void main()
{


//*Onikakusi_day9
//■９日目（日）
//Day 9 (Sunday)

//************************私服モードの指定**************************
//gosub *Ch_re_si
//gosub *Ch_Mi_Si
//gosub *ch_sa_si
//gosub *ch_ri_Miko

	FadeOutBGM( 0, 1000, FALSE );
	FadeOutBGM( 1, 1000, FALSE );
	FadeOutBGM( 2, 1000, TRUE );
	DisableWindow();
	DrawScene("black", 3000 );

	PlayBGM( 1, "msys12", 128, 0 );
//　それから数日がたった￥
	ClearMessage();
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それから数日がたった。",
		   NULL, "A few days had passed since the incident.", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawScene("background/hi1_01", 1000 );

	if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

//　あれから今日まで、魅音に用事があったり、梨花ちゃんにお祭りの手伝いがあったりとでなかなかメンバーが揃わず、部活はお預けになっていた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　あれから今日まで、魅音に用事があったり、梨花ちゃんにお祭りの手伝いがあったりとでなかなかメンバーが揃わず、部活はお預けになっていた。",
		   NULL, "During that time either Mion was busy or Rika-chan had to help with the festival preparations, so we couldn't get everybody together for club activities.", Line_Normal);
	ClearMessage();

//　部活の度に命を削るような大立ち回りをさせられて二度とやるものかッと思うくせに、いざないとなると今度はどうにも物足りない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　部活の度に命を削るような大立ち回りをさせられて二度とやるものかッと思うくせに、いざないとなると今度はどうにも物足りない。",
		   NULL, "Even though I thought I would never want to participate again after the years it shaved off my life each time, not having it only made my heart grow fonder.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　……つくづく俺って素直じゃない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……つくづく俺って素直じゃない。",
		   NULL, "...I really am not honest with myself.", Line_Normal);
	ClearMessage();


//　そして今日はその、久々の部活の日だ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そして今日はその、久々の部活の日だ。",
		   NULL, "Today we finally had our club activities again.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　それもただの部活ではない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それもただの部活ではない。",
		   NULL, "These weren't the same old club activities.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　その名も「綿流祭五凶爆闘」！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　その名も「綿流祭五凶爆闘」！！",
		   NULL, "It was called the Watanagashi Five-Demon Fire Fight!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　我が部の一大イベントらしい￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　我が部の一大イベントらしい。",
		   NULL, "And it was one of the biggest events in the club.", Line_Normal);
	ClearMessage();

	DisableWindow();
	PlayBGM( 1, "msys01", 128, 0 );
	DrawSceneWithMask("background/ma_s1", "up", 0, 0, 1300 );

//「圭一～＠この浴衣、まだ着れるかしら＠　ちょっと袖を通してみてくれる？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s19/00/502700047", 256, TRUE);
	OutputLine(NULL, "「圭一〜。",
		   NULL, "\"Keiichi~", Line_WaitForInput);
	ModPlayVoiceLS(3, 0, "ps3/s19/00/502700048", 256, TRUE);
	OutputLine(NULL, "この浴衣、まだ着れるかしら？",
		   NULL, " Does this yukata still fit you?", Line_WaitForInput);
	ModPlayVoiceLS(3, 0, "ps3/s19/00/502700049", 256, TRUE);
	OutputLine(NULL, "　ちょっと袖を通してみてくれる？」",
		   NULL, " Can you try it on for a second?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　お袋がほこりの匂いがする浴衣を引っ張り出してきた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　お袋がほこりの匂いがする浴衣を引っ張り出してきた。",
		   NULL, "Mom pulled out an old, dusty yukata.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「いいよ浴衣なんて…＠　恥ずかしいから普段着で行くよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33430", 256, TRUE);
	OutputLine(NULL, "「いいよ浴衣なんて…！",
		   NULL, "\"Nah, I don't need a yukata...", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33440", 256, TRUE);
	OutputLine(NULL, "　恥ずかしいから普段着で行くよ。」",
		   NULL, " Those are embarrassing, so I'll just go in my normal clothes.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「でもお祭りなんだから。着て行きなさいな？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s19/00/502700050", 256, TRUE);
	OutputLine(NULL, "「でもお祭りなんだから。着て行きなさいな？」",
		   NULL, "\"But this is a festival. Wear it, okay?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「レナとかは普段着でいいって言ってたぜー＠　浴衣なんか着てったらかえって恥さらしだよ！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33450", 256, TRUE);
	OutputLine(NULL, "「レナとかは普段着でいいって言ってたぜー？",
		   NULL, "\"Rena and the others said regular clothes are just fine.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33460", 256, TRUE);
	OutputLine(NULL, "　浴衣なんか着てったらかえって恥さらしだよ！」",
		   NULL, " If I was the only one wearing a yukata, it'd be even more embarrassing!\"", Line_Normal);
	ClearMessage();


//　俺はいつものよそ行きの上着を着る＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺はいつものよそ行きの上着を着る。",
		   NULL, "I put on the same old vest as usual.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「祭りにはレナたちと行くからさ＠俺のことは放っておいて大丈夫。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33470", 256, TRUE);
	OutputLine(NULL, "「祭りにはレナたちと行くからさ。",
		   NULL, "\"I'll be going with Rena and the others,", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33480", 256, TRUE);
	OutputLine(NULL, "俺のことは放っておいて大丈夫。」",
		   NULL, " so you don't need to worry about me.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「そう＠　じゃあ母さんは父さんが起きたら二人で行くわね。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s19/00/502700051", 256, TRUE);
	OutputLine(NULL, "「そう？",
		   NULL, "\"Is that so?", Line_WaitForInput);
	ModPlayVoiceLS(3, 0, "ps3/s19/00/502700052", 256, TRUE);
	OutputLine(NULL, "　じゃあ母さんは父さんが起きたら二人で行くわね。」",
		   NULL, " I'll be going with Dad when he wakes up.\"", Line_Normal);
	ClearMessage();


//　親父はソファーに毛布で高いびきだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　親父はソファーに毛布で高いびきだ。",
		   NULL, "Dad let out a loud snore from the sofa.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「あの調子じゃ…昨夜も徹夜かな。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33490", 256, TRUE);
	OutputLine(NULL, "「あの調子じゃ…昨夜も徹夜かな。」",
		   NULL, "\"From how it looks... he must've pulled an all-nighter last night.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「急ぎの原稿をようやく発送したとこなの＠ひょっとすると起きないかもねぇ…。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s19/00/502700053", 256, TRUE);
	OutputLine(NULL, "「急ぎの原稿をようやく発送したとこなの。",
		   NULL, "\"He just finished sending in his manuscript.", Line_WaitForInput);
	ModPlayVoiceLS(3, 0, "ps3/s19/00/502700054", 256, TRUE);
	OutputLine(NULL, "ひょっとすると起きないかもねぇ…。」",
		   NULL, " So he might not wake up for a while...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　親父はたまに美術雑誌のコラムとかも書いてるらしい＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　親父はたまに美術雑誌のコラムとかも書いてるらしい。",
		   NULL, "It seems my dad writes for art magazines sometimes, too.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　…一度も読んだことはないが￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…一度も読んだことはないが。",
		   NULL, "...I've never read it, though.", Line_Normal);
	ClearMessage();


//　俺の親父って…すごい画家なんだろうか＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺の親父って…すごい画家なんだろうか。",
		   NULL, "I wonder if my dad... is a really famous artist.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　…実の息子が言うのもなんだが、そんなに売れているとは思えない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…実の息子が言うのもなんだが、そんなに売れているとは思えない。",
		   NULL, "...As his son, it's a bit strange for me to say, but I can't imagine he's selling all that well.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　でも家族３人をしっかり食わせているし、生活には何の不便もない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　でも家族３人をしっかり食わせているし、生活には何の不便もない。",
		   NULL, "But he's able to feed a family of three, and my life isn't exactly full of hardships.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺が知らないだけで……ひょっとするとすごい大画伯なのかもしれない…￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺が知らないだけで……ひょっとするとすごい大画伯なのかもしれない…。",
		   NULL, "Maybe he's actually a master painter... and I just never knew it...", Line_Normal);
	ClearMessage();

	PlaySE( 4, "wa_028", 128, 64 );

//　ぴんぽ～～ん！!w2000
	if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ぴんぽ〜〜ん！",
		   NULL, "Ding dong~~!", Line_ContinueAfterTyping);

	SetValidityOfInput( FALSE );
	Wait( 2000 );
	SetValidityOfInput( TRUE );

	OutputLineAll(NULL, "", Line_Normal);

	ClearMessage();


//「圭一くん、いらっしゃいますか～～！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200784", 256, TRUE);
	OutputLine(NULL, "「圭一くん、いらっしゃいますか〜〜！！」",
		   NULL, "\"Keiichi-kun, are you home~~!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　しまった！　もう待ち合わせの時間だったか！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　しまった！　もう待ち合わせの時間だったか！！",
		   NULL, "Uh-oh! It was already time!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　家に来られたくなかったから、早々に家を出て外で落ち合うつもりだったのに…！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　家に来られたくなかったから、早々に家を出て外で落ち合うつもりだったのに…！！",
		   NULL, "I didn't want them coming here, so I was planning on leaving early and waiting outside...!!", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
	ModDrawCharacter(2, 2, "sprite/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
	DrawBG("background/ma_g2", 0, TRUE );
	FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 1300, TRUE );

//「あらあらレナちゃん＠　いつもうちの圭一がお世話になってまして…！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s19/00/502700055", 256, TRUE);
	OutputLine(NULL, "「あらあらレナちゃん！",
		   NULL, "\"Oh my, it's Rena-chan!", Line_WaitForInput);
	ModPlayVoiceLS(3, 0, "ps3/s19/00/502700056", 256, TRUE);
	OutputLine(NULL, "　いつもうちの圭一がお世話になってまして…！」",
		   NULL, " Thank you for always looking after Keiichi...!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(2, 2, "sprite/normal/re2a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「あ、…お、おばさま……こ、こちらこそ…お、お世話に…なって……、＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200785", 256, TRUE);
	OutputLine(NULL, "「あ、…お、おばさま……こ、こちらこそ…お、お世話に…なって……、」",
		   NULL, "\"Ah... M-Ma'am... H-He's also... b-been looking... out for...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　なんでうちのお袋に会うだけで赤くなるんだぁあぁあ！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　なんでうちのお袋に会うだけで赤くなるんだぁあぁあ！！！",
		   NULL, "Why are you blushing just from meeting my mom!?", Line_Normal);
	ClearMessage();


//「そこで真っ赤になるな＠　実に気まずい＠　行くぞレナ！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33500", 256, TRUE);
	OutputLine(NULL, "「そこで真っ赤になるな！",
		   NULL, "\"Don't get all flustered!", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33510", 256, TRUE);
	OutputLine(NULL, "　実に気まずい！",
		   NULL, " This feels so awkward!", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33520", 256, TRUE);
	OutputLine(NULL, "　行くぞレナ！」",
		   NULL, " Let's go, Rena!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　放っておけばいつまでもぽやーっとしているだろうレナの手を取り、ずんずんと歩いて行く￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　放っておけばいつまでもぽやーっとしているだろうレナの手を取り、ずんずんと歩いて行く。",
		   NULL, "Since Rena would continue to space out if I left her here, I grabbed her hand and dragged her out.", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawSceneWithMask("background/ma2", "right", 0, 0, 1300 );

//「レナちゃ～ん！　圭一をよろしくね～！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s19/00/502700057", 256, TRUE);
	OutputLine(NULL, "「レナちゃ〜ん！　圭一をよろしくね〜！」",
		   NULL, "\"Rena-chan~! Look after Keiichi for me~!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「はぅ！……はいおばさま～～～＠　圭一くんはレナが命に代えましても～☆＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200786", 256, TRUE);
	OutputLine(NULL, "「はぅ！……はいおばさま〜〜〜！",
		   NULL, "\"Hao!... Yes, Ma'am~~~!", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200787", 256, TRUE);
	OutputLine(NULL, "　圭一くんはレナが命に替えましても〜☆」",
		   NULL, " Even if it means I must sacrifice myself~.☆\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　じゃあ今すぐ代えろ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　じゃあ今すぐ替えろ！",
		   NULL, "Then why don't you do it right now!?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　引きずられながら手を振り返すレナ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　引きずられながら手を振り返すレナ。",
		   NULL, "She waved back even as I was dragging her away.", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawSceneWithMask("black", "right", 0, 0, 1300 );
	DrawSceneWithMask("background/jyt2", "right", 0, 0, 1300 );
	ModDrawCharacterWithFiltering(3, 3, "sprite/night/me2_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );

//「ハ～イ圭ちゃん＠　今日はお腹空かしてる＠　露店で済ますんだからね！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300683", 256, TRUE);
	OutputLine(NULL, "「ハ〜イ圭ちゃん！",
		   NULL, "\"Okay~, Kei-chan!", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300684", 256, TRUE);
	OutputLine(NULL, "　今日はお腹空かしてる？",
		   NULL, " You hungry today?", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300685", 256, TRUE);
	OutputLine(NULL, "　露店で済ますんだからね！」",
		   NULL, " We'll take care of that at these stalls!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「部活が露店勝負とわかってて、腹を無駄に膨らますと思ったかよ！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33530", 256, TRUE);
	OutputLine(NULL, "「部活が露店勝負とわかってて、腹を無駄に膨らますと思ったかよ！！」",
		   NULL, "\"You thought I'd let myself get full knowing the club activities will involve the stalls!!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「そうでなくっちゃ！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300686", 256, TRUE);
	OutputLine(NULL, "「そうでなくっちゃ！」",
		   NULL, "\"Wouldn't have it any other way!\"", Line_Normal);
	ClearMessage();


//「沙都子と梨花ちゃんは＠　もう神社に行ってるのか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33540", 256, TRUE);
	OutputLine(NULL, "「沙都子と梨花ちゃんは？",
		   NULL, "\"Where are Rika-chan and Satoko?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33550", 256, TRUE);
	OutputLine(NULL, "　もう神社に行ってるのか？」",
		   NULL, " Are they already at the temple?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(1, 2, "sprite/night/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );

//「うん！　梨花ちゃんはお祭りの実行委員さんだもん＠沙都子ちゃんもきっと一緒だよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200788", 256, TRUE);
	OutputLine(NULL, "「うん！　梨花ちゃんはお祭りの実行委員さんだもん。",
		   NULL, "\"Yep! Rika-chan's a festival committee member after all.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200789", 256, TRUE);
	OutputLine(NULL, "沙都子ちゃんもきっと一緒だよ。」",
		   NULL, " Satoko-chan is probably with her as well.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「そっか。!s250……!sdよっしゃ＠　今日は目いっぱい騒ぐぞぉ！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33560", 256, TRUE);
	OutputLine(NULL, "「そっか。",
		   NULL, "\"I see.", Line_Continue);
//!s250

	SetSpeedOfMessage( TRUE, 0, );
	OutputLine(NULL, "……",
		   NULL, " ...", Line_Continue);
	SetSpeedOfMessage( FALSE, 0, );
	Wait (400)
	OutputLine(NULL, "よっしゃ！",
		   NULL, "All right!", Line_WaitForInput);

	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33570", 256, TRUE);
	OutputLine(NULL, "　今日は目いっぱい騒ぐぞぉ！！」",
		   NULL, " Let's make some noise today!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(1, 2, "sprite/night/re2a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE );
	ModDrawCharacter(3, 3, "sprite/night/me2_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );


//「お～～～～～ッ！！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>＆<color=#5ec69a>魅音</color>", NULL, "<color=#f0953d>Rena</color> & <color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200790", 256, TRUE);
	ModPlayVoiceLS(4, 3, "ps3/s19/03/500300687", 256, TRUE);
	OutputLine(NULL, "「「お〜〜〜〜〜ッ！！！！」」",
		   NULL, "\"\"Yeah~~~~~!!!!\"\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺たち３人、早くも意気は軒昂だった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺たち３人、早くも意気は軒昂だった。",
		   NULL, "We were already in high spirits with just the three of us there.", Line_Normal);
	ClearMessage();


	DisableWindow();
	PlayBGM( 1, "msys02", 128, 0 );
	DrawSceneWithMask("black", "right", 0, 0, 1300 );
	DrawSceneWithMask("background/je1", "right", 0, 0, 1300 );

//　古手神社は以前来た時の様子からは想像もつかないくらいの大賑わいを見せていた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　古手神社は以前来た時の様子からは想像もつかないくらいの大賑わいを見せていた。",
		   NULL, "It was way more lively at the Furude shrine than the last time I came, far exceeding my expectations.", GetGlobalFlag(GLinemodeSp));

	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　色とりどりの提灯が並び、連なる露店やそれに群がる人々の雑多な雰囲気が、とても心地よい￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　色とりどりの提灯が並び、連なる露店やそれに群がる人々の雑多な雰囲気が、とても心地よい。",
		   NULL, "Throngs of people were crammed between rows of market stalls lined with colorful paper lanterns.  Despite that, it was actually quite enjoyable.", Line_Normal);
	ClearMessage();


//「すげぇ人だなぁ！＠　雛見沢ってこんなに人がいたんだ…。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33570_01", 256, TRUE);
	OutputLine(NULL, "「すげぇ人だなぁ！！",
		   NULL, "\"There sure are lots of people here!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33570_02", 256, TRUE);
	OutputLine(NULL, "　雛見沢ってこんなに人がいたんだ…。」",
		   NULL, " I can't believe they all live in Hinamizawa...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();
	ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );

//「綿流しのお祭りはみんな来るよ＠多分、雛見沢の人の半分くらいは来てるんじゃないかな。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200791", 256, TRUE);
	OutputLine(NULL, "「綿流しのお祭りはみんな来るよ。",
		   NULL, "\"Everybody attends the Watanagashi.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200792", 256, TRUE);
	OutputLine(NULL, "多分、雛見沢の人の半分くらいは来てるんじゃないかな。」",
		   NULL, " I think about half the village is here.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();
	ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );

//「それだけじゃないよ＠近隣の町の町会や子供会も招待してる。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300688", 256, TRUE);
	OutputLine(NULL, "「それだけじゃないよ。",
		   NULL, "\"It's not just that.", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300689", 256, TRUE);
	OutputLine(NULL, "近隣の町の町会や子供会も招待してる。」",
		   NULL, " Municipal and youth councils from neighboring towns and villages advertise this event as well.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「そうだよな＠俺たちの学校、あれしか生徒いないのに＠今日は子供の姿がやたらたくさんある。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33570_03", 256, TRUE);
	OutputLine(NULL, "「そうだよな。",
		   NULL, "\"That's right.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33570_04", 256, TRUE);
	OutputLine(NULL, "俺たちの学校、あれしか生徒いないのに。",
		   NULL, " There aren't that many students at our school.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33570_05", 256, TRUE);
	OutputLine(NULL, "今日は子供の姿がやたらたくさんある。」",
		   NULL, " But there's a lot of kids here today.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「お祭りのにぎやかさは、やっぱり子供のにぎやかさだからね。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300690", 256, TRUE);
	OutputLine(NULL, "「お祭りの賑やかさは、やっぱり子供の賑やかさだからね。」",
		   NULL, "\"It just doesn't feel like a festival unless there are kids running around, after all.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そうだよな。同感だ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そうだよな。同感だ。",
		   NULL, "That's true. I agree.", Line_Normal);
	ClearMessage();



//「あ、どうもこんばんは～！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200793", 256, TRUE);
	OutputLine(NULL, "「あ、どうもこんばんは〜！」",
		   NULL, "\"Ah, hello and good evening~!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　二人にとってはすれ違う人は全て知り合いだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　二人にとってはすれ違う人は全て知り合いだ。",
		   NULL, "These two knew everybody we came across.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　もちろん俺にもみんな挨拶してくれるが、肝心の俺はまだ顔を覚えるには至らない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　もちろん俺にもみんな挨拶してくれるが、肝心の俺はまだ顔を覚えるには至らない。",
		   NULL, "Of course I greeted them as well, but I still wasn't familiar with everybody yet.", Line_Normal);
	ClearMessage();


//「あぁらレナちゃん＠この間はお惣菜をありがとうね＠　うちの子もおいしいって喜んでたわ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>村人</color>", NULL, "<color=#f5e6d3>Villager</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s19/00/villa88001", 256, TRUE);
	OutputLine(NULL, "「あぁらレナちゃん。",
		   NULL, "\"Oh, Rena-chan.", Line_WaitForInput);
	ModPlayVoiceLS(3, 0, "ps3/s19/00/villa88002", 256, TRUE);
	OutputLine(NULL, "この間はお惣菜をありがとうね！",
		   NULL, " Thanks for the food you brought me a while back!", Line_WaitForInput);
	ModPlayVoiceLS(3, 0, "ps3/s19/00/villa88003", 256, TRUE);
	OutputLine(NULL, "　うちの子もおいしいって喜んでたわ。」",
		   NULL, " My son loved it. He said it was delicious.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「あ、いえいえ＠　気に入ってもらえてうれしいです＠和正くんにもよろしくお伝えくださいね！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200794", 256, TRUE);
	OutputLine(NULL, "「あ、いえいえ☆",
		   NULL, "\"Ah, it was nothing at all.☆", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200795", 256, TRUE);
	OutputLine(NULL, "　気に入ってもらえてうれしいです。",
		   NULL, " I'm glad he liked it.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200796", 256, TRUE);
	OutputLine(NULL, "和正くんにもよろしくお伝えくださいね！」",
		   NULL, " Say hello to Kazumasa-kun for me, please!\"", Line_Normal);
	ClearMessage();


//「よぉ＠　園崎のお嬢ちゃんじゃねぇの＠　今年も屋台担いで来てやったぜぇ！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>屋台</color>", NULL, "<color=#f5e6d3>Festival Stall</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s19/00/yataiob5001", 256, TRUE);
	OutputLine(NULL, "「よぉ！",
		   NULL, "\"Hey!", Line_WaitForInput);
	ModPlayVoiceLS(3, 0, "ps3/s19/00/yataiob5002", 256, TRUE);
	OutputLine(NULL, "　園崎のお嬢ちゃんじゃねぇの！",
		   NULL, " If it isn't Sonozaki-ojouchan!", Line_WaitForInput);
	ModPlayVoiceLS(3, 0, "ps3/s19/00/yataiob5003", 256, TRUE);
	OutputLine(NULL, "　今年も屋台担いで来てやったぜぇ！！」",
		   NULL, " I'm in charge of a stand again this year, so make sure you come visit!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(1, 3, "sprite/normal/me2_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );

//「おっちゃん、太ったぁ？＠　今からそんなお腹じゃ果ては心筋梗塞だね！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300691", 256, TRUE);
	OutputLine(NULL, "「おっちゃん、太ったぁ？！",
		   NULL, "\"Pops, have you gotten fatter!?", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300692", 256, TRUE);
	OutputLine(NULL, "　今からそんなお腹じゃ果ては心筋梗塞だね！」",
		   NULL, " You'll end up having a heart attack with a gut like that!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「お。この兄ちゃんは新顔だなぁ＠嬢ちゃんの後輩かい？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>屋台</color>", NULL, "<color=#f5e6d3>Festival Stall</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s19/00/yataiob5004", 256, TRUE);
	OutputLine(NULL, "「お。この兄ちゃんは新顔だなぁ。",
		   NULL, "\"Oh. This kid here is new.", Line_WaitForInput);
	ModPlayVoiceLS(3, 0, "ps3/s19/00/yataiob5005", 256, TRUE);
	OutputLine(NULL, "嬢ちゃんの後輩かい？！」",
		   NULL, " Are you one of her underclassmen!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );

//「うちの部員だよ＠…期待のニューフェイス！　侮ると一晩で屋台潰されるよ！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300693", 256, TRUE);
	OutputLine(NULL, "「うちの部員だよ。",
		   NULL, "\"He's one of my members.", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300694", 256, TRUE);
	OutputLine(NULL, "…期待のニューフェイス！　侮ると一晩で屋台潰されるよ！」",
		   NULL, " ...An upcoming hopeful!  If you cross him, he could crush your stand in one night!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「嬢ちゃんのお墨付きかい！　そりゃーお手柔らかに頼むぜ～！！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>屋台</color>", NULL, "<color=#f5e6d3>Festival Stall</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s19/00/yataiob5006", 256, TRUE);
	OutputLine(NULL, "「嬢ちゃんのお墨付きかい！　そりゃーお手柔らかに頼むぜ〜！！！」",
		   NULL, "\"You've got little missy's seal of approval, I see! Hope you take it easy on me~!!!\"", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawSceneWithMask("background/je2", "left", 0, 0, 1300 );

//　想像通りというか、魅音は屋台のおっさんたちととても親しげに話している＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　想像通りというか、魅音は屋台のおっさんたちととても親しげに話している。",
		   NULL, "As you could imagine, Mion was chatting away with the old guys running the stalls.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_def_b1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「魅ぃちゃんは元気いいからね＠おじさんたちにすごく人気あるの。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200797", 256, TRUE);
	OutputLine(NULL, "「魅ぃちゃんは元気いいからね。",
		   NULL, "\"Mii-chan is really energetic, after all.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200798", 256, TRUE);
	OutputLine(NULL, "おじさんたちにすごく人気あるの。」",
		   NULL, " She's really popular with the older men.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「レナも人気あると思うけどなぁ＠可愛いし。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33580", 256, TRUE);
	OutputLine(NULL, "「レナも人気あると思うけどなぁ。",
		   NULL, "\"I think Rena is pretty popular too.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33590", 256, TRUE);
	OutputLine(NULL, "可愛いし。」",
		   NULL, " Being cute and all.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　もちろん悪い病気が出なければ、という条件付きだが＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　もちろん悪い病気が出なければ、という条件付きだが。",
		   NULL, "That was, of course, so long as her little 'condition' didn't flare up.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　でも、レナも黙って赤くなってる分には充分可愛いヤツだと思う￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　でも、レナも黙って赤くなってる分には充分可愛いヤツだと思う。",
		   NULL, "But as long as she's blushing quietly, she's pretty cute.", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacter(3, 2, "sprite/normal/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「…へ……レナが……＠　……だ、…誰に人気あるのかな？!w400　あるのかな？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200799", 256, TRUE);
	OutputLine(NULL, "「…へ……レナが……？",
		   NULL, "\"...Uhh? ...I'm...", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200800", 256, TRUE);
	OutputLine(NULL, "　……だ、…誰に人気あるのかな？",
		   NULL, " popular with some people? Really?", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 400 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "　あるのかな？！」",
		   NULL, " Really!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「誰かにだよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33600", 256, TRUE);
	OutputLine(NULL, "「誰かにだよ。」",
		   NULL, "\"With some people.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナの頭を乱暴にぐしゃぐしゃなでてはぐらかす￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナの頭を乱暴にぐしゃぐしゃなでてはぐらかす。",
		   NULL, "I evaded giving her a straight answer by roughly tousling her hair.", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_warai_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「露天商は町からわざわざ来てくれてるんだよ＠やっぱりこういうのがないとお祭りは盛り上がらないよねぇ！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300695", 256, TRUE);
	OutputLine(NULL, "「露天商は町からわざわざ来てくれるんだよ。",
		   NULL, "\"The stall keepers came all the way from town.", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300696", 256, TRUE);
	OutputLine(NULL, "やっぱりこういうのがないとお祭りは盛り上がらないよねぇ！！」",
		   NULL, " It's not really a festival without them, after all!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「で、それを俺たちは荒して回るわけか＠…どんな勝負にせよ、俺は負けないぜ！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33610", 256, TRUE);
	OutputLine(NULL, "「で、それを俺たちは荒して回るわけか。",
		   NULL, "\"So, we're going to mess with them now?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33620", 256, TRUE);
	OutputLine(NULL, "…どんな勝負にせよ、俺は負けないぜ！！」",
		   NULL, " ...I don't care what kind of match it is, I'm going to win it!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「そうだね。……えへへ…がんばろ！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200801", 256, TRUE);
	OutputLine(NULL, "「そうだね。……えへへ…がんばろ！」",
		   NULL, "\"Oh, yes. ...Ehehe... I'll try, too!\"", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawSceneWithMask("black", "right", 0, 0, 1300 );
	DrawSceneWithMask("background/je1", "right", 0, 0, 1300 );
	ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );

//「あーーッ！＠　遅いですわ皆々様！＠　レディーを待たせるとは圭一さんもなってないでございますわ～！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400678", 256, TRUE);
	OutputLine(NULL, "「あーーッ！！",
		   NULL, "\"Heeey!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400679", 256, TRUE);
	OutputLine(NULL, "　遅いですわ皆々様！！",
		   NULL, " You're all very late!!", Line_WaitForInput);

	DisableWindow();
	ModDrawCharacter(1, 4, "sprite/normal/sa2b_yareyare_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE );

	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400680", 256, TRUE);
	OutputLine(NULL, "　レディーを待たせるとは圭一さんもなってないでございますわ〜！！！」",
		   NULL, " It's unacceptable to keep a lady waiting, Keiichi-san~!!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「ほ～。そりゃすまんな＠で、その待たせた「レディー」ってのはどこにいるんだ？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33630", 256, TRUE);
	OutputLine(NULL, "「ほ〜。そりゃすまんな。",
		   NULL, "\"Ooh~ My bad.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33640", 256, TRUE);
	OutputLine(NULL, "で、その待たせた「レディー」ってのはどこにいるんだ？」",
		   NULL, " So, where is this lady I've kept waiting?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

	DisableWindow();
	ModDrawCharacter(1, 4, "sprite/normal/sa2b_akireru_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「ぬわんですってぇえぇええぇえッ！！！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400681", 256, TRUE);
	OutputLine(NULL, "「ぬわんですってぇえぇええぇえッ！！！！」",
		   NULL, "\"Huwat did you just saAaaAay!?!?\"", Line_Normal);
	ClearMessage();


//　ＯＫ！　沙都子も絶好調だな。久しぶりに揃ったメンバーに興奮しているようだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ＯＫ！　沙都子も絶好調だな。久しぶりに揃ったメンバーに興奮しているようだ。",
		   NULL, "All right! Satoko was in top form as well. Seemed she was all excited about being able to get everybody in the club together for the first time in a while.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(3, 2, "sprite/normal/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );

//「…わぁ～あ☆…梨花ちゃん……か、かかかかか…かぁいい…～♪！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200802", 256, TRUE);
	OutputLine(NULL, "「…わぁ〜あ☆…梨花ちゃん……か、かかかかか…かぁいい…〜♪！！」",
		   NULL, "\"...Wooa~☆... Rika-chan... Ky-K-K-K-K... Kyute...~♪!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナが感嘆のため息を漏らす＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナが感嘆のため息を漏らす。",
		   NULL, "Rena let out an elated sigh.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　どうやら本物のレディーの登場みたいだな￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　どうやら本物のレディーの登場みたいだな。",
		   NULL, "It seemed that the real Lady had made her appearance.", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawSceneWithMask("background/je2", "left", 0, 0, 1300 );
	ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri5_niko_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );


//「…こんばんはですよみんな＠圭一もこんばんはです。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 5, "ps3/s19/05/500500282", 256, TRUE);
	OutputLine(NULL, "「…こんばんはですよみんな。",
		   NULL, "\"...Good evening, everyone.", Line_WaitForInput);
	ModPlayVoiceLS(3, 5, "ps3/s19/05/500500283", 256, TRUE);
	OutputLine(NULL, "圭一もこんばんはです。」",
		   NULL, " Good evening to Keiichi, as well.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_warai_a1_", "2", "right", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「きゃー！＠　いいねいいねぇ＠　今年もキマってるじゃーん！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300697", 256, TRUE);
	OutputLine(NULL, "「きゃー！！",
		   NULL, "\"Woo!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300698", 256, TRUE);
	OutputLine(NULL, "　いいねいいねぇ！",
		   NULL, " Looking good!", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300699", 256, TRUE);
	OutputLine(NULL, "　今年もキマってるじゃーん！」",
		   NULL, " You're looking sharp again this year!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_kaii_a1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「か、かぁいいかぁいい…＠　お持ち帰り～！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200803", 256, TRUE);
	OutputLine(NULL, "「か、かぁいいかぁいい…！",
		   NULL, "\"K-Kyuutee...!", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200804", 256, TRUE);
	OutputLine(NULL, "　お持ち帰り〜！！」",
		   NULL, " Gonna take you home~!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　梨花ちゃんは巫女さん姿で登場だ＠うん＠レナの暴走もわかるぞ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　梨花ちゃんは巫女さん姿で登場だ。",
		   NULL, "Rika-chan was wearing a shrine maiden outfit.", Line_WaitForInput);
	OutputLine(NULL, "うん。",
		   NULL, " Yup.", Line_WaitForInput);
	OutputLine(NULL, "レナの暴走もわかるぞ！",
		   NULL, " Rena's little outburst was completely understandable!", Line_Normal);
	ClearMessage();


//「梨花ちゃんの服装は本格派だなぁ…！＠　これって本物の巫女さんの服か…？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33650", 256, TRUE);
	OutputLine(NULL, "「梨花ちゃんの服装は本格派だなぁ…！！",
		   NULL, "\"Rika-chan's clothes sure look like the real deal...!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33660", 256, TRUE);
	OutputLine(NULL, "　これって本物の巫女さんの服か…？」",
		   NULL, " Is that a real shrine maiden outfit...?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );

//「うちの婆っちゃのお手製＠結構本格派でしょ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300700", 256, TRUE);
	OutputLine(NULL, "「うちの婆っちゃのお手製。",
		   NULL, "\"My grandmother made them by hand.", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300701", 256, TRUE);
	OutputLine(NULL, "結構本格派でしょ。」",
		   NULL, " They're quite authentic.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(3, 2, "sprite/normal/re2a_hau_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「梨花ちゃんはお祭りの最後に大切なお仕事があるから、その衣装なの。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200805", 256, TRUE);
	OutputLine(NULL, "「梨花ちゃんはお祭りの最後に大切なお仕事があるから、その衣装なの。」",
		   NULL, "\"Rika-chan has an important role to play at the end of the festival, so she's wearing this.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　なるほどな。梨花ちゃんの実行委員ってのはつまり、祭りの神事の巫女さん役ってことなのか￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　なるほどな。梨花ちゃんの実行委員ってのはつまり、祭りの神事の巫女さん役ってことなのか。",
		   NULL, "I see. Rika-chan was on the executive committee because she performed all the shrine maiden rituals for the festival.", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacter(2, 5, "sprite/normal/ri5_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );

//「…お仕事はお祭りの最後のところだけなのです＠…まだまだゆっくり遊べますですよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 5, "ps3/s19/05/500500284", 256, TRUE);
	OutputLine(NULL, "「…お仕事はお祭りの最後のところだけなのです。",
		   NULL, "\"...My work is only during the finale of the festival...", Line_WaitForInput);
	ModPlayVoiceLS(3, 5, "ps3/s19/05/500500285", 256, TRUE);
	OutputLine(NULL, "…まだまだゆっくり遊べますですよ。」",
		   NULL, " so I can still play for a while.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();
	FadeBustshot( 3, FALSE, 0, 0, 0, 0, 100, TRUE );
	ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_warai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「ってことはここで時間を無駄にできないということですわ～＠　参りましょう！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400682", 256, TRUE);
	OutputLine(NULL, "「ってことはここで時間を無駄にできないということですわ〜！",
		   NULL, "\"So we cannot afford to waste any time~!", Line_WaitForInput);
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400683", 256, TRUE);
	OutputLine(NULL, "　参りましょう！！」",
		   NULL, " Let us begin!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「おっしゃあぁああッ！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33670", 256, TRUE);
	OutputLine(NULL, "「おっしゃあぁああッ！！」",
		   NULL, "\"Haoriiight!!\"", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawSceneWithMask("black", "down", 0, 0, 1300 );
	DrawSceneWithMask("background/je1", "right", 0, 0, 300 );

	PlayBGM( 1, "msys04", 128, 0 );
//　５人の郎党で祭りを練り歩くのは実にいい気分だぞ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　５人の郎党で祭りを練り歩くのは実にいい気分だぞ！",
		   NULL, "It felt good to wander around the festival with just the five of us.", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawSceneWithMask("background/je1", "left", 0, 0, 1300 );

//　魅音は目に付いた屋台にみんなを誘っては珍妙な勝負を提案してくる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　魅音は目に付いた屋台にみんなを誘っては珍妙な勝負を提案してくる。",
		   NULL, "Mion called everyone over to a stand that caught her attention and proposed a rather odd competition.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_wink_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );

//「たこ焼き早食い勝負～ッ！！＠　各自購入の上、!w400よーいどんッ！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300702", 256, TRUE);
	OutputLine(NULL, "「たこ焼き早食い勝負〜ッ！！！",
		   NULL, "\"Takoyaki eating race~!!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300703", 256, TRUE);
	OutputLine(NULL, "　各自購入の上、",
		   NULL, " Everyone has to buy their own.", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 400 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "よーいどんッ！！」",
		   NULL, " Ready? Go!!\"", Line_Normal);
	ClearMessage();

	DisableWindow();
	FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );

//　屋台の定番、たこ焼き屋ッ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　屋台の定番、たこ焼き屋ッ！",
		   NULL, "A standard in vendor stalls: the takoyaki stand!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　たこなど名ばかりの小麦粉玉というエセっぷりがいかにもだ！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　たこなど名ばかりの小麦粉玉というエセっぷりがいかにもだ！！",
		   NULL, "What was especially standard for these kinds of events was the fact that they were simply balls of dough, takoyaki in name only!!", Line_Normal);
	ClearMessage();


//「あッ熱ッアツがツがぁあぁあぁああッ！！！」/
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33680", 256, TRUE);
	OutputLine(NULL, "「あッ熱ッアツがツがぁあぁあぁああッ！！！」",
		   NULL, "\"It buUuUuUurns!!!\"", Line_Continue);

	PlaySE( 4, "wa_005", 128, 64 );
	ShakeScreen( 1, 50, 20, 3, 0, );
	OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));

	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();
	ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2b_bikkuri_b1_", "2", "left", 7, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );

//「け、圭一くん、大丈夫？！？＠　お水お水！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200806", 256, TRUE);
	OutputLine(NULL, "「け、圭一くん、大丈夫？！？！",
		   NULL, "\"A-Are you okay, Keiichi-kun!?!?", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200807", 256, TRUE);
	OutputLine(NULL, "　お水お水！」",
		   NULL, " Have some water!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
//	FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE );
	ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akireru_a1_", "0", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「あ～あ～…そんなアツアツたこ焼き、丸呑みなんて自殺行為でございますわぁ！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400684", 256, TRUE);
	OutputLine(NULL, "「あ〜あ〜…そんなアツアツたこ焼き、丸呑みなんて自殺行為でございますわぁ！」",
		   NULL, "\"My~ my~... Eating those scalding takoyaki whole is suicide!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
	ModDrawCharacter(1, 3, "sprite/normal/me2_tokui_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );

//「作り置きの冷めたヤツを購入するのがコツかなぁ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300704", 256, TRUE);
	OutputLine(NULL, "「作り置きの冷めたヤツを購入するのがコツかなぁ。」",
		   NULL, "\"I guess the trick is to buy the ready-made ones that have been left there for a while.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();
	ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri5_def_a1_", "0", "m1", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「…実においしくないですよ。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 5, "ps3/s19/05/500500286", 256, TRUE);
	OutputLine(NULL, "「…実においしくないですよ。」",
		   NULL, "\"...They really don't taste good.\"", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawSceneWithMask("black", "left", 0, 0, 1300 );
	DrawSceneWithMask("background/je1", "left", 0, 0, 1300 );


//　隣の屋台はかき氷だ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　隣の屋台はかき氷だ。",
		   NULL, "The stall next to it was a shaved ice stand.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　ちょっと季節が早いが今は関係ない！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ちょっと季節が早いが今は関係ない！！",
		   NULL, "It was still a bit too early in the season for that, but right then it didn't matter!", Line_Normal);
	ClearMessage();


//「今度はかき氷にしようぜ！＠　完食早食い勝負だッ！＠　レディ、!w400…ゴーッ！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33690", 256, TRUE);
	OutputLine(NULL, "「今度はかき氷にしようぜ！！",
		   NULL, "\"Let's do shaved ice this time!", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33700", 256, TRUE);
	OutputLine(NULL, "　完食早食い勝負だッ！！",
		   NULL, " It's a shaved ice eating race!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33710", 256, TRUE);
	OutputLine(NULL, "　レディ、",
		   NULL, " Ready...", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 400 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "…ゴーッ！！！」",
		   NULL, " Go!!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_komaru_a2_", "0", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「…か、かき氷の早食いなんて……む……むり～…！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200808", 256, TRUE);
	OutputLine(NULL, "「…か、かき氷の早食いなんて……む……むり〜…！！」",
		   NULL, "\"...Sh-Shaved ice eating race... I... I can't!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );

//「体温で少しでも溶かせば……！＠　つッ？！/
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400685", 256, TRUE);
	OutputLine(NULL, "「体温で少しでも溶かせば……！！",
		   NULL, "\"As long as you can melt it a bit with your body heat, then...!!", Line_WaitForInput);

	DisableWindow();
	ModDrawCharacter(1, 4, "sprite/normal/sa2a_hannbeso_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE );

	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400686", 256, TRUE);
	OutputLine(NULL, "　つッ？！",
		   NULL, " It's...?!", Line_Continue);

	PlaySE( 4, "wa_010", 128, 64 );

//　冷たいですのぉおぉおお！！！＠
	OutputLine(NULL, "　冷たいですのぉおぉおお！！！」",
		   NULL, " It's so coOoOoold!!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_wink_a1_", "2", "m1", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「甘いね＠　おじさんはシロップ大盛で頼んだのさ！＠　混ぜればすぐに溶ける！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300705", 256, TRUE);
	OutputLine(NULL, "「甘いね！",
		   NULL, "\"Not smart!", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300706", 256, TRUE);
	OutputLine(NULL, "　おじさんはシロップ大盛で頼んだのさ！！",
		   NULL, " This old man ordered it with plenty of syrup!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300707", 256, TRUE);
	OutputLine(NULL, "　混ぜればすぐに溶ける！！」",
		   NULL, " It'll melt quickly when it's mixed up!!\"", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawSceneWithMask("background/je1", "m1", 0, 0, 200 );

//　遅過ぎるぜのろまども！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　遅過ぎるぜのろまども！！",
		   NULL, "Those stooges were too late!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　正攻法の時点でお前らの負けだぁあぁあああぁあ！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　正攻法の時点でお前らの負けだぁあぁあああぁあ！！！",
		   NULL, "The moment they chose to tackle it head-on was their downfaaaAaaAll!!!", Line_Normal);
	ClearMessage();


//「ぷはぁあぁあぁッ！＠　完食だぁああぁああッ！！！」/
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33720", 256, TRUE);
	OutputLine(NULL, "「ぷはぁあぁあぁッ！！",
		   NULL, "\"Pheeew!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33730", 256, TRUE);
	OutputLine(NULL, "　完食だぁああぁああッ！！！」",
		   NULL, " FiniIIiiIIshed!!!\"", Line_Continue);

	PlaySE( 4, "wa_007", 128, 64 );
	ShakeScreen( 1, 50, 20, 5, 0, );
	OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));

	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();
	ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tohoho_a1_", "0", "left", 7, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );

//「け、圭ちゃんがぁ？＠　は、早過ぎる…ッ！！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300708", 256, TRUE);
	OutputLine(NULL, "「け、圭ちゃんがぁ？！",
		   NULL, "\"K-Kei-chan is done!?", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300709", 256, TRUE);
	OutputLine(NULL, "　は、早過ぎる…ッ！！！！」",
		   NULL, " Th-That was too fast...!!!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_bikkuri_b1_", "2", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「ま、!w300……まさか!w500…圭一くん……後ろの……金魚すくいのお水を入れたんじゃ……！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200809", 256, TRUE);
	OutputLine(NULL, "「ま、",
		   NULL, "\"It...", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 300 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "……まさか",
		   NULL, " It couldn't be...", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 500 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "…圭一くん……後ろの……金魚すくいのお水を入れたんじゃ……！！」",
		   NULL, " Keiichi-kun... you didn't... add water from the goldfish tank behind you, did you...!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri5_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );

//「…実においしくないですよ。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 5, "ps3/s19/05/500500287", 256, TRUE);
	OutputLine(NULL, "「…実においしくないですよ。」",
		   NULL, "\"...That can't taste very good.\"", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawSceneWithMask("black", "left", 0, 0, 1300 );
	DrawSceneWithMask("background/je2", "left", 0, 0, 1300 );

//　さらに隣はこれまた定番＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　さらに隣はこれまた定番！",
		   NULL, "Next to that was another old favorite!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　綿アメ屋だッ！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　綿アメ屋だッ！！",
		   NULL, "A cotton candy stand!!", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_def_a1_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「次はこちらにしませんこと？＠/
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400687", 256, TRUE);
	OutputLine(NULL, "「次はこちらにしませんこと？！",
		   NULL, "\"Why don't we do this one next!?", Line_WaitForInput);
	DisableWindow();
	ModDrawCharacter(3, 4, "sprite/normal/sa2a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );

//　もちろん早食いですわっぁああぁあ！！！＠
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400688", 256, TRUE);
	OutputLine(NULL, "　もちろん早食いですわっぁああぁあ！！！」",
		   NULL, " Of course, it's a speed eating conteeeest!!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_nande_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );

//「ね、ねぇねぇ…綿アメの早食いなんて…どうやるんだろ＠　どうやるんだろ？！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200810", 256, TRUE);
	OutputLine(NULL, "「ね、ねぇねぇ…綿アメの早食いなんて…どうやるんだろ？",
		   NULL, "\"H-Hey, hey... How do you... eat cotton candy quickly?", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200811", 256, TRUE);
	OutputLine(NULL, "　どうやるんだろ？！」",
		   NULL, " How!?\"", Line_Normal);
	ClearMessage();
	DisableWindow();
	FadeAllBustshots( 400, TRUE );

//　沙都子のよーいドンッ！！の合図と共に俺と魅音、そして沙都子が手の平でばしんばしんと叩いて一瞬にして綿アメを潰してしまうッ！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　沙都子のよーいドンッ！！の合図と共に俺と魅音、そして沙都子が手の平でばしんばしんと叩いて一瞬にして綿アメを潰してしまうッ！！！",
		   NULL, "On Satoko's mark, Mion, Satoko, and I all compressed the cotton candy with our bare hands!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　割り箸ごと口に入れるまで……３秒ッ！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　割り箸ごと口に入れるまで……３秒ッ！！！",
		   NULL, "The time it took to stick the whole thing in our mouths? ...Three seconds!!!", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_akuwarai_a1_", "2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );

//「沙都子はともかく、圭ちゃんも気付いてたとはね……！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300710", 256, TRUE);
	OutputLine(NULL, "「沙都子はともかく、圭ちゃんも気付いてたとはね……！！」",
		   NULL, "\"I expected Satoko to figure it out, but I didn't think Kei-chan would too...!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「俺をいつまでも新入部員扱いしないことだぜぇえぇええぇ？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33740", 256, TRUE);
	OutputLine(NULL, "「俺をいつまでも新入部員扱いしないことだぜぇえぇええぇ？！」",
		   NULL, "\"I can't have you treating me like I'm a newbie forever, can I!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「…実においしくないですよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 5, "ps3/s19/05/500500288", 256, TRUE);
	OutputLine(NULL, "「…実においしくないですよ。」",
		   NULL, "\"...It won't taste very good.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そういう梨花ちゃんも両手でぺたぺたにしてから割り箸をしゃぶっている￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そういう梨花ちゃんも両手でぺたぺたにしてから割り箸をしゃぶっている。",
		   NULL, "Rika-chan had also crushed it between her hands and stuck it into her mouth.", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawSceneWithMask("background/je1", "right", 0, 0, 300 );
	ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_nande_a1_", "1", "m1", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「こんな綿アメの食べ方。きっと日本中でもここだけだよ…。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200812", 256, TRUE);
	OutputLine(NULL, "「こんな綿アメの食べ方。きっと日本中でもここだけだよ…。」",
		   NULL, "\"This is probably the only place in Japan where people eat cotton candy like this...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　多分、レナに食べてもらえた綿アメが一番幸せだったろうと思う…＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　多分、レナに食べてもらえた綿アメが一番幸せだったろうと思う…。",
		   NULL, "I think only Rena's cotton candy was happy with how it was eaten...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　しかし……このまま行くと終いには「トコロテンを鼻で食べる勝負！」とか「金魚すくいで人間ポンプ！」とかに発展しかねないな…￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　しかし……このまま行くと終いには「トコロテンを鼻で食べる勝負！」とか「金魚すくいで人間ポンプ！」とかに発展しかねないな…。",
		   NULL, "But... it felt like we'd end up doing stuff like \"eat noodles through the nose contest!\" or \"human water pump at the goldfish scoop!\" at the rate things were going...", Line_Normal);
	ClearMessage();

	DisableWindow();
	FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
	ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「それでもおじさんは勝つけどねぇ！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300711", 256, TRUE);
	OutputLine(NULL, "「それでもおじさんは勝つけどねぇ！」",
		   NULL, "\"This old man will probably still win, too!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「悪食勝負では魅音さんにはかないませんわねぇ…。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400689", 256, TRUE);
	OutputLine(NULL, "「悪食勝負では魅音さんにはかないませんわねぇ…。」",
		   NULL, "\"I am simply no match for Mion-san when it comes to eating repulsive things...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「あぁまったく。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33750", 256, TRUE);
	OutputLine(NULL, "「あぁまったく。」",
		   NULL, "\"Yeah, seriously.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

	DisableWindow();
	ModDrawCharacter(3, 3, "sprite/normal/me2_huteki_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );

//「何あんたたち＠次はヤキソバにブルーハワイかけて食べる勝負にしたいわけぇ？？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300712", 256, TRUE);
	OutputLine(NULL, "「何あんたたち。",
		   NULL, "\"What's up with you guys?", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300713", 256, TRUE);
	OutputLine(NULL, "次はヤキソバにブルーハワイかけて食べる勝負にしたいわけぇ？？」",
		   NULL, " Are you telling me you don't want to have a Blue Hawaii-topped yakisoba-eating contest??\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();
	ModDrawCharacter(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );


//　ぶんぶん！　沙都子と同じモーションで俺も首を振る￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ぶんぶん！　沙都子と同じモーションで俺も首を振る。",
		   NULL, "Shake, shake! Both Satoko and I shook our heads in unison.", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawSceneWithMask("background/je2", "right", 0, 0, 1300 );
	ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_hau_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );

//「あ、あのさ…＠　今度はちょっと食べ物から離れたゲームにしないかな？　しないかな？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200813", 256, TRUE);
	OutputLine(NULL, "「あ、あのさ…！",
		   NULL, "\"U-Um...!", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200814", 256, TRUE);
	OutputLine(NULL, "　今度はちょっと食べ物から離れたゲームにしないかな？　しないかな？」",
		   NULL, " Can we have a game that doesn't involve food this time? Can we?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナの提案は渡りに船だ。そろそろ他のゲームでもいい＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナの提案は渡りに船だ。そろそろ他のゲームでもいい。",
		   NULL, "Rena's proposal was a godsend. It was about time we played a different kind of game.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　それに大食い早食いはレナや梨花ちゃんの得意スキルではないしな￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それに大食い早食いはレナや梨花ちゃんの得意スキルではないしな。",
		   NULL, "It also seemed like neither Rena nor Rika-chan were any good at speed-eating or gorging themselves.", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「じゃあレナ。次のゲームをあんたに任せるよ！＠　何でもいい！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300714", 256, TRUE);
	OutputLine(NULL, "「じゃあレナ。次のゲームをあんたに任せるよ！！",
		   NULL, "\"Okay Rena. I'll let you pick out the next game!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300715", 256, TRUE);
	OutputLine(NULL, "　何でもいい！！」",
		   NULL, " Anything is fine!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE );

//「じゃあねじゃあね＠　レナは審判だよ＠　このお祭り会場でかぁいいものを探してくるの！＠　制限時間は１分～！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200815", 256, TRUE);
	OutputLine(NULL, "「じゃあねじゃあね！",
		   NULL, "\"Well then, well then!", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200816", 256, TRUE);
	OutputLine(NULL, "　レナは審判だよ！",
		   NULL, " I'm going to be the judge!", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200817", 256, TRUE);
	OutputLine(NULL, "　このお祭り会場でかぁいいものを探してくるの！！",
		   NULL, " Find kyute things on the festival grounds!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200818", 256, TRUE);
	OutputLine(NULL, "　制限時間は１分〜！！」",
		   NULL, " You have one minute~!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE );
	ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「上等ですわぁあぁ！＠　レナの好みはわかってますもの！！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400690", 256, TRUE);
	OutputLine(NULL, "「上等ですわぁあぁ！！",
		   NULL, "\"Fine by me!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400691", 256, TRUE);
	OutputLine(NULL, "　レナの好みはわかってますもの！！！！」",
		   NULL, " I know exactly what Rena likes!!!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	FadeBustshot( 1, FALSE, 0, 0, 0, 0, 100, TRUE );

//「よし…＠!s100……多分!sd、あれなら勝てるッ！！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33760", 256, TRUE);
	OutputLine(NULL, "「よし…。",
		   NULL, "\"All right...", Line_WaitForInput);

	SetSpeedOfMessage( TRUE, 100, );

	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33770", 256, TRUE);
	OutputLine(NULL, "……多分",
		   NULL, " ...I think", Line_Continue);

	SetSpeedOfMessage( FALSE, 0, );

	OutputLine(NULL, "、あれなら勝てるッ！！！」",
		   NULL, " I can win with 'that'!!!\"", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacter(3, 2, "sprite/normal/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );

//「よーいどん！！！/
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200819", 256, TRUE);
	OutputLine(NULL, "「よーいどん！！！",
		   NULL, "\"Ready... Go!!!", Line_Continue);
	Wait ( 3000 )
	OutputLine(NULL, "………あれ？",
		   NULL, " ...Oh?", Line_WaitForInput);

	DisableWindow();
	ModDrawCharacter(3, 2, "sprite/normal/re2b_komaru_b2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );

//………あれ＠　圭一くんと梨花ちゃんは…なんでスタートしないんだろ？　しないんだろ？＠
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200820", 256, TRUE);
	OutputLine(NULL, "　圭一くんと梨花ちゃんは…なんでスタートしないんだろ？　しないんだろ？」",
		   NULL, " Why aren't Keiichi-kun and Rika-chan starting? Why not?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　魅音と沙都子は猛ダッシュで会場に散ったが、俺と梨花ちゃんは焦る様子もなく、ただ立ったままだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　魅音と沙都子は猛ダッシュで会場に散ったが、俺と梨花ちゃんは焦る様子もなく、ただ立ったままだ。",
		   NULL, "Mion and Satoko dashed off madly, but Rika-chan and I calmly stayed right where we were.", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacter(3, 2, "sprite/normal/re2b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );

//「ひょ、ひょっとして……もう見つけてあるの？？　かぁいいの！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200821", 256, TRUE);
	OutputLine(NULL, "「ひょ、ひょっとして……もう見つけてあるの？？　かぁいいの！」",
		   NULL, "\"C-Could it be... You've already found it?? The kyute thing!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri5_niko_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「…もう見つけてありますです。…圭一もですね？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 5, "ps3/s19/05/500500289", 256, TRUE);
	OutputLine(NULL, "「…もう見つけてありますです。…圭一もですね？」",
		   NULL, "\"...We've already found it. ...Keiichi, too?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「あぁ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33780", 256, TRUE);
	OutputLine(NULL, "「あぁ。」",
		   NULL, "\"Yeah.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );

//「なんだろ！なんだろ！！　楽しみ～！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200822", 256, TRUE);
	OutputLine(NULL, "「なんだろ！なんだろ！！　楽しみ〜！！」",
		   NULL, "\"What is it? What is it!? I can't wait!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　魅音と沙都子が戻るまでのわずかな時間を立ち尽くす俺と梨花ちゃん￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　魅音と沙都子が戻るまでのわずかな時間を立ち尽くす俺と梨花ちゃん。",
		   NULL, "Both Rika-chan and I stood motionless for those few moments before Mion and Satoko returned.", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawSceneWithMask("background/je2", "m1", 0, 0, 300 );

