void main()
{

//■１４日目（金曜日・夜）
////*Onikakusi_day14_2

	DisableWindow();
	FadeOutBGM( 0, 1000, FALSE );
	FadeOutBGM( 1, 1000, FALSE );
	FadeOutBGM( 2, 1000, TRUE );

	DrawSceneWithMask("background/m_hi1", "left", 0, 0, 300 );
	PlayBGM( 1, "msys11", 56, 0 );

//　俺と悟史が...何だって＠
	ClearMessage();
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺と悟史が…何だって？",
		   NULL, "Satoshi and I... had what?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺が良かれと思ってしてきた今日一日の行為は、全て悟史の模倣に過ぎなかったのだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺が良かれと思ってしてきた今日一日の行為は、全て悟史の模倣に過ぎなかったのだ。",
		   NULL, "All my well-planned actions throughout the day turned out to have been nothing more than a reenactment of what Satoshi had done.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　やはり悟史も...俺と同じ境遇だったのだろうか......￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　やはり悟史も…俺と同じ境遇だったのだろうか……？",
		   NULL, "Satoshi... had he really been in the same situation as I was now...?", Line_Normal);
	ClearMessage();

//　仲良く過ごしてきた仲間たちが豹変し...何の理由もなく（...俺が気付いていないだけなのだろうか...）命を狙うようになったのだろうか...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　仲良く過ごしてきた仲間たちが豹変し…何の理由もなく（…俺が気付いていないだけなのだろうか…）命を狙うようになったのだろうか…？",
		   NULL, "The friends he had gotten along with had changed suddenly... and for no reason (at least none that I had noticed), planned to kill him...?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そして俺と同じように悩みぬき、護身のためにバットを取り、素振りと偽って常に持ち歩いた...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そして俺と同じように悩みぬき、護身のためにバットを取り、素振りと偽って常に持ち歩いた…？",
		   NULL, "Then, fearing for his life as I am, he got a bat to protect himself, and carried it around every day to practice his swing?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そしてある日突然......
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そしてある日突然……",
		   NULL, "And then one day, suddenly...", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 400, TRUE );

//"転校しちゃったの。"
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "“転校しちゃったの。”",
		   NULL, "\"He transferred.\"", Line_Normal);
	ClearMessage();

//　全身の血流に冷たくて痺れるものが流れていく＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　全身の血流に冷たくて痺れるものが流れていく。",
		   NULL, "My blood went cold, causing a prickling sensation to course through my veins.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　それらは心臓から近い順に体内を巡り、頭のてっぺんから足のつま先まで...まんべんなく凍えさせた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それらは心臓から近い順に体内を巡り、頭のてっぺんから足のつま先まで…まんべんなく凍えさせた。",
		   NULL, "Starting near my heart, it radiated outwards, from the top of my head to the soles of my feet... chilling every part of me without recourse.", Line_Normal);
	ClearMessage();

//　転校ってなんだよ＠転校ってなんだよ＠転校した先には悟史がいるのか＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　転校ってなんだよ。",
		   NULL, "What did she mean by transfer?", Line_WaitForInput);
	OutputLine(NULL, "転校ってなんだよ。",
		   NULL, " What did she mean by transfer?", Line_WaitForInput);
	OutputLine(NULL, "転校した先には悟史がいるのか？",
		   NULL, " Was Satoshi still at wherever he transferred to?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そいつだけは俺のことを理解してくれるのか＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そいつだけは俺のことを理解してくれるのか？",
		   NULL, "Was he the only one who would be able to understand me?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　なんでこんなことになってしまったのかを全てを教えてくれるのか＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　なんでこんなことになってしまったのかを全てを教えてくれるのか？",
		   NULL, "Would he be able to tell me why it all ended up like this?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　それより転校先ってどこだよ？＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それより転校先ってどこだよ？！",
		   NULL, "More importantly, where did he transfer to!?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...転校ってなんだよ＠転校ってなんだよ......￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…転校ってなんだよ。",
		   NULL, "What did she mean by transfer?", Line_WaitForInput);
	OutputLine(NULL, "転校ってなんだよ……。",
		   NULL, " What did she mean by transfer...?", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawBG("background/ma1", 0, TRUE );
	FadeBustshot( 5, FALSE, 0, 0, 0, 0, 400, TRUE );

//　いつの間にか、自宅の扉の前だった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　いつの間にか、自宅の扉の前だった。",
		   NULL, "Before I knew it, I was at my front door.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　ひんやりとしたノブは重い＠......留守＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ひんやりとしたノブは重い。",
		   NULL, "The frigid knob was hard to turn.", Line_WaitForInput);
	OutputLine(NULL, "……留守？",
		   NULL, " ...Was nobody home?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　それほど珍しいことでもないので、俺はポケットをまさぐり、オットセイのキーホルダーのついたカギを取り出す￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それほど珍しいことでもないので、俺はポケットをまさぐり、オットセイのキーホルダーのついたカギを取り出す。",
		   NULL, "It wasn't that odd of an occurrence. I reached into my pocket and pulled out the single key attached to my fur seal keychain.", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawSceneWithMask("black", "left", 0, 0, 300 );
	DrawSceneWithMask("background/ma_g1", "left", 0, 0, 300 );
	FadeOutBGM( 1, 1000, TRUE );
	FadeOutBGM( 2, 1000, TRUE );

//　玄関に入り、靴を脱ごうとしたその瞬間ッ、背筋が凍りつく＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　玄関に入り、靴を脱ごうとしたその瞬間ッ、背筋が凍りつく。",
		   NULL, "I stepped into the entryway. Just as I was about to take off my shoes, a chill ran down my spine.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

	DisableWindow();
	Negative( 0 , TRUE );
	PlaySE( 4, "wa_027", 56, 64 );

//　玄関の扉を、俺にぴったりくっついて入ってきたヤツがいるからだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　玄関の扉を、俺にぴったりくっついて入ってきたヤツがいるからだ。",
		   NULL, "...Someone had entered right behind me.", Line_Normal);
	ClearMessage();

//　まるで学校のクラスメートがふざけてそうするかのように、...そいつはぴったりと俺の背後にくっついて立っている...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　まるで学校のクラスメートがふざけてそうするかのように、…そいつはぴったりと俺の背後にくっついて立っている…。",
		   NULL, "Like a classmate messing around... standing right up against my back...", Line_Normal);
	ClearMessage();

//nega 1
//print 1
	PlayBGM( 1, "msys16", 56, 0 );

//　嘘だろ...＠　絶対に気のせいだ...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　嘘だろ…？",
		   NULL, "You're kidding, right...?", Line_WaitForInput);
	OutputLine(NULL, "　絶対に気のせいだ…。",
		   NULL, " It had to be my imagination...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　こんな密着の距離で、玄関に入るまで俺に気配を悟られずについてくるなんて真似、常識で考えてできるわけがない...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　こんな密着の距離で、玄関に入るまで俺に気配を悟られずについてくるなんて真似、常識で考えてできるわけがない…。",
		   NULL, "Logically speaking, it was impossible for someone to be able to hide their presence within my personal space all the way through the door.", Line_Normal);
	ClearMessage();

//　だが、紛れもなく、後ろのそいつはいた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが、紛れもなく、後ろのそいつはいた。",
		   NULL, "But there was undoubtedly someone behind me.", Line_Normal);
	ClearMessage();

//　......おいおい圭一＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……おいおい圭一。",
		   NULL, "...Hey now, hey now, Keiichi.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...後ろにいるのに、何で「いる」ってわかるんだよ...？￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…後ろにいるのに、何で「いる」ってわかるんだよ…？！",
		   NULL, "...How do you know they're 'there' even though they're behind you...!?", Line_Normal);
	ClearMessage();

//　......だって......髪が流れる音がした＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……だって……髪が流れる音がした。",
		   NULL, "...Because... I could hear the sound of flowing hair.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そんな音、するわけない＠そんなのは気配だ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そんな音、するわけない。",
		   NULL, "There's no other reason... I'd hear that sound.", Line_WaitForInput);
	OutputLine(NULL, "そんなのは気配だ。",
		   NULL, " That was the presence.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　......だって......まばたきをする音がした＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……だって……まばたきをする音がした。",
		   NULL, "...Because... I could hear the sound of them blinking.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そんな音、するわけないだろ。前原圭一￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そんな音、するわけないだろ。前原圭一！",
		   NULL, "Keiichi Maebara, there's no way you could hear that!", Line_Normal);
	ClearMessage();

//　もっとも野生に近い全ての知覚が背後の気配を警告し、もっとも理性的な一般常識が、俺の背後の気配を気のせいだと否定する＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　もっとも野性に近い全ての知覚が背後の気配を警告し、もっとも理性的な一般常識が、俺の背後の気配を気のせいだと否定する。",
		   NULL, "My most base instincts were warning me of the presence. Common sense was telling me that it was just my imagination.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　こんなのは気のせいだ、後ろには誰もいないと頭の中の不気味なイメージをかき乱す＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　こんなのは気のせいだ、後ろには誰もいないと頭の中の不気味なイメージをかき乱す。",
		   NULL, "It was just my imagination, there was nobody behind me. I began to erase the mental image of an eerie figure standing behind me.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　だが同時に、「いない」なら、今後ろに「いる」のは何なんだよ......という不気味さも背筋を昇ってくる￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが同時に、「いない」なら、今後ろに「いる」のは何なんだよ……という不気味さも背筋を昇ってくる。",
		   NULL, "But at the same time, I asked myself... if there was 'nobody,' then what was I feeling...? As an uncomfortable sensation crawled up my spine.", Line_Normal);
	ClearMessage();

//　むしろ...誰かいてくれた方がいいんじゃないのか...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　むしろ…誰かいてくれた方がいいんじゃないのか…？",
		   NULL, "Actually... wouldn't it be better if there was somebody there...?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　もしも......振り向いて誰もいなかったら......お前はそれを受け入れられるのか...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　もしも……振り向いて誰もいなかったら……お前はそれを受け入れられるのか…？",
		   NULL, "If... there was nobody there when you turned around... would you be able to accept that...?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　首を後ろに向けるだけで、俺の疑問は全て解決する＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　首を後ろに向けるだけで、俺の疑問は全て解決する。",
		   NULL, "I'd be able to answer all those questions just by looking behind me.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　...だが、それが簡単にできるほど...俺は勇敢ではなかった...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…だが、それが簡単にできるほど…俺は勇敢ではなかった…。",
		   NULL, "...But... I didn't have enough courage... to even do that simple task...", Line_Normal);
	ClearMessage();

//　そうだ......声をかけてみよう...＠後ろの人が...答えてくれるかもしれない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そうだ……声をかけてみよう…。",
		   NULL, "Oh, right... I could try speaking to them...", Line_WaitForInput);
	OutputLine(NULL, "後ろの人が…答えてくれるかもしれない。",
		   NULL, " The person behind me... might answer me.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　迷走した思考が、振り返らずに済むならどんな方法でもいい...と提案した方法はそれだった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　迷走した思考が、振り返らずに済むならどんな方法でもいい…と提案した方法はそれだった。",
		   NULL, "It was a random thought... I didn't care how I went about it, just so long as I didn't have to turn around.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　...冷静に考えれば...それによって何の解決にもならないことに気付けるのに......￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…冷静に考えれば…それによって何の解決にもならないことに気付けるのに……。",
		   NULL, "...If I had calmed down and thought about it... I would have known that that wouldn't have solved anything.", Line_Normal);
	ClearMessage();

//「ど、............どなたですか......？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100468", 256, TRUE);
	OutputLine(NULL, "「ど、…………どなたですか……？」",
		   NULL, "\"Wh... Who is it...?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　とても自分のものと思えないかすれた声が、喉の奥からぼろぼろとこぼれる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　とても自分のものと思えないかすれた声が、喉の奥からぼろぼろとこぼれる。",
		   NULL, "I spoke in such a hoarse, broken voice that I couldn't believe it was my own.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　後ろのそいつは答えあぐねるかのように感じられた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　後ろのそいつは答えあぐねるかのように感じられた。",
		   NULL, "I could almost feel them contemplating their response.", Line_Normal);
	ClearMessage();

//　...感じられた、なんてことがわかるわけない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…感じられた、なんてことがわかるわけない！",
		   NULL, "...I felt it. There's no way I should be able to do that!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　落ち着け圭一、これは気のせいなんだよ...！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　落ち着け圭一、これは気のせいなんだよ…！！",
		   NULL, "Calm down, Keiichi. It's all in your head...!", Line_Normal);
	ClearMessage();

	DisableWindow();
	FadeOutBGM( 1, 1000, TRUE );
	FadeOutBGM( 2, 1000, TRUE );
	DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
	FadeFilm( 0 , TRUE );

//　その時、俺は確かに聞いた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　その時、俺は確かに聞いた。",
		   NULL, "That time, I was certain I heard it.", Line_Normal);
	ClearMessage();

//　俺の問いかけに躊躇しながらも、答えようと。......すぅ、と息を飲み込む音を確かに聞いた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺の問いかけに躊躇しながらも、答えようと。……すぅ、と息をのみ込む音を確かに聞いた。",
		   NULL, "As if hesitantly trying to answer my inquiry... I was certain I could hear the sound of somebody inhaling.", Line_Normal);
	ClearMessage();

//　聞いた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　聞いた。",
		   NULL, "I heard it.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　聞いた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　聞いた。",
		   NULL, "I heard it.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　はっきり聞いた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　はっきり聞いた。",
		   NULL, "I heard it clearly.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　女だった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　女だった。",
		   NULL, "It was a girl.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　若い女だった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　若い女だった。",
		   NULL, "A young girl.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　誰かは知らないけれど。とにかくとにかく...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　誰かは知らないけれど。とにかくとにかく…、",
		   NULL, "I didn't know who, but...", Line_Normal);
	ClearMessage();


//　俺の中の一粒の勇気、蛮勇が、俺に叫びをあげさせるというもっとも原始的かつ、今のこの状況を解決するのに相応しい力を与えてくれた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺の中の一粒の勇気、蛮勇が、俺に叫びをあげさせるというもっとも原始的かつ、今のこの状況を解決するのに相応しい力を与えてくれた。",
		   NULL, "A tiny speck of courage in me —however reckless it was— inspired a primal yet fitting solution to this current predicament: a scream.", Line_Normal);
	ClearMessage();

//　全身全霊の力を肺から、喉から解放し、脳内の全ての思考を切断する＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　全身全霊の力を肺から、喉から解放し、脳内の全ての思考を切断する。",
		   NULL, "All the force in my body released from my lungs and through my throat, ceasing all thought processes in my head.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　全ての思考と感情を殺し、俺は崩れ落ちるように倒れながら、だけれども体をひねりながら後ろを振り返った￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　全ての思考と感情を殺し、俺は崩れ落ちるように倒れながら、だけれども体をひねりながら後ろを振り返った。",
		   NULL, "Suppressing all my thoughts and emotions, I began to collapse like a house of cards, somehow managing to twist my body and look back as I did so.", Line_Normal);
	ClearMessage();

//nega 0
//print 1
	DisableWindow();
	FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 1300, TRUE );
	PlayBGM( 1, "msys15", 56, 0 );

//　確かにいた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　確かにいた。",
		   NULL, "It was definitely there.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そこにはいた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そこにはいた。",
		   NULL, "Right there.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　誰かがいた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　誰かがいた。",
		   NULL, "Somebody was there.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺が振り返り、後方を視界で照らすまで確かにいた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺が振り返り、後方を視界で照らすまで確かにいた。",
		   NULL, "Until the moment I turned around, until I brought the area behind me into my field of vision, they were definitely there.", Line_Normal);
	ClearMessage();

//　仰向けに倒れ、虚空に残る気配を目でなぞる...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　仰向けに倒れ、虚空に残る気配を目でなぞる…。",
		   NULL, "Falling face-up, my eyes traced the remnants of the presence suspended in the empty space...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...まさか...こいつは透明なヤツで...いないように見えて...まだここに立ち続けている...？？￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…まさか…こいつは透明なヤツで…いないように見えて…まだここに立ち続けている…？？？",
		   NULL, "...It couldn't be... They were invisible... They looked like they weren't there... But were they actually still standing there...???", Line_Normal);
	ClearMessage();


//　叫びとともに堰き止めていた感情の波が一気にあふれ出してくる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　叫びとともに堰き止めていた感情の波が一気にあふれ出してくる。",
		   NULL, "As I screamed, all the emotions I was holding back burst free in a violent wave.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　だが俺はその感情というダムの決壊に極めて冷静だった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが俺はその感情というダムの決壊に極めて冷静だった。",
		   NULL, "However, I was decidedly calm as my emotional dam collapsed.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...濁流のように押し寄せる感情の波を上手に誘導し...攻撃性に転化する＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…濁流のように押し寄せる感情の波を上手に誘導し…攻撃性に転化する。",
		   NULL, "...The turbulent wave of pent-up emotions was skillfully diverted... into a torrent of aggression.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　今まさに眼前にある異常事態を打開するには...絶対に必要な感情だった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　今まさに眼前にある異常事態を打開するには…絶対に必要な感情だった。",
		   NULL, "That emotion was definitely required to extricate myself from the bizarre situation happening right in front of me.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　俺は極めて冷静に、激情に身を委ねる...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺は極めて冷静に、激情に身を委ねる…。",
		   NULL, "In my state of heightened lucidity, I entrusted my body to the fury...", Line_Normal);
	ClearMessage();

//　金属バットは手に吸い付くように、ぴったりと右腕の中にあった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　金属バットは手に吸い付くように、ぴったりと右腕の中にあった。",
		   NULL, "The metal bat held firm in my right hand as if drawn there by a magnet.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　中段を横に払う攻撃はもっとも避けにくい...と剣道か何かの本で読んだはずだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　中段を横に払う攻撃はもっとも避けにくい…と剣道か何かの本で読んだはずだ。",
		   NULL, "A mid-level sweep would be the hardest attack to dodge... I remembered reading something like that from a book about swordsmanship or something.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	FadeOutBGM( 1, 1000, TRUE );
//「!s50おおぉぉおおぉおおぉおッ！！！！！!sd￥
//!s50
	SetSpeedOfMessage( TRUE, 0, );

	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100469", 256, TRUE);
	OutputLine(NULL, "「おおぉぉおおぉおおぉおッ！！！！！」",
		   NULL, "\"RAaaAAaAAaAh!!!!!\"", Line_Normal);
//!sd

	SetSpeedOfMessage( FALSE, 0, );
	ClearMessage();

	PlaySE( 4, "wa_015", 56, 64 );
//　気合一閃＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　気合一閃。",
		   NULL, "I brandished my will to fight.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　銀に輝く金属塊の残像が左から右へ玄関を薙ぐ！！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　銀に輝く金属塊の残像が左から右へ玄関を薙ぐ！！！！",
		   NULL, "The afterimage of that amalgamation of metal flashed as it swung from left to right, beating against the entryway!!!!", Line_Normal);
	ClearMessage();

	PlayBGM( 1, "msys08", 56, 0 );
	PlaySE( 4, "wa_005", 56, 64 );
	ShakeScreen( 1, 20, 20, 5, 0, );

//　バットは右の壁に激突し、凄まじい反発力で先端を跳ね返した＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　バットは右の壁に激突し、凄まじい反発力で先端を跳ね返した。",
		   NULL, "The bat slammed into the right wall, the tip rebounding violently.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...俺は極めて冷静にその跳ね返る力と方向を調整し、左方向への攻撃として切り返す￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…俺は極めて冷静にその跳ね返る力と方向を調整し、左方向への攻撃として切り返す。",
		   NULL, "...Very calmly, I transferred the force of the rebound into a sweep to the left.", Line_Normal);
	ClearMessage();

	PlaySE( 4, "wa_018", 56, 64 );
	ShakeScreen( 1, 20, 20, 5, 0, );

//　靴箱の扉をぶち割った＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　靴箱の扉をぶち割った。",
		   NULL, "The door of the shoe cupboard was split into pieces.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　今の二振りは空を切ったが、敵に与えた心理効果は大きいようだった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　今の二振りは空を切ったが、敵に与えた心理効果は大きいようだった。",
		   NULL, "Those two swings whiffed through empty space, but they seemed to have a great psychological impact on the enemy.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...空間に焦りが漏れ出しているのが感じられたからだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…空間に焦りが漏れ出しているのが感じられたからだ。",
		   NULL, "...I could feel the panic emanating from that space.", Line_Normal);
	ClearMessage();

//　必要なのは攻撃だけではなかったのだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　必要なのは攻撃だけではなかったのだ。",
		   NULL, "The attack wasn't the only thing required.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...靴箱にめり込んだバットを引き抜き、そのまま体ごとの大回転を加え、咆哮する￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…靴箱にめり込んだバットを引き抜き、そのまま体ごとの大回転を加え、咆哮する。",
		   NULL, "...I extracted the bat from the cupboard it was embedded in and screamed as I spun my entire body around in a large arc.", Line_Normal);
	ClearMessage();

//「!s50うッおおぉおおおおぉおおぉおおおぉッッ！！！!sd￥
//!s50

	SetSpeedOfMessage( TRUE, 0, );

	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100470", 256, TRUE);
	OutputLine(NULL, "「うッおおぉおおおおぉおおぉおおおぉッッ！！！」",
		   NULL, "\"WRAaAAAAaAAaAAAhhh!!!\"", Line_Normal);
//!sd
	SetSpeedOfMessage( FALSE, 0, );

	ClearMessage();

//　叫びが空気を揺るがし、続けて繰り出される渾身の一撃にさらなる破壊力を上乗せする...！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　叫びが空気を揺るがし、続けて繰り出される渾身の一撃にさらなる破壊力を上乗せする…！！",
		   NULL, "My screams shook the air, imbuing my ferocious swing with even more destructive power...!!!", Line_Normal);
	ClearMessage();

	PlaySE( 4, "wa_018", 56, 64 );
	ShakeScreen( 1, 20, 20, 5, 0, );

//　バッカーーーーーンッ！！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　バッカーーーーーンッ！！！！",
		   NULL, "Crrraaaaak!!!!", Line_Normal);
	ClearMessage();

//　一打必殺の名に相応しい渾身の強打が、情け容赦なしに靴箱の天板を叩き潰す＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　一打必殺の名に相応しい渾身の強打が、情け容赦なしに靴箱の天板を叩き潰す。",
		   NULL, "Without mercy or restraint, my violent strike—with certainly fatal force behind it—shattered the top of the cupboard.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　いずれの攻撃も敵には当たらなかったが、俺の激情は確かにぶち当たったようだった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　いずれの攻撃も敵には当たらなかったが、俺の激情は確かにぶち当たったようだった。",
		   NULL, "None of my attacks struck the enemy, but my ferocity had certainly seemed to impact them.", Line_Normal);
	ClearMessage();

//　俺が肩で息をし、全身を熱い汗でぬらす頃には、あの、いないけどいる見えない敵は霧散していた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺が肩で息をし、全身を熱い汗でぬらす頃には、あの、いないけどいる見えない敵は霧散していた。",
		   NULL, "Breathing heavily, my entire body soaked in sweat, the invisible enemy—there, but not there—dispersed.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();
	FadeOutBGM( 1, 1000, TRUE );
	DrawScene("background/ma_g3_01", 200 );

//　敵の退散を気配で確認すると俺は、俺は玄関にカギを下ろしチェーンもかける＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　敵の退散を気配で確認すると、俺は玄関にカギを下ろしチェーンもかける。",
		   NULL, "When I was certain that the enemy had retreated, I locked the front door and latched the chain.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　まさか退散と見せかけて、すでに俺の家の中に踏み込んだのでは？！？￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　まさか退散と見せかけて、すでに俺の家の中に踏み込んだのでは？！？！",
		   NULL, "No way, had it only feigned retreat and was now inside my house!?!?", Line_Normal);
	ClearMessage();

//　再び攻撃性をむき出しにし、家の中の気配を探る＠......だがその気配はなかった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　再び攻撃性をむき出しにし、家の中の気配を探る。",
		   NULL, "Once again, I channeled my aggression and searched the house for the presence...", Line_WaitForInput);
	OutputLine(NULL, "……だがその気配はなかった。",
		   NULL, " but it was gone.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　撃退に、成功したのだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　撃退に、成功したのだ。",
		   NULL, "I had succeeded in fending it off.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　......その途端、全身の力が抜け、大きなため息がこぼれ出た...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……その途端、全身の力が抜け、大きなため息がこぼれ出た…。",
		   NULL, "...At that moment, the tension drained from my body and I let out a deep sigh of relief...", Line_Normal);
	ClearMessage();

	PlayBGM( 1, "msys07", 56, 0 );

//　たった今まで制限を加えていた脳内分泌物がぐちゃぐちゃと混ざり合い、恐怖感やら達成感やら不信感やらを混ぜこぜにして、俺に流れ込んできた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　たった今まで制限を加えていた脳内分泌物がぐちゃぐちゃと混ざり合い、恐怖感やら達成感やら不信感やらを混ぜこぜにして、俺に流れ込んできた。",
		   NULL, "All of the emotions I'd been holding back chaotically merged together and began to flood out. A hodgepodge of fear, accomplishment, and disbelief all mixed together and began to flow through my body.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　それらの感情をひとつひとつ相手にせず、疲労感という最強の感情でねじ伏せる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それらの感情をひとつひとつ相手にせず、疲労感という最強の感情でねじ伏せる。",
		   NULL, "Unable to deal with each individual feeling, I beat them all back with the strongest: exhaustion.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　この瞬間においても、...俺は冷静だった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　この瞬間においても、…俺は冷静だった。",
		   NULL, "Even in this moment... I remained composed.", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawSceneWithMask("black", "left", 0, 0, 300 );
	DrawSceneWithMask("background/ma_j3_01", "left", 0, 0, 300 );

//　家中の戸締りを再確認した後、俺は二階の自分の部屋に戻りカーテンを引いた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　家中の戸締りを再確認した後、俺は二階の自分の部屋に戻りカーテンを引いた。",
		   NULL, "After checking that all the doors throughout the house were locked, I went up to my room on the second floor and closed the curtains.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　それから直立して、少し頭を後ろへそらし、......雑念を全て消し去り、脳内をさらに冷静に冷却する...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それから直立して、少し頭を後ろへそらし、……雑念を全て消し去り、脳内をさらに冷静に冷却する…。",
		   NULL, "I straightened my back and tilted my head back a little... After clearing my mind of all my idle thoughts, I managed to calm down even more...", Line_Normal);
	ClearMessage();

//　今の玄関の出来事は一体何なんだ......＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　今の玄関の出来事は一体何なんだ……。",
		   NULL, "What was that at the front door...?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　確かにいた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　確かにいた。",
		   NULL, "There was definitely something there.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　こうして冷静になれば、実は錯乱状態の自分が見た幻だと思えるんじゃないかと思ったが......やはりそうとは思えない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　こうして冷静になれば、実は錯乱状態の自分が見た幻だと思えるんじゃないかと思ったが……やはりそうとは思えない。",
		   NULL, "Thinking about it, maybe it was just an apparition I dreamt up in my confused state... but I really didn't think that was the case.", Line_Normal);
	ClearMessage();

//　落ち着け前原圭一......＠もっともっとクールに......￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　落ち着け前原圭一……。",
		   NULL, "Calm down, Keiichi Maebara...", Line_WaitForInput);
	OutputLine(NULL, "もっともっとクールに……。",
		   NULL, " Compose yourself...", Line_Normal);
	ClearMessage();

//　だがいくら冷静に考えても、...さっきの出来事は幻なんかじゃない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だがいくら冷静に考えても、…さっきの出来事は幻なんかじゃない。",
		   NULL, "But no matter how calmly I thought about it... what just happened wasn't a figment of my imagination.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　さっきのは明らかに超常現象で、間違いなく俺の背後に何かがいた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　さっきのは明らかに超常現象で、間違いなく俺の背後に何かがいた。",
		   NULL, "It was obviously a supernatural phenomenon. And without a doubt, something was behind me.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺が錯乱したとか混乱したとか幻影を見たとか、そんなのじゃない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺が錯乱したとか混乱したとか幻影を見たとか、そんなのじゃない！",
		   NULL, "It wasn't some sort of illusion I saw amidst my confusion and disorientation!", Line_Normal);
	ClearMessage();

//　証拠＠　ひとつだけある￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　証拠？",
		   NULL, "Proof?", Line_WaitForInput);
	OutputLine(NULL, "　ひとつだけある。",
		   NULL, " I had just one piece.", Line_Normal);
	ClearMessage();

//　......俺が「どなたですか？」と聞いたとき、後ろのそいつは答えようとして息を吸った＠その「音」ははっきりと俺の耳に聞こえたのだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……俺が「どなたですか？」と聞いたとき、後ろのそいつは答えようとして息を吸った。",
		   NULL, "...When I asked \"Who is it?\" they inhaled as if they were about to answer.", Line_WaitForInput);
	OutputLine(NULL, "その「音」ははっきりと俺の耳に聞こえたのだ。",
		   NULL, " That 'sound' had clearly reached my ears.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺が今おかれている状況は依然不透明だ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺が今おかれている状況は依然不透明だ。",
		   NULL, "The situation I was in right now was still unclear.", Line_Normal);
	ClearMessage();

//　オヤシロさまの祟りという超常現象に取り込まれているか＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　オヤシロさまの祟りという超常現象に取り込まれているか、",
		   NULL, "Either I'd been possessed by the supernatural phenomenon known as Oyashiro-sama's curse...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　それを妄信する、あるいは模倣する村人たちに仕組まれているのか＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それを妄信する、あるいは模倣する村人たちに仕組まれているのか。",
		   NULL, "Or this was a ruse by the villagers who believed in it and were imitating it.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　いずれにしろ動機は不明＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　いずれにしろ動機は不明。",
		   NULL, "Either way, their motives were unclear.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　その遠回しなやり口も謎のままだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　その遠回しなやり口も謎のままだ。",
		   NULL, "The roundabout way it had been done was also still a mystery.", Line_Normal);
	ClearMessage();

