void main()
{


//*Onikakusi_day11

//■１１日目（火）

	FadeOutBGM( 0, 1000, FALSE );
	FadeOutBGM( 1, 1000, FALSE );
	FadeOutBGM( 2, 1000, TRUE );

	DisableWindow();
	DrawScene("white", 400 );
	DrawSceneWithMask("background/g1", "m1", 0, 0, 3000 );
	PlaySE( 4, "wa_001", 128, 64 );
	Wait( 1000 );
	DrawSceneWithMask("black", "left", 0, 0, 300 );
	DrawSceneWithMask("background/gk1", "left", 0, 0, 500 );

	PlayBGM( 1, "msys01", 128, 0 );
//　眠い＠
	ClearMessage();
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　眠い。",
		   NULL, "Sleepy.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();
	ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );

//「わぁ…圭一くん、でっかいあくび。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200051", 256, TRUE);
	OutputLine(NULL, "「わぁ…圭一くん、でっかいあくび。」",
		   NULL, "\"Whoa... That was a really big yawn, Keiichi-kun.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　飯を食う時って結構目が覚めてるもんだが…今日に限ってはだめなようだ…￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　飯を食う時って結構目が覚めてるもんだが…今日に限ってはだめなようだ…。",
		   NULL, "I'm usually awake once it's time to eat... But doesn't look like I can do it today...", Line_Normal);
	ClearMessage();

	DisableWindow();
	FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE );

//「昨夜遅くまでテレビ見てたら……眠くて眠くて……。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100156", 256, TRUE);
	OutputLine(NULL, "「昨夜遅くまでテレビ見てたら……眠くて眠くて……。」",
		   NULL, "\"I was watching TV until late last night... I'm so tired right now...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );

	//VoiceMatching
	if(GetGlobalFlag(GCensor) >= 4){ModCallScriptSection("zonik_011_vm0x_n01","dialog003");}
	if(GetGlobalFlag(GCensor) <= 3){ModCallScriptSection("zonik_011_vm00_n01","dialog003");}
	//VoiceMatchingEnd



	DisableWindow();
	FadeBustshot( 1, FALSE, 0, 0, 0, 0, 200, TRUE );
	ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );

//「ふ、ふふ不潔千万でございますわぁあぁあぁ～！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s01/04/120400025", 256, TRUE);
	OutputLine(NULL, "「ふ、ふふ不潔千万でございますわぁあぁあぁ〜！！」",
		   NULL, "\"H-H-How extremely vile~!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	//VoiceMatching
	if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_011_vm0x_n01","dialog004");}
	if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_011_vm00_n01","dialog004");}
	//VoiceMatchingEnd



	DisableWindow();
	ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );

//「…男の子なら当然です。恥ずかしくないですよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 5, "ps3/s01/05/120500015", 256, TRUE);
	OutputLine(NULL, "「…男の子なら当然です。恥ずかしくないですよ。」",
		   NULL, "\"...It's perfectly normal for boys. Nothing to be ashamed about.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　梨花ちゃんのまったくフォローにならないなでなでが駄目押しする￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　梨花ちゃんのまったくフォローにならないなでなでが駄目押しする。",
		   NULL, "Rika not patting my head only made me feel worse.", Line_Normal);
	ClearMessage();
	DisableWindow();
	DrawSceneWithMask("background/gk1", "m1", 0, 0, 300 );

//「ちょっと…この昼休みは爆睡させてくれ＠…いや本当マジで。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100158", 256, TRUE);
	OutputLine(NULL, "「ちょっと…この昼休みは爆睡させてくれ。",
		   NULL, "\"Could you just let me... pass out this lunch break?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100159", 256, TRUE);
	OutputLine(NULL, "…いや本当マジで。」",
		   NULL, " ...No, seriously.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );

//「あぁら、私が黙って見過ごすとお思いでぇ？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s01/04/120400026", 256, TRUE);
	OutputLine(NULL, "「あぁら、私が黙って見過ごすとお思いでぇ？」",
		   NULL, "\"My, you think I would just sit here and allow that?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「邪魔したら怒る＠すごい怒る＠　…ふぁあ～～あ……。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100160", 256, TRUE);
	OutputLine(NULL, "「邪魔したら怒る。",
		   NULL, "\"I'll get really angry if you disturb me.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100161", 256, TRUE);
	OutputLine(NULL, "すごい怒る！",
		   NULL, " Really angry!", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100162", 256, TRUE);
	OutputLine(NULL, "　…ふぁあ〜〜あ……。」",
		   NULL, " ...Yaawwnn ahh...\"", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawScene("black", 3000 );

//　凄みなんかありゃしない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　凄みなんかありゃしない。",
		   NULL, "This was just dreadful.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　とにかく……眠い……＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　とにかく……眠い……。",
		   NULL, "Just so... sleepy...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺は問答無用に机に突っ伏し、昼寝を決め込む＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺は問答無用に机に突っ伏し、昼寝を決め込む。",
		   NULL, "I slumped my head onto the desk and drifted off into an afternoon nap.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　沙都子が何か言い返してきたようだが、聞こえないふりをしてやる￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　沙都子が何か言い返してきたようだが、聞こえないふりをしてやる。",
		   NULL, "It seemed that Satoko had responded, but I pretended not to hear.", Line_Normal);
	ClearMessage();


//「…沙都子ちゃん、やめなよ＠圭一くん寝ちゃった＠………寝顔、かぁいい☆＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200052", 256, TRUE);
	OutputLine(NULL, "「…沙都子ちゃん、やめなよ。",
		   NULL, "\"...Cut it out, Satoko-chan.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200053", 256, TRUE);
	OutputLine(NULL, "圭一くん寝ちゃった。",
		   NULL, " Keiichi-kun fell asleep.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200054", 256, TRUE);
	OutputLine(NULL, "………寝顔、かぁいい☆」",
		   NULL, " ...His sleeping face... so kyute.☆\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「あとでお持ち帰りしていいから＠そっとしときな。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300058", 256, TRUE);
	OutputLine(NULL, "「あとでお持ち帰りしていいから。",
		   NULL, "\"You can take him home later.", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300059", 256, TRUE);
	OutputLine(NULL, "そっとしときな。」",
		   NULL, " Let him be for now.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「…向こうへ移動しましょうです＠圭一にうるさいと悪いですよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 5, "ps3/s01/05/120500016", 256, TRUE);
	OutputLine(NULL, "「…向こうへ移動しましょうです。",
		   NULL, "\"...Let's move over there.", Line_WaitForInput);
	ModPlayVoiceLS(3, 5, "ps3/s01/05/120500017", 256, TRUE);
	OutputLine(NULL, "圭一にうるさいと悪いですよ。」",
		   NULL, " It'd be rude to Keiichi if we bothered him now.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　…やっぱ梨花ちゃんっていい子だよな…￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…やっぱ梨花ちゃんっていい子だよな…。",
		   NULL, "...Rika-chan really is a good girl...", Line_Normal);
	ClearMessage();


//「先生が来ても起こさないであげましょうです。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 5, "ps3/s01/05/120500018", 256, TRUE);
	OutputLine(NULL, "「先生が来ても起こさないであげましょうです。」",
		   NULL, "\"Let's not wake him up even if the teacher comes back.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　前言撤回￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　前言撤回。",
		   NULL, "I take that back.", Line_Normal);
	ClearMessage();


	PlayBGM( 1, "msys12", 128, 0 );
//　テレビを見ていて寝不足だったのは…嘘だった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　テレビを見ていて寝不足だったのは…嘘だった。",
		   NULL, "The excuse that I didn't sleep much last night because I was watching TV was a lie.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　いつもの時間に消灯したが…昼間の大石さんの話がちらつき、少しも寝付けなかったのだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　いつもの時間に消灯したが…昼間の大石さんの話がちらつき、少しも寝付けなかったのだ。",
		   NULL, "I was in bed at the usual time, but... because of the conversation with Ooishi-san that afternoon, I didn't get much sleep.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　こうして過ごしていると…富竹さんの事件など、始めからなかったように思える＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　こうして過ごしていると…富竹さんの事件など、初めからなかったように思える。",
		   NULL, "Just spending the day like this... It's almost as if the incident with Tomitake-san didn't happen at all.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　……ひょっとして大石さんに騙されたんじゃないかな…とすら思える￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……ひょっとして大石さんに騙されたんじゃないかな…とすら思える。",
		   NULL, "...It made me think... Was Ooishi-san just trying to deceive me?", Line_Normal);
	ClearMessage();


//　だけど……きっとそれは事実なのだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だけど……きっとそれは事実なのだ。",
		   NULL, "But... it was probably the truth.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　……そして、それは誰にも喋ってはいけないこと￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……そして、それは誰にも喋ってはいけないこと。",
		   NULL, "...One thing was certain, I couldn't speak to anyone about it.", Line_Normal);
	ClearMessage();


//　協力を求められたが…どうせ俺にわかる事など何もない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　協力を求められたが…どうせ俺にわかる事など何もない。",
		   NULL, "He wanted my assistance, but... I really didn't know anything about it.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　何の役にも立てないなら、最初からこんな話、聞かされなきゃよかった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　何の役にも立てないなら、最初からこんな話、聞かされなきゃよかった。",
		   NULL, "If I knew I wasn't going to be of any help, I probably wouldn't have listened in the first place.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　結局俺はまたしても……知らなくていい事を知って後悔してしまったわけだ…￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　結局俺はまたしても……知らなくていい事を知って後悔してしまったわけだ…。",
		   NULL, "It ended up with me, again... regretting learning something I didn't need to know...", Line_Normal);
	ClearMessage();


//　何も知らなければ、俺は今この瞬間も、みんなと一緒にお昼のバカ騒ぎをしていたに違いない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　何も知らなければ、俺は今この瞬間も、みんなと一緒にお昼のバカ騒ぎをしていたに違いない。",
		   NULL, "If I had never learned about it, I would, without a doubt, be goofing off with the rest of them right now.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　………大石さんのことを逆恨みせずにはいられなかった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　………大石さんのことを逆恨みせずにはいられなかった。",
		   NULL, "...I couldn't help but resent Ooishi-san for this.", Line_Normal);
	ClearMessage();


//「……え、…それっていつから？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200055", 256, TRUE);
	OutputLine(NULL, "「……え、…それっていつから？」",
		   NULL, "\"...Huh? ...When was that?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	PlaySE( 4, "wa_024", 128, 64 );

//「もう次の日にはいなかったって＠……綿流しの晩に失踪したらしいよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300060", 256, TRUE);
	OutputLine(NULL, "「もう次の日にはいなかったって。",
		   NULL, "\"I heard he wasn't there the next day.", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300061", 256, TRUE);
	OutputLine(NULL, "……綿流しの晩に失踪したらしいよ。」",
		   NULL, " ...It appears he vanished the night of the Watanagashi.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　魅音の辺りを伺うような小声だったが、俺には鮮明に聞き取れた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　魅音の辺りを伺うような小声だったが、俺には鮮明に聞き取れた。",
		   NULL, "Mion whispered to keep others from listening, but I could hear it clearly.", Line_Normal);
	ClearMessage();


//　逆にレナの声は聞き取りにくい＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　逆にレナの声は聞き取りにくい。",
		   NULL, "On the other hand, Rena's voice was even harder to pick up.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　それでも不安そうな様子が声から伝わってきた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それでも不安そうな様子が声から伝わってきた。",
		   NULL, "But I could still tell that she was quite upset.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　…まさか…富竹さんの話…？￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…まさか…富竹さんの話…？！",
		   NULL, "...It couldn't be... Are they talking about Tomitake-san...!?", Line_Normal);
	ClearMessage();


//「……さん………けなの？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200056", 256, TRUE);
	OutputLine(NULL, "「……さん………けなの？」",
		   NULL, "\"...nly... itake?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「わかんない＠私の知る限りではね。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300062", 256, TRUE);
	OutputLine(NULL, "「わかんない。",
		   NULL, "\"Not sure.", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300063", 256, TRUE);
	OutputLine(NULL, "私の知る限りではね。」",
		   NULL, " That's all I know.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　富竹さんの事件を胸にしまう自分としては、あくまでも知らないふりをしていなければならない話題だった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　富竹さんの事件を胸にしまう自分としては、あくまでも知らないふりをしていなければならない話題だった。",
		   NULL, "I would have to feign ignorance about this topic because I needed to keep it a secret.", Line_Normal);
	ClearMessage();


