認し、家を出た。",
		   NULL, "Making extra certain that the doors were locked, I left the house.", Line_Normal);
	ClearMessage();
	DisableWindow();
	FadeOutBGM( 2, 1000, TRUE );
	PlayBGM( 1, "msys06", 56, 0 );
	DrawSceneWithMask("background/m_hi1", "left", 0, 0, 300 );

//　制服は昨日泥だらけにしてしまったので、洗濯機に突っ込んだまま＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　制服は昨日泥だらけにしてしまったので、洗濯機に突っ込んだまま。",
		   NULL, "My uniform was still covered in mud from yesterday, so I left it in the washer.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　だから今日はジャージでの登校だ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だから今日はジャージでの登校だ。",
		   NULL, "Today I was going to go to school in a track suit.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　昨日までの朝と違う服装が、今朝という朝が昨日までと確実に異なることを認識させる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　昨日までの朝と違う服装が、今朝という朝が昨日までと確実に異なることを認識させる。",
		   NULL, "By wearing a different outfit this morning, my mind was forced to accept that today was different from yesterday.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　本能的に悟る＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　本能的に悟る。",
		   NULL, "I had a hunch.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺は今日、殺されるかもしれない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺は今日、殺されるかもしれない。",
		   NULL, "Today might be the day I get killed.", Line_Normal);
	ClearMessage();

//　気を許すな前原圭一＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　気を許すな前原圭一。",
		   NULL, "Keep your guard up, Keiichi Maebara!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　今日が最期の一日になるかどうかは...他でもない、俺自身が決めることになるだろう...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　今日が最期の一日になるかどうかは…他でもない、俺自身が決めることになるだろう…。",
		   NULL, "The only one who gets to decide if today is my last... is me.", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawScene("black", 3000 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
	DrawSceneWithMask("background/m_hi3", "down", 0, 0, 1300 );
	SetValidityOfInput( FALSE );
	Wait( 4000 );
	SetValidityOfInput( TRUE );
	DrawScene("black", 1000 );

//■学校

	FadeOutBGM( 1, 1000, TRUE );
	FadeOutBGM( 2, 1000, TRUE );
	DrawSceneWithMask("background/g1", "left", 0, 0, 1300 );

//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
	PlayBGM( 1, "msys12", 56, 0 );
	SetValidityOfInput( FALSE );
	Wait( 1000 );
	SetValidityOfInput( TRUE );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
	DrawSceneWithMask("background/gr2", "left", 0, 0, 1300 );

	PlaySE( 4, "wa_015", 56, 64 );
	SetValidityOfInput( FALSE );
	Wait( 1000 );
	SetValidityOfInput( TRUE );
	PlaySE( 4, "wa_015", 56, 64 );
	SetValidityOfInput( FALSE );
	Wait( 1000 );
	SetValidityOfInput( TRUE );
//!sd

//　朝を当然の日課であるかのように素振りで過ごす￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　朝を当然の日課であるかのように素振りで過ごす。",
		   NULL, "I spent the morning practicing my swing like it was my natural routine.", Line_Normal);
	ClearMessage();

//　やがてレナも登校してきた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　やがてレナも登校してきた。",
		   NULL, "After a while, Rena arrived at school.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　目が合ったが挨拶はしない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　目が合ったが挨拶はしない。",
		   NULL, "Our eyes met, but we said nothing.", Line_Normal);
	ClearMessage();

//　レナは昨夜のことを何も言わなかった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナは昨夜のことを何も言わなかった。",
		   NULL, "Rena said nothing about last night.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...まるで何事もなかったかのように＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…まるで何事もなかったかのように。",
		   NULL, "...As if it never happened.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　だが、レナの十指には昨夜の出来事が確かにあったことを示す傷がざっくりと刻まれている￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが、レナの十指には昨夜の出来事が確かにあったことを示す傷がざっくりと刻まれている。",
		   NULL, "But I could see that those events were real by the wounds carved into her fingers.", Line_Normal);
	ClearMessage();

//　そのバンドエイドだらけの両腕を、台所で怪我をした...と沙都子たちに釈明しているのを、さっき聞いた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そのバンドエイドだらけの両腕を、台所で怪我をした…と沙都子たちに釈明しているのを、さっき聞いた。",
		   NULL, "I just heard her telling Satoko and the others that the bandages were from hurting herself in the kitchen.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　...もうまるで胸は痛まない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…もうまるで胸は痛まない。",
		   NULL, "...Though, it wasn't like it bothered me.", Line_Normal);
	ClearMessage();

//　昨夜、大石さんに聞いた、レナが転校直前に起こした事件がまざまざと脳裏に蘇る＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　昨夜、大石さんに聞いた、レナが転校直前に起こした事件がまざまざと脳裏に蘇る。",
		   NULL, "The details that Ooishi-san shared about Rena's incident before her transfer played vividly in my mind.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　それを知った今、レナが可愛らしい理想的な女の子だなどと夢にも思わない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それを知った今、レナが可愛らしい理想的な女の子だなどと夢にも思わない。",
		   NULL, "Now that I knew about it, I couldn't even dream of Rena as a cute, ideal girl.", Line_Normal);
	ClearMessage();
	DisableWindow();
	PlaySE( 4, "wa_015", 56, 64 );
	SetValidityOfInput( FALSE );
	Wait( 1000 );
	SetValidityOfInput( TRUE );
	ModSetLayerFilter(2, 256, "none");
	ModDrawCharacterWithFiltering(2, 3, "sprite/me1b_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );

//「圭ちゃーん、相変わらず甲子園一直線だねぇ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300144", 256, TRUE);
	OutputLine(NULL, "「圭ちゃーん、相変わらず甲子園一直線だねぇ。」",
		   NULL, "\"Kei-chan, I see you're still aiming for the nationals.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　魅音だった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　魅音だった。",
		   NULL, "It was Mion.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　その接近は少し前から察していたので、特には驚かない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　その接近は少し前から察していたので、特には驚かない。",
		   NULL, "I had already sensed her approach, so I wasn't that surprised.", Line_Normal);
	ClearMessage();

	PlaySE( 4, "wa_015", 56, 64 );
	SetValidityOfInput( FALSE );
	Wait( 1000 );
	SetValidityOfInput( TRUE );

//「魅音か＠...わかってるなら放っておいてくれよ＠俺は甲子園で忙しいんだ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100614", 256, TRUE);
	OutputLine(NULL, "「魅音か。",
		   NULL, "\"Oh, Mion.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100615", 256, TRUE);
	OutputLine(NULL, "…わかってるなら放っておいてくれよ。",
		   NULL, " If you understand, then leave me alone.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100616", 256, TRUE);
	OutputLine(NULL, "俺は甲子園で忙しいんだ。」",
		   NULL, " I'm busy practicing.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺は茶化す様子もなく、素っ気なくそう返事をする＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺は茶化す様子もなく、素っ気なくそう返事をする。",
		   NULL, "I gave her a curt reply without my usual jokes.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	PlaySE( 4, "wa_015", 56, 64 );
	SetValidityOfInput( FALSE );
	Wait( 1000 );
	SetValidityOfInput( TRUE );

//　そしてさらに一際大きくスイングし、魅音の接近をささやかに牽制した￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そしてさらに一際大きくスイングし、魅音の接近をささやかに牽制した。",
		   NULL, "Then I gave the bat an even larger swing, tacitly keeping Mion from getting any closer.", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacter(2, 3, "sprite/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「圭ちゃんさ、ちょっと休憩ちょっと休憩。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300145", 256, TRUE);
	OutputLine(NULL, "「圭ちゃんさ、ちょっと休憩ちょっと休憩。」",
		   NULL, "\"Hey Kei-chan, take it easy.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	PlaySE( 4, "wa_015", 56, 64 );
	SetValidityOfInput( FALSE );
	Wait( 1000 );
	SetValidityOfInput( TRUE );
//　魅音もそれを理解しているのか、俺に休憩を持ちかける＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　魅音もそれを理解しているのか、俺に休憩を持ちかける。",
		   NULL, "I think Mion got the message, but she still urged me to give it a rest.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「ホームルームまであとちょっとだろ＠...もう一汗かかせてくれてよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100617", 256, TRUE);
	OutputLine(NULL, "「ホームルームまであとちょっとだろ。",
		   NULL, "\"Homeroom's not that far off, is it?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100618", 256, TRUE);
	OutputLine(NULL, "…もう一汗かかせてくれよ。」",
		   NULL, " ...Just let me finish practicing.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	PlaySE( 4, "wa_015", 56, 64 );
	SetValidityOfInput( FALSE );
	Wait( 1000 );
	SetValidityOfInput( TRUE );

//　魅音を拒絶する意味を込めてさらに力強くスイングする￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　魅音を拒絶する意味を込めてさらに力強くスイングする。",
		   NULL, "I swung the bat even harder as a sign of my refusal.", Line_Normal);
	ClearMessage();

//「......圭ちゃんって野球、好きだったっけ？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300146", 256, TRUE);
	OutputLine(NULL, "「……圭ちゃんって野球、好きだったっけ？」",
		   NULL, "\"...Kei-chan, when did you get into baseball?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「最近好きになった。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100619", 256, TRUE);
	OutputLine(NULL, "「最近好きになった。」",
		   NULL, "\"Just recently.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「最近って、昨日から？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300147", 256, TRUE);
	OutputLine(NULL, "「最近って、昨日から？」",
		   NULL, "\"Recently? You mean yesterday?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「...わかってんなら聞くなよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100620", 256, TRUE);
	OutputLine(NULL, "「…わかってんなら聞くなよ。」",
		   NULL, "\"...Don't ask if you already know.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();
	ModDrawCharacter(2, 3, "sprite/me1a_tohoho_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「......あれまぁ＠スポーツマンにしては爽やかじゃないお返事だことで。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300148", 256, TRUE);
	OutputLine(NULL, "「……あれまぁ。",
		   NULL, "\"...Oh dear.", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300149", 256, TRUE);
	OutputLine(NULL, "スポーツマンにしては爽やかじゃないお返事だことで。」",
		   NULL, " That's a very unsportsmanlike reply.\"", Line_Normal);
	ClearMessage();

	PlaySE( 4, "wa_015", 56, 64 );
	SetValidityOfInput( FALSE );
	Wait( 1000 );
	SetValidityOfInput( TRUE );

//「気が散る＠...放っておいてくれ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100621", 256, TRUE);
	OutputLine(NULL, "「気が散る。",
		   NULL, "\"You're distracting me.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100622", 256, TRUE);
	OutputLine(NULL, "…放っておいてくれ。」",
		   NULL, " ...Go away.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　魅音を無視し、俺は素振りを続ける￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　魅音を無視し、俺は素振りを続ける。",
		   NULL, "I ignored Mion and kept swinging.", Line_Normal);
	ClearMessage();
	DisableWindow();
	ModDrawCharacter(2, 3, "sprite/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

	PlaySE( 4, "wa_015", 56, 64 );
	SetValidityOfInput( FALSE );
	Wait( 1000 );
	SetValidityOfInput( TRUE );

	PlaySE( 4, "wa_015", 56, 64 );
	SetValidityOfInput( FALSE );
	Wait( 1000 );
	SetValidityOfInput( TRUE );
	PlaySE( 4, "wa_015", 56, 64 );
	SetValidityOfInput( FALSE );
	Wait( 1000 );
	SetValidityOfInput( TRUE );

//　普通、これだけ素っ気無くされれば、怒るか呆れるかして行ってしまうものだが＠魅音は立ち去らず、俺の素振りが終わるのをのんびりと待っていた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　普通、これだけ素っ気無くされれば、怒るか呆れるかして行ってしまうものだが。",
		   NULL, "Normally she'd get mad or bored and leave if someone gave her the cold shoulder like this.", Line_WaitForInput);
	OutputLine(NULL, "魅音は立ち去らず、俺の素振りが終わるのをのんびりと待っていた。",
		   NULL, " But Mion just stood there, waiting patiently for me to stop swinging.", Line_Normal);
	ClearMessage();

//　...特に殺気も感じない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…特に殺気も感じない。",
		   NULL, "...I didn't sense any hostility.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　場所も見通しのいい校庭だ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　場所も見通しのいい校庭だ。",
		   NULL, "But we were at school, in plain view.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　突然襲い掛かってくるようなこともないだろう＠......甘いか＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　突然襲い掛かってくるようなこともないだろう。",
		   NULL, "I doubt she'd suddenly attack me here.", Line_WaitForInput);
	OutputLine(NULL, "……甘いか？",
		   NULL, " ...Or was that too naive?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　だが少し疲れても来た＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが少し疲れても来た。",
		   NULL, "Still, I was starting to get tired.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...一休みし、魅音の話を聞いてやってもいいかもしれない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…一休みし、魅音の話を聞いてやってもいいかもしれない。",
		   NULL, "...Maybe it wouldn't be so bad to take a break and hear her out.", Line_Normal);
	ClearMessage();

//「......何か用なんだろ＠　何だよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100623", 256, TRUE);
	OutputLine(NULL, "「……何か用なんだろ？",
		   NULL, "\"...You need me for something, right?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100624", 256, TRUE);
	OutputLine(NULL, "　何だよ。」",
		   NULL, " What is it?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　素振りをやめると汗がどっと溢れてきた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　素振りをやめると汗がどっと溢れてきた。",
		   NULL, "Sweat poured from me as I stopped swinging.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　肩で息をしている自分に気付く＠......普段の運動不足に呆れる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　肩で息をしている自分に気付く。",
		   NULL, "I noticed my shoulders were heaving as I breathed.", Line_WaitForInput);
	OutputLine(NULL, "……普段の運動不足に呆れる。",
		   NULL, " ...I cursed my lack of exercise.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　これではいざと言うとき、自在に体が動かせるかどうか実に不安だ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　これではいざと言うとき、自在に体が動かせるかどうか実に不安だ。",
		   NULL, "At this rate, I might not be able to move as needed when the time came.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　......素振りはバットを携帯するアリバイ作りだけでなく、体力作りの意味でも続けた方がいいだろう￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……素振りはバットを携帯するアリバイ作りだけでなく、体力作りの意味でも続けた方がいいだろう。",
		   NULL, "I should probably keep practicing my swings to build stamina in addition to the excuse for carrying the bat around with me.", Line_Normal);
	ClearMessage();
	DisableWindow();
	ModDrawCharacter(2, 3, "sprite/me1b_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE );

//「用ってわけでもないけどさ＠...お疲れのようなら後にするけど？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300150", 256, TRUE);
	OutputLine(NULL, "「用ってわけでもないけどさ。",
		   NULL, "\"Well, it's nothing important...", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300151", 256, TRUE);
	OutputLine(NULL, "…お疲れのようなら後にするけど？」",
		   NULL, " If you're tired, I can ask again later.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「今でいい。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100625", 256, TRUE);
	OutputLine(NULL, "「今でいい。」",
		   NULL, "\"Now is fine.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　今の状況が安全だと判断したから付き合うだけだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　今の状況が安全だと判断したから付き合うだけだ。",
		   NULL, "I'm only dealing with you right now because I judged this situation to be safe.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　二人きりでひと気のいないところで相談...なんてのはよくない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　二人きりでひと気のいないところで相談…なんてのはよくない。",
		   NULL, "Talking to you alone and away from others? ...That's out of the question.", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacter(2, 3, "sprite/me1b_yowaki_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE );

//「......えっとさ＠うーん......、＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300152", 256, TRUE);
	OutputLine(NULL, "「……えっとさ。",
		   NULL, "\"Well...", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300153", 256, TRUE);
	OutputLine(NULL, "うーん……、」",
		   NULL, " Umm...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　魅音にしては言葉を選んでいる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　魅音にしては言葉を選んでいる。",
		   NULL, "Mion was uncharacteristically trying to choose her words.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　だが大石さんのするような、先を聞くことを躊躇させるような話題ではないようだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが大石さんのするような、先を聞くことを躊躇させるような話題ではないようだ。",
		   NULL, "But unlike Ooishi-san, it didn't look like she was going to talk about something I'd rather not hear.", Line_Normal);
	ClearMessage();

//　うまい言い方が思いつかず、悩みこんでいる魅音＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　うまい言い方が思いつかず、悩みこんでいる魅音。",
		   NULL, "Mion was puzzled, trying to find the right thing to say.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　......やがて行き詰ったのを打開するように豪快に笑い出す￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……やがて行き詰ったのを打開するように豪快に笑い出す。",
		   NULL, "...But then she gave a hearty laugh to break herself out of that mire.", Line_Normal);
	ClearMessage();
	DisableWindow();
	ModDrawCharacter(2, 3, "sprite/me1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「あっはっはっは＠　おじさんダメだわ、こーゆうの＠ボキャ貧は辛いわぁ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300154", 256, TRUE);
	OutputLine(NULL, "「あっはっはっは！",
		   NULL, "\"Ah hah hah haha!", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300155", 256, TRUE);
	OutputLine(NULL, "　おじさんダメだわ、こーゆうの。",
		   NULL, " This old man's just no good at this stuff.", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300156", 256, TRUE);
	OutputLine(NULL, "ボキャ貧は辛いわぁ。」",
		   NULL, " Having a poor vocabulary hurts.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「...何だよ突然＠言いたいことがあるならはっきりと言えよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100626", 256, TRUE);
	OutputLine(NULL, "「…何だよ突然。",
		   NULL, "\"...What's this all of a sudden?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100627", 256, TRUE);
	OutputLine(NULL, "言いたいことがあるならはっきりと言えよ。」",
		   NULL, " If you have something to say, just say it.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();
	FadeOutBGM( 1, 1000, FALSE );
	FadeOutBGM( 2, 1000, TRUE );
	ModDrawCharacter(2, 3, "sprite/me1a_majime_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「やめてよ＠素振り。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300157", 256, TRUE);
	OutputLine(NULL, "「やめてよ。",
		   NULL, "\"Stop it.", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300158", 256, TRUE);
	OutputLine(NULL, "素振り。」",
		   NULL, " Stop that swinging.\"", Line_Normal);
	ClearMessage();

//　それはあまりに単刀直入だった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それはあまりに単刀直入だった。",
		   NULL, "She cut straight to the point.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　あまりの率直さに、魅音の言っている意味がよくわからない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　あまりの率直さに、魅音の言っている意味がよくわからない。",
		   NULL, "Her request was so frank, I didn't understand it for a moment.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　ちゃんと素振りをやめて話を聞いてるじゃないか￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ちゃんと素振りをやめて話を聞いてるじゃないか。",
		   NULL, "I had already stopped swinging to listen to her, hadn't I?", Line_Normal);
	ClearMessage();

	PlayBGM( 1, "msys12", 56, 0 );

//「...ちゃんとやめてるだろ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100628", 256, TRUE);
	OutputLine(NULL, "「…ちゃんとやめてるだろ。」",
		   NULL, "\"...I just stopped, didn't I?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「じゃなくて＠今日で終わりにしてほしいの＠悪いけど。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300159", 256, TRUE);
	OutputLine(NULL, "「じゃなくて。",
		   NULL, "\"That's not what I meant.", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300160", 256, TRUE);
	OutputLine(NULL, "今日で終わりにしてほしいの。",
		   NULL, " I want today to be the last day you swing that bat.", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300161", 256, TRUE);
	OutputLine(NULL, "悪いけど。」",
		   NULL, " I'm sorry.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　言っている意味がわかるまでにしばらく時間がかかった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　言っている意味がわかるまでにしばらく時間がかかった。",
		   NULL, "It took me some time to understand what she was asking for.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　...素振りをするのがなぜいけない？￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…素振りをするのがなぜいけない？！",
		   NULL, "...What's wrong with swinging a bat?", Line_Normal);
	ClearMessage();


//「なんでだよ＠余計なお世話だよ＠　別に誰にも迷惑かけてないだろ？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100629", 256, TRUE);
	OutputLine(NULL, "「なんでだよ。",
		   NULL, "\"Why?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100630", 256, TRUE);
	OutputLine(NULL, "余計なお世話だよ！",
		   NULL, " It's none of your business, is it?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100631", 256, TRUE);
	OutputLine(NULL, "　別に誰にも迷惑かけてないだろ？！」",
		   NULL, " I'm not bothering anyone, am I!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「かけてる。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300162", 256, TRUE);
	OutputLine(NULL, "「かけてる。」",
		   NULL, "\"You are.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　魅音はきっぱりと言い放った＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　魅音はきっぱりと言い放った。",
		   NULL, "Mion said it flat out.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　何がなにやらわからず、とても不愉快だ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　何がなにやらわからず、とても不愉快だ。",
		   NULL, "This didn't make any sense and that was really irritating.", Line_Normal);
	ClearMessage();

//「俺がいつ誰に迷惑をかけたよ！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100632", 256, TRUE);
	OutputLine(NULL, "「俺がいつ誰に迷惑をかけたよ！！」",
		   NULL, "\"When did I bother anybody!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();
	ModDrawCharacter(2, 3, "sprite/me1a_tohoho_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「...えっと!w800.........んー.........。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300163", 256, TRUE);
	OutputLine(NULL, "「…えっと",
		   NULL, "\"...Uhh!", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 800 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "………んー………。」",
		   NULL, " ...Umm...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　言いよどむ魅音＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　言いよどむ魅音。",
		   NULL, "Mion was at a loss for words.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　だがやがて意を決して口を開く＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だがやがて意を決して口を開く。",
		   NULL, "But she finally made up her mind and spoke.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　でもその口調は歯切れが悪い￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　でもその口調は歯切れが悪い。",
		   NULL, "Though she stuttered as she said it.", Line_Normal);
	ClearMessage();

//「だ、だってさ圭ちゃん、!w1000それ、!w1000人のバットだしさ＠無断借用は悪いしー...。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300164", 256, TRUE);
	OutputLine(NULL, "「だ、だってさ圭ちゃん、",
		   NULL, "\"B-Because Kei-chan...", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 1000 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "それ、",
		   NULL, " that...", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 1000 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "人のバットだしさ。",
		   NULL, " that's someone else's bat.", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300165", 256, TRUE);
	OutputLine(NULL, "無断借用は悪いしー…。」",
		   NULL, " You shouldn't borrow it without permission...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「転校した生徒の忘れ物だろ＠　本人が取りに来るまで借りてるだけだよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100633", 256, TRUE);
	OutputLine(NULL, "「転校した生徒の忘れ物だろ？",
		   NULL, "\"It was left behind by a student who transferred, right?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100634", 256, TRUE);
	OutputLine(NULL, "　本人が取りに来るまで借りてるだけだよ。」",
		   NULL, " I'm just borrowing it until he comes back for it.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();
	ModDrawCharacter(2, 3, "sprite/me1a_yowaki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );


//「え、あ！!w1000......まぁね......転校したし......。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300166", 256, TRUE);
	OutputLine(NULL, "「え、あ！",
		   NULL, "\"Huh? Ah!", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 1000 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "……まぁね……転校したし……。」",
		   NULL, " ...Yeah... He transferred...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　魅音が柄にもなくうろたえる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　魅音が柄にもなくうろたえる。",
		   NULL, "Mion grew uncharacteristically flustered.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　転校が偽りであることがあまりに明白だ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　転校が偽りであることがあまりに明白だ。",
		   NULL, "That made it all too clear that his transfer was a lie.", Line_Normal);
	ClearMessage();

//「でも変わってるよな＠兄貴だけ転校なんだろ＠　妹は転校しなかったんだろ？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100635", 256, TRUE);
	OutputLine(NULL, "「でも変わってるよな。",
		   NULL, "\"But strange, isn't it?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100636", 256, TRUE);
	OutputLine(NULL, "兄貴だけ転校なんだろ？",
		   NULL, " For the older brother to transfer by himself?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100637", 256, TRUE);
	OutputLine(NULL, "　妹は転校しなかったんだろ？」",
		   NULL, " ...While his little sister stayed behind?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺の揺さぶりに魅音は露骨に反応する＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺の揺さぶりに魅音は露骨に反応する。",
		   NULL, "Mion couldn't hide her reaction as my words shook her up.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();
	ModDrawCharacter(2, 3, "sprite/me1a_majime_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「......け、圭ちゃん、...知ってたの...？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300167", 256, TRUE);
	OutputLine(NULL, "「……け、圭ちゃん、…知ってたの…？！」",
		   NULL, "\"...K-Kei-chan... you knew!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「北条悟史＠...沙都子の兄貴、だろ＠　去年、鬼隠しにあって消えた。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100638", 256, TRUE);
	OutputLine(NULL, "「北条悟史。",
		   NULL, "\"Satoshi Houjou.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100639", 256, TRUE);
	OutputLine(NULL, "…沙都子の兄貴、だろ？",
		   NULL, " Satoko's older brother, right?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100640", 256, TRUE);
	OutputLine(NULL, "　去年、鬼隠しにあって消えた。」",
		   NULL, " The one demoned away last year.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　魅音は切り返せず沈黙してしまう￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　魅音は切り返せず沈黙してしまう。",
		   NULL, "Unable to respond to that, Mion fell silent.", Line_Normal);
	ClearMessage();

//「レナにも言われた＠何で素振りを始めたのかってな。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100641", 256, TRUE);
	OutputLine(NULL, "「レナにも言われた。",
		   NULL, "\"Rena asked the same thing.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100642", 256, TRUE);
	OutputLine(NULL, "何で素振りを始めたのかってな。」",
		   NULL, " 'Why did you start swinging that bat?'\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「.....................。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300168", 256, TRUE);
	OutputLine(NULL, "「…………………。」",
		   NULL, "\"...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「悟史もやってたんだってな＠素振り＠それも失踪の直前に。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100643", 256, TRUE);
	OutputLine(NULL, "「悟史もやってたんだってな。",
		   NULL, "\"She told me Satoshi did the same thing.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100644", 256, TRUE);
	OutputLine(NULL, "素振り。",
		   NULL, " Practicing his swings.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100645", 256, TRUE);
	OutputLine(NULL, "それも失踪の直前に。」",
		   NULL, " Right before he went missing.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「.....................。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300169", 256, TRUE);
	OutputLine(NULL, "「…………………。」",
		   NULL, "\"...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「これってさ、オヤシロさまの祟りにあう前兆ってわけなのか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100646", 256, TRUE);
	OutputLine(NULL, "「これってさ、オヤシロさまの祟りにあう前兆ってわけなのか？」",
		   NULL, "\"So? Is this some kind of omen for Oyashiro-sama's curse?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();
	FadeOutBGM( 1, 1000, FALSE );
	FadeOutBGM( 2, 1000, TRUE );
	ModDrawCharacter(2, 3, "sprite/me1b_tohoho_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「シーーーーー！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300170", 256, TRUE);
	OutputLine(NULL, "「シーーーーー！！」",
		   NULL, "\"Shhh!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　魅音が慌てて周りをきょろきょろ伺う￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　魅音が慌てて周りをきょろきょろ伺う。",
		   NULL, "Mion panicked and looked around.", Line_Normal);
	ClearMessage();

	ModDrawCharacter(2, 3, "sprite/me1b_odoroki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「...頼むよ圭ちゃん。オヤシロさまの話は迂闊にしないでよ＠......私はそんなに信じてないからいいけどさ、他のみんなはすごく信じてる＠レナなんかやばいくらいに！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300171", 256, TRUE);
	OutputLine(NULL, "「…頼むよ圭ちゃん。オヤシロさまの話は迂闊にしないでよ！",
		   NULL, "\"...Please, Kei-chan, don't mention Oyashiro-sama so recklessly!", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300172", 256, TRUE);
	OutputLine(NULL, "……私はそんなに信じてないからいいけどさ、他のみんなはすごく信じてる。",
		   NULL, " ...I don't believe in him, but the others very much do!", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300173", 256, TRUE);
	OutputLine(NULL, "レナなんかやばいくらいに！」",
		   NULL, " Rena, especially!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「やばいくらいに...？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100647", 256, TRUE);
	OutputLine(NULL, "「やばいくらいに…？」",
		   NULL, "\"Dangerously so...?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();
	ModDrawCharacter(2, 3, "sprite/me1a_ikari_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「とにかく＠　みんな怖がってるんだよ！＠　もしもこれが悪ふざけならやめな＠　悟史の真似は絶対にやめて！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300174", 256, TRUE);
	OutputLine(NULL, "「とにかく！",
		   NULL, "\"Anyway...", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300175", 256, TRUE);
	OutputLine(NULL, "　みんな怖がってるんだよ！！",
		   NULL, " You're scaring everyone!", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300176", 256, TRUE);
	OutputLine(NULL, "　もしもこれが悪ふざけならやめな！",
		   NULL, " If you're just fooling around, then stop it.", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300177", 256, TRUE);
	OutputLine(NULL, "　悟史の真似は絶対にやめて！！」",
		   NULL, " You have to stop acting like Satoshi!!\"", Line_Normal);
	ClearMessage();