//「こういう形で直接対決するのは!s200……!sd初めてだな。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33790", 256, TRUE);
	OutputLine(NULL, "「こういう形で直接対決するのは",
		   NULL, "\"This is probably the first time", Line_Continue);

	SetSpeedOfMessage( TRUE, 0, );
	OutputLine(NULL, "……",
		   NULL, "......", Line_Continue);

	SetSpeedOfMessage( FALSE, 0, );
	Wait (1200)
	OutputLine(NULL, "初めてだな。」",
		   NULL, " We've gone head-to-head like this.\"", Line_Normal);
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
	if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }

	DisableWindow();
	ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri5_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );

//「…初めてしますです。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 5, "ps3/s19/05/500500290", 256, TRUE);
	OutputLine(NULL, "「…初めてしますです。」",
		   NULL, "\"...It will be the first.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

//「梨花ちゃん…………アレで勝つつもりか。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33800", 256, TRUE);
	OutputLine(NULL, "「梨花ちゃん…………アレで勝つつもりか。」",
		   NULL, "\"Rika-chan... You expect to win with 'that,' huh?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

	DisableWindow();
	ModDrawCharacter(2, 5, "sprite/normal/ri5_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「…ボクも部員です＠…勝つためなら会則第３条ですよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 5, "ps3/s19/05/500500291", 256, TRUE);
	OutputLine(NULL, "「…ボクも部員です。",
		   NULL, "\"...I am a member of this club as well.", Line_WaitForInput);
	ModPlayVoiceLS(3, 5, "ps3/s19/05/500500292", 256, TRUE);
	OutputLine(NULL, "…勝つためなら会則第３条ですよ。」",
		   NULL, " ...'Win by any means' is our society's third rule.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　梨花ちゃんのせいいっぱいの冷笑。…上等だぁあぁあぁッ！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　梨花ちゃんのせいいっぱいの冷笑。…上等だぁあぁあぁッ！！！",
		   NULL, "Rika-chan sneered to the best of her ability. ...You're on!!!", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawSceneWithMask("black", "left", 0, 0, 300 );
	DrawSceneWithMask("background/je1", "left", 0, 0, 300 );

//　魅音も沙都子もそれぞれ秘策を胸に戻ってきたようだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　魅音も沙都子もそれぞれ秘策を胸に戻ってきたようだ。",
		   NULL, "Both Mion and Satoko came back, each with their own plan of attack stuffed in their arms.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「じゃあじゃあ順番にね＠　一番は部長さんの魅ぃちゃんからぁ！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200823", 256, TRUE);
	OutputLine(NULL, "「じゃあじゃあ順番にね！",
		   NULL, "\"Okay then, okay then, let's go in order!", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200824", 256, TRUE);
	OutputLine(NULL, "　一番は部長さんの魅ぃちゃんからぁ！！」",
		   NULL, " Let's start with the club president, Mii-chan!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	FadeBustshotWithFiltering( 3, "right", 7, FALSE, 0, 0, 200, TRUE );
	ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_wink_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );

//「悪いけど。いきなりキメさせてもらうよ！！＠　おじさんはこれだッああぁあぁ！！」/
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300716", 256, TRUE);
	OutputLine(NULL, "「悪いけど。いきなりキメさせてもらうよ！！！",
		   NULL, "\"Too bad, you guys! I'm ending this now!!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300717", 256, TRUE);
	OutputLine(NULL, "　おじさんはこれだッああぁあぁ！！」",
		   NULL, " This old man brought thiiiis!!\"", Line_Continue);

	PlaySE( 4, "wa_006", 128, 64 );
	ShakeScreen( 1, 50, 20, 5, 0, );
	OutputLineAll(NULL, "", Line_Normal);

	ClearMessage();

//　どこから拾ってきたんだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　どこから拾ってきたんだ。",
		   NULL, "Where did she get those?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　…それはブリキでできた古いひし形の看板だ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…それはブリキでできた古いひし形の看板だ。",
		   NULL, "...They were old diamond-shaped tin signs.", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacter(1, 3, "sprite/normal/me2_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );

	//VoiceMatching
	if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_009_vm0x_n01","dialog003");}
	if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_009_vm00_n01","dialog003");}
	//VoiceMatchingEnd


//　し、渋い……渋過ぎるぜ魅音…＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　し、渋い……渋過ぎるぜ魅音…。",
		   NULL, "That's very understated... A little too understated, Mion...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　よく有刺鉄線の柵なんかにかけてあったよな＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　よく有刺鉄線の柵なんかにかけてあったよな。",
		   NULL, "I used to see those stuck up on barbed wire fences.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　かぁいいというよりは懐かしい…、!w400…それのどこがどうかぁいいのか説明してくれ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　かぁいいというよりは懐かしい…、",
		   NULL, "They were more nostalgic than 'kyute'...", Line_ContinueAfterTyping);

	SetValidityOfInput( FALSE );
	Wait( 400 );
	SetValidityOfInput( TRUE );

	OutputLine(NULL, "…それのどこがどうかぁいいのか説明してくれ。",
		   NULL, " ...Can you explain what part of that is 'kyute'?", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_hau_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//　だが、レナは両耳と鼻の穴からチリチリと音を立てながら煙を吹いている？！？＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが、レナは両耳と鼻の穴からチリチリと音を立てながら煙を吹いている？！？！",
		   NULL, "But there were puffs of smoke noisily shooting out of Rena's ears and nose, almost like a steam train!!!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　……わ!w600……わからねぇ…￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……わ",
		   NULL, "I...", Line_ContinueAfterTyping);

	SetValidityOfInput( FALSE );
	Wait( 600 );
	SetValidityOfInput( TRUE );

	OutputLine(NULL, "……わからねぇ…。",
		   NULL, " I didn't get it...", Line_Normal);
	ClearMessage();

	DisableWindow();
	FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
	ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );

//「次は私が行くでございますわよッ！！＠　これでございます！！！！」/
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400692", 256, TRUE);
	OutputLine(NULL, "「次は私が行くでございますわよッ！！！",
		   NULL, "\"I shall be up next!!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400693", 256, TRUE);
	OutputLine(NULL, "　これでございます！！！！」",
		   NULL, " It is this!!!!\"", Line_Continue);

	PlaySE( 4, "wa_007", 128, 64 );
	ShakeScreen( 0, 50, 20, 5, 0, );
	OutputLineAll(NULL, "", Line_Normal);

	ClearMessage();

//　…それは婦人会の出店する焼とうもろこし屋の手作りの画用紙ポスターだった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…それは婦人会の出店する焼とうもろこし屋の手作りの画用紙ポスターだった。",
		   NULL, "...It was the hand-drawn poster from the ladies' society's roasted corn stall.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　いかにも絵心のない主婦の手書き＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　いかにも絵心のない主婦の手書き。",
		   NULL, "It was a really bad sketch done by a housewife.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　…まるでデッサンの取れていない擬人化された焼とうもろこしのイラストが哀愁を誘う……￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…まるでデッサンの取れていない擬人化された焼とうもろこしのイラストが哀愁を誘う……。",
		   NULL, "...An anthropomorphic roasted corn drawn without any sort of real plan. Its very existence invited a sense of sorrow to the viewer.", Line_Normal);
	ClearMessage();

	DisableWindow();
	PlaySE( 4, "wa_030", 128, 64 );
	ModDrawCharacter(3, 2, "sprite/normal/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );


//　………ぷッ！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　………ぷッ！！",
		   NULL, "...Bweep!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　それはレナが鼻血を噴き出した音だった…ッ！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それはレナが鼻血を噴き出した音だった…ッ！！",
		   NULL, "That was the sound of blood jetting out of Rena's nose...!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　評価は…魅音より上だッ！＠
//　……わからねぇ…＠お前のセンス、５世紀くらい先取りしてるよ…￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　評価は…魅音より上だッ！！",
		   NULL, "It seemed... to have been rated higher than Mion's!!", Line_WaitForInput);
	OutputLine(NULL, "　……わからねぇ…。",
		   NULL, " ...I really didn't get it...", Line_WaitForInput);
	OutputLine(NULL, "お前のセンス、５世紀くらい先取りしてるよ…。",
		   NULL, " It feels like your artistic sense is a little avant-garde by about... five eons...", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacter(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );

//「をっほっほっほ！＠　所詮は量産看板＠　手書きには勝てませんわぁ！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400694", 256, TRUE);
	OutputLine(NULL, "「をっほっほっほ！！",
		   NULL, "\"Oh ho ho ho!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400695", 256, TRUE);
	OutputLine(NULL, "　所詮は量産看板！",
		   NULL, " Those were nothing but mass-produced signs, after all!", Line_WaitForInput);
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400696", 256, TRUE);
	OutputLine(NULL, "　手書きには勝てませんわぁ！！」",
		   NULL, " They had no chance against something hand-drawn!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　お前らの考えもまったくわからねぇよ…￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　お前らの考えもまったくわからねぇよ…。",
		   NULL, "I couldn't even begin to follow the way those guys were thinking...", Line_Normal);
	ClearMessage();

	DisableWindow();
	FadeAllBustshots( 400, TRUE );
	ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_niko_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「…では次はボクが行きますですよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 5, "ps3/s19/05/500500293", 256, TRUE);
	OutputLine(NULL, "「…では次はボクが行きますですよ。」",
		   NULL, "\"...Then I will be next.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 1300, TRUE );
	ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「次は梨花ちゃんかぁ＠　小道具もなしにどんな手を使うやら！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300719", 256, TRUE);
	OutputLine(NULL, "「次は梨花ちゃんかぁ！",
		   NULL, "\"Next is Rika-chan, is it?", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300720", 256, TRUE);
	OutputLine(NULL, "　小道具もなしにどんな手を使うやら！！」",
		   NULL, " What can you even do without anything!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　忘れたのかよ魅音も沙都子も＠……梨花ちゃんがその気になりゃあ……￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　忘れたのかよ魅音も沙都子も。",
		   NULL, "Did you and Satoko both forget?", Line_WaitForInput);
	OutputLine(NULL, "……梨花ちゃんがその気になりゃあ……。",
		   NULL, " ...If Rika-chan felt like it, she could simply...", Line_Normal);
	ClearMessage();



	PlayBGM( 1, "msysRi", 128, 0 );
//　梨花ちゃんは俺たちのところから１０ｍくらい離れると、レナに向かってよちよちと歩き始めた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　梨花ちゃんは俺たちのところから１０ｍくらい離れると、レナに向かってよちよちと歩き始めた。",
		   NULL, "After moving back about ten yards, she began waddling up to Rena.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　…………その様子に魅音と沙都子がはっとする！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…………その様子に魅音と沙都子がはっとする！！",
		   NULL, "...Seeing that, both Mion and Satoko gasped!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }

	DisableWindow();
	ModDrawCharacter(1, 3, "sprite/normal/me2_tohoho_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE );
	ModDrawCharacter(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「し、しししまったぁあぁあぁ！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400697", 256, TRUE);
	OutputLine(NULL, "「し、しししまったぁあぁあぁ！！！」",
		   NULL, "\"O-O-O-O-Oh NoOoOo!!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　もう遅いッ！！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　もう遅いッ！！！！",
		   NULL, "Too late!!!!", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawSceneWithMask("background/je1", "m1", 0, 0, 300 );

//　梨花ちゃんは…何もない平らなところでコテン、と転ぶと動かなくなった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　梨花ちゃんは…何もない平らなところでコテン、と転ぶと動かなくなった。",
		   NULL, "Rika-chan tripped over nothing and lay motionless after falling down.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　……レナが慌てて駆け寄る＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……レナが慌てて駆け寄る。",
		   NULL, "...Rena hurried over to her.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2b_bikkuri_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「り、梨花ちゃん、大丈夫かな？！　大丈夫かな？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200825", 256, TRUE);
	OutputLine(NULL, "「り、梨花ちゃん、大丈夫かな？！　大丈夫かな？！」",
		   NULL, "\"R-Rika-chan, are you all right!? All right!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　梨花ちゃんは額にこぶを作り、半分涙を溜めて……、袖からは指だけを覗かせて…。!w1000（そしてここが肝心だッ！！）でも手の甲は袖に隠れて見えないようにし……ッ！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　梨花ちゃんは額にこぶを作り、半分涙を溜めて……、袖からは指だけを覗かせて…。",
		   NULL, "Rika-chan had a lump on her forehead and tears welled up in her eyes... Only her fingers peeked out from her sleeves...", Line_ContinueAfterTyping);

	SetValidityOfInput( FALSE );
	Wait( 1000 );
	SetValidityOfInput( TRUE );

	OutputLine(NULL, "（そしてここが肝心だッ！！）でも手の甲は袖に隠れて見えないようにし……ッ！！",
		   NULL, " (This was the vital part!!) The palms of her hands were covered by her sleeves...!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_komaru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「……みぃ。」…と一言、!w800「鳴いた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "「……みぃ。」…と一言、",
		   NULL, "She made just a single sound--", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	// (backup) SetValidityOfInput( FALSE );
	Wait( 800 );
	// (backup) SetValidityOfInput( TRUE );


//「鳴いた￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 5, "ps3/s19/05/990500080", 256, TRUE);
	OutputLine(NULL, "「鳴いた」",
		NULL, " \"...Mew.\"", Line_Normal);
	ClearMessage();

	PlaySE( 4, "wa_016", 128, 64 );
	PlayBGM( 1, "msys03", 128, 0 );
	DisableWindow();
	ModDrawCharacter(1, 2, "sprite/normal/re2b_kaii_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
	PlaySE( 4, "wa_029", 128, 64 );

//「はッはぅ～～！！！！!w800　か、かかか、かぁいいかぁいい！！＠　お持ち帰り～～！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200826", 256, TRUE);
	OutputLine(NULL, "「はッはぅ〜〜！！！！",
		   NULL, "\"Aw-hao~~!!!!", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 800 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "　か、かかか、かぁいいかぁいい！！！",
		   NULL, " Ky-K-K-Kyute, kyute!!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200827", 256, TRUE);
	OutputLine(NULL, "　お持ち帰り〜〜！！！」",
		   NULL, " Going to take you home~~!!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「忘れてましたですのぉおぉ！＠　一番身近な手を忘れてましたわぁあぁ！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400698", 256, TRUE);
	OutputLine(NULL, "「忘れてましたですのぉおぉ！！",
		   NULL, "\"I'd completely forgotten thaaat!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400699", 256, TRUE);
	OutputLine(NULL, "　一番身近な手を忘れてましたわぁあぁ！！！」",
		   NULL, " The play that I personally had to use!!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナは真っ赤になって頭をぐるんぐるんと回しながら興奮した様子で梨花ちゃんに抱き付き頬擦りを繰り返している…ッ！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナは真っ赤になって頭をぐるんぐるんと回しながら興奮した様子で梨花ちゃんに抱き付き頬擦りを繰り返している…ッ！！！",
		   NULL, "Rena's face went completely red, her head bobbing back and forth with excitement. She embraced Rika-chan and began rubbing her cheek against her...!!!", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawSceneWithMask("background/je1", "left", 0, 0, 1300 );

//「さすがだぜ……＠どこまで取っても一部の隙もない＠ロリ！/
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33820", 256, TRUE);
	OutputLine(NULL, "「さすがだぜ……。",
		   NULL, "\"I'd expect no less from her...", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33830", 256, TRUE);
	OutputLine(NULL, "どこまで取っても一部の隙もない。",
		   NULL, " Not a single element was overlooked.", Line_WaitForInput);
	//VoiceMatching
	if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_009_vm0x_n01","dialog000");}
	if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_009_vm00_n01","dialog000");}
	//VoiceMatchingEnd

	PlaySE( 4, "wa_010", 128, 64 );
	if (GetGlobalFlag(GADVMode)) { OutputLineAll(NULL, "", Line_WaitForInput); } else { OutputLineAll(NULL, "\n", Line_WaitForInput); }

//巫女！/
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33830_02", 256, TRUE);
	OutputLine(NULL, "巫女！",
		   NULL, " Shrine maiden!", Line_Continue);
	PlaySE( 4, "wa_029", 128, 64 );
	if (GetGlobalFlag(GADVMode)) { OutputLineAll(NULL, "", Line_WaitForInput); } else { OutputLineAll(NULL, "\n", Line_WaitForInput); }

//半涙！/
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33830_03", 256, TRUE);
	OutputLine(NULL, "半涙！",
		   NULL, " Brink of crying!", Line_Continue);
	PlaySE( 4, "wa_012", 128, 64 );
	if (GetGlobalFlag(GADVMode)) { OutputLineAll(NULL, "", Line_WaitForInput); } else { OutputLineAll(NULL, "\n", Line_WaitForInput); }

//みぃ！/
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33830_04", 256, TRUE);
	OutputLine(NULL, "みぃ！",
		   NULL, " Mew!", Line_Continue);
	PlaySE( 4, "wa_016", 128, 64 );
	if (GetGlobalFlag(GADVMode)) { OutputLineAll(NULL, "", Line_WaitForInput); } else { OutputLineAll(NULL, "\n", Line_WaitForInput); }

//完璧だッ！！/
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33830_05", 256, TRUE);
	OutputLine(NULL, "完璧だッ！！",
		   NULL, " It was perfect!!", Line_Continue);
	PlaySE( 4, "wa_007", 128, 64 );
	ShakeScreen( 1, 10, 20, 5, 0, );
	if (GetGlobalFlag(GADVMode)) { OutputLineAll(NULL, "", Line_WaitForInput); } else { OutputLineAll(NULL, "\n", Line_WaitForInput); }

//ただのコケを萌えにまで昇華した…!w500これぞまさに芸術と呼ぶに相応しいッ！！＠
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33830_06", 256, TRUE);
	OutputLine(NULL, "ただのコケを萌えにまで昇華した…",
		   NULL, " A simple trip, transcended into pure moe...", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 500 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "これぞまさに芸術と呼ぶに相応しいッ！！」",
		   NULL, " Now this is what you call art!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tohoho_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「………圭ちゃんの方がわかんね～センスしてるよー。￥
// I feel this line needs a better translation, but haven't thought of one yet!
// kind of like "...I think you're the one with the poor tastes." (she's talking about Keiichi's affinity for Rika's little loli-moe act, hence the following mental anguish instilled on Keiichi on having it pointed out)
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300721", 256, TRUE);
	OutputLine(NULL, "「………圭ちゃんの方がわかんね〜センスしてるよー。」",
		   NULL, "\"...Kei-chan has a pretty weird definition of 'art.'\"", Line_Normal);
	ClearMessage();


//　魅音のつっこみにカミソリを感じるが気のせいということにしておく＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　魅音のつっこみにカミソリを感じるが気のせいということにしておく。",
		   NULL, "I'll just pretend the sharp sting of those words cutting through me like a razor was a figment of my imagination.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　完全にかぁいいモードに浸かり込んだレナをなでなでしながら、梨花ちゃんが不敵に俺に振りかえる￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　完全にかぁいいモードに浸かり込んだレナをなでなでしながら、梨花ちゃんが不敵に俺に振りかえる。",
		   NULL, "Rika-chan turned her gaze to me with a daunting smile as she was caressed by Rena, who was in full 'Kyute Mode.'", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawSceneWithMask("background/je2", "right", 0, 0, 300 );
	ModDrawCharacter(3, 5, "sprite/normal/ri5_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );


//「…さぁ圭一。…ボクに勝てますですか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 5, "ps3/s19/05/500500294", 256, TRUE);
	OutputLine(NULL, "「…さぁ圭一。…ボクに勝てますですか？」",
		   NULL, "\"...Now, Keiichi. ...Can you beat me?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　…冷静な笑顔がコワイぞ梨花ちゃん＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…冷静な笑顔がコワイぞ梨花ちゃん。",
		   NULL, "...That cold smile is frightening, Rika-chan.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　時々悪魔に見えるのは気のせいだろうか…￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　時々悪魔に見えるのは気のせいだろうか…。",
		   NULL, "It must just be my imagination, but I see a demon inside her sometimes...", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawSceneWithMask("background/je1", "left", 0, 0, 300 );
	ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );


//「圭ちゃんにも何か秘策があってのことだろうけど＠……何を見せてくれるのかな？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300722", 256, TRUE);
	OutputLine(NULL, "「圭ちゃんにも何か秘策があってのことだろうけど。",
		   NULL, "\"Kei-chan seems to have his own plan of attack...", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300723", 256, TRUE);
	OutputLine(NULL, "……何を見せてくれるのかな？」",
		   NULL, " ...I wonder what he's going to show her.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「私としましても、圭一さんのお手並み、拝見でございますわ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400700", 256, TRUE);
	OutputLine(NULL, "「私としましても、圭一さんのお手並み、拝見でございますわ。」",
		   NULL, "\"I also wish to observe the play Keiichi-san will make.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	FadeAllBustshots( 400, TRUE );
	ModDrawCharacter(2, 5, "sprite/normal/ri5_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );

//「……ひょっとして…圭一も芸をしますですね？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 5, "ps3/s19/05/500500295", 256, TRUE);
	OutputLine(NULL, "「……ひょっとして…圭一も芸をしますですね？」",
		   NULL, "\"...Could it be...? Is Keiichi also going to give a performance?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　みんなの視線を一身に浴びる…＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　みんなの視線を一身に浴びる…。",
		   NULL, "I basked in their pointed stares...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺は未だかぁいいモードの冷めないレナを梨花ちゃんから引き剥がす￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺は未だかぁいいモードの冷めないレナを梨花ちゃんから引き剥がす。",
		   NULL, "I pulled Rena, who gave no sign of cancelling out of 'Kyute Mode,' away from Rika-chan.", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawSceneWithMask("background/je1", "up", 0, 0, 300 );
	ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2b_kaii_b1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );

//「はぅ～！＠　かぁいいのかぁいいの～…＠　圭一くぅん……離してぇ…！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200828", 256, TRUE);
	OutputLine(NULL, "「はぅ〜！！",
		   NULL, "\"Hao~!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200829", 256, TRUE);
	OutputLine(NULL, "　かぁいいのかぁいいの〜…☆",
		   NULL, " Kyute thing, kyute thing~...☆", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200830", 256, TRUE);
	OutputLine(NULL, "　圭一くぅん……離してぇ…！」",
		   NULL, " Keiichi-kuun... Let go...!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「今から俺がもっとかぁいいのを見せてやるから少し我慢しろ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33840", 256, TRUE);
	OutputLine(NULL, "「今から俺がもっとかぁいいのを見せてやるから少し我慢しろ。」",
		   NULL, "\"I'll show you something even cuter, so just hold on for now.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(2, 2, "sprite/normal/re2b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「え＠　へ＠　も、もっとかぁいいの……？？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200831", 256, TRUE);
	OutputLine(NULL, "「え？",
		   NULL, "\"Huh?", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200832", 256, TRUE);
	OutputLine(NULL, "　へ？",
		   NULL, " Oh?", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200833", 256, TRUE);
	OutputLine(NULL, "　も、もっとかぁいいの……？？」",
		   NULL, " S-Something even... kyuter??\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「だがここはちょっとギャラリーが多い＠あっちの影へ行こう。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33850", 256, TRUE);
	OutputLine(NULL, "「だがここはちょっとギャラリーが多い。",
		   NULL, "\"But it's a bit too crowded here.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33860", 256, TRUE);
	OutputLine(NULL, "あっちの陰へ行こう。」",
		   NULL, " Let's go back there.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺は目を白黒させるレナを神社裏へ引きずって行く￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺は目を白黒させるレナを神社裏へ引きずって行く。",
		   NULL, "Rena looked very surprised as I pulled her behind the shrine.", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawSceneWithMask("background/je2", "right", 0, 0, 300 );
	ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akireru_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );


//「…圭一さんの企みが見えないでございますわぁ？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400701", 256, TRUE);
	OutputLine(NULL, "「…圭一さんの企みが見えないでございますわぁ？」",
		   NULL, "\"...I cannot fathom what Keiichi-san could possibly be planning.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_majime_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「圭ちゃんに限って……いやまさか……。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300724", 256, TRUE);
	OutputLine(NULL, "「圭ちゃんに限って……いやまさか……。」",
		   NULL, "\"Kei-chan, wouldn't stoop to... no, would he?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(2, 5, "sprite/normal/ri5_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );

//「…ファイト、!w400おーです。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 5, "ps3/s19/05/500500296", 256, TRUE);
	OutputLine(NULL, "「…ファイト、",
		   NULL, "\"...Keep on fighting!", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 400 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "おーです。」",
		   NULL, " Yeah!\"", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawScene("black", 1000 );
	FadeOutBGM( 1, 1000, TRUE );
	DrawScene("background/je1", 1000 );

//　ほどなくして俺は戻ってきた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ほどなくして俺は戻ってきた。",
		   NULL, "After a bit, I returned.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_hau_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );

//　……やや遅れてたどたどしい足取りでレナも戻る￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……やや遅れてたどたどしい足取りでレナも戻る。",
		   NULL, "...And a bit after that, so did Rena, dragging her feet.", Line_Normal);
	ClearMessage();

	DisableWindow();
	FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE );
	ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_majime_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「まさか圭ちゃんのヤツ……ねんねのレナに…ヘンな事したんじゃあッ！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300725", 256, TRUE);
	OutputLine(NULL, "「まさか圭ちゃんのヤツ……ねんねのレナに…ヘンな事したんじゃあッ！！」",
		   NULL, "\"There's no way that scoundrel Kei-chan... did something... to innocent little Rena!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　魅音たちが俺を追い越しレナに駆け寄る＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　魅音たちが俺を追い越しレナに駆け寄る。",
		   NULL, "Mion and Satoko passed by me, heading straight to Rena.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「ヘ、ヘンなことって一体なんでございますのぉ？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400702", 256, TRUE);
	OutputLine(NULL, "「ヘ、ヘンなことって一体なんでございますのぉ？！」",
		   NULL, "\"W-What, exactly, did he do to you!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナはぽーーっとした様子で話し掛けられていることに一瞬、気付かなかった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナはぽーーっとした様子で話し掛けられていることに一瞬、気付かなかった。",
		   NULL, "For a moment, Rena was too dazed to realize someone was talking to her.", Line_Normal);
	ClearMessage();

	DisableWindow();
	FadeAllBustshots( 200, TRUE );
	ModDrawCharacter(3, 2, "sprite/normal/re2b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「は？＠　……はぅ、なんだ魅ぃちゃんかぁ……はぅ…。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200834", 256, TRUE);
	OutputLine(NULL, "「は？！",
		   NULL, "\"Gasp!?", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200835", 256, TRUE);
	OutputLine(NULL, "　……はぅ、なんだ魅ぃちゃんかぁ……はぅ…。」",
		   NULL, " ...Hao, oh it's Mii-chan... hao...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_majime_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「レナ＠　だ、大丈夫？！　圭ちゃんにヘンなことされなかったッ？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300726", 256, TRUE);
	OutputLine(NULL, "「レナ！",
		   NULL, "\"Rena!", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300727", 256, TRUE);
	OutputLine(NULL, "　だ、大丈夫？！　圭ちゃんにヘンなことされなかったッ？！」",
		   NULL, " A-Are you all right!? Did Kei-chan do anything to you!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(3, 2, "sprite/normal/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「ぅ……うぅん、…レ、レナ……ヘンなことはされなかったよぅ……はぅ…。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200836", 256, TRUE);
	OutputLine(NULL, "「ぅ……うぅん、…レ、レナ……ヘンなことはされなかったよぅ……はぅ…。」",
		   NULL, "\"N... No... H-He... didn't do anything strange to me... hao...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE );
	ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「……か、かなりの重症ですわ…＠圭一さんは一体、何を見せましたの？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400703", 256, TRUE);
	OutputLine(NULL, "「……か、かなりの重症ですわ…。",
		   NULL, "\"...This is quite severe...", Line_WaitForInput);
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400704", 256, TRUE);
	OutputLine(NULL, "圭一さんは一体、何を見せましたの？！」",
		   NULL, " Exactly what did Keiichi-san show you!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「…うん………とってもかぁいかったよぅ……はぅ～……☆￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200837", 256, TRUE);
	OutputLine(NULL, "「…うん………とってもかぁいかったよぅ……はぅ〜……☆」",
		   NULL, "\"...Um... It was so kyute... hao~.☆\"", Line_Normal);
	ClearMessage();