//　人間が犯人なら（それはレナたちが犯人であることを認めることになるのだが...）解決はまだ容易だ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　人間が犯人なら（それはレナたちが犯人であることを認めることになるのだが…）解決はまだ容易だ。",
		   NULL, "If it was perpetrated by humans, that would mean admitting that it was Rena and the rest of them doing it, but it would be solvable.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　大石さんたち警察は必ずや敵を検挙してくれる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　大石さんたち警察は必ずや敵を検挙してくれる。",
		   NULL, "Ooishi-san and the rest of the police would surely arrest my enemy.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　だが、......もしもオヤシロさまの祟りが実在するとしたら......どうだろう＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが、……もしもオヤシロさまの祟りが実在するとしたら……どうだろう。",
		   NULL, "But... If it was a manifestation of Oyashiro-sama's curse... I wondered what would happen...?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　大石さんは祟りなど実在しない、とはっきり明言した￥'
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　大石さんは祟りなど実在しない、とはっきり明言した。",
		   NULL, "Ooishi-san very clearly declared that curses didn't exist.", Line_Normal);
	ClearMessage();

//　あの時はその言葉をとても頼もしく思ったが......、今こうして、人間が犯人でない可能性が浮上してくると......急に頼りなくなる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　あの時はその言葉をとても頼もしく思ったが……、今こうして、人間が犯人でない可能性が浮上してくると……急に頼りなくなる。",
		   NULL, "At that time, those words were pretty dependable... but as things were now, with the rising possibility that the perpetrators were not human... He suddenly seemed quite unreliable.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　大石さんに一言、これはオヤシロさまの祟りなんです、と伝えたらどうなる￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　大石さんに一言、これはオヤシロさまの祟りなんです、と伝えたらどうなる？",
		   NULL, "If I told Ooishi-san this was the work of Oyashiro-sama's curse... what would happen?", Line_Normal);
	ClearMessage();

//　......リアクションは想像できないが、大石さんとの距離が急激に開くのだけは間違いないだろう＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……リアクションは想像できないが、大石さんとの距離が急激に開くのだけは間違いないだろう。",
		   NULL, "...I couldn't imagine his reaction, but it would go without question that a void would expand rapidly between myself and Ooishi-san.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　ただでさえ味方が少なく、また祟りか否かも断定できない今、そんな行為は何の得にもならない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ただでさえ味方が少なく、また祟りか否かも断定できない今、そんな行為は何の得にもならない。",
		   NULL, "With me having so few allies to begin with and not being able to confidently declare whether or not this was a curse, there was no merit to doing that.", Line_Normal);
	ClearMessage();

//　ついさっき玄関であった「事実」は俺の胸だけにしまった方がいい＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ついさっき玄関であった「事実」は俺の胸だけにしまった方がいい。",
		   NULL, "I'd better keep the 'facts' of what just happened at the doorway to myself.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...時計裏に隠してあるメモにも今の出来事は書かない方がいい￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…時計裏に隠してあるメモにも今の出来事は書かない方がいい。",
		   NULL, "...It would be better if I didn't add what happened here to the memo behind the clock.", Line_Normal);
	ClearMessage();


//　俺が、実は冷静に思っているこの状態がすでに錯乱状態で、つい玄関で暴れてしまった......@
// という可能性だって、ほんのわずかに残されているのだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺が、実は冷静に思っているこの状態がすでに錯乱状態で、つい玄関で暴れてしまった……",
		   NULL, "There was still the ever so slight possibility...", Line_WaitForInput);
	OutputLine(NULL, "という可能性だって、ほんのわずかに残されているのだ。",
		   NULL, " that I was actually confused when I thought I was composed, and I was just going berserk in the entryway.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　そうだったらどんなにいいだろう＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そうだったらどんなにいいだろう。",
		   NULL, "How wonderful would that be if that was really what happened?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　オヤシロさまの祟りを否定できる￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　オヤシロさまの祟りを否定できる。",
		   NULL, "I would be able to refute Oyashiro-sama's curse.", Line_Normal);
	ClearMessage();


//　だがオヤシロさまの祟りを否定すれば、それはレナたちが犯人であることを認めることになる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だがオヤシロさまの祟りを否定すれば、それはレナたちが犯人であることを認めることになる。",
		   NULL, "But if I denied Oyashiro-sama's curse, then that would mean admitting that Rena and the rest were the perpetrators.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　レナたちが犯人であることを否定すれば、それはオヤシロさまの祟りを認めることになり...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナたちが犯人であることを否定すれば、それはオヤシロさまの祟りを認めることになり…。",
		   NULL, "If I said that Rena and the rest weren't the perpetrators, then that would mean believing in Oyashiro-sama's curse.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　両方とも否定すれば......、それは自分が異常であることを認めることになる￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　両方とも否定すれば……、それは自分が異常であることを認めることになる。",
		   NULL, "By denying both of those... I would be admitting that I myself was losing it.", Line_Normal);
	ClearMessage();

//　三つの選びようもない選択肢が三すくみになり、それらはドロドロと渦を描きながら交じり合って、俺の目をぐるぐると回していく...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　三つの選びようもない選択肢が三すくみになり、それらはドロドロと渦を描きながら交じり合って、俺の目をぐるぐると回していく…。",
		   NULL, "The three options from which I couldn't choose became a trilemma of sorts. They mixed together and formed a whirlpool in my mind, making my head spin...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　もう一度、俺は直立し、頭を後ろへ軽くそらして頭を冷却した￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　もう一度、俺は直立し、頭を後ろへ軽くそらして頭を冷却した。",
		   NULL, "Once again, I straightened myself and leaned my head back slightly to cool myself down.", Line_Normal);
	ClearMessage();


//　...落ち着け圭一＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…落ち着け圭一。",
		   NULL, "...Calm down, Keiichi.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　......起こったことだけが真実なんだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……起こったことだけが真実なんだ。",
		   NULL, "...Accept what has actually happened as reality.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...それ以上のことを考えるのはやめるんだ......￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…それ以上のことを考えるのはやめるんだ……。",
		   NULL, "...Stop thinking of anything more than that...", Line_Normal);
	ClearMessage();

//　だけど......考えずにはいられない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だけど……考えずにはいられない。",
		   NULL, "But... I couldn't help but think of it.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　......実は俺は異常で、今までの出来事が幻だったとしたら...どんなにいいだろう＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……実は俺は異常で、今までの出来事が幻だったとしたら…どんなにいいだろう。",
		   NULL, "...How wonderful it would be... if it turned out I was delirious and everything up until now was a figment of my imagination.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　オヤシロさまの祟りは実在しないし、レナたちも相変わらず最高の友人で......￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　オヤシロさまの祟りは実在しないし、レナたちも相変わらず最高の友人で……。",
		   NULL, "Oyashiro-sama's curse wouldn't exist and I would still be bestest buddies with Rena and the rest...", Line_Normal);
	ClearMessage();

//　俺は、おかしくなりたい＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺は、おかしくなりたい。",
		   NULL, "I would have to be crazy.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　生まれて初めて、俺はそれを望んだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　生まれて初めて、俺はそれを望んだ。",
		   NULL, "That was the first time in my life I'd ever wished for such a thing.", Line_Normal);
	ClearMessage();


//■親からの電話

	DisableWindow();
	DrawScene("black", 3000 );
	FadeOutBGM( 1, 1000, TRUE );
	FadeOutBGM( 2, 1000, TRUE );
	SetValidityOfInput( FALSE );
	Wait( 1500 );
	SetValidityOfInput( TRUE );
	PlayBGM( 2, "lsys17", 56, 0 );
	SetValidityOfInput( FALSE );
	Wait( 2000 );
	SetValidityOfInput( TRUE );
	DrawScene("background/ma_j3_01", 1000 );

	PlayBGM( 1, "msys06", 56, 0 );

//　階下の電話がけたたましく鳴り出す＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　階下の電話がけたたましく鳴り出す。",
		   NULL, "The phone rang noisily downstairs.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　基本的に俺にかかってくる電話はないから、俺が進んで電話と取ることは少ない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　基本的に俺にかかってくる電話はないから、俺が進んで電話を取ることは少ない。",
		   NULL, "Generally there were no calls for me, so I never really answered the phone much.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　だが今は親は留守だから仕方がない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが今は親は留守だから仕方がない。",
		   NULL, "But since my parents weren't here, I had no choice.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　もそもそと寝床を抜け出し、階下へ降りていく￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　もそもそと寝床を抜け出し、階下へ下りていく。",
		   NULL, "I squirmed off the bed and went downstairs.", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawSceneWithMask("black", "left", 0, 0, 1300 );
	FadeOutBGM( 2, 10, TRUE );
	DrawSceneWithMask("background/ma_s1", "left", 0, 0, 1300 );

//「もしもし、前原です。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100471", 256, TRUE);
	OutputLine(NULL, "「もしもし、前原です。」",
		   NULL, "\"Hello, this is the Maebara residence.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「圭一？　お母さんだけど。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s01/00/122700063", 256, TRUE);
	OutputLine(NULL, "「圭一？　お母さんだけど。」",
		   NULL, "\"Keiichi? This is Mom.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...直感的に嫌な予感がした＠買い物を頼まれると思ったからだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…直感的に嫌な予感がした。",
		   NULL, "...I intuitively had a bad feeling about this.", Line_WaitForInput);
	OutputLine(NULL, "買い物を頼まれると思ったからだ。",
		   NULL, " It was because I thought she was going to ask me to go out and buy some things.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　だから先に言ってやることにする￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だから先に言ってやることにする。",
		   NULL, "So I took the initiative.", Line_Normal);
	ClearMessage();

//「何＠　別に俺、夕食はインスタントでもいいよ＠まだいっぱいあったでしょ。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100472", 256, TRUE);
	OutputLine(NULL, "「何？",
		   NULL, "\"What?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100473", 256, TRUE);
	OutputLine(NULL, "　別に俺、夕食はインスタントでもいいよ。",
		   NULL, " I don't mind having instant noodles for dinner.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100474", 256, TRUE);
	OutputLine(NULL, "まだいっぱいあったでしょ。」",
		   NULL, " There's still a lot of them.\"", Line_Normal);
	ClearMessage();

//　先日、家族で買出しに行ったときカップラーメンを箱買いしてあるのだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　先日、家族で買出しに行ったときカップラーメンを箱買いしてあるのだ。",
		   NULL, "The other day, we went out as a family and bought a whole case of cup noodles.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　本当はいろんな種類をいっぱい買いたかったが、高いからと断られ、好物のデカカップ豚骨ショウガ味を１ダース買った＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　本当はいろんな種類をいっぱい買いたかったが、高いからと断られ、好物のデカカップ豚骨ショウガ味を１ダース買った。",
		   NULL, "I wanted to get a bunch of different kinds, actually, but they refused since the individual packs were expensive. So instead, I got a whole case of the Mega-size Pork-bone & Ginger flavored ones I liked.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　だが両親はこてこて系は苦手らしく手を出さない。なのでたっぷり在庫があるのだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが両親はこてこて系は苦手らしく手を出さない。なのでたっぷり在庫があるのだ。",
		   NULL, "But my parents don't like strong flavors and didn't touch any of them. So the cupboards were still full of them.", Line_Normal);
	ClearMessage();

//「だからさ、買い物に行く必要はないんじゃないの？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100475", 256, TRUE);
	OutputLine(NULL, "「だからさ、買い物に行く必要はないんじゃないの？」",
		   NULL, "\"So you see, there really isn't a need to go shopping, right?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「圭一、買い物のお願いじゃないの＠お父さんとお母さんね、お仕事の関係で急遽、東京に行かなくちゃならなくなったの。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s01/00/122700064", 256, TRUE);
	OutputLine(NULL, "「圭一、買い物のお願いじゃないの。",
		   NULL, "\"Keiichi, I'm not asking you to go shopping.", Line_WaitForInput);
	ModPlayVoiceLS(3, 0, "ps3/s01/00/122700065", 256, TRUE);
	OutputLine(NULL, "お父さんとお母さんね、お仕事の関係で急遽、東京に行かなくちゃならなくなったの。」",
		   NULL, " Both Mommy and Daddy have to go to Tokyo right now because of work.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「えぇッ...？＠　今から？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100476", 256, TRUE);
	OutputLine(NULL, "「えぇッ…？！",
		   NULL, "\"Huh...!?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100477", 256, TRUE);
	OutputLine(NULL, "　今から？！」",
		   NULL, " Right now!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　それは本当に...唐突だった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それは本当に…唐突だった。",
		   NULL, "This was really... abrupt.", Line_Normal);
	ClearMessage();


//「うぅん、もう着いちゃってるの＠お昼には出発してたからね。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s01/00/122700066", 256, TRUE);
	OutputLine(NULL, "「うぅん、もう着いちゃってるの。",
		   NULL, "\"No, we're already here.", Line_WaitForInput);
	ModPlayVoiceLS(3, 0, "ps3/s01/00/122700067", 256, TRUE);
	OutputLine(NULL, "お昼には出発してたからね。」",
		   NULL, " We left this afternoon.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　東京は雛見沢からでは半端な距離じゃない＠車で高速をぶっ飛ばしたって６時間＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　東京は雛見沢からでは半端な距離じゃない。",
		   NULL, "It's quite a distance to Tokyo from Hinamizawa.", Line_WaitForInput);
	OutputLine(NULL, "車で高速をぶっ飛ばしたって６時間。",
		   NULL, " Gunning it full speed down the highway, would still take six hours.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　......親父は免許を持ってるが、高速が嫌いだそうなので行くのは鉄道＠...もっとかかる￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……親父は免許を持ってるが、高速が嫌いだそうなので行くのは鉄道。",
		   NULL, "...Dad has a license, but since he doesn't like the highway they likely took the train...", Line_WaitForInput);
	OutputLine(NULL, "…もっとかかる。",
		   NULL, " It would have taken longer.", Line_Normal);
	ClearMessage();

//「圭一もお父さんとお母さんの話を聞いてたから分かるかもしれないけど、お父さんのお仕事の契約がね、今ちょっとうまく行ってないの。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s01/00/122700068", 256, TRUE);
	OutputLine(NULL, "「圭一もお父さんとお母さんの話を聞いてたから分かるかもしれないけど、お父さんのお仕事の契約がね、今ちょっとうまく行ってないの。」",
		   NULL, "\"I'm thinking you might understand since you heard us speaking last night, but it has to do with Daddy's contract. Right now, things aren't going so smoothly.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　言われてみれば昨夜、両親が仕事の不景気な話をずっとしていたのを思い出す￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　言われてみれば昨夜、両親が仕事の不景気な話をずっとしていたのを思い出す。",
		   NULL, "Now that she mentioned it, I did remember that they talked all that time about how his job prospects weren't looking so good.", Line_Normal);
	ClearMessage();


//「お父さんはそういうのに繊細な人だから、このままだとお仕事にも影響が出ちゃうの。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s01/00/122700069", 256, TRUE);
	OutputLine(NULL, "「お父さんはそういうのに繊細な人だから、このままだとお仕事にも影響が出ちゃうの。」",
		   NULL, "\"Daddy is really sensitive about things like this, so if we leave things as they are, it will affect his work.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　親父は芸術家特有のガラスのアイデンティティ、秋の空のような変わり易い感情の持ち主だ＠......単に打たれ弱いとも言うが￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　親父は芸術家特有のガラスのアイデンティティ、秋の空のような変わり易い感情の持ち主だ。",
		   NULL, "Part of my father's particular fragile artistic personality: his emotions changed as easily as the fall sky.", Line_WaitForInput);
	OutputLine(NULL, "……単に打たれ弱いとも言うが。",
		   NULL, " ...You could also just say he couldn't take criticism.", Line_Normal);
	ClearMessage();

//「でも...そんなの電話でやり取りすればいいじゃないか！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100478", 256, TRUE);
	OutputLine(NULL, "「でも…そんなの電話でやり取りすればいいじゃないか！」",
		   NULL, "\"But... something like that can be done over the phone!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「圭一、お父さんのお仕事なんだからもうちょっと応援してあげて、ね＠　とにかく電話よりも直接会って話した方が早いの＠誤解もないし。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s01/00/122700070", 256, TRUE);
	OutputLine(NULL, "「圭一、お父さんのお仕事なんだからもうちょっと応援してあげて、ね？",
		   NULL, "\"Keiichi... This is your father's job, so can you support him a bit, please?", Line_WaitForInput);
	ModPlayVoiceLS(3, 0, "ps3/s01/00/122700071", 256, TRUE);
	OutputLine(NULL, "　とにかく電話よりも直接会って話した方が早いの。",
		   NULL, " Anyway, it's just faster to talk about it in person,", Line_WaitForInput);
	ModPlayVoiceLS(3, 0, "ps3/s01/00/122700072", 256, TRUE);
	OutputLine(NULL, "誤解もないし。」",
		   NULL, " so there wouldn't be any misunderstandings.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　仕事の話を持ち出されては、息子の俺に何も言えることはない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　仕事の話を持ち出されては、息子の俺に何も言えることはない。",
		   NULL, "As their son, there was nothing more I could say once they started talking about work.", Line_Normal);
	ClearMessage();

//「だから帰るのは明日の晩になっちゃうの＠圭一、ひとりで大丈夫よね？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s01/00/122700073", 256, TRUE);
	OutputLine(NULL, "「だから帰るのは明日の晩になっちゃうの。",
		   NULL, "\"So, we'll be back tomorrow night.", Line_WaitForInput);
	ModPlayVoiceLS(3, 0, "ps3/s01/00/122700074", 256, TRUE);
	OutputLine(NULL, "圭一、ひとりで大丈夫よね？」",
		   NULL, " Keiichi, will you be fine on your own?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「別に死にゃしないよ。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100479", 256, TRUE);
	OutputLine(NULL, "「別に死にゃしないよ。」",
		   NULL, "\"It's not like I'll die or anything.\"", Line_Normal);
	ClearMessage();


//「.........圭一、死んじゃうなんて軽々しく言っちゃだめよ＠...心配ごとがあったら相談してね＠母さん、きっと相談に乗れると思うから。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s01/00/122700075", 256, TRUE);
	OutputLine(NULL, "「………圭一、死んじゃうなんて軽々しく言っちゃだめよ。",
		   NULL, "\"...Keiichi, you shouldn't speak so lightly of dying...", Line_WaitForInput);
	ModPlayVoiceLS(3, 0, "ps3/s01/00/122700076", 256, TRUE);
	OutputLine(NULL, "…心配ごとがあったら相談してね。",
		   NULL, " If there's something troubling you, just talk to us.", Line_WaitForInput);
	ModPlayVoiceLS(3, 0, "ps3/s01/00/122700077", 256, TRUE);
	OutputLine(NULL, "母さん、きっと相談に乗れると思うから。」",
		   NULL, " I believe Mommy will be able to help out.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　昨夜の俺が急に「俺が死んだら」なんて言い出したから、一応親として心配してくれてるのだろうか＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　昨夜の俺が急に「俺が死んだら」なんて言い出したから、一応親として心配してくれてるのだろうか。",
		   NULL, "Yesterday I did bring up \"If I died\" rather abruptly, so I supposed they were a little worried.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　......もっとも、相談したところで解決にならないとわかっているのが悲しかった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……もっとも、相談したところで解決にならないとわかっているのが悲しかった。",
		   NULL, "...But really, I was more depressed by the fact that nothing would be solved by telling them.", Line_Normal);
	ClearMessage();

//　だけど死ぬ気はない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だけど死ぬ気はない。",
		   NULL, "But I didn't plan on dying...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...少なくとも、何も分からない内には絶対に￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…少なくとも、何も分からない内には絶対に。",
		   NULL, "...At least not while I still knew nothing... I would never allow it.", Line_Normal);
	ClearMessage();

//「死なないよ＠俺は＠...足掻いてでも生き延びる。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100480", 256, TRUE);
	OutputLine(NULL, "「死なないよ。",
		   NULL, "\"I won't die.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100481", 256, TRUE);
	OutputLine(NULL, "俺は。",
		   NULL, " I won't...", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100482", 256, TRUE);
	OutputLine(NULL, "…足掻いてでも生き延びる。」",
		   NULL, " I'll survive even if I have to gnaw my leg off.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「そう＠...じゃあね＠明日の朝、ちゃんと起きるのよ＠朝ごはんは食べてね＠お風呂と歯磨きも忘れないのよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s01/00/122700078", 256, TRUE);
	OutputLine(NULL, "「そう。",
		   NULL, "\"Yeah...", Line_WaitForInput);
	ModPlayVoiceLS(3, 0, "ps3/s01/00/122700079", 256, TRUE);
	OutputLine(NULL, "…じゃあね。",
		   NULL, " See you then.", Line_WaitForInput);
	ModPlayVoiceLS(3, 0, "ps3/s01/00/122700080", 256, TRUE);
	OutputLine(NULL, "明日の朝、ちゃんと起きるのよ。",
		   NULL, " Tomorrow morning, make sure to wake up.", Line_WaitForInput);
	ModPlayVoiceLS(3, 0, "ps3/s01/00/122700081", 256, TRUE);
	OutputLine(NULL, "朝ごはんは食べてね。",
		   NULL, " And eat your breakfast.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「へいへい。......そんじゃ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s01/00/122700082", 256, TRUE);
	OutputLine(NULL, "お風呂と歯磨きも忘れないのよ。」",
		   NULL, "And don't forget to take a bath and brush your teeth.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　電話はそれで終わった￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100483", 256, TRUE);
	OutputLine(NULL, "「へいへい。……そんじゃ。」",
		   NULL, "\"Yeah, yeah... see you.\"", Line_Normal);
	ClearMessage();

	PlayBGM( 1, "msys13", 56, 0 );

//　......たまに両親が仕事の打ち合わせで上京することはある＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　電話はそれで終わった。",
		   NULL, "The call ended like that.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　だが何しろ東京は遠いのだ＠普通は電話で済ませてしまう...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……たまに両親が仕事の打ち合わせで上京することはある。",
		   NULL, "...Sometimes my parents went off to Tokyo for business meetings.", Line_WaitForInput);
	OutputLine(NULL, "　だが何しろ東京は遠いのだ。",
		   NULL, " But Tokyo was far away.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　仮に行くとしてもそれは事前に決まっていることで、こんなにも突然のことはない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "普通は電話で済ませてしまう…。",
		   NULL, "They normally did things by phone...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　その辺に違和感というか...不自然な感覚がないとも言えなかった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　仮に行くとしてもそれは事前に決まっていることで、こんなにも突然のことはない。",
		   NULL, "The times they did go were normally planned out in advance, it never happened this suddenly.", Line_Normal);
	ClearMessage();

//　とにかく......事実だけを認識するなら＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　その辺に違和感というか…不自然な感覚がないとも言えなかった。",
		   NULL, "I couldn't say that those circumstances didn't feel strange, or rather... unnatural.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...今夜、この家は俺一人ということだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　とにかく……事実だけを認識するなら。",
		   NULL, "Anyway... I only needed to recognize the reality of the situation...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　両親が仕事から帰ってきたら俺がいない、行方不明＠蒸発＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…今夜、この家は俺一人ということだ。",
		   NULL, "...That tonight... I was the only one in the house.", Line_WaitForInput);
	OutputLine(NULL, "　両親が仕事から帰ってきたら俺がいない、行方不明。",
		   NULL, " That when my parents came back from work, I'd be gone... missing.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　......過去５年間の一連の、オヤシロさまの祟りを思い返すと、あってもおかしくない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "蒸発。",
		   NULL, "Vanished.", Line_Normal);
	ClearMessage();

//　そうい言えば......そろそろ夜も更けてきた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……過去５年間の一連の、オヤシロさまの祟りを思い返すと、あってもおかしくない。",
		   NULL, "...Looking back on the series of events of the previous five years involving Oyashiro-sama's curse, it wouldn't seem that strange at all.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　明かりが二階の俺の部屋にしか灯っていないのはまずいんじゃないだろうか＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そう言えば……そろそろ夜も更けてきた。",
		   NULL, "Come to think of it... it was getting pretty late.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　敵に両親不在を、チャンスを教えてやってるようなものだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　明かりが二階の俺の部屋にしか灯っていないのはまずいんじゃないだろうか？",
		   NULL, "I didn't think it was good that the only light on in the whole house was from my room on the second floor.", Line_Normal);
	ClearMessage();


//　まず居間へ走り、明かりとテレビをつける。ボリュームは心持ち大きめに＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　敵に両親不在を、チャンスを教えてやってるようなものだ。",
		   NULL, "It was the same as broadcasting to the enemy that my parents were gone and this was their chance.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　次に親父の書斎に走り、同じように明かりと音楽をつける＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　まず居間へ走り、明かりとテレビをつける。ボリュームは心持ち大きめに。",
		   NULL, "First I ran to the living room, flicked on the lights, and turned the TV on to a reassuring volume.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

	DrawSceneWithMask("black", "left", 0, 0, 300 );

//　これで、外からは両親が在宅しているように見えるはずだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　次に親父の書斎に走り、同じように明かりと音楽をつける。",
		   NULL, "Next was the study. I similarly turned on the lights and some music.", Line_Normal);
	ClearMessage();

//　もう一度、家中を見回り、戸締りと隙がないかを確認する...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　これで、外からは両親が在宅しているように見えるはずだ。",
		   NULL, "With this, from the outside it would look like my parents were here.", Line_Normal);
	ClearMessage();

//　......ベランダを見た時、洗濯物が出っ放しになっているのを見つけ青ざめた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　もう一度、家中を見回り、戸締りと隙がないかを確認する…。",
		   NULL, "Once again, I went through the house, checking to see if there was anything left unlocked...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　これじゃバレバレだ！　早く取り込まないと...！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……ベランダを見た時、洗濯物が出っ放しになっているのを見つけ青ざめた。",
		   NULL, "...When I saw the veranda and the laundry still hanging out there, I went pale.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　乱雑に洗濯物を取り込み、お袋が不在である証拠を消す￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　これじゃバレバレだ！　早く取り込まないと…！！",
		   NULL, "That would have made it too obvious! I needed to take it down...!!", Line_Normal);
	ClearMessage();

//　もう大丈夫だろうか...＠.........あ！!w1000　ガレージだ！＠　両親は車で東京へは行かないが、興宮の駅までは車で行く＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　乱雑に洗濯物を取り込み、お袋が不在である証拠を消す。",
		   NULL, "I snatched down the laundry haphazardly and erased all traces that my mother wasn't there.", Line_WaitForInput);
	OutputLine(NULL, "　もう大丈夫だろうか…。",
		   NULL, " It should be fine now...", Line_ContinueAfterTyping);

	SetValidityOfInput( FALSE );
	Wait( 1000 );
	SetValidityOfInput( TRUE );

	OutputLine(NULL, "………あ！",
		   NULL, " ...Ah!", Line_WaitForInput);
	OutputLine(NULL, "　ガレージだ！！",
		   NULL, " The garage!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　開けっ放しで車のないことが見え見えのガレージは...まずい！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　両親は車で東京へは行かないが、興宮の駅までは車で行く。",
		   NULL, "They hadn't gone all the way to Tokyo by car, but they had gone up to Okinomiya station.", Line_Normal);
	ClearMessage();

//　慌てて表へ駆け出し、普段は閉めることのないガレージのシャッターを下ろす＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　開けっ放しで車のないことが見え見えのガレージは…まずい！！",
		   NULL, "The garage was empty, wide open, and in plain sight... this was not good!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　これで大丈夫...、!w500あ、あとは新聞受けだ！＠　新聞はいつもお袋が持ってきてる。昼に出発したということは...夕刊が入りっ放しだ！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　慌てて表へ駆け出し、普段は閉めることのないガレージのシャッターを下ろす。",
		   NULL, "I panicked and rushed out the back to close the normally-open garage door.", Line_ContinueAfterTyping);
	OutputLine(NULL, "　これで大丈夫…、",
		   NULL, " It should be fine now...", Line_ContinueAfterTyping);

	SetValidityOfInput( FALSE );
	Wait( 500 );
	SetValidityOfInput( TRUE );

	OutputLine(NULL, "あ、あとは新聞受けだ！！",
		   NULL, " Ah, I needed to get the paper!! ", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　新聞はいつもお袋が持ってきてる。昼に出発したということは…夕刊が入りっ放しだ！！",
		   NULL, "Mom always got the paper. Since they left in the afternoon... The evening paper was still out there!!", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawSceneWithMask("background/ma_g2", "left", 0, 0, 1300 );

//　予感的中＠郵便受けの中身を洗いざらい取り出し、玄関にぶちまけた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　予感的中。",
		   NULL, "My premonition was correct.", Line_WaitForInput);
	OutputLine(NULL, "郵便受けの中身を洗いざらい取り出し、玄関にぶちまけた。",
		   NULL, " I pulled out everything from the mailbox and dropped it in the entryway.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　......これで......今度こそ大丈夫なはず...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……これで……今度こそ大丈夫なはず…。",
		   NULL, "...With this... for sure this time... it should be fine...", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawScene("background/ma_g3_01", 200 );

//　そう言えば...さっき暴れて壊してしまった靴箱だが...このままはまずいだろうな＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そう言えば…さっき暴れて壊してしまった靴箱だが…このままはまずいだろうな。",
		   NULL, "Come to think of it... Leaving the cupboard busted like that from my little freak-out was kind of bad.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　すべって転んで、持っていたバットで叩いてしまった...なんてことにしておくか...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　すべって転んで、持っていたバットで叩いてしまった…なんてことにしておくか…。",
		   NULL, "I'll just say I tripped and fell, and the bat I was holding smashed into it...", Line_Normal);
	ClearMessage();

//　にしても、このままで放置というのはまずい＠...お袋に怒られる前に少しは片付けておいた方がいい￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　にしても、このままで放置というのはまずい。",
		   NULL, "Even so, just leaving it in its current state wasn't good.", Line_WaitForInput);
	OutputLine(NULL, "…お袋に怒られる前に少しは片付けておいた方がいい。",
		   NULL, " I should clean it up a little before Mom got back and scolded me.", Line_Normal);
	ClearMessage();