	PlayBGM( 1, "msys07", 56, 0 );

//　怖がらされてるのは俺の方だ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　怖がらされてるのは俺の方だ。",
		   NULL, "I was the one who was scared.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...誰のお陰で素振りをする羽目になったと思ってるんだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…誰のお陰で素振りをする羽目になったと思ってるんだ。",
		   NULL, "Who do I have to thank for taking up this bat in the first place!?", Line_Normal);
	ClearMessage();

//　......だが自分の行為が悟史と重なる点だけは今でも腑に落ちない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……だが自分の行為が悟史と重なる点だけは今でも腑に落ちない。",
		   NULL, "...But it still unsettled me knowing that my actions were overlapping with Satoshi's.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　誰かにそそのかされたのならともかく、自らの意思で選択した行為のはずなのに...￥

	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　誰かにそそのかされたのならともかく、自らの意思で選択した行為のはずなのに…。",
		   NULL, "It would be one thing if someone suggested it, but I thought I was making my own decisions...", Line_Normal);
	ClearMessage();

//「先に言っとく＠俺は悟史のことは何も知らない＠...みんなが隠してたからな。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100648", 256, TRUE);
	OutputLine(NULL, "「先に言っとく。",
		   NULL, "\"I'll say this now.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100649", 256, TRUE);
	OutputLine(NULL, "俺は悟史のことは何も知らない。",
		   NULL, " I don't know anything about Satoshi.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100650", 256, TRUE);
	OutputLine(NULL, "…みんなが隠してたからな。」",
		   NULL, " ...After all, you didn't tell me anything about him.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();
	ModDrawCharacter(2, 3, "sprite/me1b_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「...か、隠してたってわけじゃ......。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300178", 256, TRUE);
	OutputLine(NULL, "「…か、隠してたってわけじゃ……。」",
		   NULL, "\"...W-We didn't mean to hide it...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「毎年起こる事件のこと、隠してたろ？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100651", 256, TRUE);
	OutputLine(NULL, "「毎年起こる事件のこと、隠してたろ？」",
		   NULL, "\"You were hiding the incidents that happen every year, weren't you?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

	DisableWindow();
	ModDrawCharacter(2, 3, "sprite/me1b_yowaki_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「あ、それは...圭ちゃんを......、!w800ん......。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300179", 256, TRUE);
	OutputLine(NULL, "「あ、それは…圭ちゃんを……、",
		   NULL, "\"Ah, that's because... we didn't want to...", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 800 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "ん……。」",
		   NULL, " Ummm...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「怖がらせたくなかったってのか？＠　それが理由で俺だけ除け者かよ？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100652", 256, TRUE);
	OutputLine(NULL, "「怖がらせたくなかったってのか？！",
		   NULL, "\"You didn't want to scare me?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100653", 256, TRUE);
	OutputLine(NULL, "　それが理由で俺だけ除け者かよ？！」",
		   NULL, " That's your reason for leaving me out!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「いや、そんなつもりじゃ...、￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300180", 256, TRUE);
	OutputLine(NULL, "「いや、そんなつもりじゃ…、」",
		   NULL, "\"No, we didn't mean to...\"", Line_Normal);
	ClearMessage();

//「魅音に直に、ダム現場で事件がなかったかって聞いたよな＠...魅音はないって言ったじゃないか！！＠　バラバラ殺人があったのによ！！＠　嘘つき野郎ッ！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "org/keiichi0029", 256, TRUE);
	OutputLine(NULL, "「魅音に直に、ダム現場で事件がなかったかって聞いたよな。",
		   NULL, "\"Mion, I asked you directly if something happened at the dam, didn't I?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "org/keiichi0030", 256, TRUE);
	OutputLine(NULL, "…魅音はないって言ったじゃないか！！！",
		   NULL, " ...And you told me nothing happened!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "org/keiichi0031", 256, TRUE);
	OutputLine(NULL, "　バラバラ殺人があったのによ！！！",
		   NULL, " When someone was dismembered and murdered!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "org/keiichi0032", 256, TRUE);
	OutputLine(NULL, "　嘘つき野郎ッ！！！」",
		   NULL, " You lied to me!!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「ご、ごめん...！！!w1000　嘘ってわけじゃ...、＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300181", 256, TRUE);
	OutputLine(NULL, "「ご、ごめん…！！",
		   NULL, "\"I-I'm sorry...!!", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 1000 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "　嘘ってわけじゃ…、」",
		   NULL, " I didn't mean to lie to you...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「仲間ってのは隠し事なんかなしだろ＠　そうだろ？＠　じゃあお前らは仲間じゃない！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100658", 256, TRUE);
	OutputLine(NULL, "「仲間ってのは隠し事なんかなしだろ？",
		   NULL, "\"Friends don't hide things from each other, right?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100659", 256, TRUE);
	OutputLine(NULL, "　そうだろ？！",
		   NULL, " Isn't that right!?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100660", 256, TRUE);
	OutputLine(NULL, "　じゃあお前らは仲間じゃない！！」",
		   NULL, " Then you all aren't my friends!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「!s200け...圭ちゃん......!sdそんなのって......、￥
//!s200

	SetSpeedOfMessage( TRUE, 0, );

	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300182", 256, TRUE);
	OutputLine(NULL, "「け…圭ちゃん……",
		   NULL, "\"K-Kei-chan...", Line_Continue);
//!sd
	SetSpeedOfMessage( FALSE, 0, );

	OutputLine(NULL, "そんなのって……、」",
		   NULL, " we...\"", Line_Normal);
	ClearMessage();

//　魅音は頼りなさげにおろおろする＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　魅音は頼りなさげにおろおろする。",
		   NULL, "Mion looked helpless and flustered.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　心なしか涙まで溜めている＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　心なしか涙まで溜めている。",
		   NULL, "Was I imagining the tears in her eyes?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...いつもの魅音からはとても想像できない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…いつもの魅音からはとても想像できない。",
		   NULL, "...I never could've imagined Mion acting like this.", Line_Normal);
	ClearMessage();


//「あぁそれに、先日の見舞いのおはぎ、あれ、うまかったぜ。血が出るかと思った＠......やったのはどっちだ＠　お前か＠　レナか？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100661", 256, TRUE);
	OutputLine(NULL, "「あぁそれに、先日の見舞いのおはぎ、あれ、うまかったぜ。血が出るかと思った。",
		   NULL, "\"Oh, by the way. Those get-well mochi you brought the other day? They were good. I thought I was going to bleed.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100662", 256, TRUE);
	OutputLine(NULL, "……やったのはどっちだ？",
		   NULL, " Who did it?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100663", 256, TRUE);
	OutputLine(NULL, "　お前か？",
		   NULL, " You?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100664", 256, TRUE);
	OutputLine(NULL, "　レナか？！」",
		   NULL, " Or Rena!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「.................................!w1000私。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300183", 256, TRUE);
	OutputLine(NULL, "「……………………………",
		   NULL, "\"...", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 300 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "私。」",
		   NULL, "Me.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　あまりにあっさり認める＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　あまりにあっさり認める。",
		   NULL, "She admitted it so easily.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そのあっさりさに驚かずにはいられない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そのあっさりさに驚かずにはいられない。",
		   NULL, "I couldn't help but be surprised at how easy that was.", Line_Normal);
	ClearMessage();


//「死ぬかもしれなかったんだぞ＠仲間にあんな真似をするのかよ...？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100665", 256, TRUE);
	OutputLine(NULL, "「死ぬかもしれなかったんだぞ。",
		   NULL, "\"You could have killed me.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100666", 256, TRUE);
	OutputLine(NULL, "仲間にあんな真似をするのかよ…？！」",
		   NULL, " How could you do that to a friend...!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();
	ModDrawCharacter(2, 3, "sprite/me1a_yowaki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「.........そ、そんな......ちょっとしたいたずらじゃん...。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300184", 256, TRUE);
	OutputLine(NULL, "「………そ、そんな……ちょっとしたいたずらじゃん…。」",
		   NULL, "\"...B-But... it was just a little prank...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　狼狽しながらもどこか苦笑いのような笑みを浮かべる魅音に、今さらながら怒りがこみ上げてくる￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　狼狽しながらもどこか苦笑いのような笑みを浮かべる魅音に、今さらながら怒りがこみ上げてくる。",
		   NULL, "Mion gave me a wry smile mixed with confusion, causing even more anger to well up inside me.", Line_Normal);
	ClearMessage();


//「あれがいたずらで済むかよッ？！？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100667", 256, TRUE);
	OutputLine(NULL, "「あれがいたずらで済むかよッ？！？！」",
		   NULL, "\"You think that was a prank!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺は魅音の胸倉を掴み、ねじりあげる！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺は魅音の胸倉を掴み、ねじりあげる！！",
		   NULL, "I grabbed Mion by the collar and lifted her up!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　おはぎにタバスコ混ぜるとか、そんなのとはレベルが違うんだぞ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　おはぎにタバスコ混ぜるとか、そんなのとはレベルが違うんだぞ！",
		   NULL, "That wasn't the same as putting Tabasco sauce in a piece of mochi!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　針だぞ裁縫針！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　針だぞ裁縫針！！",
		   NULL, "It was a needle! A sewing needle!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　飲み込んで...喉の奥とかに刺さったら...どうなると思ってんだよ？！？￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　飲み込んで…喉の奥とかに刺さったら…どうなると思ってんだよ？！？！",
		   NULL, "If I had swallowed that... and it lodged in my throat... what did she think would happen!?", Line_Normal);
	ClearMessage();

//魅音は表情を強張らせてかたかたと震えている＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　魅音は表情を強張らせてかたかたと震えている。",
		   NULL, "Mion's face froze as her body rattled in fear.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　......もうそれは、俺のよく知っている園崎魅音ではなくなっていた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……もうそれは、俺のよく知っている園崎魅音ではなくなっていた。",
		   NULL, "...This wasn't the Mion Sonozaki I knew anymore.", Line_Normal);
	ClearMessage();



//「とにかく＠お前は仲間じゃない＠...仲間じゃないヤツの指図は受けるいわれはない＠...俺のことは当分放っておいてもらうぜ＠...いいな。」
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100668", 256, TRUE);
	OutputLine(NULL, "「とにかく。",
		   NULL, "\"Anyways...", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100669", 256, TRUE);
	OutputLine(NULL, "お前は仲間じゃない。",
		   NULL, " You're not my friend.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100670", 256, TRUE);
	OutputLine(NULL, "…仲間じゃないヤツの指図は受けるいわれはない。",
		   NULL, " There's no reason for me to listen to someone who's not my friend.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100671", 256, TRUE);
	OutputLine(NULL, "…俺のことは当分放っておいてもらうぜ。",
		   NULL, " ...So just leave me alone for a while.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100672", 256, TRUE);
	OutputLine(NULL, "…いいな。」",
		   NULL, " ...Got it?\"", Line_Normal);


//　もう魅音は何も言い返せなかった￥
	OutputLine(NULL, "　もう魅音は何も言い返せなかった。",
		   NULL, " Mion wasn't replying anymore.", Line_Normal);
	ClearMessage();


//「俺を消そうとしても簡単にはいかないからな＠お前らは最初から警察に疑われてんだ＠悟史を消せたように、簡単に消せると思うなよ！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100673", 256, TRUE);
	OutputLine(NULL, "「俺を消そうとしても簡単にはいかないからな。",
		   NULL, "\"It won't be that easy to erase me, you know.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100674", 256, TRUE);
	OutputLine(NULL, "お前らは最初から警察に疑われてんだ。",
		   NULL, " The cops have been on to you from the start.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100675", 256, TRUE);
	OutputLine(NULL, "悟史を消せたように、簡単に消せると思うなよ！！」",
		   NULL, " So don't think you can make me disappear like you did Satoshi!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　はっきりと言い切る＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　はっきりと言い切る。",
		   NULL, "I said it clearly.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　これは...宣戦布告だ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　これは…宣戦布告だ。",
		   NULL, "This... was my declaration of war.", Line_Normal);
	ClearMessage();


//「俺も過去の事件はお前らが怪しいと思ってる＠ダムの反対運動の時から、お前が警察の世話になってたこともよく知ってる＠　隠しきれてると思うなよ...いいな！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100676", 256, TRUE);
	OutputLine(NULL, "「俺も過去の事件はお前らが怪しいと思ってる。",
		   NULL, "\"I think you guys are suspects in the previous incidents, too.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100677", 256, TRUE);
	OutputLine(NULL, "ダムの反対運動の時から、お前が警察の世話になってたこともよく知ってる！",
		   NULL, " I also know you've spent a lot of time with the cops ever since the anti-dam movement.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100678", 256, TRUE);
	OutputLine(NULL, "　隠しきれてると思うなよ…いいな！！」",
		   NULL, " Don't think you can hide it from me... Got that!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();
	ModDrawCharacter(2, 3, "sprite/me1b_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「ど......どうして!w800......そんな......ことまで............。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300185", 256, TRUE);
	OutputLine(NULL, "「ど……どうして",
		   NULL, "\"H-How...", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 800 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "……そんな……ことまで…………。」",
		   NULL, " How did you... know...?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　魅音は表情を失い、呆然と立ち尽くすのみだった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　魅音は表情を失い、呆然と立ち尽くすのみだった。",
		   NULL, "Mion stood there with a dumbstruck look on her face.", Line_Normal);
	ClearMessage();

	PlaySE( 4, "wa_001", 56, 64 );

//　その時、向こうから校長先生の振る振鈴の音が聞こえてくる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　その時、向こうから校長先生の振る振鈴の音が聞こえてくる。",
		   NULL, "That was when I heard the principal ringing the bell for school.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　朝のホームルームの時間だ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　朝のホームルームの時間だ。",
		   NULL, "It was time for morning homeroom.", Line_Normal);
	ClearMessage();


//「...行こうぜ＠委員長がいないとまずいだろ＠.........？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100679", 256, TRUE);
	OutputLine(NULL, "「…行こうぜ。",
		   NULL, "\"...Let's go.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100680", 256, TRUE);
	OutputLine(NULL, "委員長がいないとまずいだろ。",
		   NULL, " The class representative needs to be there, right?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100681", 256, TRUE);
	OutputLine(NULL, "………？」",
		   NULL, " ...?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　その時、初めて、魅音が嗚咽混じりに涙をこぼしていることを知った＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　その時、初めて、魅音が嗚咽混じりに涙をこぼしていることを知った。",
		   NULL, "At that moment, for the first time, I realized Mion was sobbing as tears ran down her cheeks.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(2, 3, "sprite/me1b_yowaki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );


//「!s300.........ぅ.........!sdひどいよ.........圭ちゃん.........、＠
//!s300
	SetSpeedOfMessage( TRUE, 0, );

	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300186", 256, TRUE);
	OutputLine(NULL, "「………ぅ………",
		   NULL, "\"...You...", Line_Continue);
//!sd,
	SetSpeedOfMessage( FALSE, 0, );

	OutputLine(NULL, "ひどいよ………圭ちゃん………、」",
		   NULL, " You're so mean... Kei-chan...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「..................魅、.........。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100682", 256, TRUE);
	OutputLine(NULL, "「………………魅、………。」",
		   NULL, "\"...Mi-...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　慰めようとするが、口を閉ざす＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　慰めようとするが、口を閉ざす。",
		   NULL, "I wanted to console her, but I shut my mouth.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　俺が罪の意識を感じる必要はないのだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺が罪の意識を感じる必要はないのだ。",
		   NULL, "I had no need to feel guilty.", Line_Normal);
	ClearMessage();

//「...俺、行くぜ＠ホームルーム、遅れるなよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100683", 256, TRUE);
	OutputLine(NULL, "「…俺、行くぜ。",
		   NULL, "\"...I'm going.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100684", 256, TRUE);
	OutputLine(NULL, "ホームルーム、遅れるなよ。」",
		   NULL, " Don't be late for homeroom.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺は震える魅音を残し、昇降口へ向かうべく踵を返す＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺は震える魅音を残し、昇降口へ向かうべく踵を返す。",
		   NULL, "I left Mion, still shaking, as I turned around to head for the entrance.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

	DisableWindow();
	DrawScene("black", 3000 );

//　女に泣かれるのがこんなにも厄介だとは思わなかった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　女に泣かれるのがこんなにも厄介だとは思わなかった。",
		   NULL, "I had no idea how troubling it was to make a girl cry.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　その背後に、ぼそりと＠...本当にぼそりと、その独り言が聞こえた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　その背後に、ぼそりと。",
		   NULL, "Behind my back, I could hear her muttering.", Line_WaitForInput);
	OutputLine(NULL, "…本当にぼそりと、その独り言が聞こえた。",
		   NULL, " It was a faint mutter as she was speaking to herself.", Line_Normal);
	ClearMessage();

	DisableWindow();
	FadeOutBGM( 1, 1000, TRUE );
	PlayBGM( 2, "lsys15", 56, 0 );

//「..................そっかぁ......。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300187", 256, TRUE);
	OutputLine(NULL, "「………………そっかぁ……。」",
		   NULL, "\"...So that's how it is...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「え？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100685", 256, TRUE);
	OutputLine(NULL, "「え？」",
		   NULL, "\"Huh?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　誰に言ったものでもない＠...間違いなく魅音の独り言だ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　誰に言ったものでもない。",
		   NULL, "She wasn't saying it to anyone.", Line_WaitForInput);
	OutputLine(NULL, "…間違いなく魅音の独り言だ。",
		   NULL, " It was Mion talking to herself.", Line_Normal);
	ClearMessage();

//　だが、嗚咽に混じりながらも、笑うような、呪うような声だった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが、嗚咽に混じりながらも、笑うような、呪うような声だった。",
		   NULL, "But it was a sobbing voice that had a kind of giddy, cursing tone.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　思わず俺は足を止め、魅音に振り返る￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　思わず俺は足を止め、魅音に振り返る。",
		   NULL, "I inadvertently stopped and turned back towards her.", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawScene("scene/eye", 1000 );


//「......圭ちゃんに...全部バラしたの!w800......あの野郎かぁ......。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300188", 256, TRUE);
	OutputLine(NULL, "「……圭ちゃんに…全部バラしたの",
		   NULL, "\"...So it was... that bastard...", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 800 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "……あの野郎かぁ……。」",
		   NULL, " He leaked it all to Kei-chan...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　両拳をぐっと握り、ぽたぽたと涙を流しながら＠...地面の一点を睨みつけ...恐ろしい顔で......でも笑顔で!w1000......呪っていた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　両拳をぐっと握り、ぽたぽたと涙を流しながら。",
		   NULL, "She balled up her fists as her tears continued to rain down...", Line_WaitForInput);
	OutputLine(NULL, "…地面の一点を睨みつけ…恐ろしい顔で……でも笑顔で",
		   NULL, " She glared at a spot at the ground... with a terrifying... yet smiling face...", Line_ContinueAfterTyping);

	SetValidityOfInput( FALSE );
	Wait( 1000 );
	SetValidityOfInput( TRUE );

	OutputLine(NULL, "……呪っていた。",
		   NULL, " Cursing...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　その鬼気迫る表情に、背筋が凍りつく...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　その鬼気迫る表情に、背筋が凍りつく…。",
		   NULL, "A chill ran down my spine from that demonic expression...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナの豹変とはまた違う、魅音の豹変￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナの豹変とはまた違う、魅音の豹変。",
		   NULL, "This transformation... Mion's transformation, was different from Rena's.", Line_Normal);
	ClearMessage();

//「.........あの時、殺しとくんだったなぁ......＠今年で定年だからって...容赦してやった恩も忘れやがってぇ.........。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300189", 256, TRUE);
	OutputLine(NULL, "「………あの時、殺しとくんだったなぁ……。",
		   NULL, "\"...I should've killed him back then...", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300190", 256, TRUE);
	OutputLine(NULL, "今年で定年だからって…容赦してやった恩も忘れやがってぇ………。」",
		   NULL, " He forgot the mercy I showed him just because he was going to retire this year...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　今年で定年...＠......大石さんのことか...？￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　今年で定年…。",
		   NULL, "Retiring this year...", Line_WaitForInput);
	OutputLine(NULL, "……大石さんのことか…？！",
		   NULL, " Was she talking about Ooishi-san...!?", Line_Normal);
	ClearMessage();

//「畜生...!w1000畜生...!w1000あのじじぃ......＠...絶対に殺してやる............ぅぅッ！！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300191", 256, TRUE);
	OutputLine(NULL, "「畜生…",
		   NULL, "\"Damn it...", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 1000 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "畜生…",
		   NULL, " Damn it...", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 1000 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "あのじじぃ……。",
		   NULL, " I'm going to kill...", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300192", 256, TRUE);
	OutputLine(NULL, "…絶対に殺してやる…………ぅぅッ！！！」",
		   NULL, " that damn old man... rrgh!!!\"", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawScene("black", 1000 );

//　大気がぐにゃりと歪んだ気がした＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　大気がぐにゃりと歪んだ気がした。",
		   NULL, "It felt like the air itself had begun distorting.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　魅音を中心に、世界が掻き混ぜられたかのように...歪む＠たわむ＠渦を巻く＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　魅音を中心に、世界が掻き混ぜられたかのように…歪む。",
		   NULL, "With Mion at the center, the world had begun to twist and spiral...", Line_WaitForInput);
	OutputLine(NULL, "たわむ。",
		   NULL, " Bending.", Line_WaitForInput);
	OutputLine(NULL, "渦を巻く。",
		   NULL, " Whirling.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　......それは初めて知る、いや、体感する恐怖だった.........￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……それは初めて知る、いや、体感する恐怖だった………。",
		   NULL, "...This was the first time I'd known—no, experienced—such a visage...", Line_Normal);
	ClearMessage();

	FadeOutBGM( 2, 1000, TRUE );
	DisableWindow();
	PlayBGM( 1, "msys12", 56, 0 );
	DrawScene("background/gk1", 1000 );
	PlaySE( 4, "wa_001", 56, 64 );
	Wait( 1000 );

//「きりーつ＠　きょーつけーー！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300193", 256, TRUE);
	OutputLine(NULL, "「きりーつ！",
		   NULL, "\"Rise!", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300194", 256, TRUE);
	OutputLine(NULL, "　きょーつけーー！」",
		   NULL, " Attention!\"", Line_Normal);
	ClearMessage();

//　魅音はコンタクトがどうしたとか言って、真っ赤になった目をごまかしていた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　魅音はコンタクトがどうしたとか言って、真っ赤になった目をごまかしていた。",
		   NULL, "Mion made up an excuse for her red eyes by saying there was something wrong with her contacts.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　その後一日、レナも魅音も、俺に話しかけたりはしなかった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　その後一日、レナも魅音も、俺に話しかけたりはしなかった。",
		   NULL, "After that, neither Rena nor Mion spoke to me for the rest of the day.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　沙都子も梨花ちゃんも、俺に目も合わせない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　沙都子も梨花ちゃんも、俺に目も合わせない。",
		   NULL, "Neither Satoko nor Rika-chan looked me in the eye.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　不思議と胸は痛まなかった＠......元に戻っただけなのだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　不思議と胸は痛まなかった。",
		   NULL, "Strangely, I didn't feel hurt.", Line_WaitForInput);
	OutputLine(NULL, "……元に戻っただけなのだ。",
		   NULL, " ...Everything had just went back to the way it was.", Line_Normal);
	ClearMessage();

//　思えば、転校してきてからのこのひと月間が楽しすぎた＠それだけのこと＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　思えば、転校してきてからのこのひと月間が楽しすぎた。",
		   NULL, "The month since I transferred in had been almost too much fun.", Line_WaitForInput);
	OutputLine(NULL, "それだけのこと。",
		   NULL, " That was all.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　もともと、学校っていうのはこういうところだったじゃないか＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　もともと、学校っていうのはこういうところだったじゃないか。",
		   NULL, "School was supposed to be something like this to begin with.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　その感覚は、かつては嫌っていたはずなのに......今日はなぜか心地よかった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　その感覚は、かつては嫌っていたはずなのに……今日はなぜか心地よかった。",
		   NULL, "I should have disliked that feeling... but today, it felt oddly refreshing.", Line_Normal);
	ClearMessage();

//■帰宅
	DisableWindow();
	DrawScene("black", 1000 );
	SetValidityOfInput( FALSE );
	Wait( 1000 );
	SetValidityOfInput( TRUE );
	PlaySE( 4, "wa_001", 56, 64 );
	SetValidityOfInput( FALSE );
	Wait( 2000 );
	SetValidityOfInput( TRUE );
	DrawScene("background/gk1", 1000 );

//　緊張したような、ぼーっとしたような、灰色の授業時間の終わりを告げる振鈴が聞こえてきた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　緊張したような、ぼーっとしたような、灰色の授業時間の終わりを告げる振鈴が聞こえてきた。",
		   NULL, "The bell rung, sounding the end of the monotonous school day, which had felt so tense, yet so dull.", Line_Normal);
	ClearMessage();

//　部活に誘われるとまたいろいろと不愉快な思いをしそうだったので、彼女らには目を合わせないようにしてさっさと帰り支度をする￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　部活に誘われるとまたいろいろと不愉快な思いをしそうだったので、彼女らには目を合わせないようにしてさっさと帰り支度をする。",
		   NULL, "Since it would cause a lot of unpleasant memories if they asked me to join in to the club activities, I promptly started preparing to go home without even looking at them.", Line_Normal);
	ClearMessage();

//　机の中身をカバンに詰め込み、すっかり手に馴染んだ悟史のバットを持つと、昇降口へ向かった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　机の中身をカバンに詰め込み、すっかり手に馴染んだ悟史のバットを持つと、昇降口へ向かった。",
		   NULL, "I stuffed the contents of my desk into my bag, wrapped my hand around Satoshi's now-familiar bat, and began heading towards the entrance.", Line_Normal);
	ClearMessage();
	DisableWindow();
	PlaySE( 4, "wa_020", 56, 64 );
	DrawSceneWithMask("background/g2", "left", 0, 0, 200 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
	SetValidityOfInput( FALSE );
	Wait( 1000 );
	SetValidityOfInput( TRUE );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
	DrawSceneWithMask("background/g1", "left", 0, 0, 1300 );

//!sd

//　今日も何事もなくてよかったと思う気持ちと、明日も同じ一日が繰り返されるのかという脱力感が交互に襲ってくる...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　今日も何事もなくてよかったと思う気持ちと、明日も同じ一日が繰り返されるのかという脱力感が交互に襲ってくる…。",
		   NULL, "I was assailed by both the exhausting relief that nothing had happened today and the tiring possibility of the same thing repeating tomorrow...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　だが.........体のずっと奥の奥＠......心の奥の奥の奥底が、...疼いて...教えてくれるのだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが………体のずっと奥の奥。",
		   NULL, "But... deep down inside me...", Line_WaitForInput);
	OutputLine(NULL, "……心の奥の奥の奥底が、…疼いて…教えてくれるのだ。",
		   NULL, " Far beneath, in the recesses of my heart... achingly, I knew...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　その繰り返しは今日で終わると￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　その繰り返しは今日で終わると。",
		   NULL, "This would be the last day of this cycle.", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawSceneWithMask("background/m_hi3", "left", 0, 0, 300 );