//　起きあがり、話に混じって嘘を重ねるくらいなら、こうして寝たふりをしながら耳を傾けている方がよっぽど気が楽だった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　起きあがり、話に混じって嘘を重ねるくらいなら、こうして寝たふりをしながら耳を傾けている方がよっぽど気が楽だった。",
		   NULL, "Rather than waking up and being forced to lie to join the conversation, it was much easier just to sit here and pretend I was asleep to listen in on their discussion.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　しかし……どうして俺は寝たふりをしながら仲間の会話を盗み聞かなきゃならないんだろう…＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　しかし……どうして俺は寝たふりをしながら仲間の会話を盗み聞かなきゃならないんだろう…？",
		   NULL, "Wait... why did I have to pretend to be asleep while eavesdropping on my friends' conversation...?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　後ろめたさに…胸が痛んだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　後ろめたさに…胸が痛んだ。",
		   NULL, "The guilt... stung.", Line_Normal);
	ClearMessage();



//「……で……ってこ………他にもいるんでしょ＠　………が。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200057", 256, TRUE);
	OutputLine(NULL, "「……で……ってこ………他にもいるんでしょ？",
		   NULL, "\"...So... and me... there are others, right?", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200058", 256, TRUE);
	OutputLine(NULL, "　………が。」",
		   NULL, " ...too.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }




	PlayBGM( 1, "msys07", 128, 0 );

//「…彼女が祟りにあったのか、オニカクシにあったのかはわかんないけどね……。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300064", 256, TRUE);
	OutputLine(NULL, "「…彼女が祟りにあったのか、オニカクシにあったのかはわかんないけどね……。」",
		   NULL, "\"...but they don't know if it's from the curse or if this was an Onikakushi...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　オニカクシ…＠　鬼カクシ…＠　鬼隠し＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　オニカクシ…？",
		   NULL, "Onikakushi...?", Line_WaitForInput);
	OutputLine(NULL, "　鬼カクシ…？",
		   NULL, " Oni-kakushi...?", Line_WaitForInput);
	OutputLine(NULL, "　鬼隠し？",
		   NULL, " To be hidden away by a demon?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　不思議な単語だった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　不思議な単語だった。",
		   NULL, "What a mysterious phrase.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　……ただ、言い知れぬ不吉な気配に彩られていることだけはわかる￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……ただ、言い知れぬ不吉な気配に彩られていることだけはわかる。",
		   NULL, "...I did, however, get the feeling it meant nothing good.", Line_Normal);
	ClearMessage();


//「……ゃあ……らにせよ……もう一人いるんだよね＠　……だよね？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200059", 256, TRUE);
	OutputLine(NULL, "「……ゃあ……らにせよ……もう一人いるんだよね？",
		   NULL, "\"...eah... ell... there was another, right?", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200060", 256, TRUE);
	OutputLine(NULL, "　……だよね？」",
		   NULL, " ...right?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「オヤシロさまなら……ね。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300065", 256, TRUE);
	OutputLine(NULL, "「オヤシロさまなら……ね。」",
		   NULL, "\"If it's Oyashiro-sama's... yeah.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「でもでも＠　……今年は………てないよ…？￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200061", 256, TRUE);
	OutputLine(NULL, "「でもでも！",
		   NULL, "\"But, but...!", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200062", 256, TRUE);
	OutputLine(NULL, "　……今年は………てないよ…？」",
		   NULL, " ...This year th... at all...?\"", Line_Normal);
	ClearMessage();


//「婆っちゃと村長さんが話してたんだけどさ＠……今年は事前に警察と話が付けてあるらしいんだよ＠……何が起こっても、騒ぎにしないで穏便に片付ける、って。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300066", 256, TRUE);
	OutputLine(NULL, "「婆っちゃと村長さんが話してたんだけどさ。",
		   NULL, "\"Grandma and the Mayor had talked about it.", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300067", 256, TRUE);
	OutputLine(NULL, "……今年は事前に警察と話が付けてあるらしいんだよ。",
		   NULL, " ...Seems they talked to the police about it beforehand.", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300068", 256, TRUE);
	OutputLine(NULL, "……何が起こっても、騒ぎにしないで穏便に片付ける、って。」",
		   NULL, " ...They said they'd take care of whatever happens this year without causing a commotion.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「じゃあ、……レナたちが知らないだけで………どこかで誰かが!w800………たかもしれない……ってこと…？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200063", 256, TRUE);
	OutputLine(NULL, "「じゃあ、……レナたちが知らないだけで………どこかで誰かが",
		   NULL, "\"Then... without us knowing it... someone had...", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 800 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "………たかもしれない……ってこと…？」",
		   NULL, " ...ed them... you mean...?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「…かも、ね。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300069", 256, TRUE);
	OutputLine(NULL, "「…かも、ね。」",
		   NULL, "\"...aybe.\"", Line_Normal);
	ClearMessage();


//「………次は……レナ、!w1000……かな……。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200064", 256, TRUE);
	OutputLine(NULL, "「………次は……レナ、",
		   NULL, "\"...Next could... me...", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 1000 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "……かな……。」",
		   NULL, " ...I wonder...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「……安心しなよ＠レナはちゃんと帰ってきたよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300070", 256, TRUE);
	OutputLine(NULL, "「……安心しなよ。",
		   NULL, "\"...Don't worry.", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300071", 256, TRUE);
	OutputLine(NULL, "レナはちゃんと帰ってきたよ。」",
		   NULL, " You got home safely.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「……でも………は…駄目だったんでしょ……？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200065", 256, TRUE);
	OutputLine(NULL, "「……でも………は…駄目だったんでしょ……？」",
		   NULL, "\"...but... is... not allowed, right...?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「昔の話だよ＠もうやめよ、この話。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300072", 256, TRUE);
	OutputLine(NULL, "「昔の話だよ。",
		   NULL, "\"That was a long time ago.", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300073", 256, TRUE);
	OutputLine(NULL, "もうやめよ、この話。」",
		   NULL, " Let's stop talking about this.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　気まずい雰囲気になったのか、二人は沈黙してしまった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　気まずい雰囲気になったのか、二人は沈黙してしまった。",
		   NULL, "Amidst the uncomfortable mood, both of them went silent.", Line_Normal);
	ClearMessage();


//　全体像のおぼろげな会話だったが…いくつか気になるものがあった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　全体像のおぼろげな会話だったが…いくつか気になるものがあった。",
		   NULL, "The entirety of the conversation was still a bit unclear, but... a few parts caught my attention.", Line_Normal);
	ClearMessage();


//　まず鬼隠しという単語だ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　まず鬼隠しという単語だ。",
		   NULL, "First of all, the term \"Onikakushi.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　…鬼隠しにあう、という言葉の使い方と前後関係から見て、類似語の神隠しと同等のものだろうか＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…鬼隠しにあう、という言葉の使い方と前後関係から見て、類似語の神隠しと同等のものだろうか。",
		   NULL, "...To be 'demoned away.' By the context it was used in, I would guess it's similar to being spirited away.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　…富竹さんと一緒にいた女性（名前がわからないのが実に歯痒い…）は綿流し以降、消息不明ということからもそれを伺うことができる￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…富竹さんと一緒にいた女性（名前がわからないのが実に歯痒い…）は綿流し以降、消息不明ということからもそれを伺うことができる。",
		   NULL, "...I suspected that was what it meant because Tomitake-san and that woman (it really bugged me that I don't know her name...) vanished after the Watanagashi.", Line_Normal);
	ClearMessage();


//　次に気になったのは、レナのもう一人いるんだよね、という言葉だ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　次に気になったのは、レナのもう一人いるんだよね、という言葉だ。",
		   NULL, "The next thing that stuck out was when Rena said, \"There's another one, right?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　魅音も、オヤシロさまならね、と言い添えている￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　魅音も、オヤシロさまならね、と言い添えている。",
		   NULL, "Mion also said, \"If it's Oyashiro-sama's, yeah,\" responding to something.", Line_Normal);
	ClearMessage();


//　オヤシロさまの祟りなら、…必ず２人犠牲者が出るということなのか…＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　オヤシロさまの祟りなら、…必ず２人犠牲者が出るということなのか…？",
		   NULL, "If it's Oyashiro-sama's curse... then there had to be two victims... is that what she meant...?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そう言えば冒頭に魅音が、祟りにあったのか鬼隠しにあったのかわからない、と言ったのを思い出す＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そう言えば冒頭に魅音が、祟りにあったのか鬼隠しにあったのかわからない、と言ったのを思い出す。",
		   NULL, "Come to think of it... I remember Mion saying at the beginning that they didn't know if it was from the curse, or if it was a case of Onikakushi.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　祟りと鬼隠しは、どうやら別のもので、必ず対になって起こる「現象」らしい…￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　祟りと鬼隠しは、どうやら別のもので、必ず対になって起こる「現象」らしい…。",
		   NULL, "It seems that the curse and being demoned away are different things, and they were \"phenomena\" that were paired together...", Line_Normal);
	ClearMessage();


	DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 600 );

//　富竹さんの惨たらしい最期を思い返した…＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　富竹さんの惨たらしい最期を思い返した…。",
		   NULL, "I recalled Tomitake-san's terrible end...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　それはとても隠しなんてスマートなものじゃない＠…それこそ祟りという形容が相応しい、壮絶な最期だ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それはとても隠しなんてスマートなものじゃない。",
		   NULL, "That wasn't something as elegant as disappearing.", Line_WaitForInput);
	OutputLine(NULL, "…それこそ祟りという形容が相応しい、壮絶な最期だ。",
		   NULL, " ...That horrendous end would best be described as \"cursed.\"", Line_Normal);
	ClearMessage();


//　じゃあ…連れの女の人は…鬼隠しにあって失踪したことになるのだろうか……￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　じゃあ…連れの女の人は…鬼隠しにあって失踪したことになるのだろうか……？",
		   NULL, "Then... the woman with him... it means she vanished because she was demoned away...?", Line_Normal);
	ClearMessage();


//　ひとつわかったのは……正しい祟りの犠牲者は、常に偶数人らしいということだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ひとつわかったのは……正しい祟りの犠牲者は、常に偶数人らしいということだ。",
		   NULL, "What I do know is... that there's normally an even number of victims of the curse proper.", Line_Normal);
	ClearMessage();


//　そして…最後に気になったのはレナだった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そして…最後に気になったのはレナだった。",
		   NULL, "And... the last point that bothered me was Rena.", Line_Normal);
	ClearMessage();


//　レナは怯えていた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナは怯えていた。",
		   NULL, "Rena was frightened.", Line_Normal);
	ClearMessage();


//　…どういう理由でかはわからない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…どういう理由でかはわからない。",
		   NULL, "...For what reason, I didn't know.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　だが、何か身に覚えがあり、自らがオヤシロさまの祟りの標的になる確率が高いことを知っている…￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが、何か身に覚えがあり、自らがオヤシロさまの祟りの標的になる確率が高いことを知っている…。",
		   NULL, "However, she knew that something had made her a potential target for Oyashiro-sama's curse...", Line_Normal);
	ClearMessage();


//　オヤシロさまは…確か、雛見沢の守り神のはずだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　オヤシロさまは…確か、雛見沢の守り神のはずだ。",
		   NULL, "If I recall correctly... Oyashiro-sama should be the guardian deity of Hinamizawa.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　…守り神ってのは住民を守り、外敵を追い払うものじゃないだろうか…￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…守り神ってのは住民を守り、外敵を追い払うものじゃないだろうか…？",
		   NULL, "...Isn't a guardian deity supposed to defend the citizens and drive out invaders...?", Line_Normal);
	ClearMessage();


//　確かに昨日、大石さんが言っていたように、始めこそ村の敵が標的だったが、近年、よそ者であれば見境なし…な状況にはなってきている￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　確かに昨日、大石さんが言っていたように、初めこそ村の敵が標的だったが、近年、よそ者であれば見境なし…な状況にはなってきている。",
		   NULL, "If I recall correctly, yesterday Ooishi-san said that originally the targets were enemies of the village. But recently, there was no longer any distinction between them or regular outsiders.", Line_Normal);
	ClearMessage();


//　でもそれなら…レナよりも引っ越してきて日が浅い俺の方が狙われるべきだと思う＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　でもそれなら…レナよりも引っ越してきて日が浅い俺の方が狙われるべきだと思う。",
		   NULL, "But if that was the case... then I would think that I'd be the more likely target, having moved here more recently than Rena.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナの雰囲気からは、次こそ自分だ…というような悲壮感すら感じられる…￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナの雰囲気からは、次こそ自分だ…というような悲壮感すら感じられる…。",
		   NULL, "From her composure, I could infer that she was grimly certain that... she would be next.", Line_Normal);
	ClearMessage();


//　…今聞いた話を大石さんに伝えた方がいいんだろうか＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…今聞いた話を大石さんに伝えた方がいいんだろうか。",
		   NULL, "...I should probably relay what I heard just now to Ooishi-san.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　寝たふりをし、仲間から盗み聞きした話を警察にする…＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　寝たふりをし、仲間から盗み聞きした話を警察にする…。",
		   NULL, "Informing the police of what I heard by eavesdropping on my friends while pretending to be asleep...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　………気分は沈むばかりだった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　………気分は沈むばかりだった。",
		   NULL, "...It made me feel terrible.", Line_Normal);
	ClearMessage();