	DisableWindow();
	FadeBustshot( 1, FALSE, 0, 0, 0, 0, 200, TRUE );
	ModDrawCharacter(1, 3, "sprite/normal/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );

//「かぁいい？！　レナあんた、何を見せられたのッ？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300728", 256, TRUE);
	OutputLine(NULL, "「かぁいい？！　レナあんた、何を見せられたのッ？！」",
		   NULL, "\"Kyute!? What did he show you, Rena!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(3, 2, "sprite/normal/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );

//　はぅ～……と、大きくため息をもう一度つくレナ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　はぅ〜……と、大きくため息をもう一度つくレナ。",
		   NULL, "Rena let out a really long \"Hao~.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そして目を輝かせながら言った＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そして目を輝かせながら言った。",
		   NULL, "Her eyes sparkled as she spoke...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }


//「かぁいかったよ☆…圭一くんの!w500オットセイ、」
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200838", 256, TRUE);
	OutputLine(NULL, "「かぁいかったよ☆…圭一くんの",
		   NULL, "\"Kyute, so kyute☆... It was Keiichi-kun's...", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 500 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "オットセイ、」",
		   NULL, " furry little seal.\"", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 1000 );
	// (backup) SetValidityOfInput( TRUE );

	ClearMessage();
	DisableWindow();
	PlaySE( 4, "wa_006", 128, 64 );
	DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 100, TRUE );
	ShakeScreen( 0, 50, 20, 5, 0, );
	DrawScene("white", 200 );
	DrawScene("black", 200 );

//　ぐしゃ、/
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_Continue); }
	OutputLine(NULL, "　ぐしゃ、",
		   NULL, "Whamp!", Line_Continue);

	PlayBGM( 1, "msys03", 128, 0 );

//どしゃああぁあッ！！￥
	OutputLine(NULL, "どしゃああぁあッ！！！",
		   NULL, " WhoOoOmp!!!", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawScene("background/je1", 1000 );
	ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 100, FALSE );
	ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_ikari_a1_", "2", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 100, TRUE );

//　瞬きするより早く、俺の顔面に魅音と沙都子の肘が埋め込まれる……ッ！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　瞬きするより早く、俺の顔面に魅音と沙都子の肘が埋め込まれる……ッ！！！",
		   NULL, "In the blink of an eye Mion and Satoko's elbows smashed into my face...!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


//「え？!w400　えぇ？！!w300　なに？!w200　なに？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200839", 256, TRUE);
	OutputLine(NULL, "「え？",
		   NULL, "\"Huh?", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 400 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "　えぇ？！",
		   NULL, " Haoh!?", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 200 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "　なに？",
		   NULL, " What?", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 200 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "　なに？！」",
		   NULL, " What!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


//「…レ、レナに汚ぇもん見せやがってぇえぇえ～！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300729", 256, TRUE);
	OutputLine(NULL, "「…レ、レナに汚ぇもん見せやがってぇえぇえ〜！！」",
		   NULL, "\"...Sh-Showing Rena something so dirtyyyy~!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


//「こンのド変態～！！＠　調伏してさしあげますでございますッ！！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400705", 256, TRUE);
	OutputLine(NULL, "「こンのド変態〜！！！",
		   NULL, "\"You sick pervert~!!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400706", 256, TRUE);
	OutputLine(NULL, "　調伏してさしあげますでございますッ！！！！」",
		   NULL, " I shall have you beaten into oblivion!!!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「ちッちがちがッ、誤解だぁあぁああぁああッ！！！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33870", 256, TRUE);
	OutputLine(NULL, "「ちッちがちがッ、誤解だぁあぁああぁああッ！！！！！」",
		   NULL, "\"W-Wait, wait, you've got it all wrong!!!!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }




//　魅音と沙都子の全身から黒い瘴気が噴き出すッ！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　魅音と沙都子の全身から黒い瘴気が噴き出すッ！！",
		   NULL, "A dark, billowing aura flowed from Mion and Satoko!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　駄目だ、こここ殺されるッ！！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　駄目だ、こここ殺されるッ！！！！",
		   NULL, "It was no good! Th-Th-They're gonna kill me!!!!", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawSceneWithMask("background/je2", "left", 0, 0, 1300 );
	ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_bikkuri_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );


//「魅ぃちゃん？！　なんだかわかんないけど…誤解だよ！＠　圭一くんは…！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200840", 256, TRUE);
	OutputLine(NULL, "「魅ぃちゃん？！　なんだかわかんないけど…誤解だよ！！",
		   NULL, "\"Mii-chan!? I'm not sure what's going on... but you've got it all wrong!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200841", 256, TRUE);
	OutputLine(NULL, "　圭一くんは…！！」",
		   NULL, " You see, Keiichi-kun had...!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri5_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「…オットセイさんのキーホルダーですよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 5, "ps3/s19/05/500500297", 256, TRUE);
	OutputLine(NULL, "「…オットセイさんのキーホルダーですよ。」",
		   NULL, "\"...It's a fur seal keychain.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　梨花ちゃんが俺のポケットをまさぐって、カギに付いたキーホルダーを取り出す＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　梨花ちゃんが俺のポケットをまさぐって、カギに付いたキーホルダーを取り出す。",
		   NULL, "Rika-chan stuck her hand into my pocket and pulled out my keychain.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();

	FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE );
	ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_tohoho_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「ふぇ？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300730", 256, TRUE);
	OutputLine(NULL, "「ふぇ？」",
		   NULL, "\"Ehh?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();
	ModDrawCharacter(1, 5, "sprite/normal/ri5_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE );


//「…昔、夏休みの宿題で作ったと言ってますです＠恥ずかしいので滅多に人に見せないとも言ってますですよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 5, "ps3/s19/05/500500298", 256, TRUE);
	OutputLine(NULL, "「…昔、夏休みの宿題で作ったと言ってますです。",
		   NULL, "\"...He said he made it long ago for one of his summer school assignments.", Line_WaitForInput);
	ModPlayVoiceLS(3, 5, "ps3/s19/05/500500299", 256, TRUE);
	OutputLine(NULL, "恥ずかしいので滅多に人に見せないとも言ってますですよ。」",
		   NULL, " He said he doesn't show it other often because it's embarrassing.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
	ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_kaii_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「うん＠……ちっちゃくて、かぁいくて＠…せいいっぱいがんばったって感じがとっても素敵だったよ…☆￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200842", 256, TRUE);
	OutputLine(NULL, "「うん。",
		   NULL, "\"Yeah...", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200843", 256, TRUE);
	OutputLine(NULL, "……ちっちゃくて、かぁいくて。",
		   NULL, " So small and kyute.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200844", 256, TRUE);
	OutputLine(NULL, "…せいいっぱいがんばったって感じがとっても素敵だったよ…☆」",
		   NULL, " ...He tried his best to make it. It's so wonderful...☆\"", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacter(3, 3, "sprite/normal/me2_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );

	//VoiceMatching
	if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_009_vm0x_n01","dialog001");}
	if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_009_vm00_n01","dialog001");}
	//VoiceMatchingEnd



	DisableWindow();
	FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE );
	ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「をーっほっほっほ＠　さすが魅音さんですわ～＠　間違える方向もワイルドですことぉ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400707", 256, TRUE);
	OutputLine(NULL, "「をーっほっほっほ！",
		   NULL, "\"Oh ho ho ho!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400708", 256, TRUE);
	OutputLine(NULL, "　さすが魅音さんですわ〜！",
		   NULL, " I'd expect no less from Mion-san~!", Line_WaitForInput);
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400709", 256, TRUE);
	OutputLine(NULL, "　間違える方向もワイルドですことぉ。」",
		   NULL, " You misconstrue things in the wildest ways.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　互いを威嚇し合い一指即発状態の魅音と沙都子＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　互いを威嚇し合い一触即発状態の魅音と沙都子！",
		   NULL, "They slung insults at each other and looked like they were ready to tear into each other at any second!", GetGlobalFlag(GLinemodeSp));


	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }

//　…頼む＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…頼む。",
		   NULL, "...I beg of you.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　……疑惑が解けたなら取り合えず、この踏みつけている足をどけてもらえないかな……￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……疑惑が解けたなら取り合えず、この踏みつけている足をどけてもらえないかな……。",
		   NULL, "...If I'm in the clear, would you mind getting off of me...?", Line_Normal);
	ClearMessage();


	FadeOutBGM( 1, 1000, TRUE );
	PlaySE( 4, "wa_013", 128, 64 );
	DisableWindow();
	DrawScene("white", 10 );
	DrawScene("background/je2", 10 );

//　そこをパシャリとカメラのフラッシュ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そこをパシャリとカメラのフラッシュ。",
		   NULL, "We were interrupted by the flash of a camera.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	PlayBGM( 1, "msys01", 128, 0 );
	ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );

//「やぁみんな＠相変わらず元気そうだねぇ…！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 8, "ps3/s19/08/500800001", 256, TRUE);
	OutputLine(NULL, "「やぁみんな。",
		   NULL, "\"Hey, guys.", Line_WaitForInput);
	ModPlayVoiceLS(3, 8, "ps3/s19/08/500800002", 256, TRUE);
	OutputLine(NULL, "相変わらず元気そうだねぇ…！」",
		   NULL, " You all seem energetic, as usual!\"", Line_Normal);
	ClearMessage();


//　やはり富竹さんだった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　やはり富竹さんだった。",
		   NULL, "It was Tomitake-san.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　Ｋｏされた俺に、その上でいがみ合う魅音と沙都子＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ＫＯされた俺に、その上でいがみ合う魅音と沙都子。",
		   NULL, "As I lay crumpled on the ground, Mion and Satoko continued to bicker above me.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }




//　梨花ちゃんは俺の頭を撫でてるし、レナはかぁいい状態が継続中…＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　梨花ちゃんは俺の頭を撫でてるし、レナはかぁいい状態が継続中…。",
		   NULL, "Rika-chan was patting me on the head and Rena was still in Kyute Mode...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　……さぞや賑やかな写真になっただろうな…￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……さぞや賑やかな写真になっただろうな…。",
		   NULL, "...It was probably quite a lively scene...", Line_Normal);
	ClearMessage();


	DisableWindow();
	ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「こんばんはではございますがぁ！　レディーに断りもなくお写真を撮るのはエチケット違反でございますことよ！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400710", 256, TRUE);
	OutputLine(NULL, "「こんばんはではございますがぁ！　レディーに断りもなくお写真を撮るのはエチケット違反でございますのことよ！！」",
		   NULL, "\"It's a fine evening, indeed! Although it's rather poor etiquette to photograph a lady without her permission!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「そうだな＠少なくとも沙都子の許可は必要ない。/
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33880", 256, TRUE);
	OutputLine(NULL, "「そうだな。",
		   NULL, "\"That's right.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33890", 256, TRUE);
	OutputLine(NULL, "少なくとも沙都子の許可は必要ない。",
		   NULL, " At least you don't really need Satoko's permission.", Line_WaitForInput);

	PlaySE( 4, "wa_005", 128, 64 );
	ShakeScreen( 1, 50, 20, 5, 0, );
	Wait( 300 );

//ぐぉをぅッ？！？！＠
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33900", 256, TRUE);
	OutputLine(NULL, "ぐぉをぅッ？！？！」",
		   NULL, " Hurrngh!?!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　沙都子が靴のごつい踵で俺を踏みにじる！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　沙都子が靴のごつい踵で俺を踏みにじる！！",
		   NULL, "Satoko dug her heel into me!!", Line_Normal);
	ClearMessage();

	DisableWindow();
	FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
	ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「こんばんは＠…あ、…明日、!w300帰られちゃうんですよね＠素敵な写真はいっぱい撮れましたか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200845", 256, TRUE);
	OutputLine(NULL, "「こんばんは。",
		   NULL, "\"Good evening.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200846", 256, TRUE);
	OutputLine(NULL, "…あ、…明日、",
		   NULL, " ...Ah. You're heading back tomorrow,", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 300 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "帰られちゃうんですよね。",
		   NULL, " aren't you?", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200847", 256, TRUE);
	OutputLine(NULL, "素敵な写真はいっぱい撮れましたか？」",
		   NULL, " Were you able to take lots of good photos?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


//「御陰様でね＠いい絵がたくさん撮れたよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 8, "ps3/s19/08/500800003", 256, TRUE);
	OutputLine(NULL, "「御陰様でね。",
		   NULL, "\"Yes, thanks for asking.", Line_WaitForInput);
	ModPlayVoiceLS(3, 8, "ps3/s19/08/500800004", 256, TRUE);
	OutputLine(NULL, "いい絵がたくさん撮れたよ。」",
		   NULL, " I got plenty of good shots.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
	ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「富竹のおじさまに会えるのも今晩限りなのねぇ～＠　お名残惜しいですわぁ＠　いい加減、とっととメジャーデビューして下さいよねぇ～！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300733", 256, TRUE);
	OutputLine(NULL, "「富竹のおじさまに会えるのも今晩限りなのねぇ〜！",
		   NULL, "\"Tonight's the last we can see ol' Tomitake-sama, isn't it~!?", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300734", 256, TRUE);
	OutputLine(NULL, "　お名残惜しいですわぁ☆",
		   NULL, " It's such a shame.☆", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300735", 256, TRUE);
	OutputLine(NULL, "　いい加減、とっととメジャーデビューして下さいよねぇ〜！」",
		   NULL, " Hurry up and have your major breakout soon~!\"", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacter(3, 8, "sprite/normal/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「あ、相変わらず口が悪いなぁ…＠　その毒舌もまた半年聞けないかと思うと残念だよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 8, "ps3/s19/08/500800005", 256, TRUE);
	OutputLine(NULL, "「あ、相変わらず口が悪いなぁ…！",
		   NULL, "\"J-Just as rude as ever, aren't you...!", Line_WaitForInput);
	ModPlayVoiceLS(3, 8, "ps3/s19/08/500800006", 256, TRUE);
	OutputLine(NULL, "　その毒舌もまた半年聞けないかと思うと残念だよ。」",
		   NULL, " I really am sad I won't be able to hear that voice of yours for almost half a year.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );

//「せいぜい今夜を楽しんでらして下さいな＠明日の夜にはもう東京なんですからねぇ！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300736", 256, TRUE);
	OutputLine(NULL, "「せいぜい今夜を楽しんでらして下さいな。",
		   NULL, "\"Be sure to have as much fun as you can tonight.", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300737", 256, TRUE);
	OutputLine(NULL, "明日の夜にはもう東京なんですからねぇ！」",
		   NULL, " You'll be back in Tokyo tomorrow, after all!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(3, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「…そうだね＠星が見える夜空なんて＠…まぁた半年、……お預けだもんねぇ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 8, "ps3/s19/08/500800007", 256, TRUE);
	OutputLine(NULL, "「…そうだね。",
		   NULL, "\"...That's true.", Line_WaitForInput);
	ModPlayVoiceLS(3, 8, "ps3/s19/08/500800008", 256, TRUE);
	OutputLine(NULL, "星が見える夜空なんて。",
		   NULL, " It will be another six months...", Line_WaitForInput);
	ModPlayVoiceLS(3, 8, "ps3/s19/08/500800009", 256, TRUE);
	OutputLine(NULL, "…まぁた半年、……お預けだもんねぇ。」",
		   NULL, " until I can enjoy another night where I can see the stars.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　富竹さんは陽気に笑いながら夜空を見上げる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　富竹さんは陽気に笑いながら夜空を見上げる。",
		   NULL, "Tomitake-san looked up at the night sky cheerfully.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　笑顔なのに寂しさを感じさせる、そんな間があった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　笑顔なのに寂しさを感じさせる、そんな間があった。",
		   NULL, "At that moment, even though he was smiling, I sensed a bit of sadness.", Line_Normal);
	ClearMessage();

	DisableWindow();
	FadeBustshotWithFiltering( 1, "down", 1, FALSE, 0, 0, 300, TRUE );


//「富竹さん、いっそ住めばいいじゃないすか＠雛見沢。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33910", 256, TRUE);
	OutputLine(NULL, "「富竹さん、いっそ住めばいいじゃないすか。",
		   NULL, "\"Why don't you move here, Tomitake-san?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33920", 256, TRUE);
	OutputLine(NULL, "雛見沢。」",
		   NULL, " In Hinamizawa.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(3, 8, "sprite/normal/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );

//　富竹さんは一瞬言葉を失った＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　富竹さんは一瞬言葉を失った。",
		   NULL, "Tomitake-san was speechless.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「確かに不便なとこです＠店もないし＠娯楽もないし…何にもないかもしれないけど。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33930", 256, TRUE);
	OutputLine(NULL, "「確かに不便なとこです。",
		   NULL, "\"It's not very convenient here.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33940", 256, TRUE);
	OutputLine(NULL, "店もないし。",
		   NULL, " No shops.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33950", 256, TRUE);
	OutputLine(NULL, "娯楽もないし…何にもないかもしれないけど。」",
		   NULL, " Or recreational spots... There might not be anything really here, but you know...\"", Line_Normal);
	ClearMessage();


//　俺の言いたいことがみんなにもわかっていた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺の言いたいことがみんなにもわかっていた。",
		   NULL, "Everyone knew what I was trying to say.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　……きっと富竹さんも、わかっていたに違いない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……きっと富竹さんも、わかっていたに違いない。",
		   NULL, "...Tomitake-san was also well aware.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　だからレナも魅音も＠沙都子も梨花ちゃんも＠誰も茶化さない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だからレナも魅音も。",
		   NULL, "So Rena, Mion,", Line_WaitForInput);

	OutputLine(NULL, "沙都子も梨花ちゃんも。",
		   NULL, " Satoko, and Rika-chan...", Line_WaitForInput);

	OutputLine(NULL, "誰も茶化さない。",
		   NULL, " none of them butted in.", Line_Normal);

	ClearMessage();

//「俺はまだここに引っ越してきてひと月も経たないからよくわからないけど。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33960", 256, TRUE);
	OutputLine(NULL, "「俺はまだここに引っ越してきてひと月も経たないからよくわからないけど。」",
		   NULL, "\"I've only been here for less than a month, so I don't really know everything about it.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺の普段なら饒舌な舌は、この時だけは言葉をなくしてしまったようだった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺の普段なら饒舌な舌は、この時だけは言葉をなくしてしまったようだった。",
		   NULL, "Normally I'm a really talkative guy, but in situations like this I'm at a loss for words.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　これだけの喧騒の中にいるのに＠急に音が遠のいた気がする￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　これだけの喧騒の中にいるのに。",
		   NULL, "Even though all this was happening in such a boisterous setting,", Line_WaitForInput);
	OutputLine(NULL, "急に音が遠のいた気がする。",
		   NULL, " it felt like all the background noise was fading into the distance.", Line_Normal);
	ClearMessage();


//「こ、ここにはきっと……！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33970", 256, TRUE);
	OutputLine(NULL, "「こ、ここにはきっと……！」",
		   NULL, "\"This place is probably...!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　す、と富竹さんが俺を手で制した￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　す、と富竹さんが俺を手で制した。",
		   NULL, "Tomitake-san rested his hand on me gently, silencing me.", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「…ありがとな＠圭一くん＠魅音ちゃんにレナちゃん＠沙都子ちゃんに梨花ちゃん。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 8, "ps3/s19/08/500800010", 256, TRUE);
	OutputLine(NULL, "「…ありがとな。",
		   NULL, "\"...Thank you.", Line_WaitForInput);
	ModPlayVoiceLS(3, 8, "ps3/s19/08/500800011", 256, TRUE);
	OutputLine(NULL, "圭一くん。",
		   NULL, " Keiichi-kun.", Line_WaitForInput);
	ModPlayVoiceLS(3, 8, "ps3/s19/08/500800012", 256, TRUE);
	OutputLine(NULL, "魅音ちゃんにレナちゃん。",
		   NULL, " Mion-chan and Rena-chan,", Line_WaitForInput);
	ModPlayVoiceLS(3, 8, "ps3/s19/08/500800013", 256, TRUE);
	OutputLine(NULL, "沙都子ちゃんに梨花ちゃん。」",
		   NULL, " Satoko-chan and Rika-chan.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　薄い、吹けば飛ぶような笑顔だったけれど、富竹さんは柔らかく笑った＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　薄い、吹けば飛ぶような笑顔だったけれど、富竹さんは柔らかく笑った。",
		   NULL, "Tomitake-san's smile was so slight it looked as if it was going to crumble at any minute, but it was warm.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「僕もここに住めたらきっと楽しいだろうなぁ…って思うよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 8, "ps3/s19/08/500800014", 256, TRUE);
	OutputLine(NULL, "「僕もここに住めたらきっと楽しいだろうなぁ…って思うよ。」",
		   NULL, "\"I also think it would be great... if I could live here.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　働かなくても食事の心配をしなくてもいい子供の、残酷な言葉だったのかもしれない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　働かなくても食事の心配をしなくてもいい子供の、残酷な言葉だったのかもしれない。",
		   NULL, "Those might have been cruel words coming from a kid who didn't need to worry about working to feed himself.", Line_Normal);
	ClearMessage();

	DisableWindow();
	FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE );

//　俺の背中に手が当てられた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺の背中に手が当てられた。",
		   NULL, "A hand touched my back.", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//　……レナだった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……レナだった。",
		   NULL, "...It was Rena.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「圭一くん。…大人をいじめちゃ、かわいそうだよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200848", 256, TRUE);
	OutputLine(NULL, "「圭一くん。…大人をいじめちゃ、かわいそうだよ。」",
		   NULL, "\"Keiichi-kun. ...You shouldn't pick on adults. It's not nice.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そして再び喧騒が戻った￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そして再び喧騒が戻った。",
		   NULL, "The background clamor of the festival returned.", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「またしばらくのお別れなんですからね＠　今夜は富竹さんにもたくさん楽しんでもらわなくっちゃ！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200849", 256, TRUE);
	OutputLine(NULL, "「またしばらくのお別れなんですからね！",
		   NULL, "\"We won't be seeing him for a while, after all!", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200850", 256, TRUE);
	OutputLine(NULL, "　今夜は富竹さんにもたくさん楽しんでもらわなくっちゃ！」",
		   NULL, " We need to make sure Tomitake-san also enjoys tonight!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナがぱーっと笑うと、一気に場の雰囲気が晴れていった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナがぱーっと笑うと、一気に場の雰囲気が晴れていった。",
		   NULL, "When Rena smiled, the mood instantly got brighter.", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「そうだね。ぜひそうさせてもらうよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 8, "ps3/s19/08/500800015", 256, TRUE);
	OutputLine(NULL, "「そうだね。ぜひそうさせてもらうよ。」",
		   NULL, "\"That's true. I think I'll do just that.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(3, 2, "sprite/normal/re2b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「あ＠　ねえねぇ魅ぃちゃん！＠　どうだろ？＠　富竹さんを部活に入部させてあげるのは！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200851", 256, TRUE);
	OutputLine(NULL, "「あ！",
		   NULL, "\"Ah!", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200852", 256, TRUE);
	OutputLine(NULL, "　ねえねぇ魅ぃちゃん！！",
		   NULL, " Hey, Mii-chan!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200853", 256, TRUE);
	OutputLine(NULL, "　どうだろ？！",
		   NULL, " How about it!?", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200854", 256, TRUE);
	OutputLine(NULL, "　富竹さんを部活に入部させてあげるのは！！」",
		   NULL, " Can we let Tomitake-san in on our club activities!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　それは名案だ！＠　…と思いきや魅音はもったいぶって見せる￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それは名案だ！！",
		   NULL, "That's a great idea!!", Line_WaitForInput);
	OutputLine(NULL, "　…と思いきや魅音はもったいぶって見せる。",
		   NULL, " ...Or so I thought, but Mion had a snobbish look on her face.", Line_Normal);
	ClearMessage();

	DisableWindow();
	FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE );
	ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tokui_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「…入部条件のひとつに雛見沢在住ってのがあるんだけどねぇ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300738", 256, TRUE);
	OutputLine(NULL, "「…入部条件のひとつに雛見沢在住ってのがあるんだけどねぇ。」",
		   NULL, "\"...One of the requirements for membership is residence in Hinamizawa, you see.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(3, 2, "sprite/normal/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「そんな魅ぃちゃん…、今日くらい意地悪しなくても…。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200855", 256, TRUE);
	OutputLine(NULL, "「そんな魅ぃちゃん…、今日くらい意地悪しなくても…。」",
		   NULL, "\"Come on, Mii-chan... Just for today, don't be mean...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「ま、こつこつ毎年来てるからね。名誉市民と認定してあげよう！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300739", 256, TRUE);
	OutputLine(NULL, "「ま、こつこつ毎年来てるからね。名誉市民と認定してあげよう！！」",
		   NULL, "\"Well, he does come around often every year.  I'll make him an honorary citizen!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(3, 2, "sprite/normal/re2b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「わ！！　やった！！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200856", 256, TRUE);
	OutputLine(NULL, "「わ！！　やった！！！」",
		   NULL, "\"Whoa!! Yaay!!!\"", Line_Normal);
	ClearMessage();

	DisableWindow();
	FadeAllBustshots( 400, TRUE );
	ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );

//「さぁてさて＠　こんな旬を過ぎたご老体にこの私の相手が務まるでございましょうかしらぁ？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400711", 256, TRUE);
	OutputLine(NULL, "「さぁてさて！",
		   NULL, "\"Now then!", Line_WaitForInput);
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400712", 256, TRUE);
	OutputLine(NULL, "　こんな旬を過ぎたご老体にこの私の相手が勤まるでございましょうかしらぁ？！」",
		   NULL, " I wonder if this aged fellow, well past his prime, will be a match for me!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();
	ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri5_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「…老獪な大人の知恵を見せてもらいましょうです。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 5, "ps3/s19/05/500500300", 256, TRUE);
	OutputLine(NULL, "「…老獪な大人の知恵を見せてもらいましょうです。」",
		   NULL, "\"...Let's have him show us the wisdom of a mature adult.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「へへ！　俺たちの若さについて来れるかな？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33980", 256, TRUE);
	OutputLine(NULL, "「へへ！　俺たちの若さについて来れるかな？」",
		   NULL, "\"Heh heh! Can you keep up with us young 'uns?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺たちの不敵な笑いに、思わず富竹さんは後ずさる…￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺たちの不敵な笑いに、思わず富竹さんは後ずさる…。",
		   NULL, "Tomitake-san stepped back slightly at our audacious grins.", Line_Normal);
	ClearMessage();

	DisableWindow();
	FadeAllBustshots( 400, TRUE );
	ModDrawCharacter(2, 3, "sprite/normal/me2_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );

//「部長ッ園崎魅音の名において、名誉市民富竹氏の我が部への入部を許可するッ！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300740", 256, TRUE);
	OutputLine(NULL, "「部長ッ園崎魅音の名において、名誉市民富竹氏の我が部への入部を許可するッ！！」",
		   NULL, "\"I, Mion Sonozaki, club president, do hereby authorize Honorary Citizen Tomitake's entry into our club!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　それを打ち消さんばかりの俺たちの歓声！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それを打ち消さんばかりの俺たちの歓声！！",
		   NULL, "Her words were quickly drowned out by our cheers.", Line_Normal);
	ClearMessage();