//　その終わり方が、...俺の望む終わり方なのか＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　その終わり方が、…俺の望む終わり方なのか。",
		   NULL, "I couldn't tell how the ending would be...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...望まない終わり方なのか...それはわからない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…望まない終わり方なのか…それはわからない。",
		   NULL, "Whether it would end as I wished it to end... or if it would end as I hoped it wouldn't...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　だが...今の俺にとって、どのような終わり方になるのかよりも...もっと重要なことがある＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが…今の俺にとって、どのような終わり方になるのかよりも…もっと重要なことがある。",
		   NULL, "Regardless, in my current state, there was something more important than how things would end.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　知りたいことがある￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　知りたいことがある。",
		   NULL, "There was something I wanted to know.", Line_Normal);
	ClearMessage();

//　なぜ俺が殺されなければならないのか＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　なぜ俺が殺されなければならないのか。",
		   NULL, "Why did I have to be killed?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　どうして＠なぜ＠何のために＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　どうして。",
		   NULL, "How did it come to this?", Line_WaitForInput);
	OutputLine(NULL, "なぜ。",
		   NULL, " Why?", Line_WaitForInput);
	OutputLine(NULL, "何のために。",
		   NULL, " For what purpose?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　表の日差しは、まだ厳しい＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　表の日差しは、まだ厳しい。",
		   NULL, "The sunlight was relentless.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　太陽も熱気も、そして空気も＠それを答えてはくれない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　太陽も熱気も、そして空気も。",
		   NULL, "The sun, the heat, even the air.", Line_WaitForInput);
	OutputLine(NULL, "それを答えてはくれない。",
		   NULL, " They wouldn't give me my answers.", Line_Normal);
	ClearMessage();

//　...それとも......セミたちの声を借りて、俺に何かを伝えようと必死に叫んでいるのだろうか...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…それとも……セミたちの声を借りて、俺に何かを伝えようと必死に叫んでいるのだろうか…？",
		   NULL, "...Or could it be... that the cries of the higurashi were desperately trying to tell me something...?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　きっと、セミたちに混じり、...富竹さんや悟史が必死に俺に訴えかけている...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　きっと、セミたちに混じり、…富竹さんや悟史が必死に俺に訴えかけている…。",
		   NULL, "Somewhere, mixed in with their shrieks... Tomitake-san and Satoshi were also probably trying to tell me something...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　そして俺はそれにまだ気付けない...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そして俺はそれにまだ気付けない…。",
		   NULL, "I simply haven't been able to realize it yet...", Line_Normal);
	ClearMessage();

//　...それに気付いた時、俺もこうして...セミたちに混じり、次の犠牲者にそれを伝えようと哀れな努力を繰り返すのだろうか...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…それに気付いた時、俺もこうして…セミたちに混じり、次の犠牲者にそれを伝えようと哀れな努力を繰り返すのだろうか…？",
		   NULL, "...When I do realize it... I wonder if I will be amongst the higurashi fruitlessly crying to the next victim...?", Line_Normal);
	ClearMessage();

//　ふと足元を見ると、セミがひっくり返り、弱々しく体を震わせている...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ふと足元を見ると、セミがひっくり返り、弱々しく体を震わせている…。",
		   NULL, "Glancing down at my feet I saw a higurashi on its back, spasming weakly...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　ジジ、ジ......＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ジジ、ジ……。",
		   NULL, "Bwee, bwee... bwee...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　本当の夏もまだなのに、もう力尽きようとしているセミが最後の声を振り絞っていた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　本当の夏もまだなのに、もう力尽きようとしているセミが最後の声を振り絞っていた。",
		   NULL, "There was still much of the summer left, yet this one was already chirping its last song.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　いくら耳をそばだてても......何を言っているのかはわからない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　いくら耳をそばだてても……何を言っているのかはわからない。",
		   NULL, "I couldn't tell what it was saying... no matter how hard I listened.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　...でも......俺は努力しなくてはならない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…でも……俺は努力しなくてはならない。",
		   NULL, "...But... I had to try.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　......何かを伝えようと必死になっているこの声を、聞こうとする努力をしなくてはならないのだ......￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……何かを伝えようと必死になっているこの声を、聞こうとする努力をしなくてはならないのだ……。",
		   NULL, "...I had to try to listen to what it was desperately trying to tell me...", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawSceneWithMask("black", "left", 0, 0, 300 );
	DrawSceneWithMask("background/m_hi4", "left", 0, 0, 300 );

	FadeOutBGM( 1, 1000, TRUE );
	FadeOutBGM( 2, 1000, TRUE );

//　その時......セミたちが叫びをあげるのを一斉にやめた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　その時……セミたちが叫びをあげるのを一斉にやめた。",
		   NULL, "At that moment... The shrills of the higurashi ceased all at once.", Line_Normal);
	ClearMessage();

	PlaySE( 4, "wa_026", 56, 64 );

//　まるで...自分たちを恐ろしい目に会わせた当の本人の登場に、一斉に縮こまるかのように...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　まるで…自分たちを恐ろしい目に遭わせた当の本人の登場に、一斉に縮こまるかのように…。",
		   NULL, "As if... they had huddled together, fearing that the person who'd brought them to their dreadful fate had arrived...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　間違いなかった＠......それは気配の接近￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　間違いなかった。",
		   NULL, "There was no mistaking it...", Line_WaitForInput);
	OutputLine(NULL, "……それは気配の接近。",
		   NULL, " A presence was approaching.", Line_Normal);
	ClearMessage();

//　足音は最小限だ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　足音は最小限だ。",
		   NULL, "The sound of footsteps was almost non-existent.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...セミたちが鳴き止むことによって教えてくれなければ...気付けなかった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…セミたちが鳴き止むことによって教えてくれなければ…気付けなかった。",
		   NULL, "...If the higurashi hadn't warned me by ending their chirping... I wouldn't have noticed.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　疲労感が一気に引き、代わりに五感を研ぎ澄ませる脳内物質が分泌され始める＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　疲労感が一気に引き、代わりに五感を研ぎ澄ませる脳内物質が分泌され始める。",
		   NULL, "My exhaustion left me in a heartbeat. In its place was a rush of adrenaline that sharpened all of my senses.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そして...そぅっと...こみ上げてくる恐怖心を静かに抑えつけた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そして…そぅっと…こみ上げてくる恐怖心を静かに抑えつけた。",
		   NULL, "I was just barely able to hold back that creeping, suffocating... feeling of horror.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　......そう長く抑えきれる感情ではないだろうが...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……そう長く抑えきれる感情ではないだろうが…。",
		   NULL, "...It wasn't something I could hold back for long...", Line_Normal);
	ClearMessage();

//　......研ぎ澄まされなければならないこの一瞬に...冷静さがもたらされる￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……研ぎ澄まされなければならないこの一瞬に…冷静さがもたらされる。",
		   NULL, "But in this moment when I needed to be razor sharp... I was able to retain my composure.", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawSceneWithMask("black", "left", 0, 0, 1300 );

//　...今日は昨日のように怒鳴りつけたりしない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…今日は昨日のように怒鳴りつけたりしない。",
		   NULL, "I wasn't going to shout like I did yesterday.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...冷静に木陰に身を隠し、尾行者の影を待ち受ける￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…冷静に木陰に身を隠し、尾行者の影を待ち受ける。",
		   NULL, "...I hid myself calmly amongst the trees... waiting for my pursuer's shadow.", Line_Normal);
	ClearMessage();

	StopSE( 4 );
	PlayBGM( 1, "msys15", 56, 0 );

//　やり過ごせるだろうか...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　やり過ごせるだろうか…？",
		   NULL, "Could I get them to pass by me...?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　いや、俺に足音が聞き取れたように、相手も俺の足音を聞き取っているだろう＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　いや、俺に足音が聞き取れたように、相手も俺の足音を聞き取っているだろう。",
		   NULL, "No... since I was able to hear their footsteps, they were probably also able to hear mine.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...俺が身を隠して息を潜めていることは見抜かれているかもしれない...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…俺が身を隠して息を潜めていることは見抜かれているかもしれない…。",
		   NULL, "...They might have already been able to tell that I'd hidden myself and was holding my breath...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　尾行者は...やはり昨日と同じに、レナだろうか￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　尾行者は…やはり昨日と同じに、レナだろうか？",
		   NULL, "The person tailing me... was it Rena, just like yesterday?", Line_Normal);
	ClearMessage();

//　レナだったら容赦しない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナだったら容赦しない。",
		   NULL, "If it was Rena, I wouldn't hold back.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　怒鳴りつけて昨日と同じように先を歩かせればいい＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　怒鳴りつけて昨日と同じように先を歩かせればいい。",
		   NULL, "I could just yell at her and make her go ahead like yesterday.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　レナでなかったら...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナでなかったら…？",
		   NULL, "If it wasn't Rena...?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　......相手の出方次第、だな...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……相手の出方次第、だな…。",
		   NULL, "...It would depend on how they acted, I guess...", Line_Normal);
	ClearMessage();

//　足音がひたひたと近付いてくる￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　足音がひたひたと近付いてくる。",
		   NULL, "The footsteps ambled closer.", Line_Normal);
	ClearMessage();

//　唾を飲み直し、汗ばんだ手をズボンのすそでぬぐってバットを握り直す＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　唾を飲み直し、汗ばんだ手をズボンのすそでぬぐってバットを握り直す。",
		   NULL, "I swallowed, wiped my clammy hands on my pants, and readjusted the grip on the bat.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　一度は抑えた恐怖心が、ぶり返そうと俺の隙を伺っているのがわかる...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　一度は抑えた恐怖心が、ぶり返そうと俺の隙を伺っているのがわかる…。",
		   NULL, "I could tell that the fear that I had beaten back once was now waiting for another opening to come at me...", Line_Normal);
	ClearMessage();


//　一体...誰だ...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　一体…誰だ…？",
		   NULL, "Who... could it be...?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　木陰から尾行者を覗き込む￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　木陰から尾行者を覗き込む。",
		   NULL, "I peeked out from behind the tree at the person following me.", Line_Normal);
	ClearMessage();
	DisableWindow();
	if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );}
	if (GetGlobalFlag(GHideCG)) {DrawSceneWithMask("background/m_hi4", "left", 0, 0, 1300 );}


	//set big CG
	SetValidityOfInterface(FALSE);
	SetValidityOfSaving(FALSE);
	DrawBustshot(6, "scene/004", 0, 230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 300, TRUE );


//　......それは想像を裏切らず、レナだった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……それは想像を裏切らず、レナだった。",
		   NULL, "...My imagination hadn't led me astray... It was Rena.", Line_Normal);
	ClearMessage();

//　未知の相手でなかったことによる安堵感はあったが、それは一瞬で引いた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　未知の相手でなかったことによる安堵感はあったが、それは一瞬で引いた。",
		   NULL, "There was a bit of relief as I realized it was someone I knew, but that feeling left me in an instant.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...レナの...様子が違ったからだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…レナの…様子が違ったからだ。",
		   NULL, "This wasn't the same Rena that I knew...", Line_Normal);
	ClearMessage();
	if (GetGlobalFlag(GHideCG)) {DisableWindow();}
	if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );}



//　光を失った死者の瞳＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　光を失った死者の瞳。",
		   NULL, "Her eyes were dark and lifeless.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...なのに唇は弧を描いて切れ込み、そう、...まるで薄く笑うかのように見えた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…なのに唇は弧を描いて切れ込み、そう、…まるで薄く笑うかのように見えた。",
		   NULL, "But her mouth appeared as if it was carved into a crescent... yes, it looked like she was grinning slightly.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


	FadeOutBGM( 1, 100, FALSE );
	FadeOutBGM( 2, 100, TRUE );


//　......そして、その右腕には......
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……そして、その右腕には……",
		   NULL, "...And in her right hand...", Line_ContinueAfterTyping);

	//move big CG
	DrawFilm( 2, 255, 34, 34, 255, 0, 2500, FALSE );
	MoveBustshot( 6, NULL, 0, -230, -480, 0, 2500, TRUE );
	PlaySE( 4, "wa_027", 56, 64 );
	ShakeScreen( 1, 50, 20, 3, 5);


	//VoiceMatching
	if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_015_vm0x_n01","dialog000");}
	if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_015_vm00_n01","dialog000");}
	//VoiceMatchingEnd

	SetValidityOfInput( FALSE );
	Wait( 2000 );
	SetValidityOfInput( TRUE );
	OutputLineAll(NULL, "", Line_Normal);

	ClearMessage();
	DisableWindow();

	//reset big CG layer and revert orignal effect
	DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 27, 300, TRUE );
	FadeFilm( 0, TRUE );
	SetValidityOfInterface(TRUE);
	SetValidityOfSaving(TRUE);

////print 24
	PlayBGM( 1, "msys16", 56, 0 );

//　再び木陰に身を隠し、今見た信じられない光景を思い出す￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　再び木陰に身を隠し、今見た信じられない光景を思い出す。",
		   NULL, "I hid myself behind the tree once again and recalled the unbelievable sight I just saw.", Line_Normal);
	ClearMessage();


//　今のは......なんだッ？＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　今のは……なんだッ？！",
		   NULL, "What was that just now!?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　あまりにも露骨な......恐怖の具現！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　あまりにも露骨な……恐怖の具現！！",
		   NULL, "The embodiment of terror, laid bare...!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　俺のバットには野球とか素振りとか...ごまかしの効く大義名分がある＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺のバットには野球とか素振りとか…ごまかしの効く大義名分がある。",
		   NULL, "Baseball, practicing my swing, there were tons of excuses for me to be carrying a bat...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


	//VoiceMatching
	if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_015_vm0x_n01","dialog001");}
	if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_015_vm00_n01","dialog001");}
	//VoiceMatchingEnd

	DisableWindow();
	DrawBustshot(6, "scene/004", 0, 230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 300, TRUE );
	FadeBustshot( 5, FALSE, 0, 0, 0, 0, 100, TRUE );

//「......圭一くん＠かくれんぼ、かな？!w800　かな？￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200344", 256, TRUE);
	OutputLine(NULL, "「……圭一くん。",
		   NULL, "\"...Keiichi-kun.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200345", 256, TRUE);
	OutputLine(NULL, "かくれんぼ、かな？",
		   NULL, " Are you playing hide and seek... I wonder?", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 800 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "　かな？」",
		   NULL, " I wonder?\"", Line_Normal);
	ClearMessage();

//　心臓が大きく跳ねる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　心臓が大きく跳ねる。",
		   NULL, "My heart was pounding.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　......呼吸が潰れるかと思うほどに＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……呼吸が潰れるかと思うほどに。",
		   NULL, "...Hard enough that I had trouble breathing.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　辛うじて保っていた冷静さは粉々になって吹っ飛び、代わりに全身から噴出す冷たい汗が、自分が今どんな感情に支配されたかを教えてくれる...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　辛うじて保っていた冷静さは粉々になって吹っ飛び、代わりに全身から噴出す冷たい汗が、自分が今どんな感情に支配されたかを教えてくれる…。",
		   NULL, "What little composure I had been able to hold on to was now crushed. In its place, cold sweat gushed forth, covering my entire body, letting me know precisely what kind of emotion had taken hold...", Line_Normal);
	ClearMessage();

//　だめだだめだ...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だめだだめだ…。",
		   NULL, "Not good, not good, not good...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　隠れきれていない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　隠れきれていない。",
		   NULL, "I wasn't able to hide myself completely.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　バレている...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　バレている…！",
		   NULL, "She already knew I was here...!", Line_Normal);
	ClearMessage();

//「......レナを驚かせようとしたのかな？!w800...かな？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200346", 256, TRUE);
	OutputLine(NULL, "「……レナを驚かせようとしたのかな？",
		   NULL, "\"...Were you trying to scare me, I wonder?", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 800 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "…かな？」",
		   NULL, " ...I wonder?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

	DisableWindow();
	DrawScene("black", 1000 );

//　レナにこれ以上の接近を許すくらいなら、間合いがあるうちに姿を現した方がましだと判断する￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナにこれ以上の接近を許すくらいなら、間合いがあるうちに姿を現した方がましだと判断する。",
		   NULL, "I decided that it would be better to reveal myself now, since there was still space between us, than to allow Rena to come any closer.", Line_Normal);
	ClearMessage();

//　もう一度バットを握りなおし、...覚悟を決め、隠れていた木陰から姿を現した￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　もう一度バットを握りなおし、…覚悟を決め、隠れていた木陰から姿を現した。",
		   NULL, "I adjusted my grip on the bat again... readied myself mentally, and stepped out from behind the tree.", Line_Normal);
	ClearMessage();
	DisableWindow();
	ModSetLayerFilter(2, 256, "none");
	ModDrawCharacter(2, 2, "portrait/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
	DrawSceneWithMask("background/m_hi4", "right", 0, 0, 1300 );


//「あはははははははははは＠...圭一くん、見ーつけた。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200347", 256, TRUE);
	OutputLine(NULL, "「あはははははははははは。",
		   NULL, "\"Ahahahahahahahahahaha...", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200348", 256, TRUE);
	OutputLine(NULL, "…圭一くん、見ーつけた。」",
		   NULL, " I fooooound you, Keiichi-kun.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　奇怪な笑い声をあげ、俺の姿を見つけたことを喜ぶレナ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　奇怪な笑い声をあげ、俺の姿を見つけたことを喜ぶレナ。",
		   NULL, "Rena was pleased that she found me, eliciting a mysterious giggle.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　......顔こそは笑っているが、俺が姿を隠していたことを不快に思っていることを、目が語っている￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……顔こそは笑っているが、俺が姿を隠していたことを不快に思っていることを、目が語っている。",
		   NULL, "...Her mouth was smiling, but her eyes told me she was displeased by the fact that I had been hiding.", Line_Normal);
	ClearMessage();

//　その目の!w1000......あまりの深さに!w800...足がすくみ始める......＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　その目の",
		   NULL, "Those eyes...", Line_ContinueAfterTyping);

	SetValidityOfInput( FALSE );
	Wait( 1000 );
	SetValidityOfInput( TRUE );

	OutputLine(NULL, "……あまりの深さに",
		   NULL, " They were just so empty...", Line_ContinueAfterTyping);

	SetValidityOfInput( FALSE );
	Wait( 800 );
	SetValidityOfInput( TRUE );

	OutputLine(NULL, "…足がすくみ始める……。",
		   NULL, " My legs began to quiver...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　あぁ......だめだ.........￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　あぁ……だめだ………。",
		   NULL, "Augh... Not good...", Line_Normal);
	ClearMessage();

//　お腹の底から...熱くて冷たいどろどろとしたものが滲み出してくる...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　お腹の底から…熱くて冷たいどろどろとしたものが滲み出してくる…。",
		   NULL, "In the pit of my stomach... some sort of viscous hot and cold substance began spreading around...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そのどろどろは...俺が気を許した途端に血流に乗って、臓器と言う臓器を凍えさせてしまうに違いないのだ...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そのどろどろは…俺が気を許した途端に血流に乗って、臓器と言う臓器を凍えさせてしまうに違いないのだ…！",
		   NULL, "If I allowed it... that substance would slip into my bloodstream and undoubtedly freeze all the organs in my body...!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　だめだ.........だめだ...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だめだ………だめだ…！",
		   NULL, "Not good... not good...!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　このままレナに飲み込まれてはいけない...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　このままレナに呑み込まれてはいけない…！",
		   NULL, "I'll be devoured by Rena at this rate...!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　切り返すんだ＠　負けるな！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　切り返すんだ！",
		   NULL, "Strike back!", Line_WaitForInput);
	OutputLine(NULL, "　負けるな！！",
		   NULL, " Don't lose!!", Line_Normal);
	ClearMessage();

//「な......何の用だよッ！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100686", 256, TRUE);
	OutputLine(NULL, "「な……何の用だよッ！！」",
		   NULL, "\"Wh... What is it!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　虚勢を隠すために大きな声を張り上げる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　虚勢を隠すために大きな声を張り上げる。",
		   NULL, "I blustered, hiding behind my bravado.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　......だがレナはそれに臆したりはしなかった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……だがレナはそれに臆したりはしなかった。",
		   NULL, "...But Rena didn't flinch one bit.", Line_Normal);
	ClearMessage();

//「...圭一くんと同じ＠...帰り道だよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200349", 256, TRUE);
	OutputLine(NULL, "「…圭一くんと同じ。",
		   NULL, "\"...Just the same as Keiichi-kun.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200350", 256, TRUE);
	OutputLine(NULL, "…帰り道だよ。」",
		   NULL, " ...I'm heading home.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	//VoiceMatching
	if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_015_vm0x_n01","dialog002");}
	if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_015_vm00_n01","dialog002");}
	//VoiceMatchingEnd



//「...じゃあ圭一くんのそのバットは何なのかな？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200351", 256, TRUE);
	OutputLine(NULL, "「…じゃあ圭一くんのそのバットは何なのかな？」",
		   NULL, "\"...Then what about that bat you're holding?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「お、俺は素振りで...！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100688", 256, TRUE);
	OutputLine(NULL, "「お、俺は素振りで…！！」",
		   NULL, "\"I-I'm practicing my swing...!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「じゃあレナは宝探しなの。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200352", 256, TRUE);
	OutputLine(NULL, "「じゃあレナは宝探しなの。」",
		   NULL, "\"Then I'm treasure hunting.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナは自らの持つ凶器の正当性をあっさりと説いた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナは自らの持つ凶器の正当性をあっさりと説いた。",
		   NULL, "Rena gave a flippant explanation as to why she had such a fearsome weapon.", Line_Normal);
	ClearMessage();

//「た、宝探しぃ...？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100689", 256, TRUE);
	OutputLine(NULL, "「た、宝探しぃ…？！」",
		   NULL, "\"T-Treasure hunting...!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


//	DisableWindow();
//	DrawBustshot( 2, "re_se_hi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「ダム現場の宝の山にね、また新しいかぁいいのを見つけたの＠だからね、それを発掘するために、必要なの。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200353", 256, TRUE);
	OutputLine(NULL, "「ダム現場の宝の山にね、また新しいかぁいいのを見つけたの。",
		   NULL, "\"At the treasure mountain near the dam site... I found a new kyute thing.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200354", 256, TRUE);
	OutputLine(NULL, "だからね、それを発掘するために、必要なの。」",
		   NULL, " So I needed this to dig it out.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「し、......信じるかよそんなのッ！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100690", 256, TRUE);
	OutputLine(NULL, "「し、……信じるかよそんなのッ！！！」",
		   NULL, "\"H... How could I believe that!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「信じないよね＠!s200あはははははははははははははははは!sd。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200355", 256, TRUE);
	OutputLine(NULL, "「信じないよね。",
		   NULL, "\"You wouldn't believe it, would you?", Line_WaitForInput);
//!s200

	SetSpeedOfMessage( TRUE, 0, );

	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200495", 256, TRUE);
	OutputLine(NULL, "あはははははははははははははははは。」",
		   NULL, " Ahahahahahahahahahahahahahahahaha.\"", Line_WaitForInput);

//!sd

	SetSpeedOfMessage( FALSE, 0, );
	ClearMessage();

//レナの今日の笑いは明らかにおかしかった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナの今日の笑いは明らかにおかしかった。",
		   NULL, "Rena's laugh was obviously very strange.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...これまでにもレナの豹変は何度か見た＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…これまでにもレナの豹変は何度か見た。",
		   NULL, "...I'd seen Rena's transformation many times before.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　......だが今日のは明らかに違う＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……だが今日のは明らかに違う。",
		   NULL, "...But the one today was completely different.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　思わせぶりな、とか、眼光が鋭い、とか＠...そんな遠回しなのじゃない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　思わせぶりな、とか、眼光が鋭い、とか。",
		   NULL, "Like her mischievous tone and the shrewd glint in her eyes...", Line_WaitForInput);
	OutputLine(NULL, "…そんな遠回しなのじゃない。",
		   NULL, " It wasn't something that roundabout.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　.........何と言えばいいのか......露骨だ！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　………何と言えばいいのか……露骨だ！！",
		   NULL, "...I'm not sure what to say... it was just so obvious!", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawScene("black", 1000 );

//「......待ってよ圭一くん＠!s100あはははははははははははははははははははははは!sd。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200357", 256, TRUE);
	OutputLine(NULL, "「……待ってよ圭一くん。",
		   NULL, "\"...Wait, Keiichi-kun.", Line_WaitForInput);
//!s100
	SetSpeedOfMessage( TRUE, 0, );

	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200358", 256, TRUE);
	OutputLine(NULL, "あはははははははははははははははははははははは。」",
		   NULL, " Ahahahahahahahahahahahahahahahahahahahaha.\"", GetGlobalFlag(GLinemodeSp));

	SetSpeedOfMessage( FALSE, 0, );
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナは奇怪に笑いながらも、決して足を止めたりはしない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナは奇怪に笑いながらも、決して足を止めたりはしない。",
		   NULL, "Rena didn't stop walking, even as she let out that eerie laugh.", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawSceneWithMask("background/m_hi3", "left", 0, 0, 300 );

//　俺はそんなレナに追いつかれまいと、レナが一定距離に近付く度に小走りに逃げ振り返る、を繰り返す＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺はそんなレナに追いつかれまいと、レナが一定距離に近付く度に小走りに逃げ振り返る、を繰り返す。",
		   NULL, "Whenever Rena got too close to me, I would scurry away and turn back towards her. This cycle repeated over and over.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　......それはどう見ても、レナに追われて逃げているようにしか見えなかった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……それはどう見ても、レナに追われて逃げているようにしか見えなかった。",
		   NULL, "...No matter how you looked at it, I was being chased by Rena and was trying to escape.", Line_Normal);
	ClearMessage();

//「つ......ついてくるなよ...ッ！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100691", 256, TRUE);
	OutputLine(NULL, "「つ……ついてくるなよ…ッ！！！」",
		   NULL, "\"D-Don't follow me...!!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


//「それはできない相談だよ＠...レナの家もこっちだもん＠あはははははははははははは。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200359", 256, TRUE);
	OutputLine(NULL, "「それはできない相談だよ。",
		   NULL, "\"I can't do that...", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200360", 256, TRUE);
	OutputLine(NULL, "…レナの家もこっちだもん。",
		   NULL, " My house is this way, after all.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200361", 256, TRUE);
	OutputLine(NULL, "あはははははははははははは。」",
		   NULL, " Ahahahahahahahahahahahaha.\"", Line_Normal);
	ClearMessage();

//　昨日、この道で出会ったレナは俺に怯え、震えながら指示に従った＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　昨日、この道で出会ったレナは俺に怯え、震えながら指示に従った。",
		   NULL, "When I met with Rena on this road yesterday, she cowered and trembled as she followed my commands.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　だが今日は違う＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが今日は違う。",
		   NULL, "But today was different.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナには何の怯えもない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナには何の怯えもない。",
		   NULL, "Rena didn't show a hint of trepidation.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...いやむしろ...怯えているのは俺の方なのだ？＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…いやむしろ…怯えているのは俺の方なのだ？！",
		   NULL, "...Actually... Wasn't I the one who was cowering!?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　レナと帰宅路が同じというならいいさ、道を変えてやる＠　それでいいだろ？￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナと帰宅路が同じというならいいさ、道を変えてやる！",
		   NULL, "If the way home for Rena and me was the same, that's fine. I'd just change my route!", Line_WaitForInput);
	OutputLine(NULL, "　それでいいだろ？！",
		   NULL, " That'd work out, wouldn't it!?", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawSceneWithMask("background/hi5", "left", 0, 0, 300 );
	PlayBGM( 2, "lsys19", 56, 0 );