//　いくつもの疑問が生じ、俺を嫌な気分の黒雲で包んでいく…＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　いくつもの疑問が生じ、俺を嫌な気分の黒雲で包んでいく…。",
		   NULL, "It raised a few questions and left me with a bad taste in my mouth...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　これらの疑問に…答えを求めない方がいいのだろうか…￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　これらの疑問に…答えを求めない方がいいのだろうか…？",
		   NULL, "Would it be better not to seek the answers to those questions...?", Line_Normal);
	ClearMessage();


//　これまで同様、知る事によって、俺はもっともっと…戻れないくらいの深みに落ちて行くのだろうか…＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　これまで同様、知る事によって、俺はもっともっと…戻れないくらいの深みに落ちて行くのだろうか…。",
		   NULL, "As I continued to learn more and more, I felt like I had fallen past the point of no return...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　いつか、きっと俺は後悔しそうな気がする＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　いつか、きっと俺は後悔しそうな気がする。",
		   NULL, "I would definitely regret this one day.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　……知らなければよかったと、きっと後悔するんだ…￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……知らなければよかったと、きっと後悔するんだ…。",
		   NULL, "...I would definitely regret ever having learned of these events...", Line_Normal);
	ClearMessage();


	PlayBGM( 1, "msys02", 128, 0 );
	DrawScene("black", 1000 );
//csp -1://print 2

//「先生が来るでございますわよ～！＠　圭一さぁん＠　お起きなさいなぁ！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s01/04/120400027", 256, TRUE);
	OutputLine(NULL, "「先生が来るでございますわよ〜！！",
		   NULL, "\"The teacher approaches~!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 4, "ps3/s01/04/120400028", 256, TRUE);
	OutputLine(NULL, "　圭一さぁん！",
		   NULL, " Keiichi-saan!", Line_WaitForInput);
	ModPlayVoiceLS(3, 4, "ps3/s01/04/120400029", 256, TRUE);
	OutputLine(NULL, "　起きなさいなぁ！！」",
		   NULL, " You must awaken!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	PlaySE( 4, "wa_001", 128, 64 );
//　遠くで午後の授業の始まりの振鈴の音がする＠……げ！　ほとんど寝れなかった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　遠くで午後の授業の始まりの振鈴の音がする。",
		   NULL, "In the distance, I could hear the ring of the handbell signaling the start of afternoon classes.", Line_WaitForInput);
	OutputLine(NULL, "……げ！　ほとんど寝れなかった！",
		   NULL, " ...Geh! I couldn't sleep at all!", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawSceneWithMask("background/gk1", "up", 0, 0, 1300 );

//　俺は慌てて目を覚まし顔を上げる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺は慌てて目を覚まし顔を上げる。",
		   NULL, "I hastily opened my eyes and raised my head up.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　背もたれに背中を押し付けた瞬間、
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　背もたれに背中を押し付けた瞬間、",
		   NULL, "It was in that moment, when I leaned against the back of my seat...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

	PlaySE( 4, "wa_005", 128, 64 );
	ShakeScreen( 1, 100, 20, 5, 0, );
//「痛ぇえぇッ？！？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100163", 256, TRUE);
	OutputLine(NULL, "「痛ぇえぇッ？！？！」",
		   NULL, " \"Owwugh!?!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	PlayBGM( 1, "msys03", 128, 0 );
//　俺の席の背もたれに、いつのまにかガムテープで画鋲が仕掛けられていた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺の席の背もたれに、いつのまにかガムテープで画鋲が仕掛けられていた。",
		   NULL, "There was a thumbtack stuck on the back of my chair with tape.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　…状況証拠だけで充分だ…！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…状況証拠だけで充分だ…！！",
		   NULL, "...Circumstantial evidence was enough...!", Line_Normal);
	ClearMessage();


//「沙都子ぉおおおぉおぉおおぉッ！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100164", 256, TRUE);
	OutputLine(NULL, "「沙都子ぉおおおぉおぉおおぉッ！！！」",
		   NULL, "\"SATOKoOoOOo!!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　法廷不要で即有罪！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　法廷不要で即有罪！！",
		   NULL, "Guilty without trial!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　極刑に処すッ！！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　極刑に処すッ！！！！",
		   NULL, "Capital punishment!!!!", Line_Normal);
	ClearMessage();




//　威勢よく席を立ち上がる！＠/
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　威勢よく席を立ち上がる！！",
		   NULL, "I furiously jumped up from my seat!!", Line_WaitForInput);

	ChangeScene("black", 8, 200, );
	PlaySE( 4, "wa_002", 128, 64 );

//　と、俺は足をもつれさせ転んでしまう＠
	OutputLine(NULL, "　と、俺は足をもつれさせ転んでしまう。",
		   NULL, " ...and I tripped as if my feet were tangled up.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　いつのまにか…俺の両足の靴紐が結び付けられていたのだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　いつのまにか…俺の両足の靴紐が結び付けられていたのだ！",
		   NULL, "My shoelaces had been tied together!", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawSceneWithMask("background/gk1", "up", 0, 0, 300 );

//「や、やるじゃねぇか沙都子ぉおおぉお！＠　俺が寝ている間に…気配を消してこれだけの上等をやってくれるたぁよぅ…！！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100165", 256, TRUE);
	OutputLine(NULL, "「や、やるじゃねぇか沙都子ぉおおぉお！！",
		   NULL, "\"N-Not bad, Satokoooo!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100166", 256, TRUE);
	OutputLine(NULL, "　俺が寝ている間に…気配を消してこれだけの上等をやってくれるたぁよぅ…！！！」",
		   NULL, " While I was sleeping, you were able to conceal your presence to pull off this fine piece of work!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

	PlaySE( 4, "wa_020", 128, 64 );

//　上靴を脱いで沙都子に飛びかかろうとした矢先に、ちょうど先生が入ってきた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　上靴を脱いで沙都子に飛びかかろうとした矢先に、ちょうど先生が入ってきた。",
		   NULL, "The teacher came in right as I was about to pull off my shoes and tackle Satoko.", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );

//「をっほっほ！＠　先生が来ましてよ圭一さん＠　着席あそばせ～！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s01/04/120400030", 256, TRUE);
	OutputLine(NULL, "「をっほっほ！！",
		   NULL, "\"Oh ho ho!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 4, "ps3/s01/04/120400031", 256, TRUE);
	OutputLine(NULL, "　先生が来ましてよ圭一さん？",
		   NULL, " Did you not notice that our teacher has arrived, Keiichi-san?", Line_WaitForInput);
	ModPlayVoiceLS(3, 4, "ps3/s01/04/120400032", 256, TRUE);
	OutputLine(NULL, "　着席あそばせ〜！」",
		   NULL, " Take your seat~!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

	DisableWindow();
	ModDrawCharacter(2, 4, "portrait/normal/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//　つかつか、!w300ひょい、!w300びし！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　つかつか、",
		   NULL, "*clomp clomp*", Line_ContinueAfterTyping);

	SetValidityOfInput( FALSE );
	Wait( 300 );
	SetValidityOfInput( TRUE );

	OutputLine(NULL, "ひょい、",
		   NULL, " *whish*", Line_ContinueAfterTyping);

	SetValidityOfInput( FALSE );
	Wait( 300 );
	SetValidityOfInput( TRUE );

	PlaySE( 4, "wa_005", 128, 64 );
	OutputLine(NULL, "びし！！",
		   NULL, " *bwif*", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そんなのお構いなしにデコピンを食らわしてやる￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そんなのお構いなしにデコピンを食らわしてやる。",
		   NULL, "Not caring one bit, I made her eat a flick to the forehead.", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacter(2, 4, "portrait/normal/sa1b_naku_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「ふ、ふわぁあぁあぁああん！＠　圭一さんがいじめたぁあぁああぁ…！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s01/04/120400033", 256, TRUE);
	OutputLine(NULL, "「ふ、ふわぁあぁあぁああん！！",
		   NULL, "\"B-Bwaaaaaah!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 4, "ps3/s01/04/120400034", 256, TRUE);
	OutputLine(NULL, "　圭一さんがいじめたぁあぁああぁ…！！」",
		   NULL, " Keiichi-san is being mean...!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();
	ModDrawCharacterWithFiltering(3, 22, "sprite/normal/tie_2_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );


//「こら＠　前原くん、下級生をいじめてはいけません＠　謝りなさい！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#68aee5>知恵</color>", NULL, "<color=#68aee5>Chie</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 22, "ps3/s01/22/121400012", 256, TRUE);
	OutputLine(NULL, "「こら！",
		   NULL, "\"Hey!", Line_WaitForInput);
	ModPlayVoiceLS(3, 22, "ps3/s01/22/121400013", 256, TRUE);
	OutputLine(NULL, "　前原くん、下級生をいじめてはいけません！",
		   NULL, " Don't pick on the younger kids, Maebara-kun!", Line_WaitForInput);
	ModPlayVoiceLS(3, 22, "ps3/s01/22/121400014", 256, TRUE);
	OutputLine(NULL, "　謝りなさい！」",
		   NULL, " Apologize to her!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(2, 4, "portrait/normal/sa1b_akuwarai_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//　沙都子がべーっと舌を出しているのが見えた。…こんのクソガキぃぃいぃい！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　沙都子がべーっと舌を出しているのが見えた。…こんのクソガキぃぃいぃい！！！",
		   NULL, "I saw Satoko stick her tongue out at me... That little braaat!!!", Line_Normal);
	ClearMessage();

	DisableWindow();
	FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE );

//「ほら！　前原くん？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#68aee5>知恵</color>", NULL, "<color=#68aee5>Chie</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 22, "ps3/s01/22/121400015", 256, TRUE);
	OutputLine(NULL, "「ほら！　前原くん？！」",
		   NULL, "\"Come on! Maebara-kun!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「ヘイヘイ謝りますよー＠沙都子サン、ゴメンナサイ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100167", 256, TRUE);
	OutputLine(NULL, "「ヘイヘイ謝りますよー。",
		   NULL, "\"Yeah, yeah, I'll apologize.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100168", 256, TRUE);
	OutputLine(NULL, "沙都子サン、ゴメンナサイ。」",
		   NULL, " Sorry, Satoko-san.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　丸っきりの棒読みだが取り合えず謝る＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　丸っきりの棒読みだが取り合えず謝る。",
		   NULL, "In any case, I apologized, even if it was in a completely insincere tone of voice.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　…沙都子め、覚えてろよぉおぉおッ！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…沙都子め、覚えてろよぉおぉおッ！！",
		   NULL, "...Damn her, I'll remember this!!", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「圭ちゃん圭ちゃん、その恨みは部活でね＠　着席着席。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300074", 256, TRUE);
	OutputLine(NULL, "「圭ちゃん圭ちゃん、その恨みは部活でね！",
		   NULL, "\"Kei-chan, Kei-chan. Get your revenge at the club meeting!", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300075", 256, TRUE);
	OutputLine(NULL, "　着席着席。」",
		   NULL, " Take your seat, take your seat.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　委員長モードの魅音に促され、俺は着席することにした￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　委員長モードの魅音に促され、俺は着席することにした。",
		   NULL, "I sat down after Mion told me to. She'd switched to class representative mode.", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawScene("black", 3000 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
	PlayBGM( 1, "msys12", 128, 0 );
	DrawSceneWithMask("background/gr2", "down", 0, 0, 1300 );
	SetValidityOfInput( FALSE );
	Wait( 4000 );
	SetValidityOfInput( TRUE );
	PlaySE( 4, "wa_001", 128, 64 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479


//■放課後
	FadeOutBGM( 1, 1000, TRUE );
	FadeOutBGM( 2, 1000, TRUE );
	DrawSceneWithMask("background/gk1", "down", 0, 0, 1300 );
//!sd

	PlayBGM( 1, "msys02", 128, 0 );
//　退屈な授業も終わり、ようやくの放課後だ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　退屈な授業も終わり、ようやくの放課後だ。",
		   NULL, "With the boring classes finished, school was finally over for the day.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　さぁて今日の部活は何だろう？￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　さぁて今日の部活は何だろう？！",
		   NULL, "Now then, what should we do for our club today!?", Line_Normal);
	ClearMessage();


//　俺的には…昨日の推理ゲームをもう１回やってもらいたい＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺的には…昨日の推理ゲームをもう１回やってもらいたい。",
		   NULL, "Personally... I would like to play that deduction game one more time.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　…大石さんのせいでろくろくできなかったからな＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…大石さんのせいでろくろくできなかったからな。",
		   NULL, "...I was hardly able to play it last time because of Ooishi-san.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナとのフォーメーションも全然活かしてないし￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナとのフォーメーションも全然活かしてないし！",
		   NULL, "Rena and I weren't even able to test out our strategy!", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );

//「そうだね。今日こそ圭一くんと二人で大勝利だよね！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200066", 256, TRUE);
	OutputLine(NULL, "「そうだね。今日こそ圭一くんと二人で大勝利だよね！」",
		   NULL, "\"That's right. Today, Keiichi-kun and I will be victorious!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );

//「でもどうでしょうね＠同じゲームを続けて２日やった試しはありませんし。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s01/04/120400035", 256, TRUE);
	OutputLine(NULL, "「でもどうでしょうね。",
		   NULL, "\"What should we do...?", Line_WaitForInput);
	ModPlayVoiceLS(3, 4, "ps3/s01/04/120400036", 256, TRUE);
	OutputLine(NULL, "同じゲームを続けて２日やった試しはありませんし。」",
		   NULL, " We've never played the same game two days in a row before.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE );
	ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );

//「…………魅ぃにお願いしてみたらどうでしょうです。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 5, "ps3/s01/05/120500019", 256, TRUE);
	OutputLine(NULL, "「…………魅ぃにお願いしてみたらどうでしょうです。」",
		   NULL, "\"...Why not try asking Mii?\"", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawSceneWithMask("black", "right", 0, 0, 300 );
	ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
	DrawSceneWithMask("background/gk1", "right", 0, 0, 300 );


//　魅音に振り返り目線を合わせると、おもむろに手をぽんと叩いて叫んだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　魅音に振り返り目線を合わせると、おもむろに手をぽんと叩いて叫んだ。",
		   NULL, "Mion looked over her shoulder as we made eye contact. She slowly tapped her palm with her fist as her face suddenly lit up.", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacter(2, 3, "sprite/normal/me1b_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「いっけね＠　今日、叔父さんの手伝いの日だ…＠　悪い、みんな！　今日なし！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300076", 256, TRUE);
	OutputLine(NULL, "「いっけね！",
		   NULL, "\"Ooops!", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300077", 256, TRUE);
	OutputLine(NULL, "　今日、叔父さんの手伝いの日だ…！",
		   NULL, " I completely forgot, I need to go help my uncle today...!", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300078", 256, TRUE);
	OutputLine(NULL, "　悪い、みんな！　今日なし！」",
		   NULL, " Sorry, guys! Not today!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「叔父さんの手伝い～＠　柄にもなく孝行なヤツだなぁ！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100169", 256, TRUE);
	OutputLine(NULL, "「叔父さんの手伝い〜？",
		   NULL, "\"Helping your uncle~?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100170", 256, TRUE);
	OutputLine(NULL, "　柄にもなく孝行なヤツだなぁ！」",
		   NULL, " Aren't you a little goody-two-shoes!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(2, 3, "sprite/normal/me1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「悪い悪ぃ…＠　ホントすっかり忘れてた。……じゃあごめんねみんな＠　今日はおじさん、これで帰るわぁ！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300079", 256, TRUE);
	OutputLine(NULL, "「悪い悪ぃ…！",
		   NULL, "\"Sorry, really...!", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300080", 256, TRUE);
	OutputLine(NULL, "　ホントすっかり忘れてた。……じゃあごめんねみんな！",
		   NULL, " I really did forget... Well, then... sorry, guys!", Line_WaitForInput);
	ModPlayVoiceLS(3, 3, "ps3/s01/03/120300081", 256, TRUE);
	OutputLine(NULL, "　今日はおじさん、これで帰るわぁ！」",
		   NULL, " This old man is heading back home now!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE );
	PlaySE( 4, "wa_020", 128, 64 );

//　魅音は一方的にそれだけ告げると、カバンを引っ掴み、どたどたと昇降口へ走って行った￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　魅音は一方的にそれだけ告げると、カバンを引っ掴み、どたどたと昇降口へ走って行った。",
		   NULL, "Mion left us with that and rushed off to the exit after snatching up her bag.", Line_Normal);
	ClearMessage();

	DisableWindow();
	PlayBGM( 1, "msys01", 128, 0 );
	ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );

//「魅ぃちゃんね、たまに町にある叔父さんのお店の手伝いに行くんだよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200067", 256, TRUE);
	OutputLine(NULL, "「魅ぃちゃんね、たまに町にある叔父さんのお店の手伝いに行くんだよ。」",
		   NULL, "\"You see, Mii-chan... She sometimes goes to help out at her uncle's shop in town.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　へぇ…そんな面倒臭いこと、絶対に引き受けないヤツだと思ってたけどなぁ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　へぇ…そんな面倒臭いこと、絶対に引き受けないヤツだと思ってたけどなぁ。",
		   NULL, "Ahh... I thought she wasn't the type to get caught up in such bothersome stuff.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「バイト代が出ると言ってましたですわ＠結構なお小遣いになるらしいですの。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s01/04/120400037", 256, TRUE);
	OutputLine(NULL, "「バイト代が出ると言ってましたですわ。",
		   NULL, "\"She said that she gets paid for it.", Line_WaitForInput);
	ModPlayVoiceLS(3, 4, "ps3/s01/04/120400038", 256, TRUE);
	OutputLine(NULL, "結構なお小遣いになるらしいですの。」",
		   NULL, " It's quite a bit of spending money, from what I hear.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　なぁるほどな＠山ほど持ってるゲーム代はこれで稼いでるわけだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　なぁるほどな。",
		   NULL, "I see.", Line_WaitForInput);
	OutputLine(NULL, "山ほど持ってるゲーム代はこれで稼いでるわけだ。",
		   NULL, " She was able to pay for that mountain of games with what she saved up from there.", Line_Normal);
	ClearMessage();


//「しかしそれは…アルバイトと言うんじゃあないのか＠　校則で禁止されてないか？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100171", 256, TRUE);
	OutputLine(NULL, "「しかしそれは…アルバイトと言うんじゃあないのか？",
		   NULL, "\"But that... wouldn't you call that a part-time job?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100172", 256, TRUE);
	OutputLine(NULL, "　校則で禁止されてないか？！」",
		   NULL, " Isn't that against school policy!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );

	//VoiceMatching
	if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_011_vm0x_n01","dialog000");}
	if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_011_vm00_n01","dialog000");}
	//VoiceMatchingEnd



//　そうとも言うか…＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そうとも言うか…。",
		   NULL, "Is that what she's calling it...?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　……じゃあなんだ＠今日の部活はお流れなのか￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……じゃあなんだ。",
		   NULL, "...So what now?", Line_WaitForInput);
	OutputLine(NULL, "今日の部活はお流れなのか？",
		   NULL, " Pass on the club today?", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「…じゃあ…今日はこれで解散かな？　…かな？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200068", 256, TRUE);
	OutputLine(NULL, "「…じゃあ…今日はこれで解散かな？　…かな？」",
		   NULL, "\"...So... we're done today, I guess? ...I guess?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「別に部長不在でもいいだろ＠　……やろうぜ部活！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100173", 256, TRUE);
	OutputLine(NULL, "「別に部長不在でもいいだろ？",
		   NULL, "\"Won't it be fine even without the club president?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100174", 256, TRUE);
	OutputLine(NULL, "　……やろうぜ部活！」",
		   NULL, " ...Let's do this!\"", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawSceneWithMask("black", "left", 0, 0, 1300 );

//　俺は部活ロッカーを開け、積み上げられたゲームの山から昨日のゲームを探し始める￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺は部活ロッカーを開け、積み上げられたゲームの山から昨日のゲームを探し始める。",
		   NULL, "I opened the club locker and began searching for the deduction game from that ever-growing pile of games.", Line_Normal);
	ClearMessage();


//「お、あったあった＠　昨日の推理ゲーム＠　ようやくコツが分かって来た所で中断しちゃったからな～。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100175", 256, TRUE);
	OutputLine(NULL, "「お、あったあった！",
		   NULL, "\"Ah, here it is!", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100176", 256, TRUE);
	OutputLine(NULL, "　昨日の推理ゲーム！",
		   NULL, " The deduction game from yesterday!", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100177", 256, TRUE);
	OutputLine(NULL, "　ようやくコツが分かって来た所で中断しちゃったからな〜。」",
		   NULL, " Man, I had to stop just as I was getting the hang of it.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　せめて沙都子に今日の昼休みの復讐をしないとな！￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　せめて沙都子に今日の昼休みの復讐をしないとな！！",
		   NULL, "At the very least, I wanted to repay Satoko for what she did during the afternoon break!!", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
	DrawSceneWithMask("background/gk1", "m1", 0, 0, 1300 );


//「私は構いませんけど＠レナさんと梨花はどういたします？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s01/04/120400039", 256, TRUE);
	OutputLine(NULL, "「私は構いませんけど。",
		   NULL, "\"I do not mind.", Line_WaitForInput);
	ModPlayVoiceLS(3, 4, "ps3/s01/04/120400040", 256, TRUE);
	OutputLine(NULL, "レナさんと梨花はどういたします？」",
		   NULL, " But is that fine for Rena-san and Rika?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_komaru_a2_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「う～ん、!w800…圭一くんがどうしてもって言うんなら…ちょっとだけいいかな。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200069", 256, TRUE);
	OutputLine(NULL, "「う〜ん、",
		   NULL, "\"Umm", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 800 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "…圭一くんがどうしてもって言うんなら…ちょっとだけいいかな。」",
		   NULL, " ...If Keiichi-kun wants to so badly, I wouldn't mind playing for a bit.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );

//「……ボクは…みんなが揃っての方がいいな、と思いますです。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 5, "ps3/s01/05/120500021", 256, TRUE);
	OutputLine(NULL, "「……ボクは…みんなが揃っての方がいいな、と思いますです。」",
		   NULL, "\"...I think... it's better if we do it when we have everyone together.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　ん、…それを言われると…う～ん￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ん、…それを言われると…う〜ん。",
		   NULL, "Mmm... When she says it like that... hmmmm.", Line_Normal);
	ClearMessage();


//「部活がないなら、ボクはお買い物に行きたかったのです＠…お醤油とかを買いに行きますですよ。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 5, "ps3/s01/05/120500022", 256, TRUE);
	OutputLine(NULL, "「部活がないなら、ボクはお買い物に行きたかったのです。",
		   NULL, "\"I wanted to go shopping if there wasn't a club meeting today.", Line_WaitForInput);
	ModPlayVoiceLS(3, 5, "ps3/s01/05/120500023", 256, TRUE);
	OutputLine(NULL, "…お醤油とかを買いに行きますですよ。」",
		   NULL, " ...Going to buy soy sauce and other things.\"", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacter(1, 4, "sprite/normal/sa1a_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );

//「あ、…そうでしたわねぇ＠　すっかり忘れてましたわ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s01/04/120400041", 256, TRUE);
	OutputLine(NULL, "「あ、…そうでしたわねぇ！",
		   NULL, "\"Oh! ...That's right!", Line_WaitForInput);
	ModPlayVoiceLS(3, 4, "ps3/s01/04/120400042", 256, TRUE);
	OutputLine(NULL, "　すっかり忘れてましたわ。」",
		   NULL, " I completely forgot.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(3, 2, "sprite/normal/re1b_def_b1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「なら……、レナも久しぶりに宝探しに行こうかなぁ…！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200070", 256, TRUE);
	OutputLine(NULL, "「なら……、レナも久しぶりに宝探しに行こうかなぁ…！」",
		   NULL, "\"Well... I guess since it's been a while, I should go treasure hunting...!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　なんだなんだ。…場はすっかり部活という雰囲気ではなくなってしまった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　なんだなんだ。…場はすっかり部活という雰囲気ではなくなってしまった。",
		   NULL, "What's this, now? ...Everyone was no longer in the mood for club activities.", Line_Normal);
	ClearMessage();

	DisableWindow();
	FadeAllBustshots( 1000, TRUE );

//　これ以上、わがままを言うと逆に策があることを勘付かれてしまうかもしれないな…＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　これ以上、わがままを言うと逆に策があることを勘付かれてしまうかもしれないな…。",
		   NULL, "If I kept on trying to push the matter, it may make them realize I had a trick up my sleeve...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　……仕方あるまい。今回は諦めるとするか￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……仕方あるまい。今回は諦めるとするか。",
		   NULL, "...Ah, well. I'll give up this time.", Line_Normal);
	ClearMessage();


