void main()
{

//■うちって制服自由？

//*Sub_Tips_002
//gosub *tip_s
//gosub *data_tati

	EnableJumpingOfReturnIcon();

	FadeOutBGM( 0, 1000, FALSE );
	FadeOutBGM( 1, 1000, FALSE );
	FadeOutBGM( 2, 1000, TRUE );

	DisableWindow();
	DrawScene("black", 1000 );
	DrawScene("background/gk1", 1000 );
	PlayBGM( 2, "lsys12", 56, 0 );

//　まだ６月だってのに...!w1000暑い＠
	ClearMessage();
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　まだ６月だってのに…",
		   NULL, "It's only June...", Line_ContinueAfterTyping);

	SetValidityOfInput( FALSE );
	Wait( 1000 );
	SetValidityOfInput( TRUE );

	OutputLine(NULL, "暑い。",
		   NULL, " but it's already so hot.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　外ではセミがミンミンと鳴き、夜は蚊まで出る＠...これって完全に夏だよなぁ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　外ではセミがミンミンと鳴き、夜は蚊まで出る。",
		   NULL, "I could hear the higurashi outside chirping \"miii miii,\" and at night, there are mosquitos.", Line_WaitForInput);
	OutputLine(NULL, "…これって完全に夏だよなぁ。",
		   NULL, " ...It might as well be summer already.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　...朝だけは涼しいのが救いか￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…朝だけは涼しいのが救いか。",
		   NULL, "...My only salvation was that the mornings were still cool.", Line_Normal);
	ClearMessage();
	DisableWindow();
	ModSetLayerFilter(3, 256, "none");
	ModDrawCharacterWithFiltering(3, 4, "sprite/sa1b_odoroki_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「暑いでございますわねぇ！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s20/04/440400001", 256, TRUE);
	OutputLine(NULL, "「暑いでございますわねぇ！」",
		   NULL, "\"Summer, I do declare!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　沙都子が気だるそうにスカートをバタバタさせている＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　沙都子が気だるそうにスカートをバタバタさせている。",
		   NULL, "Satoko was flapping her skirt languidly.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　...はしたないぞ、おい＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…はしたないぞ、おい。",
		   NULL, "...That's pretty unladylike there.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　...ガキンチョとは言え、一応女の子なんだからさぁ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…ガキンチョとは言え、一応女の子なんだからさぁ。",
		   NULL, "...Even if she was a little brat, she still was a girl.", Line_Normal);
	ClearMessage();
	DisableWindow();
	ModDrawCharacter(3, 4, "sprite/sa1a_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「圭一はワイシャツ１枚で涼しそうですわねぇ...＠羨ましいですわ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s20/04/440400002", 256, TRUE);
	OutputLine(NULL, "「圭一はワイシャツ１枚で涼しそうですわねぇ…。",
		   NULL, "\"Keiichi does seem quite cool with just a single button-up shirt...", Line_Continue);
	Wait( 2000 );
	OutputLine(NULL, "羨ましいですわ。」",
		   NULL, " I'm so jealous.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


//「俺から見りゃ、スカートの沙都子の方が涼しそうだよ＠この時期のズボンの股座がどれだけ蒸すか、女のお前にゃわかるまい！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "org/keiichi0904", 256, TRUE);
	OutputLine(NULL, "「俺から見りゃ、スカートの沙都子の方が涼しそうだよ。",
		   NULL, "\"From how I see things, the skirt you're wearing looks like it would be much cooler.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "org/keiichi0905", 256, TRUE);
	OutputLine(NULL, "この時期のズボンがどれだけ暑いか、女のお前にゃわかるまい！」",
		   NULL, " A girl like you wouldn't understand just how hot it is wearing jeans in this season!\"", Line_Normal);
	ClearMessage();
	DisableWindow();
	ModSetLayerFilter(1, 256, "none");
	ModDrawCharacter(1, 2, "sprite/re1b_hau_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );

//「......む、...蒸すんだ.........、はぅ......。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "org/rena0900", 256, TRUE);
	OutputLine(NULL, "「……あ、…暑いって………、はぅ……。」",
		   NULL, "\"...It... it gets hot... Hau...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　またこの娘は、いかがわしい想像をたくましくさせてるな...￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　またこの娘は、いかがわしい想像をたくましくさせてるな…。",
		   NULL, "This girl has gone imagining something indecent...", Line_Normal);
	ClearMessage();

//「レナの夏服は涼しそうな色合いがいいよな＠見てるこっちも涼しくなる。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s20/01/440100017", 256, TRUE);
	OutputLine(NULL, "「レナの夏服は涼しそうな色合いがいいよな。",
		   NULL, "\"Rena's summer clothes have a nice refreshing color.", Line_Continue);
	Wait( 1900 );
	OutputLine(NULL, "見てるこっちも涼しくなる。」",
		   NULL, " I feel cooler just looking at them.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();
	ModSetLayerFilter(1, 256, "none");
	ModDrawCharacter(1, 2, "sprite/re1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );

//「あはははは＠ありがと＠　本当に涼しいんだよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s20/02/440200021", 256, TRUE);
	OutputLine(NULL, "「あはははは。",
		   NULL, "\"Ahahahaha.", Line_Continue);
	Wait( 1300 );
	OutputLine(NULL, "ありがと！",
		   NULL, " Thank you!", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s20/02/440200022", 256, TRUE);
	OutputLine(NULL, "　本当に涼しいんだよ。」",
		   NULL, " They really do feel pretty cool.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();
	ModSetLayerFilter(3, 256, "none");
	ModDrawCharacter(3, 4, "sprite/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「私もレナさんみたいな涼しい夏服がよかったですわねぇ。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s20/04/440400003", 256, TRUE);
	OutputLine(NULL, "「私もレナさんみたいな涼しい夏服がよかったですわねぇ。」",
		   NULL, "\"I do wish my summer clothes were as breezy as Rena's.\"", Line_Normal);
	ClearMessage();
	DisableWindow();
	ModDrawCharacter(1, 2, "sprite/re1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );

//「でも沙都子ちゃんの夏服、ワンピースですっごい可愛いし＠　レナは沙都子ちゃんの夏服、着てみたいなー☆＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s20/02/440200023", 256, TRUE);
	OutputLine(NULL, "「でも沙都子ちゃんの夏服、ワンピースですっごい可愛いし！",
		   NULL, "\"But Satoko-chan, your summer clothes are so cute, being a one piece and all!", Line_Continue);
	Wait( 2900 );
	OutputLine(NULL, "　レナは沙都子ちゃんの夏服、着てみたいなー☆」",
		   NULL, " I'd like to wear your summer clothes.☆\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();
	ModDrawCharacter(3, 4, "sprite/sa1b_def_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「これ、結構蒸しますわよ＠　絶対にレナさんの方が涼しいですわぁ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s20/04/440400004", 256, TRUE);
	OutputLine(NULL, "「これ、結構蒸しますわよ？",
		   NULL, "\"This is actually quite stuffy, you know.", Line_Continue);
	Wait( 1375 );
	OutputLine(NULL, "　絶対にレナさんの方が涼しいですわぁ。」",
		   NULL, " I do believe what you're wearing would feel much cooler.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();
	ModDrawCharacter(1, 2, "sprite/re1a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );

//「でもかぁいい服の方がきっと楽しいよ。......はぅ！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s20/02/440200024", 256, TRUE);
	OutputLine(NULL, "「でもかぁいい服の方がきっと楽しいよ。……はぅ！」",
		   NULL, "\"But it would be so much more fun with kyute clothes... Hau!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　......レナと沙都子では根本的に価値観が違う気がするぞ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……レナと沙都子では根本的に価値観が違う気がするぞ。",
		   NULL, "...I had a feeling that Rena and Satoko's base values were fundamentally different.", Line_Normal);
	ClearMessage();