//　俺は曲がったこともない、よく知らない小道を入る＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺は曲がったこともない、よく知らない小道を入る。",
		   NULL, "I turned onto a side street I'd never been down and knew little about.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();
	ModSetLayerFilter(1, 256, "none");
	ModDrawCharacterWithFiltering(1, 2, "portrait/re1a_hig_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//　だがレナは俺のその様子をけたけたと笑いながら、ついてくるのだ...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だがレナは俺のその様子をけたけたと笑いながら、ついてくるのだ…！",
		   NULL, "But Rena saw me do that and followed me while laughing...!", Line_Normal);
	ClearMessage();

//　どうして？＠　どうして？＠　レナは帰るんだろ？＠　じゃあいつも通りの道で帰ってくれよ！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　どうして？！",
		   NULL, "Why!?", Line_WaitForInput);
	OutputLine(NULL, "　どうして？！",
		   NULL, " Why!?", Line_WaitForInput);
	OutputLine(NULL, "　レナは帰るんだろ？！",
		   NULL, " Aren't you going home!?", Line_WaitForInput);
	OutputLine(NULL, "　じゃあいつも通りの道で帰ってくれよ！！",
		   NULL, " Then just go home down the street you normally do!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　どうして...こんな変な脇道にまで...追って来るんだよ？￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　どうして…こんな変な脇道にまで…追って来るんだよ？！",
		   NULL, "Why... would you follow me down... this weird little side road!?", Line_Normal);
	ClearMessage();

//　そんな俺の、叫びのような思考は...そのまま口からこぼれた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そんな俺の、叫びのような思考は…そのまま口からこぼれた。",
		   NULL, "Those thoughts screamed in my head... eventually spilling out of my mouth.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「...ど、どど、どうして付いてくるんだよッ...？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100692", 256, TRUE);
	OutputLine(NULL, "「…ど、どど、どうして付いてくるんだよッ…？！」",
		   NULL, "\"...Wh-Wh-Wh-Why are you following me...!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺の声にはすでに恐怖が色付いていた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺の声にはすでに恐怖が色付いていた。",
		   NULL, "The tone of my voice was already tinged with terror.", Line_Normal);
	ClearMessage();

//	DisableWindow();
//	DrawBustshot( 1, "re_se_hi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );

//「...圭一くんとお話したいから＠......圭一くんもレナとお話したいんじゃないかな？　かな？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200362", 256, TRUE);
	OutputLine(NULL, "「…圭一くんとお話したいから。",
		   NULL, "\"...Because I want to talk to Keiichi-kun.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200363", 256, TRUE);
	OutputLine(NULL, "……圭一くんもレナとお話したいんじゃないかな？　かな？」",
		   NULL, " Keiichi-kun wants to talk to Rena too, doesn't he? Doesn't he?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「お、俺は何も話したいことなんかない...！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100693", 256, TRUE);
	OutputLine(NULL, "「お、俺は何も話したいことなんかない…！！」",
		   NULL, "\"I-I don't want to talk about anything with you...!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「嘘だよね...＠　相談したいこと、きっとあるはずだよ？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200364", 256, TRUE);
	OutputLine(NULL, "「嘘だよね…？",
		   NULL, "\"That's a lie, isn't it...?", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200365", 256, TRUE);
	OutputLine(NULL, "　相談したいこと、きっとあるはずだよ？」",
		   NULL, " There's something you want to ask me about, isn't there?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「ない＠　レナと話すことなんか何もないよ！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100694", 256, TRUE);
	OutputLine(NULL, "「ない！",
		   NULL, "\"Not at all!", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100695", 256, TRUE);
	OutputLine(NULL, "　レナと話すことなんか何もないよ！！」",
		   NULL, " I have nothing to talk to you about!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「嘘だよね？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200366", 256, TRUE);
	OutputLine(NULL, "「嘘だよね？」",
		   NULL, "\"That's a lie, isn't it?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「嘘じゃないよ...！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100696", 256, TRUE);
	OutputLine(NULL, "「嘘じゃないよ…！」",
		   NULL, "\"It's not a lie...!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
	if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }


	DisableWindow();
	Negative( 200, FALSE );

	ModDrawCharacter(1, 2, "portrait/re1a_hig_okoru_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
	PlaySE( 4, "wa_027", 56, 64 );


//「嘘だッ！！！！！！！￥
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200367", 256, TRUE);

	DrawBustshot(2, "text/oni_usoda", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 0, FALSE );
	StartShakingOfAllObjects( 1, 50, 10, 4, 20, FALSE);


//	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_Continue); }
//	OutputLine(NULL, "「嘘だッ！！！！！！！」",
//		   NULL, "\"LIES!!!!!!\"", Line_Normal);
//	ClearMessage();

	FadeFilm( 400, FALSE );
	FadeBustshot( 2, FALSE, 0, 0, 0, 0, 800, TRUE );


//　レナの叫びがこだまし、驚かせた鳥たちが羽ばたいていく＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナの叫びがこだまし、驚かせた鳥たちが羽ばたいていく。",
		   NULL, "Rena's scream echoed, startling some nearby birds into flight.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　俺はすくみあがり、歩みを速めることしかできない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺はすくみあがり、歩みを速めることしかできない。",
		   NULL, "I cringed in fear. The only other thing I could do was increase my pace.", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawSceneWithMask("black", "left", 0, 0, 300 );
	DrawSceneWithMask("background/m_hi8", "left", 0, 0, 300 );

//「お話しようよ圭一くん＠.........お話!w800お話。......!s200あはははははははははははははは!sd。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200368", 256, TRUE);
	OutputLine(NULL, "「お話しようよ圭一くん。",
		   NULL, "\"Let's talk, Keiichi-kun...", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200369", 256, TRUE);
	OutputLine(NULL, "………お話",
		   NULL, " Talk...", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 1400 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "お話。……",
		   NULL, " Talk...", Line_Continue);
//!s200
	Wait( 2600 );
	SetSpeedOfMessage( TRUE, 0, );


	OutputLine(NULL, "あはははははははははははははは。」",
		   NULL, " Ahahahahahahahahahahahahahaha.\"", GetGlobalFlag(GLinemodeSp));



	SetSpeedOfMessage( FALSE, 0, );
//!sd


	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　何で俺はこんなひと気のない、知らない道を走っているんだろう？＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　何で俺はこんなひと気のない、知らない道を走っているんだろう？！",
		   NULL, "Why was I running down this unfamiliar and deserted street!?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//「圭一くんには悩んでることがあるんじゃないかな？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200370", 256, TRUE);
	OutputLine(NULL, "「圭一くんには悩んでることがあるんじゃないかな？」",
		   NULL, "\"Doesn't Keiichi-kun have something he's worried about?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「な、ないよ＠　何にも悩んでない！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100697", 256, TRUE);
	OutputLine(NULL, "「な、ないよ！",
		   NULL, "\"N-Nothing at all!", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100698", 256, TRUE);
	OutputLine(NULL, "　何にも悩んでない！！」",
		   NULL, " I'm not worried about anything!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「嘘だッ！！！！　!s200あははははははははははははは!sd。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200371", 256, TRUE);
	OutputLine(NULL, "「嘘だッ！！！！　",
		   NULL, "\"LIES!!!!", Line_Continue);
// !s200

	SetSpeedOfMessage( TRUE, 0, );


	OutputLine(NULL, "あははははははははははははは。」",
		   NULL, " Ahahahahahahahahahahahahaha.\"", Line_Normal);

	SetSpeedOfMessage( FALSE, 0, );
	ClearMessage();

//　俺は走ってるのに＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺は走ってるのに。",
		   NULL, "Even though I was running...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナは歩いてるのに＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナは歩いてるのに。",
		   NULL, "Even though Rena was walking...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　どうして距離が開かない？￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　どうして距離が開かない？！",
		   NULL, "Why wasn't I getting any farther away!?", Line_Normal);
	ClearMessage();

//「わかるよわかる＠レナはわかるよ＠怖いんだよね圭一くん？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200372", 256, TRUE);
	OutputLine(NULL, "「わかるよわかる。",
		   NULL, "\"I know, I know.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200373", 256, TRUE);
	OutputLine(NULL, "レナはわかるよ。",
		   NULL, " I really do know.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200374", 256, TRUE);
	OutputLine(NULL, "怖いんだよね圭一くん？」",
		   NULL, " You're scared, aren't you, Keiichi-kun?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「こ、怖くなんかない＠　何も怖いことなんか、＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100699", 256, TRUE);
	OutputLine(NULL, "「こ、怖くなんかない！",
		   NULL, "\"I-I'm not scared!", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100700", 256, TRUE);
	OutputLine(NULL, "　何も怖いことなんか、」",
		   NULL, " I'm not scared of anything—\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「嘘だッ！！！＠　あははははははははははははは。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200375", 256, TRUE);
	OutputLine(NULL, "「嘘だッ！！！！",
		   NULL, "\"LIES!!!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200376", 256, TRUE);
	OutputLine(NULL, "　あははははははははははははは。」",
		   NULL, " Ahahahahahahahahahahahahaha.\"", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawSceneWithMask("black", "left", 0, 0, 300 );
	DrawSceneWithMask("background/hi4", "left", 0, 0, 300 );

//　俺の息は乱れ、足はもつれつつあった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺の息は乱れ、足はもつれつつあった。",
		   NULL, "My breathing grew heavy and it felt like my legs were giving out from beneath me.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　だがレナの息は少しも乱れない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だがレナの息は少しも乱れない。",
		   NULL, "Rena wasn't even breaking a sweat.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//「レナだけは相談に乗ってあげられるよ＠今度こそ乗ってあげられる。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200377", 256, TRUE);
	OutputLine(NULL, "「レナだけは相談に乗ってあげられるよ。",
		   NULL, "\"I'll listen.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200378", 256, TRUE);
	OutputLine(NULL, "今度こそ乗ってあげられる。」",
		   NULL, " This time I'll listen.\"", Line_Normal);
	ClearMessage();

//　レナが何の話をしているのか、何をしたいのかわからない...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナが何の話をしているのか、何をしたいのかわからない…！",
		   NULL, "I had no idea what she was talking about or what exactly she wanted to do...!", Line_Normal);
	ClearMessage();

//「今度こそ相談に乗ってあげられる＠悟史くんのときとは違うもの！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200379", 256, TRUE);
	OutputLine(NULL, "「今度こそ相談に乗ってあげられる。",
		   NULL, "\"This time I'll listen.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200380", 256, TRUE);
	OutputLine(NULL, "悟史くんのときとは違うもの！」",
		   NULL, " It will be different from the time with Satoshi-kun!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　悟史の名が出、一瞬振り返る＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　悟史の名が出、一瞬振り返る。",
		   NULL, "When she said Satoshi's name, I turned back for a moment.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　だが、そうしている間にもレナは歩みを進めてくる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが、そうしている間にもレナは歩みを進めてくる。",
		   NULL, "But even as I did that, Rena was still advancing.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　俺には立ち止まる余裕もない...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺には立ち止まる余裕もない…！",
		   NULL, "I couldn't afford to stop...!", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawSceneWithMask("black", "left", 0, 0, 300 );
	DrawSceneWithMask("background/hi3", "left", 0, 0, 300 );

//「悟史くんも悩んでた＠辛そうだった＠でもレナは相談に乗ってあげられなかった＠とても悲しかった。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200381", 256, TRUE);
	OutputLine(NULL, "「悟史くんも悩んでた。",
		   NULL, "\"Satoshi-kun was worried, too.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200382", 256, TRUE);
	OutputLine(NULL, "辛そうだった。",
		   NULL, " It looked like he was having such a hard time.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200383", 256, TRUE);
	OutputLine(NULL, "でもレナは相談に乗ってあげられなかった。",
		   NULL, " But I didn't listen.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200384", 256, TRUE);
	OutputLine(NULL, "とても悲しかった。」",
		   NULL, " I was so sad.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　この道はどこに続いているんだろう？＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　この道はどこに続いているんだろう？！",
		   NULL, "Where did this street connect to!?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　曲がりくねり、登ったり下ったり￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　曲がりくねり、登ったり下ったり！",
		   NULL, "All these twists and turns, ups and downs!", Line_Normal);
	ClearMessage();

//　本当に...自分の家に向かっているのかも怪しい＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　本当に…自分の家に向かっているのかも怪しい。",
		   NULL, "It was hard to believe... that this was even remotely in the direction towards my house.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　すでに方向感覚は失われていた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　すでに方向感覚は失われていた。",
		   NULL, "My sense of direction had long since gone out the window.", Line_Normal);
	ClearMessage();

//「悟史くんが"転校"しちゃった時ね、本当に後悔したんだよ＠レナが相談に乗ってあげれば...悟史くんは転校せずに済んだかもしれないって＠すごく後悔した。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200385", 256, TRUE);
	OutputLine(NULL, "「悟史くんが“転校”しちゃった時ね、本当に後悔したんだよ。",
		   NULL, "\"I really regretted it when Satoshi-kun 'transferred out.'", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200386", 256, TRUE);
	OutputLine(NULL, "レナが相談に乗ってあげれば…悟史くんは転校せずに済んだかもしれないって。",
		   NULL, " I thought that if I had listened... he may not have 'transferred out.'", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200387", 256, TRUE);
	OutputLine(NULL, "すごく後悔した。」",
		   NULL, " I really regretted that.\"", Line_Normal);
	ClearMessage();
	DisableWindow();
	FadeOutBGM( 2, 1000, TRUE );
	DrawSceneWithMask("black", "left", 0, 0, 300 );
	DrawSceneWithMask("background/mo2", "left", 0, 0, 300 );

//　道はますます深く、俺を森の中に誘い込む￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　道はますます深く、俺を森の中に誘い込む。",
		   NULL, "The road led me deeper into the forest.", Line_Normal);
	ClearMessage();

//　...走れば走るほどに、俺は人里から遠ざかっているんじゃないだろうか...？＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…走れば走るほどに、俺は人里から遠ざかっているんじゃないだろうか…？！",
		   NULL, "...Wasn't I getting farther away from the village the more I ran...!?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　そう思えば思うほど、冷静さが失われていく...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そう思えば思うほど、冷静さが失われていく…。",
		   NULL, "I lost more and more of my composure the more I thought about it...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　その冷静さが失われていくことを理解する、内なる自分だけがいやに冷静だった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　その冷静さが失われていくことを理解する、内なる自分だけがいやに冷静だった。",
		   NULL, "But despite this realization... my inner self was still disturbingly calm.", Line_Normal);
	ClearMessage();

//「だからね、誓ったの＠もしも悟史くんみたいに、苦しんでいる人にもう一度会えたなら、レナが助けてあげようって＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200388", 256, TRUE);
	OutputLine(NULL, "「だからね、誓ったの。",
		   NULL, "\"So you see, I vowed...", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200389", 256, TRUE);
	OutputLine(NULL, "もしも悟史くんみたいに、苦しんでいる人にもう一度会えたなら、レナが助けてあげようって！",
		   NULL, " I vowed that if there was someone struggling like Satoshi-kun did, I'd save them!", Line_Continue);
	Wait( 2000 );
//　もう人が"転校"するところは見たくないの。!s200あははははははははははははは!sd。￥
	OutputLine(NULL, "　もう人が“転校”するところは見たくないの。",
		   NULL, " I don't want to see anyone 'transfer out' again.", Line_ContinueAfterTyping);
//!s200

	SetSpeedOfMessage( TRUE, 0, );


	OutputLine(NULL, "あははははははははははははは。」",
		   NULL, " Ahahahahahahahahahahahahaha.\"", Line_Normal);

	SetSpeedOfMessage( FALSE, 0, );
	ClearMessage();

//　くっそぉおぉお！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　くっそぉおぉお！！",
		   NULL, "Daaaamn it!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　転校って何だよ！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　転校って何だよ！！",
		   NULL, "What does \"transfer\" even mean!?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　転校させられてたまるか！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　転校させられてたまるか！！",
		   NULL, "I won't let you transfer me!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　悟史と同じ目に会ってたまるかよ！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　悟史と同じ目に遭ってたまるかよ！！！",
		   NULL, "I won't end up the same as Satoshi!!!!", Line_Normal);
	ClearMessage();


//「さぁ圭一くん、レナに話して＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200390", 256, TRUE);
	OutputLine(NULL, "「さぁ圭一くん、レナに話して。",
		   NULL, "\"Come on Keiichi-kun, talk to me.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナはきっと圭一くんを理解してあげられるよ＠レナだけは圭一くんの味方。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200391", 256, TRUE);
	OutputLine(NULL, "　レナはきっと圭一くんを理解してあげられるよ。",
		   NULL, "I'll be able to understand you, Keiichi-kun.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200392", 256, TRUE);
	OutputLine(NULL, "レナだけは圭一くんの味方。」",
		   NULL, " I'm your ally.\"", Line_Normal);
	ClearMessage();


//　ぜえぜえと息が乱れる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ぜえぜえと息が乱れる。",
		   NULL, "I started wheezing, out of breath.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　肺は爆発しそうに熱くなり、心臓はこれ以上ないくらいにバクバク言っている＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　肺は爆発しそうに熱くなり、心臓はこれ以上ないくらいにバクバク言っている。",
		   NULL, "My lungs were so hot that they felt like they were going to explode, and my heart was beating as hard as it possibly could.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...素振りよりランニングの方が必要だったか...！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…素振りよりランニングの方が必要だったか…！！！",
		   NULL, "...I should have practiced running instead of my swing...!!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　馬鹿な現実逃避に苦笑いする余裕もない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　馬鹿な現実逃避に苦笑いする余裕もない。",
		   NULL, "I couldn't even afford to scoff at that stupid thought.", Line_Normal);
	ClearMessage();


//「悩みがなくなればきっと圭一くんも元通り＠みんなとも仲良しに戻れて、また楽しく部活ができるよ＠今度は一緒に組んで魅ぃちゃんをやっつけようね。!s200あはははははははははははははははは!sd。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200393", 256, TRUE);
	OutputLine(NULL, "「悩みがなくなればきっと圭一くんも元通り。",
		   NULL, "\"If Keiichi-kun doesn't have anything to worry about, he'll go back to normal.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200394", 256, TRUE);
	OutputLine(NULL, "みんなとも仲良しに戻れて、また楽しく部活ができるよ。",
		   NULL, " Everyone will be back to being friends and we can enjoy club activities again. ", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200395", 256, TRUE);
	OutputLine(NULL, "今度は一緒に組んで魅ぃちゃんをやっつけようね。",
		   NULL, "Next time we'll team up and beat Mii-chan.", Line_Continue);
//!s200

	SetSpeedOfMessage( TRUE, 0, );

	OutputLine(NULL, "あはははははははははははははははは。」",
		   NULL, " Ahahahahahahahahahahahahahahahaha.\"", GetGlobalFlag(GLinemodeSp));

	SetSpeedOfMessage( FALSE, 0, );
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　あぁそうだったらどんなに楽しいだろうな...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　あぁそうだったらどんなに楽しいだろうな…。",
		   NULL, "Yeah, how much fun that would be...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　この何日間か、どれほど時間を巻き戻したいと願ったか、レナには想像も付くまい...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　この何日間か、どれほど時間を巻き戻したいと願ったか、レナには想像も付くまい…。",
		   NULL, "Rena couldn't even imagine how much I had wished I could turn back the clock on these past few days...", Line_Normal);
	ClearMessage();

//「レナともきっと仲良しに戻れるよ＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200396", 256, TRUE);
	OutputLine(NULL, "「レナともきっと仲良しに戻れるよ。",
		   NULL, "\"You could be nice to me again, too.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　また一緒に宝探しに行きたいね＠今度はお弁当も作っていくよ＠何なら今から宝探しでもいいよ＠行こうよ一緒にダム現場＠見つけたばかりのかぁいいの、圭一くんにも見せてあげるね＠きっと圭一くんも気に入るよ。!s200あははははははははははははは!sd。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200397", 256, TRUE);
	OutputLine(NULL, "　また一緒に宝探しに行きたいね。",
		   NULL, "I want to go searching for treasure again.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200398", 256, TRUE);
	OutputLine(NULL, "今度はお弁当も作っていくよ。",
		   NULL, " This time I'll prepare a nice lunch.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200399", 256, TRUE);
	OutputLine(NULL, "何なら今から宝探しでもいいよ。",
		   NULL, " Actually, we could just go right now.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200400", 256, TRUE);
	OutputLine(NULL, "行こうよ一緒にダム現場。",
		   NULL, " Let's go up to the dam site together.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200401", 256, TRUE);
	OutputLine(NULL, "見つけたばかりのかぁいいの、圭一くんにも見せてあげるね。",
		   NULL, " I'll show you the kyute thing I just found. ", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200402", 256, TRUE);
	OutputLine(NULL, "きっと圭一くんも気に入るよ。",
		   NULL, "I'm sure you'll like it too.", Line_Continue);
//!s200

	SetSpeedOfMessage( TRUE, 100, );

	OutputLine(NULL, "あははははははははははははは。」",
		   NULL, " Ahahahahahahahahahahahahaha.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

	SetSpeedOfMessage( FALSE, 0, );
	DisableWindow();
	DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );

//　俺の足ががくがくと揺れながら、ぺたぺたと情けない足音をたてる￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺の足ががくがくと揺れながら、ぺたぺたと情けない足音をたてる。",
		   NULL, "My footsteps made pathetic flapping sounds as my legs wobbled and faltered.", Line_Normal);
	ClearMessage();

//それを追うレナの足音は、小枝をバリバリと踏み割りながら俺を威圧する￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それを追うレナの足音は、小枝をバリバリと踏み割りながら俺を威圧する。",
		   NULL, "Hot on my heels, Rena's steps were sharply breaking twigs underfoot.", Line_Normal);
	ClearMessage();

//もう俺は認めるしかない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　もう俺は認めるしかない。",
		   NULL, "I had to accept it.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　......俺はレナに追われ......逃げているのだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……俺はレナに追われ……逃げているのだ。",
		   NULL, "...I was on the run... being chased by Rena.", Line_Normal);
	ClearMessage();

//　捕まったら、終わる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　捕まったら、終わる。",
		   NULL, "If she caught me... it was all over.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...本能がそう告げていた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…本能がそう告げていた。",
		   NULL, "...I realized it instinctively.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...何がどう終わるのかは...具体的には思いつかない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…何がどう終わるのかは…具体的には思いつかない。",
		   NULL, "...I couldn't even begin to think of what the end would entail.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　だが捕まったら終わる＠それだけはわかる￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが捕まったら終わる。",
		   NULL, "Just that if I was caught, it was all over.", Line_WaitForInput);
	OutputLine(NULL, "それだけはわかる。",
		   NULL, " That's all I knew.", Line_Normal);
	ClearMessage();

//　だが......どんな終わり方にせよ......まだ終われない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが……どんな終わり方にせよ……まだ終われない。",
		   NULL, "It didn't matter how it was going to end... I wouldn't let it end.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...こんな...わけもわからない内には絶対に...ッ！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…こんな…わけもわからない内には絶対に…ッ！！！",
		   NULL, "...Not without... knowing anything, not yet...!", Line_Normal);
	ClearMessage();
	DisableWindow();
	FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE );

//　そんな一瞬の心の隙だった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そんな一瞬の心の隙だった。",
		   NULL, "That momentary lapse was all it took.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


//　あろうことか、膝が笑うようにかくんと抜け、その場に崩れるように転んでしまう...！/
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　あろうことか、膝が笑うようにかくんと抜け、その場に崩れるように転んでしまう…！",
		   NULL, "Of all the things that could have happened, my knees buckled underneath me and I crumbled towards the ground...!", Line_ContinueAfterTyping);

	PlaySE( 4, "wa_003", 56, 64 );
	ShakeScreen( 1, 20, 20, 5, 0, );
	OutputLineAll(NULL, "", Line_Normal);

	ClearMessage();

//　慌てて立ち上がろうと、ばてて言うことを聞かない足を鞭打つ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　慌てて立ち上がろうと、ばてて言うことを聞かない足を鞭打つ！",
		   NULL, "I tried to stand frantically, urging my legs to respond!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　バットを杖に何とか立ち上がる俺の眼前に、もうレナはいた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　バットを杖に何とか立ち上がる俺の眼前に、もうレナはいた。",
		   NULL, "I used my bat as a makeshift cane to prop myself up, but Rena was already standing right in front of me.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();
	ModSetLayerFilter(2, 256, "none");
	ModDrawCharacterWithFiltering(2, 2, "portrait/re1a_hig_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );

//　疲労困憊で息も絶え絶えの俺に比べ...レナは凍えるくらいに冷え込んでいて、息が乱れないどころか、心臓の鼓動さえ感じられなかった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	if (GetGlobalFlag(GADVMode)) { OutputLine(NULL, "", NULL, "<size=-2>", Line_Continue); }
	OutputLine(NULL, "　疲労困憊で息も絶え絶えの俺に比べ…レナは凍えるくらいに冷え込んでいて、息が乱れないどころか、心臓の鼓動さえ感じられなかった。",
		   NULL, "Compared to me, out of breath and utterly exhausted... Rena was so cool and composed that she could have froze the air around her. She wasn't breathing hard at all, rather, I couldn't even sense if her heart was beating.", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacter(2, 2, "portrait/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE );

//「何がこわいのかな...＠　怯えるなんて圭一くんらしくないよ？　!s200あははははははははははははははははははははは!sd。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200403", 256, TRUE);
	OutputLine(NULL, "「何がこわいのかな…？",
		   NULL, "\"Are you afraid of something, I wonder...?", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200404", 256, TRUE);
	OutputLine(NULL, "　怯えるなんて圭一くんらしくないよ？　",
		   NULL, " It's not like you to tremble, Keiichi-kun.", Line_Continue);

	SetSpeedOfMessage( TRUE, 100, );


	OutputLine(NULL, "あははははははははははははははははははははは。」",
		   NULL, " Ahahahahahahahahahahahahahahahahahahahaha.\"", GetGlobalFlag(GLinemodeSp));

	SetSpeedOfMessage( FALSE, 0, );
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　それは慈愛の表情にも見えた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それは慈愛の表情にも見えた。",
		   NULL, "Her expression looked almost affectionate.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...瞳に生気の宿らない、仮面のような慈愛だった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…瞳に生気の宿らない、仮面のような慈愛だった。",
		   NULL, "...Those soulless eyes... that mask of affection.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


	DisableWindow();
//	DrawScene( "oni_re_01", 1000 );
//	DrawFilm( 2, 136, 136, 136, 255, 0, 1000, TRUE );
	DrawFilm( 1, 255, 0, 0, 50, 0, 300, FALSE );
//	DrawBustshotWithFiltering( 2, "re_se_wa_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );



//　怯えるなと諭しながら、レナの両手はすぅーっと、頭上に差し上げられる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　怯えるなと諭しながら、レナの両手はすぅーっと、頭上に差し上げられる。",
		   NULL, "As she admonished me for trembling... Rena's hands deftly slipped over her head.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　その両手は幾重もの残像を残しながら...まるで千手観音のような神々しさを見せた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　その両手は幾重もの残像を残しながら…まるで千手観音のような神々しさを見せた。",
		   NULL, "The blur of arms as they moved made me feel as if I was staring at the godliness of the thousand-armed Buddha.", Line_Normal);
	ClearMessage();

//	DrawScene( "oni_re_02", 1000 );
//	DrawFilm( 2, 255, 153, 153, 255, 0, 1000, TRUE );
	DrawFilm( 1, 255, 0, 0, 100, 0, 300, FALSE );


	//VoiceMatching
	if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_015_vm0x_n01","dialog003");}
	if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_015_vm00_n01","dialog003");}
	//VoiceMatchingEnd



//　それを呆然と見ていることしか出来ない.........!w1000自分￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それを呆然と見ていることしか出来ない………",
		   NULL, "I stared up at it in disbelief...", Line_ContinueAfterTyping);

	SetValidityOfInput( FALSE );
	Wait( 1000 );
	SetValidityOfInput( TRUE );

	OutputLine(NULL, "自分。",
		   NULL, " It was all I could do.", Line_Normal);
	ClearMessage();