	PlayBGM( 2, "lsys17", 56, 0 );

//　納戸にほうきとちりとりがあったのを思い出し、取りに行こうとしたところ、家の奥で再び電話がなった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　納戸にほうきとちりとりがあったのを思い出し、取りに行こうとしたところ、家の奥で再び電話がなった。",
		   NULL, "I remembered that there was a broom and dust pan in the closet. As I was going to get them, the phone rang once again.", Line_Normal);
	ClearMessage();

	FadeOutBGM( 2, 10, TRUE );

	DrawSceneWithMask("background/ma_s1", "left", 0, 0, 1300 );

//「もしもし、前原です。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100484", 256, TRUE);
	OutputLine(NULL, "「もしもし、前原です。」",
		   NULL, "\"Hello, this is the Maebara residence.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「あら、圭一くん＠　お母さまはいらっしゃいますかしら。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>村人</color>", NULL, "<color=#f5e6d3>Villager</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s01/00/villd02001", 256, TRUE);
	OutputLine(NULL, "「あら、圭一くん？",
		   NULL, "\"Oh, is this Keiichi-kun?", Line_WaitForInput);
	ModPlayVoiceLS(3, 0, "ps3/s01/00/villd02002", 256, TRUE);
	OutputLine(NULL, "　お母さまはいらっしゃいますかしら。」",
		   NULL, " Is your mother around?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「あ、あの、いまちょっといないんですけど...、＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100485", 256, TRUE);
	OutputLine(NULL, "「あ、あの、いまちょっといないんですけど…、」",
		   NULL, "\"A-Ah, she isn't here at the moment...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　馬鹿か前原圭一！＠　親の不在をわざわざ暴露するな...！＠　まだフォローできる、落ち着いて対処するんだ...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　馬鹿か前原圭一！！",
		   NULL, "You idiot, Keiichi Maebara!!", Line_WaitForInput);
	OutputLine(NULL, "　親の不在をわざわざ暴露するな…！！",
		   NULL, " Don't reveal that your parents are gone...!!", Line_WaitForInput);
	OutputLine(NULL, "　まだフォローできる、落ち着いて対処するんだ…！",
		   NULL, " You can follow up still... Calm down and take care of it...!", Line_Normal);
	ClearMessage();

//「す、すぐに戻ると思います...！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100486", 256, TRUE);
	OutputLine(NULL, "「す、すぐに戻ると思います…！！」",
		   NULL, "\"I-I think she'll be back soon...!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　この切り返しも良くない...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　この切り返しも良くない…！",
		   NULL, "That wasn't a good response either...!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　これじゃあ、また電話しますとか、戻ったらお電話を下さるようお願いしますとか、そんな風に続けられてしまう...！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　これじゃあ、また電話しますとか、戻ったらお電話を下さるようお願いしますとか、そんな風に続けられてしまう…！！",
		   NULL, "Now they might say they'll call again, or to tell her to call them when she comes back!!", Line_Normal);
	ClearMessage();

//「なら結構です＠大した話でもありませんから...＠では、失礼しますわね。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>村人</color>", NULL, "<color=#f5e6d3>Villager</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s01/00/villd02003", 256, TRUE);
	OutputLine(NULL, "「なら結構です。",
		   NULL, "\"Then that's fine.", Line_WaitForInput);
	ModPlayVoiceLS(3, 0, "ps3/s01/00/villd02004", 256, TRUE);
	OutputLine(NULL, "大した話でもありませんから…。",
		   NULL, " It wasn't anything important...", Line_WaitForInput);
	ModPlayVoiceLS(3, 0, "ps3/s01/00/villd02005", 256, TRUE);
	OutputLine(NULL, "では、失礼しますわね。」",
		   NULL, " Well then, sorry for the bother.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺が恐れるような形にはならず、ほっとする＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺が恐れるような形にはならず、ほっとする。",
		   NULL, "The scenario I feared didn't play out, eliciting a sigh of relief.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　不幸中の幸いだった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　不幸中の幸いだった。",
		   NULL, "That call was fortunate in more ways than one.", Line_Normal);
	ClearMessage();

//　......今夜かかってくる両親への電話の対応もうまくやる必要がある＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……今夜かかってくる両親への電話の対応もうまくやる必要がある。",
		   NULL, "...I'd have to deal with any telephone calls coming in for my parents tonight.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　今の電話はこれで済んだが......こんな甘いアドリブでは通用するはずもない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　今の電話はこれで済んだが……こんな甘いアドリブでは通用するはずもない。",
		   NULL, "I was somehow able to deal with the phone call just now... But I couldn't continue to rely on such poor improvisation.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　今のうちに、両親は在宅しているけど電話には出られないという、上手な嘘を考えておく必要があるだろう￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　今のうちに、両親は在宅しているけど電話には出られないという、上手な嘘を考えておく必要があるだろう。",
		   NULL, "I needed to make up a good story to explain that my parents were home but couldn't answer the phone at the moment.", Line_Normal);
	ClearMessage();

//　天ぷらを揚げているので手が離せない＠...ダメだな＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　天ぷらを揚げているので手が離せない。",
		   NULL, "They were making tempura and couldn't step away right now...", Line_WaitForInput);
	OutputLine(NULL, "…ダメだな。",
		   NULL, " That wasn't good enough.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　病気で具合が悪く寝込んでいる＠......無難な辺りか￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　病気で具合が悪く寝込んでいる。",
		   NULL, "They were sick and went to bed because they weren't feeling well.", Line_WaitForInput);
	OutputLine(NULL, "……無難な辺りか？",
		   NULL, " ...Was that going to be safe enough?", Line_Normal);
	ClearMessage();

	PlayBGM( 2, "lsys17", 56, 0 );

//　考えながら、部屋へ戻ろうとした時、電話がまたしても鳴り響いた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　考えながら、部屋へ戻ろうとした時、電話がまたしても鳴り響いた。",
		   NULL, "I was thinking about it on the way back to my room when the phone rang once again.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　それはまるで、俺がこれからつこうとする嘘を知っていてかけてきているかのようだった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それはまるで、俺がこれからつこうとする嘘を知っていてかけてきているかのようだった。",
		   NULL, "It was like they were calling because they knew I was going to lie.", Line_Normal);
	ClearMessage();

//　電話に出たくない＠...だが出なければならない＠不在を疑われる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　電話に出たくない。",
		   NULL, "I didn't want to pick up...", Line_WaitForInput);
	OutputLine(NULL, "…だが出なければならない。",
		   NULL, " but I knew I had to.", Line_WaitForInput);
	OutputLine(NULL, "不在を疑われる。",
		   NULL, " They'd suspect my parents weren't here.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　......受話器が外れているのに気付かなかった...ということにして受話器を外しておけば良かった...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……受話器が外れているのに気付かなかった…ということにして受話器を外しておけば良かった…。",
		   NULL, "...I should have just taken the phone off the hook under the pretense that I didn't realize that it was...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　だが、今鳴り響いているこの電話だけは出なければならない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが、今鳴り響いているこの電話だけは出なければならない。",
		   NULL, "But since the phone rang, I had to pick it up.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　覚悟を決め、受話器を取る.........￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　覚悟を決め、受話器を取る………。",
		   NULL, "I prepared myself and lifted up the receiver...", Line_Normal);
	ClearMessage();


	FadeOutBGM( 2, 10, TRUE );

//「もしもし......。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100486_1", 256, TRUE);
	OutputLine(NULL, "「もしもし……。」",
		   NULL, "\"Hello...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　前原と名乗るのもやめにする。素性の知れない相手に親切にする必要はない...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　前原と名乗るのもやめにする。素性の知れない相手に親切にする必要はない…。",
		   NULL, "I stopped announcing this was the Maebara residence. I had no reason to be kind to someone I didn't know the identity of...", Line_Normal);
	ClearMessage();

	PlayBGM( 1, "msys06", 56, 0 );

//　だが、俺の無愛想な声に釣り合わないくらい、電話の相手はマヌケに陽気な声だった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが、俺の無愛想な声に釣り合わないくらい、電話の相手はマヌケに陽気な声だった。",
		   NULL, "But unlike my uncouth voice, the person on the other side sounded goofy and lighthearted.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「どうも夜分遅くに申し訳ありません＠私、興宮書房の大石と申しますが、＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700342", 256, TRUE);
	OutputLine(NULL, "「どうも夜分遅くに申し訳ありません。",
		   NULL, "\"Hello, my apologies for calling so late.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700343", 256, TRUE);
	OutputLine(NULL, "私、興宮書房の大石と申しますが、」",
		   NULL, " This is Ooishi from the Okinomiya bookstore.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「お、大石さんですか？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100487", 256, TRUE);
	OutputLine(NULL, "「お、大石さんですか？！」",
		   NULL, "\"Ooishi-san!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「前原さんですか＠　こんばんは。お元気そうでなによりです。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700344", 256, TRUE);
	OutputLine(NULL, "「前原さんですか？",
		   NULL, "\"Is that you, Maebara-san?", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700345", 256, TRUE);
	OutputLine(NULL, "　こんばんは。お元気そうでなによりです。」",
		   NULL, " Good evening. Good to hear you are doing well.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「ちょ、ちょっと待ってくださいね！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100488", 256, TRUE);
	OutputLine(NULL, "「ちょ、ちょっと待ってくださいね！」",
		   NULL, "\"W-Wait just a moment, please!\"", Line_Normal);
	ClearMessage();

	DrawSceneWithMask("black", "left", 0, 0, 1300 );

//　俺は子機に持ち替えると二階の自室へ駆け戻った＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺は子機に持ち替えると二階の自室へ駆け戻った。",
		   NULL, "I grabbed the portable handset and rushed up to my room with it.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　家族が誰もいない以上、どこで話しても同じなのだが......大石さんとの電話は少しでも安心なところでしたかった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　家族が誰もいない以上、どこで話しても同じなのだが……大石さんとの電話は少しでも安心なところでしたかった。",
		   NULL, "It was the same no matter where I was since there was no one else home... but I wanted to be in a spot that just felt a bit safer when speaking on the phone with Ooishi-san.", Line_Normal);
	ClearMessage();


//■大石さんの電話

	DrawSceneWithMask("background/ma_j3_01", "right", 0, 0, 1300 );

//「お、お待たせしました。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100489", 256, TRUE);
	OutputLine(NULL, "「お、お待たせしました。」",
		   NULL, "\"S-Sorry for the wait.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「いかがですか、その後おかわりは。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700346", 256, TRUE);
	OutputLine(NULL, "「いかがですか、その後おかわりは。」",
		   NULL, "\"How are things? Anything change since then?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　その後、っていつからのその後だよ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　その後、っていつからのその後だよ。",
		   NULL, "Since then... when was that exactly?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　......何となく白々しい言い方に少しかちんと来たのは間違いなかった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……何となく白々しい言い方に少しかちんと来たのは間違いなかった。",
		   NULL, "...There was something about the brazen way he talked that rubbed me the wrong way.", Line_Normal);
	ClearMessage();


//　大石さんと最後に話したのは......一昨日か＠学校を休んだ日、病院の帰り道に大石さんと出会って...昼食を取りに街へ行って、話をして...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　大石さんと最後に話したのは……一昨日か。",
		   NULL, "The last time I spoke with Ooishi-san was... two days ago.", Line_WaitForInput);
	OutputLine(NULL, "学校を休んだ日、病院の帰り道に大石さんと出会って…昼食を取りに街へ行って、話をして…。",
		   NULL, " The day I stayed home from school, I met Ooishi-san on the way back from the hospital... and we headed into town for lunch and had a talk...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...そしてその後、お見舞いに来たレナと魅音に詰問された＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…そしてその後、お見舞いに来たレナと魅音に詰問された。",
		   NULL, "...Then after that, Rena and Mion came to check up on me.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　大石さんと話をすると...必ず看破されている＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　大石さんと話をすると…必ず看破されている。",
		   NULL, "Whenever I spoke with Ooishi-san... they always knew about it.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　それは初めて会った時からそうだったのかもしれない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それは初めて会った時からそうだったのかもしれない。",
		   NULL, "It was like that since the first time I met him.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　今日の、この電話もまた、彼女らに筒抜けなのだろうか...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　今日の、この電話もまた、彼女らに筒抜けなのだろうか…。",
		   NULL, "Today's phone call may well be found out by them as well...", Line_Normal);
	ClearMessage();

//「もしもし...＠　聞こえてますか前原さん？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700347", 256, TRUE);
	OutputLine(NULL, "「もしもし…？",
		   NULL, "\"Hello...?", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700348", 256, TRUE);
	OutputLine(NULL, "　聞こえてますか前原さん？」",
		   NULL, " Can you hear me, Maebara-san?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「え＠　あ、すみません...＠その...何て言いました？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100490", 256, TRUE);
	OutputLine(NULL, "「え？",
		   NULL, "\"Huh?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100491", 256, TRUE);
	OutputLine(NULL, "　あ、すみません…。",
		   NULL, " Ah, sorry...", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100492", 256, TRUE);
	OutputLine(NULL, "その…何て言いました？」",
		   NULL, " Um... what did you say?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「その後、何か変わったことはありませんか、とお尋ねしたんです＠...お返事がないんで焦りましたよ？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700349", 256, TRUE);
	OutputLine(NULL, "「その後、何か変わったことはありませんか、とお尋ねしたんです。",
		   NULL, "\"I asked if anything's changed since last time...", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700350", 256, TRUE);
	OutputLine(NULL, "…お返事がないんで焦りましたよ？」",
		   NULL, " There wasn't an answer, so I got a bit worried.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「え、と.........特には...、＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100493", 256, TRUE);
	OutputLine(NULL, "「え、と………特には…、」",
		   NULL, "\"Uh, um... not really...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そう言いかけて口をつぐむ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そう言いかけて口をつぐむ。",
		   NULL, "The words stopped in my throat.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　変わったことは山ほどあった＠どれも不可解なことばかりだった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　変わったことは山ほどあった。",
		   NULL, "There was a ton of stuff that happened.", Line_WaitForInput);
	OutputLine(NULL, "どれも不可解なことばかりだった。",
		   NULL, " All of it baffling.", Line_Normal);
	ClearMessage();

//　何て言って話せばいいか...、わからないようなことばかりだが...聞いてみよう＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　何て言って話せばいいか…、わからないようなことばかりだが…聞いてみよう。",
		   NULL, "What should I talk about...? I didn't understand any of it... but I should try asking.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　今、聞かなければもうチャンスはないかもしれない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　今、聞かなければもうチャンスはないかもしれない。",
		   NULL, "If I didn't ask now, I may never have another chance.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　...両親不在という今夜を、...無事に越えられる保証などないのだから￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…両親不在という今夜を、…無事に越えられる保証などないのだから。",
		   NULL, "...This night when my parents weren't home... I had no guarantees I would make it through the night safely, after all.", Line_Normal);
	ClearMessage();

//「その、大石さん、...やっぱり俺、......命を狙われているみたいです。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100494", 256, TRUE);
	OutputLine(NULL, "「その、大石さん、…やっぱり俺、……命を狙われているみたいです。」",
		   NULL, "\"Well, Ooishi-san... it seems that... someone is after me.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「本当ですか？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700351", 256, TRUE);
	OutputLine(NULL, "「本当ですか？！」",
		   NULL, "\"Really!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「......偶然の可能性もあるんですが...先日、俺が病気で休んだ日、夕方にあの二人がお見舞いに来たんです。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100495", 256, TRUE);
	OutputLine(NULL, "「……偶然の可能性もあるんですが…先日、俺が病気で休んだ日、夕方にあの二人がお見舞いに来たんです。」",
		   NULL, "\"...It could all just be a coincidence... but that day I missed school when I was sick, the two of them came to check up on me.\"", Line_Normal);
	ClearMessage();

//「あの二人？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700352", 256, TRUE);
	OutputLine(NULL, "「あの二人？」",
		   NULL, "\"Which two?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「レナと魅音です＠...そしてそこで、大石さんと一緒に昼飯を食ったことを正されました。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100496", 256, TRUE);
	OutputLine(NULL, "「レナと魅音です。",
		   NULL, "\"Rena and Mion.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100497", 256, TRUE);
	OutputLine(NULL, "…そしてそこで、大石さんと一緒に昼飯を食ったことを質されました。」",
		   NULL, " They started asking about how I had lunch with you.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「...............それで？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700353", 256, TRUE);
	OutputLine(NULL, "「……………それで？」",
		   NULL, "\"...What next?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「お見舞いってことでおはぎを置いていったんですが、......その中に針が入ってたんです＠...偶然、飲み込まずに済みましたが......＠これってやっぱり脅迫でしょうか...。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100498", 256, TRUE);
	OutputLine(NULL, "「お見舞いってことでおはぎを置いていったんですが、……その中に針が入ってたんです。",
		   NULL, "\"They left me some mochi when they came to visit... but there was a needle inside.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100499", 256, TRUE);
	OutputLine(NULL, "…偶然、飲み込まずに済みましたが……。",
		   NULL, " Fortunately, I somehow didn't swallow it...", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100500", 256, TRUE);
	OutputLine(NULL, "これってやっぱり脅迫でしょうか…。」",
		   NULL, " I wonder, could that have just been a threat...?\"", Line_Normal);
	ClearMessage();

//「その針は？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700354", 256, TRUE);
	OutputLine(NULL, "「その針は？」",
		   NULL, "\"About the needle...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「...えっと、よく見かけるような、普通の裁縫針のようでした＠糸を通す穴が空いていて...。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100501", 256, TRUE);
	OutputLine(NULL, "「…えっと、よく見かけるような、普通の裁縫針のようでした。",
		   NULL, "\"...Um, it was just one of those common sewing needles you see all the time.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100502", 256, TRUE);
	OutputLine(NULL, "糸を通す穴が空いていて…。」",
		   NULL, " There was a hole to thread string through...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「違いますよ前原さん、針です＠...証拠になります＠脅迫だと立証できるかもしれません＠その針はありますか？￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700355", 256, TRUE);
	OutputLine(NULL, "「違いますよ前原さん、針です。",
		   NULL, "\"Not that, Maebara-san, the needle itself...", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700356", 256, TRUE);
	OutputLine(NULL, "…証拠になります。",
		   NULL, " That's evidence.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700357", 256, TRUE);
	OutputLine(NULL, "脅迫だと立証できるかもしれません。",
		   NULL, " It could be used as proof that they threatened you.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700358", 256, TRUE);
	OutputLine(NULL, "その針はありますか？」",
		   NULL, " Where is that needle?\"", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawScene("black", 400 );

	PlayBGM( 1, "msys13", 56, 0 );
//　......そ、そうか...そうだったッ！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……そ、そうか…そうだったッ！！！！",
		   NULL, "...Th-That's right... That's it!!!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺は子機を放り出し、階下へ駆け出していく＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺は子機を放り出し、階下へ駆け出していく。",
		   NULL, "I dropped the receiver and rushed downstairs.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　あのおはぎを投げつけた時、恐怖心でつい目をそらしてしまったが...あの針は重要な証拠になったのだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　あのおはぎを投げつけた時、恐怖心でつい目をそらしてしまったが…あの針は重要な証拠になったのだ！",
		   NULL, "When I tossed the mochi, I had overlooked it out of terror... but that needle was a valuable piece of evidence!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　確か...針はおはぎと一緒に壁に投げつけた＠あるとすれば...やはり居間のあの壁￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　確か…針はおはぎと一緒に壁に投げつけた。",
		   NULL, "Let's see... I threw the mochi and needle at the wall together.", Line_WaitForInput);
	OutputLine(NULL, "あるとすれば…やはり居間のあの壁！",
		   NULL, " If it was there... then it would be on the living room wall!", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawSceneWithMask("background/ma_d1", "left", 0, 0, 300 );

//　だが、居間の壁は几帳面なお袋によって綺麗に掃除され、おはぎを投げつけた痕跡は完全になくなっていた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが、居間の壁は几帳面なお袋によって綺麗に掃除され、おはぎを投げつけた痕跡は完全になくなっていた。",
		   NULL, "But my prudent mother had cleaned that living room wall, and there was not a trace of mochi left on it.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　壁と絨毯の隙間とかに落ちてないだろうか？￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　壁と絨毯の隙間とかに落ちてないだろうか？！",
		   NULL, "Could it be that it dropped in the gap between the wall and the carpet!?", Line_Normal);
	ClearMessage();

//　乱暴に手のひらで撫でて探すが手応えはない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　乱暴に手のひらで撫でて探すが手応えはない。",
		   NULL, "I frantically searched by running my palm along the carpet, but nothing turned up.", Line_Normal);
	ClearMessage();

//　試しに机やソファーをどかし、絨毯を引っ張り出し、ばっさばっさとはたいてみる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　試しに机やソファーをどかし、絨毯を引っ張り出し、ばっさばっさとはたいてみる。",
		   NULL, "I tried moving around the sofa and desks, pulling up the carpet, then flapping it around.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


//　だが針は見つからない...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが針は見つからない…！",
		   NULL, "But I couldn't find the needle...!", Line_Normal);
	ClearMessage();

//　お袋が気付かずにおはぎごと片付けてしまったのだろうか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　お袋が気付かずにおはぎごと片付けてしまったのだろうか？！",
		   NULL, "Did my mom clean up everything without noticing it!?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　せいぜい一昨日のことだ。燃えるゴミの日がいつだかは知らないが、まだ台所のゴミ袋の中に入ってるかもしれない！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　せいぜい一昨日のことだ。燃えるゴミの日がいつだかは知らないが、まだ台所のゴミ袋の中に入ってるかもしれない！！",
		   NULL, "It was just two days ago. I didn't know what day they collected the burnable trash, but it may still be in the trash bin in the kitchen!!", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawSceneWithMask("black", "left", 0, 0, 300 );

//　そのまま台所に駆け込み、ゴミバケツのふたを開け、その中身を広げてみる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そのまま台所に駆け込み、ゴミバケツのふたを開け、その中身を広げてみる。",
		   NULL, "I rushed into the kitchen, opened up the lid of the pail, and poured out the contents.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　だが...一目見てこの複雑なゴミの山から針を見つけ出すのは至難であることを知る＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが…一目見てこの複雑なゴミの山から針を見つけ出すのは至難であることを知る。",
		   NULL, "But... even at a glance, I could tell that it would be incredibly difficult to find the needle in this pile of trash.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　文字通り、砂漠のビーズを捜すような手間になるだろう...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　文字通り、砂漠のビーズを捜すような手間になるだろう…。",
		   NULL, "I was looking for a needle in a trashstack.", Line_Normal);
	ClearMessage();

//　そうだ、手で叩いてみよう＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そうだ、手で叩いてみよう。",
		   NULL, "I know. I'll try running my hand through it.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　ちょっと汚いが、探しているのは針だ＠ちくりと手応えがあれば見つけられる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ちょっと汚いが、探しているのは針だ。",
		   NULL, "It was a bit gross, but I was looking for a needle.", Line_WaitForInput);
	OutputLine(NULL, "ちくりと手応えがあれば見つけられる！",
		   NULL, " If I felt a small prick, I'll be able to find it!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　乱暴な方法かもしれないが手っ取り早い￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　乱暴な方法かもしれないが手っ取り早い。",
		   NULL, "It was a pretty tactless method, but it was the quickest.", Line_Normal);
	ClearMessage();

//　ぐっと息を止めてから、両手でゴミの山をベタンベタンと叩く＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ぐっと息を止めてから、両手でゴミの山をベタンベタンと叩く。",
		   NULL, "I held my breath and started striking the pile of trash with my hand.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　汚物が飛び散り、汚らしいことこの上ないが、今はそんなことを言ってる場合じゃない！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　汚物が飛び散り、汚らしいことこの上ないが、今はそんなことを言ってる場合じゃない！！",
		   NULL, "Filth flew about. There was nothing more disgusting than this, but it was not the time to be concerned about such details!", Line_Normal);
	ClearMessage();

//　......しばらく繰り返すが手応えはなかった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……しばらく繰り返すが手応えはなかった。",
		   NULL, "...I continued on for a while, but nothing turned up.", Line_Normal);
	ClearMessage();

//　もっと丹念に調べたいが...今はまだ電話中だ＠大石さんをあまり待たせるのも良くない...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　もっと丹念に調べたいが…今はまだ電話中だ。",
		   NULL, "I wanted to search more thoroughly, but I was still on the phone.", Line_WaitForInput);
	OutputLine(NULL, "大石さんをあまり待たせるのも良くない…。",
		   NULL, " I shouldn't keep Ooishi-san waiting for too long...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　後でお袋が帰ってきたら、針がなかったか聞かなければならないだろう￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　後でお袋が帰ってきたら、針がなかったか聞かなければならないだろう。",
		   NULL, "Later, when Mom got back, I'd have to ask her if there was a needle.", Line_Normal);
	ClearMessage();

//　俺は冷蔵庫に磁石で貼り付けてあるメモに赤ペンで乱暴に＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺は冷蔵庫に磁石で貼り付けてあるメモに赤ペンで乱暴に、",
		   NULL, "I hastily began scribbling on the note pad affixed to the refrigerator with a magnet.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//"針がなかった？！"@
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "“針がなかった？！”",
		   NULL, "\"Was there a needle!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　と書きなぐっておく＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　と書きなぐっておく。",
		   NULL, "I scrawled the words with a red pen.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　それから、待たせすぎた大石さんの電話に戻るべく、階段を駆け上がった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それから、待たせすぎた大石さんの電話に戻るべく、階段を駆け上がった。",
		   NULL, "I then dashed back up the stairs, where I had been keeping Ooishi-san waiting for far too long.", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawSceneWithMask("background/ma_j3_01", "left", 0, 0, 300 );

	PlayBGM( 1, "msys06", 56, 0 );
//「もしもし＠　どうでしたか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700359", 256, TRUE);
	OutputLine(NULL, "「もしもし？",
		   NULL, "\"Hello?", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700360", 256, TRUE);
	OutputLine(NULL, "　どうでしたか？」",
		   NULL, " How did it go?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }




//「......見つかりません...＠あの時はつい気が動転していて......。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100503", 256, TRUE);
	OutputLine(NULL, "「……見つかりません…。",
		   NULL, "\"...I couldn't find it...", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100504", 256, TRUE);
	OutputLine(NULL, "あの時はつい気が動転していて……。」",
		   NULL, " I was really overwhelmed when it happened and...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「...そうですか＠見つかればでいいんです＠保管しておいて下さいね。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700361", 256, TRUE);
	OutputLine(NULL, "「…そうですか。",
		   NULL, "\"...I see.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700362", 256, TRUE);
	OutputLine(NULL, "見つかればでいいんです。",
		   NULL, " It would be great if you could find it.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700363", 256, TRUE);
	OutputLine(NULL, "保管しておいて下さいね。」",
		   NULL, " Keep it safe.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そうだ、針の件だけじゃない＠今朝の車の轢き逃げの件も話しておこう￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そうだ、針の件だけじゃない。",
		   NULL, "That's right. The needle wasn't the only incident.", Line_WaitForInput);
	OutputLine(NULL, "今朝の車の轢き逃げの件も話しておこう。",
		   NULL, " I had to tell him about this morning with the hit-and-run.", Line_Normal);
	ClearMessage();

//「あ、あと大石さん、それだけじゃないんです＠...実は今朝、＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100505", 256, TRUE);
	OutputLine(NULL, "「あ、あと大石さん、それだけじゃないんです。",
		   NULL, "\"A-Also, Ooishi-san, that isn't all.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100506", 256, TRUE);
	OutputLine(NULL, "…実は今朝、」",
		   NULL, " ...Actually, this morning...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　......あの車は絶対に俺を狙った。数々の状況証拠からそうだと断定できる￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……あの車は絶対に俺を狙った。数々の状況証拠からそうだと断定できる。",
		   NULL, "...That van was definitely aiming for me. I could say that without question due to the circumstances at that time.", Line_Normal);
	ClearMessage();

//「その車のナンバープレートは見ましたか＠　こちらでも探して見ます。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700364", 256, TRUE);
	OutputLine(NULL, "「その車のナンバープレートは見ましたか？",
		   NULL, "\"Did you see the license plate?", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700365", 256, TRUE);
	OutputLine(NULL, "　こちらでも捜して見ます。」",
		   NULL, " I can search for it from here.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　しまった...！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　しまった…！！",
		   NULL, "Damn...!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　あの時は怒りにまかせて怒鳴りつけただけで...ナンバーは見なかった...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　あの時は怒りにまかせて怒鳴りつけただけで…ナンバーは見なかった…。",
		   NULL, "At the time, I just flipped out yelling at him, but I didn't look at the plate...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　しかし...針にせよナンバーにせよ何たる失態＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　しかし…針にせよナンバーにせよ何たる失態！",
		   NULL, "What failures on my part with the needle and the plate number!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺は自分の身を守ることばかりに執心して、肝心なことが片手落ちだ...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺は自分の身を守ることばかりに執心して、肝心なことが片手落ちだ…！",
		   NULL, "I was so focused just protecting myself, that I let some of the most important details slip out of my grasp...!", Line_Normal);
	ClearMessage();

//　悔しさと不甲斐なさで、俺は枕を殴りつける￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　悔しさと不甲斐なさで、俺は枕を殴りつける。",
		   NULL, "I punched my pillow, annoyed at how worthless I was.", Line_Normal);
	ClearMessage();