//「ちぇ～、このゲーム、楽しみにしていたのになぁ……。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100178", 256, TRUE);
	OutputLine(NULL, "「ちぇ〜、このゲーム、楽しみにしていたのになぁ……。」",
		   NULL, "\"Man, I really was looking forward to playing it...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　未練がましそうにカードをべらべらとめくる￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　未練がましそうにカードをべらべらとめくる。",
		   NULL, "I shuffled through the cards as if I was still caught up on it.", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「またの機会に叩きのめしてさしあげましてよ＠　をっほっほ！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s01/04/120400043", 256, TRUE);
	OutputLine(NULL, "「またの機会に叩きのめしてさしあげましてよ！",
		   NULL, "\"At the next opportunity, I shall give you a sound thrashing!", Line_WaitForInput);
	ModPlayVoiceLS(3, 4, "ps3/s01/04/120400044", 256, TRUE);
	OutputLine(NULL, "　をっほっほ！！」",
		   NULL, " Oh ho ho!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「犯人は「沙都子」＠　凶器は「ピストル」＠　やはり貴様の仕業だったか！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100179", 256, TRUE);
	OutputLine(NULL, "「犯人は「沙都子」！",
		   NULL, "\"The murderer is 'Satoko'!", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100180", 256, TRUE);
	OutputLine(NULL, "　凶器は「ピストル」！",
		   NULL, " The murder weapon is the 'Pistol'!", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100181", 256, TRUE);
	OutputLine(NULL, "　やはり貴様の仕業だったか！！」",
		   NULL, " It was you after all!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(3, 4, "sprite/normal/sa1b_odoroki_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「な、なんですってぇええぇ！＠　じゃあじゃあじゃあ！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s01/04/120400045", 256, TRUE);
	OutputLine(NULL, "「な、なんですってぇええぇ！！",
		   NULL, "\"Wh-What did you say!?", Line_WaitForInput);
	ModPlayVoiceLS(3, 4, "ps3/s01/04/120400046", 256, TRUE);
	OutputLine(NULL, "　じゃあじゃあじゃあ！！」",
		   NULL, " Then I'll just...!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　沙都子が机の上のカードを探し、３枚のカードを俺に突きつける￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　沙都子が机の上のカードを探し、３枚のカードを俺に突きつける。",
		   NULL, "Satoko looked through the cards on the desk and stuck out three of them at me.", Line_Normal);
	ClearMessage();


//「犯人は「圭一」＠　凶器は「ロープ」で犯行現場は「ラウンジ」ですわぁ！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s01/04/120400047", 256, TRUE);
	OutputLine(NULL, "「犯人は「圭一」！",
		   NULL, "\"The murderer is 'Keiichi'!", Line_WaitForInput);
	ModPlayVoiceLS(3, 4, "ps3/s01/04/120400048", 256, TRUE);
	OutputLine(NULL, "　凶器は「ロープ」で犯行現場は「ラウンジ」ですわぁ！！」",
		   NULL, " In the 'Lounge' with the 'Rope'!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「ロープなんかいらねぇ＠　このまま絞め殺してやらぁあぁあ！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100182", 256, TRUE);
	OutputLine(NULL, "「ロープなんかいらねぇ！",
		   NULL, "\"I don't need no rope!", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100183", 256, TRUE);
	OutputLine(NULL, "　このまま絞め殺してやらぁあぁあ！！」",
		   NULL, " I'll just strangle you like this!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(3, 4, "sprite/normal/sa1b_hannbeso_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「いっやぁあぁあぁあ！＠　圭一さんのケダモノぉおぉおぉ！！！！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s01/04/120400049", 256, TRUE);
	OutputLine(NULL, "「いっやぁあぁあぁあ！！",
		   NULL, "\"Nooooo!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 4, "ps3/s01/04/120400050", 256, TRUE);
	OutputLine(NULL, "　圭一さんのケダモノぉおぉおぉ！！！！」",
		   NULL, " Keiichi-san is such a beast!!!!\"", Line_Normal);
	ClearMessage();

	DisableWindow();
	FadeBustshot( 3, FALSE, 0, 0, 0, 0, 100, TRUE );
	PlaySE( 4, "wa_002", 128, 64 );
	ShakeScreen( 1, 50, 20, 3, 0, );
	PlaySE( 4, "wa_005", 128, 64 );
	ShakeScreen( 0, 50, 20, 3, 0, );
	PlaySE( 4, "wa_002", 128, 64 );
	ShakeScreen( 1, 50, 20, 3, 0, );

//　ふぅ＠…取り合えずうっぷんは晴らせたので良しとするか￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ふぅ。",
		   NULL, "Phew.", Line_WaitForInput);
	OutputLine(NULL, "…取り合えずうっぷんは晴らせたので良しとするか。",
		   NULL, " ...Well, I guess it's good that I got that out of my system.", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_naku_a1_", "1", "m1", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「ふわぁあぁあぁあん！＠　圭一さん、覚えてらっしゃあぁああぁい！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 4, "ps3/s01/04/120400051", 256, TRUE);
	OutputLine(NULL, "「ふわぁあぁあぁあん！！",
		   NULL, "\"Bwaaaaah!!", Line_WaitForInput);
	ModPlayVoiceLS(3, 4, "ps3/s01/04/120400052", 256, TRUE);
	OutputLine(NULL, "　圭一さん、覚えてらっしゃあぁああぁい！！」",
		   NULL, " I'll remember this, Keiichi-san!!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

	//VoiceMatching
	if(GetGlobalFlag(GCensor) >= 4){ModCallScriptSection("zonik_011_vm0x_n01","dialog001");}
	if(GetGlobalFlag(GCensor) <= 3){ModCallScriptSection("zonik_011_vm00_n01","dialog001");}
	//VoiceMatchingEnd



	DisableWindow();
	ModDrawCharacter(2, 2, "sprite/normal/re1a_kaii_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );

//「あははは☆…かぁいいかぁいい…☆￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200071", 256, TRUE);
	OutputLine(NULL, "「あははは☆…かぁいいかぁいい…☆」",
		   NULL, "\"Ahahaha☆ ...Kyute, kyute...☆\"", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawScene("background/gk1", 1000 );

//　みんなが帰り支度を始める＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　みんなが帰り支度を始める。",
		   NULL, "Everyone got ready to go back home.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺も散らかしたカードを集め、片付けることにする￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺も散らかしたカードを集め、片付けることにする。",
		   NULL, "I also helped gather up the scattered cards.", Line_Normal);
	ClearMessage();


//　手がふっと止まった＠……ただの犯人カードなのに…違和感があった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　手がふっと止まった。",
		   NULL, "I suddenly paused.", Line_WaitForInput);
	OutputLine(NULL, "……ただの犯人カードなのに…違和感があった。",
		   NULL, " ...They were just the suspect cards... but I noticed something strange.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　「レナ＠「沙都子＠「梨花＠「圭一＠「魅音」!w1000!s200………!sd/
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　「レナ」",
		   NULL, "\"Rena\"", Line_WaitForInput);
	OutputLine(NULL, "「沙都子」",
		   NULL, " \"Satoko\"", Line_WaitForInput);
	OutputLine(NULL, "「梨花」",
		   NULL, " \"Rika\"", Line_WaitForInput);
	OutputLine(NULL, "「圭一」",
		   NULL, " \"Keiichi\"", Line_WaitForInput);
	OutputLine(NULL, "「魅音」",
		   NULL, " \"Mion\"", Line_ContinueAfterTyping);

	SetValidityOfInput( FALSE );
	Wait( 1000 );
	SetValidityOfInput( TRUE );
	SetSpeedOfMessage( TRUE, 0, );
//!s200
	OutputLine(NULL, "………",
		   NULL, " ...", Line_ContinueAfterTyping);
//!sd
	SetSpeedOfMessage( FALSE, 0, );

	FadeOutBGM( 1, 1000, TRUE );
	PlaySE( 4, "wa_023", 128, 64 );

//「悟史」￥
	OutputLine(NULL, "「悟史」。",
		   NULL, " \"Satoshi\"", Line_Normal);
	ClearMessage();

//　悟史＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　悟史？",
		   NULL, "Satoshi?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　………犯人カードの名前はみんな創作じゃない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　………犯人カードの名前はみんな創作じゃない。",
		   NULL, "...Not all the cards were made by us.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　少なくともこの名前以外は全員、部活のメンバーの名前だ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　少なくともこの名前以外は全員、部活のメンバーの名前だ。",
		   NULL, "Or at least, every card besides this one has the name of a club member.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　……じゃあ、この悟史というヤツも…部員￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……じゃあ、この悟史というヤツも…部員？",
		   NULL, "...Does this mean that this Satoshi fellow... is a member?", Line_Normal);
	ClearMessage();


//　クラスの男子に悟史って名前のヤツはいただろうか…＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　クラスの男子に悟史って名前のヤツはいただろうか…？",
		   NULL, "Was there someone in the class named Satoshi...?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　壁に貼ってあるクラス全員の名前には悟史という名は見当らない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　壁に貼ってあるクラス全員の名前には悟史という名は見当らない。",
		   NULL, "I couldn't find anyone named Satoshi on the class roster stuck up on the wall.", Line_Normal);
	ClearMessage();

	DisableWindow();
	PlayBGM( 1, "msys12", 128, 0 );
	ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「圭一くん、早く片付けよ！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200072", 256, TRUE);
	OutputLine(NULL, "「圭一くん、早く片付けよ！」",
		   NULL, "\"Keiichi-kun! Let's hurry and finish cleaning up!\"", Line_Normal);
	ClearMessage();


//　レナに急かされ、はっとする＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナに急かされ、はっとする。",
		   NULL, "Being rushed by Rena, I finished up quickly.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　賑やかな沙都子と梨花ちゃんはもう下駄箱に向かい、教室に残っているのは俺たちだけだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　賑やかな沙都子と梨花ちゃんはもう下駄箱に向かい、教室に残っているのは俺たちだけだ。",
		   NULL, "Satoko and Rika-chan had already headed merrily for their lockers, so we were the only ones left in the classroom.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　当のレナもカバンを担ぎ、もう帰る体勢だ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　当のレナもカバンを担ぎ、もう帰る体勢だ。",
		   NULL, "Right now, Rena had already gotten her bag and was ready to leave.", Line_Normal);
	ClearMessage();


//「レナ＠やっぱりこのクラスからも、転校で出て行っちゃった生徒って…結構いるんだろ？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100184", 256, TRUE);
	OutputLine(NULL, "「レナ。",
		   NULL, "\"Rena.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100185", 256, TRUE);
	OutputLine(NULL, "やっぱりこのクラスからも、転校で出て行っちゃった生徒って…結構いるんだろ？」",
		   NULL, " There must be quite a few people who transfer from this school... right?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　ちょっと遠回しにレナに聞いてみる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ちょっと遠回しにレナに聞いてみる。",
		   NULL, "I tried asking Rena in a bit of a roundabout way.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナはちょっと困った顔をしてから答えた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナはちょっと困った顔をしてから答えた。",
		   NULL, "Rena made a troubled face and then answered.", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );

//「…うん＠雛見沢って田舎でしょ＠　転校して行っちゃう人も時々いるよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200073", 256, TRUE);
	OutputLine(NULL, "「…うん。",
		   NULL, "\"...Yeah.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200074", 256, TRUE);
	OutputLine(NULL, "雛見沢って田舎でしょ？",
		   NULL, " Hinamizawa is a rural town, right?", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200075", 256, TRUE);
	OutputLine(NULL, "　転校して行っちゃう人も時々いるよ。」",
		   NULL, " Some people transfer out every now and then.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「じゃあ、この悟史ってヤツも転校してったのか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100186", 256, TRUE);
	OutputLine(NULL, "「じゃあ、この悟史ってヤツも転校してったのか？」",
		   NULL, "\"Then is Satoshi another one of those transferees?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(1, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );

//「ごめん＠　!s100………!sdよく知らないの。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200076", 256, TRUE);
	OutputLine(NULL, "「ごめん！",
		   NULL, "\"Sorry!", Line_WaitForInput);
//!s100
	SetSpeedOfMessage( TRUE, 0, );

	OutputLine(NULL, "………",
		   NULL, " ...", Line_ContinueAfterTyping);
//!sd
	SetSpeedOfMessage( FALSE, 0, );
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200077", 256, TRUE);
	OutputLine(NULL, "よく知らないの。」",
		   NULL, "I don't really know.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　ちょっと間はあったが、ほぼ即答だった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ちょっと間はあったが、ほぼ即答だった。",
		   NULL, "There was a bit of a pause, but the answer was pretty much immediate.", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );

//「ぁ、その…意地悪で言ってるんじゃないの＠……ちょうど去年＠レナが転校してきてから…入れ替わりだったかな＠だからあんまりお話したことないの＠…ごめんね！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200078", 256, TRUE);
	OutputLine(NULL, "「ぁ、その…意地悪で言ってるんじゃないの！",
		   NULL, "\"Ah, um... I'm not saying it to be mean!", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200079", 256, TRUE);
	OutputLine(NULL, "……ちょうど去年。",
		   NULL, " ...Just last year...", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200080", 256, TRUE);
	OutputLine(NULL, "レナが転校してきてから…入れ替わりだったかな。",
		   NULL, " I transferred in... so maybe I just missed him.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200081", 256, TRUE);
	OutputLine(NULL, "だからあんまりお話したことないの。",
		   NULL, " So I didn't hear much about him.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200082", 256, TRUE);
	OutputLine(NULL, "…ごめんね！」",
		   NULL, " ...Sorry!\"", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );

	FadeOutBGM( 1, 1000, TRUE );
	FadeOutBGM( 2, 1000, TRUE );

//　よく知らない、ごめん＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　よく知らない、ごめん。",
		   NULL, "I am not sure, sorry.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　以前、レナにバラバラ殺人のことを聞き拒絶された時とよく似た答え方だった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　以前、レナにバラバラ殺人のことを聞き拒絶された時とよく似た答え方だった。",
		   NULL, "Her answer was a lot like when she refused to tell me about the murder at the dam.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　拒絶されたことに寂しさも覚えたが……ほんの少しだけ怒りも感じた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　拒絶されたことに寂しさも覚えたが……ほんの少しだけ怒りも感じた。",
		   NULL, "I was saddened by her denial... and felt a little bit of anger.", Line_Normal);
	ClearMessage();


//　俺は…みんなの仲間だろ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺は…みんなの仲間だろ？",
		   NULL, "I'm... their friend, aren't I?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　仲間同士で隠し事なんて…ないはずだろ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　仲間同士で隠し事なんて…ないはずだろ？",
		   NULL, "Friends... don't keep secrets from their friends, do they?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　薄気味悪い祟りの話を隠してくれるのはありがたいさ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　薄気味悪い祟りの話を隠してくれるのはありがたいさ。",
		   NULL, "Though I do appreciate that they kept that unsettling curse thing from me.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　……だけど…みんなが不安なら、俺だってみんなと同じ不安を共有したい＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……だけど…みんなが不安なら、俺だってみんなと同じ不安を共有したい。",
		   NULL, "...But... if everyone is worried about it, I'd rather be worried with them.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　……それが…仲間ってもんだろ…￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……それが…仲間ってもんだろ…？",
		   NULL, "...That's... That's what it means to be friends, right...?", Line_Normal);
	ClearMessage();


//　悲しさと苛立たしさが入り混じった今の俺は…一体どんな表情をしているんだろう…￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　悲しさと苛立たしさが入り混じった今の俺は…一体どんな表情をしているんだろう…。",
		   NULL, "For a moment, I wondered just what kind of face I was making just then... with these mixed feelings of sadness and annoyance...", Line_Normal);
	ClearMessage();

	DisableWindow();
	FadeBustshot( 1, FALSE, 0, 0, 0, 0, 0, TRUE );
	ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
	FadeBustshotWithFiltering( 5, "up", 0, FALSE, 0, 0, 1300, TRUE );

	PlayBGM( 1, "msys12", 128, 0 );
//「け……圭一くん、…怖い顔してる＠……なんでだろ？…なんでだろ？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200083", 256, TRUE);
	OutputLine(NULL, "「け……圭一くん、…怖い顔してる。",
		   NULL, "\"K... Keiichi-kun... you're making a scary face.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200084", 256, TRUE);
	OutputLine(NULL, "……なんでだろ？…なんでだろ？」",
		   NULL, " ...Why is it? ...Why?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナの、言う通りの表情なのだろう＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナの、言う通りの表情なのだろう。",
		   NULL, "It was probably exactly the kind of face Rena said it was.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　…レナは俺の険しい表情に怯えているようだった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…レナは俺の険しい表情に怯えているようだった。",
		   NULL, "...It appeared my grim expression had frightened her.", Line_Normal);
	ClearMessage();


//「あ、ごめん＠…今日の部活、楽しみにしてたからさ、残念だっただけだよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100187", 256, TRUE);
	OutputLine(NULL, "「あ、ごめん。",
		   NULL, "\"Ah, sorry.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100188", 256, TRUE);
	OutputLine(NULL, "…今日の部活、楽しみにしてたからさ、残念だっただけだよ。」",
		   NULL, " ...I was really looking forward to the club today, I'm just feeling down about it.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナの頭をぐしゃぐしゃと撫でてはぐらかす＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナの頭をぐしゃぐしゃと撫でてはぐらかす。",
		   NULL, "I rustled Rena's hair.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「帰ろうぜ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100189", 256, TRUE);
	OutputLine(NULL, "「帰ろうぜ。」",
		   NULL, "\"Let's go home.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　ちょっと気まずい雰囲気を引きずりながら、俺たちは下校した￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ちょっと気まずい雰囲気を引きずりながら、俺たちは下校した。",
		   NULL, "Dragging that awkward mood with us, we headed home.", Line_Normal);
	ClearMessage();


	DisableWindow();
	DrawSceneWithMask("black", "left", 0, 0, 3000 );
	FadeOutBGM( 1, 1000, TRUE );
	FadeOutBGM( 2, 1000, TRUE );
	PlayBGM( 1, "msys11", 128, 0 );
	SetValidityOfInput( FALSE );
	Wait( 2000 );
	SetValidityOfInput( TRUE );
	DrawSceneWithMask("background/m_hi3", "left", 0, 0, 3000 );

//　なぜだろう＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　なぜだろう。",
		   NULL, "I wonder why.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　…なぜ最近、こうも面白くない気持ちになるんだろう…＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…なぜ最近、こうも面白くない気持ちになるんだろう…？",
		   NULL, "...Why have I been getting this dumb feeling lately...?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　何も知らなかった頃は…何も心配はなく、ただ日々が楽しかっただけのはずなのに＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　何も知らなかった頃は…何も心配はなく、ただ日々が楽しかっただけのはずなのに。",
		   NULL, "I didn't know anything... I had nothing to worry about... I was just enjoying my everyday life.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　俺の素朴な疑問に、長く伸びた影は答えてくれなかった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺の素朴な疑問に、長く伸びた影は答えてくれなかった。",
		   NULL, "My long, outstretched shadow gave no answer to my naive inquiry.", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_komaru_b1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );

//「…圭一くん、疲れてるのかな…？!w800　…かな？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200085", 256, TRUE);
	OutputLine(NULL, "「…圭一くん、疲れてるのかな…？",
		   NULL, "\"...Keiichi-kun, are you tired, maybe...?", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 800 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "　…かな？」",
		   NULL, " ...Maybe?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナが恐る恐る俺の顔色をうかがっている＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナが恐る恐る俺の顔色をうかがっている。",
		   NULL, "Rena timidly questioned the reason behind my mood.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　…気まずい雰囲気が余計気まずくなる、そんな表情だった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…気まずい雰囲気が余計気まずくなる、そんな表情だった。",
		   NULL, "...I'm sure my expression made this situation even more unsettling.", Line_Normal);
	ClearMessage();


//「…そうか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100190", 256, TRUE);
	OutputLine(NULL, "「…そうか？」",
		   NULL, "\"...You think so?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「う、うん＠…今朝から圭一くん、なんだか元気ないよ＠風邪……かな？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200086", 256, TRUE);
	OutputLine(NULL, "「う、うん。",
		   NULL, "\"Y-Yeah.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200087", 256, TRUE);
	OutputLine(NULL, "…今朝から圭一くん、なんだか元気ないよ。",
		   NULL, " ...You seemed to have been a little out of it ever since this morning.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200088", 256, TRUE);
	OutputLine(NULL, "風邪……かな？」",
		   NULL, " Maybe... a cold?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　そう言う意味では健康体だと思う＠小学校はこう見えても皆勤だ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そう言う意味では健康体だと思う。",
		   NULL, "Physically, I was pretty sure I was in perfect health.", Line_WaitForInput);
	OutputLine(NULL, "小学校はこう見えても皆勤だ。",
		   NULL, " It may not seem like it, but I've had perfect attendance since elementary school.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺がなかなか返事を返さないので、レナは勝手に先を続けた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺がなかなか返事を返さないので、レナは勝手に先を続けた。",
		   NULL, "Rena continued on since I didn't give her an answer.", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacter(2, 2, "sprite/normal/re1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「きっと圭一くん、引越しの疲れが今になって来たんだよ＠……前に住んでた所とは全然違うところだもん＠いろいろ慣れたり覚えたり……疲れて当然だよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200089", 256, TRUE);
	OutputLine(NULL, "「きっと圭一くん、引越しの疲れが今になって来たんだよ。",
		   NULL, "\"It could be that the fatigue from moving has finally caught up to you.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200090", 256, TRUE);
	OutputLine(NULL, "……前に住んでた所とは全然違うところだもん。",
		   NULL, " ...It's completely different from where you used to live, after all. ", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200091", 256, TRUE);
	OutputLine(NULL, "いろいろ慣れたり覚えたり……疲れて当然だよ。」",
		   NULL, "Of course you've gotten tired... since there's so much you need to get used to and remember.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「そうなのかな。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100191", 256, TRUE);
	OutputLine(NULL, "「そうなのかな。」",
		   NULL, "\"Maybe that's it.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「うん＠絶対にそうだよ＠レナも最初、そうだったから＠わかるんだよ？!w800…だよ？￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200092", 256, TRUE);
	OutputLine(NULL, "「うん。",
		   NULL, "\"Yeah.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200093", 256, TRUE);
	OutputLine(NULL, "絶対にそうだよ。",
		   NULL, " It has to be.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200094", 256, TRUE);
	OutputLine(NULL, "レナも最初、そうだったから。",
		   NULL, " Rena was also like that at first, too.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200095", 256, TRUE);
	OutputLine(NULL, "わかるんだよ？",
		   NULL, " I can tell, you know?", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 800 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "…だよ？」",
		   NULL, " ...You know?\"", Line_Normal);
	ClearMessage();


//　俺が今感じている些細な疎外感を、レナもまた去年、感じていたのだろうか＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺が今感じている些細な疎外感を、レナもまた去年、感じていたのだろうか。",
		   NULL, "...I wondered if Rena also experienced the slight bit of alienation last year that I was feeling right now.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　……そう思うと、レナだけは俺の気持ちをわかってくれるんじゃないかという気がした￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……そう思うと、レナだけは俺の気持ちをわかってくれるんじゃないかという気がした。",
		   NULL, "...Thinking so, I felt that she was the only one who could understand how I felt.", Line_Normal);
	ClearMessage();


//「レナが雛見沢に転校してきた時の話が聞きたいな＠…どんなだった？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100192", 256, TRUE);
	OutputLine(NULL, "「レナが雛見沢に転校してきた時の話が聞きたいな。",
		   NULL, "\"I'd like to hear about when you first came to Hinamizawa.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100193", 256, TRUE);
	OutputLine(NULL, "…どんなだった？」",
		   NULL, " ...How was it?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺が話しに乗って来たのに気付くと、レナの顔が急に明るくなった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺が話に乗って来たのに気付くと、レナの顔が急に明るくなった。",
		   NULL, "Feeling I had been drawn into the conversation, her face suddenly brightened.", Line_Normal);
	ClearMessage();


//「あははは＠圭一くんと同じだよ＠人の名前も村の中も全然わかんなかった＠魅ぃちゃんとかが親切にしてくれたから全然寂しくなかったけど……やっぱり心細かったよ。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200096", 256, TRUE);
	OutputLine(NULL, "「あははは。",
		   NULL, "\"Ahahaha.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200097", 256, TRUE);
	OutputLine(NULL, "圭一くんと同じだよ。",
		   NULL, " It was the same as Keiichi-kun.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200098", 256, TRUE);
	OutputLine(NULL, "人の名前も村の中も全然わかんなかった。",
		   NULL, " I didn't know the villagers' names at all.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200099", 256, TRUE);
	OutputLine(NULL, "魅ぃちゃんとかが親切にしてくれたから全然寂しくなかったけど……やっぱり心細かったよ。」",
		   NULL, " Mii-chan and the rest were all very kind so I wasn't lonely, but I did still feel a little out of place.\"", Line_Normal);
	ClearMessage();


//　レナは自分が引っ越してきた時のことを細かく話してくれた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナは自分が引っ越してきた時のことを細かく話してくれた。",
		   NULL, "Rena told me all the details of when she had moved here.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　出会いや驚き、不安や喜びをいろいろと￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　出会いや驚き、不安や喜びをいろいろと。",
		   NULL, "All of her first acquaintances and surprises. Worries and good times.", Line_Normal);
	ClearMessage();