//「ぉ.........教えてくれ.........＠悟史は...どうなったんだよッ！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100701", 256, TRUE);
	OutputLine(NULL, "「ぉ………教えてくれ………。",
		   NULL, "\"T... Tell me...", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100702", 256, TRUE);
	OutputLine(NULL, "悟史は…どうなったんだよッ！！！」",
		   NULL, " what happened to Satoshi!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	//VoiceMatching
	if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_015_vm0x_n01","dialog004");}
	if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_015_vm00_n01","dialog004");}
	//VoiceMatchingEnd


//　それはまるで、二度と会うことのない友人に告げる別れのような......そんな残酷さが宿っていた...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それはまるで、二度と会うことのない友人に告げる別れのような……そんな残酷さが宿っていた…。",
		   NULL, "It was as if she was expressing a farewell to a friend she was never to see again... that cruel scenario resided somewhere in her actions...", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModSetLayerFilter(2, 256, "none");
	ModDrawCharacter(2, 2, "portrait/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE );


//「言ったよ＠...悟史くんは"!w500転校!sd"!w800したの。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200405", 256, TRUE);
	OutputLine(NULL, "「言ったよ。",
		   NULL, "\"I told you...", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200406", 256, TRUE);
	OutputLine(NULL, "…悟史くんは“",
		   NULL, " Satoshi-kun...", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 500 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "転校”",
		   NULL, " transferred...", Line_Continue);
	OutputLine(NULL, "したの。」",
		   NULL, " out.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「その"転校"ってのをやめろよッ！！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100703", 256, TRUE);
	OutputLine(NULL, "「その“転校”ってのをやめろよッ！！！！」",
		   NULL, "\"Enough of that 'transfer' crap!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「.................................。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200407", 256, TRUE);
	OutputLine(NULL, "「……………………………。」",
		   NULL, "\"...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「鬼隠し、ってことなんだろ＠　そうだろ？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100704", 256, TRUE);
	OutputLine(NULL, "「鬼隠し、ってことなんだろ？",
		   NULL, "\"It means demoned away, doesn't it?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100705", 256, TRUE);
	OutputLine(NULL, "　そうだろ？！」",
		   NULL, " Doesn't it!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「.................................。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200408", 256, TRUE);
	OutputLine(NULL, "「……………………………。」",
		   NULL, "\"...\"", Line_Normal);
	ClearMessage();


//「もう教えてくれたっていいだろ...？＠　悟史を消したのは誰だよ？＠　レナか？＠　魅音か？＠　それとも村の誰かかッ？！？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100706", 256, TRUE);
	OutputLine(NULL, "「もう教えてくれたっていいだろ…？！",
		   NULL, "\"You can tell me now, can't you...!?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100707", 256, TRUE);
	OutputLine(NULL, "　悟史を消したのは誰だよ？！",
		   NULL, " Who made Satoshi disappear!?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100708", 256, TRUE);
	OutputLine(NULL, "　レナか？！",
		   NULL, " Was it you!?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100709", 256, TRUE);
	OutputLine(NULL, "　魅音か？！",
		   NULL, " Mion!?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100710", 256, TRUE);
	OutputLine(NULL, "　それとも村の誰かかッ？！？！",
		   NULL, " Or someone in the village!!??", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　答えろよッ！！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100711", 256, TRUE);
	OutputLine(NULL, "　答えろよッ！！！！」",
		   NULL, "Answer me!!!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺が必死になって叫べば叫ぶほど、レナは凍った笑顔を浮かべるだけだった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺が必死になって叫べば叫ぶほど、レナは凍った笑顔を浮かべるだけだった。",
		   NULL, "I became frantic the more I screamed, but Rena did nothing but maintain the smile frozen on her face.", Line_Normal);
	ClearMessage();

//	DrawScene( "oni_re_04", 1000 );
//	DrawBustshotWithFiltering( 2, "re_se_him_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
	ModDrawCharacter(2, 2, "portrait/re1a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );



//「......圭一くんが何を言ってるか、わからないな。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200409", 256, TRUE);
	OutputLine(NULL, "「……圭一くんが何を言ってるか、わからないな。」",
		   NULL, "\"...I have no idea what Keiichi-kun is talking about.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「じゃあわかるように言ってやる！＠　連続怪死事件の...犯人は誰だ！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100712", 256, TRUE);
	OutputLine(NULL, "「じゃあわかるように言ってやる！！",
		   NULL, "\"Then I'll say it in a way so you do!", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100713", 256, TRUE);
	OutputLine(NULL, "　連続怪死事件の…犯人は誰だ！！！」",
		   NULL, " Who is the perpetrator... of this chain of mysterious deaths!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//	DrawScene( "oni_re_05", 1000 );

//「...............圭一くんは勘違いしてるよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200410", 256, TRUE);
	OutputLine(NULL, "「……………圭一くんは勘違いしてるよ。」",
		   NULL, "\"...You seem to be confused, Keiichi-kun.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「......え。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100714", 256, TRUE);
	OutputLine(NULL, "「……え。」",
		   NULL, "\"...Wha?\"", Line_Normal);
	ClearMessage();


	PlayBGM( 2, "lsys25", 56, 0 );


//「......ニンゲンの犯人なんかいない＠...全てはオヤシロさまが決めることだもの。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200411", 256, TRUE);
	OutputLine(NULL, "「……ニンゲンの犯人なんかいない。",
		   NULL, "\"There is no human perpetrator.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200412", 256, TRUE);
	OutputLine(NULL, "…全てはオヤシロさまが決めることだもの。」",
		   NULL, " Everything is by Oyashiro-sama's will.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「オヤシロさまの祟りなんて......迷信だろッ？！？＠　レナは信じてるってのか？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100715", 256, TRUE);
	OutputLine(NULL, "「オヤシロさまの祟りなんて……迷信だろッ？！？！",
		   NULL, "\"Isn't Oyashiro-sama's curse just superstition...!?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100716", 256, TRUE);
	OutputLine(NULL, "　レナは信じてるってのか？！」",
		   NULL, " You believe in that too!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「信じるとか信じないとかじゃない＠...オヤシロさまは!w1000"いる"!w1000の。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200413", 256, TRUE);
	OutputLine(NULL, "「信じるとか信じないとかじゃない。",
		   NULL, "\"It's not about believing or not...", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200414", 256, TRUE);
	OutputLine(NULL, "…オヤシロさまは",
		   NULL, " Oyashiro-sama", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 1000 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "“いる”",
		   NULL, " 'exists,'", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 1000 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "の。」",
		   NULL, " period.\"", Line_Normal);
	ClearMessage();

//	DrawScene( "oni_re_06", 1000 );
//	DrawFilm( 2, 255, 34, 34, 255, 0, 0, TRUE );
	DrawFilm( 2, 255, 0, 0, 255, 0, 300, FALSE );


//　レナの眼差しがさらに冷え込む＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナの眼差しがさらに冷え込む。",
		   NULL, "Rena's gaze grew even more gelid.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...有無を言わせない、そんな威圧感がひしひしと伝わってきた...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…有無を言わせない、そんな威圧感がひしひしと伝わってきた…。",
		   NULL, "...The ferocity of her stare was so intense, not allowing me to question anything...", Line_Normal);
	ClearMessage();


//「...オヤシロさまなんて......いるわけが...！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100717", 256, TRUE);
	OutputLine(NULL, "「…オヤシロさまなんて……いるわけが…！」",
		   NULL, "\"...There's just no way that something like Oyashiro-sama could exist...!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「圭一くんは信じないの...＠　オヤシロさま。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200415", 256, TRUE);
	OutputLine(NULL, "「圭一くんは信じないの…？",
		   NULL, "\"You don't believe...?", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200416", 256, TRUE);
	OutputLine(NULL, "　オヤシロさま。」",
		   NULL, " In Oyashiro-sama?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「...し、信じられるはずないだろッ？＠　そんなのいるわけがない！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100718", 256, TRUE);
	OutputLine(NULL, "「…し、信じられるはずないだろッ？！",
		   NULL, "\"...Th-There's no way I could believe it!", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100719", 256, TRUE);
	OutputLine(NULL, "　そんなのいるわけがない！！」",
		   NULL, " There's no way it could exist!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「"いる"よ＠オヤシロさま＠......圭一くんだって身近に感じてるはずだよ？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200417", 256, TRUE);
	OutputLine(NULL, "「“いる”よ。",
		   NULL, "\"It 'exists.'", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200418", 256, TRUE);
	OutputLine(NULL, "オヤシロさま。",
		   NULL, " Oyashiro-sama exists.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200419", 256, TRUE);
	OutputLine(NULL, "……圭一くんだって身近に感じてるはずだよ？」",
		   NULL, " Keiichi-kun should have felt it personally.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「そ、そんなもの...感じたことないよ！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100720", 256, TRUE);
	OutputLine(NULL, "「そ、そんなもの…感じたことないよ！！！」",
		   NULL, "\"I-I never... felt something like that!!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「...圭一くんさ、誰かに謝られたことない＠　それもずっと。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200420", 256, TRUE);
	OutputLine(NULL, "「…圭一くんさ、誰かに謝られたことない？",
		   NULL, "\"...Keiichi-kun, haven't you felt someone apologizing to you before?", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200421", 256, TRUE);
	OutputLine(NULL, "　それもずっと。」",
		   NULL, " Constantly, on top of that?\"", Line_Normal);
	ClearMessage();

	DisableWindow();
//	DrawScene( "oni_re_07", 1000 );
	DrawScene("black", 1000 );
	FadeFilm( 0 , TRUE );
//	DrawBustshotWithFiltering( 2, "re_se_him_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );



//　世界から音が消え、レナの声だけがいやに大きく響いた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　世界から音が消え、レナの声だけがいやに大きく響いた。",
		   NULL, "All noise from the outside world disappeared. Only Rena's voice resounded, loudly and terribly.", Line_Normal);
	ClearMessage();

//「それはね、許してもらえるまで......ずっとついてくるの＠学校へも＠お家へも＠...枕元へも。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200422", 256, TRUE);
	OutputLine(NULL, "「それはね、許してもらえるまで……ずっとついてくるの。",
		   NULL, "\"You see, until you forgive them... they'll always be with you.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200423", 256, TRUE);
	OutputLine(NULL, "学校へも。",
		   NULL, " At school.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200424", 256, TRUE);
	OutputLine(NULL, "お家へも。",
		   NULL, " At home.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200425", 256, TRUE);
	OutputLine(NULL, "…枕元へも。」",
		   NULL, " At your bedside...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナが何を言っているのか、わからない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナが何を言っているのか、わからない。",
		   NULL, "I couldn't understand what Rena was saying.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「レナのところへも、来たんだよ＠オヤシロさま＠......だからレナは"転校"して雛見沢に帰って来たの。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200426", 256, TRUE);
	OutputLine(NULL, "「レナのところへも、来たんだよ。",
		   NULL, "\"It came to me, too.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200427", 256, TRUE);
	OutputLine(NULL, "オヤシロさま。",
		   NULL, " Oyashiro-sama did...", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200428", 256, TRUE);
	OutputLine(NULL, "……だからレナは“転校”して雛見沢に帰って来たの。」",
		   NULL, " That's why I 'transferred' and came back to Hinamizawa.\"", Line_Normal);
	ClearMessage();


//　わからない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　わからない。",
		   NULL, "I don't understand.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　わからない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　わからない。",
		   NULL, "I don't understand.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　"転校"って何だよ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　“転校”って何だよ。",
		   NULL, "What does \"transfer\" even mean?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナは何を言ってるんだよ...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナは何を言ってるんだよ…。",
		   NULL, "What was Rena saying...?", Line_Normal);
	ClearMessage();


//	DrawScene( "oni_re_08", 1000 );
//	DrawBustshotWithFiltering( 2, "re_se_hi_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );



//「圭一くんのところにも......オヤシロさま、来てるんじゃない＠　きっと相談に乗れるのは私だけ＠......圭一くんを"転校"なんかさせないから。!w1000...ね？￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200429", 256, TRUE);
	OutputLine(NULL, "「圭一くんのところにも……オヤシロさま、来てるんじゃない？",
		   NULL, "\"Hasn't Oyashiro-sama... come to you as well, Keiichi-kun?", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200430", 256, TRUE);
	OutputLine(NULL, "　きっと相談に乗れるのは私だけ。",
		   NULL, " I'm probably the only one who you can confide in...", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200431", 256, TRUE);
	OutputLine(NULL, "……圭一くんを“転校”なんかさせないから。",
		   NULL, " I won't let you 'transfer out'...", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 1000 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "…ね？」",
		   NULL, " ...okay?\"", Line_Normal);

//print 1

//　!s200あはははははははははははははははははははははははは!sd＠
//!s200 Aha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha.!sd@

	SetSpeedOfMessage( TRUE, 0, );


	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "あはははははははははははははははははははははははは。",
		   NULL, "Ahahahahahahahahahahahahahahahahahahahaha.", GetGlobalFlag(GLinemodeSp));

	SetSpeedOfMessage( FALSE, 0, );


	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　レナの狂った笑い声が頭の中をがんがんとこだまする...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナの狂った笑い声が頭の中をがんがんとこだまする…。",
		   NULL, "Rena's demented laughter clanged around inside my head.", Line_Normal);
	ClearMessage();

//　...レナのところへも、オヤシロさまが来たというのか...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…レナのところへも、オヤシロさまが来たというのか…？",
		   NULL, "...Was Rena saying Oyashiro-sama came to her as well...?", Line_Normal);
	ClearMessage();


//　そうだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そうだ。",
		   NULL, "That's right.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...昨夜、大石さんに聞いたレナの話でも出てきた...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…昨夜、大石さんに聞いたレナの話でも出てきた…。",
		   NULL, "...Last night I had heard about that when I asked about Rena...", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawSceneWithMask("black", "down", 0, 0, 300 );

//■回想
	DrawScene("flashback/ma_j3_01", 1000 );
	FadeOutBGM( 1, 1000, TRUE );
	FadeOutBGM( 2, 1000, TRUE );

//「他言無用でお願いします＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700429", 256, TRUE);
	OutputLine(NULL, "「他言無用でお願いします。",
		   NULL, "\"Please keep this confidential.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　また、内容には一部憶測も含まれているかもしれません＠......全てが真実ではないかもしれないということです＠......よろしいですね？￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700430", 256, TRUE);
	OutputLine(NULL, "　また、内容には一部憶測も含まれているかもしれません。",
		   NULL, "Also, part of this may be speculation.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700431", 256, TRUE);
	OutputLine(NULL, "……全てが真実ではないかもしれないということです。",
		   NULL, " Not all of it may be true...", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700432", 256, TRUE);
	OutputLine(NULL, "……よろしいですね？」",
		   NULL, " Are you still interested?\"", Line_Normal);
	ClearMessage();

//　大石さんは語り始めた...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　大石さんは語り始めた…。",
		   NULL, "Ooishi-san began speaking...", Line_Normal);
	ClearMessage();

	PlayBGM( 1, "msys07", 56, 0 );

//「被害者も学校も告訴していないので、調書がないのです＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700433", 256, TRUE);
	OutputLine(NULL, "「被害者も学校も告訴していないので、調書がないのです。",
		   NULL, "\"Neither the victims nor the school filed a complaint, so there's no preliminary report.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　つまり...警察が関与してないわけなんですよ＠...ですから詳細は関係者からの聞き取りのみなのです＠...つまり信憑性が高くない。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700434", 256, TRUE);
	OutputLine(NULL, "　つまり…警察が関与してないわけなんですよ。",
		   NULL, "Basically... The police hadn't intervened in this matter.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700435", 256, TRUE);
	OutputLine(NULL, "…ですから詳細は関係者からの聞き取りのみなのです。",
		   NULL, " So all of these details are just what I heard from those involved...", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700436", 256, TRUE);
	OutputLine(NULL, "…つまり信憑性が高くない。」",
		   NULL, " Meaning it's not that credible.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「被害者って言いましたか＠　レナはガラスを割っただけじゃないんですか？￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100721", 256, TRUE);
	OutputLine(NULL, "「被害者って言いましたか？",
		   NULL, "\"You said there were victims?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100722", 256, TRUE);
	OutputLine(NULL, "　レナはガラスを割っただけじゃないんですか？」",
		   NULL, " Didn't Rena just break all the windows?\"", Line_Normal);
	ClearMessage();


//「いえ、男子生徒が３人ほど竜宮レナに殴られています＠金属バットでです＠......２人はアザで済みましたが、１人は片目に後遺症を残すほどの大怪我をしたそうです。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700437", 256, TRUE);
	OutputLine(NULL, "「いえ、男子生徒が３人ほど竜宮レナに殴られています。",
		   NULL, "\"No, Rena Ryuugu had attacked three boys.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700438", 256, TRUE);
	OutputLine(NULL, "金属バットでです。",
		   NULL, " Using a metal bat.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700439", 256, TRUE);
	OutputLine(NULL, "……２人はアザで済みましたが、１人は片目に後遺症を残すほどの大怪我をしたそうです。」",
		   NULL, " Two of them made it out with only bruises, but the other had been injured so badly that one of his eyes was permanently damaged.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「そ、それって傷害事件じゃないんですか？＠　警察は逮捕とかしないんですか？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100723", 256, TRUE);
	OutputLine(NULL, "「そ、それって傷害事件じゃないんですか？！",
		   NULL, "\"W-Wouldn't that be considered assault!?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100724", 256, TRUE);
	OutputLine(NULL, "　警察は逮捕とかしないんですか？！」",
		   NULL, " Shouldn't the police have arrested her!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「どういうわけか、被害者が告発しないんですよ＠警察に届出がないので...。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700440", 256, TRUE);
	OutputLine(NULL, "「どういうわけか、被害者が告発しないんですよ。",
		   NULL, "\"For whatever reason, the victim never pressed charges.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700441", 256, TRUE);
	OutputLine(NULL, "警察に届出がないので…。」",
		   NULL, " There was no report to the police, so...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　金属バットで殴られて...大怪我したんだぞ？＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　金属バットで殴られて…大怪我したんだぞ？！",
		   NULL, "They were beaten with a bat and suffered significant injuries!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　普通なら警察沙汰だ＠...それがなんで...告発しない？￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　普通なら警察沙汰だ。",
		   NULL, "Normally there would be a criminal investigation.", Line_WaitForInput);
	OutputLine(NULL, "…それがなんで…告発しない？！",
		   NULL, " But why... didn't they press charges!?", Line_Normal);
	ClearMessage();


//「被害者の男子生徒３人にもそれぞれ話を聞こうとしましたが、全員、口が重いんです＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700442", 256, TRUE);
	OutputLine(NULL, "「被害者の男子生徒３人にもそれぞれ話を聞こうとしましたが、全員、口が重いんです。",
		   NULL, "\"I tried asking the three male victims for their side of the story, but they all were reluctant.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　こういっては何ですが......怯えてるんですよ＠彼女が転校した今でも。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700443", 256, TRUE);
	OutputLine(NULL, "　こういっては何ですが……怯えてるんですよ。",
		   NULL, "It's hard to say... but they were all afraid.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700444", 256, TRUE);
	OutputLine(NULL, "彼女が転校した今でも。」",
		   NULL, " Even after she had transferred schools.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「......大石さん＠...話を最初から整理して話してくれませんか...？￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100725", 256, TRUE);
	OutputLine(NULL, "「……大石さん。",
		   NULL, "\"...Ooishi-san...", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100726", 256, TRUE);
	OutputLine(NULL, "…話を最初から整理して話してくれませんか…？」",
		   NULL, " Could you summarize it starting from the beginning...?\"", Line_Normal);
	ClearMessage();


//　レナはガラスのついでに人も殴った＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナはガラスのついでに人も殴った？",
		   NULL, "Rena hit people while she broke the windows?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　それとも...人を殴って、それでも飽き足らずガラスを割ってまわった？＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それとも…人を殴って、それでも飽き足らずガラスを割ってまわった？？",
		   NULL, "Or was it... she started breaking the windows after she got bored of hitting people??", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　似ていてその意味は大きく異なる...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　似ていてその意味は大きく異なる…。",
		   NULL, "They sounded similar, but the meanings were drastically different...", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawScene("black", 1000 );

//「某月某日＠/
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700445", 256, TRUE);
	OutputLine(NULL, "「某月某日。",
		   NULL, "\"On an undisclosed date.", Line_WaitForInput);


	PlaySE( 4, "wa_023", 56, 64 );

//...竜宮レナは親しい男子生徒３人と一緒にプール倉庫の辺りで話をしていました。＠
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700446", 256, TRUE);
	OutputLine(NULL, "…竜宮レナは親しい男子生徒３人と一緒にプール倉庫の辺りで話をしていました。」",
		   NULL, " ...Rena Ryuugu was conversing with three male students, close friends of hers, near the pool storage shed.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「......その３人って何者ですか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100727", 256, TRUE);
	OutputLine(NULL, "「……その３人って何者ですか？」",
		   NULL, "\"...Who were those three?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「個人名は伏せますが、３人とも竜宮レナととても親しい、仲良しグループだったそうです＠彼女は紅一点だったんですな。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700447", 256, TRUE);
	OutputLine(NULL, "「個人名は伏せますが、３人とも竜宮レナととても親しい、仲良しグループだったそうです。",
		   NULL, "\"I can't reveal their names, but they were close to Rena Ryuugu and it seems they were a group of friends.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700448", 256, TRUE);
	OutputLine(NULL, "彼女は紅一点だったんですな。」",
		   NULL, " She was the lone girl in their group.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...なら４人で一緒にいてもおかしくはないか...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…なら４人で一緒にいてもおかしくはないか…。",
		   NULL, "...So it wasn't that strange that the four of them were together...", Line_Normal);
	ClearMessage();


//「それで、どうなったんです？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100728", 256, TRUE);
	OutputLine(NULL, "「それで、どうなったんです？」",
		   NULL, "\"So what happened?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「理由はわかりません＠竜宮レナはプール倉庫脇にあった野球部のバットを手に取り、３人を次々に殴り倒しました。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700449", 256, TRUE);
	OutputLine(NULL, "「理由はわかりません。",
		   NULL, "\"I don't know the reason why.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700450", 256, TRUE);
	OutputLine(NULL, "竜宮レナはプール倉庫脇にあった野球部のバットを手に取り、３人を次々に殴り倒しました。」",
		   NULL, " She took the baseball team's bat that was in the pool storage shed and beat the three of them down one after the other.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「えぇ...ッ？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100729", 256, TRUE);
	OutputLine(NULL, "「えぇ…ッ？！」",
		   NULL, "\"Wha...!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　目撃者はいない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　目撃者はいない。",
		   NULL, "There were no witnesses.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　以下は事件当時を記憶する人間たちからの情報を組み合わせて再現したものだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　以下は事件当時を記憶する人間たちからの情報を組み合わせて再現したものだ。",
		   NULL, "This was an account pieced together by the information given at the time of the incident.", Line_Normal);
	ClearMessage();

	//DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );



//　ある日の放課後＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ある日の放課後。",
		   NULL, "One day after school...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナは男子生徒３人と一緒にプール倉庫脇で話をしていた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナは男子生徒３人と一緒にプール倉庫脇で話をしていた。",
		   NULL, "Rena and three male students were at the pool storage shed talking together.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	//DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//　それは何かの相談でなく、いつもそうするようにたむろって、話に花を咲かせていただけらしい＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それは何かの相談ではなく、いつもそうするようにたむろって、話に花を咲かせていただけらしい。",
		   NULL, "They weren't seeking help, rather, they usually met up there. It appears it became a heated discussion.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　その時、レナに"変化"が起きた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　その時、レナに“変化”が起きた。",
		   NULL, "At that time, Rena underwent a \"change.\"", Line_Normal);
	ClearMessage();
	//DrawFilm( 2, 255, 34, 34, 255, 0, 3000, TRUE );
////print 42

//　その変化はあまりに突然で、３人は何が起こったのか理解できなかったらしい＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　その変化はあまりに突然で、３人は何が起こったのか理解できなかったらしい。",
		   NULL, "The change was so abrupt that the three of them didn't comprehend what was happening.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

	DisableWindow();
	SetValidityOfInput( FALSE );
	PlaySE( 4, "wa_008", 56, 64 );
	WaitToFinishSEPlaying(4);
	//SetValidityOfInput( FALSE );
	//Wait( 200 );
	//SetValidityOfInput( TRUE );
	PlaySE( 4, "wa_005", 56, 64 );
	ShakeScreen( 1, 50, 20, 3, 0, );
	WaitToFinishSEPlaying(4);
	//ShakeScreenSx( 1, 0, );
	PlaySE( 4, "wa_008", 56, 64 );
	WaitToFinishSEPlaying(4);
	//SetValidityOfInput( FALSE );
	//Wait( 200 );
	//SetValidityOfInput( TRUE );
	PlaySE( 4, "wa_005", 56, 64 );
	ShakeScreen( 1, 50, 20, 3, 0, );
	WaitToFinishSEPlaying(4);
	//ShakeScreenSx( 0, 0, );
	SetValidityOfInput( TRUE );

//　そして金属バットを手に、仲間たちを次々に殴り倒した＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そして金属バットを手に、仲間たちを次々に殴り倒した。",
		   NULL, "Then, taking the metal bat, she attacked her friends one after the other.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

	DisableWindow();
	SetValidityOfInput( FALSE );
	SetValidityOfWindowDisablingWhenGraphicsControl( FALSE );
//	FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE );
	PlaySE( 4, "wa_008", 56, 64 );
	WaitToFinishSEPlaying(4);
	//SetValidityOfInput( FALSE );
	//Wait( 200 );
	//SetValidityOfInput( TRUE );
	PlaySE( 4, "wa_005", 56, 64 );
	ShakeScreen( 1, 50, 20, 3, 0, );
	WaitToFinishSEPlaying(4);
	PlaySE( 4, "wa_030", 56, 64 );
//setwindow 8,16,23,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
	DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 300 );
	//SetValidityOfInput( FALSE );
	//Wait( 1000 );
	WaitToFinishSEPlaying(4);
	SetValidityOfInput( TRUE );
	SetValidityOfWindowDisablingWhenGraphicsControl( FALSE );
	DrawScene("black", 2000 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
//!sd
//!sd

	if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }

//　額を割られ、血まみれになって倒れる仲間たちを残し、レナは校舎へ向かった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　額を割られ、血まみれになって倒れる仲間たちを残し、レナは校舎へ向かった。",
		   NULL, "Leaving her friends covered in blood with gashes on their heads, she made her way towards the school building.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

	DisableWindow();
	SetValidityOfInput( FALSE );
	PlaySE( 4, "wa_008", 56, 64 );
	DrawScene("scene/flashback/102", 200);
	WaitToFinishSEPlaying(4);
	PlaySE( 4, "wa_009", 56, 64 );
	ShakeScreen( 1, 50, 20, 3, 0, );
	WaitToFinishSEPlaying(4);
	PlaySE( 4, "wa_008", 56, 64 );
	WaitToFinishSEPlaying(4);
	PlaySE( 4, "wa_009", 56, 64 );
	ShakeScreen( 1, 50, 20, 3, 0, );
	WaitToFinishSEPlaying(4);
	PlaySE( 4, "wa_008", 56, 64 );
	WaitToFinishSEPlaying(4);
	PlaySE( 4, "wa_009", 56, 64 );
	ShakeScreen( 1, 50, 20, 3, 0, );
	WaitToFinishSEPlaying(4);
	SetValidityOfInput( TRUE );

//　そして教室の窓ガラスを次々に割っていったのだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そして教室の窓ガラスを次々に割っていったのだ。",
		   NULL, "Then she broke the glass windows one after the other.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　何分もしないうちに教師たちがやってきて...レナを取り押さえた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　何分もしないうちに教師たちがやってきて…レナを取り押さえた。",
		   NULL, "A few minutes later, a teacher appeared on scene and subdued her.", Line_Normal);
	ClearMessage();