	DisableWindow();
	FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE );
	ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_komaru_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「な、なんだい、その部活ってのは…？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 8, "ps3/s19/08/500800016", 256, TRUE);
	OutputLine(NULL, "「な、なんだい、その部活ってのは…？！」",
		   NULL, "\"Wh-What do you mean by club...!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tokui_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「我が部はだな、複雑化する社会に対応するため、活動毎に提案されるさまざまな条件下、…時には順境＠あるいは逆境からいかにして…！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei33990", 256, TRUE);
	OutputLine(NULL, "「我が部はだな、複雑化する社会に対応するため、活動毎に提案されるさまざまな条件下、…時には順境。",
		   NULL, "\"What our club does, you see... In order to cope with our complicated society, we perform various activities with various rules. Sometimes they are in your favor...", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34000", 256, TRUE);
	OutputLine(NULL, "あるいは逆境からいかにして…！！」",
		   NULL, " ...and sometimes they work against you...!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE );
	ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「…レナは弱いから…いじめないでほしいな。仲良くやろうね！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200857", 256, TRUE);
	OutputLine(NULL, "「…レナは弱いから…いじめないでほしいな。仲良くやろうね！」",
		   NULL, "\"...I'm pretty weak... so I'd prefer you not single me out. Let's try to get along.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE );
	ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2b_warai_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「子供のごっご遊びと侮るつもりなら好都合でございますわぁ！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400713", 256, TRUE);
	OutputLine(NULL, "「子供のごっご遊びと侮るつもりなら好都合でございますわぁ！！」",
		   NULL, "\"If you wish to mock our childish games, then this will be the perfect opportunity!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	//VoiceMatching
	if(GetGlobalFlag(GCensor) >= 3){ModCallScriptSection("zonik_009_vm0x_n01","dialog002");}
	if(GetGlobalFlag(GCensor) <= 2){ModCallScriptSection("zonik_009_vm00_n01","dialog002");}
	//VoiceMatchingEnd



	DisableWindow();
	FadeAllBustshots( 200, TRUE );
	ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri5_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );

//「…つまり、みんなでゲームして遊ぶ部活です。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 5, "ps3/s19/05/500500301", 256, TRUE);
	OutputLine(NULL, "「…つまり、みんなでゲームして遊ぶ部活です。」",
		   NULL, "\"...So, it's a club where we play games together.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　やはり梨花ちゃんだけが、的を射た説明をしてくれた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　やはり梨花ちゃんだけが、的を射た説明をしてくれた。",
		   NULL, "Of course Rika-chan was the only one to give an answer that made sense.", Line_Normal);
	ClearMessage();

	DisableWindow();
	FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE );
	ModDrawCharacter(1, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );

//「よぅし！　望むところだよ＠その挑戦を受けてたとうじゃあないか＠　お手柔らかに頼むよ先輩方！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 8, "ps3/s19/08/500800017", 256, TRUE);
	OutputLine(NULL, "「よぅし！　望むところだよ。",
		   NULL, "\"All right! Just what I wanted.", Line_WaitForInput);
	ModPlayVoiceLS(3, 8, "ps3/s19/08/500800018", 256, TRUE);
	OutputLine(NULL, "その挑戦を受けてたとうじゃあないか！",
		   NULL, " I'll take you up on that challenge!", Line_WaitForInput);
	ModPlayVoiceLS(3, 8, "ps3/s19/08/500800019", 256, TRUE);
	OutputLine(NULL, "　お手柔らかに頼むよ先輩方！！」",
		   NULL, " Don't be too rough on me, my mentors!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　一気に１０は若返った富竹さんがガッツポーズして奮起する＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　一気に１０は若返った富竹さんがガッツポーズして奮起する！",
		   NULL, "Tomitake-san got riled up and did a victory pose like he was ten years younger!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　上等だッ！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　上等だッ！！",
		   NULL, "That's perfect!!", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawSceneWithMask("black", "right", 0, 0, 1300 );
	DrawSceneWithMask("background/je1", "right", 0, 0, 1300 );

	PlayBGM( 1, "msys02", 128, 0 );
//　俺たちは魅音を先頭に祭りを練り歩く。何しろ６人の大所帯＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺たちは魅音を先頭に祭りを練り歩く。何しろ６人の大所帯。",
		   NULL, "We continued walking through the festival with Mion in the front. Now we looked like a family of six.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　ちょっとした迫力すらある￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ちょっとした迫力すらある！",
		   NULL, "It had some intensity to it!", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_akuwarai_a1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );

//「ルールはいつも通り！　ビリにはもちろんお約束の罰ゲーム！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300741", 256, TRUE);
	OutputLine(NULL, "「ルールはいつも通り！　ビリにはもちろんお約束の罰ゲーム！！」",
		   NULL, "\"Same rules as always! The loser will, of course, be subject to a penalty!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　富竹さんは驚いたようだったが、俺たちにとっては日常茶飯事だ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　富竹さんは驚いたようだったが、俺たちにとっては日常茶飯事だ。",
		   NULL, "Tomitake-san was a bit surprised, but to us it was just the same as always.", Line_Normal);
	ClearMessage();

	DisableWindow();
	FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );

//　……どんなに過酷な罰ゲームだったとしても＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……どんなに過酷な罰ゲームだったとしても、",
		   NULL, "...Regardless of how terrible a penalty it was,", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2b_warai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「負けなきゃいいんだからね！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200858", 256, TRUE);
	OutputLine(NULL, "「負けなきゃいいんだからね！」",
		   NULL, "\"'Just don't lose!'\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナも気力充実＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナも気力充実。",
		   NULL, "Rena was also brimming with determination.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　負けるつもりなんか、これっぽちもないようだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　負けるつもりなんか、これっぽっちもないようだ。",
		   NULL, "She didn't have any intention of losing.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「そうだな！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34030", 256, TRUE);
	OutputLine(NULL, "「そうだな！！」",
		   NULL, "\"That's true!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナの頭を景気付けにぐしゃぐしゃと撫でた。レナも照れ隠しに笑う￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナの頭を景気付けにぐしゃぐしゃと撫でた。レナも照れ隠しに笑う。",
		   NULL, "I tousled Rena's hair to lighten the mood. She giggled to hide her embarrassment.", Line_Normal);
	ClearMessage();

	DisableWindow();
	FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE );
	ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_warai_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「なるほど。…これが童心ってヤツなんだなぁ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 8, "ps3/s19/08/500800020", 256, TRUE);
	OutputLine(NULL, "「なるほど。…これが童心ってヤツなんだなぁ。」",
		   NULL, "\"I see... This is what it means to feel like a kid again.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　富竹さんは誰にでもなくつぶやく＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　富竹さんは誰にでもなくつぶやく。",
		   NULL, "Tomitake-san whispered that to nobody in particular.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そこへ威勢のいいオヤジの声が響いた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そこへ威勢のいいオヤジの声が響いた。",
		   NULL, "At that moment, we heard an old man call out in a strong voice.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　見ればそれは祭前に魅音が挨拶していた露店のオヤジだった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　見ればそれは祭前に魅音が挨拶していた露店のオヤジだった。",
		   NULL, "Looking over, I realized it was the man Mion had greeted right before the festival.", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawSceneWithMask("background/je1", "left", 0, 0, 1300 );

//「来たかい＠園崎の嬢ちゃん！…今年は大人数みたいじゃねえの。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>屋台</color>", NULL, "<color=#f5e6d3>Festival Stall</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s19/00/yataiz50001", 256, TRUE);
	OutputLine(NULL, "「来たかい。",
		   NULL, "\"You're here.", Line_WaitForInput);
	ModPlayVoiceLS(3, 0, "ps3/s19/00/yataiz50002", 256, TRUE);
	OutputLine(NULL, "園崎の嬢ちゃん！…今年は大人数みたいじゃねえの。」",
		   NULL, " Little Miss Sonozaki! Seems you brought quite the crowd.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「あんたの店、根こそぎかっさらいに来たよッ！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300742", 256, TRUE);
	OutputLine(NULL, "「あんたの店、根こそぎかっさらいに来たよッ！！」",
		   NULL, "\"We came to eradicate your entire stall!!\"", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawSceneWithMask("background/jd4", "right", 0, 0, 300 );

//　そこは射的屋だった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そこは射的屋だった。",
		   NULL, "His stall was a shooting gallery.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　鉄砲にコルク栓を詰めて景品を狙い、倒したら得られるというオーソドックススタイルだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　鉄砲にコルク栓を詰めて景品を狙い、倒したら得られるというオーソドックススタイルだ。",
		   NULL, "It was the usual setup where you had to knock down the prize you wanted with a cork gun.", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacter(2, 3, "sprite/normal/me2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );

//「ルールは簡単ッ！＠　３発撃って、得られた景品のデカさで勝負しよう！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300743", 256, TRUE);
	OutputLine(NULL, "「ルールは簡単ッ！！",
		   NULL, "\"The rules are simple!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300744", 256, TRUE);
	OutputLine(NULL, "　３発撃って、得られた景品のデカさで勝負しよう！！」",
		   NULL, " Three shots! The winner is whoever gets the biggest prize!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　全員が異議な～し！と叫ぶ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　全員が異議な〜し！と叫ぶ。",
		   NULL, "Everybody shouted their agreement.", GetGlobalFlag(GLinemodeSp));

	DisableWindow();
	FadeBustshotWithFiltering( 2, "up", 1, FALSE, 0, 0, 300, TRUE );

	PlayBGM( 1, "msys04", 128, 0 );
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　勝利条件が景品のデカさである以上、事前の品定めは欠かせない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　勝利条件が景品のデカさである以上、事前の品定めは欠かせない。",
		   NULL, "There was no need to consider how to win, since the condition for victory was simply size.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　この店で一番デカい景品は……文句なし＠あれだな…？￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　この店で一番デカい景品は……文句なし。",
		   NULL, "The biggest prize at the stall... It went without question.", Line_WaitForInput);
	OutputLine(NULL, "あれだな…？！",
		   NULL, " It was that one, wasn't it...!?", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_hau_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「わぁ…あ……あの…くまさん、か、…かぁいいよぅ…☆＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200859", 256, TRUE);
	OutputLine(NULL, "「わぁ…あ……あの…くまさん、か、…かぁいいよぅ…☆」",
		   NULL, "\"Whoa... Th... That teddy bear... K-Kyute...☆\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナが物欲しそうに眺めるのは大きなくまのぬいぐるみ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナが物欲しそうに眺めるのは大きなくまのぬいぐるみ。",
		   NULL, "Rena was gazing longingly at a large stuffed animal.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　わざと不安定な台の上に乗せてあるので、うまく当てれば獲得できるかもしれない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　わざと不安定な台の上に乗せてあるので、うまく当てれば獲得できるかもしれない！",
		   NULL, "It was intentionally placed on an unsteady platform, so it was possible to get it if you hit the right spot!", Line_Normal);
	ClearMessage();

	DisableWindow();
	FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
	DrawSceneWithMask("background/je2", "left", 0, 0, 300 );

//「…と、一瞬思わせる絶妙な配置が見事だな。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34040", 256, TRUE);
	OutputLine(NULL, "「…と、一瞬思わせる絶妙な配置が見事だな。」",
		   NULL, "\"...It's magnificently set up to make someone think that.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「さすが圭一さん＠一発で看破すると思いましたわ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400714", 256, TRUE);
	OutputLine(NULL, "「さすが圭一さん。",
		   NULL, "\"Not bad, Keiichi-san.", Line_WaitForInput);
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400715", 256, TRUE);
	OutputLine(NULL, "一発で看破すると思いましたわ。」",
		   NULL, " I figured you would see through this scam instantly.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「ふむ。ここは無難にキャラメルや人形を狙うのが定石のようだね。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 8, "ps3/s19/08/500800021", 256, TRUE);
	OutputLine(NULL, "「ふむ。ここは無難にキャラメルや人形を狙うのが定石のようだね。」",
		   NULL, "\"Hmm. The most logical course of action would be to aim for some candy or a doll.\"", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawSceneWithMask("background/je2", "m1", 0, 0, 300 );

	DrawSceneWithMask("background/jd4", "left", 0, 0, 300 );

//　さっそく熱い品定めが始まる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　さっそく熱い品定めが始まる。",
		   NULL, "The intent analysis had already begun.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　この部は徒手空拳で臨めば食われるだけだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　この部は徒手空拳で臨めば食われるだけだ。",
		   NULL, "In this club, you'll get eaten alive if you don't come prepared.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　本番直前までにどれだけの策を講じられるかが全て…ッ！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　本番直前までにどれだけの策を講じられるかが全て…ッ！！！",
		   NULL, "Everything hinges on what plan you can come up with before the main event...!!!", Line_Normal);
	ClearMessage();


//　いつのまにか、俺たちのまわりを人垣が囲んで大賑わいになっている＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　いつのまにか、俺たちのまわりを人垣が囲んで大賑わいになっている。",
		   NULL, "At some point a large crowd had gathered around us, making a big fuss.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　我が部の悪名高きイベントにはこんなにもギャラリーがいたのか￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　我が部の悪名高きイベントにはこんなにもギャラリーがいたのか！",
		   NULL, "There was this much of a following for our club's infamous event!?", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「…くまさんを落とせれば勝利は確定しますですね。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 5, "ps3/s19/05/500500302", 256, TRUE);
	OutputLine(NULL, "「…くまさんを落とせれば勝利は確定しますですね。」",
		   NULL, "\"...Knocking that bear down ensures a win.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「３発しかないんだぜ＠それを確かめるために使うには…重いな。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34050", 256, TRUE);
	OutputLine(NULL, "「３発しかないんだぜ。",
		   NULL, "\"Only three shots.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34060", 256, TRUE);
	OutputLine(NULL, "それを確かめるために使うには…重いな。」",
		   NULL, " To use them all just trying... That'd be rough.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「へいへい＠　他のお客さんも待ってるんだぜぇ？＠　最初のチャレンジャーはだれからだい？！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>屋台</color>", NULL, "<color=#f5e6d3>Festival Stall</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s19/00/yataiz50003", 256, TRUE);
	OutputLine(NULL, "「へいへい！",
		   NULL, "\"Hey!", Line_WaitForInput);
	ModPlayVoiceLS(3, 0, "ps3/s19/00/yataiz50004", 256, TRUE);
	OutputLine(NULL, "　他のお客さんも待ってるんだぜぇ？！",
		   NULL, " I have other customers waiting, you know!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 0, "ps3/s19/00/yataiz50005", 256, TRUE);
	OutputLine(NULL, "　最初のチャレンジャーはだれからだい？！」",
		   NULL, " Who's up first!?\"", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「先に挑戦した方がラクな景品を狙えて有利かもしれないけど……鉄砲のクセが見えない内の挑戦は危険だね。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 8, "ps3/s19/08/500800022", 256, TRUE);
	OutputLine(NULL, "「先に挑戦した方がラクな景品を狙えて有利かもしれないけど……鉄砲のクセが見えない内の挑戦は危険だね。」",
		   NULL, "\"The first one has the advantage of being able to aim for the easier prizes... but it's dangerous to compete without knowing the gun's quirks.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　富竹さんの読みもなかなかいい。
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　富竹さんの読みもなかなかいい。",
		   NULL, "Tomitake-san's take on the situation was pretty good.", Line_Normal);

//　我が部をよく理解している…￥
	OutputLine(NULL, "　我が部をよく理解している…！",
		   NULL, " He gets what our club is about...!", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawSceneWithMask("background/je2", "left", 0, 0, 300 );
	ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「じゃあさ、公平に…ジャンケンで決めるのはどうかな？　どうかな？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200860", 256, TRUE);
	OutputLine(NULL, "「じゃあさ、公平に…ジャンケンで決めるのはどうかな？　どうかな？！」",
		   NULL, "\"Well then, to be fair... How about using rock-paper-scissors to decide? How about it!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「結局それしかないかね＠　じゃーんけーんッ！！！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300745", 256, TRUE);
	OutputLine(NULL, "「結局それしかないかね！",
		   NULL, "\"That's really the only way!", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300746", 256, TRUE);
	OutputLine(NULL, "　じゃーんけーんッ！！！！」",
		   NULL, " Rock, paper, scissors!!!!\"", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawScene("black", 1000 );
	DrawScene("background/je2", 1000 );

//何度かのあいこ合戦の末、１番バッターは魅音に決まった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "何度かのあいこ合戦の末、１番バッターは魅音に決まった。",
		   NULL, "After a couple of matches, it ended up with Mion being first.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );

//「１番は避けたかったんだけど……ま、ハンデってことにしとくかな。おっちゃん！！銃ッ！！」「そらよッ！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300747", 256, TRUE);
	OutputLine(NULL, "「１番は避けたかったんだけど……ま、ハンデってことにしとくかな。おっちゃん！！銃ッ！！」",
		   NULL, "\"I didn't want to end up first... Ah well, I'll just think of it as a handicap. Gramps!! Gun!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>屋台</color>", NULL, "<color=#f5e6d3>Festival Stall</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s19/00/yataiz50006", 256, TRUE);
	OutputLine(NULL, "「そらよッ！！」",
		   NULL, "\"Here yah go!!\"", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawScene("background/jd4", 400 );

//　射的屋のオヤジから鉄砲を借り、入念にチェックする魅音＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　射的屋のオヤジから鉄砲を借り、入念にチェックする魅音。",
		   NULL, "When the shooting range guy handed her a rifle, Mion looked it over intently.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　弾のコルクのチェックも怠らない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　弾のコルクのチェックも怠らない。",
		   NULL, "She didn't forget to check the cork bullet, either.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「ＯＫ＠…この銃はおろしたてだね＠　クセはなし。悪くないッ！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300748", 256, TRUE);
	OutputLine(NULL, "「ＯＫ。",
		   NULL, "\"Okay.", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300749", 256, TRUE);
	OutputLine(NULL, "…この銃はおろしたてだね？",
		   NULL, " ...This gun is brand new, isn't it?", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300750", 256, TRUE);
	OutputLine(NULL, "　クセはなし。悪くないッ！！」",
		   NULL, " No faults. Not bad!!\"", Line_Normal);
	ClearMessage();


//　魅音がくわッ！！と一気に銃を構える！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　魅音がくわッ！！と一気に銃を構える！！",
		   NULL, "Mion raised the gun in one swift motion!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　事前のチェックと違い、入念な照準などない、直感の射撃！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　事前のチェックと違い、入念な照準などない、直感の射撃！！",
		   NULL, "It was completely different from her careful inspection. She was shooting from the hip!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }


	DisableWindow();
	PlaySE( 4, "wa_014", 128, 64 );
	DrawScene("white", 50 );
	DrawScene("background/jd4", 200 );
	SetValidityOfInput( FALSE );
	Wait( 300 );
	SetValidityOfInput( TRUE );
//　撃つ＠　詰める＠/$
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　撃つ！",
		   NULL, "Fire!", Line_WaitForInput);
	OutputLine(NULL, "　詰める。",
		   NULL, " Reload.", Line_WaitForInput);

	DisableWindow();
	PlaySE( 4, "wa_014", 128, 64 );
	DrawScene("white", 50 );
	DrawScene("background/jd4", 200 );
	SetValidityOfInput( FALSE );
	Wait( 300 );
	SetValidityOfInput( TRUE );
//…撃つ＠　詰める＠
	OutputLine(NULL, "…撃つ！",
		   NULL, " ...Fire!", Line_WaitForInput);
	OutputLine(NULL, "　詰める。",
		   NULL, " Reload.", Line_WaitForInput);

	DisableWindow();
	PlaySE( 4, "wa_014", 128, 64 );
	DrawScene("white", 50 );
	DrawScene("background/jd4", 200 );
	SetValidityOfInput( FALSE );
	Wait( 300 );
	SetValidityOfInput( TRUE );

//…撃つッ！！￥
	OutputLine(NULL, "　…撃つッ！！！",
		   NULL, " ...Fire!!!", Line_Normal);
	ClearMessage();


	PlaySE( 4, "wa_005", 128, 64 );
	Wait( 500 );
//	PlaySE( 4, "wa_002", 128, 64 );

//　ぱたり＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ぱたり。",
		   NULL, "Flop.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	PlaySE( 4, "wa_005", 128, 64 );
	Wait( 500 );
//	PlaySE( 4, "wa_003", 128, 64 );
	Wait( 500 );
	PlaySE( 4, "wa_005", 128, 64 );
	Wait( 500 );
//	PlaySE( 4, "wa_003", 128, 64 );

//　…ぱたりぱたり＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…ぱたりぱたり。",
		   NULL, "...Flop, flop.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　…お菓子の箱が３つ、次々に倒れる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…お菓子の箱が３つ、次々に倒れる。",
		   NULL, "...Three candy boxes fell, one after the other.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　大戦果だッ！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　大戦果だッ！！",
		   NULL, "A big haul!!", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawScene("background/je2", 400 );

//　ギャラリーがどよめきッ、そしてそれが歓声に変わる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ギャラリーがどよめきッ、そしてそれが歓声に変わる。",
		   NULL, "The crowd paused in a moment of awe and then erupted in cheers.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「わぁあぁああぁあッ！！＠　すげぇええぞぉおおぉおぉお！！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>ギャラリー</color>", NULL, "<color=#f5e6d3>Gallery</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s19/00/yaji_mix1", 256, TRUE);
	OutputLine(NULL, "「「「わぁあぁああぁあッ！！！",
		   NULL, "\"\"\"Whoaaaaa!!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 0, "ps3/s19/00/yaji_mix2", 256, TRUE);
	OutputLine(NULL, "　すげぇええぞぉおおぉおぉお！！！！」」」",
		   NULL, " Awesooooome!!!!\"\"\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「や……やるでございますわぁ……！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400716", 256, TRUE);
	OutputLine(NULL, "「や……やるでございますわぁ……！！！」",
		   NULL, "\"Th... That was quite good...!!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　富竹さんは一瞬の射撃芸に思わず言葉を失っているようだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　富竹さんは一瞬の射撃芸に思わず言葉を失っているようだ。",
		   NULL, "Tomitake-san was at a loss for words after seeing such shooting prowess.", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2b_warai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「す、……すごいよ魅ぃちゃん！＠　３つ！　３つ！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200861", 256, TRUE);
	OutputLine(NULL, "「す、……すごいよ魅ぃちゃん！！",
		   NULL, "\"A... Amazing, Mii-chan!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200862", 256, TRUE);
	OutputLine(NULL, "　３つ！　３つ！！！」",
		   NULL, " Three! Three!!!\"", Line_Normal);
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　命中率もすごいが……標的の選別も悪くない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　命中率もすごいが……標的の選別も悪くない。",
		   NULL, "Her accuracy was incredible... Her choice of targets wasn't bad either.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　魅音が狙った３つはいずれもやや大きく、やや倒れやすいといった、非常にハイリターンな標的ばかりだ…￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　魅音が狙った３つはいずれもやや大きく、やや倒れやすいといった、非常にハイリターンな標的ばかりだ…！",
		   NULL, "The three Mion had gone after were fairly large and pretty easy to knock over. They were all targets with very high return on investment...!", Line_Normal);
	ClearMessage();
	DisableWindow();

	FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE );
	ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_majime_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「２番手は誰＠　沙都子＠　……気をつけて。弾が軽い。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300751", 256, TRUE);
	OutputLine(NULL, "「２番手は誰？",
		   NULL, "\"Who's up next?", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300752", 256, TRUE);
	OutputLine(NULL, "　沙都子？",
		   NULL, " Satoko?", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300753", 256, TRUE);
	OutputLine(NULL, "　……気をつけて。弾が軽い。」",
		   NULL, " ...Careful. The bullets are light.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　次は沙都子だ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　次は沙都子だ。",
		   NULL, "Next was Satoko.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　華奢な体にはちょっと大きめな鉄砲だが、重たがる様子はない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　華奢な体にはちょっと大きめな鉄砲だが、重たがる様子はない。",
		   NULL, "The rifle looked a bit big for her lithe body, but it didn't seem like she had any problem with the weight.", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawScene("background/jd4", 400 );
	ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );


//「やはりここは!s150………!sd大物狙いで行かせてもらいますわぁッ！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400717", 256, TRUE);
	OutputLine(NULL, "「やはりここは",
		   NULL, "\"Of course", Line_Continue);
//!s150

	SetSpeedOfMessage( TRUE, 0, );

	OutputLine(NULL, "………",
		   NULL, " ...", Line_Continue);
// !sd

	SetSpeedOfMessage( FALSE, 0, );

	OutputLine(NULL, "大物狙いで行かせてもらいますわぁッ！！」",
		   NULL, "I shall aim for the grand prize!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　それはくま狙いの予告だッ！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それはくま狙いの予告だッ！！！",
		   NULL, "She proclaimed that she was going after the teddy bear!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　沙都子め！！　大胆に…来やがったッ！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　沙都子め！！　大胆に…来やがったッ！！！",
		   NULL, "Damn Satoko! Such a bold move!", Line_Normal);
	ClearMessage();

	DisableWindow();
	FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
	ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2b_warai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「くまさんを落とせばその時点で沙都子ちゃんのトップは確定するね！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200863", 256, TRUE);
	OutputLine(NULL, "「くまさんを落とせばその時点で沙都子ちゃんのトップは確定するね！」",
		   NULL, "\"The moment she knocks it over, she's guaranteed to be in first!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「沙都子ちゃんがんばれ～ッ！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200864", 256, TRUE);
	OutputLine(NULL, "「沙都子ちゃんがんばれ〜ッ！！」",
		   NULL, "\"Good luck, Satoko-chan~!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	FadeAllBustshots( 200, TRUE );

//　沙都子は魅音とは逆に冷静に的を狙い……引き金を絞る￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　沙都子は魅音とは逆に冷静に的を狙い……引き金を絞る！",
		   NULL, "Satoko was the opposite of Mion. She aimed at the target quite carefully... and squeezed the trigger!", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawScene("black", 100 );
	DrawScene("background/jd4", 1000 );
	PlaySE( 4, "wa_014", 128, 64 );
	DrawScene("white", 50 );
	DrawScene("background/jd4", 200 );
	PlaySE( 4, "wa_014", 128, 64 );
	DrawScene("white", 50 );
	DrawScene("background/jd4", 200 );
	PlaySE( 4, "wa_005", 128, 64 );
	Wait( 500 );
	PlaySE( 4, "wa_005", 128, 64 );
	ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );

//「……ちっ、…弾が軽いですわ…！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400718", 256, TRUE);
	OutputLine(NULL, "「……ちっ、…弾が軽いですわ…！」",
		   NULL, "\"...Bah. These bullets are too light...!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


//　始めの２発を見事くまの胴に当てるが微動するだけ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　始めの２発を見事くまの胴に当てるが微動するだけ。",
		   NULL, "The first two bullets struck the bear in the torso, but it only shifted a bit.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　…もっと上の頭頂部を狙わないとだめか…￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…もっと上の頭頂部を狙わないとだめか…！",
		   NULL, "...You need to aim higher towards the head or it won't work...!", Line_Normal);
	ClearMessage();

	DisableWindow();
	PlaySE( 4, "wa_014", 128, 64 );
	DrawScene("white", 50 );
	DrawScene("background/jd4", 200 );
	PlaySE( 4, "wa_005", 128, 64 );
	Wait( 500 );
//	PlaySE( 4, "wa_003", 128, 64 );

//　しかし沙都子の３発目はくまではなく、そのわきのキャラメルの箱を転ばせた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　しかし沙都子の３発目はくまではなく、そのわきのキャラメルの箱を転ばせた。",
		   NULL, "Satoko's third bullet wasn't aimed at the bear, but at the candy box below its arm.", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacter(2, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「残念でございますけれど…私にくまは荷が勝ちすぎているみたいですわね…！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400719", 256, TRUE);
	OutputLine(NULL, "「残念でございますけれど…私にくまは荷が勝ちすぎているみたいですわね…！」",
		   NULL, "\"I hate to say it, but it appears the bear is just too much for me...!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　大胆な大物狙いが、最後の最後で小物狙いに移ったので、ギャラリーは苦笑している＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　大胆な大物狙いが、最後の最後で小物狙いに移ったので、ギャラリーは苦笑している。",
		   NULL, "She went boldly after the big catch, but since she switched over to less impressive prey at the last second, the crowd only gave a strained laugh.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　度胸なし、と笑っているのだろうか＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　度胸なし、と笑っているのだろうか？",
		   NULL, "Were they laughing because she lacked the courage?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　……わかってないヤツらめ！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……わかってないヤツらめ！！",
		   NULL, "...These fools know nothing!!", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawSceneWithMask("background/je2", "left", 0, 0, 300 );
	ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );

//「沙都子、いい仕事をするじゃん。腕を上げたね！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300754", 256, TRUE);
	OutputLine(NULL, "「沙都子、いい仕事をするじゃん。腕を上げたね！」",
		   NULL, "\"A fine attempt, Satoko. You've gotten better!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//　魅音の差し出す手の平をぱーん！！と小気味良く叩く沙都子＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　魅音の差し出す手の平をぱーん！！と小気味良く叩く沙都子。",
		   NULL, "The palm of Mion's outstretched hand went \"pomf!\" as it tapped down lightly on Satoko.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　一見大胆な口を叩きながら、その実は極めて冷静＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　一見大胆な口を叩きながら、その実は極めて冷静！",
		   NULL, "She appeared to just be talking hot air, but this was actually completely calculated!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　沙都子め、ビリを回避するため、敢えて手堅い目標に切り替えやがった…＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　沙都子め、ビリを回避するため、敢えて手堅い目標に切り替えやがった…！",
		   NULL, "Damn that Satoko! Just to avoid being in last place, she dared to switch over to an easy target...!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　恥も外聞もなくッ！＠　見事だぜ…￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　恥も外聞もなくッ！！",
		   NULL, "Without shame or honor!!", Line_WaitForInput);
	OutputLine(NULL, "　見事だぜ…。",
		   NULL, " Magnificent...", Line_Normal);
	ClearMessage();


	DisableWindow();
	ModDrawCharacter(3, 4, "sprite/normal/sa2a_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「くまはレナさんに譲るでございますわ＠健闘をお祈りしましてよ！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400720", 256, TRUE);
	OutputLine(NULL, "「くまはレナさんに譲るでございますわ。",
		   NULL, "\"I'll allow you to take the bear, Rena-san.", Line_WaitForInput);
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400721", 256, TRUE);
	OutputLine(NULL, "健闘をお祈りしましてよ！」",
		   NULL, " I pray for your victory!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
	ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_kaii_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「うんうん＠　ありがとね沙都子ちゃん＠　……はぅ～、くまさんかぁいいよぅ！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200865", 256, TRUE);
	OutputLine(NULL, "「うんうん！",
		   NULL, "\"Okay, okay!", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200866", 256, TRUE);
	OutputLine(NULL, "　ありがとね沙都子ちゃん☆",
		   NULL, " Thanks so much, Satoko-chan.☆", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200867", 256, TRUE);
	OutputLine(NULL, "　……はぅ〜、くまさんかぁいいよぅ！！」",
		   NULL, " ...Hao~ Mr. Bear sho kyute!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　次のバッターはレナだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　次のバッターはレナだ。",
		   NULL, "Rena was up next.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　いつものレナなら的にかすりもしなさそうだが………あのくまをレナはかぁいいと言っているッ！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　いつものレナなら的にかすりもしなさそうだが………あのくまをレナはかぁいいと言っているッ！！！",
		   NULL, "She couldn't hit the broadside of a barn as regular Rena, but she said that bear was 'kyute'!", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawSceneWithMask("background/je2", "m1", 0, 0, 300 );
	ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「レナちゃんはどうだろうね＠…ひとつくらい当たるといいんだけれど。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 8, "ps3/s19/08/500800023", 256, TRUE);
	OutputLine(NULL, "「レナちゃんはどうだろうね。",
		   NULL, "\"I wonder how Rena-chan will do.", Line_WaitForInput);
	ModPlayVoiceLS(3, 8, "ps3/s19/08/500800024", 256, TRUE);
	OutputLine(NULL, "…ひとつくらい当たるといいんだけれど。」",
		   NULL, " ...I hope she's able to hit at least one.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「富竹さんはちょっとレナを甘く見てますね…。!s250……!sdふっ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34070", 256, TRUE);
	OutputLine(NULL, "「富竹さんはちょっとレナを甘く見てますね…。",
		   NULL, "\"You're underestimating Rena, Tomitake-san...", Line_Continue);
//!s25
	SetSpeedOfMessage( TRUE, 0, );

	OutputLine(NULL, "……",
		   NULL, " ...", Line_Continue);

	SetSpeedOfMessage( FALSE, 0, );

// !sd

	OutputLine(NULL, "ふっ。」",
		   NULL, " Heh.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　あのレナだぞ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　あのレナだぞ？",
		   NULL, "It's Rena, you know?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　竜宮レナだぞ？＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　竜宮レナだぞ？！",
		   NULL, "It's Rena Ryuugu, you know!?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　あのくまのぬいぐるみをもらえるのなら…￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　あのくまのぬいぐるみをもらえるのなら……",
		   NULL, "If it was to get that teddy bear...", Line_Normal);
	ClearMessage();


	DisableWindow();
	PlaySE( 4, "wa_014", 128, 64 );
	DrawBustshot(5, "white", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
	Wait( 200 );
	PlaySE( 4, "wa_005", 128, 64 );
	Wait( 100 );
	FadeBustshot( 5, FALSE, 0, 0, 0, 0, 100, TRUE );


//「うぉおおぉおぉおおおおッ！！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>ギャラリー</color>", NULL, "<color=#f5e6d3>Gallery</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s19/00/yaji_mix3", 256, TRUE);
	OutputLine(NULL, "「「「うぉおおぉおぉおおおおッ！！！！」」」",
		   NULL, "\"\"\"Whoaaaaah!!!\"\"\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　観客がどよめき、富竹さんも何事かと振りかえる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　観客がどよめき、富竹さんも何事かと振りかえる！",
		   NULL, "Tomitake-san wheeled around to see what all the commotion the spectators were making was about!", GetGlobalFlag(GLinemodeSp));


	DisableWindow();
	DrawSceneWithMask("background/jd4", "left", 0, 0, 200 );

	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　あのぬいぐるみがもらえるなら…………画鋲の穴だって狙撃できるんだよッ！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　あのぬいぐるみがもらえるなら…………画鋲の穴だって狙撃できるんだよッ！！！",
		   NULL, "If it was to get that bear... she'd be able to shoot through a pinhole!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　竜宮レナってヤツはなッ！！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　竜宮レナってヤツはなッ！！！！",
		   NULL, "The one known as Rena Ryuugu could do it!!!!", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacter(1, 2, "sprite/normal/re2b_kaii_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );

//「ゆゆゆ、揺れてる揺れてるよ………はぅ……かぁいいよぅ…！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200868", 256, TRUE);
	OutputLine(NULL, "「ゆゆゆ、揺れてる揺れてるよ………はぅ……かぁいいよぅ…！！！」",
		   NULL, "\"Sh-Sh-Shaking, it's shaking... hao... Kyute!!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　くまの緩やかな揺れに興奮を隠しきれない様子だ…！　こうなればレナは負けない！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　くまの緩やかな揺れに興奮を隠しきれない様子だ…！　こうなればレナは負けない！！",
		   NULL, "Rena couldn't hide her excitement over the bear's slow rocking...! Now Rena couldn't lose!!", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「さすがレナさんですわ…！＠　冷静を失えば失うほどに…、＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400722", 256, TRUE);
	OutputLine(NULL, "「さすがレナさんですわ…！！",
		   NULL, "\"Not bad, Rena-san...!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400723", 256, TRUE);
	OutputLine(NULL, "　冷静を失えば失うほどに…、」",
		   NULL, " The less collected you become...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//「強いッ！！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34080", 256, TRUE);
	OutputLine(NULL, "「強いッ！！！」",
		   NULL, "\"The stronger you get!!!\"", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawSceneWithMask("background/jd4", "m1", 0, 0, 300 );
	PlaySE( 4, "wa_014", 128, 64 );
	DrawScene("white", 50 );
	DrawScene("background/jd4", 200 );
	PlaySE( 4, "wa_006", 128, 64 );
	Wait( 1500 );

//「ぅおおおぉおぉおおおぉッ！！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>ギャラリー</color>", NULL, "<color=#f5e6d3>Gallery</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s19/00/yaji_mix4", 256, TRUE);
	OutputLine(NULL, "「「「ぅおおおぉおぉおおおぉッ！！！！」」」",
		   NULL, "\"\"\"Whooooaaa!!!!\"\"\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　また大歓声だ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　また大歓声だ！",
		   NULL, "Another big cheer!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　再びレナの着弾はくまの額を捉える！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　再びレナの着弾はくまの額を捉える！！",
		   NULL, "Rena's bullet hit the bear's forehead again!!", Line_WaitForInput);


//　心なしか、さっきより大きくくまが揺れたように感じられた￥
	OutputLine(NULL, "　心なしか、さっきより大きくくまが揺れたように感じられた。",
		   NULL, " Not enough. The bear seemed to wobble more than before.", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawSceneWithMask("background/je2", "left", 0, 0, 300 );
	ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「…でも無理かも知れませんですね。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 5, "ps3/s19/05/500500303", 256, TRUE);
	OutputLine(NULL, "「…でも無理かも知れませんですね。」",
		   NULL, "\"...But it might not be possible.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「い、いやぁわからないよ？＠　レナちゃんの腕だったらひょっとすると…！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 8, "ps3/s19/08/500800025", 256, TRUE);
	OutputLine(NULL, "「い、いやぁわからないよ？！",
		   NULL, "\"Y-You never know!", Line_WaitForInput);
	ModPlayVoiceLS(3, 8, "ps3/s19/08/500800026", 256, TRUE);
	OutputLine(NULL, "　レナちゃんの腕だったらひょっとすると…！！」",
		   NULL, " With Rena-chan's skill, it might be...!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　富竹さんもギャラリーも興奮気味だが…梨花ちゃんの分析は冷静だ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　富竹さんもギャラリーも興奮気味だが…梨花ちゃんの分析は冷静だ。",
		   NULL, "While Tomitake-san was just as excited as the crowd, Rika-chan's analysis was not swayed by emotion.", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawScene("black", 400 );


//　あとレナに１０発も与えればきっと倒せるだろう＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　あとレナに１０発も与えればきっと倒せるだろう。",
		   NULL, "If Rena had ten more shots, then she could surely knock it over.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　!s200……!sdだが……あと１発ではどう考えても!s250………!sd無理かッ￥
//!s200

	SetSpeedOfMessage( TRUE, 0, );
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "……",
		   NULL, "...", Line_ContinueAfterTyping);

	SetSpeedOfMessage( FALSE, 0, );


	OutputLine(NULL, "だが……あと１発ではどう考えても",
		   NULL, "But... with just one more... No matter how you looked at it", Line_ContinueAfterTyping);
//!s250

	SetSpeedOfMessage( TRUE, 0, );

	OutputLine(NULL, "………",
		   NULL, "...", Line_ContinueAfterTyping);
//!sd
	SetSpeedOfMessage( FALSE, 0, );

	OutputLine(NULL, "無理かッ！",
		   NULL, " No go!", Line_Normal);

	ClearMessage();

	DisableWindow();
	PlaySE( 4, "wa_014", 128, 64 );
	DrawScene("white", 50 );
	DrawScene("background/jd4", 200 );
	PlaySE( 4, "wa_006", 128, 64 );
	Wait( 1500 );

//「あぁあぁあぁーーーーー…ッ！！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>ギャラリー</color>", NULL, "<color=#f5e6d3>Gallery</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s19/00/yaji_mix5", 256, TRUE);
	OutputLine(NULL, "「「「あぁあぁあぁーーーーー…ッ！！！！」」」",
		   NULL, "\"\"\"OwWwwWw-----!!!!\"\"\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　ギャラリーの落胆の声が響き渡る…＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ギャラリーの落胆の声が響き渡る…。",
		   NULL, "The crowd let out a dejected groan...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　３発とも額に命中したのに……＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　３発とも額に命中したのに……。",
		   NULL, "She had shot it right in the forehead three times...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そしてやや遅れて健闘の拍手が鳴り響いた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そしてやや遅れて健闘の拍手が鳴り響いた。",
		   NULL, "It was a bit late, but they gave her a good round of applause for the attempt.", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawScene("background/jd4", 1000 );
	ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2b_komaru_b1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );

//「……はぅ………くまさん……お持ち帰り…………はぅ……。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200869", 256, TRUE);
	OutputLine(NULL, "「……はぅ………くまさん……お持ち帰り…………はぅ……。」",
		   NULL, "\"...Hao... Mr. Bear... take him home... hao...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　健闘は称えられるべきだが…戦果はゼロだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　健闘は称えられるべきだが…戦果はゼロだ。",
		   NULL, "She should be praised for her valor, but she had no trophies to show for it.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　…だがその時、屋台のオヤジがキャラメルの箱を手でぱたん、と倒すとレナに渡した￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…だがその時、屋台のオヤジがキャラメルの箱を手でぱたん、と倒すとレナに渡した。",
		   NULL, "...Then, at that moment, the old man flicked one of the candy boxes with his finger and handed it to Rena.", Line_Normal);
	ClearMessage();


//「こいつぁ嬢ちゃんのだぜ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>屋台</color>", NULL, "<color=#f5e6d3>Festival Stall</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s19/00/yataiz50007", 256, TRUE);
	OutputLine(NULL, "「こいつぁ嬢ちゃんのだぜ。」",
		   NULL, "\"This's fer you, little lady.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「………へ……？　……くれるの……＠　レ、レナに……はぅ、＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200870", 256, TRUE);
	OutputLine(NULL, "「………へ……？　……くれるの……？",
		   NULL, "\"...Huh? ...You're giving this to...", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200871", 256, TRUE);
	OutputLine(NULL, "　レ、レナに……はぅ、」",
		   NULL, " to me? Hao...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「あんなすげぇの見せられて手ぶらで帰しちゃあ…お天道様に申し訳が立たねえぜ！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>屋台</color>", NULL, "<color=#f5e6d3>Festival Stall</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s19/00/yataiz50008", 256, TRUE);
	OutputLine(NULL, "「あんなすげぇの見せられて手ぶらで帰しちゃあ…お天道様に申し訳が立たねえぜ！」",
		   NULL, "\"The gods wouldn't forgive me if I let you go home empty-handed after such a display!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そしてもう一度割れんばかりの拍手￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そしてもう一度割れんばかりの拍手！",
		   NULL, "There was another shower of applause!", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawSceneWithMask("background/je2", "left", 0, 0, 300 );
	ModDrawCharacter(1, 2, "sprite/normal/re2a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );

//　すっかりのぼせて真っ赤になったレナの腕を引っ張ってこっちへ連れ戻す￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　すっかりのぼせて真っ赤になったレナの腕を引っ張ってこっちへ連れ戻す。",
		   NULL, "Rena turned bright red and I pulled her back over to us by her hand.", Line_Normal);
	ClearMessage();


//「頑張ったじゃないかよ＠　かぁいいモードのレナにゃ驚かされるぜ！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34090", 256, TRUE);
	OutputLine(NULL, "「頑張ったじゃないかよ！",
		   NULL, "\"You did a good job!", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34100", 256, TRUE);
	OutputLine(NULL, "　かぁいいモードのレナにゃ驚かされるぜ！」",
		   NULL, " Your 'Kyute Mode' really surprised me!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「……はぅ………欲しかったよぅ……くまさん………ぅぅ……。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200872", 256, TRUE);
	OutputLine(NULL, "「……はぅ………欲しかったよぅ……くまさん………ぅぅ……。」",
		   NULL, "\"...Hao... I really wanted Mr. Bear... Wah...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　もう一息だった分だけ、落胆している様子がよくわかる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　もう一息だった分だけ、落胆している様子がよくわかる。",
		   NULL, "It was easy to see that it only needed a little more to be knocked over.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナにはいっつも世話になりっぱなしだ＠うまい弁当の借りもある￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナにはいっつも世話になりっぱなしだ。",
		   NULL, "Rena had done quite a lot for me.", Line_WaitForInput);
	OutputLine(NULL, "うまい弁当の借りもある。",
		   NULL, " I still needed to pay her back for that delicious picnic.", Line_Normal);
	ClearMessage();


//「よっしゃ！　そんなら俺が、」!w1500/
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34110", 256, TRUE);
	OutputLine(NULL, "「よっしゃ！　そんなら俺が、」",
		   NULL, "\"All right! Then I'll...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

	DisableWindow();
	ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「僕が取ったらプレゼントするよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 8, "ps3/s19/08/500800027", 256, TRUE);
	OutputLine(NULL, "「僕が取ったらプレゼントするよ。」",
		   NULL, " \"I'll get it and give it to you.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　ん何ぃいぃいいいッ？！？￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ん何ぃいぃいいいッ？！？！",
		   NULL, "Wuhaaaat!?!?", Line_Normal);
	ClearMessage();


//　俺が珍しく口にしようとしたサービスのセリフを富竹さんに取られる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺が珍しく口にしようとしたサービスのセリフを富竹さんに取られる！",
		   NULL, "Tomitake-san had stolen the words right out of my mouth!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(1, 2, "sprite/normal/re2a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );

//「うん！うん＠　お願いね富竹さん！＠　がんばれ～！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200873", 256, TRUE);
	OutputLine(NULL, "「うん！うん！",
		   NULL, "\"Okay! Okay!", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200874", 256, TRUE);
	OutputLine(NULL, "　お願いね富竹さん！！",
		   NULL, " Please, Tomitake-san!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200875", 256, TRUE);
	OutputLine(NULL, "　がんばれ〜！！」",
		   NULL, " Good luck~!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　とと、富竹のおっさんめぇえぇええ！＠　人のおいしいところを…！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　とと、富竹のおっさんめぇえぇええ！！",
		   NULL, "D-D-Damn you, old man Tomitakeee!!", Line_WaitForInput);
	OutputLine(NULL, "　人のおいしいところを…！！",
		   NULL, " Stealing the good parts for yourself...!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();
	DrawSceneWithMask("background/je2", "left", 0, 0, 300 );

//　ギリギリと悔しがる俺の頭に、すっと小さな手が伸びた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ギリギリと悔しがる俺の頭に、すっと小さな手が伸びた。",
		   NULL, "A small hand stretched over and fell gently on my head just before I was overcome with frustration.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_niko_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「…圭一もファイト、!w300おーですよ。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 5, "ps3/s19/05/500500304", 256, TRUE);
	OutputLine(NULL, "「…圭一もファイト、",
		   NULL, "\"...You keep on fighting too, Keiichi,", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 300 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "おーですよ。」",
		   NULL, " okay?\"", Line_Normal);
	ClearMessage();

	DisableWindow();
	FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE );
	DrawSceneWithMask("background/jd4", "left", 0, 0, 1300 );

//　富竹さんもやはり慎重にくまを照準している＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　富竹さんもやはり慎重にくまを照準している。",
		   NULL, "Tomitake-san carefully studied the bear.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　…一度目を戻すと、残りの２発の弾を握ったまま鉄砲を構えた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…一度目を戻すと、残りの２発の弾を握ったまま鉄砲を構えた。",
		   NULL, "...Setting his sights, he shouldered the rifle while holding the other two shots in his hand.", Line_Normal);
	ClearMessage();


//「ん？＠　どういうことだ？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34120", 256, TRUE);
	OutputLine(NULL, "「ん？！",
		   NULL, "\"Hm!?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34130", 256, TRUE);
	OutputLine(NULL, "　どういうことだ？！」",
		   NULL, " Why is he doing that!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「……うん、間違いない！＠　富竹のおっさんの狙いは……！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300755", 256, TRUE);
	OutputLine(NULL, "「……うん、間違いない！！",
		   NULL, "\"...Yes, no doubt!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300756", 256, TRUE);
	OutputLine(NULL, "　富竹のおっさんの狙いは……！！！」",
		   NULL, " Tomitake-san is aiming for...!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	DrawScene("black", 400 );
	PlaySE( 4, "wa_014", 128, 64 );
	DrawScene("white", 50 );
	DrawScene("background/jd4", 200 );

//　ぱかん！!w500/
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ぱかん！",
		   NULL, "Pwop!", Line_ContinueAfterTyping);
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

	SetValidityOfInput( FALSE );
	Wait( 500 );
	SetValidityOfInput( TRUE );

	PlaySE( 4, "wa_006", 128, 64 );
	Wait( 500 );
	PlaySE( 4, "wa_014", 128, 64 );
	DrawScene("white", 50 );
	DrawScene("background/jd4", 200 );

//　ぱかん！!w500/
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ぱかん！",
		   NULL, "Pwop!", Line_ContinueAfterTyping);
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

	SetValidityOfInput( FALSE );
	Wait( 500 );
	SetValidityOfInput( TRUE );

	PlaySE( 4, "wa_006", 128, 64 );
	Wait( 500 );
	PlaySE( 4, "wa_014", 128, 64 );
	DrawScene("white", 50 );
	DrawScene("background/jd4", 200 );

//　ぱかん！！/
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ぱかん！！",
		   NULL, "Pwop!!", Line_ContinueAfterTyping);

	PlaySE( 4, "wa_006", 128, 64 );

//　発射の感覚が短い！＠
	OutputLine(NULL, "　発射の感覚が短い！！",
		   NULL, " The time between shots was short!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　一撃ごとに揺れが収まってから撃つのでは何の意味もない！＠　つまり、富竹さんは連射で勝負に来たのだッ！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　一撃ごとに揺れが収まってから撃つのでは何の意味もない！！",
		   NULL, "It was meaningless to shoot again once it stopped shaking!!", Line_WaitForInput);
	OutputLine(NULL, "　つまり、富竹さんは連射で勝負に来たのだッ！！！",
		   NULL, " So Tomitake-san  was relying on rapid fire to win the battle!!!", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawScene("background/jd4", 400 );

//　これまでとはまるで違う、誰が見ても揺れとわかる大きな揺れ…！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　これまでとはまるで違う、誰が見ても揺れとわかる大きな揺れ…！！！",
		   NULL, "It was visibly wobbling much more than it ever had before...!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　……だがそこまで！＠　転げ落ちるには至らない！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……だがそこまで！！",
		   NULL, "...But that was all...", Line_WaitForInput);
	OutputLine(NULL, "　転げ落ちるには至らない！！！",
		   NULL, " It still didn't fall over.", Line_Normal);
	ClearMessage();
	DisableWindow();

	ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2b_kaii_b1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「はぅ～～～………ざ、残念だったぁ………。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200876", 256, TRUE);
	OutputLine(NULL, "「はぅ〜〜〜………ざ、残念だったぁ………。」",
		   NULL, "\"Hao~~~... T-Too bad...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナは大きな揺れに一瞬期待するも、すぐに落胆のため息を漏らす＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナは大きな揺れに一瞬期待するも、すぐに落胆のため息を漏らす。",
		   NULL, "All of Rena's momentary expectation from watching it sway violently turned into a dejected sigh.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_komaru_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「…う～ん…結構行けると思ったんだけどなぁ…！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 8, "ps3/s19/08/500800028", 256, TRUE);
	OutputLine(NULL, "「…う〜ん…結構行けると思ったんだけどなぁ…！！」",
		   NULL, "\"...Hmm~... I really thought it would work...!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
	ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「をっほっほ＠　男だとキャラメルはもらえないようでございますわね！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400724", 256, TRUE);
	OutputLine(NULL, "「をっほっほ！",
		   NULL, "\"Oh ho ho!", Line_WaitForInput);
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400725", 256, TRUE);
	OutputLine(NULL, "　男だとキャラメルはもらえないようでございますわね！」",
		   NULL, " It seems that, since you're a man, you will not be receiving any candy!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }




//　つまりはそういうこと＠　富竹さん、戦果ゼロだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　つまりはそういうこと！",
		   NULL, "That was it!", Line_WaitForInput);
	OutputLine(NULL, "　富竹さん、戦果ゼロだ！",
		   NULL, " It meant Tomitake-san had no spoils of war!", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawSceneWithMask("background/je2", "left", 0, 0, 300 );
	ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「つまり、圭ちゃんと梨花ちゃんは手堅く、ラクなものを撃ち落せばビリ回避ってわけだね。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300757", 256, TRUE);
	OutputLine(NULL, "「つまり、圭ちゃんと梨花ちゃんは手堅く、ラクなものを撃ち落せばビリ回避ってわけだね。」",
		   NULL, "\"So both Kei-chan and Rika-chan can just shoot down a sure, easy prize and avoid being dead last.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }




//「ビリ回避、か＠!s120………………!sdあ、すみませんね。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34140", 256, TRUE);
	OutputLine(NULL, "「ビリ回避、か。",
		   NULL, "\"Avoid being the loser, huh.", Line_WaitForInput);

//!s120

	SetSpeedOfMessage( TRUE, 0, );

	OutputLine(NULL, "………………",
		   NULL, " ...", Line_ContinueAfterTyping);
// !sd

	SetSpeedOfMessage( FALSE, 0, );


	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34150", 256, TRUE);
	OutputLine(NULL, "あ、すみませんね。」",
		   NULL, "Oh, sorry about that.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「今度は圭一くんの番だよ。健闘を！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 8, "ps3/s19/08/hr_tom00000", 256, TRUE);
	OutputLine(NULL, "「今度は圭一くんの番だよ。健闘を！」",
		   NULL, "\"It's your turn next, Keiichi-kun. Best of luck!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　５番手は俺＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　５番手は俺。",
		   NULL, "I was the fifth shooter.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　富竹さんから鉄砲を受け取る＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　富竹さんから鉄砲を受け取る。",
		   NULL, "I took the rifle from Tomitake-san.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　非情に徹するなら魅音の言う通り、ここは小物狙いだ＠……だが……！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　非情に徹するなら魅音の言う通り、ここは小物狙いだ。",
		   NULL, "If I took the ruthless route, as Mion had suggested, then I'd go for something insignificant.", Line_WaitForInput);
	OutputLine(NULL, "……だが……！！",
		   NULL, " ...Except...!!", Line_Normal);
	ClearMessage();


//　鉄砲を受け渡す時、その鉄砲を伝って確かに感じたのだ＠…熱い…気合ってヤツを！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　鉄砲を受け渡す時、その鉄砲を伝って確かに感じたのだ。",
		   NULL, "When I picked up the rifle, I definitely got a feeling from it.", Line_WaitForInput);
	OutputLine(NULL, "…熱い…気合ってヤツを！！",
		   NULL, " ...It was... burning passion!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　富竹さんは俺に託した＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　富竹さんは俺に託した。",
		   NULL, "Passed down to me by Tomitake-san.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナの欲しがるぬいぐるみを落とせなかった男としての無念を…俺にッ！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナの欲しがるぬいぐるみを落とせなかった男としての無念を…俺にッ！！",
		   NULL, "The regret of not being man enough to fell the bear that Rena wanted...!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　あぁ、そうさ＠ここでくまを狙わなかったら!s250……!sd/
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　あぁ、そうさ。",
		   NULL, "Yes, that's right.", Line_WaitForInput);
	OutputLine(NULL, "ここでくまを狙わなかったら",
		   NULL, " If I didn't aim for the bear", Line_ContinueAfterTyping);
//!s250

	SetSpeedOfMessage( TRUE, 0, );

	OutputLine(NULL, "……",
		   NULL, "...", Line_ContinueAfterTyping);
//!sd/
	SetSpeedOfMessage( FALSE, 0, );
	PlaySE( 4, "wa_010", 128, 64 );

//男じゃないッ！￥
	OutputLine(NULL, "男じゃないッ！！",
		   NULL, " Then I wouldn't be a man!!", Line_Normal);
	ClearMessage();


//「約束しちまったからな＠…レナに。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34160", 256, TRUE);
	OutputLine(NULL, "「約束しちまったからな。",
		   NULL, "\"After all, that was my promise...", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34170", 256, TRUE);
	OutputLine(NULL, "…レナに。」",
		   NULL, " to Rena.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
	ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「…え、……え＠　…約束って……なんだろ？　なんだろ？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200878", 256, TRUE);
	OutputLine(NULL, "「…え、……え？",
		   NULL, "\"...Huh ...huh?", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200879", 256, TRUE);
	OutputLine(NULL, "　…約束って……なんだろ？　なんだろ？」",
		   NULL, " ...What... promise? What?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「あのくまを撃ち落して＠……レナにプレゼントするって。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34180", 256, TRUE);
	OutputLine(NULL, "「あのくまを撃ち落して。",
		   NULL, "\"To shoot down that bear.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34190", 256, TRUE);
	OutputLine(NULL, "……レナにプレゼントするって。」",
		   NULL, " ...Then give it to Rena. That one.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(1, 2, "sprite/normal/re2b_hau_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );

//「へ………へ………それって………はぅ…………。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200880", 256, TRUE);
	OutputLine(NULL, "「へ………へ………それって………はぅ…………。」",
		   NULL, "\"Uh... uh... You mean... hao...\"", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawSceneWithMask("background/je2", "m1", 0, 0, 300 );