//「じゃあ…レナも沙都子にやられたのかよ？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100194", 256, TRUE);
	OutputLine(NULL, "「じゃあ…レナも沙都子にやられたのかよ？！」",
		   NULL, "\"So... Satoko got you, too!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「うん＠椅子に座ろうとしたら画鋲が置いてあったの＠どっさり＠…そしたらそれを、!s200……………!sdうん＠懐かしいなぁ！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200100", 256, TRUE);
	OutputLine(NULL, "「うん。",
		   NULL, "\"Yeah.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200101", 256, TRUE);
	OutputLine(NULL, "椅子に座ろうとしたら画鋲が置いてあったの。",
		   NULL, " There was a thumb tack put on my chair.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200102", 256, TRUE);
	OutputLine(NULL, "どっさり。",
		   NULL, " Poke.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200103", 256, TRUE);
	OutputLine(NULL, "…そしたらそれを、",
		   NULL, " ...Then with that, I...", Line_Continue);
// !s200
	SetSpeedOfMessage( TRUE, 0, );
	OutputLine(NULL, "……………",
		   NULL, " ...", Line_Continue);
//!sd
	SetSpeedOfMessage( FALSE, 0, );

	OutputLine(NULL, "うん。",
		   NULL, "Yeah.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200104", 256, TRUE);
	OutputLine(NULL, "懐かしいなぁ！」",
		   NULL, " That really takes me back!\"", Line_Normal);
	ClearMessage();


//「魅音の部活にはいつ頃誘われたんだ＠　さっそく初日にか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100195", 256, TRUE);
	OutputLine(NULL, "「魅音の部活にはいつ頃誘われたんだ？",
		   NULL, "\"When were you invited into the club?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100196", 256, TRUE);
	OutputLine(NULL, "　さっそく初日にか？」",
		   NULL, " The first day?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「うぅん＠…最初は部活なんてなかったんだよ＠途中からできたの＠………放課後にみんなで残ってゲーム大会をやろうって言い出して。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200105", 256, TRUE);
	OutputLine(NULL, "「うぅん。",
		   NULL, "\"Nah.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200106", 256, TRUE);
	OutputLine(NULL, "…最初は部活なんてなかったんだよ。",
		   NULL, " ...There wasn't a club at the beginning.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200107", 256, TRUE);
	OutputLine(NULL, "途中からできたの。",
		   NULL, " It was formed partway through.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200108", 256, TRUE);
	OutputLine(NULL, "………放課後にみんなで残ってゲーム大会をやろうって言い出して。」",
		   NULL, " ...One day, she said we should stay after and hold a big game tournament.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「そう言えば…魅音、初代部長とか言ってたっけなぁ＠納得。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100197", 256, TRUE);
	OutputLine(NULL, "「そう言えば…魅音、初代部長とか言ってたっけなぁ。",
		   NULL, "\"Come to think of it... Mion did say she was the first club president.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100198", 256, TRUE);
	OutputLine(NULL, "納得。」",
		   NULL, " Now I get it.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「内緒だけどね、魅ぃちゃん、最初は弱かったんだよ＠全然勝てなかった。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200109", 256, TRUE);
	OutputLine(NULL, "「内緒だけどね、魅ぃちゃん、最初は弱かったんだよ。",
		   NULL, "\"This is a secret, but Mii-chan used to be really bad at the beginning.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200110", 256, TRUE);
	OutputLine(NULL, "全然勝てなかった。」",
		   NULL, " She'd never win.\"", Line_Normal);
	ClearMessage();


//「えぇ？＠　魅音が？＠　……ちょっと想像つかないぞ？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100199", 256, TRUE);
	OutputLine(NULL, "「えぇ？！",
		   NULL, "\"Huh!?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100200", 256, TRUE);
	OutputLine(NULL, "　魅音が？！",
		   NULL, " Mion, really!?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100201", 256, TRUE);
	OutputLine(NULL, "　……ちょっと想像つかないぞ？！」",
		   NULL, " ...I can't even imagine that!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「自分で言い出した罰ゲーム、ほとんど自分でやってたんだよ＠/$
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200111", 256, TRUE);
	OutputLine(NULL, "「自分で言い出した罰ゲーム、ほとんど自分でやってたんだよ。",
		   NULL, "\"She had to do most of the penalties that she came up with.", Line_WaitForInput);

	DisableWindow();
	ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//あはは！!w800　本当に内緒だからね！￥
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200112", 256, TRUE);
	OutputLine(NULL, "あはは！",
		   NULL, " Ahaha!", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 800 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "　本当に内緒だからね！」",
		   NULL, " Seriously, don't tell!\"", Line_Normal);
	ClearMessage();


//　あの魅音がねぇ…＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　あの魅音がねぇ…！",
		   NULL, "I can't believe Mion was like that...!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　…んで、その内、勝つためには手段を選ばない鬼みたいなヤツへと変貌していくわけだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…んで、その内、勝つためには手段を選ばない鬼みたいなヤツへと変貌していくわけだ。",
		   NULL, "...So she gradually transformed into a monster who used any means necessary to win during that time.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　ダーティプレイになってからが魅音の真骨頂だからなぁ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ダーティプレイになってからが魅音の真骨頂だからなぁ！",
		   NULL, "Mion is at her best when she's fighting dirty!", Line_Normal);
	ClearMessage();


	DisableWindow();
	ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );


//「魅ぃちゃん以外ともちょっとずつお友達になれて……でも、うん＠圭一くんが引っ越してきてからかな＠ようやくここに馴染めたって自覚したのは。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200113", 256, TRUE);
	OutputLine(NULL, "「魅ぃちゃん以外ともちょっとずつお友達になれて……でも、うん。",
		   NULL, "\"I began making more friends besides Mii-chan after that... but, yeah.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200114", 256, TRUE);
	OutputLine(NULL, "圭一くんが引っ越してきてからかな。",
		   NULL, " It might have only been since you moved here.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200115", 256, TRUE);
	OutputLine(NULL, "ようやくここに馴染めたって自覚したのは。」",
		   NULL, " That I had finally felt like I had gotten used to it here.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　レナもやはり…引っ越してきた当初は、オヤシロさまの話は内緒にされていたんだろうか＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナもやはり…引っ越してきた当初は、オヤシロさまの話は内緒にされていたんだろうか。",
		   NULL, "I guess Rena... had also been left in the dark about Oyashiro-sama when she had just moved here.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　……オヤシロさまの話を打ち明けられて初めて、俺は仲間と認められるんだろうか￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……オヤシロさまの話を打ち明けられて初めて、俺は仲間と認められるんだろうか。",
		   NULL, "...I guess when they finally told me about Oyashiro-sama, I'd be considered one of them.", Line_Normal);
	ClearMessage();


//「俺はいつになったら、仲間だと認めてもらえるんだろうな。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100202", 256, TRUE);
	OutputLine(NULL, "「俺はいつになったら、仲間だと認めてもらえるんだろうな。」",
		   NULL, "\"I wonder when I'll finally be considered one of them.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「え＠　何て言ったの？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200116", 256, TRUE);
	OutputLine(NULL, "「え？",
		   NULL, "\"Huh?", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200117", 256, TRUE);
	OutputLine(NULL, "　何て言ったの？」",
		   NULL, " Did you say something?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }




//「……いやごめん＠独り言。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100203", 256, TRUE);
	OutputLine(NULL, "「……いやごめん。",
		   NULL, "\"...No, sorry.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100204", 256, TRUE);
	OutputLine(NULL, "独り言。」",
		   NULL, " Just talking to myself.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();
	ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );


//「あははは。圭一くん、へんなの。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200118", 256, TRUE);
	OutputLine(NULL, "「あははは。圭一くん、へんなの。」",
		   NULL, "\"Ahahaha. Keiichi-kun, you're silly.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナはからからと笑ったが、それにつられて俺が笑う事はない…￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナはからからと笑ったが、それにつられて俺が笑う事はない…。",
		   NULL, "Rena was poking fun and laughing at me, and I couldn't help but laugh as well...", Line_Normal);
	ClearMessage();


//　俺はふと足を止めた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺はふと足を止めた。",
		   NULL, "But I suddenly stopped.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そして……意を決し、それを口にした￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そして……意を決し、それを口にした。",
		   NULL, "Then... after making up my mind, I spoke.", Line_Normal);
	ClearMessage();


	FadeOutBGM( 1, 1000, TRUE );
	FadeOutBGM( 2, 1000, TRUE );

//「なぁレナ＠……みんなは俺に、嘘や隠し事なんかしてないよな…？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100205", 256, TRUE);
	OutputLine(NULL, "「なぁレナ。",
		   NULL, "\"Hey, Rena.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100206", 256, TRUE);
	OutputLine(NULL, "……みんなは俺に、嘘や隠し事なんかしてないよな…？」",
		   NULL, " ...Is there something... that everybody is keeping from me...?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	DisableWindow();
	ModDrawCharacter(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「え＠…してないよ。!w500全然。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200119", 256, TRUE);
	OutputLine(NULL, "「え。",
		   NULL, "\"Huh.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200120", 256, TRUE);
	OutputLine(NULL, "…してないよ。",
		   NULL, " ...No.", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 500 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLine(NULL, "全然。」",
		   NULL, " Not at all.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「嘘だろ…？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100207", 256, TRUE);
	OutputLine(NULL, "「嘘だろ…？」",
		   NULL, "\"You're lying, aren't you...?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナも足を止める＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナも足を止める。",
		   NULL, "Rena suddenly stopped.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　その表情は冷たく、険しかった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　その表情は冷たく、険しかった。",
		   NULL, "Her expression was cold and intense.", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacter(2, 2, "sprite/normal/re1b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
	PlayBGM( 1, "msys11", 128, 0 );
	ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 900, TRUE );

//「どういう意味だろ…＠　…圭一くん。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200121", 256, TRUE);
	OutputLine(NULL, "「どういう意味だろ…？",
		   NULL, "\"What do you mean by that,", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200122", 256, TRUE);
	OutputLine(NULL, "　…圭一くん。」",
		   NULL, " Keiichi-kun?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　口調だけはさっきまでの明るい、ちょっとおどけたものだった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　口調だけはさっきまでの明るい、ちょっとおどけたものだった。",
		   NULL, "Her tone was still the same cheery and lighthearted one as before.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「してるよな＠…俺に、隠し事を。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100208", 256, TRUE);
	OutputLine(NULL, "「してるよな。",
		   NULL, "\"You are, aren't you...?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100209", 256, TRUE);
	OutputLine(NULL, "…俺に、隠し事を。」",
		   NULL, " ...Keeping something from me?\"", Line_Normal);
	ClearMessage();
	DisableWindow();
	ModDrawCharacter(2, 2, "sprite/normal/re1a_okoru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );



//　レナがその意味を理解すると表情を強張らせた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナがその意味を理解すると表情を強張らせた。",
		   NULL, "After understanding what I meant, her expression grew even more intense.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　…その顔を見て、軽はずみなことを口にしたと後悔してしまう＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…その顔を見て、軽はずみなことを口にしたと後悔してしまう。",
		   NULL, "...Seeing that face, I regretted saying something so rash.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　…だがレナの切り返しは俺の想像とは違った￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…だがレナの切り返しは俺の想像とは違った。",
		   NULL, "...But she came back at me in a way I didn't expect.", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
	PlayBGM( 1, "msys15", 128, 0 );

//「じゃあさ、圭一くん＠……圭一くんこそ、レナたちに嘘や隠し事をしてないかな？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200123", 256, TRUE);
	OutputLine(NULL, "「じゃあさ、圭一くん。",
		   NULL, "\"Well then, Keiichi-kun.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200124", 256, TRUE);
	OutputLine(NULL, "……圭一くんこそ、レナたちに嘘や隠し事をしてないかな？」",
		   NULL, " ...Aren't you keeping something from us?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「…………え。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100210", 256, TRUE);
	OutputLine(NULL, "「…………え。」",
		   NULL, "\"...Huh?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　口調こそいつもと変わらなかったが、…レナが初めて見せる表情だった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　口調こそいつもと変わらなかったが、…レナが初めて見せる表情だった。",
		   NULL, "Her tone didn't change... but it was the first time I'd seen this expression from Rena.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　とてもレナのそれとは思えない鋭い眼光に俺の両目を射抜かれる￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　とてもレナのそれとは思えない鋭い眼光に俺の両目を射抜かれる。",
		   NULL, "With how her gaze pierced through me, I couldn't believe this was the same Rena.", Line_Normal);
	ClearMessage();

	DrawSceneWithMask("scene/002a", "left", 0, 0, 3000 );


//「してないかな＠　嘘や隠し事＠……してないかな？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200125", 256, TRUE);
	OutputLine(NULL, "「してないかな？",
		   NULL, "\"Aren't you?", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200126", 256, TRUE);
	OutputLine(NULL, "　嘘や隠し事。",
		   NULL, " Lies or secrets...", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200127", 256, TRUE);
	OutputLine(NULL, "……してないかな？」",
		   NULL, " ...Aren't you?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　してるよね＠隠し事＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　してるよね。",
		   NULL, "You are.", Line_WaitForInput);
	OutputLine(NULL, "隠し事。",
		   NULL, " Secrets...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　…レナは口にこそ出さなかったが、…そう続けていた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…レナは口にこそ出さなかったが、…そう続けていた。",
		   NULL, "...She didn't actually say that part... but she looked as if she did.", Line_Normal);
	ClearMessage();