//csp -1
//print 6
	DisableWindow();
	DrawScene("flashback/ma_j3_01", 1300 );

	StopSE( 4 );

//「レナに起こった"変化"って、何ですか。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100730", 256, TRUE);
	OutputLine(NULL, "「レナに起こった“変化”って、何ですか。」",
		   NULL, "\"What was this 'change' Rena underwent?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「３人の証言で一致するのは......突然人が変わった＠豹変した、という点です。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700451", 256, TRUE);
	OutputLine(NULL, "「３人の証言で一致するのは……突然人が変わった。",
		   NULL, "\"What matches up in the statements from the three was... a sudden change.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700452", 256, TRUE);
	OutputLine(NULL, "豹変した、という点です。」",
		   NULL, " The point that there was a transformation.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「......豹変...。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100731", 256, TRUE);
	OutputLine(NULL, "「……豹変…。」",
		   NULL, "\"...Transformation...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺も...レナの豹変には覚えがある＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺も…レナの豹変には覚えがある。",
		   NULL, "I also... could recall Rena's transformation.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...いつものレナとはあまりに違う、レナによく似た別人としか思えない、...そんなレナに変わるのを何度か見ている￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…いつものレナとはあまりに違う、レナによく似た別人としか思えない、…そんなレナに変わるのを何度か見ている。",
		   NULL, "I'd seen that change many times before. It was so different from the usual Rena that I couldn't help but believe it was someone else who looked like Rena.", Line_Normal);
	ClearMessage();


//「......その豹変って言うのは......度々あったことなんですか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100732", 256, TRUE);
	OutputLine(NULL, "「……その豹変って言うのは……度々あったことなんですか？」",
		   NULL, "\"...That transformation they're talking about... had it happened before?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「いえ、そういうのはまったくなかったそうです＠...私も調べられる限り、彼女の過去や病歴等を追ってみましたが、見つけることはできませんでした。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700453", 256, TRUE);
	OutputLine(NULL, "「いえ、そういうのはまったくなかったそうです。",
		   NULL, "\"No, there was nothing like that.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700454", 256, TRUE);
	OutputLine(NULL, "…私も調べられる限り、彼女の過去や病歴等を追ってみましたが、見つけることはできませんでした。」",
		   NULL, " As far as I could find out, in her medical history and past, there was nothing like that.\"", Line_Normal);
	ClearMessage();


//「......その、レナみたいに、突然人が変わる現象って...結構あるんですか...？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100733", 256, TRUE);
	OutputLine(NULL, "「……その、レナみたいに、突然人が変わる現象って…結構あるんですか…？」",
		   NULL, "\"...Um, does that happen often? Where people change suddenly like Rena did...?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「もちろんありますよ＠精神的なものから性格的なものまでたくさんあります。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700455", 256, TRUE);
	OutputLine(NULL, "「もちろんありますよ。",
		   NULL, "\"Of course it does.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700456", 256, TRUE);
	OutputLine(NULL, "精神的なものから性格的なものまでたくさんあります。」",
		   NULL, " There are plenty of psychological phenomena that could cause something like that.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「では......レナには潜在的に豹変する要素があったってことですか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100734", 256, TRUE);
	OutputLine(NULL, "「では……レナには潜在的に豹変する要素があったってことですか？」",
		   NULL, "\"Then... you're saying there was a dormant element in Rena that caused that transformation?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「...断言はできません＠ですが、竜宮レナをよく知る友人たちからの証言では、とても彼女にそういう要素があるようには思えません。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700457", 256, TRUE);
	OutputLine(NULL, "「…断言はできません。",
		   NULL, "\"...I cannot say that for certain.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700458", 256, TRUE);
	OutputLine(NULL, "ですが、竜宮レナをよく知る友人たちからの証言では、とても彼女にそういう要素があるようには思えません。」",
		   NULL, " But according to the statements of her friends, it's hard to believe she had such a side to her.\"", Line_Normal);
	ClearMessage();


//　......やさしく親切で可愛らしい＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……やさしく親切で可愛らしい。",
		   NULL, "...Kind, caring, and adorable.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　きっと転校前の学校でも、今のレナと同様に誰からも好かれる理想的な女の子だったのだろう＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　きっと転校前の学校でも、今のレナと同様に誰からも好かれる理想的な女の子だったのだろう。",
		   NULL, "Even before she transferred here, she was probably pretty popular in school like she was now.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　...そんな子が、突如豹変して、金属バットで殴りかかってくるなんて...誰が想像できる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…そんな子が、突如豹変して、金属バットで殴りかかってくるなんて…誰が想像できる？",
		   NULL, "...That girl transforming suddenly and assaulting them with a bat... who could imagine such a thing?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　......想像できるわけがない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……想像できるわけがない。",
		   NULL, "...Nobody could have seen it coming.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺自身、今でもあのレナは見間違えではなかったか...と思わずにはいられない時があるのだから...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺自身、今でもあのレナは見間違えではなかったか…と思わずにはいられない時があるのだから…。",
		   NULL, "I, myself sometimes believed that I was mistaken for thinking that was Rena... even now...", Line_Normal);
	ClearMessage();

//「そして......どうなったんですか...？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100735", 256, TRUE);
	OutputLine(NULL, "「そして……どうなったんですか…？」",
		   NULL, "\"Then... what happened after that...?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「学校の正面が病院でしたので、３人はすぐに病院に担ぎ込まれ手当てを受けました。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700459", 256, TRUE);
	OutputLine(NULL, "「学校の正面が病院でしたので、３人はすぐに病院に担ぎ込まれ手当てを受けました。」",
		   NULL, "\"There was a hospital right across from the school, so the three of them were carried in and treated quickly.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「レナは...＠　警察は...？＠　どうして警察沙汰にならなかったんですか？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100736", 256, TRUE);
	OutputLine(NULL, "「レナは…？",
		   NULL, "\"What about Rena...?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100737", 256, TRUE);
	OutputLine(NULL, "　警察は…？！",
		   NULL, " What about the police...!?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100738", 256, TRUE);
	OutputLine(NULL, "　どうして警察沙汰にならなかったんですか？！」",
		   NULL, " Why wasn't there a criminal investigation!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「警察は呼ばれなければ関与できませんからねぇ...。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700460", 256, TRUE);
	OutputLine(NULL, "「警察は呼ばれなければ関与はできませんからねぇ…。」",
		   NULL, "\"You see...the police can't get involved unless they are called...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「ひとりは後遺症を残すくらい大怪我したんじゃないんですか？＠　どうして訴えないんです？！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100739", 256, TRUE);
	OutputLine(NULL, "「ひとりは後遺症を残すくらい大怪我したんじゃないんですか？！",
		   NULL, "\"Even though one was badly injured with permanent damage!?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100740", 256, TRUE);
	OutputLine(NULL, "　どうして訴えないんです？！」",
		   NULL, " Why didn't they file charges!?\"", Line_Normal);
	ClearMessage();


//「...私もそこは引っ掛かりました＠何かの圧力、もしくは脅迫があったのか＠それとも訴えたくても訴えられない理由があったのか......。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700461", 256, TRUE);
	OutputLine(NULL, "「…私もそこは引っ掛かりました。",
		   NULL, "\"...That's what caught my attention as well.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700462", 256, TRUE);
	OutputLine(NULL, "何かの圧力、もしくは脅迫があったのか。",
		   NULL, " Either some threat or pressure was placed on them.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700463", 256, TRUE);
	OutputLine(NULL, "それとも訴えたくても訴えられない理由があったのか……。」",
		   NULL, " Or they had a reason they couldn't file charges even if they wanted to...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「もちろん大石さんのことですから......調べたんですよね？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100741", 256, TRUE);
	OutputLine(NULL, "「もちろん大石さんのことですから……調べたんですよね？」",
		   NULL, "\"We're talking about you, after all. Of course you looked into it, didn't you?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「えぇ...まぁ＠......ですが、始めに言いましたよね＠　被害者たちの口がとにかく重いのです＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700464", 256, TRUE);
	OutputLine(NULL, "「えぇ…まぁ。",
		   NULL, "\"Well... yeah...", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700465", 256, TRUE);
	OutputLine(NULL, "……ですが、始めに言いましたよね？",
		   NULL, " But I told you at the beginning, didn't I?", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700466", 256, TRUE);
	OutputLine(NULL, "　被害者たちの口がとにかく重いのです。",
		   NULL, " That the victims were all very reluctant to talk.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　触れたがらないと言うか、関わりたくないと言うか...。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700467", 256, TRUE);
	OutputLine(NULL, "　触れたがらないと言うか、関わりたくないと言うか…。」",
		   NULL, "They didn't want to touch on the matter... or rather, they didn't want to be involved...\"", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );

//　口が重い＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　口が重い。",
		   NULL, "Reluctant to talk.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　触れたくない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　触れたくない。",
		   NULL, "Didn't want to touch it.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　関わりたくない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　関わりたくない。",
		   NULL, "Didn't want to be involved.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　......それはどこか、この村の人々とオヤシロさまの祟りの関係に似ていた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……それはどこか、この村の人々とオヤシロさまの祟りの関係に似ていた。",
		   NULL, "...It resembled the villagers here and Oyashiro-sama's curse.", Line_Normal);
	ClearMessage();

	DisableWindow();
	FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE );

//「学校の先生とかからは何も聞けなかったんですか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100742", 256, TRUE);
	OutputLine(NULL, "「学校の先生とかからは何も聞けなかったんですか？」",
		   NULL, "\"Did the teacher at that school tell you anything?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「学校は聖域なんですよ＠隠蔽体質とでも言いますか＠...私も捜査令状を取ってませんから弱いんですよねぇ...。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700468", 256, TRUE);
	OutputLine(NULL, "「学校は聖域なんですよ。",
		   NULL, "\"A school is hallowed ground.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700469", 256, TRUE);
	OutputLine(NULL, "隠蔽体質とでも言いますか。",
		   NULL, " You could say they tend to keep scandals under wraps.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700470", 256, TRUE);
	OutputLine(NULL, "…私も捜査令状を取ってませんから弱いんですよねぇ…。」",
		   NULL, " I didn't have a search warrant so I had to tread lightly, you see...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「じゃあ...学校側はノーコメント？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100743", 256, TRUE);
	OutputLine(NULL, "「じゃあ…学校側はノーコメント？」",
		   NULL, "\"Then... there was no comment from the school?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「いえ＠事件の存在自体を否定しました。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700471", 256, TRUE);
	OutputLine(NULL, "「いえ。",
		   NULL, "\"No.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700472", 256, TRUE);
	OutputLine(NULL, "事件の存在自体を否定しました。」",
		   NULL, " They denied the incident even happened.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「...............。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100744", 256, TRUE);
	OutputLine(NULL, "「……………。」",
		   NULL, "\"...\"", Line_Normal);
	ClearMessage();


//「ですが、某日＠間違いなく病院に３人の男子生徒が打撲で担ぎ込まれたのは事実なんです＠...病院にその記録が残ってますので。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700473", 256, TRUE);
	OutputLine(NULL, "「ですが、某日。",
		   NULL, "\"It's just...", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700474", 256, TRUE);
	OutputLine(NULL, "間違いなく病院に３人の男子生徒が打撲で担ぎ込まれたのは事実なんです。",
		   NULL, " Three male students were carried in for blunt force trauma that day...", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700475", 256, TRUE);
	OutputLine(NULL, "…病院にその記録が残ってますので。」",
		   NULL, " That's all there was in the hospital records.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「......被害者は語らず、学校は否定する＠......何もわからないじゃないですか！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100745", 256, TRUE);
	OutputLine(NULL, "「……被害者は語らず、学校は否定する。",
		   NULL, "\"...The victims didn't speak, the school denied it happened...", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100746", 256, TRUE);
	OutputLine(NULL, "……何もわからないじゃないですか！」",
		   NULL, " Then you don't know anything at all!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「えぇ＠その事件があったという事実以上のことは何もわかりません＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700476", 256, TRUE);
	OutputLine(NULL, "「えぇ。",
		   NULL, "\"Yeah.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700477", 256, TRUE);
	OutputLine(NULL, "その事件があったという事実以上のことは何もわかりません。",
		   NULL, " I know nothing other than the incident itself had taken place.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　......被害者たちもこの事件が公になることを望んでいませんので...私と前原さん、私たち二人が忘れれば、事件はそのまま闇に消えるでしょうな......。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700478", 256, TRUE);
	OutputLine(NULL, "　……被害者たちもこの事件が公になることを望んでいませんので…私と前原さん、私たち二人が忘れれば、事件はそのまま闇に消えるでしょうな……。」",
		   NULL, "...The victims also wished this incident to be kept from the public... so if you and I both forget about it, Maebara-san, then this incident will probably just fade away...\"", Line_Normal);
	ClearMessage();


//　......しばらくの間、二人して沈黙する￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……しばらくの間、二人して沈黙する。",
		   NULL, "...For a brief period we sat in silence.", Line_Normal);
	ClearMessage();

//　一見するとただの暴行事件だ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　一見するとただの暴行事件だ。",
		   NULL, "At first glance, it looked like a simple assault case.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...だが重要な何かが深く隠蔽されている＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…だが重要な何かが深く隠蔽されている。",
		   NULL, "...But that was just the tip of the iceberg...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　それはさらに幾重ものベールに包まれ、そっと......まるで初めからなかったかのように、闇に溶け込もうとしているのだ......￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それはさらに幾重ものベールに包まれ、そっと……まるで初めからなかったかのように、闇に溶け込もうとしているのだ……。",
		   NULL, "The depths were obscured by roiling waves... sinking quietly into the void... as if it never existed to begin with...", Line_Normal);
	ClearMessage();

//「その後、学校を謹慎で休学します＠そしてその間、神経科医のカウンセリングを受けました。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700479", 256, TRUE);
	OutputLine(NULL, "「その後、学校を謹慎で休学します。",
		   NULL, "\"After that, she was suspended by the school.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700480", 256, TRUE);
	OutputLine(NULL, "そしてその間、神経科医のカウンセリングを受けました。」",
		   NULL, " And during that time, she underwent psychiatric counseling.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「その医者からは何か聞けたんですか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100747", 256, TRUE);
	OutputLine(NULL, "「その医者からは何か聞けたんですか？」",
		   NULL, "\"Did you hear anything from that doctor?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「...これがまた...職業倫理のしっかりした尊敬すべき方でしてねぇ＠...口が堅いんですよ。も～とにかく！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700481", 256, TRUE);
	OutputLine(NULL, "「…これがまた…職業倫理のしっかりした尊敬すべき方でしてねぇ。",
		   NULL, "\"...Again, they were very professional in regards to their ethics...", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700482", 256, TRUE);
	OutputLine(NULL, "…口が堅いんですよ。も〜とにかく！」",
		   NULL, " Or at least very tight-lipped!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「警察手帳を見せてもダメなんですか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100748", 256, TRUE);
	OutputLine(NULL, "「警察手帳を見せてもダメなんですか？」",
		   NULL, "\"Nothing even after you showed them your badge?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「書面で申請しろと言われました＠手帳自体に法的拘束力は何もありませんからねぇ...。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700483", 256, TRUE);
	OutputLine(NULL, "「書面で申請しろと言われました。",
		   NULL, "\"I was told to get a warrant.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700484", 256, TRUE);
	OutputLine(NULL, "手帳自体に法的拘束力は何もありませんからねぇ…。」",
		   NULL, " The badge itself has no legally binding authority after all...\"", Line_Normal);
	ClearMessage();


//「じゃあ、大石さんはどうやって...レナがオヤシロさまのことを告白したことを知ったんですか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100749", 256, TRUE);
	OutputLine(NULL, "「じゃあ、大石さんはどうやって…レナがオヤシロさまのことを告白したことを知ったんですか？」",
		   NULL, "\"Then how did you know... that Rena confessed that it was Oyashiro-sama who did it?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「一部を聞いてた看護婦さんがいましてね＠この方は手帳を見せただけで協力してくださいました。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700485", 256, TRUE);
	OutputLine(NULL, "「一部を聞いてた看護師さんがいましてね。",
		   NULL, "\"There was a nurse I asked in that department.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700486", 256, TRUE);
	OutputLine(NULL, "この方は手帳を見せただけで協力してくださいました。」",
		   NULL, " She agreed to help me just from showing her my badge.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「......それで...なんと？￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100750", 256, TRUE);
	OutputLine(NULL, "「……それで…なんと？」",
		   NULL, "\"...Then... what did she say?\"", Line_Normal);
	ClearMessage();


//　その看護婦も意識して会話を全て聞いていたわけではないらしい＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　その看護師も意識して会話を全て聞いていたわけではないらしい。",
		   NULL, "Turns out that the nurse hadn't heard everything.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...漏れ聞こえてきたことを少し覚えていたという...その程度らしい￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…漏れ聞こえてきたことを少し覚えていたという…その程度らしい。",
		   NULL, "...Apparently all that she remembered was what she overheard from inside the room.", Line_Normal);
	ClearMessage();


//「看護婦さんが言うには、その時の竜宮レナはとても淡々としていて落ち着いていたそうです。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700487", 256, TRUE);
	OutputLine(NULL, "「看護師さんが言うには、その時の竜宮レナはとても淡々としていて落ち着いていたそうです。」",
		   NULL, "\"The nurse said that at the time, Rena Ryuugu was very calm and mild-mannered.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　それは...カウンセリングというよりは教会の懺悔のような感じだったという＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それは…カウンセリングというよりは教会の懺悔のような感じだったという。",
		   NULL, "It was... more like she was confessing her sins at church than a counseling session.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　母親と一緒にしばらく話していたが、途中からは退出してもらって、医師とレナの二人でのカウンセリングとなった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　母親と一緒にしばらく話していたが、途中からは退出してもらって、医師とレナの二人でのカウンセリングとなった。",
		   NULL, "She spoke with her mother there for some of it. But partway through, her mother was asked to leave, so it became a private counseling session between just the doctor and Rena for a while.", Line_Normal);
	ClearMessage();

//「例の、オヤシロさまの話はどこで出てきたんですか...？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100751", 256, TRUE);
	OutputLine(NULL, "「例の、オヤシロさまの話はどこで出てきたんですか…？」",
		   NULL, "\"The part with Oyashiro-sama, when did that pop up...?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「途中です＠その名前を、突然叫んだのです＠だから看護婦さんもびっくりして聞き耳を立てたのです。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700488", 256, TRUE);
	OutputLine(NULL, "「途中です。",
		   NULL, "\"Partway through.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700489", 256, TRUE);
	OutputLine(NULL, "その名前を、突然叫んだのです。",
		   NULL, " She screamed the name suddenly.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700490", 256, TRUE);
	OutputLine(NULL, "だから看護師さんもびっくりして聞き耳を立てたのです。」",
		   NULL, " That startled the nurse and that's why she started listening in.\"", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawSceneWithMask("black", "down", 0, 0, 1300 );
	FadeOutBGM( 1, 1000, TRUE );
	PlaySE( 4, "wa_025", 56, 64 );

//「.........オヤシロさまですッ！！！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200432", 256, TRUE);
	OutputLine(NULL, "「………オヤシロさまですッ！！！！！」",
		   NULL, "\"...It was Oyashiro-sama!!!!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　突然、レナはそう叫んだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　突然、レナはそう叫んだ。",
		   NULL, "Rena suddenly shouted that.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...直前の会話はわからないので、どう意味でそう言ったのはわからない...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…直前の会話はわからないので、どう意味でそう言ったのはわからない…。",
		   NULL, "...I had no idea what was said before that, so I had no idea what the meaning behind it could have been.", Line_Normal);
	ClearMessage();

	PlayBGM( 1, "msys15", 56, 0 );

//　医師は落ち着いた様子で、レナに着席を促したという＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　医師は落ち着いた様子で、レナに着席を促したという。",
		   NULL, "The doctor, calmly and collectedly, asked Rena to have a seat.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「そのオヤシロさまというのは何ですか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>医者</color>", NULL, "<color=#f5e6d3>Doctor</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s01/00/doc02001", 256, TRUE);
	OutputLine(NULL, "「そのオヤシロさまというのは何ですか？」",
		   NULL, "\"What is this Oyashiro-sama you speak of?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　やさしく、やさしく＠...カウンセリングの基本は聞きに徹することだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　やさしく、やさしく。",
		   NULL, "Gently, ever so gently.", Line_WaitForInput);
	OutputLine(NULL, "…カウンセリングの基本は聞きに徹することだ。",
		   NULL, " A fundamental part of counseling is to be a good, patient listener.", Line_Normal);
	ClearMessage();


//「雛見沢を捨てた人は...必ずオヤシロさまに追われるんです！＠　そして...とうとう私のところにも来たんです！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200433", 256, TRUE);
	OutputLine(NULL, "「雛見沢を捨てた人は…必ずオヤシロさまに追われるんです！！",
		   NULL, "\"Whoever abandons Hinamizawa... will be hunted down by Oyashiro-sama!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200434", 256, TRUE);
	OutputLine(NULL, "　そして…とうとう私のところにも来たんです！！！」",
		   NULL, " And... it's finally gotten to me!!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「竜宮さんが今のお家に引っ越される前に住んでいた町ですね？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>医者</color>", NULL, "<color=#f5e6d3>Doctor</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s01/00/doc02002", 256, TRUE);
	OutputLine(NULL, "「竜宮さんが今のお家に引っ越される前に住んでいた町ですね？」",
		   NULL, "\"That's the town you lived in before you moved here. Isn't that right, Ryuugu-san?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「私は引っ越したくなかったけど...お母さんとお父さんの都合で...仕方なく引っ越しました＠...でも......オヤシロさまは許してくれなかったんです！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200435", 256, TRUE);
	OutputLine(NULL, "「私は引っ越したくなかったけど…お母さんとお父さんの都合で…仕方なく引っ越しました。",
		   NULL, "\"I didn't want to move, but because of my mom and dad's circumstances, we had to.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200436", 256, TRUE);
	OutputLine(NULL, "…でも……オヤシロさまは許してくれなかったんです！！」",
		   NULL, " But... Oyashiro-sama wouldn't allow it!!\"", Line_Normal);
	ClearMessage();


//「竜宮さんはきっと雛見沢にもお友達がたくさんいたんでしょうね＠今でも懐かしいんじゃないですか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>医者</color>", NULL, "<color=#f5e6d3>Doctor</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s01/00/doc02003", 256, TRUE);
	OutputLine(NULL, "「竜宮さんはきっと雛見沢にもお友達がたくさんいたんでしょうね。",
		   NULL, "\"Ryuugu-san must have lots of friends in Hinamizawa.", Line_WaitForInput);
	ModPlayVoiceLS(3, 0, "ps3/s01/00/doc02004", 256, TRUE);
	OutputLine(NULL, "今でも懐かしいんじゃないですか？」",
		   NULL, " Even now you must be missing them dearly, don't you think?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「...帰りたい...＠......雛見沢に帰りたい...＠うぅん、帰りたいんじゃない、帰らなきゃいけない＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200437", 256, TRUE);
	OutputLine(NULL, "「…帰りたい…。",
		   NULL, "\"...I want to go back...", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200438", 256, TRUE);
	OutputLine(NULL, "……雛見沢に帰りたい…。",
		   NULL, " Back to Hinamizawa...", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200439", 256, TRUE);
	OutputLine(NULL, "うぅん、帰りたいんじゃない、帰らなきゃいけない！",
		   NULL, " No, it's not that I want to go back, I have to go back!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　本当はもっと早くに帰らなきゃいけなかった！＠　でももうだめ...！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200440", 256, TRUE);
	OutputLine(NULL, "　本当はもっと早くに帰らなきゃいけなかった！！",
		   NULL, "I should have gone back much sooner!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200441", 256, TRUE);
	OutputLine(NULL, "　でももうだめ…！！！",
		   NULL, " But now it's too late...!!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　オヤシロさまが来てしまった！！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200442", 256, TRUE);
	OutputLine(NULL, "　オヤシロさまが来てしまった！！！」",
		   NULL, "Oyashiro-sama has come!!!\"", Line_Normal);
	ClearMessage();


//「オヤシロさまというのは、その雛見沢の神さまなんですね？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>医者</color>", NULL, "<color=#f5e6d3>Doctor</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s01/00/doc02005", 256, TRUE);
	OutputLine(NULL, "「オヤシロさまというのは、その雛見沢の神さまなんですね？」",
		   NULL, "\"Oyashiro-sama is the name of the god in Hinamizawa, isn't that right?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「誰でも知ってる...雛見沢の守り神さまなんです...＠それで、雛見沢を捨てて出て行こうとすると......バチを当てるんです。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200443", 256, TRUE);
	OutputLine(NULL, "「誰でも知ってる…雛見沢の守り神さまなんです…。",
		   NULL, "\"Everyone knows... It's Hinamizawa's guardian deity...", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200444", 256, TRUE);
	OutputLine(NULL, "それで、雛見沢を捨てて出て行こうとすると……バチを当てるんです。」",
		   NULL, " And if you ever try abandoning Hinamizawa by leaving... you'll incur its wrath.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「竜宮さんが引っ越しをされたのは...もうずいぶん前ですよね＠　では...今になってその神さまがやってきた、ということですか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>医者</color>", NULL, "<color=#f5e6d3>Doctor</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s01/00/doc02006", 256, TRUE);
	OutputLine(NULL, "「竜宮さんが引っ越しをされたのは…もうずいぶん前ですよね？",
		   NULL, "\"You had moved... quite a while ago, didn't you?", Line_WaitForInput);
	ModPlayVoiceLS(3, 0, "ps3/s01/00/doc02007", 256, TRUE);
	OutputLine(NULL, "　では…今になってその神さまがやってきた、ということですか？」",
		   NULL, " Then... It was just now that this god has arrived, is what you're saying?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「......信じないでしょうけど......オヤシロさまはいるんです！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200445", 256, TRUE);
	OutputLine(NULL, "「……信じないでしょうけど……オヤシロさまはいるんです！」",
		   NULL, "\"...You might not believe me, but Oyashiro-sama exists!\"", Line_Normal);
	ClearMessage();


//　看護婦はここで別の看護婦に用事を頼まれ退室＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　看護師はここで別の看護師に用事を頼まれ退室。",
		   NULL, "That nurse was then asked by another nurse to do something and left the room.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...ここまでしか覚えていないらしい￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…ここまでしか覚えていないらしい。",
		   NULL, "...That was all she remembered.", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawSceneWithMask("flashback/ma_j3", "up", 0, 0, 1300 );

//「オヤシロさまが...か......。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100752", 256, TRUE);
	OutputLine(NULL, "「オヤシロさまが…か……。」",
		   NULL, "\"That it was Oyashiro-sama's... doing, right?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「確かに雛見沢にはそういう迷信があります＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700491", 256, TRUE);
	OutputLine(NULL, "「確かに雛見沢にはそういう迷信があります。",
		   NULL, "\"I do believe there is that kind of superstition in Hinamizawa.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　里を捨てて出て行くとオヤシロさまのバチが当たる、という＠...この辺りは前原さんもすでにご存知ですよね？￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700492", 256, TRUE);
	OutputLine(NULL, "　里を捨てて出て行くとオヤシロさまのバチが当たる、という。",
		   NULL, "That if you leave the village, then you incur Oyashiro-sama's wrath.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700493", 256, TRUE);
	OutputLine(NULL, "…この辺りは前原さんもすでにご存知ですよね？」",
		   NULL, " ...You should be familiar with this part, Maebara-san.\"", Line_Normal);
	ClearMessage();

//　...村に仇なす者にバチを当てる、ってのはよく知ってる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…村に仇なす者にバチを当てる、ってのはよく知ってる。",
		   NULL, "I knew very well what those scorned by the village incurred.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　ダム建設を妨害するために、建設現場の監督を祟り殺した＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ダム建設を妨害するために、建設現場の監督を祟り殺した。",
		   NULL, "To hinder the dam construction project, they cursed the construction foreman to his death.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そしてその翌年にはダムを誘致、推進した沙都子の両親を祟り殺した＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そしてその翌年にはダムを誘致、推進した沙都子の両親を祟り殺した。",
		   NULL, "Then the following year Satoko's parents, supporters and leading advocates for the dam, were cursed to their death.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　でも、村を捨てて出て行くと祟られる...というのは初耳だ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　でも、村を捨てて出て行くと祟られる…というのは初耳だ。",
		   NULL, "But... this was the first time I've heard of the curse incurred by leaving the village.", Line_Normal);
	ClearMessage();