//「そう言えば...、この学校って指定の制服とかないんだよな。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s20/01/440100018", 256, TRUE);
	OutputLine(NULL, "「そう言えば…、この学校って指定の制服とかないんだよな。」",
		   NULL, "\"Speaking of which... our school doesn't have a uniform.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();
	ModDrawCharacter(1, 2, "sprite/re1b_def_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );

//「うん＠ないよ＠相応しい服であれば私服でも大丈夫なんだよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s20/02/440200025", 256, TRUE);
	OutputLine(NULL, "「うん。",
		   NULL, "\"Yeah.", Line_Continue);
	Wait( 200 );
	OutputLine(NULL, "ないよ。",
		   NULL, " It doesn't.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s20/02/440200026", 256, TRUE);
	OutputLine(NULL, "相応しい服であれば私服でも大丈夫なんだよ。」",
		   NULL, " As long as they're proper, then regular clothes are fine.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　私服の生徒は確かに多い＠制服を着ている生徒もいるが、みんなデザインは同じ、地味なものだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　私服の生徒は確かに多い。",
		   NULL, "There are quite a few students in regular clothes.", Line_WaitForInput);
	OutputLine(NULL, "制服を着ている生徒もいるが、みんなデザインは同じ、地味なものだ。",
		   NULL, " There were a few wearing uniforms, but they were all the same design and rather plain.", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );

//「...他の連中が着てる制服は何なんだよ＠みんなお揃いだよな。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s20/01/440100019", 256, TRUE);
	OutputLine(NULL, "「…他の連中が着てる制服は何なんだよ。",
		   NULL, "\"...What's the uniform they're all wearing?", Line_Continue);
	Wait( 1600 );
	OutputLine(NULL, "みんなお揃いだよな。」",
		   NULL, " They're all the same.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();
	ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「あれは町の学校の制服なんですのよ＠別に決まってるわけじゃないですけど、みんな着てますわね。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s20/04/440400005", 256, TRUE);
	OutputLine(NULL, "「あれは町の学校の制服なんですのよ。",
		   NULL, "\"That's the city school's uniform.", Line_Continue);
	Wait( 1800 );
	OutputLine(NULL, "別に決まってるわけじゃないですけど、みんな着てますわね。」",
		   NULL, " It's not like there's a rule, but they're all wearing them.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「そこへ行くと、俺らの仲間はみんないろいろな制服を着てるよな＠...わざわざどこかから取り寄せたのか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s20/01/440100020", 256, TRUE);
	OutputLine(NULL, "「そこへ行くと、俺らの仲間はみんないろいろな制服を着てるよな。",
		   NULL, "\"Speaking of which, everybody in our group is wearing a different uniform, aren't we?", Line_Continue);
	Wait( 3000 );
	OutputLine(NULL, "…わざわざどこかから取り寄せたのか？」",
		   NULL, " Did you go out of your way to get them from somewhere?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「えぇ。魅音さんが調達して下さいますの。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s20/04/440400006", 256, TRUE);
	OutputLine(NULL, "「えぇ。魅音さんが調達して下さいますの。」",
		   NULL, "\"Why, yes. Mion-san supplied them.\"", Line_Normal);
	ClearMessage();
	DisableWindow();
	ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「魅ぃちゃんの親類で、古着商をやってる人がいて、全国の学校の服を格安で仕入れてるんですって。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s20/02/440200027", 256, TRUE);
	OutputLine(NULL, "「魅ぃちゃんの親類で、古着商をやってる人がいて、全国の学校の服を格安で仕入れてるんですって。」",
		   NULL, "\"Mii-chan's relative runs a secondhand clothing store. They can get school clothes from all over the country for cheap, they say.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「んで、その親類に頼んで、いろいろ個性的な制服を取り寄せてもらってるわけか。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s20/01/440100021", 256, TRUE);
	OutputLine(NULL, "「んで、その親類に頼んで、いろいろ個性的な制服を取り寄せてもらってるわけか。」",
		   NULL, "\"So you asked those relatives to get a bunch of unique school uniforms, then.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　...魅音のヤツ、仲間を着せ替え人形にして楽しんでるな、絶対＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…魅音のヤツ、仲間を着せ替え人形にして楽しんでるな、絶対。",
		   NULL, "...That Mion, she probably loves using her friends as dress-up dolls.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　.........しかし変な古着屋だよな＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　………しかし変な古着屋だよな。",
		   NULL, "...That must be a strange secondhand clothing store.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　古着全般はわかるとして、全国の学校の服を仕入れてる￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　古着全般はわかるとして、全国の学校の服を仕入れてる？",
		   NULL, "I get that it's a secondhand clothing store, but stocking clothes from schools all over the country?", Line_Normal);
	ClearMessage();