//「す、すみません......白いワゴン車ってこと以外は...わかりません...。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100507", 256, TRUE);
	OutputLine(NULL, "「す、すみません……白いワゴン車ってこと以外は…わかりません…。」",
		   NULL, "\"I-I'm sorry... I don't know much more than that it was a white van...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「仕方ないことですよ前原さん＠轢かれかければ気も動転します。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700366", 256, TRUE);
	OutputLine(NULL, "「仕方ないことですよ前原さん。",
		   NULL, "\"Nothing to fret about, Maebara-san.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700367", 256, TRUE);
	OutputLine(NULL, "轢かれかければ気も動転します。」",
		   NULL, " Anyone would be shaken up after being hit.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「...やっぱりこれらって...偶然じゃないですよね。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100508", 256, TRUE);
	OutputLine(NULL, "「…やっぱりこれらって…偶然じゃないですよね。」",
		   NULL, "\"...I guess all of this really... isn't a coincidence, is it?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「....................................。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700368", 256, TRUE);
	OutputLine(NULL, "「………………………………。」",
		   NULL, "\"...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　大石さんは電話の向こうで唸り始めた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　大石さんは電話の向こうで唸り始めた。",
		   NULL, "Ooishi-san started to hem and haw over on the other end.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　腕組みをしている様子が目に浮かぶ...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　腕組みをしている様子が目に浮かぶ…。",
		   NULL, "I could imagine him folding his arms...", Line_Normal);
	ClearMessage();


//「あと......レナの様子もやっぱり怪しいです。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100509", 256, TRUE);
	OutputLine(NULL, "「あと……レナの様子もやっぱり怪しいです。」",
		   NULL, "\"Also... Rena is acting strange.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「...それはどんな感じですか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700369", 256, TRUE);
	OutputLine(NULL, "「…それはどんな感じですか？」",
		   NULL, "\"...How so?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　今日の帰り、レナは俺に言った＠......どうしてそんなにも悟史くんと同じなの？と￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　今日の帰り、レナは俺に言った。",
		   NULL, "What Rena said on the way home today...", Line_WaitForInput);
	OutputLine(NULL, "……どうしてそんなにも悟史くんと同じなの？と。",
		   NULL, " Asking why I was so much like Satoshi-kun.", Line_Normal);
	ClearMessage();


//　今ならはっきりと断言できる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　今ならはっきりと断言できる。",
		   NULL, "Now I could say it with confidence...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナは悟史がどうなったかを知っている＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナは悟史がどうなったかを知っている。",
		   NULL, "That Rena knew what happened to Satoshi.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　...ただ単に失踪した...という以上のことを知っている￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…ただ単に失踪した…という以上のことを知っている。",
		   NULL, "...She knew that there was more to it than him just simply disappearing.", Line_Normal);
	ClearMessage();


//「...レナは......知っています＠...去年の鬼隠しにあった悟史のことを...何か知っています。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100510", 256, TRUE);
	OutputLine(NULL, "「…レナは……知っています。",
		   NULL, "\"...Rena... knows.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100511", 256, TRUE);
	OutputLine(NULL, "…去年の鬼隠しにあった悟史のことを…何か知っています。」",
		   NULL, " She knows something regarding what happened to Satoshi, the kid who was demoned away last year...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「それは具体的にどういうことですか...？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700370", 256, TRUE);
	OutputLine(NULL, "「それは具体的にどういうことですか…？」",
		   NULL, "\"What would that be exactly...?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「......レナが言うには...俺は悟史とそっくりらしいんです＠このまま行くと...俺も悟史と同じ運命を辿る、と.........そんな感じのことを言うんです。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100512", 256, TRUE);
	OutputLine(NULL, "「……レナが言うには…俺は悟史とそっくりらしいんです。",
		   NULL, "\"...Rena said... I was the same as Satoshi.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100513", 256, TRUE);
	OutputLine(NULL, "このまま行くと…俺も悟史と同じ運命を辿る、と………そんな感じのことを言うんです。」",
		   NULL, " She said something to the effect that the way things are going... I'll end up with the same fate as Satoshi...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「運命、ですか＠...具体的にどんな「運命」を辿るか言及しましたか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700371", 256, TRUE);
	OutputLine(NULL, "「運命、ですか。",
		   NULL, "\"'Fate,' you say...", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700372", 256, TRUE);
	OutputLine(NULL, "…具体的にどんな「運命」を辿るか言及しましたか？」",
		   NULL, " Exactly what kind of 'fate' did she say would befall you?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「...えっと......"転校"... と。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100514", 256, TRUE);
	OutputLine(NULL, "「…えっと……“転校”…と。」",
		   NULL, "\"...Um... 'transferring out'... she said.\"", Line_Normal);
	ClearMessage();

//「転校？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700373", 256, TRUE);
	OutputLine(NULL, "「転校？」",
		   NULL, "\"'Transferring out'?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「レナは、悟史は"転校"したって言ってるんです＠...で、俺もこのままだと"転校"しちゃうぞ、って...。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100515", 256, TRUE);
	OutputLine(NULL, "「レナは、悟史は“転校”したって言ってるんです。",
		   NULL, "\"Rena said Satoshi 'transferred out.'", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100516", 256, TRUE);
	OutputLine(NULL, "…で、俺もこのままだと“転校”しちゃうぞ、って…。」",
		   NULL, " ...So given how things are going with me, I'll 'transfer out,' too...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　大石さんが一際厳ついため息をつき、大きくうなった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　大石さんが一際厳ついため息をつき、大きくうなった。",
		   NULL, "Ooishi-san let out a stern sigh and then grumbled loudly.", Line_Normal);
	ClearMessage();

//「...............前原さん、それはおそらく...何かの脅迫!w1000...もしくは警告ですねぇ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700374", 256, TRUE);
	OutputLine(NULL, "「……………前原さん、それはおそらく…何かの脅迫",
		   NULL, "\"...Maebara-san, that was probably some sort of threat...", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 1000 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "…もしくは警告ですねぇ。」",
		   NULL, " or maybe some type of warning.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「俺もそう思ってます...。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100517", 256, TRUE);
	OutputLine(NULL, "「俺もそう思ってます…。」",
		   NULL, "\"I thought so too...\"", Line_Normal);
	ClearMessage();

//　ここで俺は...思い出す＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ここで俺は…思い出す。",
		   NULL, "At that point... I started to think.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　今まで起こってきた出来事を人間の犯人の仕業と決めつけていいのかどうかだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　今まで起こってきた出来事を人間の犯人の仕業と決めつけていいのかどうかだ。",
		   NULL, "Would it be prudent to sum up everything that had happened up until now as the machinations of some human perpetrator?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　レナたちが犯人であるという説の他に、オヤシロさまの祟りが実在する、という説も残されているのだ......＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナたちが犯人であるという説の他に、オヤシロさまの祟りが実在する、という説も残されているのだ……。",
		   NULL, "Other than the theory of it being Rena and the others, I was left with Oyashiro-sama's curse actually existing as the only explanation...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　無論、そんなことは大石さんに話せないが＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　無論、そんなことは大石さんに話せないが。",
		   NULL, "Of course, I couldn't tell that to Ooishi-san.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　だが...レナが怪しいというのはどちらの説でも共通している￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが…レナが怪しいというのはどちらの説でも共通している。",
		   NULL, "Except... Rena's strange behavior could be proof of either scenarios.", Line_Normal);
	ClearMessage();


//　オヤシロさまの祟りが実在するにせよ、村ぐるみの何らかの犯罪にせよ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　オヤシロさまの祟りが実在するにせよ、村ぐるみの何らかの犯罪にせよ。",
		   NULL, "Whether it was Oyashiro-sama's curse being real or everything being part of a conspiracy committed by all of the villagers...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...レナは関わっている￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…レナは関わっている。",
		   NULL, "Rena was involved...", Line_Normal);
	ClearMessage();

//　...レナは何を知っているんだろう＠レナは怪しい＠レナは何者＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…レナは何を知っているんだろう。",
		   NULL, "Rena had to know something.", Line_WaitForInput);
	OutputLine(NULL, "レナは怪しい。",
		   NULL, " Rena was suspicious.", Line_WaitForInput);
	OutputLine(NULL, "レナは何者？",
		   NULL, " What exactly was Rena?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　過去の連続怪死事件との関わりだけは疑いようもない...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　過去の連続怪死事件との関わりだけは疑いようもない…。",
		   NULL, "I couldn't help but think she was somehow involved with the prior string of mysterious deaths...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　大石さんは確か、レナのことを少し調べた...と言っていた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　大石さんは確か、レナのことを少し調べた…と言っていた。",
		   NULL, "I seemed to recall that Ooishi-san had admitted that he had... \"dug into Rena's past a little.\"", Line_Normal);
	ClearMessage();

//　少し、と言ったのは多分、大石さんの遠回しな言い方だろう＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　少し、と言ったのは多分、大石さんの遠回しな言い方だろう。",
		   NULL, "He was probably just downplaying it when he said \"a little.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...つまり、実際にはかなり深く調べてるんじゃないだろうか＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…つまり、実際にはかなり深く調べてるんじゃないだろうか。",
		   NULL, "...Meaning he had actually dug pretty deep, most likely.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　......レナのことを聞きたい＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……レナのことを聞きたい。",
		   NULL, "...I wanted to hear about Rena.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　前の学校でのことや...俺の知らないことを知りたい＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　前の学校でのことや…俺の知らないことを知りたい。",
		   NULL, "I wanted to know what happened at her previous school... among other things that were still unknown to me.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナが...疑わしき人間なのか、!w1000...いや...そんなことじゃない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナが…疑わしき人間なのか、",
		   NULL, "If Rena... was somebody I should suspect...", Line_ContinueAfterTyping);

	SetValidityOfInput( FALSE );
	Wait( 1000 );
	SetValidityOfInput( TRUE );

	OutputLine(NULL, "…いや…そんなことじゃない。",
		   NULL, " No... not that.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　......俺は真実が知りたいのだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……俺は真実が知りたいのだ。",
		   NULL, "...I wanted to know the truth.", Line_Normal);
	ClearMessage();

//　今夜、この広い家に俺ひとり＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　今夜、この広い家に俺ひとり。",
		   NULL, "Tonight, I was alone in this huge house.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　......頼りにならないとは言え、在宅している限り安全を保証してくれると思っていた両親はいない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……頼りにならないとは言え、在宅している限り安全を保証してくれると思っていた両親はいない。",
		   NULL, "...Even though I said I couldn't count on them, I had lost the security I felt I had just by my parents being around.", Line_Normal);
	ClearMessage();

//　別にこの家は砦でもお城でもないのだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　別にこの家は砦でもお城でもないのだ。",
		   NULL, "It wasn't like this house was some sort of fortress or castle.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...悪意ある人間が、強硬的手段に訴えれば、たやすく侵入を許すだろう＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…悪意ある人間が、強硬的手段に訴えれば、たやすく侵入を許すだろう。",
		   NULL, "...If a malicious person decided to use brute force, they'd easily gain entry.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　前原家の周りには民家はない＠どんな物音がしたって、誰にも聞こえない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　前原家の周りには民家はない。",
		   NULL, "There were no other residences close to the Maebara residence.", Line_WaitForInput);
	OutputLine(NULL, "どんな物音がしたって、誰にも聞こえない。",
		   NULL, " No one would be able to hear anything, no matter how loud it was.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　親父が芸術家気取りで、こんなへんぴなところに家を建てたことを今ほど恨むことはなかった...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　親父が芸術家気取りで、こんなへんぴなところに家を建てたことを今ほど恨むことはなかった…。",
		   NULL, "I had never felt as much resentment towards my father's artistic temperament and the fact that he had this house built in such a remote location as I did right now...", Line_Normal);
	ClearMessage();

	PlaySE( 4, "wa_028", 56, 64 );
//　......はたして明日の朝、...俺はまだここにいるのだろうか......＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……はたして明日の朝、…俺はまだここにいるのだろうか……。",
		   NULL, "...I wondered if I would still be here by tomorrow morning...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　だから聞こう＠今聞こう＠次に聞けるチャンスが、訪れるかどうかもわからないから￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だから聞こう。",
		   NULL, "So I had to ask.", Line_WaitForInput);
	OutputLine(NULL, "今聞こう。",
		   NULL, " Right now.", Line_WaitForInput);
	OutputLine(NULL, "次に聞けるチャンスが、訪れるかどうかもわからないから。",
		   NULL, " Because I had no idea when the next chance would come.", Line_Normal);
	ClearMessage();

	PlaySE( 4, "wa_028", 56, 64 );

//「あの、...大石さん、聞きたいことがあるんです＠......隠さないで下さいね。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100518", 256, TRUE);
	OutputLine(NULL, "「あの、…大石さん、聞きたいことがあるんです。",
		   NULL, "\"Um... Ooishi-san, I have something I wanted to ask about...", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100519", 256, TRUE);
	OutputLine(NULL, "……隠さないで下さいね。」",
		   NULL, " Please don't keep anything from me.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「えぇ。何でも聞いてください。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700375", 256, TRUE);
	OutputLine(NULL, "「えぇ。何でも聞いてください。」",
		   NULL, "\"Sure. Ask away.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　電話の向こうというこの上ないくらい遠くにいながら、これほど頼もしく感じることはなかった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　電話の向こうというこの上ないくらい遠くにいながら、これほど頼もしく感じることはなかった。",
		   NULL, "Even though he was so far away on the other end of the line, this was the most reliable he had ever felt.", Line_Normal);
	ClearMessage();

//　聞こう＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　聞こう。",
		   NULL, "I wanted to ask...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナのことを聞こう＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナのことを聞こう。",
		   NULL, "About Rena...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...前の学校で何があったのか...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…前の学校で何があったのか…！",
		   NULL, "About what happened at her previous school...!", Line_Normal);
	ClearMessage();


//「......実は...レナの、＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100520", 256, TRUE);
	OutputLine(NULL, "「……実は…レナの、」",
		   NULL, "\"...Actually... regarding Rena's—\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	FadeOutBGM( 1, 1000, TRUE );
	PlaySE( 4, "wa_028", 56, 64 );
	SetValidityOfInput( FALSE );
	Wait( 1000 );
	SetValidityOfInput( TRUE );

//　その音はさっきから聞こえていた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　その音はさっきから聞こえていた。",
		   NULL, "I noticed a sound that had been going on for a while now.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　電話に夢中で、初めは聞き流していたが......それはやがてチャイムだと気付く￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　電話に夢中で、初めは聞き流していたが……それはやがてチャイムだと気付く。",
		   NULL, "Since I was so focused on the call, I hadn't paid attention to it at first... but I finally realized it was the doorbell.", Line_Normal);
	ClearMessage();


//　時間は...７時＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　時間は…７時。",
		   NULL, "The time was... 7 o'clock.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　郵便屋が来るような時間じゃないし、ご近所が尋ねてくるような時間でもない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　郵便屋が来るような時間じゃないし、ご近所が訪ねてくるような時間でもない。",
		   NULL, "It was past the time the postman would be making a delivery, and past any sensible time for a neighbor to be visiting.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　居留守を決め込もうかと思ったが、それはまずい＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　居留守を決め込もうかと思ったが、それはまずい。",
		   NULL, "I considered just acting like nobody was home, but that wouldn't be good.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　せっかくの家族在宅の演出が台無しになってしまう＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　せっかくの家族在宅の演出が台無しになってしまう。",
		   NULL, "That would ruin all the work I put in making it look like my parents were home.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　出なければならないのだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　出なければならないのだ。",
		   NULL, "I need to answer the door.", Line_Normal);
	ClearMessage();

	PlaySE( 4, "wa_028", 56, 64 );

//「......もしもし？　前原さん？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700376", 256, TRUE);
	OutputLine(NULL, "「……もしもし？　前原さん？」",
		   NULL, "\"...Hello? Maebara-san?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「あ、すみません、誰か来たみたいですので、ちょっと玄関に行ってきます。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100521", 256, TRUE);
	OutputLine(NULL, "「あ、すみません、誰か来たみたいですので、ちょっと玄関に行ってきます。」",
		   NULL, "\"Ah, sorry, someone seems to be at the door. I'm going to go see who it is.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「お客さんですか、すみませんすみません＠今夜のお電話はこれくらいにしましょうか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700377", 256, TRUE);
	OutputLine(NULL, "「お客さんですか、すみませんすみません。",
		   NULL, "\"A guest? I see, my apologies.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700378", 256, TRUE);
	OutputLine(NULL, "今夜のお電話はこれくらいにしましょうか？」",
		   NULL, " Should we end this phone call now?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　それは困る＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それは困る！",
		   NULL, "That would be a problem!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「あ、いえ、すぐ戻りますから＠　電話はこのままでいいですか？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100522", 256, TRUE);
	OutputLine(NULL, "「あ、いえ、すぐ戻りますから！",
		   NULL, "\"Ah, no, I'll be back in a second!", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100523", 256, TRUE);
	OutputLine(NULL, "　電話はこのままでいいですか？！」",
		   NULL, " Do you mind if I just leave the phone on!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「...はいはい。構いませんよ。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700379", 256, TRUE);
	OutputLine(NULL, "「…はいはい。構いませんよ。」",
		   NULL, "\"...It's fine. I don't mind.\"", Line_Normal);
	ClearMessage();

	PlaySE( 4, "wa_028", 56, 64 );

//　受話器を布団の上に投げ出し、玄関へ走っていく＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　受話器を布団の上に投げ出し、玄関へ走っていく。",
		   NULL, "I dropped the handset on my bed and dashed down to the door.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　うまいこと言いくるめて、追っ払ってしまわないと＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　うまいこと言いくるめて、追っ払ってしまわないと。",
		   NULL, "I needed to make up a good excuse to get them to leave.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　何となく、大石さんの電話の直前にかかってきた電話の女性のような気がした＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　何となく、大石さんの電話の直前にかかってきた電話の女性のような気がした。",
		   NULL, "I had a hunch it was the lady who called right before Ooishi-san did.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　...ならお袋の友達かご近所さんだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…ならお袋の友達かご近所さんだ。",
		   NULL, "...In which case it would be one of the neighbors who's friends with my mom.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　お袋は具合が悪いと言って今日は早めに寝てしまいました...＠...無難な辺りか￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　お袋は具合が悪いと言って今日は早めに寝てしまいました…。",
		   NULL, "I'll just say Mom isn't feeling well and went to bed early...", Line_WaitForInput);
	OutputLine(NULL, "…無難な辺りか。",
		   NULL, " That would be the easiest option.", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawSceneWithMask("black", "left", 0, 0, 1300 );
	PlaySE( 4, "wa_028", 56, 64 );
	DrawSceneWithMask("background/ma_g3_01", "left", 0, 0, 1300 );

//　まさか具合が悪くて早寝したのを起こせとは普通言うまい＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　まさか具合が悪くて早寝したのを起こせとは普通言うまい。",
		   NULL, "It'd be hard for her to ask me to wake my mom up if she's not feeling well.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　相変わらず、さっきから等間隔でチャイムが鳴り続けている＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　相変わらず、さっきから等間隔でチャイムが鳴り続けている。",
		   NULL, "The bell continued to ring at regular intervals.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...これだけ鳴らしても出ないなら、普通は諦めて帰らないだろうか...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…これだけ鳴らしても出ないなら、普通は諦めて帰らないだろうか…？",
		   NULL, "...If someone didn't answer after you rang the bell so much, you'd normally give up and go home, wouldn't you...?", Line_Normal);
	ClearMessage();


//　チェーンを外さないまま、そうっと隙間を開け...来客の様子を伺う＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　チェーンを外さないまま、そうっと隙間を開け…来客の様子を伺う。",
		   NULL, "Without removing the chain, I opened the door slightly... and peered out at the visitor.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　.........背筋にぞわりと悪寒が走り抜ける￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　………背筋にぞわりと悪寒が走り抜ける。",
		   NULL, "...A chill ran down my spine.", Line_Normal);
	ClearMessage();

//　わかってる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　わかってる。",
		   NULL, "I knew it.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...心のどこかで覚悟してた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…心のどこかで覚悟してた。",
		   NULL, "...Somewhere deep inside, I had prepared for this moment.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　......お袋の友人だろうと、一番無難な想像をして"逃げていた"￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……お袋の友人だろうと、一番無難な想像をして“逃げていた”。",
		   NULL, "...I had tried to 'escape' by imagining it was the easiest person to deal with: one of my mom's friends.", Line_Normal);
	ClearMessage();

//■レナの訪問

//gosub *Ch_re_si
	DisableWindow();
	FadeOutBGM( 1, 1000, TRUE );
	PlayBGM( 2, "lsys13", 56, 0 );
	DrawSceneWithMask("background/ma_g3_02", "right", 0, 0, 1300 );

//「...こんばんは。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200259", 256, TRUE);
	OutputLine(NULL, "「…こんばんは。」",
		   NULL, "\"...Good evening.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「レ、......レナ.........。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100524", 256, TRUE);
	OutputLine(NULL, "「レ、……レナ………。」",
		   NULL, "\"R... Rena...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　こんな時間にレナが来る様な用事はないはずだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　こんな時間にレナが来る様な用事はないはずだ。",
		   NULL, "There shouldn't be any reason for Rena to come over at this hour.", Line_Normal);
	ClearMessage();

//　タイミングも気味が悪かった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　タイミングも気味が悪かった。",
		   NULL, "The timing also made me feel uneasy.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...大石さんに、今まさにレナのことを聞こうとした矢先だったからだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…大石さんに、今まさにレナのことを聞こうとした矢先だったからだ。",
		   NULL, "...Because it was just as I was about to ask Ooishi-san about Rena.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　単なる偶然と片付けたい￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　単なる偶然と片付けたい。",
		   NULL, "I wish I could have chalked this up to mere coincidence.", Line_Normal);
	ClearMessage();

//　だが、この玄関で先日、魅音に言われたあの薄気味悪い言葉が蘇る...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが、この玄関で先日、魅音に言われたあの薄気味悪い言葉が蘇る…。",
		   NULL, "But... those unsettling words from Mion several days ago echoed back to me...", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawSceneWithMask("black", "c", 0, 0, 300 );
	ModSetLayerFilter(3, 256, "none");
	ModDrawCharacterWithFiltering(3, 3, "sprite/me2_hig_maji_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//"... ......さぁてね。...おじさんにわからないことはないからね...。"
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300113", 256, TRUE);
	OutputLine(NULL, "“………さぁてね。",
		   NULL, "\"...There's nothing", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300114", 256, TRUE);
	OutputLine(NULL, "…おじさんにわからないことはないからね…。”",
		   NULL, " this old man doesn't know.\"", Line_Normal);

	ClearMessage();
	DisableWindow();
	ModSetLayerFilter(2, 256, "night");
	ModDrawCharacter(2, 2, "sprite/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
	DrawSceneWithMask("background/ma2", "c", 0, 0, 1300 );

//「レ、...レナひとり...？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100525", 256, TRUE);
	OutputLine(NULL, "「レ、…レナひとり…？」",
		   NULL, "\"A-Are you alone, Rena...?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「......うん。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200260", 256, TRUE);
	OutputLine(NULL, "「……うん。」",
		   NULL, "\"...Yeah.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　魅音は一緒ではないようだった＠......だからといって何も事態は変わらない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　魅音は一緒ではないようだった。",
		   NULL, "It seems that Mion wasn't with her...", Line_WaitForInput);
	OutputLine(NULL, "……だからといって何も事態は変わらない。",
		   NULL, " But that didn't change the situation at all.", Line_Normal);
	ClearMessage();


//「何しに来たんだよ...。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100526", 256, TRUE);
	OutputLine(NULL, "「何しに来たんだよ…。」",
		   NULL, "\"Why did you come here...?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();
	ModDrawCharacter(2, 2, "sprite/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「.........ねぇ圭一くん、ちゃんとドアを開けてお話したいな...＠レナは玄関に入っちゃ、だめなのかな？　...かな？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200261", 256, TRUE);
	OutputLine(NULL, "「………ねぇ圭一くん、ちゃんとドアを開けてお話したいな…。",
		   NULL, "\"...Hey, Keiichi-kun, I'd like you to open the door so we can talk...", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200262", 256, TRUE);
	OutputLine(NULL, "レナは玄関に入っちゃ、だめなのかな？　…かな？」",
		   NULL, " Can I come inside, I wonder? ...I wonder?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　確かに、チェーン越しはクラスメートへの応対ではない＠......だが.........￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　確かに、チェーン越しはクラスメートへの応対ではない。",
		   NULL, "It was true that speaking through a chained door wasn't the right way to talk to a classmate.", Line_WaitForInput);
	OutputLine(NULL, "……だが………。",
		   NULL, " But...", Line_Normal);
	ClearMessage();

//「うち、夜は必ずチェーンかけてるんだよ＠気にすんなよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100527", 256, TRUE);
	OutputLine(NULL, "「うち、夜は必ずチェーンかけてるんだよ。",
		   NULL, "\"At my house, the chain has to be on at night.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100528", 256, TRUE);
	OutputLine(NULL, "気にすんなよ。」",
		   NULL, " Don't worry about it.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();
	ModDrawCharacter(2, 2, "sprite/re2a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「!s100........................!sdなら、...仕方ないかな。＠

	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "「……………………",
		   NULL, "\"...", Line_Continue);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200263", 256, TRUE);
	OutputLine(NULL, "なら、…仕方ないかな。」",
		   NULL, "Then... it can't be helped, I guess.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナはとても悲しそうにうつむく＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナはとても悲しそうにうつむく。",
		   NULL, "Rena looked at the ground sadly.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　でも口元だけは笑みを浮かべていて、その笑顔を保とうとする努力が痛々しかった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　でも口元だけは笑みを浮かべていて、その笑顔を保とうとする努力が痛々しかった。",
		   NULL, "But she kept smiling at least, and her effort to keep that smile up was quite pitiful.", Line_Normal);
	ClearMessage();


//　...だが、痛む胸を掻きむしりながらも、警戒は解かない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…だが、痛む胸を掻きむしりながらも、警戒は解かない。",
		   NULL, "...Even though she was tugging at my heartstrings, I didn't lower my guard.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　こうしている限り、心は痛んでも命だけは脅かされない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　こうしている限り、心は痛んでも命だけは脅かされない。",
		   NULL, "As long as I stayed like this, even if it made my heart ache, my life wasn't in danger.", Line_Normal);
	ClearMessage();

//　俺が真に恐れるのは...単にこのチェーンを外して、暴漢たちに踏み込まれ襲われることよりも＠.........信用してチェーンを外したレナに...襲われ、友情を裏切られることだった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺が真に恐れるのは…単にこのチェーンを外して、暴漢たちに踏み込まれ襲われることよりも、",
		   NULL, "What I really feared... more than the possibility that hoodlums would assault me if I removed the chain...", Line_WaitForInput);
	OutputLine(NULL, "………信用してチェーンを外したレナに…襲われ、友情を裏切られることだった。",
		   NULL, " was trusting Rena enough to remove the chain... and having my friendship betrayed.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　こうしてチェーンを外さない限り、心は痛んでも、...レナに裏切られずに済む￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　こうしてチェーンを外さない限り、心は痛んでも、…レナに裏切られずに済む。",
		   NULL, "As long as the chain wasn't unlatched... even if it made my heart ache, I wouldn't have to deal with being betrayed by Rena.", Line_Normal);
	ClearMessage();

//　無言で攻めても俺にチェーンを外す様子がないので、レナは玄関への侵入を諦めたようだった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　無言で攻めても俺にチェーンを外す様子がないので、レナは玄関への侵入を諦めたようだった。",
		   NULL, "Since it didn't seem like I'd remove the chain from her silent urging, she appeared to give up on trying to get into the entranceway.", Line_Normal);
	ClearMessage();
	DisableWindow();
	ModDrawCharacter(2, 2, "sprite/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「......あのさ、圭一くん、...ご飯食べた？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200264", 256, TRUE);
	OutputLine(NULL, "「……あのさ、圭一くん、…ご飯食べた？」",
		   NULL, "\"...Um, have you... eaten yet, Keiichi-kun?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　いや、食べていない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　いや、食べていない。",
		   NULL, "No, I haven't eaten.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　お袋がいないから待っていても夕飯は出ない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　お袋がいないから待っていても夕飯は出ない。",
		   NULL, "Since my mom wasn't there, dinner wouldn't be ready no matter how long I waited.", Line_Normal);
	ClearMessage();

//　帰ってきてから横になり、電話で起こされ、ずーっと話をしていたのだから、食べる余裕なんてなかった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　帰ってきてから横になり、電話で起こされ、ずーっと話をしていたのだから、食べる余裕なんてなかった。",
		   NULL, "I laid down when I got home, was woken up by the phone, and didn't have a chance to eat since I used up all that time talking.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　...どうせカップラーメンだ。食いたければいつでも食える￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…どうせカップラーメンだ。食いたければいつでも食える。",
		   NULL, "...I was going to have cup noodles in any case. I could just eat one whenever I wanted to.", Line_Normal);
	ClearMessage();

//「...いや、...まだだよ＠それがどうしたよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100529", 256, TRUE);
	OutputLine(NULL, "「…いや、…まだだよ。",
		   NULL, "\"...No... not yet.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100530", 256, TRUE);
	OutputLine(NULL, "それがどうしたよ。」",
		   NULL, " What about it?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(2, 2, "sprite/re2b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「あ、あははは、じゃあ良かった＠　これ見て＠お惣菜とか持ってきてあげたの。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200265", 256, TRUE);
	OutputLine(NULL, "「あ、あははは、じゃあ良かった☆",
		   NULL, "\"H-Heheheh, then good☆", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200266", 256, TRUE);
	OutputLine(NULL, "　これ見て。",
		   NULL, " Look here.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200267", 256, TRUE);
	OutputLine(NULL, "お惣菜とか持ってきてあげたの。」",
		   NULL, " I brought a bunch of dishes.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナはそう言って、風呂敷で包んだ重箱を差し出して見せた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナはそう言って、風呂敷で包んだ重箱を差し出して見せた。",
		   NULL, "Rena held out a stack of boxes wrapped in a cloth.", Line_Normal);
	ClearMessage();