//「初耳です＠村の外敵が祟られるのはわかりますが......、どうして出て行く村人まで＠　普通、出て行く者は祟られないものじゃないんですか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100753", 256, TRUE);
	OutputLine(NULL, "「初耳です。",
		   NULL, "\"This is my first time hearing that.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100754", 256, TRUE);
	OutputLine(NULL, "村の外敵が祟られるのはわかりますが……、どうして出て行く村人まで？",
		   NULL, " I can understand outside threats being cursed by the village, but why also villagers who leave?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100755", 256, TRUE);
	OutputLine(NULL, "　普通、出て行く者は祟られないものじゃないんですか？」",
		   NULL, " Normally, people who leave villages aren't supposed to be cursed, right?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　踏み込む者を祟るのが、こう言っては変だが......祟りのルールだと思う＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　踏み込む者を祟るのが、こう言っては変だが……祟りのルールだと思う。",
		   NULL, "I know it's a bit strange to say it, but I could see it as a rule that the people who come in are the ones who would be cursed.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　触らぬ神に祟りなし＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　触らぬ神に祟りなし。",
		   NULL, "Far from Jupiter, far from his thunder.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...去る者を追わないのが祟りじゃないのか...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…去る者を追わないのが祟りじゃないのか…？",
		   NULL, "...Curses weren't something to chase after people that leave, were they?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　大石さんは受話器の向こうで軽く、うーんとうなると、再び口を開いた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　大石さんは受話器の向こうで軽く、うーんとうなると、再び口を開いた。",
		   NULL, "Ooishi-san pondered for a bit over on the other end of the receiver, then began speaking again.", Line_Normal);
	ClearMessage();

//「えー......雛見沢が大昔、鬼ヶ淵と呼ばれていたという話はしましたよね？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700494", 256, TRUE);
	OutputLine(NULL, "「えー……雛見沢が大昔、鬼ヶ淵と呼ばれていたという話はしましたよね？」",
		   NULL, "\"Well... I told you of long ago when Hinamizawa was called Onigafuchi, didn't I?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そんな話も聞いたような...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そんな話も聞いたような…。",
		   NULL, "I recalled hearing that...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　大昔、雛見沢は鬼が住まう里として恐れられながらも崇められていたという￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　大昔、雛見沢は鬼が住まう里として恐れられながらも崇められていたという。",
		   NULL, "Long ago, Hinamizawa was feared and respected as the village of demons.", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawScene("flashback/oni1", 1000 );

//「ふもとの村人たちは鬼たちを崇めていました＠で、鬼ヶ淵は神聖な土地なので絶対に不可侵＠むやみに立ち入るとオヤシロさまの祟りがある、とされてきたんです。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700495", 256, TRUE);
	OutputLine(NULL, "「ふもとの村人たちは鬼たちを崇めていました。",
		   NULL, "\"The villagers at the foot of the mountains worshipped the demons.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700496", 256, TRUE);
	OutputLine(NULL, "で、鬼ヶ淵は神聖な土地なので絶対に不可侵。",
		   NULL, " So Onigafuchi was hallowed ground that you could never enter.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700497", 256, TRUE);
	OutputLine(NULL, "むやみに立ち入るとオヤシロさまの祟りがある、とされてきたんです。」",
		   NULL, " It came to be said that if you entered carelessly, you were cursed by Oyashiro-sama.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　鬼ヶ淵、つまり雛見沢に土足で踏み込む輩を祟る＠...それは理解できる￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　鬼ヶ淵、つまり雛見沢に土足で踏み込む輩を祟る。",
		   NULL, "Those who set foot in Onigafuchi—in another words, Hinamizawa—would be cursed.", Line_WaitForInput);
	OutputLine(NULL, "…それは理解できる。",
		   NULL, " I could understand that.", Line_Normal);
	ClearMessage();

//「それはわかります＠...でも、出て行くのまでだめってのは......。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100756", 256, TRUE);
	OutputLine(NULL, "「それはわかります。",
		   NULL, "\"I know that...", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100757", 256, TRUE);
	OutputLine(NULL, "…でも、出て行くのまでだめってのは……。」",
		   NULL, " But... for leaving to also be no good... that's...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「鬼たちもまたですね＠俗世に出て行かないよう、オヤシロさまに厳しく見張られていたんだとか＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700498", 256, TRUE);
	OutputLine(NULL, "「鬼たちもまたですね。",
		   NULL, "\"Also, the demons, you see...", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700499", 256, TRUE);
	OutputLine(NULL, "俗世に出て行かないよう、オヤシロさまに厳しく見張られていたんだとか。",
		   NULL, " They were being strictly watched by Oyashiro-sama so they would not enter into our world.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　......つまり、オヤシロさまってのは、俗世と鬼ヶ淵の交流を禁じていたんでしょうなぁ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700500", 256, TRUE);
	OutputLine(NULL, "　……つまり、オヤシロさまってのは、俗世と鬼ヶ淵の交流を禁じていたんでしょうなぁ。」",
		   NULL, "...In other words, Oyashiro-sama probably restricted interaction between Onigafuchi and the rest of the world.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...なるほど＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…なるほど。",
		   NULL, "...I see.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　ようやくオヤシロさまというものが理解できてきた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ようやくオヤシロさまというものが理解できてきた。",
		   NULL, "I finally understood what sort of thing Oyashiro-sama was.", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawScene("flashback/ma_j3_01", 1000 );

//「つまり......オヤシロさまってのは、守り神ってよりも...監視者なんですね＠　この地を外界から隔離しようとする。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100758", 256, TRUE);
	OutputLine(NULL, "「つまり……オヤシロさまってのは、守り神ってよりも…監視者なんですね？",
		   NULL, "\"So basically... Oyashiro-sama is more like a warden than a protectorate deity, I guess?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100759", 256, TRUE);
	OutputLine(NULL, "　この地を外界から隔離しようとする。」",
		   NULL, " Trying to keep this place isolated from the rest of the world.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「そんな感じになるんでしょうなぁ＠.........すみません、私も詳しくないんです＠この辺りは婆さまの受け売りでして...。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700501", 256, TRUE);
	OutputLine(NULL, "「そんな感じになるんでしょうなぁ。",
		   NULL, "\"I guess that's how it would seem...", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700502", 256, TRUE);
	OutputLine(NULL, "………すみません、私も詳しくないんです。",
		   NULL, " I'm sorry, I don't know very much myself.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700503", 256, TRUE);
	OutputLine(NULL, "この辺りは婆さまの受け売りでして…。」",
		   NULL, " This is mostly what was passed on to me from my mother...\"", Line_Normal);
	ClearMessage();


//　そういう話なら少しはわかる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そういう話なら少しはわかる。",
		   NULL, "I could understand it a bit better if it was like that.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　雛見沢に来るよそ者も祟るし、出て行こうとするものもまた祟る＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　雛見沢に来るよそ者も祟るし、出て行こうとするものもまた祟る。",
		   NULL, "Those who came to Hinamizawa would be cursed, and those who tried to leave would also be cursed.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　レナは元は雛見沢に住んでいて、引越しで出て行ったのだから、祟られる条件は満たしている...ということなのか￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナは元は雛見沢に住んでいて、引越しで出て行ったのだから、祟られる条件は満たしている…ということなのか。",
		   NULL, "So... because Rena originally lived in Hinamizawa and moved away, she fulfilled the requirements for being cursed.", Line_Normal);
	ClearMessage();


//「......つまり、レナは望まない引越しをしたため、オヤシロさまの祟りにあったと、そう話しているわけですか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100760", 256, TRUE);
	OutputLine(NULL, "「……つまり、レナは望まない引越しをしたため、オヤシロさまの祟りにあったと、そう話しているわけですか？」",
		   NULL, "\"...So that means, because Rena moved away against its wishes, she was cursed by Oyashiro-sama. Is that what it adds up to?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「要約すると...そういう意味なんでしょうなぁ＠...実際、この後しばらくして雛見沢に引っ越していますから。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700504", 256, TRUE);
	OutputLine(NULL, "「要約すると…そういう意味なんでしょうなぁ。",
		   NULL, "\"In short... that seems to be what it points to, I guess.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700505", 256, TRUE);
	OutputLine(NULL, "…実際、この後しばらくして雛見沢に引っ越していますから。」",
		   NULL, " As a matter of fact, soon afterwards they did move back to Hinamizawa, after all.\"", Line_Normal);
	ClearMessage();

//　......雛見沢を捨てて出て行こうとする者を祟る￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……雛見沢を捨てて出て行こうとする者を祟る。",
		   NULL, "...Those who abandoned Hinamizawa and left were cursed.", Line_Normal);
	ClearMessage();

//　だが...どうしてレナだけ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが…どうしてレナだけ？",
		   NULL, "But then... why only Rena?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　祟られるなら一緒に引っ越した両親だって同罪じゃないのか＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　祟られるなら一緒に引っ越した両親だって同罪じゃないのか？",
		   NULL, "Shouldn't Rena's parents also have been guilty of the same transgression by moving away and have been cursed?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　それにこの現代日本、人の出入りなんていくらでもあるはずだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それにこの現代日本、人の出入りなんていくらでもあるはずだ。",
		   NULL, "Also, in this day and age in Japan, shouldn't there be a lot of people coming and going?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


//　...それらの人間を全員祟ってまわってたらとんでもないことになってるだろう￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…それらの人間を全員祟ってまわってたらとんでもないことになってるだろう。",
		   NULL, "...If every single one of them was cursed, then it'd be insane.", Line_Normal);
	ClearMessage();


//　だが実際にはささやかなものだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが実際にはささやかなものだ。",
		   NULL, "But in reality it wasn't that big of a deal at all.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


//　......せいぜい、綿流しのお祭りの日に１人が死んで１人が消えるくらいだ＠...このせいぜいというのも実に嫌な言い方だが...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……せいぜい、綿流しのお祭りの日に１人が死んで１人が消えるくらいだ。",
		   NULL, "...At most, there would be one person dying and one disappearing on the day of the Watanagashi.", Line_WaitForInput);
	OutputLine(NULL, "…このせいぜいというのも実に嫌な言い方だが…。",
		   NULL, " ...I don't like saying \"at most,\" though...", Line_Normal);
	ClearMessage();


//「...まぁとにかく＠わからないことだらけなんですよ＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700506", 256, TRUE);
	OutputLine(NULL, "「…まぁとにかく。",
		   NULL, "\"...Well, anyways.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700507", 256, TRUE);
	OutputLine(NULL, "わからないことだらけなんですよ。",
		   NULL, " There's a lot I still don't know.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...オヤシロさまの祟りがどうだったにせよ、クラスメートを金属バットで殴った理由にはなりませんし、被害者が訴えない理由にもなりません＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700508", 256, TRUE);
	OutputLine(NULL, "　…オヤシロさまの祟りがどうだったにせよ、クラスメートを金属バットで殴った理由にはなりませんし、被害者が訴えない理由にもなりません。",
		   NULL, "...Even if it was Oyashiro-sama's curse, it doesn't explain Rena beating her classmates with a metal bat, or why the victims wouldn't press charges.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　.........まさか前原さんも、恐ろしい祟りが起こって、被害者たちがすくみあがった...なんてこと、信じるわけないですよね？￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700509", 256, TRUE);
	OutputLine(NULL, "　………まさか前原さんも、恐ろしい祟りが起こって、被害者たちがすくみあがった…なんてこと、信じるわけないですよね？」",
		   NULL, "...You don't think the victims were cowering because they believed that a terrible curse had befallen them, do you?\"", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawSceneWithMask("black", "down", 0, 0, 1300 );

//　もちろん信じたくない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　もちろん信じたくない。",
		   NULL, "Of course I didn't want to believe it.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	PlayBGM( 1, "msys13", 56, 0 );

//　だが...俺はそれよりも......今、あるひとつのことが気になっていた...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが…俺はそれよりも……今、あるひとつのことが気になっていた…。",
		   NULL, "But... more importantly, I had... just realized something else...", Line_Normal);
	ClearMessage();

	PlaySE( 4, "wa_026", 56, 64 );

//　それは...レナもまた、「オヤシロさまの祟り」と「金属バット」という奇妙な共通点を持っていたことだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それは…レナもまた、「オヤシロさまの祟り」と「金属バット」という奇妙な共通点を持っていたことだ。",
		   NULL, "There was another bizarre connection that Rena made between Oyashiro-sama's curse and metal bats...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　悟史はオヤシロさまの祟りに会い、失踪した＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　悟史はオヤシロさまの祟りにあい、失踪した。",
		   NULL, "Satoshi fell victim to Oyashiro-sama's curse, and went missing.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　失踪の直前、金属バットに執心していたことは俺も最近になって知った＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　失踪の直前、金属バットに執心していたことは俺も最近になって知った。",
		   NULL, "I had recently learned that Satoshi had also become infatuated with the metal bat right before he disappeared, just like me.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　そしてレナも＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そしてレナも。",
		   NULL, "Then Rena as well.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　自身がオヤシロさまの祟りにあったと医師に告白した＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　自身がオヤシロさまの祟りにあったと医師に告白した。",
		   NULL, "She was affected by Oyashiro-sama's curse, she confessed that much to the doctor.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


//　...そして事件時に凶行に及んだ武器はやはり金属バットだった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…そして事件時に凶行に及んだ武器はやはり金属バットだった。",
		   NULL, "...And the weapon which she had used at the time of that horrendous act was, again, a metal bat.", Line_Normal);
	ClearMessage();

//　そして...俺だ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そして…俺だ。",
		   NULL, "And finally... me.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　自身も様々な不可解な出来事を体験し、今こうして金属バットを握っている...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　自身も様々な不可解な出来事を体験し、今こうして金属バットを握っている…。",
		   NULL, "I'd encountered various things that were inexplicable, and now I was holding onto a metal bat...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　悟史と同じことだったことを知った時にも衝撃を受けたが......まさか!w700...レナも同じだったというのか...？＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　悟史と同じことだったことを知った時にも衝撃を受けたが……まさか",
		   NULL, "I was shocked when I learned that Satoshi did the same thing... it couldn't be...", Line_ContinueAfterTyping);

	SetValidityOfInput( FALSE );
	Wait( 700 );
	SetValidityOfInput( TRUE );

	OutputLine(NULL, "…レナも同じだったというのか…？！",
		   NULL, " Had the same thing happened to Rena...!?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　だがレナと悟史には決定的に違う点がひとつある￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だがレナと悟史には決定的に違う点がひとつある。",
		   NULL, "But there was one critical difference between her and Satoshi's case.", Line_Normal);
	ClearMessage();

//　それは、悟史は祟りにあって失踪し、レナは現にこうして生活している点だ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それは、悟史は祟りにあって失踪し、レナは現にこうして生活している点だ。",
		   NULL, "That being: Satoshi went missing after falling victim to the curse, but Rena was still here.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　二人は共にオヤシロさまの祟りに会いながら違う結末を迎えた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　二人は共にオヤシロさまの祟りにあいながら違う結末を迎えた。",
		   NULL, "Both of them had fallen victim to Oyashiro-sama's curse, yet they were met with different endings.", Line_Normal);
	ClearMessage();


//　......そして...俺だ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……そして…俺だ。",
		   NULL, "...And finally... me.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　もう偶然だなどと言っていられない...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　もう偶然だなどと言っていられない…。",
		   NULL, "I couldn't call it a coincidence anymore...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　レナ!w1000・悟史。!w1000...そして...俺なのだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナ",
		   NULL, "Rena,", Line_ContinueAfterTyping);

	SetValidityOfInput( FALSE );
	Wait( 1000 );
	SetValidityOfInput( TRUE );

	OutputLine(NULL, "・悟史。",
		   NULL, " Satoshi,", Line_ContinueAfterTyping);

	SetValidityOfInput( FALSE );
	Wait( 1000 );
	SetValidityOfInput( TRUE );

	OutputLine(NULL, "…そして…俺なのだ。",
		   NULL, " and finally... me.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　やはり...俺はオヤシロさまの祟りに...取り込まれているのか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　やはり…俺はオヤシロさまの祟りに…取り込まれているのか？！",
		   NULL, "Could it be... that I really was under... Oyashiro-sama's curse right now!?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


//　...いや、そんなことよりも......俺はこれからどうなるんだ......＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…いや、そんなことよりも……俺はこれからどうなるんだ……？",
		   NULL, "...No, more importantly than that... what should I do now...?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　悟史は鬼隠しに会い失踪＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　悟史は鬼隠しに遭い失踪。",
		   NULL, "Satoshi had been demoned away, vanishing without a trace.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナは無事だった。!w1000......無事￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナは無事だった。",
		   NULL, "Rena was fine.", Line_ContinueAfterTyping);

	SetValidityOfInput( FALSE );
	Wait( 1000 );
	SetValidityOfInput( TRUE );

	OutputLine(NULL, "……無事？",
		   NULL, " ...Fine?", Line_Normal);
	ClearMessage();


//　そしてレナは変わった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そしてレナは変わった。",
		   NULL, "Rena had undergone a change.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナでないレナを内に宿したとしか思えない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナでないレナを内に宿したとしか思えない。",
		   NULL, "I could only believe that there was something that wasn't Rena residing within her.", GetGlobalFlag(GLinemodeSp));


	FadeOutBGM( 1, 1000, TRUE );
	FadeOutBGM( 2, 1000, TRUE );

	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　そして.........!w1000今こうして......俺を追い立てている！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そして………",
		   NULL, "And...", Line_ContinueAfterTyping);

	SetValidityOfInput( FALSE );
	Wait( 1000 );
	SetValidityOfInput( TRUE );

	OutputLine(NULL, "今こうして……俺を追い立てている！！！",
		   NULL, " Here, right now... It was standing before me!!!!", Line_Normal);
	ClearMessage();


//■再び現実

	DisableWindow();
	DrawBustshotWithFiltering(5, "black", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
	StopSE( 4 );
	PlayBGM( 1, "msys08", 56, 0 );
	PlayBGM( 2, "lsys15", 56, 0 );
	DrawBG("background/mo3", 0, TRUE );
	ModDrawCharacter(2, 2, "portrait/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
	FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 1300, TRUE );

//「レナ......教えてくれ......＠俺は......どうなるんだよ...？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100761", 256, TRUE);
	OutputLine(NULL, "「レナ……教えてくれ……。",
		   NULL, "\"Rena... please tell me...", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100762", 256, TRUE);
	OutputLine(NULL, "俺は……どうなるんだよ…？！」",
		   NULL, " What... will happen to me...!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナは仁王立ちのまま、答えてはくれない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナは仁王立ちのまま、答えてはくれない。",
		   NULL, "Rena stood imposingly, not answering.", Line_Normal);
	ClearMessage();


//「悟史は消えた＠だけどレナは消えなかった＠...じゃあ俺は...どうなるんだよ？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100763", 256, TRUE);
	OutputLine(NULL, "「悟史は消えた。",
		   NULL, "\"Satoshi disappeared...", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100764", 256, TRUE);
	OutputLine(NULL, "だけどレナは消えなかった。",
		   NULL, " but Rena didn't disappear.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100765", 256, TRUE);
	OutputLine(NULL, "…じゃあ俺は…どうなるんだよ？！」",
		   NULL, " So... what will happen to me!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「......!s200あははははははははははははははははははははは!sd。＠

	SetSpeedOfMessage( TRUE, 0, );


	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200446", 256, TRUE);
	OutputLine(NULL, "「……あははははははははははははははははははははは。」",
		   NULL, "\"...Ahahahahahahahahahahahahahahahahahaha.\"", GetGlobalFlag(GLinemodeSp));

	SetSpeedOfMessage( FALSE, 0, );

	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　これほど爽やかでない笑い声は聞いたことがなかった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　これほど爽やかでない笑い声は聞いたことがなかった。",
		   NULL, "I had never heard such an unpleasant laugh before.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...それはまさに...連続する呼吸音＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…それはまさに…連続する呼吸音。",
		   NULL, "...It had become... akin to the sound of her breathing.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　すでに声や感情表現ですらない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　すでに声や感情表現ですらない。",
		   NULL, "It was no longer a voice or an expression of feeling.", Line_Normal);
	ClearMessage();

//「.........大丈夫だよ＠レナが助けてあげるから。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200447", 256, TRUE);
	OutputLine(NULL, "「………大丈夫だよ。",
		   NULL, "\"...Don't worry.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200448", 256, TRUE);
	OutputLine(NULL, "レナが助けてあげるから。」",
		   NULL, " I'll save you.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();
	DrawFilm( 2, 255, 34, 34, 255, 0, 1000, TRUE );
	PlayBGM( 2, "lsys25", 56, 0 );
//print 2

	//VoiceMatching
	if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_015_vm0x_n01","dialog005");}
	if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_015_vm00_n01","dialog005");}
	//VoiceMatchingEnd



//「.........さぁ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200449", 256, TRUE);
	OutputLine(NULL, "「………さぁ。」",
		   NULL, "\"...Now then...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　さらに一歩。レナの顔が俺の眼前いっぱいに広がる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　さらに一歩。レナの顔が俺の眼前いっぱいに広がる。",
		   NULL, "One step closer. Rena's face spread out to fill my vision.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「.........話して。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200450", 256, TRUE);
	OutputLine(NULL, "「………話して。」",
		   NULL, "\"...Speak...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　さらに一歩＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　さらに一歩。",
		   NULL, "One step closer.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


//　レナの鼻が俺の鼻にかするぐらい...間近に迫る￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナの鼻が俺の鼻にかするぐらい…間近に迫る。",
		   NULL, "Rena's nose was close enough to touch mine... and was still pushing closer.", Line_Normal);
	ClearMessage();


//「.........話したいことがあるんだよね？.........レナが聞いてあげる＠助けてあげるから.........ね＠　話してね＠　話してね？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200451", 256, TRUE);
	OutputLine(NULL, "「………話したいことがあるんだよね？………レナが聞いてあげる。",
		   NULL, "\"...There's something you want to say, isn't there? ...I'll listen.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200452", 256, TRUE);
	OutputLine(NULL, "助けてあげるから………ね？",
		   NULL, " I'll save you... okay?", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200453", 256, TRUE);
	OutputLine(NULL, "　話してね？",
		   NULL, " Speak, okay?", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200454", 256, TRUE);
	OutputLine(NULL, "　話してね？」",
		   NULL, " Speak, okay?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

	PlaySE( 4, "wa_003", 56, 64 );

//　俺はぺたんとしりもちを付いてへたり込む＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺はぺたんとしりもちをついてへたり込む。",
		   NULL, "I slumped down, landing squarely on my butt.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　......それは情けないことじゃない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……それは情けないことじゃない。",
		   NULL, "...It wasn't for some pathetic reason.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...少しでもレナから離れるための、精一杯の逃げだった...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…少しでもレナから離れるための、精一杯の逃げだった…。",
		   NULL, "...It was all I could do to get as far away from Rena...", Line_Normal);
	ClearMessage();

//「!s200あはははははははははははははははははははははははははははははははははははははははははははははははははははははは......!sd、￥


	SetSpeedOfMessage( TRUE, 0, );


	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200455", 256, TRUE);
	OutputLine(NULL, "「あはははははははははははははははははははははははははははははははははははははははははははははははははははははは……、」",
		   NULL, "\"Ahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahahahahahaha hahahahahahahahahahahahahahahaha...\"", Line_Normal);

	SetSpeedOfMessage( FALSE, 0, );
	ClearMessage();

//　その笑いが終わらせてはならないと直感する＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　その笑いを終わらせてはならないと直感する。",
		   NULL, "I had the gut feeling that I couldn't let her laughter end.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...その笑いが終わった時、......！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…その笑いが終わった時、……！！",
		   NULL, "...Because when that laughing ended...!!", Line_Normal);
	ClearMessage();

	FadeOutBGM( 1, 1000, TRUE );
	FadeOutBGM( 2, 1000, TRUE );
//print 1

//　それを感じ取った瞬間に体が反射的に動いた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それを感じ取った瞬間に体が反射的に動いた。",
		   NULL, "The moment I picked up on that feeling, my body moved by instinct.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　自分でも信じられないくらいの素早さで跳ぶように起き上がり、レナを両手で弾き飛ばす！/
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　自分でも信じられないくらいの素早さで跳ぶように起き上がり、レナを両手で弾き飛ばす！",
		   NULL, "I sprang to my feet so fast even I couldn't believe it, and pushed Rena away with both hands!", Line_ContinueAfterTyping);

	DisableWindow();
	PlaySE( 4, "wa_004", 56, 64 );
	ShakeScreen( 1, 50, 20, 5, 0, );
	FadeFilm( 0, FALSE );
	FadeBustshot( 2, FALSE, 0, 0, 0, 0, 10, TRUE );

	OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));


	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

	DisableWindow();
	DrawScene("black", 500 );

//　レナはまるで羽で出来ているかのような軽さだった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナはまるで羽で出来ているかのような軽さだった。",
		   NULL, "Rena was as light as a feather.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	//VoiceMatching
	if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_015_vm0x_n01","dialog006");}
	if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_015_vm00_n01","dialog006");}
	//VoiceMatchingEnd



//　それを視界の隅に確認すると、あとは一目散だった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それを視界の隅に確認すると、あとは一目散だった。",
		   NULL, "After confirming that out of the corner of my eye, I dashed off at full speed.", Line_Normal);
	ClearMessage();

//　脱兎のごとくという言葉がこれ以上似合うことはないだろう＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　脱兎のごとくという言葉がこれ以上似合うことはないだろう。",
		   NULL, "I was the perfect picture of \"fleeing like a greased pig.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　...レナから離れよう＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…レナから離れよう。",
		   NULL, "...Get away from Rena.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


//　逃げよう＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　逃げよう。",
		   NULL, "Run away.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


//　生き延びよう！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　生き延びよう！！！",
		   NULL, "Survive!!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　それ以上のことは何も思いつかなかった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それ以上のことは何も思いつかなかった。",
		   NULL, "I couldn't think of anything other than this.", Line_Normal);
	ClearMessage();

//　走りながら、俺はずっとバットを握り締めていたことを思い出す＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　走りながら、俺はずっとバットを握り締めていたことを思い出す。",
		   NULL, "While I was running, I remembered I'd been holding onto a bat the entire time.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　......なんて役に立たない武器なんだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……なんて役に立たない武器なんだ。",
		   NULL, "...Such a worthless weapon.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...肝心な時に武器であることすら忘れているとは...！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…肝心な時に武器であることすら忘れているとは…！！",
		   NULL, "...I couldn't believe I'd forgotten about this weapon at such an important time...!", Line_Normal);
	ClearMessage();

	DisableWindow();
	PlayBGM( 1, "msys16", 56, 0 );
	DrawSceneWithMask("background/mo1", "left", 0, 0, 300 );

//　曲がりくねった道をさらにさらに駆け抜ける！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　曲がりくねった道をさらにさらに駆け抜ける！！",
		   NULL, "I sped even farther down the winding path!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　息苦しさも足の重さも一切感じなかった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　息苦しさも足の重さも一切感じなかった。",
		   NULL, "I didn't even feel myself gasping for breath or my legs getting heavy.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...俺の体も理解しているのだ＠...ここで走らなかったら...命がないことにッ！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…俺の体も理解しているのだ。",
		   NULL, "...My body understood it as well.", Line_WaitForInput);
	OutputLine(NULL, "…ここで走らなかったら…命がないことにッ！！",
		   NULL, " If I didn't run away from here... I wouldn't live!!", Line_Normal);
	ClearMessage();