//　このやりとりを見て、ギャラリーがヒートアップする！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　このやりとりを見て、ギャラリーがヒートアップする！！",
		   NULL, "The crowd went wild when they saw our conversation!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「おぉおおぉおぉ！！＠　兄ちゃんいいぞぉ！＠　男見せたれぇえぇええぇッ！！！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>ギャラリー</color>", NULL, "<color=#f5e6d3>Gallery</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s19/00/yaji_mix6", 256, TRUE);
	OutputLine(NULL, "「「「おぉおおぉおぉ！！！",
		   NULL, "\"\"\"Whoooooo!!", Line_Continue);
	Wait( 700 );
	OutputLine(NULL, "　兄ちゃんいいぞぉ！！",
		   NULL, " Cool, onii-chan!!", Line_Continue);
	Wait( 700 );
	OutputLine(NULL, "　男見せたれぇえぇええぇッ！！！！」」」",
		   NULL, " Show us what you've got!!!!\"\"\"", Line_Normal);
	ClearMessage();


//　ち、違うぞギャラリーの諸君＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ち、違うぞギャラリーの諸君！",
		   NULL, "Th-That's not it, fine men of the crowd!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　……こうしないと、この屋台のオヤジ、帰りにレナに追い剥ぎされるかもしれないからだよ…！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……こうしないと、この屋台のオヤジ、帰りにレナに追い剥ぎされるかもしれないからだよ…！！",
		   NULL, "...If I didn't do this... then Rena might mug the old man running the stall on his way home...!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　じゃなくてじゃなくて＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　じゃなくてじゃなくて！",
		   NULL, "No! That's not it! That's not it at all!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　どうして俺ってヤツはもっと素直な言い方ができないんだ？￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　どうして俺ってヤツはもっと素直な言い方ができないんだ？！",
		   NULL, "Why can't I just express my honest feelings!?", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「圭一さんも男を見せますのね＠……でも実際、どうやってくまを落とす気ですの？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400726", 256, TRUE);
	OutputLine(NULL, "「圭一さんも男を見せますのね。",
		   NULL, "\"Keiichi-san surely talks the talk.", Line_WaitForInput);
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400727", 256, TRUE);
	OutputLine(NULL, "……でも実際、どうやってくまを落とす気ですの？」",
		   NULL, " ...But how do you actually intend to bring down the bear?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「…レナや富竹の弾で幾分、傾きはしましたですが……難しいと思いますです。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 5, "ps3/s19/05/500500305", 256, TRUE);
	OutputLine(NULL, "「…レナや富竹の弾で幾分、傾きはしましたですが……難しいと思いますです。」",
		   NULL, "\"...Rena and Tomitake-san's shots did make it tilt a bit... but I think finishing the job will be difficult.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	FadeAllBustshots( 400, TRUE );
	ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_hau_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );

//「…圭一くぅん………。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200881", 256, TRUE);
	OutputLine(NULL, "「…圭一くぅん………。」",
		   NULL, "\"...Keiichii-kun...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「もっと素早い連射力があれば…一撃ごとの揺れにパワーを上乗せできるのに…！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34200", 256, TRUE);
	OutputLine(NULL, "「もっと素早い連射力があれば…一撃ごとの揺れにパワーを上乗せできるのに…！」",
		   NULL, "\"If only there was some way to shoot faster... I'd be able to pile more power on the sway from each hit...!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「頑張って！　圭一くん！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200882", 256, TRUE);
	OutputLine(NULL, "「頑張って！　圭一くん！！」",
		   NULL, "\"Good luck! Keiichi-kun!!", Line_Normal);
	ClearMessage();

	DisableWindow();
	FadeAllBustshots( 400, TRUE );
	DrawScene("background/jd4", 400 );

//　……俺は２つ深呼吸してから、オヤジに注文した＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……俺は２つ深呼吸してから、オヤジに注文した。",
		   NULL, "After taking two deep breaths, I shouted over to the guy.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「鉄砲をもう２丁貸してくれ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34210", 256, TRUE);
	OutputLine(NULL, "「鉄砲をもう２丁貸してくれ。」",
		   NULL, "\"Two more rifles.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　どよ？＠　ギャラリーがざわめく￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　どよ？！",
		   NULL, "Huh!?", Line_WaitForInput);
	OutputLine(NULL, "　ギャラリーがざわめく。",
		   NULL, " The crowd murmured amongst themselves.", Line_Normal);
	ClearMessage();
	DisableWindow();

	DrawSceneWithMask("background/je2", "left", 0, 0, 200 );
	ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「圭一さんは何を企んでいるのでしょう？＠　…１人じゃ３丁は扱えないですのよ？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400728", 256, TRUE);
	OutputLine(NULL, "「圭一さんは何を企んでいるのでしょう？！",
		   NULL, "\"I wonder what Keiichi-san is up to...", Line_WaitForInput);
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400729", 256, TRUE);
	OutputLine(NULL, "　…１人じゃ３丁は扱えないですのよ？！」",
		   NULL, " One person can't handle three rifles at once!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「読めたよ…＠圭ちゃんも…考えたじゃん！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300758", 256, TRUE);
	OutputLine(NULL, "「読めたよ…。",
		   NULL, "\"I get it...", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300759", 256, TRUE);
	OutputLine(NULL, "圭ちゃんも…考えたじゃん！！」",
		   NULL, " Nice thinking, Kei-chan!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　魅音が俺の秘策を見事看破する￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　魅音が俺の秘策を見事看破する！",
		   NULL, "Mion was able to figure it out magnificently!", Line_Normal);
	ClearMessage();

	DisableWindow();
	FadeAllBustshots( 400, TRUE );
	ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「つまり…一番時間がかかってるのがこの…コルク弾の装填なんだよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 8, "ps3/s19/08/500800029", 256, TRUE);
	OutputLine(NULL, "「つまり…一番時間がかかってるのがこの…コルク弾の装填なんだよ。」",
		   NULL, "\"Basically, what was taking the most time was reloading the shot.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「そ、そうだよね…＠　じゃあ……先に弾を詰めた鉄砲を３つ並べておけば…！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200883", 256, TRUE);
	OutputLine(NULL, "「そ、そうだよね…！",
		   NULL, "\"Th-That's right...!", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200884", 256, TRUE);
	OutputLine(NULL, "　じゃあ……先に弾を詰めた鉄砲を３つ並べておけば…！！」",
		   NULL, " Then... by putting three pre-loaded rifles next to each other...!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　富竹さんは何も言わずファインダー越しに俺とくまを捉える＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　富竹さんは何も言わずファインダー越しに俺とくまを捉える。",
		   NULL, "Tomitake-san went silent, peering at me and the bear through his lens.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　カメラマンの血が、これから起こる奇跡を予見させるのだ！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　カメラマンの血が、これから起こる奇跡を予見させるのだ！！",
		   NULL, "His photographer's blood predicted a miracle will occur!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そしてギャラリーも遅れて俺の意図を読み取る￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そしてギャラリーも遅れて俺の意図を読み取る！",
		   NULL, "And then the crowd finally picked up on what I was planning!", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawSceneWithMask("background/je2", "up", 0, 0, 300 );

//　割れんばかりの大歓声！＠　圭一コールが巻き起こる！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　割れんばかりの大歓声！！",
		   NULL, "They let out a great cheer!", Line_WaitForInput);
	OutputLine(NULL, "　圭一コールが巻き起こる！！！",
		   NULL, " They chanted my name, Keiichi!!!", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawScene("background/jd4", 400 );

//　連射が命＠　外せば意味もなし！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　連射が命！",
		   NULL, "Rapid fire is the key!", Line_WaitForInput);
	OutputLine(NULL, "　外せば意味もなし！！",
		   NULL, " If I miss, all is for naught!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　……ふーーーーーッ！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……ふーーーーーッ！！",
		   NULL, "...Phueeeeeew...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　息を深く吐いてから…止める＠……緊張が止まる￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　息を深く吐いてから…止める。",
		   NULL, "After letting out a deep breath... I paused.", Line_WaitForInput);
	OutputLine(NULL, "……緊張が止まる。",
		   NULL, " Relax...", Line_Normal);
	ClearMessage();


//　………今だッ！！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　………今だッ！！！！",
		   NULL, "NOW!", Line_Normal);
	ClearMessage();

	Negative( 100 , TRUE );
	FadeOutBGM( 1, 1000, TRUE );
	FadeOutBGM( 2, 1000, TRUE );
	PlayBGM( 2, "lsys25", 128, 0 );
	DisableWindow();
	Wait( 800 );
	DrawScene("black", 2000 );
	FadeFilm( 0 , TRUE );

//　その瞬間、時間が止まったようにすら感じた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　その瞬間、時間が止まったようにすら感じた。",
		   NULL, "That moment... It felt like time itself had stopped.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

	DisableWindow();


	PlaySE( 4, "wa_014", 128, 64 );
	DrawScene("white", 200 );
	DrawScene("black", 50 );
	PlaySE( 4, "wa_014", 128, 64 );
	DrawScene("white", 200 );
	DrawScene("black", 50 );
	PlaySE( 4, "wa_014", 128, 64 );
	DrawScene("white", 200 );
	DrawScene("black", 50 );

	if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　俺にはコルク弾が飛んで行く軌跡まで見えていたのかもしれない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺にはコルク弾が飛んで行く軌跡まで見えていたのかもしれない。",
		   NULL, "I felt like I could see the trajectory of the bullets.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　当たれ……＠そして!s200……!sd倒せッ！！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　当たれ……、",
		   NULL, "Hit it...", Line_WaitForInput);
	OutputLine(NULL, "そして",
		   NULL, " and", Line_ContinueAfterTyping);
//!s200
	SetSpeedOfMessage( TRUE, 0, );

	OutputLine(NULL, "……",
		   NULL, "...", Line_ContinueAfterTyping);
// !sd

	SetSpeedOfMessage( FALSE, 0, );

	OutputLine(NULL, "倒せッ！！！！！",
		   NULL, " knock it down!", GetGlobalFlag(GLinemodeSp));



	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　くまの頭に弾が１発/
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　くまの頭に弾が１発",
		   NULL, "The first shot hit the bear on its head.", Line_ContinueAfterTyping);

	PlaySE( 4, "wa_005", 128, 64 );
	Wait( 1500 );

//２発/
	OutputLine(NULL, "２発",
		   NULL, " The second...", Line_ContinueAfterTyping);

	PlaySE( 4, "wa_006", 128, 64 );
	Wait( 1500 );

//!s200……!sd３発/

	SetSpeedOfMessage( TRUE, 0, );
	OutputLine(NULL, "……",
		   NULL, " ...", Line_ContinueAfterTyping);

	SetSpeedOfMessage( FALSE, 0, );

	OutputLine(NULL, "３発",
		   NULL, " The third...", Line_ContinueAfterTyping);

	PlaySE( 4, "wa_007", 128, 64 );

//ッ！！！＠
	OutputLine(NULL, "ッ！！！！",
		   NULL, " !!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　大きく揺れるくま！＠　そして……！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　大きく揺れるくま！！",
		   NULL, "The bear swayed hard!!", Line_WaitForInput);
	OutputLine(NULL, "　そして……！！",
		   NULL, " And then...!", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawScene("white", 3000 );
	DrawScene("background/jd4_01", 1000 );
	FadeOutBGM( 2, 1000, TRUE );
	PlayBGM( 1, "msys02", 128, 0 );
	ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
	PlaySE( 4, "wa_006", 128, 64 );
	ShakeScreen( 1, 50, 20, 5, 0, );

//「きゃ、…きゃーーー！！＠　やったぁあぁあぁあぁあッ！！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200885", 256, TRUE);
	OutputLine(NULL, "「きゃ、…きゃーーー！！！",
		   NULL, "\"Who-Whooooo!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200886", 256, TRUE);
	OutputLine(NULL, "　やったぁあぁあぁあぁあッ！！！！」",
		   NULL, " Yeaaaaaah!!!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「ぅおおぉぉおおおぉおぉおおッ！！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>ギャラリー</color>", NULL, "<color=#f5e6d3>Gallery</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s19/00/yaji_mix7", 256, TRUE);
	OutputLine(NULL, "「「「ぅおおぉぉおおおぉおぉおおッ！！！！」」」",
		   NULL, "\"\"\"oOOooOOOoOoOO!!!!\"\"\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　大歓声はぬいぐるみがごろりと棚を転げ落ちるのを待たずに巻き起こった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　大歓声はぬいぐるみがごろりと棚を転げ落ちるのを待たずに巻き起こった。",
		   NULL, "The cheers began before the stuffed animal even finished falling off the shelf.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　それが地面に落ちる前にオヤジがキャッチし、俺に投げてよこす￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それが地面に落ちる前にオヤジがキャッチし、俺に投げてよこす。",
		   NULL, "The guy caught it before it hit the ground and tossed it over to me.", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawSceneWithMask("background/je2", "left", 0, 0, 300 );

//「……まさか本当に落としやがるたぁなぁ＠…完敗だぜ！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>屋台</color>", NULL, "<color=#f5e6d3>Festival Stall</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s19/00/yataiz50009", 256, TRUE);
	OutputLine(NULL, "「……まさか本当に落としやがるたぁなぁ。",
		   NULL, "\"...You actually knocked it over.", Line_WaitForInput);
	ModPlayVoiceLS(3, 0, "ps3/s19/00/yataiz50010", 256, TRUE);
	OutputLine(NULL, "…完敗だぜ！！」",
		   NULL, " You got me!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();

	ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「すごいや！　おめでとう圭一君！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 8, "ps3/s19/08/500800030", 256, TRUE);
	OutputLine(NULL, "「すごいや！　おめでとう圭一君！！」",
		   NULL, "\"Amazing! Congratulations, Keiichi-kun!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
//	FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE );
	ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「圭一さんも頭を使えるようになりましたわねぇ！＠　少しは見直しましたですの～！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400730", 256, TRUE);
	OutputLine(NULL, "「圭一さんも頭を使えるようになりましたわねぇ！！",
		   NULL, "\"Keiichi-san has finally learned how to use his head!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400731", 256, TRUE);
	OutputLine(NULL, "　少しは見直しましたですの〜！！」",
		   NULL, " I see you in a slightly better light now!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「俺ひとりで落としたわけじゃないぜ。みんなで当てて、少しずつずらして落としたんだ＠……こいつぁ俺たち全員の戦果だぜッ！！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34220", 256, TRUE);
	OutputLine(NULL, "「俺ひとりで落としたわけじゃないぜ。みんなで当てて、少しずつずらして落としたんだ。",
		   NULL, "\"I didn't do it all by myself. Everyone hit it, and those small bits together brought it down.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34230", 256, TRUE);
	OutputLine(NULL, "……こいつぁ俺たち全員の戦果だぜッ！！！」",
		   NULL, " ...This trophy belongs to all of us!!!\"", Line_Normal);
	ClearMessage();

	DisableWindow();
//	FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE );
	ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「そうそう！　全員の力の結晶だね～！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300760", 256, TRUE);
	OutputLine(NULL, "「そうそう！　全員の力の結晶だね〜！！」",
		   NULL, "\"Right! This is from all of us working together~!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
//	FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE );
	ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「…魅ぃは１発も当ててませんです。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 5, "ps3/s19/05/500500306", 256, TRUE);
	OutputLine(NULL, "「…魅ぃは１発も当ててませんです。」",
		   NULL, "\"...Mii didn't hit it a single time.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(1, 3, "sprite/normal/me2_tohoho_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );

//「……う。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300761", 256, TRUE);
	OutputLine(NULL, "「……う。」",
		   NULL, "\"...Urk.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺はトロフィーのように大きくぬいぐるみを抱え上げると、それをぼすんとレナに押し付けた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺はトロフィーのように大きくぬいぐるみを抱え上げると、それをぼすんとレナに押し付けた。",
		   NULL, "After holding up the teddy bear like it was a championship trophy, I handed it to Rena.", Line_Normal);
	ClearMessage();
	DisableWindow();

	FadeAllBustshots( 400, TRUE );
	ModDrawCharacter(2, 2, "sprite/normal/re2a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );

//「そら＠こいつは俺から……いやみんなからだな＠いつもうまい弁当をありがとな。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34240", 256, TRUE);
	OutputLine(NULL, "「そら。",
		   NULL, "\"Here.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34250", 256, TRUE);
	OutputLine(NULL, "こいつは俺から……いやみんなからだな。",
		   NULL, " This is from me... No, from everyone.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34260", 256, TRUE);
	OutputLine(NULL, "いつもうまい弁当をありがとな。」",
		   NULL, " Thanks for always making your delicious lunches.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナはまさか本当にもらえるとは思わなかったらしく、一瞬面食らったようだった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナはまさか本当にもらえるとは思わなかったらしく、一瞬面食らったようだった。",
		   NULL, "Rena, thinking she was never actually going to get it, was momentarily speechless.", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacter(2, 2, "sprite/normal/re2a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「だ、だめだよ圭一くん……、だってこれはみんなの……はぅ、＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200887", 256, TRUE);
	OutputLine(NULL, "「だ、だめだよ圭一くん……、だってこれはみんなの……はぅ、」",
		   NULL, "\"I-I can't, Keiichi-kun... This is everyone's, after all... hao~.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「じゃあ落としたのは俺＠　だからこれは俺の＠　俺のだからレナにやるッ！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34270", 256, TRUE);
	OutputLine(NULL, "「じゃあ落としたのは俺！",
		   NULL, "\"In that case, I was the one who knocked it down!", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34280", 256, TRUE);
	OutputLine(NULL, "　だからこれは俺の！",
		   NULL, " And it's mine!", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34290", 256, TRUE);
	OutputLine(NULL, "　俺のだからレナにやるッ！」",
		   NULL, " It's mine, so I'm giving it to Rena!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　もう一回、レナの胸にぬいぐるみを押しつけてやる＠…今度は素直に抱いてくれた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　もう一回、レナの胸にぬいぐるみを押しつけてやる。",
		   NULL, "I pushed the stuffed animal towards her again.", Line_WaitForInput);
	OutputLine(NULL, "…今度は素直に抱いてくれた。",
		   NULL, " ...This time, she embraced and accepted it.", Line_Normal);
	ClearMessage();


//「俺が引っ越してきてから、いろいろ面倒を見てくれたよな＠…すげぇ感謝してるんだぜ＠　ありがとな！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34300", 256, TRUE);
	OutputLine(NULL, "「俺が引っ越してきてから、いろいろ面倒を見てくれたよな。",
		   NULL, "\"You've watched out for me ever since I moved here, after all.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34310", 256, TRUE);
	OutputLine(NULL, "…すげぇ感謝してるんだぜ？",
		   NULL, " I'm really grateful, you see...", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34320", 256, TRUE);
	OutputLine(NULL, "　ありがとな！！」",
		   NULL, " Thanks a lot!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(2, 2, "sprite/normal/re2b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「……は、はぅ～～！＠　圭一くぅん！＠　ありがとぉ～～☆！！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200888", 256, TRUE);
	OutputLine(NULL, "「……は、はぅ〜〜！！",
		   NULL, "\"...H-Hao~~!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200889", 256, TRUE);
	OutputLine(NULL, "　圭一くぅん！！",
		   NULL, " Keiichii-kuun!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200890", 256, TRUE);
	OutputLine(NULL, "　ありがとぉ〜〜☆！！！！」",
		   NULL, " Thanks so much~~☆!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナが飛びついてくる￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナが飛びついてくる。",
		   NULL, "Rena dove at me.", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawSceneWithMask("black", "up", 0, 0, 1300 );

//　後日魅音に、レナはキスしてたよって言われたが、この時は興奮しててよく覚えていない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　後日魅音に、レナはキスしてたよって言われたが、この時は興奮しててよく覚えていない。",
		   NULL, "Mion told me a few days later that Rena kissed me, but I didn't realize it during all the excitement at the time.", Line_Normal);
	ClearMessage();


//　さっき自分で富竹さんに言った言葉がよみがえってきた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　さっき自分で富竹さんに言った言葉がよみがえってきた。",
		   NULL, "I remembered what I was trying to say to Tomitake-san earlier.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　ここは何にもないところだけど＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ここは何にもないところだけど。",
		   NULL, "There really isn't much of anything here.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　……ここにしかないものもたくさんある＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……ここにしかないものもたくさんある。",
		   NULL, "...But there are lots of things you can't find anywhere else.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　俺はきっとこの雛見沢に来てたくさんのものを手に入れた＠…今この瞬間だって＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺はきっとこの雛見沢に来てたくさんのものを手に入れた。",
		   NULL, "I gained a lot from coming to Hinamizawa.", Line_WaitForInput);
	OutputLine(NULL, "…今この瞬間だって。",
		   NULL, " ...Especially at that moment.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　ギャラリーの大歓声がいつまでもいつまでもこだましていた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ギャラリーの大歓声がいつまでもいつまでもこだましていた。",
		   NULL, "The crowd's cheers echoed on and on.", Line_Normal);
	ClearMessage();



//■綿流し

	DisableWindow();
	DrawSceneWithMask("background/je2", "up", 0, 0, 1300 );
	PlayBGM( 1, "msys01", 128, 0 );

//　やがて社の前の祭壇からどーんどーんと大太鼓の音が響き始める＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　やがて社の前の祭壇からどーんどーんと大太鼓の音が響き始める。",
		   NULL, "From the altar set up in front of the shrine, the drums sounded with a booming echo.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　もうこの賑やかなお祭りもフィナーレなのだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　もうこの賑やかなお祭りもフィナーレなのだ。",
		   NULL, "It was the finale of the festival.", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「…じゃあボクはお先に行くですよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 5, "ps3/s19/05/500500307", 256, TRUE);
	OutputLine(NULL, "「…じゃあボクはお先に行くですよ。」",
		   NULL, "\"...I'll be going off ahead, then.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「おっと＠　僕も早く行っていいポジションを確保しないとな＠…じゃあみんな、後ほど。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 8, "ps3/s19/08/500800031", 256, TRUE);
	OutputLine(NULL, "「おっと！",
		   NULL, "\"Uh oh!", Line_WaitForInput);
	ModPlayVoiceLS(3, 8, "ps3/s19/08/500800032", 256, TRUE);
	OutputLine(NULL, "　僕も早く行っていいポジションを確保しないとな。",
		   NULL, " I need to go and get myself a good spot, too.", Line_WaitForInput);
	ModPlayVoiceLS(3, 8, "ps3/s19/08/500800033", 256, TRUE);
	OutputLine(NULL, "…じゃあみんな、後ほど。」",
		   NULL, " ...Well then everyone, see you in a bit.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　梨花ちゃんと富竹さんはぺこりと頭を下げるとぱたぱたと人ごみへ消えていった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　梨花ちゃんと富竹さんはぺこりと頭を下げるとぱたぱたと人ごみへ消えていった。",
		   NULL, "Both Rika-chan and Tomitake-san gave their farewells and disappeared into the crowd.", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawSceneWithMask("background/je2", "m1", 0, 0, 1300 );
	ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「２人ともお勤め、しっかりでございますよ～！＠　ささ＠　参りましょうでございます！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400732", 256, TRUE);
	OutputLine(NULL, "「２人ともお務め、しっかりでございますよ〜！！",
		   NULL, "\"I wish both of you the best in your endeavors~!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400733", 256, TRUE);
	OutputLine(NULL, "　ささ！",
		   NULL, " Now...", Line_WaitForInput);
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400734", 256, TRUE);
	OutputLine(NULL, "　参りましょうでございます！」",
		   NULL, " Shall we be off?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_wink_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「ふむ、梨花ちゃんの艶姿を見に行きますかね＠行こ！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300762", 256, TRUE);
	OutputLine(NULL, "「ふむ、梨花ちゃんの艶姿を見に行きますかね。",
		   NULL, "\"Yeah, might as well go see Rika-chan's charming figure.", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300763", 256, TRUE);
	OutputLine(NULL, "行こ！」",
		   NULL, " Let's go!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「おう＠　あれ、レナは＠　……な、何やってんだよ？？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34330", 256, TRUE);
	OutputLine(NULL, "「おう！",
		   NULL, "\"Yeah!", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34340", 256, TRUE);
	OutputLine(NULL, "　あれ、レナは？",
		   NULL, " Huh? Where's Rena?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34350", 256, TRUE);
	OutputLine(NULL, "　……な、何やってんだよ？？」",
		   NULL, " ...Wh-What are you doing??\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	FadeAllBustshots( 400, TRUE );

//「け、けけ、圭一く～ん＠　魅ぃちゃ～ん、……たすけてぇ～…！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200891", 256, TRUE);
	OutputLine(NULL, "「け、けけ、圭一く〜ん！",
		   NULL, "\"K-K-Keiichi-ku~n!", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200892", 256, TRUE);
	OutputLine(NULL, "　魅ぃちゃ〜ん、……たすけてぇ〜…！」",
		   NULL, " Mii-cha~n... Save me~...!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　ばかでかいぬいぐるみを抱いてるものだから人の流れにすっかり翻弄されている￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ばかでかいぬいぐるみを抱いてるものだから人の流れにすっかり翻弄されている。",
		   NULL, "Since she was carrying such a ridiculously large stuffed animal, she was being carried by the flow of people.", Line_Normal);
	ClearMessage();


//「何やってんだあいつ…＠くまの世話で手いっぱいなんだな…。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34360", 256, TRUE);
	OutputLine(NULL, "「何やってんだあいつ…。",
		   NULL, "\"What is she doing...", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34370", 256, TRUE);
	OutputLine(NULL, "くまの世話で手いっぱいなんだな…。」",
		   NULL, " She must have her hands full taking care of that bear...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「じゃあ圭ちゃんにはレナの世話を頼むかねぇ＠私は沙都子の世話で忙しいし。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300764", 256, TRUE);
	OutputLine(NULL, "「じゃあ圭ちゃんにはレナの世話を頼むかねぇ。",
		   NULL, "\"So I'll leave Rena in your care, Kei-chan.", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300765", 256, TRUE);
	OutputLine(NULL, "私は沙都子の世話で忙しいし。」",
		   NULL, " I have my hands full taking care of Satoko.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「誰が魅音さんの世話になるでございますの～！＠/
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400735", 256, TRUE);
	OutputLine(NULL, "「誰が魅音さんの世話になるでございますの〜！！",
		   NULL, "\"Who would want to be looked after by you, Mion-san~!?", Line_WaitForInput);

	DisableWindow();
	FadeAllBustshots( 400, TRUE );

//　痛い～！　手ぇ引っ張らないで下さいましぃ～…！￥
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400736", 256, TRUE);
	OutputLine(NULL, "　痛い〜！　手ぇ引っ張らないで下さいましぃ〜…！」",
		   NULL, " Ouch! Please don't pull on my arm~...!\"", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawSceneWithMask("background/je1", "up", 0, 0, 3000 );

//　魅音を見失う前にレナの後襟をふん捕まえる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　魅音を見失う前にレナの後襟をふん捕まえる。",
		   NULL, "Before losing sight of Mion, I grabbed the back of Rena's collar.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(2, 2, "sprite/normal/re2a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );

//「けけ、圭一くん……そこ違う…、つかむとこ違う…！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200893", 256, TRUE);
	OutputLine(NULL, "「けけ、圭一くん……そこ違う…、つかむとこ違う…！」",
		   NULL, "\"K-K-Keiichi-kun... Not there... don't grab me there...!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「注文のうるさいヤツだな＠どこならいいんだ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34380", 256, TRUE);
	OutputLine(NULL, "「注文のうるさいヤツだな。",
		   NULL, "\"Always so bossy.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34390", 256, TRUE);
	OutputLine(NULL, "どこならいいんだ。」",
		   NULL, " Where can I grab then?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(2, 2, "sprite/normal/re2a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「…え……と………はぅ…………、＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200894", 256, TRUE);
	OutputLine(NULL, "「…え……と………はぅ…………、」",
		   NULL, "\"...Uh... um... Hao...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナが俺の分まで恥ずかしがってくれるものだから、俺に恥ずかしさはあまりなかった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナが俺の分まで恥ずかしがってくれるものだから、俺に恥ずかしさはあまりなかった。",
		   NULL, "I didn't feel ashamed at all. Rena was ashamed enough for the both of us.", Line_Normal);
	ClearMessage();