//「お、お台所とか貸してくれればお味噌汁も温めてあげられるよ☆＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200268", 256, TRUE);
	OutputLine(NULL, "「お、お台所とか貸してくれればお味噌汁も温めてあげられるよ☆」",
		   NULL, "\"I-If I could use your kitchen, I can heat up the miso soup and other stuff.☆\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「いいよ、そこまでしてくれなくても...。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100531", 256, TRUE);
	OutputLine(NULL, "「いいよ、そこまでしてくれなくても…。」",
		   NULL, "\"It's fine, you don't need to do that...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「でもでも、お豆腐もお野菜もたっぷりなの＠　圭一くん、そういうの嫌いかな？...かな？￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200269", 256, TRUE);
	OutputLine(NULL, "「でもでも、お豆腐もお野菜もたっぷりなの！",
		   NULL, "\"But... but, there's a lot of tofu and vegetables in it!", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200270", 256, TRUE);
	OutputLine(NULL, "　圭一くん、そういうの嫌いかな？…かな？」",
		   NULL, " Does Keiichi-kun not like that type of stuff, I wonder? ...I wonder?\"", Line_Normal);
	ClearMessage();

//　嫌いなわけない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　嫌いなわけない。",
		   NULL, "There's no way I wouldn't like that.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺は具沢山な味噌汁は大好きだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺は具沢山な味噌汁は大好きだ。",
		   NULL, "I love miso soup with lots of ingredients.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　大根、にんじん、ごぼうにジャガイモ、パワフルな食感とボリューム!s500......!sdあぁ...その味噌汁、最高だよ...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　大根、にんじん、ごぼうにジャガイモ、パワフルな食感とボリューム……",
		   NULL, "White radish, carrots, burdock root and potatoes... Dense and fibrous root vegetables...", Line_WaitForInput);
	OutputLine(NULL, "あぁ…その味噌汁、最高だよ…。",
		   NULL, " Yeah... that miso soup... looks incredible.", Line_Normal);
	ClearMessage();

//「ご飯も持ってきてあげたから、レンジで温めればすぐ食べられるし☆＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200271", 256, TRUE);
	OutputLine(NULL, "「ご飯も持ってきてあげたから、レンジで温めればすぐ食べられるし☆」",
		   NULL, "\"I also brought rice, so if you microwave it, it'll be ready to eat in no time.☆\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　もちろん、味噌汁にご飯は欠かせない＠　ご飯をばくばくと喉にかきこみ、合間に味噌汁をすする...＠あぁ、よくぞ日本人に生まれけり...！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　もちろん、味噌汁にご飯は欠かせない！",
		   NULL, "Without a doubt, rice needs miso soup!", Line_WaitForInput);
	OutputLine(NULL, "　ご飯をばくばくと喉にかきこみ、合間に味噌汁をすする…。",
		   NULL, " Stuffing rice down your gullet, sipping miso soup in between ravenous bites...", Line_WaitForInput);
	OutputLine(NULL, "あぁ、よくぞ日本人に生まれけり…！！",
		   NULL, " Oh, yes, how wonderful it is to be born Japanese...!!", Line_Normal);
	ClearMessage();

//「それからね、またお漬物を作ってきたんだよ＠　今度は山菜のお漬物なの！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200272", 256, TRUE);
	OutputLine(NULL, "「それからね、またお漬物を作ってきたんだよ☆",
		   NULL, "\"Also... I made some more pickles☆", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200273", 256, TRUE);
	OutputLine(NULL, "　今度は山菜のお漬物なの！」",
		   NULL, " I made sansai pickles this time!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　雛見沢に引っ越してくるまで、俺は山菜という山の幸を侮っていた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　雛見沢に引っ越してくるまで、俺は山菜という山の幸を侮っていた。",
		   NULL, "Before I had moved here to Hinamizawa, I scoffed at the mountain vegetables called sansai.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　だが...一度食してその魅力の虜になったのだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが…一度食してその魅力の虜になったのだ！",
		   NULL, "But... I was captivated by their charm the first time I tried them!", Line_Normal);
	ClearMessage();

//　淡白な中にも深い味わい＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　淡白な中にも深い味わい。",
		   NULL, "Such a deep, yet light, flavor.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　これに比べたら、俗に言う八百屋野菜などは大味でダメだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　これに比べたら、俗に言う八百屋野菜などは大味でダメだ！",
		   NULL, "Those so-called supermarket vegetables taste rough and overpowering in comparison!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　あんなものは言ってみれば野菜初心者向け＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　あんなものは言ってみれば野菜初心者向け。",
		   NULL, "If you had to describe them, then they were the vegetables for the uninitiated.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺くらいのエキスパートになって初めてわかるのが山菜というものなのだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺くらいのエキスパートになって初めてわかるのが山菜というものなのだ。",
		   NULL, "To become an expert such as myself, you first had to partake of sansai.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　さらに竜宮家直伝の漬物がすばらしくうまいのは周知の事実＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　さらに竜宮家直伝の漬物がすばらしくうまいのは周知の事実！",
		   NULL, "It was common knowledge around here that the Ryuugu family's traditional pickles were wonderfully delicious!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　......あぁどんな漬物だよ...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……あぁどんな漬物だよ…。",
		   NULL, "...Ahh, no matter what kind of pickles they were...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　さぞかしふかふかの白米によく合うことだろう...！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　さぞかしふかふかの白米によく合うことだろう…！！",
		   NULL, "They'd go so well with that fluffy white rice...!!", Line_Normal);
	ClearMessage();

//「...それからね、それからね！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200274", 256, TRUE);
	OutputLine(NULL, "「…それからね、それからね！」",
		   NULL, "\"...And also... And also...!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　あぁ、まだ続くのかよ...！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　あぁ、まだ続くのかよ…！！",
		   NULL, "But wait, there's more!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　うまそうだ、実にうまそうだ！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　うまそうだ、実にうまそうだ！！",
		   NULL, "So delicious... It just seems so delicious!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　カップラーメンでいいやなどと言っていた不健康な自分よさらば￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　カップラーメンでいいやなどと言っていた不健康な自分よさらば！",
		   NULL, "Farewell to my unhealthy self who said he'd make do with cup noodles!", Line_Normal);
	ClearMessage();

//　レナはとても上機嫌な様子で、実にうまそうな夕飯を提案してくれた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナはとても上機嫌な様子で、実にうまそうな夕飯を提案してくれた。",
		   NULL, "Rena appeared to be in good spirits and she was offering such a delicious-sounding dinner.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　...おなかが一気に緊張感をなくし、空腹を訴え始める...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…おなかが一気に緊張感をなくし、空腹を訴え始める…。",
		   NULL, "...The stress evaporated from my gut and hunger reared its voracious head...", Line_Normal);
	ClearMessage();

//　また、同時にレナに対して持っていた警戒心も急に薄れていった...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　また、同時にレナに対して持っていた警戒心も急に薄れていった…。",
		   NULL, "At the same time, my wariness of Rena suddenly dwindled...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナひとりだと言ってるし......入れてやってもいいんじゃないだろうか...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナひとりだと言ってるし……入れてやってもいいんじゃないだろうか…。",
		   NULL, "Rena did say she was alone... It shouldn't be a problem letting her inside...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　毒でも盛られるかもしれない...という疑念は確かに晴れないのだが......＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　毒でも盛られるかもしれない…という疑念は確かに晴れないのだが……。",
		   NULL, "Though, the possibility that it was laced with poison still hadn't been ruled out...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　............その時、俺の背中に再び、ぞわりとした悪寒が走った￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…………その時、俺の背中に再び、ぞわりとした悪寒が走った。",
		   NULL, "...At that moment, a cold chill ran down my spine once again.", Line_Normal);
	ClearMessage();


	FadeOutBGM( 2, 1000, TRUE );
	PlayBGM( 1, "msys15", 56, 0 );

//　この瞬間の俺はなぜそのような感情が走ったのか理解できない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　この瞬間の俺はなぜそのような感情が走ったのか理解できない。",
		   NULL, "I couldn't understand why such a sensation had occurred just then.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　......だが...心の中のもうひとりの俺が...警鐘を鳴らす￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……だが…心の中のもうひとりの俺が…警鐘を鳴らす。",
		   NULL, "...But... the voice inside me... was sounding the alarm.", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 1000, TRUE );
	DrawFilm( 2,  85, 85, 85, 255, 0, 1000, TRUE );

//　......レナの楽しそうな、魅力的な夕飯の話は......あるひとつの前提に基づいている＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……レナの楽しそうな、魅力的な夕飯の話は……あるひとつの前提に基づいている。",
		   NULL, "...This happy Rena speaking of this charming dinner... was dependent on one premise.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　それは.........うちに今夜の夕飯がない、!w1000...つまり、作ってくれるお袋が不在である、という前提に基づいているのだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それは………うちに今夜の夕飯がない、",
		   NULL, "And that premise was that tonight, dinner hadn't been made at my house...", Line_ContinueAfterTyping);

	SetValidityOfInput( FALSE );
	Wait( 1000 );
	SetValidityOfInput( TRUE );

	OutputLine(NULL, "…つまり、作ってくれるお袋が不在である、という前提に基づいているのだ。",
		   NULL, " Meaning it was under the assumption that my mom, who should be making it, wasn't here.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　普通の家なら７時頃は夕飯の最中だ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　普通の家なら７時頃は夕飯の最中だ。",
		   NULL, "At any normal household, 7 o'clock would be around the middle of dinner time.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　うちだってお袋がいればそのくらいの時間には夕飯にしている＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　うちだってお袋がいればそのくらいの時間には夕飯にしている。",
		   NULL, "If my mom were here, we'd be eating dinner around this time as well.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　その時間帯に、夕食の材料を持って訪れるということ自体がすでに異常なのだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　その時間帯に、夕食の材料を持って訪れるということ自体がすでに異常なのだ。",
		   NULL, "The fact that she brought over all the makings of a meal at this time was inherently strange.", Line_Normal);
	ClearMessage();

//　......知っている￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……知っている。",
		   NULL, "...Unless she knew...", Line_Normal);
	ClearMessage();

//　レナは!s500............!sd両親が不在であることを!s500.........!sd知っている＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナは…………",
		   NULL, "Rena...", Line_WaitForInput);
	OutputLine(NULL, "両親が不在であることを………",
		   NULL, " Did she...", Line_WaitForInput);
	OutputLine(NULL, "知っている？",
		   NULL, " Did she know that my parents weren't home?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　だが...はったりの可能性だってある＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが…はったりの可能性だってある。",
		   NULL, "But... there was also the chance that this was a bluff.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...両親が居るよう、部屋の明かり等でいろいろ偽装したのだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…両親が居るよう、部屋の明かり等でいろいろ偽装したのだ。",
		   NULL, "...I had turned on the lights and a bunch of other stuff to make it seem like my parents were here.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　......レナ自身、両親が不在との確証がない可能性だってある...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……レナ自身、両親が不在との確証がない可能性だってある…。",
		   NULL, "...There was a chance that Rena was unsure if my parents were home.", Line_Normal);
	ClearMessage();


//　......でも...どうだろう...＠洗濯物やガレージ、夕刊＠...慌てて始末した痕跡は多い＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……でも…どうだろう…。",
		   NULL, "But... I had to wonder...", Line_WaitForInput);
	OutputLine(NULL, "洗濯物やガレージ、夕刊。",
		   NULL, " The laundry, the garage, the evening paper...", Line_WaitForInput);
	OutputLine(NULL, "…慌てて始末した痕跡は多い。",
		   NULL, " There were plenty of signs of them being hastily tidied up.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　......レナには両親の不在を疑えるチャンスがなかったとは言い難い...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……レナには両親の不在を疑えるチャンスがなかったとは言い難い…。",
		   NULL, "...It was hard to say that Rena didn't have a chance to determine if my parents were here or not...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　だが...こちらからわざわざそれを白状することはないはずだ...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが…こちらからわざわざそれを白状することはないはずだ…。",
		   NULL, "But... there was no reason for me to confess that right now...", Line_Normal);
	ClearMessage();

//　ぎりぎりまで粘ってみよう...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ぎりぎりまで粘ってみよう…。",
		   NULL, "I should try holding on to that fact as long as I could...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//チェーンをかけているんだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　第一、チェーンをかけているんだ。",
		   NULL, "First of all, the chain was still latched.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　これを外さない限り、レナは俺に何をすることもできないのだ...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　これを外さない限り、レナは俺に何をすることもできないのだ…。",
		   NULL, "As long as I didn't take it off, Rena wouldn't be able to do anything to me...", Line_Normal);
	ClearMessage();
	DisableWindow();
	FadeFilm( 1000, TRUE );
	FadeBustshot( 5, FALSE, 0, 0, 0, 0, 3000, TRUE );

////print 42

//「あ、......ありがたいんだけどさ...、もう少しで夕飯が出来るみたいなんだよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100532", 256, TRUE);
	OutputLine(NULL, "「あ、……ありがたいんだけどさ…、もう少しで夕飯が出来るみたいなんだよ。」",
		   NULL, "\"I... I'm quite grateful... but dinner will be ready pretty soon.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();
	ModDrawCharacter(2, 2, "sprite/re2b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「え...＠　...そうなの＠　そうなの？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200275", 256, TRUE);
	OutputLine(NULL, "「え…？",
		   NULL, "\"Huh...?", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200276", 256, TRUE);
	OutputLine(NULL, "　…そうなの？",
		   NULL, " Is that so?", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200277", 256, TRUE);
	OutputLine(NULL, "　そうなの？」",
		   NULL, " Is that so...?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「......せっかくで申し訳ないんだけどさ......その...、＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100533", 256, TRUE);
	OutputLine(NULL, "「……せっかくで申し訳ないんだけどさ……その…、」",
		   NULL, "\"...I know you went through all the effort and everything but... well...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　上手に断る言葉が思いつかず、語尾が弱々しくなってしまう...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　上手に断る言葉が思いつかず、語尾が弱々しくなってしまう…。",
		   NULL, "Unable to think of a good way to refuse, my words trailed off weakly...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「でも......ちょっとはおかずになると思うな。...思うな。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200278", 256, TRUE);
	OutputLine(NULL, "「でも……ちょっとはおかずになると思うな。…思うな。」",
		   NULL, "\"But... some of this could work as side dishes, I think... I think.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「悪いけど...間に合ってるよ＠...うちのお袋ってさ、結構おかずをいっぱい作るんだよ＠だから...、￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100534", 256, TRUE);
	OutputLine(NULL, "「悪いけど…間に合ってるよ。",
		   NULL, "\"I'm sorry... We have more than enough already...", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100535", 256, TRUE);
	OutputLine(NULL, "…うちのお袋ってさ、結構おかずをいっぱい作るんだよ。",
		   NULL, " My mom always makes quite a few sides.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100536", 256, TRUE);
	OutputLine(NULL, "だから…、」",
		   NULL, " So...\"", Line_Normal);
	ClearMessage();
	DisableWindow();
	ModDrawCharacter(2, 2, "sprite/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「え...？　おかず、あるの？￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200279", 256, TRUE);
	OutputLine(NULL, "「え…？　おかず、あるの？」",
		   NULL, "\"Huh...? You have side dishes?\"", Line_Normal);
	ClearMessage();

//　苦笑いしながら申し訳なさそうにレナをのらりくらりとかわす...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　苦笑いしながら申し訳なさそうにレナをのらりくらりとかわす…。",
		   NULL, "With a smile that bordered on a cringe, I dodged her questions apologetically...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　だが...無視することで忘れようとしている感覚が......背筋をじわりじわりと登ってくる￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが…無視することで忘れようとしている感覚が……背筋をじわりじわりと登ってくる。",
		   NULL, "But... the feeling I tried to ignore... began creeping up my back again.", Line_Normal);
	ClearMessage();

//　俺はお袋が夕飯を今まさに並べてくれているように話しているのだが......レナと話が噛み合わない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺はお袋が夕飯を今まさに並べてくれているように話しているのだが……レナと話が噛み合わない。",
		   NULL, "I spoke as if my mom was setting down dinner right now... but it didn't mesh well with what Rena was saying.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　レナは......ある当り前な前提を元に話をしている＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナは……ある当り前な前提を元に話をしている。",
		   NULL, "Rena was talking as if she was aware of some obvious fact.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そしてそれは...俺も当然自覚していることを前提にしている￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そしてそれは…俺も当然自覚していることを前提にしている。",
		   NULL, "And that... I was aware of it as well.", Line_Normal);
	ClearMessage();
	DisableWindow();
	ModDrawCharacter(2, 2, "sprite/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「圭一くんもおかずとか作れるんだね＠...何を作ったのかな？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200280", 256, TRUE);
	OutputLine(NULL, "「圭一くんもおかずとか作れるんだね。",
		   NULL, "\"So Keiichi-kun can cook.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200281", 256, TRUE);
	OutputLine(NULL, "…何を作ったのかな？」",
		   NULL, " What did you make, I wonder?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「...い、いやその......別に俺が.........。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100537", 256, TRUE);
	OutputLine(NULL, "「…い、いやその……別に俺が………。」",
		   NULL, "\"...N-No, well... It's not that I...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナは、そのおかずは俺が作ったものといきなり決め付けてかかる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナは、そのおかずは俺が作ったものといきなり決め付けてかかる。",
		   NULL, "Rena had assumed out of nowhere that I had made the dishes.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　いや......俺が作った、というより、お袋は晩飯を作ってなどいない、と断じているのだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　いや……俺が作った、というより、お袋は晩飯を作ってなどいない、と断じているのだ。",
		   NULL, "No... not so much that I'd made them... but rather that my mom hadn't.", Line_Normal);
	ClearMessage();
	DisableWindow();
	ModDrawCharacter(2, 2, "sprite/re2a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「......本当に作ったの＠　おかず＠...圭一くんが？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200282", 256, TRUE);
	OutputLine(NULL, "「……本当に作ったの？",
		   NULL, "\"...Did you really make them?", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200283", 256, TRUE);
	OutputLine(NULL, "　おかず。",
		   NULL, " The side dishes?", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200284", 256, TRUE);
	OutputLine(NULL, "…圭一くんが？」",
		   NULL, " Did you, Keiichi-kun?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「だ、だから...俺が作ったんじゃないよ＠...お袋が作った...いや、作ってるんだよ＠今！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100538", 256, TRUE);
	OutputLine(NULL, "「だ、だから…俺が作ったんじゃないよ。",
		   NULL, "\"I-It wasn't me... who made them...", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100539", 256, TRUE);
	OutputLine(NULL, "…お袋が作った…いや、作ってるんだよ。",
		   NULL, " My mom did... no, she's making them...", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100540", 256, TRUE);
	OutputLine(NULL, "今！」",
		   NULL, " Right now!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「.......................................。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200285", 256, TRUE);
	OutputLine(NULL, "「…………………………………。」",
		   NULL, "\"...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「だからさ......悪いけど、レナの持ってきてくれたのは食べられないんだよ...。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100541", 256, TRUE);
	OutputLine(NULL, "「だからさ……悪いけど、レナの持ってきてくれたのは食べられないんだよ…。」",
		   NULL, "\"So you see... I'm sorry, but I can't eat what you brought...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そこでレナは口を閉ざす＠その時、瞳にすっ、と影が降りたような気がした￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そこでレナは口を閉ざす。",
		   NULL, "Rena fell silent at that moment.", Line_WaitForInput);
	OutputLine(NULL, "その時、瞳にすっ、と影が降りたような気がした。",
		   NULL, " At that moment... I felt that the light had suddenly disappeared from her eyes.", Line_Normal);
	ClearMessage();
	DisableWindow();
	ModDrawCharacter(2, 2, "sprite/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「.........圭一くんのお夕飯、当ててみようか。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200286", 256, TRUE);
	OutputLine(NULL, "「………圭一くんのお夕飯、当ててみようか。」",
		   NULL, "\"...How about I try guessing what Keiichi-kun's dinner will be?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「な、......なんだって...いいじゃないか...。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100542", 256, TRUE);
	OutputLine(NULL, "「な、……なんだって…いいじゃないか…。」",
		   NULL, "\"I-It... doesn't matter what I'm going to eat...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「.........うーんとね............。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200287", 256, TRUE);
	OutputLine(NULL, "「………うーんとね…………。」",
		   NULL, "\"...Let's see...\"", Line_Normal);
	ClearMessage();

//　会話は一見自然だが、主導権がすでにレナに移っている＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　会話は一見自然だが、主導権がすでにレナに移っている。",
		   NULL, "The conversation might appear natural at first glance, but Rena was firmly in control.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　......しかも心なしか、俺が詰問されているかのような流れだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……しかも心なしか、俺が詰問されているかのような流れだ。",
		   NULL, "...It felt like I was being interrogated.", Line_Normal);
	ClearMessage();

	FadeOutBGM( 1, 1000, TRUE );

//「...そのお夕飯、...お湯だけで作れるんじゃないかな...？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200288", 256, TRUE);
	OutputLine(NULL, "「…そのお夕飯、…お湯だけで作れるんじゃないかな…？」",
		   NULL, "\"...Your dinner... I wonder, is it something that can be made with just hot water?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「お、おいおい侮るなよ？＠　うちのお袋のスペシャルなディナーを見くびるなってんだ...！＠　そりゃあもー満貫全席状態で......すごいのなんの...、＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "org/keiichi0026", 256, TRUE);
	OutputLine(NULL, "「お、おいおい侮るなよ？！",
		   NULL, "\"H-Hey, now, stop with the insults!", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "org/keiichi0027", 256, TRUE);
	OutputLine(NULL, "　うちのお袋のスペシャルなディナーを見くびるなってんだ…！！",
		   NULL, " I can't believe you'd belittle my mom's extravagant dinner like that...!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "org/keiichi0028", 256, TRUE);
	OutputLine(NULL, "　そりゃあもー満漢全席状態で……すごいのなんの…、」",
		   NULL, " Tickets sold out, full capacity already... It's that amazing...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　精一杯強がるが、奥歯が上手に噛み合わない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　精一杯強がるが、奥歯が上手に噛み合わない。",
		   NULL, "I tried my best to put on a strong front, but I couldn't grit my teeth quite right.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...かえって狼狽しているかのような印象を与えている...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…かえって狼狽しているかのような印象を与えている…。",
		   NULL, "...So instead, I looked like someone who was borderline hysterical...", Line_Normal);
	ClearMessage();

	PlayBGM( 1, "msys13", 56, 0 );

//　だがレナは、そんな茶化しにも何の反応も示さなかった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だがレナは、そんな茶化しにも何の反応も示さなかった。",
		   NULL, "But Rena showed no reaction whatsoever, even to that silliness.", Line_Normal);
	ClearMessage();

//「......圭一く＠。......本当にお母さん、ご飯作ってってくれたの...？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200289", 256, TRUE);
	OutputLine(NULL, "「……圭一くん。",
		   NULL, "\"...Keiichi-kun...", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200290", 256, TRUE);
	OutputLine(NULL, "……本当にお母さん、ご飯作ってってくれたの…？」",
		   NULL, " Did your mother... really leave you dinner...?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「いやだから...、くれたんじゃなくて、...今作ってるんだよ＠　もうすぐ晩飯に...！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100546", 256, TRUE);
	OutputLine(NULL, "「いやだから…、くれたんじゃなくて、…今作ってるんだよ！",
		   NULL, "\"No, you see, she didn't leave me dinner... she's making it right now!", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100547", 256, TRUE);
	OutputLine(NULL, "　もうすぐ晩飯に…！」",
		   NULL, " It's almost time for dinner...!\"", Line_Normal);
	ClearMessage();

//　レナはお袋が在宅していて今、晩飯を作ってくれている...という俺の前提をことごとく無視する＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナはお袋が在宅していて今、晩飯を作ってくれている…という俺の前提をことごとく無視する。",
		   NULL, "Rena had taken that assertion of mine... that my mother was home and making dinner right now... and was completely ignoring it.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺が焦れば焦るほど...レナが冷めていくのがわかる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺が焦れば焦るほど…レナが冷めていくのがわかる。",
		   NULL, "I could tell that the more I panicked... the colder Rena became.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	FadeOutBGM( 1, 1000, TRUE );

//「ね、圭一くん。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200291", 256, TRUE);
	OutputLine(NULL, "「ね、圭一くん。」",
		   NULL, "\"Hey, Keiichi-kun.\"", Line_Normal);
	ClearMessage();

//　......その時、扉の隙間からいやに冷え込んだ空気がにじんできた...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……その時、扉の隙間からいやに冷え込んだ空気がにじんできた…。",
		   NULL, "...At that moment, an uncomfortable chill crept in from the gap in the doorway...", Line_Normal);
	ClearMessage();

	PlayBGM( 2, "lsys13", 56, 0 );

//「お母さん、お家にいるのかな？!s500............!sdかな？￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200292", 256, TRUE);
	OutputLine(NULL, "「お母さん、お家にいるのかな？",
		   NULL, "\"Is your mom... home, I wonder?", Line_Continue);
	SetSpeedOfMessage( TRUE, 0, );

	OutputLine(NULL, "…………",
		   NULL, " ...", Line_ContinueAfterTyping);

	SetSpeedOfMessage( FALSE, 0, );

	OutputLine(NULL, "かな？」",
		   NULL, "I wonder?\"", Line_Normal);
	ClearMessage();

//　もう...とぼけようもない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　もう…とぼけようもない。",
		   NULL, "I couldn't... keep up this charade anymore.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナは＠...両親が不在であることに絶対の確信をもって訪れているのだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナは。",
		   NULL, "Rena...", Line_WaitForInput);
	OutputLine(NULL, "…両親が不在であることに絶対の確信をもって訪れているのだ。",
		   NULL, " She knew full well that my parents weren't home.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　だが...それを今さら認めることはできない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが…それを今さら認めることはできない。",
		   NULL, "But... I'd come too far to admit that now.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　とにかく......両親は在宅していて晩飯はもうすぐ...、そういうことになっているのだ...！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　とにかく……両親は在宅していて晩飯はもうすぐ…、そういうことになっているのだ…！！",
		   NULL, "Anyway... my parents were here and we'd be having dinner soon... that was the situation I had concocted...!!", Line_Normal);
	ClearMessage();

//　だから俺は答える＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だから俺は答える。",
		   NULL, "So I answered...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　お袋はいると、答える￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　お袋はいると、答える。",
		   NULL, "I told her she was here.", Line_Normal);
	ClearMessage();

//「い、いるよ...、もちろん...！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100548", 256, TRUE);
	OutputLine(NULL, "「い、いるよ…、もちろん…！」",
		   NULL, "\"S-She's here... Of course...!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　空気が乾いていくのがわかる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　空気が乾いていくのがわかる。",
		   NULL, "I could feel the humidity drying out from the surrounding air.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　......レナの瞳はますます冷え込み、俺を凍てついた視線で突き刺す...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……レナの瞳はますます冷え込み、俺を凍てついた視線で突き刺す…。",
		   NULL, "...Rena's eyes were becoming even more frigid, piercing me with their gelid glare...", Line_Normal);
	ClearMessage();
	DisableWindow();
	PlayBGM( 1, "msys08", 56, 0 );
	ModDrawCharacter(2, 2, "sprite/re2b_hig_muhyou_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「.........どうして？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200293", 256, TRUE);
	OutputLine(NULL, "「………どうして？」",
		   NULL, "\"...Why?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「え、なな、何のことかな......？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100549", 256, TRUE);
	OutputLine(NULL, "「え、なな、何のことかな……？」",
		   NULL, "\"Huh? Wh-Wh-What do you mean...?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　ちょっと茶化した態度のつもりだったが...そんな薄皮の演技は、レナの瞳を見てしまった瞬間に吹き飛ぶ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ちょっと茶化した態度のつもりだったが…そんな薄皮の演技は、レナの瞳を見てしまった瞬間に吹き飛ぶ。",
		   NULL, "I tried acting casual... but that facade... was torn off me the instant I looked into Rena's eyes.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　その眼差しは......口を開くよりも早く、俺にレナの返事を教えてくれていた...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　その眼差しは……口を開くよりも早く、俺にレナの返事を教えてくれていた…。",
		   NULL, "That look... It informed me of Rena's response faster than she could open her mouth...", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawSceneWithMask("scene/033a", "right", 0, 0, 300 );

//「.........どうしてさっきから、...嘘をつくのかな？......かな。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200294", 256, TRUE);
	OutputLine(NULL, "「………どうしてさっきから、…嘘をつくのかな？……かな。」",
		   NULL, "\"...Why have you been... lying to me, I wonder? ...I wonder...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「...う、!w600......嘘なんか.........、＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100550", 256, TRUE);
	OutputLine(NULL, "「…う、",
		   NULL, "\"I...", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 600 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "……嘘なんか………、」",
		   NULL, " I'm not lying...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「......嘘だよね？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200295", 256, TRUE);
	OutputLine(NULL, "「……嘘だよね？」",
		   NULL, "\"...That's a lie, isn't it?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「...嘘なんかじゃ...、＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100551", 256, TRUE);
	OutputLine(NULL, "「…嘘なんかじゃ…、」",
		   NULL, "\"...It's not a lie...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

	if (GetGlobalFlag(GHideCG)) {DisableWindow();}
	if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re2b_hig_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );}

//「嘘だよッ！！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200296", 256, TRUE);
	OutputLine(NULL, "「嘘だよッ！！！！」",
		   NULL, "\"LIES!!!!\"", Line_Continue);
	ShakeScreen( 1, 20, 20, 5, 0, );
	OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　レナの一括に全身に電気が走りぬける...！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナの一喝に全身に電気が走りぬける…！！",
		   NULL, "Rena's outburst sent a jolt surging through my body...!!", Line_Normal);
	ClearMessage();

	if (GetGlobalFlag(GHideCG)) {DisableWindow();}
	if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re2b_hig_muhyou_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );}