//　後ろからあの、あはははははは...という笑い声を模したレナの威嚇が聞こえてくる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　後ろからあの、あはははははは…という笑い声を模したレナの威嚇が聞こえてくる。",
		   NULL, "I could hear the laughter of that simulacrum of Rena coming from behind me.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　それは木々と俺の頭の中にこだまし、少しでも俺の正気を失わせようと作用していた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それは木々と俺の頭の中にこだまし、少しでも俺の正気を失わせようと作用していた。",
		   NULL, "It rang through the trees and in my head, and slowly chiseled away at my sanity.", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawSceneWithMask("white", "c", 0, 0, 300 );
	PlayBGM( 2, "lsys12", 56, 0 );
	DrawSceneWithMask("background/damu2", "c", 0, 0, 1300 );

//　木立がまばらになり視界が一気に開ける￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　木立がまばらになり視界が一気に開ける。",
		   NULL, "The grove of trees thinned out, my field of vision suddenly expanding.", Line_Normal);
	ClearMessage();

//　ここは...？＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ここは…？！",
		   NULL, "Where was this...!?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　知っていそうで覚えのない光景に一瞬混乱する...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　知っていそうで覚えのない光景に一瞬混乱する…。",
		   NULL, "For a moment, I was bewildered by the scenery I felt I knew but couldn't quite remember...", Line_Normal);
	ClearMessage();


//　すぐに気付く＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　すぐに気付く。",
		   NULL, "I quickly realized...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　ダム現場だった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ダム現場だった。",
		   NULL, "It was the dam site.", Line_Normal);
	ClearMessage();

//　あんなにめちゃくちゃに疾走して、このような場所にたどり着くこと自体、何だか誰かの筋書きに従わされているような薄気味悪さがあった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　あんなにめちゃくちゃに疾走して、このような場所にたどり着くこと自体、何だか誰かの筋書きに従わされているような薄気味悪さがあった。",
		   NULL, "The fact that I'd dashed madly and ended up in a place like this gave me a bad feeling, like I was following someone's scripted plot.", Line_Normal);
	ClearMessage();

//　見通しはいいが、ひと気のまったくないところだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　見通しはいいが、ひと気のまったくないところだ。",
		   NULL, "I had a good view of my surroundings, but I didn't see a single soul here.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　逃げる者にはあまりに辛く、襲う者にとってはこれほど都合のいい場所もない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　逃げる者にはあまりに辛く、襲う者にとってはこれほど都合のいい場所もない。",
		   NULL, "This was a terrible spot for someone on the run, but there was no better place for an attacker.", Line_Normal);

//　心臓はすでに爆発寸前だった＠
	OutputLine(NULL, "　心臓はすでに爆発寸前だった。",
		   NULL, " My heart was already on the verge of bursting.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　足の筋肉も悲鳴を上げている＠だが構わなかった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　足の筋肉も悲鳴を上げている。",
		   NULL, "The muscles in my legs were screaming.", Line_WaitForInput);
	OutputLine(NULL, "だが構わなかった。",
		   NULL, " But I didn't care.", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawSceneWithMask("background/damu4", "right", 0, 0, 300 );

//　ここで休んだら、もう悲鳴をあげることさえできなくなってしまうかも知れないのだから＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ここで休んだら、もう悲鳴をあげることさえできなくなってしまうかも知れないのだから。",
		   NULL, "If I stopped here, then they might not even be able to scream for much longer.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　それでも、一休みする口実が欲しくて後ろを振り返った＠.........レナの姿はない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それでも、一休みする口実が欲しくて後ろを振り返った。",
		   NULL, "Even still, I glanced back, looking for an excuse to rest.", Line_WaitForInput);
	OutputLine(NULL, "………レナの姿はない。",
		   NULL, " Rena wasn't there...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　かわりに、村人が２人ほど歩いてくるのが見えた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　かわりに、村人が２人ほど歩いてくるのが見えた。",
		   NULL, "Instead, I saw two villagers walking around.", Line_Normal);
	ClearMessage();

//　レナでなく、かつ、第三者が登場したことに、ほっと胸を撫で下ろそうとする...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナでなく、かつ、第三者が登場したことに、ほっと胸を撫で下ろそうとする…。",
		   NULL, "I breathed a sigh of relief that it wasn't Rena, but a third party...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　だが、俺の中のもうひとりの俺が再び警鐘を鳴らす...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが、俺の中のもうひとりの俺が再び警鐘を鳴らす…。",
		   NULL, "Except the voice inside me rang the alarm once again...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　村人が歩いていることに不審はない。だが、気になった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　村人が歩いていることに不審はない。だが、気になった。",
		   NULL, "Villagers walking around weren't suspicious in and of themselves. But it bothered me.", Line_Normal);
	ClearMessage();

//　服装は２人ともラフ＠手ぶらで、いかにも散歩のような感じ......＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　服装は２人ともラフ。",
		   NULL, "They both wore rough-looking clothes.", Line_WaitForInput);
	OutputLine(NULL, "手ぶらで、いかにも散歩のような感じ……。",
		   NULL, " Empty-handed, they definitely gave the impression that they were just out for a walk...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　だが......時間帯と、大人が２人して意味もなく、というところに何か不審な印象を受けなくもなかった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが……時間帯と、大人が２人して意味もなく、というところに何か不審な印象を受けなくもなかった。",
		   NULL, "But... At this time of day, two adults wandering around without a purpose. It was enough to raise questions.", Line_Normal);
	ClearMessage();

	DisableWindow();
	PlaySE( 4, "wa_022", 56, 64 );
	DrawBG("scene/eye", 1000, TRUE );

//　......それよりも......目だった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……それよりも……目だった。",
		   NULL, "...But more than anything else... those eyes...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　２人で談笑しながら散歩...ではなく、２人とも押し黙り、...まっすぐ...こっちを見据えて歩いてくるのだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　２人で談笑しながら散歩…ではなく、２人とも押し黙り、…まっすぐ…こっちを見据えて歩いてくるのだ。",
		   NULL, "They weren't chit-chatting while walking. They were both silent... heading forward... looking in my direction.", Line_Normal);
	ClearMessage();

//　神経が高ぶっていて、ついついそう見えてしまうのか...？＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　神経が高ぶっていて、ついついそう見えてしまうのか…？！",
		   NULL, "Was I at the end of my rope and had finally started imagining things...!?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　......走って逃げよう＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……走って逃げよう。",
		   NULL, "...I should run away.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　多分最善の選択だ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　多分最善の選択だ。",
		   NULL, "That was probably the best choice.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　無関係な人間なら、走れば簡単に振り切れる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　無関係な人間なら、走れば簡単に振り切れる。",
		   NULL, "If they weren't involved, I'd lose them easily by running.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　......もしも俺を狙う連中なら...同じように走って追って来るはず＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……もしも俺を狙う連中なら…同じように走って追って来るはず。",
		   NULL, "...If they were part of the group after me... then they would come running after me.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　どちらにせよ、もたもたしていればレナが追いつく＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　どちらにせよ、もたもたしていればレナが追いつく。",
		   NULL, "Either way, unless I hurried up, Rena would catch up with me.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そうだ......走ろうッ！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そうだ……走ろうッ！！！",
		   NULL, "That's right... I was going to run!!!", Line_Normal);
	ClearMessage();

//　そう思い、踵を返そうとした瞬間、そんな俺の考えを見透かしたかのように...その２人が駆け出した！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そう思い、踵を返そうとした瞬間、そんな俺の考えを見透かしたかのように…その２人が駆け出した！！",
		   NULL, "Deciding that, the moment I began to turn tail... both of them rushed towards me, as if they knew exactly what I was thinking!!", GetGlobalFlag(GLinemodeSp));

	PlayBGM( 1, "msys08", 56, 0 );
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

	DisableWindow();
	DrawBG("background/damu4", 1000, TRUE );


//　俺は心のどこかでレナに怯えながらも、怖いのはレナひとりだと決め付けてきた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺は心のどこかでレナに怯えながらも、怖いのはレナひとりだと決め付けてきた。",
		   NULL, "Somewhere inside me, I had jumped to the conclusion that Rena was the only thing I needed to be afraid of.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナだけが怖いから、それ以外は怖くないと...そう思い込もうとしてきた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナだけが怖いから、それ以外は怖くないと…そう思い込もうとしてきた。",
		   NULL, "I made the assumption that I didn't need to fear anything else...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　だが......今こうして赤裸々に...これ以上ないくらい明白な形で思い知らされる！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが……今こうして赤裸々に…これ以上ないくらい明白な形で思い知らされる！！",
		   NULL, "But right now... I realized just how blatantly wrong I was!", Line_Normal);
	ClearMessage();

//　...鬼たちは村総出で獲物を追い回した、という大石さんに聞かされた鬼ヶ淵の昔話がふっと脳裏をよぎった.........￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…鬼たちは村総出で獲物を追い回した、という大石さんに聞かされた鬼ヶ淵の昔話がふっと脳裏をよぎった………。",
		   NULL, "Suddenly, the story Ooishi-san told me about the demons all leaving the village to hunt prey floated through the back of my mind.", Line_Normal);
	ClearMessage();

//　後ろを振り返らないでも、２人が俺に追いついてくるのが、その荒々しい足音でよくわかった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　後ろを振り返らないでも、２人が俺に追いついてくるのが、その荒々しい足音でよくわかった。",
		   NULL, "I could tell they were both coming after me without even turning around because of their frenetic footsteps.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナのように、振り切れず追いつかれずの間合いで、真綿に締められるように追われるのも恐ろしかったが...、そんなのは比にならない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナのように、振り切れず追いつかれずの間合いで、真綿で締められるように追われるのも恐ろしかったが…、そんなのは比にならない。",
		   NULL, "It was frightening, being unable to shake Rena off as she slowly closed in on me... but this didn't even compare.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　あまりにも暴力的に迫る、この直接的恐怖に勝るものなどあるわけもない...ッ！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　あまりにも暴力的に迫る、この直接的恐怖に勝るものなどあるわけもない…ッ！！！",
		   NULL, "Being pursued with such violent ferocity... this straightforward horror was unparalleled...!!!", Line_Normal);
	ClearMessage();

//　追跡者の腕が、一度肩をかすった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　追跡者の腕が、一度肩をかすった。",
		   NULL, "One of the pursuers' arms grazed my shoulder.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...荒々しい足音だけでなく、すでにその呼吸音まではっきりと聞こえる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…荒々しい足音だけでなく、すでにその呼吸音まではっきりと聞こえる。",
		   NULL, "...Now it wasn't just their frenzied footsteps, but also the distinct sound of their breathing that I could hear.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...いや、...その吐息をうなじに直接感じるくらいに！！　俺のすぐ後ろまで迫ってきている...ッ！！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…いや、…その吐息をうなじに直接感じるくらいに！！　俺のすぐ後ろまで迫ってきている…ッ！！！！",
		   NULL, "...No... I could practically feel them breathing on me! They were already right behind me...!", Line_Normal);
	ClearMessage();

//　...クールになれ前原圭一￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…クールになれ前原圭一。",
		   NULL, "...Calm down, Keiichi Maebara.", Line_Normal);
	ClearMessage();

	FadeOutBGM( 2, 100, TRUE );
	DisableWindow();
	Negative( 100, TRUE );
//nega 1
//print 1
	PlayBGM( 2, "lsys25", 56, 0 );

//　俺は全力疾走のまま、空中に静止するかのような......、いや、時間が静止するかのような感覚を味わっていた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺は全力疾走のまま、空中に静止するかのような……、いや、時間が静止するかのような感覚を味わっていた。",
		   NULL, "Still running at full tilt, I felt the surrounding area go still... No, it felt like time itself had stopped.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　その全てが凍りついた世界で...俺は少しだけ後ろを振り返り...追跡者がいかに俺の間近に迫っているかを改めて知った＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　その全てが凍りついた世界で…俺は少しだけ後ろを振り返り…追跡者がいかに俺の間近に迫っているかを改めて知った。",
		   NULL, "I turned my head back slightly in that frozen world... realizing how close my pursuers had gotten to me.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　...大人の足には勝てない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…大人の足には勝てない。",
		   NULL, "...I couldn't win against the legs of an adult.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　凍った時間が解け出せば、まばたきをふたつもしない内に...俺は組み伏せられるだろう＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　凍った時間が溶け出せば、まばたきをふたつもしない内に…俺は組み伏せられるだろう。",
		   NULL, "In less than the time it would take to blink twice, when this frozen time began moving again... they'd be right on top of me.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　組み伏せられて......それから...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　組み伏せられて……それから…？",
		   NULL, "On top of me... and then...?", Line_Normal);
	ClearMessage();

//　考えるな圭一＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　考えるな圭一。",
		   NULL, "Don't think about that, Keiichi.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...このままでは振り切れないことをまず認識しろ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…このままでは振り切れないことをまず認識しろ。",
		   NULL, "...First, realize that you won't be able to shake them off like this.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　逃げ切れないことが確定したなら...あとは俺が決断するだけでいい...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　逃げ切れないことが確定したなら…あとは俺が決断するだけでいい…。",
		   NULL, "If the fact that you can't get away was a given, then you need to make a decision...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　次の右足でそれをやるか、それとも左足でやるか...決めるだけでいい￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　次の右足でそれをやるか、それとも左足でやるか…決めるだけでいい。",
		   NULL, "Go with the right leg or go with the left... you just need to decide which one.", Line_Normal);
	ClearMessage();

//　...左足で行こう＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…左足で行こう。",
		   NULL, "Let's go with the left...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そう決心した瞬間、凍った時間が木っ端微塵に砕け散るッ！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そう決心した瞬間、凍った時間が木っ端微塵に砕け散るッ！！！",
		   NULL, "The moment I decided that... the temporal singularity burst into pieces!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


	FadeOutBGM( 2, 100, TRUE );
	DisableWindow();
	FadeFilm( 100, TRUE );

//nega 0
//print 1

	PlaySE( 4, "wa_008", 56, 64 );
//　右、!w1000左！！！/
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　右、",
		   NULL, "Right,", Line_ContinueAfterTyping);

	SetValidityOfInput( FALSE );
	Wait( 1000 );
	SetValidityOfInput( TRUE );

	OutputLine(NULL, "左！！！",
		   NULL, " left!!!", Line_ContinueAfterTyping);
	PlaySE( 4, "wa_008", 56, 64 );

	SetValidityOfInput( FALSE );
	Wait( 1000 );
	SetValidityOfInput( TRUE );
	OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));

	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


//　右腕のバットを大きく振り、その遠心力を使って、急停止、急旋回￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　右腕のバットを大きく振り、その遠心力を使って、急停止、急旋回。",
		   NULL, "I swung the bat in a wide arc with my right arm, using that inertia, I stopped and suddenly spun.", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawBustshotWithFiltering(5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 200, TRUE );

	PlayBGM( 2, "lsys12", 56, 0 );

//「......なッ？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s01/00/mana020001", 256, TRUE);
	OutputLine(NULL, "「……なッ？！」",
		   NULL, "\"...Wha—!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　２人は明らかに驚いた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　２人は明らかに驚いた。",
		   NULL, "The two of them were clearly startled.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...俺の姿を瞬間的に見失い、俺を組み伏せようとして繰り出した両の手が空を切る＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…俺の姿を瞬間的に見失い、俺を組み伏せようとして繰り出した両の手が空を切る！",
		   NULL, "...Momentarily losing sight of me, both of their outstretched arms—ready to grab me—instead grasped at empty space!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　右の男が（よく気付けたと賞賛するべきだ）後方に振り返り、いるばずがない場所に立つ俺と目が合い、驚愕した＠...だがもう遅いッ！！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　右の男が（よく気付けたと賞賛するべきだ）後方に振り返り、いるはずがない場所に立つ俺と目が合い、驚愕した。",
		   NULL, "The man on the right (I applaud him being able to figure it out) spun around to the spot I shouldn't have been, and faced me in astonishment.", Line_WaitForInput);
	OutputLine(NULL, "…だがもう遅いッ！！！！",
		   NULL, " But it was too late!!!!", Line_Normal);
	ClearMessage();

//　俺はバットを振る必要もなかった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺はバットを振る必要もなかった。",
		   NULL, "I didn't even need to swing my bat.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　ただ、遠心力のままにその軌道を延長するだけでいい！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ただ、遠心力のままにその軌道を延長するだけでいい！！",
		   NULL, "All I needed to do was extend my arms as I turned around.", Line_Normal);
	ClearMessage();
	DisableWindow();
	FadeBustshot( 5, FALSE, 0, 0, 0, 0, 50, TRUE );

	PlaySE( 4, "wa_005", 56, 64 );
	ShakeScreen( 0, 50, 20, 2, 0, );


//　軽い当たりだったが、バランスを崩させ転倒させるだけの威力はあったようだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　軽い当たりだったが、バランスを崩させ転倒させるだけの威力はあったようだ。",
		   NULL, "It was by no means a heavy blow, but it seemed like it had enough power behind it to knock him off his feet.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　だが転倒したくらいで怯むことはなかった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが転倒したくらいで怯むことはなかった。",
		   NULL, "But just knocking him down wasn't enough to scare him away.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　すぐに起き上がってくる￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　すぐに起き上がってくる！",
		   NULL, "He got back up in no time!", Line_Normal);
	ClearMessage();

//　２人はすぐに俺に振り返ると身構え、対峙した＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　２人はすぐに俺に振り返ると身構え、対峙した。",
		   NULL, "Both of them took a fighting stance and were ready to face me.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　これにより、単なる散歩の二人連れでなく、俺を対象にした追跡者であることが確認される！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　これにより、単なる散歩の二人連れでなく、俺を対象にした追跡者であることが確認される！！",
		   NULL, "This made me certain they weren't just two people out for a walk—they were clearly after me!", Line_Normal);
	ClearMessage();

//　レナよりも気楽だった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナよりも気楽だった。",
		   NULL, "It felt much easier than dealing with Rena.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


//　顔も知らない村人が、知らないがゆえにこれだけ気楽だとは...夢にも思わなかった＠...心の中で苦笑する￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　顔も知らない村人が、知らないがゆえにこれだけ気楽だとは…夢にも思わなかった。",
		   NULL, "Just by not recognizing their faces, by not knowing them—it made things easier.", Line_WaitForInput);
	OutputLine(NULL, "…心の中で苦笑する。",
		   NULL, " I smiled wryly on the inside.", Line_Normal);
	ClearMessage();


//「俺に何か用かよッ？！？＠　次は眉間にお見舞いするぞこの野郎ッ！！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100766", 256, TRUE);
	OutputLine(NULL, "「俺に何か用かよッ？！？！",
		   NULL, "\"What do you want with me!?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100767", 256, TRUE);
	OutputLine(NULL, "　次は眉間にお見舞いするぞこの野郎ッ！！！！」",
		   NULL, " Next one is going to be right in your face, you bastard!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　強がりでもいい＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　強がりでもいい！",
		   NULL, "It's fine if it was just a bluff!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　吠えることにより、自らの内に眠る起爆力を呼び覚ます￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　吠えることにより、自らの内に眠る起爆力を呼び覚ます。",
		   NULL, "By barking out at them, I was able to fire myself up.", Line_Normal);
	ClearMessage();

//　男たちはそれに応えたりはしなかった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　男たちはそれに応えたりはしなかった。",
		   NULL, "They didn't respond.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　信じられないくらい、冷静な表情で俺の左右に散った￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　信じられないくらい、冷静な表情で俺の左右に散った。",
		   NULL, "They spread out to either side of me with unbelievably calm expressions on their faces.", Line_Normal);
	ClearMessage();

//　１人はバットに組み付き、もう１人は俺を組み伏せる、そういう算段か＠...１対２では...どうにもならない！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　１人はバットに組み付き、もう１人は俺を組み伏せる、そういう算段か。",
		   NULL, "One of them would grab onto my bat and the other would hold me down... was that their plan?", Line_WaitForInput);
	OutputLine(NULL, "…１対２では…どうにもならない！！",
		   NULL, " Taking on both of them at once... would be impossible!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　体中から熱い汗がどっと吹き出る＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　体中から熱い汗がどっと吹き出る。",
		   NULL, "Hot sweat poured from every pore in my body.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　ならば先手必勝だ！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ならば先手必勝だ！！",
		   NULL, "Then I'd just have to settle it with the first move!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　先に踏み込み、１人を打ち崩すッ！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　先に踏み込み、１人を打ち崩すッ！！！",
		   NULL, "I'd step in and strike the first one down!!!", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );

//　先に先制攻撃を加えた右の男に的を絞り、渾身の踏み込みによる強打を振り上げる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　先に先制攻撃を加えた右の男に的を絞り、渾身の踏み込みによる強打を振り上げる。",
		   NULL, "Narrowing my target down to the man on the right who had already been knocked down before, I stepped in and swung with all my might.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　素手の人間にとって、どのような防ぎ方をしても...致命的なダメージになる！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　素手の人間にとって、どのような防ぎ方をしても…致命的なダメージになる！！",
		   NULL, "There was no way for an unarmed person to guard against it... it would cause immense damage!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　腕で防げば骨ごとへし折り、背中でかばえば内臓の奥にまでダメージを送り込むことが可能！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　腕で防げば骨ごとへし折り、背中でかばえば内臓の奥にまでダメージを送り込むことが可能！！",
		   NULL, "If they blocked it with their arm, their bone would snap like a twig; if they turned their back to it, then it was possible that the blow would travel all the way to their vital organs!", Line_Normal);
	ClearMessage();

//　相手もそれを理解しているようだった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　相手もそれを理解しているようだった。",
		   NULL, "It looked like he was aware of this.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　俺の必殺の間合いのさらに内側に飛び込み、その拳で俺の腹部を狙う！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺の必殺の間合いのさらに内側に飛び込み、その拳で俺の腹部を狙う！！！",
		   NULL, "He pushed farther through the kill zone between us and delivered a fist right into my gut!!!", Line_Normal);
	ClearMessage();

//　まずい...、この間合い、この姿勢、この状態では...回避する術は何もない！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　まずい…、この間合い、この姿勢、この状態では…回避する術は何もない！！",
		   NULL, "Not good... with this distance, in this position and in this state... there was no way for me to dodge it!!", Line_Normal);
	ClearMessage();
	DisableWindow();
	FadeBustshot( 5, FALSE, 0, 0, 0, 0, 50, TRUE );
	PlaySE( 4, "wa_006", 56, 64 );
	ChangeScene("black", 7, 200, );
	Wait( 500 );
	ChangeScene("background/damu4", 7, 200 );
	ShakeScreen( 1, 50, 20, 5, 0, );
	DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );

	PlaySE( 4, "wa_004", 56, 64 );
//　世界がでんぐり返り、自分の体がまるで木の葉ように...軽々と吹っ飛んでいくのがわかった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　世界がでんぐり返り、自分の体がまるで木の葉のように…軽々と吹っ飛んでいくのがわかった。",
		   NULL, "The world flipped upside-down... I understood that I was being tossed around like a rag doll.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　音もなく、柔らかに地面に打ち付けられ、顔面でがりがりとした砂利の感触を味わう￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　音もなく、柔らかに地面に打ち付けられ、顔面でがりがりとした砂利の感触を味わう。",
		   NULL, "I landed on the soft earth without a sound, feeling the grainy soil press against my face.", Line_Normal);
	ClearMessage();
	DisableWindow();
	FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE );

//　...痛みはなかった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…痛みはなかった。",
		   NULL, "...It didn't hurt at all.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();
	DrawFilm( 2, 255, 0, 0, 255, 0, 1000, TRUE );

//　......と思ったのもつかの間、すぐに皮膚が擦り剥けるあの嫌な痛みと、胃の内容物がこみ上げてくる時にする、あの苦い感覚が口中を満たす＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……と思ったのもつかの間、すぐに皮膚が擦り剥けるあの嫌な痛みと、胃の内容物がこみ上げてくる時にする、あの苦い感覚が口中を満たす。",
		   NULL, "...But the moment I thought that, I suddenly felt pain coming from the abrasions on my skin, as well as the contents of my stomach being forced upwards, flooding my mouth with a bitter sensation.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　そんな痛みを堪能する時間もないことを、今の俺はよく理解していた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そんな痛みを堪能する時間もないことを、今の俺はよく理解していた。",
		   NULL, "I knew very well that I didn't have the time to relish this experience.", Line_Normal);
	ClearMessage();

//　すぐに立ち上がるが、その時にはすでに次の男が眼前に迫ってきていた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　すぐに立ち上がるが、その時にはすでに次の男が眼前に迫ってきていた。",
		   NULL, "I stood up as quickly as I could. But at that moment, the other man was already barreling towards me.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...回避できないことを冷静に理解できることが、かえって悔しい￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…回避できないことを冷静に理解できることが、かえって悔しい。",
		   NULL, "...Being able to comprehend calmly that I simply couldn't dodge it made it all the more upsetting.", Line_Normal);
	ClearMessage();

//　もう一度、腹に渾身の一撃を入れると、そいつはぐるっと俺の背後にまわり、ぶっとい腕で俺の首をがっちりとロックする！！/
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　もう一度、腹に渾身の一撃を入れると、そいつはぐるっと俺の背後にまわり、ぶっとい腕で俺の首をがっちりとロックする！！",
		   NULL, "After plowing into my stomach full-force once again, my assailant twisted around behind me and locked his thick arm around my neck!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...凄まじい腕力に、喉がつぶされるッ！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…凄まじい腕力に、喉がつぶされるッ！！",
		   NULL, "...My throat felt like it was being crushed by his immense strength!!", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawFilm( 2, 40, 40, 100, 180, 0, 1000, TRUE );

//　窒息するとか昏倒するとか、そんな理屈は思いつかなかった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　窒息するとか昏倒するとか、そんな理屈は思いつかなかった。",
		   NULL, "I couldn't even contemplate that I was being strangled, or that I was about to go unconscious.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...ただ、視界が真っ暗になり、頭の奥でじーーんという音が聞こえるだけ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…ただ、視界が真っ暗になり、頭の奥でじーーんという音が聞こえるだけ。",
		   NULL, "...My vision simply darkened and a silent whining noise began playing deep inside my mind.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　意識を途切れないように保つのだけが精一杯だった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　意識を途切れないように保つのだけが精一杯だった。",
		   NULL, "It took everything I had to keep myself from blacking out.", Line_Normal);
	ClearMessage();

//　こうしてもがいてる間にも、もう一人の男は無防備になった俺の真正面に立っているに違いない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　こうしてもがいてる間にも、もう一人の男は無防備になった俺の真正面に立っているに違いない。",
		   NULL, "While this was happening, the other man was more than likely standing in front of me.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　目を開けることはできなかったが、気配でそれを感じることができる￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　目を開けることはできなかったが、気配でそれを感じることができる。",
		   NULL, "I wasn't able to open my eyes, but I could feel that he was there.", Line_Normal);
	ClearMessage();

//　俺になす術はない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺になす術はない。",
		   NULL, "There was nothing I could do now.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　腕も振り解けず、逃げることも反撃することもできない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　腕も振り解けず、逃げることも反撃することもできない。",
		   NULL, "Unable to shake this arm off me, I couldn't run. I couldn't fight back.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　絶対絶命...という複雑な単語は、もう思いつかなかった........................￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　絶対絶命…という複雑な単語は、もう思いつかなかった……………………。",
		   NULL, "'Dire straits,' I couldn't even come up with the phrase that adequately described my situation...", Line_Normal);
	ClearMessage();
	DisableWindow();

	DrawScene("black", 3000 );
	FadeFilm( 0, TRUE );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479

	SetValidityOfInput( FALSE );
//	Wait( 1000 );
	DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
	DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
	Wait( 2000 );
	DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
	Wait( 1000 );
	FadeBustshotWithFiltering( 7, "left", 1, FALSE, 0, 0, 1000, TRUE );
	DrawScene("black", 1000 );
	SetValidityOfInput( TRUE );
}