//　レナの手をきゅっと握り、小走りに魅音たちを追う￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナの手をきゅっと握り、小走りに魅音たちを追う。",
		   NULL, "I grabbed onto Rena's hand and dashed after Mion and the others.", Line_Normal);
	ClearMessage();


//「置いてかれる＠早く行こうぜ！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34400", 256, TRUE);
	OutputLine(NULL, "「置いてかれる。",
		   NULL, "\"We're gonna be late.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34410", 256, TRUE);
	OutputLine(NULL, "早く行こうぜ！」",
		   NULL, " Let's hurry up!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(2, 2, "sprite/normal/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「………う、うん…！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200895", 256, TRUE);
	OutputLine(NULL, "「………う、うん…！」",
		   NULL, "\"...Y-Yeah...!\"", Line_Normal);
	ClearMessage();

	DisableWindow();
	FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );

//　レナの手ってこんなに華奢だったのか…＠……少し運動と栄養が足りねえんじゃねーのか＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナの手ってこんなに華奢だったのか…。",
		   NULL, "I hadn't realized Rena's hand was so delicate...", Line_WaitForInput);
	OutputLine(NULL, "……少し運動と栄養が足りねえんじゃねーのか？",
		   NULL, " ...Maybe she needed a bit more exercise and nutrition?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　……じゃなくて！じゃなくて！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……じゃなくて！じゃなくて！！",
		   NULL, "...That wasn't what I meant! Not at all!!", Line_Normal);
	ClearMessage();



//　自分の耳がカーッと熱くなっていく＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　自分の耳がカーッと熱くなっていく。",
		   NULL, "My ears burned.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　冷静になろうとしても、頭の中が「冷静になれ前原圭一」という活字でいっぱいになるばかりで、ちっとも冷静になれそうになかった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　冷静になろうとしても、頭の中が「冷静になれ前原圭一」という活字でいっぱいになるばかりで、ちっとも冷静になれそうになかった。",
		   NULL, "I tried to keep calm. I repeated the phrase \"Keep it together, Keiichi Maebara\" in my mind, but it didn't look like I would be able to anytime soon.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　そんな顔をレナには絶対見られたくないと思ったので、俺は振りかえらずにレナを引きずってずんずん進んでいった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そんな顔をレナには絶対見られたくないと思ったので、俺は振りかえらずにレナを引きずってずんずん進んでいった。",
		   NULL, "I really didn't want Rena to see my face right then, so I pushed onwards, dragging her along without looking back even once.", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawSceneWithMask("background/jy2", "left", 0, 0, 1300 );

//　社の前の祭壇はもうすごい人だかりだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　社の前の祭壇はもうすごい人だかりだ。",
		   NULL, "There was already a huge group of people gathered at the altar in front of the shrine.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　焚かれた祭壇の炎が真昼のように明るく、熱い￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　焚かれた祭壇の炎が真昼のように明るく、熱い。",
		   NULL, "The fire at the altar made it as bright as midday and just as hot.", Line_Normal);
	ClearMessage();


//　社の前に作られた祭壇にはしめ縄で飾られた布団の山が積まれている＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　社の前に作られた祭壇にはしめ縄で飾られた布団の山が積まれている。",
		   NULL, "There was a pile of futons warded with sanctified rope in front of the altar.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　そう言えば、布団の綿をなんだかするお祭りだって言ってたな￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そう言えば、布団の綿をなんだかするお祭りだって言ってたな。",
		   NULL, "Come to think of it, they did say it was a festival where they did something with the cotton in futons.", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_warai_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );

//「圭一さん＠　レナさーん＠　こちらでございますのよ～！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400737", 256, TRUE);
	OutputLine(NULL, "「圭一さん！",
		   NULL, "\"Keiichi-san!", Line_WaitForInput);
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400738", 256, TRUE);
	OutputLine(NULL, "　レナさーん！",
		   NULL, " Rena-san~!", Line_WaitForInput);
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400739", 256, TRUE);
	OutputLine(NULL, "　こちらでございますのよ〜！！」",
		   NULL, " We're over here~!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　沙都子が最前列で手を振っている￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　沙都子が最前列で手を振っている。",
		   NULL, "Satoko waved her hand from the front row.", Line_Normal);
	ClearMessage();


//「お！　すまんすまん！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34420", 256, TRUE);
	OutputLine(NULL, "「お！　すまんすまん！」",
		   NULL, "\"Ah! Sorry, sorry!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　人ごみの間をすり抜け、魅音たちが陣取ってくれた場所へ辿りつく￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　人ごみの間をすり抜け、魅音たちが陣取ってくれた場所へ辿りつく。",
		   NULL, "Making our way through the mass of people, we reached the spot they'd saved.", Line_Normal);
	ClearMessage();

	DisableWindow();
	FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
	ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「どう～？　ちょっとはレナとドキドキできた～？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300766", 256, TRUE);
	OutputLine(NULL, "「どう〜？　ちょっとはレナとドキドキできた〜？」",
		   NULL, "\"How was it? Were you able to have a little bit of excitement with Rena~?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「やや、やっぱりてめぇ、そーゆうつもりだったのかぁッ！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34430", 256, TRUE);
	OutputLine(NULL, "「やや、やっぱりてめぇ、そーゆうつもりだったのかぁッ！！！」",
		   NULL, "\"Y-Y-You punk! So that's what your plan was!?!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　魅音は返事の代りにいやらしい笑みを浮かべて見せる￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　魅音は返事の代りにいやらしい笑みを浮かべて見せる。",
		   NULL, "Instead of replying, Mion gave us a perverse grin.", Line_Normal);
	ClearMessage();


//「レナはどうだった＠　圭ちゃんの手って意外に大っきいとか思わなかった～？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300767", 256, TRUE);
	OutputLine(NULL, "「レナはどうだった？",
		   NULL, "\"How was it, Rena?", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300768", 256, TRUE);
	OutputLine(NULL, "　圭ちゃんの手って意外に大っきいとか思わなかった〜？」",
		   NULL, " Was Kei-chan's hand bigger than you thought it would be~?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_hau_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「はッ、…………は/
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200896", 256, TRUE);
	OutputLine(NULL, "「はッ、…………は",
		   NULL, "\"Ha... Ha", Line_Continue);

	PlaySE( 4, "wa_008", 128, 64 );
	Wait( 150 );
	PlaySE( 4, "wa_005", 128, 64 );
	DisableWindow();
	FadeBustshot( 1, FALSE, 0, 0, 0, 0, 200, TRUE );

//ぅ～……………、＠
	OutputLine(NULL, "ぅ〜……………、」",
		   NULL, "o~...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナが真っ赤になってしゅうしゅうと蒸気を上げている￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナが真っ赤になってしゅうしゅうと蒸気を上げている。",
		   NULL, "Rena turned bright red, puffs of steam shooting out of her.", Line_Normal);
	ClearMessage();



//　風を切る音がしたので振りかえると、魅音が顔面にあざを残して倒れている＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　風を切る音がしたので振りかえると、魅音が顔面にあざを残して倒れている。",
		   NULL, "I heard something slice through the air and turned around to see Mion on the ground with a welt on her face.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「…魅音、…お前、いつ食らったんだ…？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34440", 256, TRUE);
	OutputLine(NULL, "「…魅音、…お前、いつ食らったんだ…？」",
		   NULL, "\"...Mion... When... were you hit...?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }




//「はぅ～、の「は」と「ぅ」の間くらいだったか…!w300な…。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300769", 256, TRUE);
	OutputLine(NULL, "「はぅ〜、の「は」と「ぅ」の間くらいだったか…",
		   NULL, "\"Between the 'ha' and 'o' of her hao~ I...", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 300 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "な…。」",
		   NULL, " think...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「レナ…＠照れ隠しに友達を殴るのはよくないぞ…。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34450", 256, TRUE);
	OutputLine(NULL, "「レナ…。",
		   NULL, "\"Rena...", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34460", 256, TRUE);
	OutputLine(NULL, "照れ隠しに友達を殴るのはよくないぞ…。」",
		   NULL, " It's not good to punch your friends to hide your embarrassment...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(3, 2, "sprite/normal/re2b_komaru_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「レ、レナ殴ってないよ…し、しし知らないもん…………はぅ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200897", 256, TRUE);
	OutputLine(NULL, "「レ、レナ殴ってないよ…し、しし知らないもん…………はぅ。」",
		   NULL, "\"I-I didn't hit her... W-Wh-whatever... hao.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

	FadeOutBGM( 1, 1000, TRUE );
	FadeOutBGM( 2, 1000, TRUE );
//　どーんッ！！と大きい太鼓が響くと一気に場がシーンとした￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　どーんッ！！と大きい太鼓が響くと一気に場がシーンとした。",
		   NULL, "Thump!! The thunderous beat of the drum echoed, silencing the crowd.", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「お静かになさいませ！！　始まりですわ！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400740", 256, TRUE);
	OutputLine(NULL, "「お静かになさいませ！！　始まりですわ！！」",
		   NULL, "\"You must all be quiet!! It's beginning!!\"", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawSceneWithMask("background/jy2", "up", 0, 0, 300 );


	PlayBGM( 1, "msys09", 128, 0 );
//　それは厳かな神事だった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それは厳かな神事だった。",
		   NULL, "It was a solemn ritual.", Line_Normal);
	ClearMessage();


	DisableWindow();
	DrawSceneWithMask("black", "down", 0, 0, 1300 );

	PlayBGM( 2, "lsys18", 128, 0 );
//　巫女役の梨花ちゃんが神官に扮した町会の爺さま方を引き連れて登場する＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　巫女役の梨花ちゃんが神官に扮した町会の爺さま方を引き連れて登場する。",
		   NULL, "Rika-chan entered dressed as a shrine maiden, followed by members of the municipal committee.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }


//　お年寄りは梨花ちゃんの姿にありがたがりながら手を合わせている＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　お年寄りは梨花ちゃんの姿にありがたがりながら手を合わせている。",
		   NULL, "The elders all looked at Rika-chan and clasped their hands in praise.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }


//　静寂を乱すことを許されるのは富竹さんのフラッシュだけだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　静寂を乱すことを許されるのは富竹さんのフラッシュだけだ。",
		   NULL, "The only thing allowed to disturb the profound silence was the flash from Tomitake-san's camera.", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawScene("background/jy2", 1000 );

//「梨花ちゃんが持ってるあのデカイのは何だ？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34470", 256, TRUE);
	OutputLine(NULL, "「梨花ちゃんが持ってるあのデカイのは何だ？」",
		   NULL, "\"What's the big thing Rika-chan is holding?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「祭事用の鍬だよ＠巫女さんしか触っちゃいけない神聖な農具なの。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200898", 256, TRUE);
	OutputLine(NULL, "「祭事用の鍬だよ。",
		   NULL, "\"A hoe that's used for this festival.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200899", 256, TRUE);
	OutputLine(NULL, "巫女さんしか触っちゃいけない神聖な農具なの。」",
		   NULL, " It's a sacred farming tool that only the shrine maiden may touch.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　農具にしちゃややこしい形をしている。祭事用なんてそんなもんだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　農具にしちゃややこしい形をしている。祭事用なんてそんなもんだ。",
		   NULL, "It was an awkward shape for a piece of farm equipment. Not uncommon for something used in rituals.", Line_Normal);
	ClearMessage();


//　祝詞をあげた後、梨花ちゃんは祭壇に積まれた布団の山に歩み寄っていく＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　祝詞をあげた後、梨花ちゃんは祭壇に積まれた布団の山に歩み寄っていく。",
		   NULL, "After reciting a Shinto prayer, Rika-chan approached the pile of futons gathered at the altar.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そして、作法に基づいて鍬を振ったり、布団を突っついたりしだした＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そして、作法に基づいて鍬を振ったり、布団を突っついたりしだした。",
		   NULL, "She swung the hoe skillfully, ploughing it into the futons.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　こういうのって、動作ひとつひとつが決められたものなんだろうな…＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　こういうのって、動作ひとつひとつが決められたものなんだろうな…。",
		   NULL, "Each and every little movement of this performance probably had to be done in a certain way...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　それは間違いなく、儀式だった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それは間違いなく、儀式だった。",
		   NULL, "Without a doubt, this was a ritual.", Line_Normal);
	ClearMessage();


//「今度は何だ＠　布団叩きかな？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34480", 256, TRUE);
	OutputLine(NULL, "「今度は何だ？",
		   NULL, "\"What's next?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34490", 256, TRUE);
	OutputLine(NULL, "　布団叩きかな？」",
		   NULL, " Airing out futons?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「あれはね。人間に代って冬の病魔を吸い取ってくれたお布団を清めてるの。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200900", 256, TRUE);
	OutputLine(NULL, "「あれはね。人間に代って冬の病魔を吸い取ってくれたお布団を清めてるの。」",
		   NULL, "\"She's purifying the futons, which sacrificially absorbed winter's illnesses for those using them.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「圭ちゃんの布団叩きって表現も、まぁハズレじゃないかね。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300770", 256, TRUE);
	OutputLine(NULL, "「圭ちゃんの布団叩きって表現も、まぁハズレじゃないかね。」",
		   NULL, "\"So when Kei-chan said 'airing out futons,' he wasn't completely wrong.\"", Line_Normal);
	ClearMessage();

	DisableWindow();
	FadeAllBustshots( 400, TRUE );

//　梨花ちゃんの顔はすでに汗だくだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　梨花ちゃんの顔はすでに汗だくだ。",
		   NULL, "Rika-chan's face was already dripping with sweat.", Line_Normal);
	ClearMessage();


//　……あの鍬は本当に重いのだろうな＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……あの鍬は本当に重いのだろうな。",
		   NULL, "...That hoe was probably really heavy.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　梨花ちゃんが振りまわす度に、重さに負けて体を右に左に振られている様子がよくわかる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　梨花ちゃんが振りまわす度に、重さに負けて体を右に左に振られている様子がよくわかる。",
		   NULL, "She staggered side-to-side with the momentum of each swing.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　それをじっと見詰め、沙都子は声に出せぬ応援を続けていた…￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それをじっと見詰め、沙都子は声に出せぬ応援を続けていた…。",
		   NULL, "Satoko looked on, silently lending her support...", Line_Normal);
	ClearMessage();


//「…心配か？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34500", 256, TRUE);
	OutputLine(NULL, "「…心配か？」",
		   NULL, "\"...Worried?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「梨花は毎日毎日、お餅つきの杵で練習してましたですの…＠…きっとやりきるでございますわ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400741", 256, TRUE);
	OutputLine(NULL, "「梨花は毎日毎日、お餅つきの杵で練習してましたですの…。",
		   NULL, "\"Rika practiced every single day with a mochi hammer...", Line_WaitForInput);
	ModPlayVoiceLS(3, 4, "ps3/s19/04/500400742", 256, TRUE);
	OutputLine(NULL, "…きっとやりきるでございますわ。」",
		   NULL, " ...She will certainly prevail.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　沙都子は手に汗を握り、梨花ちゃんがよろけそうになる度に息を飲んでいる￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　沙都子は手に汗を握り、梨花ちゃんがよろけそうになる度に息をのんでいる。",
		   NULL, "Satoko's hands were sweaty, and whenever Rika-chan started to sway a little, she held her breath.", Line_Normal);
	ClearMessage();

	DisableWindow();
	FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );

//「…魅音とかは巫女役、立候補しなかったのかよ＠…梨花ちゃんにあの重さは気の毒だよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34510", 256, TRUE);
	OutputLine(NULL, "「…魅音とかは巫女役、立候補しなかったのかよ。",
		   NULL, "\"...Why wasn't Mion a candidate to be the shrine maiden?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34520", 256, TRUE);
	OutputLine(NULL, "…梨花ちゃんにあの重さは気の毒だよ。」",
		   NULL, " ...It feels wrong, having Rika-chan swing around something so heavy.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }




	ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );

//「そりゃ頼まれりゃやるけどね＠…まぁ、!w400誰にでも勤まるものでもないし。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300771", 256, TRUE);
	OutputLine(NULL, "「そりゃ頼まれりゃやるけどね。",
		   NULL, "\"I'd do it if they asked me, you know...", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s19/03/500300772", 256, TRUE);
	OutputLine(NULL, "…まぁ、",
		   NULL, " And well...", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 400 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "誰にでも務まるものでもないし。」",
		   NULL, " it's not something just anyone could do.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「そうだよな＠巫女は清らかじゃないと駄目だもんな＠/
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34530", 256, TRUE);
	OutputLine(NULL, "「そうだよな。",
		   NULL, "\"That's true.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34540", 256, TRUE);
	OutputLine(NULL, "巫女は清らかじゃないと駄目だもんな。",
		   NULL, " Shrine maidens need to be pure, after all.", Line_WaitForInput);

	DisableWindow();
	ModDrawCharacter(2, 3, "sprite/normal/me2_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 100, TRUE );
	PlaySE( 4, "wa_005", 128, 64 );
	ShakeScreen( 0, 50, 20, 5, 0, );

//……ぎゅおぉをぉ…ッ！！＠
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34550", 256, TRUE);
	OutputLine(NULL, "……ぎゅおぉをぉ…ッ！！」",
		   NULL, " ...Ghrnk...!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　魅音がわき腹の急所に肘を捻り込む！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　魅音がわき腹の急所に肘を捻り込む！！",
		   NULL, "Mion drove her elbow into my side!!", Line_Normal);
	ClearMessage();

	DisableWindow();
	FadeAllBustshots( 400, TRUE );

	FadeOutBGM( 2, 1000, TRUE );
//　大太鼓がどん！と鳴ると、梨花ちゃんは黙礼をし、祭壇を降りる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　大太鼓がどん！と鳴ると、梨花ちゃんは黙礼をし、祭壇を降りる。",
		   NULL, "With the thud of the big drum, Rika-chan gave a solemn bow and descended from the altar.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　…そしてそれを大きな拍手が迎えた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…そしてそれを大きな拍手が迎えた。",
		   NULL, "...That triggered a round of generous applause.", Line_Normal);
	ClearMessage();


//　神官役が、清め終わった布団をお御輿のように担ぎ上げると、見物人たちが一斉に腰を上げる＠そして神官たちの後に付き従い、みんなぞろぞろと移動を始めた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　神官役が、清め終わった布団をお御輿のように担ぎ上げると、見物人たちが一斉に腰を上げる。",
		   NULL, "After the Shinto priests had raised up the cleansed futons like a portable altar, all the spectators stood up.", Line_WaitForInput);
	OutputLine(NULL, "そして神官たちの後に付き従い、みんなぞろぞろと移動を始めた。",
		   NULL, " Following after the priests, we all marched on at a moderate pace.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　神社の大階段を行列がぞろりぞろりと降って行く￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　神社の大階段を行列がぞろりぞろりと降って行く。",
		   NULL, "They descended the shrine's giant stairs in a line.", Line_Normal);
	ClearMessage();


//「今度は何が始まるんだ＠　布団を川で洗濯か？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34560", 256, TRUE);
	OutputLine(NULL, "「今度は何が始まるんだ？",
		   NULL, "\"What's happening now?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34570", 256, TRUE);
	OutputLine(NULL, "　布団を川で洗濯か？」",
		   NULL, " Washing the futons in the river?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_warai_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );

//「あははは＠だから、綿流しだってば。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200901", 256, TRUE);
	OutputLine(NULL, "「あははは。",
		   NULL, "\"Ahahaha.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200902", 256, TRUE);
	OutputLine(NULL, "だから、綿流しだってば。」",
		   NULL, " Watanagashi means setting cotton adrift, you know.\"", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawSceneWithMask("black", "right", 0, 0, 1300 );
	PlayBGM( 2, "lsys19", 128, 0 );
	DrawSceneWithMask("background/y_kawa3", "right", 0, 0, 1300 );

//　行列は歩き続け、沢のほとりまでやって来た￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　行列は歩き続け、沢のほとりまでやって来た。",
		   NULL, "The procession continued right up to the bank of the stream.", Line_Normal);
	ClearMessage();


//　かがり火がこうこうと焚かれ、ここも真昼のように明るい￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　かがり火がこうこうと焚かれ、ここも真昼のように明るい。",
		   NULL, "A fire was stoked high and it was bright as day here, too.", Line_Normal);
	ClearMessage();


//　人々が一箇所に群がり始め、きゃあきゃあと騒いでいる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　人々が一箇所に群がり始め、きゃあきゃあと騒いでいる。",
		   NULL, "People started crowding around it and clamoring.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(1, 2, "sprite/night/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「はい、順番順番＠並ぶよ圭一くん。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200903", 256, TRUE);
	OutputLine(NULL, "「はい、順番順番。",
		   NULL, "\"All right, get in line.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200904", 256, TRUE);
	OutputLine(NULL, "並ぶよ圭一くん。」",
		   NULL, " Line up, Keiichi-kun.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　…何だろう＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…何だろう？",
		   NULL, "...I wondered what was up.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　お神酒でももらえるんだろうか＠　紅白まんじゅうかな￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　お神酒でももらえるんだろうか？",
		   NULL, "Maybe we'd get some holy wine?", Line_WaitForInput);
	OutputLine(NULL, "　紅白まんじゅうかな？",
		   NULL, " Red and white bean buns?", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacter(1, 2, "sprite/night/re2a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );

//「あはははは…＠食べ物じゃないよ＠だから、ワ・!w200タ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200905", 256, TRUE);
	OutputLine(NULL, "「あはははは…。",
		   NULL, "\"Ahahahaha...", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200906", 256, TRUE);
	OutputLine(NULL, "食べ物じゃないよ。",
		   NULL, " It's not food.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200907", 256, TRUE);
	OutputLine(NULL, "だから、ワ・",
		   NULL, " I said it was", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 200 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "タ。」",
		   NULL, " cotton.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　あぁ、…そうだもんな＠綿流しだもんな＠ようやく理解した￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　あぁ、…そうだもんな。",
		   NULL, "Ah, but of course.", Line_WaitForInput);
	OutputLine(NULL, "綿流しだもんな。",
		   NULL, " They didn't call it the Watanagashi for nothing.", Line_WaitForInput);
	OutputLine(NULL, "ようやく理解した。",
		   NULL, " I finally understood.", Line_Normal);
	ClearMessage();


//　そこでは町会の人たちが、布団の中身の綿を手際よく引き出して、お餅のように丸めてどんどん配っている＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そこでは町会の人たちが、布団の中身の綿を手際よく引き出して、お餅のように丸めてどんどん配っている。",
		   NULL, "The municipal committee members pulled out the cotton from inside the futons and balled it up like mochi, handing it out to people.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナがひょいと行列をくぐって、俺の分ももらってくれた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナがひょいと行列をくぐって、俺の分ももらってくれた。",
		   NULL, "Rena dove into the line and brought out some for me as well.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そしてもらった人々はめいめいに沢のほとりへ向かう￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そしてもらった人々はめいめいに沢のほとりへ向かう。",
		   NULL, "We then proceeded to the bank of the stream.", Line_Normal);
	ClearMessage();


//「圭一くんは初めてだから、レナのやり方を真似するんだよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200908", 256, TRUE);
	OutputLine(NULL, "「圭一くんは初めてだから、レナのやり方を真似するんだよ。」",
		   NULL, "\"Since it's your first time, Keiichi-kun, just copy what I do.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　ワタを右手にもち、左手で御払いみたいにしてから、額、胸、おへそ。そして両膝をぽんぽんと叩く￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ワタを右手にもち、左手で御払いみたいにしてから、額、胸、おへそ。そして両膝をぽんぽんと叩く。",
		   NULL, "She held the cotton in her right hand and, waving her hand as if to purify it, she touched it to her forehead, chest, navel, and both thighs.", Line_Normal);
	ClearMessage();


//「これを３回繰り返すの。心の中ではオヤシロさま、ありがとうって唱えるんだよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200909", 256, TRUE);
	OutputLine(NULL, "「これを３回繰り返すの。心の中ではオヤシロさま、ありがとうって唱えるんだよ。」",
		   NULL, "\"You do this three times, and silently give thanks to Oyashiro-sama.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「オヤシロさま？　ってなんだよ。あの神社の神様の名前か？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei34580", 256, TRUE);
	OutputLine(NULL, "「オヤシロさま？　ってなんだよ。あの神社の神様の名前か？」",
		   NULL, "\"Oyashiro-sama? What's that? The name of the shrine's god?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「うん。雛見沢の守り神さまなの＠御利益もあるけど、祟りもあるんだからね＠　ちゃんと敬わないとだめだよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200910", 256, TRUE);
	OutputLine(NULL, "「うん。雛見沢の守り神さまなの。",
		   NULL, "\"Yes. It's the guardian deity of Hinamizawa.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200911", 256, TRUE);
	OutputLine(NULL, "御利益もあるけど、祟りもあるんだからね！",
		   NULL, " It brings about both miracles and curses!", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200912", 256, TRUE);
	OutputLine(NULL, "　ちゃんと敬わないとだめだよ。」",
		   NULL, " So you must be sure to show respect.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そりゃー物騒な神様だな＠でもまー、郷に入りては郷に従えってヤツだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そりゃー物騒な神様だな。",
		   NULL, "That sounded like a pretty frightening god.", Line_WaitForInput);
	OutputLine(NULL, "でもまー、郷に入りては郷に従えってヤツだ。",
		   NULL, " But, well, when in Rome...", Line_Normal);
	ClearMessage();
//文字数オーバーにつき画面外にテキストが出たため、@をページ送り処理に変更。


//　俺も今ではれっきとした雛見沢の住人なんだから＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺も今ではれっきとした雛見沢の住人なんだから。",
		   NULL, "I was officially a resident of Hinamizawa now, after all.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　レナに習い、綿でぽんぽんと３回繰り返す＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナに倣い、綿でぽんぽんと３回繰り返す。",
		   NULL, "Doing as Rena showed me, I touched the cotton over myself three times.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　オヤシロさまありがとう…オヤシロさまありがとう…オヤシロさま……￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　オヤシロさまありがとう…オヤシロさまありがとう…オヤシロさま……。",
		   NULL, "Thank you, Oyashiro-sama... Thank you, Oyashiro-sama... Oyashiro-sama...", Line_Normal);
	ClearMessage();


//「これでね、体に憑いてた悪いのがこの綿に吸い取られたの＠……で、あとは沢の流れにそっ、と流してね、おしまい…。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200913", 256, TRUE);
	OutputLine(NULL, "「これでね、体に憑いてた悪いのがこの綿に吸い取られたの。",
		   NULL, "\"This way, all the evil that possesses you is sucked out by the cotton.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/500200914", 256, TRUE);
	OutputLine(NULL, "……で、あとは沢の流れにそっ、と流してね、おしまい…。」",
		   NULL, " ...Then you let it gently drift away on the stream, and you're done.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナと一緒に、俺も綿をそろりそろりと水面に浮かべる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナと一緒に、俺も綿をそろりそろりと水面に浮かべる。",
		   NULL, "Together, Rena and I set our pieces of cotton afloat on the surface of the water.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　雛見沢中の病魔を吸い取り、綿の花が次々と水面に咲き、そして流れに消えて行った￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　雛見沢中の病魔を吸い取り、綿の花が次々と水面に咲き、そして流れに消えて行った。",
		   NULL, "The flowers of cotton blooming in the water had sucked out all the bad illnesses from Hinamizawa and drifted off, disappearing into the distance.", Line_Normal);
	ClearMessage();


//　テレビで見た灯篭流しのような華やかさはなかったが、雛見沢の住人として認めてもらえたような、通過儀礼的な心地よさがあった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　テレビで見た灯篭流しのような華やかさはなかったが、雛見沢の住人として認めてもらえたような、通過儀礼的な心地よさがあった。",
		   NULL, "It was wonderful, like those floating lantern festivals I'd seen on TV. The best part, though, was feeling like this rite of passage had made me a true resident of Hinamizawa.", Line_Normal);
	ClearMessage();


//mov %CAMP_MUGIC,0

	DisableWindow();
	SetValidityOfInput( FALSE );
//	Wait( 1000 );
	DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
	DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
	Wait( 2000 );
	DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
	Wait( 1000 );
	FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
	DrawScene("black", 1000 );
	SetValidityOfInput( TRUE );

}