//　チェーン越しに守られ、レナとの接点は扉の隙間のわずか１０数センチ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　チェーン越しに守られ、レナとの接点は扉の隙間のわずか１０数センチ。",
		   NULL, "Rena and I were still separated by what few inches that slightly ajar, but still-chained door could afford.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　にもかかわらず、俺は追い詰められていた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　にもかかわらず、俺は追い詰められていた。",
		   NULL, "But despite that, I was still being cornered.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　それは家という安全地帯に守られていると言うよりは、誰も助けてくれる者のいない袋小路と言える...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それは家という安全地帯に守られていると言うよりは、誰も助けてくれる者のいない袋小路と言える…。",
		   NULL, "My house, which I'd considered a safe haven until now, had become more like a dark alleyway where no one could save me.", Line_Normal);
	ClearMessage();

//「............圭一くんのお夕飯、当てるよ？　えっとね。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200297", 256, TRUE);
	OutputLine(NULL, "「…………圭一くんのお夕飯、当てるよ？　えっとね。」",
		   NULL, "\"...Shall I guess your dinner, Keiichi-kun? Let's see...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナが今夜、両親が不在であることを知っていることはわかった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナが今夜、両親が不在であることを知っていることはわかった。",
		   NULL, "I knew now that Rena had already known that my parents would not be here tonight.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　......だが、ここまで来るとまた変だ...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……だが、ここまで来るとまた変だ…！",
		   NULL, "...But it was still so strange that it had come to this...!", Line_Normal);
	ClearMessage();


//　両親不在を何らかの方法で知ることができたとしても......、!w1000俺が今夜食べようとしているものまでを当てることは絶対にできないはずだ...！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　両親不在を何らかの方法で知ることができたとしても……、",
		   NULL, "Even if she somehow knew that my parents weren't home...", Line_ContinueAfterTyping);

	SetValidityOfInput( FALSE );
	Wait( 1000 );
	SetValidityOfInput( TRUE );

	OutputLine(NULL, "俺が今夜食べようとしているものまでを当てることは絶対にできないはずだ…！！",
		   NULL, " There was no way she should be able to guess what I'd be eating tonight...!!", Line_Normal);
	ClearMessage();

//　でもレナは...当てるという＠......どうして当てられる？＠　どうして俺がインスタントの、!w1000
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　でもレナは…当てるという。",
		   NULL, "But Rena said she'd guess...", Line_WaitForInput);
	OutputLine(NULL, "……どうして当てられる？！",
		   NULL, " How could she guess it!?", Line_WaitForInput);
	OutputLine(NULL, "　どうして俺がインスタントの、",
		   NULL, " How could she know it was instant—", Line_ContinueAfterTyping);

	SetValidityOfInput( FALSE );
	Wait( 1000 );
	SetValidityOfInput( TRUE );

	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }


//「カップラーメン。!w2000........................当たりでしょ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200298", 256, TRUE);
	OutputLine(NULL, "「カップラーメン。",
		   NULL, "\"Cup noodles...", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 2000 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "……………………当たりでしょ。」",
		   NULL, " That's right, isn't it?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }


//　であることがわかるんだ......？＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　であることがわかるんだ……？！",
		   NULL, "—that I was going to eat...!?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　いや......家事のできない男が作れるメニューなんてどうせカップラーメンだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　いや……家事のできない男が作れるメニューなんてどうせカップラーメンだ。",
		   NULL, "Wait... the cooking repertoire of a man who can't do housework is probably nothing but cup noodles, after all.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...そんなのは統計的に見て一番確率が高いに決まってる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…そんなのは統計的に見て一番確率が高いに決まってる。",
		   NULL, "...Looking at this statistically, it was the most probable answer.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　......当てた内には...入らないさ...！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……当てた内には…入らないさ…！！！",
		   NULL, "...That didn't mean... she was guessing...!!!", Line_Normal);
	ClearMessage();


//「.........ラーメンだけじゃきっとお腹すくと思うな＠ご飯とかも一緒の方がきっと、腹持ちいいと思うよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200299", 256, TRUE);
	OutputLine(NULL, "「………ラーメンだけじゃきっとお腹すくと思うな。",
		   NULL, "\"...I don't think you'll be full with just noodles.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200300", 256, TRUE);
	OutputLine(NULL, "ご飯とかも一緒の方がきっと、腹持ちいいと思うよ。」",
		   NULL, " I think having rice and stuff will definitely hit the spot.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　落ち着け前原圭一...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　落ち着け前原圭一…。",
		   NULL, "Calm down, Keiichi Maebara...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　これは偶然だ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　これは偶然だ。",
		   NULL, "This was just coincidence.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...このところ俺はレナをある種の特別視している＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…このところ俺はレナをある種の特別視している。",
		   NULL, "...Rena was just reading certain tells of mine.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...だからちょっとでも看破されると大きくうろたえてしまうのだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…だからちょっとでも看破されると大きくうろたえてしまうのだ。",
		   NULL, "...So the fact that she was inferring what I was thinking alarmed me.", Line_Normal);
	ClearMessage();

//　だが...別にレナに俺の心が読まれているわけじゃない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが…別にレナに俺の心が読まれているわけじゃない。",
		   NULL, "But it wasn't as if she was actually reading my mind.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　もしも本当に読めたら、それは妖怪だ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　もしも本当に読めたら、それは妖怪だ。",
		   NULL, "If it was being read, then she was a demon.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　.....................妖怪とかじゃなく!w1000......あるわけないのだ＠そんなことは￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…………………妖怪とかじゃなく",
		   NULL, "...No, not a demon.", Line_ContinueAfterTyping);

	SetValidityOfInput( FALSE );
	Wait( 1000 );
	SetValidityOfInput( TRUE );

	OutputLine(NULL, "……あるわけないのだ。",
		   NULL, " Things like that...", Line_WaitForInput);
	OutputLine(NULL, "そんなことは。",
		   NULL, " they couldn't possibly exist.", Line_Normal);


	ClearMessage();

//「...............好きなの？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200301", 256, TRUE);
	OutputLine(NULL, "「……………好きなの？」",
		   NULL, "\"...Do you like them?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「ラーメンが...かよ？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100552", 256, TRUE);
	OutputLine(NULL, "「ラーメンが…かよ？」",
		   NULL, "\"Do you mean... noodles?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「うぅん、...!s200＊＊＊＊＊＊＊!sd。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200302", 256, TRUE);
	OutputLine(NULL, "「うぅん、…",
		   NULL, "\"No...", Line_Continue);
	SetSpeedOfMessage( TRUE, 0, );

	OutputLine(NULL, "＊＊＊＊＊＊＊。」",
		   NULL, " *******.\"", GetGlobalFlag(GLinemodeSp));
	SetSpeedOfMessage( FALSE, 0, );

	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナはまず、俺の返事が角度違いであることを告げた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナはまず、俺の返事が角度違いであることを告げた。",
		   NULL, "Rena indicated that the point my answer was addressing was wrong.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　その否定があまりにも短かったので、俺は続くレナの言葉の意味するところがしばらく理解できずにいた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　その否定があまりにも短かったので、俺は続くレナの言葉の意味するところがしばらく理解できずにいた。",
		   NULL, "Her rebuttal was so short that I momentarily didn't understand the words Rena had spoken.", Line_Normal);
	ClearMessage();

//「......ご、ごめんレナ＠......今、なんて？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100553", 256, TRUE);
	OutputLine(NULL, "「……ご、ごめんレナ。",
		   NULL, "\"...S-Sorry, Rena...", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100554", 256, TRUE);
	OutputLine(NULL, "……今、なんて？」",
		   NULL, " What did you say just now?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「え？!w1000　何が？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200303", 256, TRUE);
	OutputLine(NULL, "「え？",
		   NULL, "\"Huh?", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 1000 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "　何が？」",
		   NULL, " About what?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「今さ、............何が好き？って聞いたんだよ？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100555", 256, TRUE);
	OutputLine(NULL, "「今さ、…………何が好き？って聞いたんだよ？」",
		   NULL, "\"Just now... You asked me if there was something that I liked, didn't you?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　数瞬後、俺はあまりに無防備に先を促したことを後悔する＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　数瞬後、俺はあまりに無防備に先を促したことを後悔する。",
		   NULL, "It wasn't long before I regretted how carelessly I'd pushed forward with that question.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　あまりに呆気ない回答だからこそ、......俺はその意味するところが理解できずにいたのだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　あまりに呆気ない回答だからこそ、……俺はその意味するところが理解できずにいたのだ。",
		   NULL, "It was such a simple answer... That was why I wasn't able to comprehend it.", Line_Normal);
	ClearMessage();

	DisableWindow();
	FadeOutBGM( 1, 1000, TRUE );
	FadeOutBGM( 2, 1000, TRUE );
	PlaySE( 4, "wa_022", 56, 64 );
	DrawScene("black", 200 );

//「...豚骨ショウガ味。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200304", 256, TRUE);
	OutputLine(NULL, "「…豚骨ショウガ味。」",
		   NULL, "\"...Pork-bone & Ginger flavor.\"", Line_Normal);
	ClearMessage();

	DisableWindow();
	if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re2b_hig_muhyou_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );}
	DrawScene("background/ma_g3_02", 200 );

	PlayBGM( 2, "lsys15", 56, 0 );
//　頭の中の真っ白な空白が回復するまで、俺はどんな様子だったんだろう...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　頭の中の真っ白な空白が回復するまで、俺はどんな様子だったんだろう…。",
		   NULL, "I wondered how I appeared in the moments my mind went completely blank until the moment I was able to recover.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　視界がぐにゃりと歪みながら...ゆっくりと反時計方向に渦を巻き...平衡感覚を混乱させる...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　視界がぐにゃりと歪みながら…ゆっくりと反時計方向に渦を巻き…平衡感覚を混乱させる…。",
		   NULL, "As my field of view began to distort--slowly swirling in a counter-clockwise direction--I lost all sense of balance...", Line_Normal);
	ClearMessage();

//「なんでそこまでわかるんだよッ？！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100556", 256, TRUE);
	OutputLine(NULL, "「なんでそこまでわかるんだよッ？！！」",
		   NULL, "\"Why do you know that!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　もう俺は否定しなかった＠これは一種の逆上だ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　もう俺は否定しなかった。",
		   NULL, "I didn't even deny it.", Line_WaitForInput);
	OutputLine(NULL, "これは一種の逆上だ。",
		   NULL, " That was the type of frenzied state I was in.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　......どうしてレナは...こんなことまでわかるんだッ？￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……どうしてレナは…こんなことまでわかるんだッ？！",
		   NULL, "...How could Rena... know even this!?", Line_Normal);
	ClearMessage();

//　俺は扉に顔面を打ち付けるのも気にせず、レナに食い入る＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺は扉に顔面を打ち付けるのも気にせず、レナに食い入る。",
		   NULL, "Not even caring as I mashed my head against the door, I fixated my gaze on Rena.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...だがレナはそんな俺の様子にもまったく臆さなかった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…だがレナはそんな俺の様子にもまったく臆さなかった。",
		   NULL, "...But she didn't even flinch when she saw me do that.", Line_Normal);
	ClearMessage();

//「確かに買った＠まとめて買った＠俺が箱買いした＠　それがどうしてわかるんだ？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100557", 256, TRUE);
	OutputLine(NULL, "「確かに買った。",
		   NULL, "\"I certainly did buy them.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100558", 256, TRUE);
	OutputLine(NULL, "まとめて買った。",
		   NULL, " I bought a bunch at once.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100559", 256, TRUE);
	OutputLine(NULL, "俺が箱買いした！",
		   NULL, " I bought a whole case!", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100560", 256, TRUE);
	OutputLine(NULL, "　それがどうしてわかるんだ？！」",
		   NULL, " How could you know that!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

	DisableWindow();
	DrawScene("scene/033a", 300 );
	if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re2a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );}

//「......なんでかなぁ＠　不思議だね＠だね？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200305", 256, TRUE);
	OutputLine(NULL, "「……なんでかなぁ？",
		   NULL, "\"...Why, I wonder?", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200306", 256, TRUE);
	OutputLine(NULL, "　不思議だね。",
		   NULL, " Quite strange, isn't it?", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200307", 256, TRUE);
	OutputLine(NULL, "だね？」",
		   NULL, " ...Isn't it?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　この期に及んでなぜはぐらかす？＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　この期に及んでなぜはぐらかす？！",
		   NULL, "How could you dodge the question at a time like this!?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　今や扉のチェーンは俺だけを守るものではなくなっていた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　今や扉のチェーンは俺だけを守るものではなくなっていた。",
		   NULL, "The chain and the door suddenly were no longer protecting me.", Line_Normal);
	ClearMessage();

//「どうしてわかる？＠　なぜ知ってる？＠　答えろッ！！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100561", 256, TRUE);
	OutputLine(NULL, "「どうしてわかる？！",
		   NULL, "\"How do you know!?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100562", 256, TRUE);
	OutputLine(NULL, "　なぜ知ってる？！",
		   NULL, " Why do you know!?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100563", 256, TRUE);
	OutputLine(NULL, "　答えろッ！！！！」",
		   NULL, " Answer me!!!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「......買ったのはセブンスマート＠...だよね？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200308", 256, TRUE);
	OutputLine(NULL, "「……買ったのはセブンスマート。",
		   NULL, "\"...You bought them at Seventh Mart...", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200309", 256, TRUE);
	OutputLine(NULL, "…だよね？」",
		   NULL, " didn't you?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　背中をぞっとするものがこみ上げる...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　背中をぞっとするものがこみ上げる…。",
		   NULL, "A shiver ran up my spine...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　それを俺はうわべだけの怒りで誤魔化す￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それを俺はうわべだけの怒りで誤魔化す。",
		   NULL, "I tried covering it up with an angry facade.", Line_Normal);
	ClearMessage();

//「だから......なんでわかるんだよ？！？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100564", 256, TRUE);
	OutputLine(NULL, "「だから……なんでわかるんだよ？！？！」",
		   NULL, "\"Like I said... why do you know that!?!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	PlaySE( 4, "wa_026", 56, 64 );

//「......圭一くんの後ろ、ずっとくっついてたから。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200310", 256, TRUE);
	OutputLine(NULL, "「……圭一くんの後ろ、ずっとくっついてたから。」",
		   NULL, "\"...I was behind you... following you the whole time.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「な、...何を言ってんだよ...？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100565", 256, TRUE);
	OutputLine(NULL, "「な、…何を言ってんだよ…？！」",
		   NULL, "\"Wh... What are you saying...!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　くっつくという言葉の意味がわからない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　くっつくという言葉の意味がわからない。",
		   NULL, "I couldn't understand why she was saying she'd been following me all this time.", Line_Normal);
	ClearMessage();

//「だから＠......レナが＠圭一君の＠後ろに＠ずっとくっついてたの＠!s250...うふふふ!sd。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200311", 256, TRUE);
	OutputLine(NULL, "「だから。",
		   NULL, "\"That's because...", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200312", 256, TRUE);
	OutputLine(NULL, "……レナが。",
		   NULL, " I was...", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200313", 256, TRUE);
	OutputLine(NULL, "圭一君の。",
		   NULL, " right behind...", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200314", 256, TRUE);
	OutputLine(NULL, "後ろに。",
		   NULL, " Keiichi-kun's back...", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200315", 256, TRUE);
	OutputLine(NULL, "ずっとくっついてたの。",
		   NULL, " the whole time...", Line_WaitForInput);

	SetSpeedOfMessage( TRUE, 0, );

	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200316", 256, TRUE);
	OutputLine(NULL, "…うふふふ。」",
		   NULL, " Hehahahaha.\"", GetGlobalFlag(GLinemodeSp));

	SetSpeedOfMessage( FALSE, 0, );

	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　あの晩のように...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　あの晩のように…？",
		   NULL, "Like that night...?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　俺が大石さんとの電話に夢中だった時、その気配も感じさせず......ずっと扉の向こう、俺の背後で...立ち尽くしていたように...？！？￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺が大石さんとの電話に夢中だった時、その気配も感じさせず……ずっと扉の向こう、俺の背後で…立ち尽くしていたように…？！？！",
		   NULL, "That night I was absorbed in my phone conversation with Ooishi-san. I didn't even sense her being there... Standing behind the door... behind me... standing there... Just like that!?!?", Line_Normal);
	ClearMessage();

//「圭一くんがいろんなラーメン選んでるとこ、後ろからずっと見てたの＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200317", 256, TRUE);
	OutputLine(NULL, "「圭一くんがいろんなラーメン選んでるとこ、後ろからずっと見てたの。",
		   NULL, "\"When Keiichi-kun was picking out the noodles, I was watching the entire time.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　いろんな種類を選んでたんだよね＠それでお母さんに怒られたの＠高いラーメンばっかり選ぶから一種類にしなさいって＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200318", 256, TRUE);
	OutputLine(NULL, "　いろんな種類を選んでたんだよね。",
		   NULL, "You picked out so many different flavors, didn't you?", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200319", 256, TRUE);
	OutputLine(NULL, "それでお母さんに怒られたの。",
		   NULL, " Then your mom got angry...", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200320", 256, TRUE);
	OutputLine(NULL, "高いラーメンばっかり選ぶから一種類にしなさいって。",
		   NULL, " If you were going to pick the expensive ones, then you should just pick one type, she said.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　それで圭一くん、大好きな大きいカップの豚骨ショウガ味を選んだんだよね＠　レナも好きだよ＠豚骨ラーメン＠でも、大きいカップは全部食べきれないけどね。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200321", 256, TRUE);
	OutputLine(NULL, "　それで圭一くん、大好きな大きいカップの豚骨ショウガ味を選んだんだよね☆",
		   NULL, "Then you picked out that big box of Pork-bone & Ginger flavor that you love so much, didn't you☆?", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200322", 256, TRUE);
	OutputLine(NULL, "　レナも好きだよ。",
		   NULL, " I like it too...", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200323", 256, TRUE);
	OutputLine(NULL, "豚骨ラーメン。",
		   NULL, " Pork-bone noodles.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200324", 256, TRUE);
	OutputLine(NULL, "でも、大きいカップは全部食べきれないけどね。」",
		   NULL, " But I can never eat a whole big bowl myself.\"", Line_Normal);
	ClearMessage();

//　脳みそがひりひりと痺れ、感覚を鈍らせていく＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　脳みそがひりひりと痺れ、感覚を鈍らせていく。",
		   NULL, "My brain was paralyzed, dulling my senses.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　それは...恐怖を薄れさせ精神をガードしようという防衛本能なのかもしれない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それは…恐怖を薄れさせ精神をガードしようという防衛本能なのかもしれない。",
		   NULL, "It might have been a defense mechanism... to diminish the fear I was feeling to non-traumatizing levels.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　恐怖の感情が薄れ、レナが今何を言っているのか＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　恐怖の感情が薄れ、レナが今何を言っているのか。",
		   NULL, "With the fear being diminished... The fog enveloping my mind was cleared away.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そして...それが何を意味するのかを...脳内から雲散霧消させる......￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そして…それが何を意味するのかを…脳内から雲散霧消させる……。",
		   NULL, "Then... I could understand what Rena was saying and started to put meaning behind her words...", Line_Normal);
	ClearMessage();

//　だからといって恐怖心が消えるわけではない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だからといって恐怖心が消えるわけではない。",
		   NULL, "Even so, my fear hadn't subsided completely.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　...それは言ってみれば...崖っぷちの上で、下を見ずに目をつぶっているだけのような、何の根本解決にもならない、そんな感情だ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…それは言ってみれば…崖っぷちの上で、下を見ずに目をつぶっているだけのような、何の根本解決にもならない、そんな感情だ。",
		   NULL, "...It was like... I was standing at the edge of a cliff, eyes closed so I didn't have to look down. It didn't actually solve any of the basic problems.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　よろりと、後ろに一歩下がる＠......その下がった分、レナは入り込む￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　よろりと、後ろに一歩下がる。",
		   NULL, "I slowly took a step backwards.", Line_WaitForInput);
	OutputLine(NULL, "……その下がった分、レナは入り込む。",
		   NULL, " And as I withdrew... Rena advanced.", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawScene("black", 300 );
	if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re2b_hig_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );}
	StopSE( 4 );

//「...............だから圭一くん＠............ここを開けて＠　レナと一緒にご飯食べよ＠　きっとおいしいから、...............ね...？￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200325", 256, TRUE);
	OutputLine(NULL, "「……………だから圭一くん。",
		   NULL, "\"...So Keiichi-kun...", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200326", 256, TRUE);
	OutputLine(NULL, "…………ここを開けて？",
		   NULL, " Can you open this?", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200327", 256, TRUE);
	OutputLine(NULL, "　レナと一緒にご飯食べよ☆",
		   NULL, " We can eat dinner together☆", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200328", 256, TRUE);
	OutputLine(NULL, "　きっとおいしいから、……………ね…？」",
		   NULL, " I'm sure it's going to be delicious, so... okay...?\"", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawScene("scene/033b", 200 );
	ShakeScreen( 1, 20, 20, 5, 0, );


//　レナの白すぎる細すぎる指が何本も、一本一本が生きているかのように、扉の隙間からするすると入り込み、チェーンをかちゃかちゃと言わせる...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナの白すぎる細すぎる指が何本も、一本一本が生きているかのように、扉の隙間からするすると入り込み、チェーンをかちゃかちゃと言わせる…。",
		   NULL, "Rena's pale, slender fingers squirmed through the crack in the door one at a time, as if they had a mind of their own, rattling the chain...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　いっそチェーンを引きちぎってくれれば、俺も恐怖と言う感情を素直に爆発させられたのかもしれない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　いっそチェーンを引きちぎってくれれば、俺も恐怖と言う感情を素直に爆発させられたのかもしれない。",
		   NULL, "If she had unlatched the chain from the door, a feeling of terror would have just exploded within me.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　...だがレナはそうしない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…だがレナはそうしない。",
		   NULL, "...But Rena didn't do that.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　あくまでも俺に、チェーンを開けさせようとするのだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　あくまでも俺に、チェーンを開けさせようとするのだ。",
		   NULL, "She was simply imploring me to remove the chain.", Line_Normal);
	ClearMessage();

//　俺の胸の中の...しけった火薬に必死になってライターで火をつける＠何度も試す＠かちゃかちゃと＠...だがつかない＠...つかない...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺の胸の中の…しけった火薬に必死になってライターで火をつける。",
		   NULL, "I tried my hardest to light the fuse to the powder keg in my heart...", Line_WaitForInput);
	OutputLine(NULL, "何度も試す。",
		   NULL, " Trying again and again.", Line_WaitForInput);
	OutputLine(NULL, "かちゃかちゃと。",
		   NULL, " *clatter clatter*", Line_WaitForInput);
	OutputLine(NULL, "…だがつかない。",
		   NULL, " ...But it doesn't light...", Line_WaitForInput);
	OutputLine(NULL, "…つかない…！",
		   NULL, " It doesn't light!", Line_Normal);
	ClearMessage();

//「............開けて＠　............圭一くん...？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200329", 256, TRUE);
	OutputLine(NULL, "「…………開けて？",
		   NULL, "\"...Open up?", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200330", 256, TRUE);
	OutputLine(NULL, "　…………圭一くん…？」",
		   NULL, " Keiichi-kun...?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	FadeOutBGM( 1, 1000, TRUE );
	FadeOutBGM( 2, 1000, TRUE );

//「か......帰ってくれ...＠......頼むから......帰ってくれ...！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100566", 256, TRUE);
	OutputLine(NULL, "「か……帰ってくれ…。",
		   NULL, "\"P... Please go away...", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100567", 256, TRUE);
	OutputLine(NULL, "……頼むから……帰ってくれ…！！」",
		   NULL, " I beg you... please go away...!!\"", Line_Normal);

	ClearMessage();

	DisableWindow();
	ShakeScreen( 1, 5, 5, 5, 0, );
	PlaySE( 4, "wa_002", 56, 64 );
	DrawSceneWithMask("scene/033c", "right", 0, 0, 300 );


//	OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);



//「............どうしてそんないじわるを言うのかな...？!w500　......かな？￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200331", 256, TRUE);
	OutputLine(NULL, "「…………どうしてそんないじわるを言うのかな…？",
		   NULL, "\"...How can you say something so mean, I wonder...?", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 500 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "　……かな？」",
		   NULL, " ...I wonder?\"", Line_Normal);
	ClearMessage();

//「帰ってくれ！＠　帰れよぉッ！！＠　帰れぇえぇええぇッ！！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100568", 256, TRUE);
	OutputLine(NULL, "「帰ってくれ！！",
		   NULL, "\"Please go away!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100569", 256, TRUE);
	OutputLine(NULL, "　帰れよぉッ！！！",
		   NULL, " Go away!!!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100570", 256, TRUE);
	OutputLine(NULL, "　帰れぇえぇええぇッ！！！！」",
		   NULL, " GO AWAAAAAY!!!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺の中の火薬にようやく火が付く＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺の中の火薬にようやく火が付く。",
		   NULL, "The powder keg inside me finally went off.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　それはくすぶらず、一気に爆発した￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それはくすぶらず、一気に爆発した。",
		   NULL, "No smoldering—it just exploded.", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawScene("background/ma_g3_02", 200 );
	PlaySE( 4, "wa_005", 56, 64 );
	PlayBGM( 1, "msys08", 56, 0 );
	ShakeScreen( 0, 30, 20, 3, 0, );

//　扉に体当たりする＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　扉に体当たりする。",
		   NULL, "I tackled the door.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナは扉越しの衝撃に少し体勢を崩したようだった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナは扉越しの衝撃に少し体勢を崩したようだった。",
		   NULL, "The force through the door had knocked Rena momentarily off-balance.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　ここで躊躇してはならない...！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ここで躊躇してはならない…！！",
		   NULL, "I couldn't hesitate here...!!", Line_Normal);
	ClearMessage();

	DisableWindow();
	PlayBGM( 2, "lsys13", 56, 0 );
	DrawScene("background/ma_g3_01", 200 );

//　ドアノブを両手で掴み、両足で踏ん張って一気に引っ張る！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ドアノブを両手で掴み、両足で踏ん張って一気に引っ張る！！",
		   NULL, "I grabbed onto the doorknob with both hands, planted my feet firmly, and pulled with all my might!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　だがバタンという軽快な音はしなかった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だがバタンという軽快な音はしなかった。",
		   NULL, "But that slamming sound I so desired didn't happen.", GetGlobalFlag(GLinemodeSp));


	DisableWindow();
	DrawFilm( 2, 255, 34, 34, 255, 0, 300, TRUE );

//print 1

	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　ぎりぎりと嫌な手応えが伝わり、扉が閉じることを拒むのだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ぎりぎりと嫌な手応えが伝わり、扉が閉じることを拒むのだ。",
		   NULL, "I could feel a tiny, disturbing bit of resistance keeping the door from closing.", Line_Normal);
	ClearMessage();

	PlaySE( 4, "wa_025", 56, 64 );

//　それは...レナの指だった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それは…レナの指だった。",
		   NULL, "And the source of that was... Rena's fingers.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　一本一本が蠢きながら、まるで食虫植物とかの触手のように扉の狭間で揺らめく...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　一本一本が蠢きながら、まるで食虫植物とかの触手のように扉の狭間で揺らめく…！",
		   NULL, "Each of those fingers wriggling... squirming around like the tendrils of a carnivorous plant through the crack in the doorway...!", Line_Normal);
	ClearMessage();

//「............痛い!w500......痛いよ圭一くん!w500............痛い!w500.........ぅ、＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200332", 256, TRUE);
	OutputLine(NULL, "「…………痛い",
		   NULL, "\"It hurts...", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 500 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "……痛いよ圭一くん",
		   NULL, " It hurts, Keiichi-kun...", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 500 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "…………痛い",
		   NULL, " It hurts...", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 500 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "………ぅ、」",
		   NULL, " Uwh...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　それは悲鳴のような激しいものでなく、かみ殺したような、静かなうめきだった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それは悲鳴のような激しいものでなく、かみ殺したような、静かなうめきだった。",
		   NULL, "It wasn't a harsh shriek, but more of a yelp she was trying to keep back.", Line_Normal);
	ClearMessage();

//「帰れ......帰れ......帰れ......ッ！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100571", 256, TRUE);
	OutputLine(NULL, "「帰れ……帰れ……帰れ……ッ！！！」",
		   NULL, "\"Go away... go away... go away...!!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺はいよいよきつく扉を引き絞る...！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺はいよいよきつく扉を引き絞る…！！",
		   NULL, "I kept on pulling on the door with all my might...!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　一度扉を緩めなければレナの指が抜けない、だから閉められない、なんてことは思いつかなかった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　一度扉を緩めなければレナの指が抜けない、だから閉められない、なんてことは思いつかなかった。",
		   NULL, "I didn't even realize that if I didn't loosen my pull on the door at least momentarily, Rena wouldn't be able to pull her fingers out, and that was why the door wasn't closing.", Line_Normal);
	ClearMessage();

//「.........本当に痛いの圭一くん＠.........悪ふざけが過ぎたなら謝るよ!w500......ぅぅ......。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200333", 256, TRUE);
	OutputLine(NULL, "「………本当に痛いの圭一くん。",
		   NULL, "\"...It really hurts, Keiichi-kun...", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200334", 256, TRUE);
	OutputLine(NULL, "………悪ふざけが過ぎたなら謝るよ",
		   NULL, " I'm sorry if I was messing around too much...", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 500 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "……ぅぅ……。」",
		   NULL, " Uuwh...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　謝罪の言葉なんかどうでもよかった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　謝罪の言葉なんかどうでもよかった。",
		   NULL, "I didn't care one bit for her apology.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナがいくら謝罪したって、レナがしてきたことは何も変わらない＠...何も変わらない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナがいくら謝罪したって、レナがしてきたことは何も変わらない。",
		   NULL, "No matter how much she apologized, it didn't change any of what she had done up until now...", Line_WaitForInput);
	OutputLine(NULL, "…何も変わらない！",
		   NULL, " It didn't change anything!", Line_Normal);
	ClearMessage();