//　...よくわからん古着屋だ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…よくわからん古着屋だ。",
		   NULL, "...That's pretty strange for a secondhand clothing store.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　遠くの知らない学校の制服など、何の役にも立たないんじゃないのか？￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　遠くの知らない学校の制服など、何の役にも立たないんじゃないのか？？",
		   NULL, "What's the point in stocking up clothes from faraway schools they know nothing about??", Line_Normal);
	ClearMessage();
	DisableWindow();
	ModDrawCharacter(3, 2, "sprite/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「...うん。それはレナも思うよ＠他にも体操服とかスクール水着のお古とかも扱ってるの＠...そういうののお古はちょっと嫌だよねぇ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s20/02/440200028", 256, TRUE);
	OutputLine(NULL, "「…うん。それはレナも思うよ。",
		   NULL, "\"...Yeah. I think so, too.", Line_Continue);
	Wait( 2650 );
	OutputLine(NULL, "他にも体操服とかスクール水着のお古とかも扱ってるの。",
		   NULL, " They also have used school swimsuits and P.E. uniforms...", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s20/02/440200029", 256, TRUE);
	OutputLine(NULL, "…そういうののお古はちょっと嫌だよねぇ。」",
		   NULL, " I don't like the idea of having used ones.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「あんまり儲かってなさそうな商売だ＠。......きっと少しでも儲けさせるために、魅音が一肌脱いでやってるんだろうな。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s20/01/440100022", 256, TRUE);
	OutputLine(NULL, "「あんまり儲かってなさそうな商売だな",
		   NULL, "\"Doesn't sound like that shop makes much money...", Line_Continue);
	Wait( 1800 );
	OutputLine(NULL, "。……きっと少しでも儲けさせるために、魅音が一肌脱いでやってるんだろうな。」",
		   NULL, " They probably have Mion pitch in and help so they can make a bit more.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();
	ModDrawCharacter(1, 4, "sprite/sa1a_akireru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );

//「......でも、いつも魅音さんが自信満々に言いますのよ＠　今にきっと大ブレイクしてすごい商売になる！！って。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s20/04/440400007", 256, TRUE);
	OutputLine(NULL, "「……でも、いつも魅音さんが自信満々に言いますのよ？",
		   NULL, "\"...But Mion-san says 'It'll be a big hit and become a great store!'", Line_Continue);
	OutputLine(NULL, "　今にきっと大ブレイクしてすごい商売になる！！って。」",
		   NULL, " with such conviction.\"", Line_Normal);
	ClearMessage();

//　......学校制服の古着屋が大ブレイクねぇ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……学校制服の古着屋が大ブレイクねぇ？",
		   NULL, "...A secondhand clothing store that stocks school uniforms will be a big hit?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　...わからん￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…わからん。",
		   NULL, "...I don't get it.", Line_Normal);
	ClearMessage();

	DisableWindow();
	SetValidityOfInput( FALSE );
	Wait( 1000 );
	SetValidityOfInput( TRUE );
	DrawScene("black", 1000 );
	FadeOutBGM( 0, 1000, FALSE );
	FadeOutBGM( 1, 1000, FALSE );
	FadeOutBGM( 2, 1000, TRUE );

//gosub *tip_e
//return



}