//「......痛いの!w500......痛いの!w500......、ごめんなさい!w500......ごめんなさい!w500...ごめんなさい...。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200335", 256, TRUE);
	OutputLine(NULL, "「……痛いの",
		   NULL, "\"It huurts...", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 500 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "……痛いの",
		   NULL, " It huurts...", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 500 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "……、ごめんなさい",
		   NULL, " I'm sorry...", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 500 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "……ごめんなさい",
		   NULL, " I'm sorry...", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 500 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "…ごめんなさい…。」",
		   NULL, " I'm sorry...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「帰れ帰れ！！!w500　!s100帰れぇええぇえぇええッ！！!sd＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100572", 256, TRUE);
	OutputLine(NULL, "「帰れ帰れ！！",
		   NULL, "\"Go away, go away!!", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 500 );
	// (backup) SetValidityOfInput( TRUE );
	SetSpeedOfMessage( TRUE, 0, );
//!s100

	OutputLine(NULL, "帰れぇええぇえぇええッ！！」",
		   NULL, " GO AWAAAAAAAAY!!\"", GetGlobalFlag(GLinemodeSp));

	SetSpeedOfMessage( FALSE, 0, );

	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナが帰りたくても帰れないのは、俺がレナの指を挟んでいるからなのに...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナが帰りたくても帰れないのは、俺がレナの指を挟んでいるからなのに…。",
		   NULL, "Rena couldn't leave even if she wanted to because I'd trapped her fingers...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　レナの白い指先は真っ赤になり、もはや蠢きもしなかった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナの白い指先は真っ赤になり、もはや蠢きもしなかった。",
		   NULL, "Rena's white fingers had become deep red and were no longer even squirming.", Line_Normal);
	ClearMessage();

//「ごめんなさい＠ごめんなさい＠ごめんなさい...、＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200336", 256, TRUE);
	OutputLine(NULL, "「ごめんなさい、",
		   NULL, "\"I'm sorry,", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200337", 256, TRUE);
	OutputLine(NULL, "ごめんなさい、",
		   NULL, " I'm sorry,", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200338", 256, TRUE);
	OutputLine(NULL, "ごめんなさい…、」",
		   NULL, " I'm sorry...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「帰れ、帰れ、帰れ...！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100573", 256, TRUE);
	OutputLine(NULL, "「帰れ、帰れ、帰れ…！！！」",
		   NULL, "\"Go away, go away, go away...!!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「ごめんなさい、!w500ごめんなさい、!w500ごめんなさい、!w500ごめんなさい、!w500ごめんなさい、＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200339", 256, TRUE);
	OutputLine(NULL, "「ごめんなさい、",
		   NULL, "\"I'm sorry,", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 500 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "ごめんなさい、",
		   NULL, " I'm sorry,", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 500 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "ごめんなさい、",
		   NULL, " I'm sorry,", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 500 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "ごめんなさい、",
		   NULL, " I'm sorry,", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 500 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "ごめんなさい、」",
		   NULL, " I'm sorry.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　レナの謝罪は、時に苦痛に歪みながら......壊れたテープレコーダーのように...それだけをただひたすらと繰り返した...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナの謝罪は、時に苦痛に歪みながら……壊れたテープレコーダーのように…それだけをただひたすらと繰り返した…。",
		   NULL, "Rena's apologies were occasionally twisted with pain... but like a broken record... she was intent on repeating it over and over...", Line_Normal);
	ClearMessage();

//　帰れ!w300帰れ!w300帰れ...!w300やめろやめろやめろ！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　帰れ",
		   NULL, "Go away,", Line_ContinueAfterTyping);

	SetValidityOfInput( FALSE );
	Wait( 300 );
	SetValidityOfInput( TRUE );

	OutputLine(NULL, "帰れ",
		   NULL, " go away,", Line_ContinueAfterTyping);

	SetValidityOfInput( FALSE );
	Wait( 300 );
	SetValidityOfInput( TRUE );

	OutputLine(NULL, "帰れ…",
		   NULL, " go away...", Line_ContinueAfterTyping);

	SetValidityOfInput( FALSE );
	Wait( 300 );
	SetValidityOfInput( TRUE );

	OutputLine(NULL, "やめろやめろやめろ！！！",
		   NULL, " STOP IT STOP IT STOP IT STOP IT!!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　俺はさらに強く扉を引き絞る！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺はさらに強く扉を引き絞る！！！",
		   NULL, "I pulled on the door even harder!!!", Line_Normal);
	ClearMessage();

//　やがて、何かの拍子に一気にレナの指が扉の枷から外れた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　やがて、何かの拍子に一気にレナの指が扉の枷から外れた。",
		   NULL, "Finally, Rena's fingers were somehow able to slip out from their imprisonment in the doorway.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

	DisableWindow();
	PlaySE( 4, "wa_003", 56, 64 );

//　その途端、扉は威勢良く閉まり、その向こうでレナがしりもちをついた音がした＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　その途端、扉は威勢良く閉まり、その向こうでレナがしりもちをついた音がした。",
		   NULL, "The moment that happened, the door closed soundly, and I could hear the thud of Rena falling on her butt on the other side.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　間髪入れずに俺はカギをかける＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　間髪入れずに俺はカギをかける。",
		   NULL, "I locked the door immediately.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　それは大きなガチャリという音を立て、レナに拒絶を宣告した￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それは大きなガチャリという音を立て、レナに拒絶を宣告した。",
		   NULL, "It made a loud clunk, voicing my rejection to Rena.", Line_Normal);
	ClearMessage();

//「ごめんなさい、!w500ごめんなさい、!w500ごめんなさい、!w500ごめんなさい＠......圭一君＠ごめんなさい...＠ここを開けて......圭一くん......。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200340", 256, TRUE);
	OutputLine(NULL, "「ごめんなさい、",
		   NULL, "\"I'm sorry,", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 500 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "ごめんなさい、",
		   NULL, " I'm sorry,", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 500 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "ごめんなさい、",
		   NULL, " I'm sorry,", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 500 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "ごめんなさい、",
		   NULL, " I'm sorry,", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200341", 256, TRUE);
	OutputLine(NULL, "……圭一君、",
		   NULL, " ...Keiichi-kun,", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200342", 256, TRUE);
	OutputLine(NULL, "ごめんなさい…、",
		   NULL, " I'm sorry...", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200343", 256, TRUE);
	OutputLine(NULL, "ここを開けて……圭一くん……。」",
		   NULL, " Open up... Keiichi-kun...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナは扉にしな垂れかかって、ただひたすら謝罪の言葉を繰り返していた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナは扉にしな垂れかかって、ただひたすら謝罪の言葉を繰り返していた。",
		   NULL, "Rena leaned against the door, apologizing profusely and nothing else.", Line_Normal);
	ClearMessage();

//　俺はレナと自分の空間を完全に遮断できたことをゆっくりと確認しながら...そろりそろりと......扉から後ずさる￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺はレナと自分の空間を完全に遮断できたことをゆっくりと確認しながら…そろりそろりと……扉から後ずさる。",
		   NULL, "After confirming that I was sufficiently sealed off from her, I trudged away from the entryway.", Line_Normal);
	ClearMessage();


//　扉の向こうから、レナの謝罪の言葉が、...ごめんなさい、ごめんなさい、という哀れな言葉が...、俺の許しを得られるまで永遠に繰り返されていた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　扉の向こうから、レナの謝罪の言葉が、…ごめんなさい、ごめんなさい、という哀れな言葉が…、俺の許しを得られるまで永遠に繰り返されていた。",
		   NULL, "On the other side, I could still hear Rena echoing her apology: \"I'm sorry, I'm sorry...\" Those pitiful words, they would be forever seeking my forgiveness.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　気の毒に思ったりはしなかった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　気の毒に思ったりはしなかった。",
		   NULL, "I didn't feel bad about this at all.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　だが、冷酷な感情でそう思ったのではない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが、冷酷な感情でそう思ったのではない。",
		   NULL, "But that wasn't out of any sort of malice.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　......ただ、レナから逃れることが出来たという、灰色の安堵感だけだった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……ただ、レナから逃れることが出来たという、灰色の安堵感だけだった。",
		   NULL, "I just... I felt a sort of hazy sense of relief that I was able to escape from Rena.", Line_Normal);
	ClearMessage();

//　以前、俺はこの玄関で魅音に、知らないことは何もない...と脅された＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　以前、俺はこの玄関で魅音に、知らないことは何もない…と脅された。",
		   NULL, "Before, Mion had threatened me at this doorway... saying there was nothing she didn't know.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そして今再び同じ場所で、レナにもそれを教えられた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そして今再び同じ場所で、レナにもそれを教えられた。",
		   NULL, "And just now, at the same place... Rena told me the same thing.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...俺のささやかな両親不在の偽装は初めから何の役にも立たなかった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…俺のささやかな両親不在の偽装は初めから何の役にも立たなかった。",
		   NULL, "...My feeble attempts to disguise the fact my parents weren't home had served no purpose from the start.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...ならばいっそ居留守を決め込み、玄関を開けない方がましだった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…ならばいっそ居留守を決め込み、玄関を開けない方がましだった！",
		   NULL, "...I should have just pretended to be out, and not even opened the door!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　俺のささやかな策略なんて...何の役にも立たない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺のささやかな策略なんて…何の役にも立たない。",
		   NULL, "My meager plans hadn't helped at all.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　ここ雛見沢で......ヤツらを出し抜くなんて......できやしないのだ......！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ここ雛見沢で……ヤツらを出し抜くなんて……できやしないのだ……！！！",
		   NULL, "In Hinamizawa... it was impossible... to outwit 'Them'...!", Line_Normal);
	ClearMessage();

//　俺は扉越しとは言え、少しでもレナから離れたかった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺は扉越しとは言え、少しでもレナから離れたかった。",
		   NULL, "Even though I was on the other side of the door, I wanted to get as far away from Rena as possible.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　一歩、一歩、離れる度にすすり泣くようなレナの謝罪が遠ざかる...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　一歩、一歩、離れる度にすすり泣くようなレナの謝罪が遠ざかる…。",
		   NULL, "One step, two steps... With each one, her sniveling apologies became more distant...", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawSceneWithMask("black", "right", 0, 0, 300 );
	FadeFilm( 1000, TRUE );

//　一気に階段を駆け上がり、部屋に飛び込む＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　一気に階段を駆け上がり、部屋に飛び込む。",
		   NULL, "I sprinted up the stairs and dove into my room.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...さすがにもう、レナの無限に繰り返される謝罪を聞こえなかった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…さすがにもう、レナの無限に繰り返される謝罪は聞こえなかった。",
		   NULL, "...As you would expect, I was finally no longer able to hear Rena repeating her endless apology.", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawSceneWithMask("background/ma_j3_01", "right", 0, 0, 300 );

//　布団に飛び込み、ごりっとした手応えにぎょっとする...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　布団に飛び込み、ごりっとした手応えにぎょっとする…。",
		   NULL, "Diving into my bed, I was startled by the hard lump I felt...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　布団の中に...何かあるッ？！？￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　布団の中に…何かあるッ？！？！",
		   NULL, "There was something... in my bed!?!?", Line_Normal);
	ClearMessage();

	FadeOutBGM( 1, 1000, TRUE );
	FadeOutBGM( 2, 1000, TRUE );

//　......受話器だった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……受話器だった。",
		   NULL, "...It was the receiver.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　ようやく思い出す＠...大石さんとの電話中だったことを￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ようやく思い出す。",
		   NULL, "I finally remembered.", Line_WaitForInput);
	OutputLine(NULL, "…大石さんとの電話中だったことを。",
		   NULL, " I was in the middle of a call with Ooishi-san.", Line_Normal);
	ClearMessage();

//　時計を見ると、玄関へ降りてから全然時間が経っていないことがわかる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　時計を見ると、玄関へ降りてから全然時間が経っていないことがわかる。",
		   NULL, "Looking at the clock, apparently not much time had passed since I went downstairs.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...俺の時計、電池が切れ掛かっているんじゃ...？￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…俺の時計、電池が切れ掛かっているんじゃ…？？",
		   NULL, "Could it be that my clock had run out of batteries...??", Line_Normal);
	ClearMessage();

//　あれだけレナと話をして...これしか時間が経ってないわけがない...！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　あれだけレナと話をして…これしか時間が経ってないわけがない…！！",
		   NULL, "I had talked with Rena for so long... How did almost no time pass...!?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　だが時計の秒針は、さも当り前なように、俺が１秒と思う時間を１秒ずつ刻みながら、...動き続けていた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが時計の秒針は、さも当り前なように、俺が１秒と思う時間を１秒ずつ刻みながら、…動き続けていた。",
		   NULL, "But the hand on the clock... was ticking forward one second every second as usual...", Line_Normal);
	ClearMessage();

//　まだ、自分のぬくもりがちょっと残った受話器を耳に当てなおすと、...凍っていた時間が...ゆっくり解け出す￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　まだ、自分のぬくもりがちょっと残った受話器を耳に当てなおすと、…凍っていた時間が…ゆっくり解け出す。",
		   NULL, "As I put the still-warm receiver to my ear... time—which felt frozen— began moving once again.", Line_Normal);
	ClearMessage();

//「...もしもし、...大石さん＠　お待たせしてすみませんでした。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100574", 256, TRUE);
	OutputLine(NULL, "「…もしもし、…大石さん？",
		   NULL, "\"...Hello... Ooishi-san?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100575", 256, TRUE);
	OutputLine(NULL, "　お待たせしてすみませんでした。」",
		   NULL, " Sorry to keep you waiting.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「いえいえ。大してお待ちしていませんよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700380", 256, TRUE);
	OutputLine(NULL, "「いえいえ。大してお待ちしていませんよ。」",
		   NULL, "\"No, not at all. I didn't wait that long.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　大石さんと俺とで、時間の経ち方が異なるのは明白だ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　大石さんと俺とで、時間の経ち方が異なるのは明白だ。",
		   NULL, "It became apparent that the amount of time that had passed between myself and Ooishi-san was different.", Line_Normal);
	ClearMessage();

//　電話の向こうから漏れ聞こえる、スポーツ番組か何かのにぎやかな声が、大石さんの遠さを教えてくれた...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　電話の向こうから漏れ聞こえる、スポーツ番組か何かの賑やかな声が、大石さんの遠さを教えてくれた…。",
		   NULL, "Over the phone, I could hear an energetic voice from a sports program or something. It drove home just how far away Ooishi-san really was...", Line_Normal);
	ClearMessage();


//■大石さんとの会話

	PlayBGM( 1, "msys06", 56, 0 );

//「...今、レナが来ました。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100576", 256, TRUE);
	OutputLine(NULL, "「…今、レナが来ました。」",
		   NULL, "\"...Rena came just now.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「遊びに来たんですか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700381", 256, TRUE);
	OutputLine(NULL, "「遊びに来たんですか？」",
		   NULL, "\"Did she come to play?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「...........................。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100577", 256, TRUE);
	OutputLine(NULL, "「………………………。」",
		   NULL, "\"...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　大石さんに今の状況を的確に説明できる自信はなかった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　大石さんに今の状況を的確に説明できる自信はなかった。",
		   NULL, "I wasn't confident that I could coherently explain the situation to Ooishi-san.", Line_Normal);
	ClearMessage();

//　だが今の俺に必要なのはそれを説明することでなく、レナのことだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが今の俺に必要なのはそれを説明することでなく、レナのことだ。",
		   NULL, "But I didn't need to right now. Right now, I needed to know about Rena.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そう、レナの訪問によって話が中断されてしまったが......俺は大石さんにレナのことを聞こうと思っていたのだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そう、レナの訪問によって話が中断されてしまったが……俺は大石さんにレナのことを聞こうと思っていたのだ。",
		   NULL, "That's right. I was planning to ask Ooishi-san more about Rena, but Rena's little visit had interrupted the conversation...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　何が真実で何が偽りなのか......何もわからない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　何が真実で何が偽りなのか……何もわからない。",
		   NULL, "What was true and what was false... I couldn't tell.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　ひとつわかるのは、レナは怪しい、というたったひとつの厳然たる事実だ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ひとつわかるのは、レナは怪しい、というたったひとつの厳然たる事実だ。",
		   NULL, "The one thing I knew was the single grim reality that Rena was suspicious.", Line_Normal);
	ClearMessage();

//　レナの正体を大石さんに聞くことで、何かわかることがあるかもしれない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナの正体を大石さんに聞くことで、何かわかることがあるかもしれない。",
		   NULL, "I might be able to figure something out if I asked Ooishi-san about her.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　.........これまで俺は、知らなくていいことを無理に聞き、何度も後悔してきた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　………これまで俺は、知らなくていいことを無理に聞き、何度も後悔してきた。",
		   NULL, "...Up until now, I had regretted it whenever I forced myself to ask about things that I was better off not knowing.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　だが、もうその意味では底の底まで落ちてきたと言っていい＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが、もうその意味では底の底まで落ちてきたと言っていい。",
		   NULL, "But... looking at it that way, you could say I'd hit rock bottom.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　これ以上の後悔などあるわけもない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　これ以上の後悔などあるわけもない。",
		   NULL, "There was no possible way I could feel any more regret than I did right now.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　いや......むしろ、これ以上があるならそれすらも知りたい￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　いや……むしろ、これ以上があるならそれすらも知りたい。",
		   NULL, "No... rather, I wanted to know if there was anything beyond this I would regret more.", Line_Normal);
	ClearMessage();

//　今や俺は、明日どころか今夜、何があってもおかしくない、そんな状況だ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　今や俺は、明日どころか今夜、何があってもおかしくない、そんな状況だ。",
		   NULL, "Forget about tomorrow, it wasn't out of the realm of possibility for something to happen tonight.", Line_Normal);
	ClearMessage();

//　俺が知りたい全てを知りたい＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺が知りたい全てを知りたい。",
		   NULL, "I wanted to know everything I could.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　......絶対にこのままでは死ねないのだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……絶対にこのままでは死ねないのだ。",
		   NULL, "...I was absolutely not going to die like this.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...こんな、何もわからないうちには絶対に...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…こんな、何もわからないうちには絶対に…！",
		   NULL, "...Not without knowing anything. I definitely won't...!", Line_Normal);
	ClearMessage();

//「...竜宮レナさんのことですか＠　調べましたよ＠...えぇまぁ...簡単には。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700382", 256, TRUE);
	OutputLine(NULL, "「…竜宮レナさんのことですか？",
		   NULL, "\"Regarding Rena Ryuugu-san?", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700383", 256, TRUE);
	OutputLine(NULL, "　調べましたよ。",
		   NULL, " I did a bit of digging.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700384", 256, TRUE);
	OutputLine(NULL, "…えぇまぁ…簡単には。」",
		   NULL, " Yeah, well... it wasn't much.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　大石さんの言い回しはわかっている＠"... 簡単には"は、友人であるあなたには話し難いくらい調べた、という意味だ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　大石さんの言い回しはわかっている。",
		   NULL, "I understood that Ooishi-san was talking in circles.", Line_WaitForInput);
	OutputLine(NULL, "”…簡単には”は、友人であるあなたには話し難いくらい調べた、という意味だ。",
		   NULL, " \"A bit\" meant, \"I dug so deep it'd be hard to discuss with you since you're her friend.\"", Line_Normal);
	ClearMessage();

//「その簡単な全てを知りたいんです。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100578", 256, TRUE);
	OutputLine(NULL, "「その簡単な全てを知りたいんです。」",
		   NULL, "\"I want to know everything from your research.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「......あなたが聞いて面白いような話はありませんよ？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700385", 256, TRUE);
	OutputLine(NULL, "「……あなたが聞いて面白いような話はありませんよ？」",
		   NULL, "\"...I don't think you'll be very interested in what I have to say, though.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「大石さん。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100579", 256, TRUE);
	OutputLine(NULL, "「大石さん。」",
		   NULL, "\"Ooishi-san.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺は努めて冷静な声で、はぐらかし続ける大石さんに告げる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺は努めて冷静な声で、はぐらかし続ける大石さんに告げる。",
		   NULL, "I spoke as calmly as possible to Ooishi-san, who was continuing to avoid the issue.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そして......断じた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そして……断じた。",
		   NULL, "And then... I said it.", Line_Normal);
	ClearMessage();

//「竜宮レナは怪しいと思っています＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100580", 256, TRUE);
	OutputLine(NULL, "「竜宮レナは怪しいと思っています。",
		   NULL, "\"I think Rena Ryuugu is suspicious.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　過去の事件がたとえオヤシロさまの祟りによるものだったにせよ、!w500...竜宮レナは関わっています。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100581", 256, TRUE);
	OutputLine(NULL, "　過去の事件がたとえオヤシロさまの祟りによるものだったにせよ、",
		   NULL, "Even if the past incidents were from Oyashiro-sama's curse...", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 500 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "…竜宮レナは関わっています。」",
		   NULL, " Rena Ryuugu is involved.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「レナさんが怪しいと思える、具体的な証拠があるのですか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700386", 256, TRUE);
	OutputLine(NULL, "「レナさんが怪しいと思える、具体的な証拠があるのですか？」",
		   NULL, "\"Do you have some sort of proof that makes you believe Rena-san is suspicious?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　大石さんの口調がぐっとシビアになる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　大石さんの口調がぐっとシビアになる。",
		   NULL, "The manner in which Ooishi-san spoke became very firm.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　...証拠はあるのか＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…証拠はあるのか。",
		   NULL, "...Do you have some sort of proof?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　それは刑事としての言葉だった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それは刑事としての言葉だった。",
		   NULL, "That was him talking as a detective.", Line_Normal);
	ClearMessage();

//「状況証拠だけです。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100582", 256, TRUE);
	OutputLine(NULL, "「状況証拠だけです。」",
		   NULL, "\"I only have circumstantial evidence.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「.........そうですか。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700387", 256, TRUE);
	OutputLine(NULL, "「………そうですか。」",
		   NULL, "\"...I see.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　大石さんの落胆する様子が受話器ごしにわかる￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　大石さんの落胆する様子が受話器ごしにわかる。",
		   NULL, "I could tell even over the phone how disappointed Ooishi-san was.", Line_Normal);
	ClearMessage();

//　釣竿に反応があって竿を引いてみたら、俺と言うエサに何の変化もなかったので......!w800落胆してもう一度竿を振り上げる......そんな感じだった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　釣竿に反応があって竿を引いてみたら、俺と言うエサに何の変化もなかったので……",
		   NULL, "Pulling on the fishing line when he felt a bite, only to reel in the bait.", Line_ContinueAfterTyping);

	SetValidityOfInput( FALSE );
	Wait( 800 );
	SetValidityOfInput( TRUE );

	OutputLine(NULL, "落胆してもう一度竿を振り上げる……そんな感じだった。",
		   NULL, " Disappointed, but ready to cast the line once more... that's how it seemed.", Line_Normal);
	ClearMessage();

//「...大石さん＠...目に見える証拠がなければ...動けないんですか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100583", 256, TRUE);
	OutputLine(NULL, "「…大石さん。",
		   NULL, "\"Ooishi-san...", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100584", 256, TRUE);
	OutputLine(NULL, "…目に見える証拠がなければ…動けないんですか？」",
		   NULL, " You can't do anything... without physical proof, can you?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　言葉の裏には、証拠がなければ俺を助けられないんですか＠　というトゲも含めた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　言葉の裏には、証拠がなければ俺を助けられないんですか？",
		   NULL, "What I meant was: you can't come and save me without proof?", Line_WaitForInput);
	OutputLine(NULL, "　というトゲも含めた。",
		   NULL, " I stuck that barb in there.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　さすがに遠回しな言い方を好む大石さんは、俺の言いたいことが理解できたようだった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　さすがに遠回しな言い方を好む大石さんは、俺の言いたいことが理解できたようだった。",
		   NULL, "As Ooishi-san loved roundabout ways of saying things, he understood me just fine.", Line_Normal);
	ClearMessage();

//「大丈夫ですよ前原さん＠あなたは私が守ります。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700388", 256, TRUE);
	OutputLine(NULL, "「大丈夫ですよ前原さん。",
		   NULL, "\"It's fine, Maebara-san.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700389", 256, TRUE);
	OutputLine(NULL, "あなたは私が守ります。」",
		   NULL, " I'll protect you.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...ちっとも頼もしくない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…ちっとも頼もしくない。",
		   NULL, "...That was not the least bit reassuring.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　大石さんは俺を利用して捜査しているだけだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　大石さんは俺を利用して捜査しているだけだ。",
		   NULL, "Ooishi-san was just using me to continue his investigation.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　俺が殺されたって、その死体は貴重な捜査資料になるくらいにしか思っていまい￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺が殺されたって、その死体は貴重な捜査資料になるくらいにしか思っていまい。",
		   NULL, "I was just going to get killed, and my corpse would be an important piece of evidence. That was all I was to him.", Line_Normal);
	ClearMessage();

//「大石さんの捜査は俺の生死と無関係でしょうが、俺は死ねば終わりなんです！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100585", 256, TRUE);
	OutputLine(NULL, "「大石さんの捜査は俺の生死と無関係でしょうが、俺は死ねば終わりなんです！」",
		   NULL, "\"Whether I'm alive or dead may be of no concern to your investigation, but it's all over for me when I die!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　電話先の大石さんは沈黙する＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　電話先の大石さんは沈黙する。",
		   NULL, "Ooishi-san went silent on the other end of the line.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　......直情的に言ってしまったが、構わない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……直情的に言ってしまったが、構わない。",
		   NULL, "...That may have been too blunt, but I didn't care.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...大石さんに、自分がいかに危機的状況にいるか伝わればそれでいい￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…大石さんに、自分がいかに危機的状況にいるか伝わればそれでいい。",
		   NULL, "...All I needed to relay to Ooishi-san was that I was currently in a very dangerous position.", Line_Normal);
	ClearMessage();

//「だから、話してください＠レナのこと。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100586", 256, TRUE);
	OutputLine(NULL, "「だから、話してください。",
		   NULL, "\"So please, tell me.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100587", 256, TRUE);
	OutputLine(NULL, "レナのこと。」",
		   NULL, " Tell me about Rena.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「..............................。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700390", 256, TRUE);
	OutputLine(NULL, "「…………………………。」",
		   NULL, "\"...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「悟史は転校しました＠...多分、俺もそれほど遠くない将来、レナの言う"転校"をするでしょう＠...ですが大石さんには俺の死体を見つけることもできないでしょうね＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100588", 256, TRUE);
	OutputLine(NULL, "「悟史は転校しました。",
		   NULL, "\"Satoshi transferred out...", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100589", 256, TRUE);
	OutputLine(NULL, "…多分、俺もそれほど遠くない将来、レナの言う“転校”をするでしょう。",
		   NULL, " Not too far in the future, I'll probably also do what Rena called 'transferring out' as well.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100590", 256, TRUE);
	OutputLine(NULL, "…ですが大石さんには俺の死体を見つけることもできないでしょうね。",
		   NULL, " But you won't be able to find my corpse...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　......現に悟史の死体だってまだ見つけられてない！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100591", 256, TRUE);
	OutputLine(NULL, "　……現に悟史の死体だってまだ見つけられてない！！」",
		   NULL, "You haven't even been able to find Satoshi's body yet!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「ま、前原さん、どうか落ち着いて......。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700391", 256, TRUE);
	OutputLine(NULL, "「ま、前原さん、どうか落ち着いて……。」",
		   NULL, "\"All right, Maebara-san, please calm down...\"", Line_Normal);
	ClearMessage();

//　大石さんに諭されるまでもなく、俺は興奮を抑える...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　大石さんに諭されるまでもなく、俺は興奮を抑える…。",
		   NULL, "I was already suppressing my agitation, even without Ooishi-san having to tell me...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　ここで警察に対する不信をわめいても何の解決にもならない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ここで警察に対する不信をわめいても何の解決にもならない。",
		   NULL, "It wouldn't solve anything if I continued to scream about my mistrust in the police.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　結局、身を守れるのは自分自身、そして悟史の遺した金属バットだけなのだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　結局、身を守れるのは自分自身、そして悟史の遺した金属バットだけなのだ。",
		   NULL, "It would seem that I could only depend on myself and the bat Satoshi left behind to protect myself.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　ならばせめて教えてほしい。レナに転校前、何があったのかを￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ならばせめて教えてほしい。レナに転校前、何があったのかを。",
		   NULL, "Then I at least wanted to know about what happened before Rena transferred schools.", Line_Normal);
	ClearMessage();


	FadeOutBGM( 1, 1000, TRUE );
	FadeOutBGM( 2, 1000, TRUE );
	PlayBGM( 1, "msys07", 56, 0 );

//「...つまらない話になるのは覚悟の上ですね？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700392", 256, TRUE);
	OutputLine(NULL, "「…つまらない話になるのは覚悟の上ですね？」",
		   NULL, "\"...You're aware that this won't be very interesting, right?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺の決意が揺るがないことを知った大石さんはついに折れる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺の決意が揺るがないことを知った大石さんはついに折れる。",
		   NULL, "Ooishi-san, realizing my resolve couldn't be swayed, finally caved.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「今の俺にとって、つまらない話は何一つありません＠...お願いします。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100592", 256, TRUE);
	OutputLine(NULL, "「今の俺にとって、つまらない話は何一つありません。",
		   NULL, "\"Right now, to me, there is nothing that I'll find uninteresting.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100593", 256, TRUE);
	OutputLine(NULL, "…お願いします。」",
		   NULL, " Please...\"", Line_Normal);
	ClearMessage();

//「.........まずいくつかお断りすることがあります。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700393", 256, TRUE);
	OutputLine(NULL, "「………まずいくつかお断りすることがあります。」",
		   NULL, "\"...There are a few things I need you to agree to.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「はい。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100594", 256, TRUE);
	OutputLine(NULL, "「はい。」",
		   NULL, "\"Okay.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「他言無用でお願いします＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700394", 256, TRUE);
	OutputLine(NULL, "「他言無用でお願いします。",
		   NULL, "\"Please keep this confidential.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　また、内容には一部憶測も含まれているかもしれません＠......全てが真実ではないかもしれないということです。!d1000......よろしいですね？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700395", 256, TRUE);
	OutputLine(NULL, "　また、内容には一部憶測も含まれているかもしれません。",
		   NULL, "Also, part of this may be speculation.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700396", 256, TRUE);
	OutputLine(NULL, "……全てが真実ではないかもしれないということです。",
		   NULL, " Not all of it may be true...", Line_Continue);

	Wait( 3200 );

	OutputLine(NULL, "……よろしいですね？」",
		   NULL, " Are you still interested?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「真実ではないかもしれない...＠　言ってる意味がよくわかりません。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100595", 256, TRUE);
	OutputLine(NULL, "「真実ではないかもしれない…？",
		   NULL, "\"It might not be true...?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100596", 256, TRUE);
	OutputLine(NULL, "　言ってる意味がよくわかりません。」",
		   NULL, " I don't understand what you mean.\"", Line_Normal);
	ClearMessage();

//「雛見沢の連続怪死事件は捜査本部がありません＠毎年の事件は個々に扱われています＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700397", 256, TRUE);
	OutputLine(NULL, "「雛見沢の連続怪死事件は捜査本部がありません。",
		   NULL, "\"There isn't one main investigation for the mysterious chain of deaths in Hinamizawa.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700398", 256, TRUE);
	OutputLine(NULL, "毎年の事件は個々に扱われています。",
		   NULL, " Each one is treated as its own individual case.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　ですから竜宮レナが捜査線に浮上したことは一度もないのです＠......つまりですね、￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700399", 256, TRUE);
	OutputLine(NULL, "　ですから竜宮レナが捜査線に浮上したことは一度もないのです。",
		   NULL, "Thus, Rena Ryuugu has never been linked to any of the investigations.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700400", 256, TRUE);
	OutputLine(NULL, "……つまりですね、」",
		   NULL, " Basically, you see...\"", Line_Normal);
	ClearMessage();

//「......レナの調査は警察としてでなく＠個人として行なった、ということですか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100597", 256, TRUE);
	OutputLine(NULL, "「……レナの調査は警察としてでなく、",
		   NULL, "\"...This isn't an investigation of Rena done by the police...", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100598", 256, TRUE);
	OutputLine(NULL, "個人として行なった、ということですか？」",
		   NULL, " and is a personal inquiry, is what you're telling me?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「...ご理解いただけて助かります＠...話のほとんどは電話、もしくは会って聞かせてもらったものばかりです＠ですからウラが取れていません＠鵜呑みにしないでほしい、...............ということなんですよ＠ご理解いただけますね？￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700401", 256, TRUE);
	OutputLine(NULL, "「…ご理解いただけて助かります。",
		   NULL, "\"...This'll make things a lot quicker since you understand...", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700402", 256, TRUE);
	OutputLine(NULL, "…話のほとんどは電話、もしくは会って聞かせてもらったものばかりです。",
		   NULL, " All of it is from either phone calls or meetings and interviews.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700403", 256, TRUE);
	OutputLine(NULL, "ですからウラが取れていません。",
		   NULL, " So they aren't corroborated. ", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700404", 256, TRUE);
	OutputLine(NULL, "鵜呑みにしないでほしい、……………ということなんですよ。",
		   NULL, "I'm asking you to take this all with a grain of salt... is what I mean.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700405", 256, TRUE);
	OutputLine(NULL, "ご理解いただけますね？」",
		   NULL, " Do we have an agreement?\"", Line_Normal);
	ClearMessage();

//「...全部、聞いた話だけなんですか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100599", 256, TRUE);
	OutputLine(NULL, "「…全部、聞いた話だけなんですか？」",
		   NULL, "\"...All of it is just from what you heard?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }




//「えぇ、申し訳ないです。個人調査ですのでねぇ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700406", 256, TRUE);
	OutputLine(NULL, "「えぇ、申し訳ないです。個人調査ですのでねぇ。」",
		   NULL, "\"Yes, my apologies. It's all my personal investigation, you see.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「あれ......＠...以前、レナのカルテを見たって言いませんでしたか＠　確かにそう聞きましたよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100600", 256, TRUE);
	OutputLine(NULL, "「あれ……。",
		   NULL, "\"That thing...", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100601", 256, TRUE);
	OutputLine(NULL, "…以前、レナのカルテを見たって言いませんでしたか？",
		   NULL, " before, you said you saw Rena's chart, didn't you?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100602", 256, TRUE);
	OutputLine(NULL, "　確かにそう聞きましたよ。」",
		   NULL, " I'm sure I heard you say that.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　電話先の大石さんが一瞬の間を置く＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　電話先の大石さんが一瞬の間を置く。",
		   NULL, "Ooishi-san paused for a moment on the other end of the line.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「...そんなこともいいましたかねぇ？　なっはっは＠　気のせいと言う事にしてください。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700407", 256, TRUE);
	OutputLine(NULL, "「…そんなこともいいましたかねぇ？　なっはっは！",
		   NULL, "\"...I told you that, too? Huahaha!", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700408", 256, TRUE);
	OutputLine(NULL, "　気のせいと言う事にしてください。」",
		   NULL, " Please pretend you didn't hear anything about that.\"", Line_Normal);
	ClearMessage();

//　大石さんの大人の都合などにいちいち興味はない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　大石さんの大人の都合などにいちいち興味はない。",
		   NULL, "I didn't care about Ooishi-san having certain obligations and responsibilities.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　それに証拠なんかなくても充分だ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それに証拠なんかなくても充分だ。",
		   NULL, "I also didn't care if there was no proof.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　たとえ噂話だったとしても、火のないところに煙は立たないのだから￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　たとえ噂話だったとしても、火のないところに煙は立たないのだから。",
		   NULL, "Even if they were just rumors, there's no smoke without fire, after all.", Line_Normal);
	ClearMessage();

//「......話して下さい。大石さん。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100603", 256, TRUE);
	OutputLine(NULL, "「……話して下さい。大石さん。」",
		   NULL, "\"...Please tell me. Ooishi-san.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「わかりました...。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700409", 256, TRUE);
	OutputLine(NULL, "「わかりました…。」",
		   NULL, "\"Understood...\"", Line_Normal);
	ClearMessage();

//　大石さんは重い口をようやく開く￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　大石さんは重い口をようやく開く。",
		   NULL, "Ooishi-san finally opened those tight lips of his.", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );

	if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


//　レナは大昔は雛見沢に住んでいたらしい＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナは大昔は雛見沢に住んでいたらしい。",
		   NULL, "It seemed that Rena lived in Hinamizawa a long time ago.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　それが小学校に上がる時に遠くの、茨城へ引越しした＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それが小学校に上がる時に遠くの、茨城へ引越しした。",
		   NULL, "She had moved to Ibaraki Prefecture just before starting elementary school.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そして......やがて＠...転校直前＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そして……やがて。",
		   NULL, "Then... following that...", Line_WaitForInput);
	OutputLine(NULL, "…転校直前。",
		   NULL, " right after transferring...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　校内のガラスを割ってまわるという凶事に至る￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　校内のガラスを割ってまわるという凶事に至る。",
		   NULL, "The unfortunate incident with the breaking of the school windows happened.", Line_Normal);
	ClearMessage();

//　そして医者でレナが告白するのだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そして医者でレナが告白するのだ。",
		   NULL, "Then Rena confided to the doctor.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　「オヤシロさまが、」と￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　「オヤシロさまが、」と。",
		   NULL, "\"It was Oyashiro-sama.\"", Line_Normal);
	ClearMessage();

//　これだけが俺が知る全てだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　これだけが俺が知る全てだ。",
		   NULL, "This was everything I knew.", Line_Normal);
	ClearMessage();
	DisableWindow();
	FadeBustshotWithFiltering( 5, "up", 0, FALSE, 0, 0, 1300, TRUE );

//「.........私が知る話も前原さんと大きくは変わりません。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700410", 256, TRUE);
	OutputLine(NULL, "「………私が知る話も前原さんと大きくは変わりません。」",
		   NULL, "\"...There isn't much difference between what I know and what you know, Maebara-san.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「では、どこを詳しく調べたんですか...？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100604", 256, TRUE);
	OutputLine(NULL, "「では、どこを詳しく調べたんですか…？」",
		   NULL, "\"Then what part did you investigate further...?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　聞くまでもない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　聞くまでもない。",
		   NULL, "I didn't need to ask.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　...転校直前に引き起こした事件についてだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…転校直前に引き起こした事件についてだ。",
		   NULL, "...It was the incident right before she transferred back to Hinamizawa.", Line_Normal);
	ClearMessage();

//「レナが起こした事件と、...その後の医者での告白、!w500...ですね？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100605", 256, TRUE);
	OutputLine(NULL, "「レナが起こした事件と、…その後の医者での告白、",
		   NULL, "\"The incident Rena was responsible for... and what she divulged to the doctor afterwards...", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 500 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "…ですね？」",
		   NULL, " correct?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「!s300..................!sdはい。＠
//!s300
	SetSpeedOfMessage( TRUE, 0, );

	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700411", 256, TRUE);
	OutputLine(NULL, "「………………はい。」",
		   NULL, "\"...Yes.\"", GetGlobalFlag(GLinemodeSp));
//!sd
	SetSpeedOfMessage( FALSE, 0, );

	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「大石さんはその内容を知っているからこそ、レナたちを疑っているんですね？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100606", 256, TRUE);
	OutputLine(NULL, "「大石さんはその内容を知っているからこそ、レナたちを疑っているんですね？」",
		   NULL, "\"After you learned about that, you started suspecting Rena and the others, didn't you?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「............えぇ。疑っています。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700412", 256, TRUE);
	OutputLine(NULL, "「…………えぇ。疑っています。」",
		   NULL, "\"...Yes, I did suspect them.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「やはりレナたちが犯人...？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100607", 256, TRUE);
	OutputLine(NULL, "「やはりレナたちが犯人…？」",
		   NULL, "\"So they're the ones, after all...?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「あ、いえ.........疑うとはそう意味ではないんです。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700413", 256, TRUE);
	OutputLine(NULL, "「あ、いえ………疑うとはそういう意味ではないんです。」",
		   NULL, "\"Ah, no... That's not what I meant by suspect them.\"", Line_Normal);
	ClearMessage();

//　＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　？",
		   NULL, "?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　大石さんは割りと自信たっぷりな言い方をする人だが、この言葉だけは非常に頼りなかった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　大石さんは割りと自信たっぷりな言い方をする人だが、この言葉だけは非常に頼りなかった。",
		   NULL, "Ooishi-san was the type of person to say things with confidence, but these particular words were less than reassuring.", Line_Normal);
	ClearMessage();

//「じゃあ何を...、疑ってるんですか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100608", 256, TRUE);
	OutputLine(NULL, "「じゃあ何を…、疑ってるんですか？」",
		   NULL, "\"Then... who did you suspect?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「!s500...............!sdオヤシロさま、!w1000.........ですよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700414", 256, TRUE);
	OutputLine(NULL, "「……………オヤシロさま、",
		   NULL, "\"...That it was...", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 1000 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "………ですよ。」",
		   NULL, " Oyashiro-sama.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


//「え？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100609", 256, TRUE);
	OutputLine(NULL, "「え？」",
		   NULL, "\"Huh?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「............オヤシロさまの祟りって、!w500本当にあるのかな!s400......!sdなんて、まぁ...はっはっは...！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700415", 256, TRUE);
	OutputLine(NULL, "「…………オヤシロさまの祟りって、",
		   NULL, "\"...That Oyashiro-sama's curse...", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 1800 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "本当にあるのかな",
		   NULL, " really exists...", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 2600 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "……なんて、まぁ…はっはっは…！」",
		   NULL, " Yeah, right, well... hahahaha...!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　大石さんの笑いは乾いていて、とてもつられて笑い出せるようなものではなかった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　大石さんの笑いは乾いていて、とてもつられて笑い出せるようなものではなかった。",
		   NULL, "Ooishi-san's laugh was quite dry, certainly not the kind that would make you want to join in.", Line_Normal);
	ClearMessage();

//　大石さんは少しずつ話し始めた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　大石さんは少しずつ話し始めた。",
		   NULL, "Ooishi-san resumed the conversation.", Line_Normal);
	ClearMessage();

//　悟史の失踪の頃からの不審感￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　悟史の失踪の頃からの不審感。",
		   NULL, "About the dubious circumstances behind Satoshi's disappearance.", Line_Normal);
	ClearMessage();

//　...レナの過去を調べ始めるまでの経緯￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…レナの過去を調べ始めるまでの経緯。",
		   NULL, "...The course of events leading him to delve into Rena's past.", Line_Normal);
	ClearMessage();

	FadeOutBGM( 1, 1000, TRUE );
	FadeOutBGM( 2, 1000, TRUE );
	PlaySE( 4, "wa_032", 56, 64 );
	PlayBGM( 2, "lsys23", 56, 0 );

//　その時、遠雷と共に突然強い雨が降り出した＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　その時、遠雷と共に突然強い雨が降り出した。",
		   NULL, "Just then, there was thunder in the distance, and a heavy rain started pouring down.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　本当に突然、それも叩きつけるような激しい雨だった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　本当に突然、それも叩きつけるような激しい雨だった。",
		   NULL, "It came without warning, a downpour fiercely beating the ground.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　部屋の熱気を逃がすため、隙間を空けておいた窓から狂った風が踊りこみ、カーテンを騒がしくはためかせている￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　部屋の熱気を逃がすため、隙間を空けておいた窓から狂った風が踊りこみ、カーテンを騒がしくはためかせている。",
		   NULL, "I had left the window in my room open a crack to let the heat out. The violent wind danced into my room, making the curtains flap wildly.", Line_Normal);
	ClearMessage();

//「どうしました？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700416", 256, TRUE);
	OutputLine(NULL, "「どうしました？」",
		   NULL, "\"What is it?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「あ、いえ、急にすごい雨が...＠すみません、どうぞ続けてください...。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100610", 256, TRUE);
	OutputLine(NULL, "「あ、いえ、急にすごい雨が…。",
		   NULL, "\"Ah, nothing, it suddenly started raining heavily...", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100611", 256, TRUE);
	OutputLine(NULL, "すみません、どうぞ続けてください…。」",
		   NULL, " Sorry, please continue...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　電話を続けながら腰を上げ、窓に手をかける￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　電話を続けながら腰を上げ、窓に手をかける。",
		   NULL, "I got up while still on the phone and grasped the window.", Line_Normal);
	ClearMessage();

//「始めに事件と申し上げましたが、学校側も被害者も告発してないので、正式には事件ではないのです＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700417", 256, TRUE);
	OutputLine(NULL, "「始めに事件と申し上げましたが、学校側も被害者も告発してないので、正式には事件ではないのです。",
		   NULL, "\"I said at the beginning it was an incident, but because neither the school nor the victims filed charges, the police were never involved.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　......でですね、この辺りがどうも関係者皆さん、口が重いんですよ＠......被害者のひとりは片目に後遺症を残すぐらい殴られてるのにも関わらずです＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/vt1_oishi1001", 256, TRUE);
	OutputLine(NULL, "　……でですね、この辺りがどうも関係者皆さん、口が重いんですよ。",
		   NULL, "...So, you see... those involved... were very reluctant to talk.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/vt1_oishi1002", 256, TRUE);
	OutputLine(NULL, "……被害者のひとりは片目に後遺症を残すぐらい殴られてるのにも関わらずです。",
		   NULL, " Regardless of there being a victim who had one eye beaten so badly that it had permanent damage...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　学校側か、もしくは表沙汰になるのを望まない何者かがいろいろ根回しをしたのかもしれませんね＠......またカウンセリングを担当した神経科医も職業倫理に厳格な方で......＠.........もしもし＠　前原さん＠　聞こえてます？￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/vt1_oishi1003", 256, TRUE);
	OutputLine(NULL, "　学校側か、もしくは表沙汰になるのを望まない何者かがいろいろ根回しをしたのかもしれませんね。",
		   NULL, "It could have been the school or possibly some individual who made arrangements to keep this from going public.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/vt1_oishi1004", 256, TRUE);
	OutputLine(NULL, "……またカウンセリングを担当した神経科医も職業倫理に厳格な方で……。",
		   NULL, " Also, the psychologist was very strict about their professional ethics...", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/vt1_oishi1005", 256, TRUE);
	OutputLine(NULL, "………もしもし？",
		   NULL, " Hello...?", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/vt1_oishi1006", 256, TRUE);
	OutputLine(NULL, "　前原さん？",
		   NULL, " Maebara-san? ", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/vt1_oishi1007", 256, TRUE);
	OutputLine(NULL, "　聞こえてます？」",
		   NULL, "Can you hear me?\"", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
	DrawSceneWithMask("background/ma2_01", "right", 0, 0, 300 );

//　門の郵便受けのところにある外灯に、ずっとひとりの人影が立ち尽くしていた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　門の郵便受けのところにある外灯に、ずっとひとりの人影が立ち尽くしていた。",
		   NULL, "There was the figure of a person standing by the light near the mailbox this whole time.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　この土砂降りの中、傘もさしていなかった＠もちろん全身はずぶ濡れ...＠滝のような雨に、髪の毛からぼたぼたと水を滴らせている...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　この土砂降りの中、傘もさしていなかった。",
		   NULL, "Even in this torrential rain. They didn't have an umbrella.", Line_WaitForInput);
	OutputLine(NULL, "もちろん全身はずぶ濡れ…。",
		   NULL, " They were unquestionably drenched from head to toe...", Line_WaitForInput);
	OutputLine(NULL, "滝のような雨に、髪の毛からぼたぼたと水を滴らせている…。",
		   NULL, " In this shower which more resembled a waterfall... droplets of water dripped down from her hair...", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawSceneWithMask("scene/104", "right", 0, 0, 300 );
	ModSetLayerFilter(2, 256, "night");
	if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 2, "sprite/re2b_hig_muhyou_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE );}

//　それは両手をだらりとさせ、ただ、立ち尽くしているという表現が似合っていた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それは両手をだらりとさせ、ただ、立ち尽くしているという表現が似合っていた。",
		   NULL, "Just standing there... both arms dangling at her side...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　片手には......風呂敷で包まれた重箱＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　片手には……風呂敷で包まれた重箱。",
		   NULL, "In one hand... was the stack of boxes, wrapped in cloth.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　瞳には......俺の部屋＠......窓を閉めようとカーテンを開け放った俺の、姿＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　瞳には……俺の部屋。",
		   NULL, "Her eyes... focused on my room...", Line_WaitForInput);
	OutputLine(NULL, "……窓を閉めようとカーテンを開け放った俺の、姿。",
		   NULL, " Focused on me as I was about to close the window.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　口元は...もごもごと...ずっと規則的に動き続けていた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　口元は…もごもごと…ずっと規則的に動き続けていた。",
		   NULL, "Her mouth... was methodically repeating... a chewing motion.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　まるで、何か噛み切りにくいものを口いっぱいに頬張っているかのようだった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　まるで、何か噛み切りにくいものを口いっぱいに頬張っているかのようだった。",
		   NULL, "It was as if she had something hard to chew in her mouth... with her cheeks puffing out.", Line_Normal);
	ClearMessage();

//　あいつは......あんなところで...何を食っているんだ...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　あいつは……あんなところで…何を食っているんだ…？",
		   NULL, "What could she... be eating... over there...?", Line_Normal);
	ClearMessage();

//　どうしてこのときの俺は......大石さんから明かされている衝撃的な内容よりも...レナに釘付けになってしまったのか...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　どうしてこのときの俺は……大石さんから明かされている衝撃的な内容よりも…レナに釘付けになってしまったのか…。",
		   NULL, "How could it be that at this time... I was more enthralled by Rena... instead of the shocking developments being brought to light by Ooishi-san...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　雨さえ降らなければ窓に近付くことはなかった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　雨さえ降らなければ窓に近付くことはなかった。",
		   NULL, "If it hadn't started raining, I wouldn't have gone to the window.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そうすればレナに気付くことも、レナの"それ"に気付くことも...なかったのだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そうすればレナに気付くことも、レナの“それ”に気付くことも…なかったのだ。",
		   NULL, "Then I wouldn't have noticed Rena, nor would I have noticed... \"that\"...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　レナの口の動きが、ずっと同じ形で反復している￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナの口の動きが、ずっと同じ形で反復している。",
		   NULL, "Rena's mouth was moving in the same pattern.", Line_Normal);
	ClearMessage();

//　それは食っているのではなく......繰り返しているのだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それは食っているのではなく……繰り返しているのだ。",
		   NULL, "She wasn't eating something... she was repeating something.", Line_Normal);
	ClearMessage();

//　何て＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　何て？",
		   NULL, "What was it?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　しゃべっている＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　しゃべっている？",
		   NULL, "Was she repeating...?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺に...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺に…？",
		   NULL, "To me...?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　何て......＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　何て……？",
		   NULL, "What was she saying...?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　なぜ俺は...ガラスにびったり張り付き......それに目を凝らしてしまうのだろう￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　なぜ俺は…ガラスにびったり張り付き……それに目を凝らしてしまうのだろう。",
		   NULL, "And why was I... right up against the window... fixated on her...?", Line_Normal);
	ClearMessage();

//「もしもし＠　前原さん＠　聞こえてますか＠　もしもーし......。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700418", 256, TRUE);
	OutputLine(NULL, "「もしもし？",
		   NULL, "\"Hello?", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700419", 256, TRUE);
	OutputLine(NULL, "　前原さん？",
		   NULL, " Maebara-san?", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700420", 256, TRUE);
	OutputLine(NULL, "　聞こえてますか？",
		   NULL, " Can you hear me?", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700421", 256, TRUE);
	OutputLine(NULL, "　もしもーし……。」",
		   NULL, " Hellooo...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「ごめんなさい。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100612", 256, TRUE);
	OutputLine(NULL, "「ごめんなさい。」",
		   NULL, "\"I'm sorry.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「え？　前原さん？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700422", 256, TRUE);
	OutputLine(NULL, "「え？　前原さん？」",
		   NULL, "\"Huh? Maebara-san?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	PlayBGM( 1, "msys16", 56, 0 );

//「ごめんなさい、!w500ごめんなさい、!w500ごめんなさい、!w500ごめんなさい、!w500ごめんなさい、!w500ごめんなさい、!w500ごめんなさい...、＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100613", 256, TRUE);
	OutputLine(NULL, "「ごめんなさい、",
		   NULL, "\"I'm sorry,", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 500 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "ごめんなさい、",
		   NULL, " I'm sorry,", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 500 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "ごめんなさい、",
		   NULL, " I'm sorry,", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 500 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "ごめんなさい、",
		   NULL, " I'm sorry,", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 500 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "ごめんなさい、",
		   NULL, " I'm sorry,", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 500 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "ごめんなさい、",
		   NULL, " I'm sorry,", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 500 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "ごめんなさい…、」",
		   NULL, " I'm sorry...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「もしもし＠　前原さん？＠　どうしましたか...？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700423", 256, TRUE);
	OutputLine(NULL, "「もしもし？",
		   NULL, "\"Hello?", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700424", 256, TRUE);
	OutputLine(NULL, "　前原さん？！",
		   NULL, " Maebara-san!?", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700425", 256, TRUE);
	OutputLine(NULL, "　どうしましたか…？！」",
		   NULL, " What's the matter...!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナは......この土砂降りの中、...まだ謝り続けているのだ............￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナは……この土砂降りの中、…まだ謝り続けているのだ…………。",
		   NULL, "Even in this torrential downpour... Rena was still apologizing...", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawScene("black", 3000 );


//　俺の中のもうひとりの俺が、右腕を素早く振り、カーテンで外界を遮った＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺の中のもうひとりの俺が、右腕を素早く振り、カーテンで外界を遮った。",
		   NULL, "The other self inside me drew the curtain hastily with my right hand, blocking my view of the outside.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　だがそんなことでは、レナの繰り返す謝罪の言葉が俺の耳を離れることはない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だがそんなことでは、レナの繰り返す謝罪の言葉が俺の耳を離れることはない。",
		   NULL, "But even doing that, Rena's relentless apologies still reached my ears.", Line_Normal);
	ClearMessage();

//　ごめんなさい＠ごめんなさい＠ごめんなさい＠ごめんなさい...＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ごめんなさい、",
		   NULL, "I'm sorry,", Line_WaitForInput);
	OutputLine(NULL, "ごめんなさい、",
		   NULL, " I'm sorry,", Line_WaitForInput);
	OutputLine(NULL, "ごめんなさい、",
		   NULL, " I'm sorry,", Line_WaitForInput);
	OutputLine(NULL, "ごめんなさい…、",
		   NULL, " I'm sorry...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

	DisableWindow();
	DrawScene("background/ma_j3_01", 600 );

//　許してやったら、それを許してくれるのかよ？＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　許してやったら、それを許してくれるのかよ？！",
		   NULL, "If I forgive you for this... will you forgive me for that!?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　やめてくれ＠やめてくれ＠やめてくれ＠やめてくれ...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　やめてくれ、",
		   NULL, "Please stop,", Line_WaitForInput);
	OutputLine(NULL, "やめてくれ、",
		   NULL, " please stop,", Line_WaitForInput);
	OutputLine(NULL, "やめてくれ、",
		   NULL, " please stop,", Line_WaitForInput);
	OutputLine(NULL, "やめてくれ…！",
		   NULL, " please stop...!", Line_Normal);
	ClearMessage();


//　ごめんなさい＠ごめんなさい＠ごめんなさい＠ごめんなさい＠ごめんなさい＠ごめんなさい＠ごめんなさい＠ごめんなさい...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ごめんなさい、",
		   NULL, "I'm sorry,", Line_WaitForInput);
	OutputLine(NULL, "ごめんなさい、",
		   NULL, " I'm sorry,", Line_WaitForInput);
	OutputLine(NULL, "ごめんなさい、",
		   NULL, " I'm sorry,", Line_WaitForInput);
	OutputLine(NULL, "ごめんなさい、",
		   NULL, " I'm sorry,", Line_WaitForInput);
	OutputLine(NULL, "ごめんなさい、",
		   NULL, " I'm sorry,", Line_WaitForInput);
	OutputLine(NULL, "ごめんなさい、",
		   NULL, " I'm sorry,", Line_WaitForInput);
	OutputLine(NULL, "ごめんなさい、",
		   NULL, " I'm sorry,", Line_WaitForInput);
	OutputLine(NULL, "ごめんなさい…、",
		   NULL, " I'm sorry...", Line_Normal);
	ClearMessage();


//　くそぉ...！＠　何で俺が...許さなくちゃならないんだよ！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　くそぉ…！！",
		   NULL, "Dammit...!!", Line_WaitForInput);
	OutputLine(NULL, "　何で俺が…許さなくちゃならないんだよ！！",
		   NULL, " Why should I... have to forgive her!?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　むしろ許してほしいのは俺の方だろ？＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　むしろ許してほしいのは俺の方だろ？！",
		   NULL, "I'm the one who wants to be forgiven!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺の何が許されないんだよ！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺の何が許されないんだよ！！",
		   NULL, "What part of me can't you forgive!?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺は絶対に殺されないからな！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺は絶対に殺されないからな！！",
		   NULL, "I won't be killed!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　俺が許されないなら俺だって許さない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺が許されないなら俺だって許さない。",
		   NULL, "If you won't forgive me, then I won't forgive you, either.", Line_Normal);
	ClearMessage();

//　...許さない＠許さない＠許さない＠許さない＠許さない＠許さない＠許さない＠許さない...！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…許さない、",
		   NULL, "...I won't forgive,", Line_WaitForInput);
	OutputLine(NULL, "許さない、",
		   NULL, " won't forgive,", Line_WaitForInput);
	OutputLine(NULL, "許さない、",
		   NULL, " won't forgive,", Line_WaitForInput);
	OutputLine(NULL, "許さない、",
		   NULL, " won't forgive,", Line_WaitForInput);
	OutputLine(NULL, "許さない、",
		   NULL, " won't forgive,", Line_WaitForInput);
	OutputLine(NULL, "許さない、",
		   NULL, " won't forgive,", Line_WaitForInput);
	OutputLine(NULL, "許さない、",
		   NULL, " won't forgive,", Line_WaitForInput);
	OutputLine(NULL, "許さない…！！",
		   NULL, " I won't forgive...!!", GetGlobalFlag(GLinemodeSp));

	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//「前原さん＠　聞こえてるなら返事をして下さい＠...もしもーし！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700426", 256, TRUE);
	OutputLine(NULL, "「前原さん？",
		   NULL, "\"Maebara-san?", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700427", 256, TRUE);
	OutputLine(NULL, "　聞こえてるなら返事をして下さい。",
		   NULL, " If you can hear me, then please respond.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700428", 256, TRUE);
	OutputLine(NULL, "…もしもーし！！」",
		   NULL, " ...Hellooo!!\"", Line_Normal);
	ClearMessage();

//☆幕間
//if %kaisou_mode = 1 goto *kaisou_mode

//mov ?Tip[19],TIPS_NEW :mov ?GET_TIPS_BUF[%NEW_TIPS],TIPS_019:mov %TIPS_019,2:inc %NEW_TIPS
//mov ?Tip[20],TIPS_NEW :mov ?GET_TIPS_BUF[%NEW_TIPS],TIPS_020:mov %TIPS_020,2:inc %NEW_TIPS
//mov %CAMP_MUGIC,0
//gosub *Sub_Camp_Mode

	DisableWindow();
	SetValidityOfInput( FALSE );
	Wait( 3000 );
	DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
	DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
	Wait( 2000 );
//	DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
	Wait( 1000 );
//	FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
	DrawScene("black", 3000 );

	SetValidityOfInput( FALSE );
	Wait( 1000 );
	SetValidityOfInput( TRUE );

	DrawSceneWithMask("tips/onik014_02", "mask_1900", 7, 0, 300 );
	SetValidityOfInput( FALSE );
	Wait( 5000 );
	SetValidityOfInput( TRUE );
	DrawSceneWithMask("black", "mask_1900", 7, 0, 300 );



}