//　富竹さんの事件や…………みんなに感じている疎外感＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　富竹さんの事件や…………みんなに感じている疎外感。",
		   NULL, "The incident with Tomitake-san... and how I felt alienated from the group.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　…自分の胸に聞くまでもなく…俺はいくつかのやましさを持っている…￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…自分の胸に聞くまでもなく…俺はいくつかのやましさを持っている…。",
		   NULL, "...Even without having to think about it... there were things I knew that I felt guilty about...", Line_Normal);
	ClearMessage();


//　でも……富竹さんの事件をみんなに知らせないのは……気を使っているつもりだからだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　でも……富竹さんの事件をみんなに知らせないのは……気を遣っているつもりだからだ。",
		   NULL, "But... I didn't tell everyone about what happened with Tomitake-san... to be considerate.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　…みんなが俺に気を使ってオヤシロさまの話を隠すように、俺だって隠すさ…＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…みんなが俺に気を遣ってオヤシロさまの話を隠すように、俺だって隠すさ…。",
		   NULL, "...I was keeping it a secret just the same way they didn't tell me about Oyashiro-sama...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　なら…おあいこじゃないのかよ…？￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　なら…おあいこじゃないのかよ…？！",
		   NULL, "Then... aren't we even...!?", Line_Normal);
	ClearMessage();


//「……してないよ＠…嘘も＠隠し事も。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100211", 256, TRUE);
	OutputLine(NULL, "「……してないよ。",
		   NULL, "\"...No, I'm not.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100212", 256, TRUE);
	OutputLine(NULL, "…嘘も。",
		   NULL, " ...No lies.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100213", 256, TRUE);
	OutputLine(NULL, "隠し事も。」",
		   NULL, " Nor secrets.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「嘘だよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200128", 256, TRUE);
	OutputLine(NULL, "「嘘だよ。」",
		   NULL, "\"Liar.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　即答され、俺はぎょっとする￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　即答され、俺はぎょっとする。",
		   NULL, "Her answer was instant and it shook me.", Line_Normal);
	ClearMessage();


//　レナは食い入るように俺を見つめていた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナは食い入るように俺を見つめていた。",
		   NULL, "Rena stared as if burrowing through me.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　その眼光は……まるで、鷹だ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　その眼光は……まるで、鷹だ。",
		   NULL, "Watching me... like a hawk.", Line_Normal);
	ClearMessage();


//「……どうして嘘だって…、＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100214", 256, TRUE);
	OutputLine(NULL, "「……どうして嘘だって…、」",
		   NULL, "\"...Why would you say I'm lying...?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「圭一くん、昨日の部活の時、先生に呼ばれて職員室に行ってたって言ったよね？＠……レナは知っているよ＠圭一くんは職員室になんか行かなかった。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200129", 256, TRUE);
	OutputLine(NULL, "「圭一くん、昨日の部活の時、先生に呼ばれて職員室に行ってたって言ったよね？！",
		   NULL, "\"Didn't you say that you were called into the teacher's room yesterday during the club meeting, Keiichi-kun!?", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200130", 256, TRUE);
	OutputLine(NULL, "……レナは知っているよ。",
		   NULL, " I know...", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200131", 256, TRUE);
	OutputLine(NULL, "圭一くんは職員室になんか行かなかった。」",
		   NULL, " You didn't go to the teacher's room.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　ごくりと唾を飲みこむ…＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ごくりと唾を飲みこむ…。",
		   NULL, "I swallowed hard...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　それははったりなんかじゃなく…事実だからだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それははったりなんかじゃなく…事実だからだ。",
		   NULL, "It clearly wasn't a bluff... she knew what happened.", Line_Normal);
	ClearMessage();


	PlayBGM( 2, "lsys15", 128, 0 );
//「先生はお客さんが来たって言ったんだよね＠　でも昇降口ではお話してなかった＠校門の所の車の中で話をしてたよね＠知らないおじさんと！￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200132", 256, TRUE);
	OutputLine(NULL, "「先生はお客さんが来たって言ったんだよね？",
		   NULL, "\"The teacher said you had a guest, didn't she?", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200133", 256, TRUE);
	OutputLine(NULL, "　でも昇降口ではお話してなかった。",
		   NULL, " But you didn't talk at the entrance.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200134", 256, TRUE);
	OutputLine(NULL, "校門の所の車の中で話をしてたよね。",
		   NULL, " You talked inside of the car near the school gate.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200135", 256, TRUE);
	OutputLine(NULL, "知らないおじさんと！」",
		   NULL, " With some man we don't know!\"", Line_Normal);
	ClearMessage();


//　レナは……全部知っているのだ…＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナは……全部知っているのだ…。",
		   NULL, "Rena... knew everything...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺が大石さんに呼ばれ、車中で富竹さんの話を聞かされていたことも……全部？￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺が大石さんに呼ばれ、車中で富竹さんの話を聞かされていたことも……全部？！",
		   NULL, "She knew that I was called out by Ooishi-san and that I heard about the incident with Tomitake-san as well... Did she know all of it!?", Line_Normal);
	ClearMessage();


//「誰、あのおじさん。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200136", 256, TRUE);
	OutputLine(NULL, "「誰、あのおじさん。」",
		   NULL, "\"Exactly who was that man?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「し、知らない人だよ…！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100215", 256, TRUE);
	OutputLine(NULL, "「し、知らない人だよ…！」",
		   NULL, "\"I-I don't know him...!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「知らない人がなんで圭一くんに用があるの。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200137", 256, TRUE);
	OutputLine(NULL, "「知らない人がなんで圭一くんに用があるの。」",
		   NULL, "\"Why did someone you don't know have business with you?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「お、…俺が知りたいよ！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100216", 256, TRUE);
	OutputLine(NULL, "「お、…俺が知りたいよ！」",
		   NULL, "\"I... I want to know that, myself!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }




//「じゃあ何の話をしていたの！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200138", 256, TRUE);
	OutputLine(NULL, "「じゃあ何の話をしていたの！」",
		   NULL, "\"Then what did you talk about!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「みんなとは関係のない話だよ…！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100217", 256, TRUE);
	OutputLine(NULL, "「みんなとは関係のない話だよ…！」",
		   NULL, "\"It has nothing to do with you guys...!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　嘘だ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　嘘だ。",
		   NULL, "It was a lie.", Line_Normal);
	ClearMessage();

	DisableWindow();
	FadeOutBGM( 1, 1000, TRUE );

	PlaySE( 4, "wa_027", 128, 64 );
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200139a", 256, TRUE);

//	DrawBustshot( 2, "re_se_hii_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

	DrawBG("scene/002b", 0, FALSE);
	DrawBustshot(1, "text/oni_usoda", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 0, FALSE );
	StartShakingOfAllObjects( 1, 50, 10, 4, 20, FALSE);
	Negative( 0, TRUE );
	FadeFilm( 400, FALSE );
	FadeBustshot( 1, FALSE, 0, 0, 0, 0, 800, TRUE );

	Wait( 1000 );


//「嘘だッ！！！＠
//	PlaySE(3, "s01/02/120200139a", 256, 64);
//	OutputLine(NULL, "「嘘だッ！！！」",
//		   NULL, "\"LIES!!!\"", Line_WaitForInput);
//	OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);



//　レナの叫びが木々の合間を木霊していった…＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナの叫びが木々の合間を木霊していった…。",
		   NULL, "Rena's scream echoed through the trees...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　それに驚いた鳥たちが慌てて羽ばたく￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それに驚いた鳥たちが慌てて羽ばたく。",
		   NULL, "Sending frightened birds into the air.", Line_Normal);
	ClearMessage();


//　大きく吸いこんだ息が、吐き出せない＠いや、息を吐き出す事すら許してくれない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　大きく吸いこんだ息が、吐き出せない。",
		   NULL, "I couldn't exhale the deep breath I had just taken.", Line_WaitForInput);
	OutputLine(NULL, "いや、息を吐き出す事すら許してくれない。",
		   NULL, " No. It was like I wasn't allowed to exhale.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　ここで俺は……初めて悟った＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ここで俺は……初めて悟った。",
		   NULL, "It was here... I first realized...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　……俺の目の前にいるのは…竜宮レナじゃない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……俺の目の前にいるのは…竜宮レナじゃない。",
		   NULL, "...The person in front of me... She wasn't Rena Ryuugu.", Line_Normal);
	ClearMessage();


//　…じゃあ……俺の目の前にいるのは…一体、誰なんだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…じゃあ……俺の目の前にいるのは…一体、誰なんだ？",
		   NULL, "...Then... Who was it that was standing before me now?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　……竜宮レナの外見をした、誰なんだ？＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……竜宮レナの外見をした、誰なんだ？！",
		   NULL, "...Who had assumed Rena Ryuugu's appearance!?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　窒息するくらい長い時間、俺はそいつに文字通り息の根を止められていた……￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　窒息するくらい長い時間、俺はそいつに文字通り息の根を止められていた……。",
		   NULL, "I had held my breath for so long, I could feel myself suffocating...", Line_Normal);
	ClearMessage();

	DisableWindow();
	ModDrawCharacter(2, 2, "portrait/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
	DrawSceneWithMask("background/m_hi3", "left", 0, 0, 3000 );

//「ね？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200140", 256, TRUE);
	OutputLine(NULL, "「ね？」",
		   NULL, "\"Right?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そいつは、レナがいつも浮かべるようなにこやかさで表情を崩した￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そいつは、レナがいつも浮かべるようなにこやかさで表情を崩した。",
		   NULL, "And then she made a facial expression that Rena normally might have made.", Line_Normal);
	ClearMessage();


//　…それはいつもの、やわらかなレナの笑顔だったにも関わらず、………俺は凍り付いたままでいる￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…それはいつもの、やわらかなレナの笑顔だったにも関わらず、………俺は凍り付いたままでいる。",
		   NULL, "...It didn't matter that it was Rena's usual smile... It chilled me to the bone.", Line_Normal);
	ClearMessage();


	DisableWindow();
	ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );


//　レナが顔を近づけてくる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナが顔を近づけてくる。",
		   NULL, "She drew closer to me.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　その吐息が顔にかかる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　その吐息が顔にかかる。",
		   NULL, "I felt her breath against my face.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　……なんのときめきもない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……なんのときめきもない。",
		   NULL, "...It wasn't the least bit exciting.", Line_Normal);
	ClearMessage();


//　このレナの顔をした誰かに鼻を食い千切られる…！＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　このレナの顔をした誰かに鼻を食い千切られる…！！",
		   NULL, "Whoever this was with Rena's face was going to chew my nose right off...!!", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　…そう思い身がすくんだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…そう思い身がすくんだ。",
		   NULL, "...I cowered as I imagined that.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

	DisableWindow();
	ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );



//　そして…そんな俺の内心を見透かしたかのように、にやぁと笑った￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そして…そんな俺の内心を見透かしたかのように、にやぁと笑った。",
		   NULL, "Then... she smirked as if she was able to see right through me.", Line_Normal);
	ClearMessage();


//「圭一くんに内緒や隠し事があるように、…レナたちにだってあるんだよ？￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200141", 256, TRUE);
	OutputLine(NULL, "「圭一くんに内緒や隠し事があるように、…レナたちにだってあるんだよ？」",
		   NULL, "\"We also have secrets... just like how Keiichi-kun has secrets!\"", Line_Normal);
	ClearMessage();


//　レナは…いつもの笑顔で＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナは…いつもの笑顔で。",
		   NULL, "It was Rena's usual smile...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　…でも鷹のような目つきで＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…でも鷹のような目つきで。",
		   NULL, "...But her eyes were still like that of a hawk's.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　……互いの鼻がぶつかるくらいにまで顔を近づけ……「やさしく」、そう諭した￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……互いの鼻がぶつかるくらいにまで顔を近づけ……「やさしく」、そう諭した。",
		   NULL, "...Bringing her face close enough to mine to almost bump into my nose... She 'kindly' persuaded me.", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 600, TRUE );
	FadeOutBGM( 1, 1000, TRUE );
	FadeOutBGM( 2, 1000, TRUE );
//　俺は頷く事も、頭を振る事もできない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺は頷く事も、頭を振る事もできない。",
		   NULL, "I couldn't nod or shake my head.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　ただ…無性に……目の前の誰かが…レナに見える誰かが、怖い￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ただ…無性に……目の前の誰かが…レナに見える誰かが、怖い。",
		   NULL, "This person standing in front of me... this person who looked like Rena, frightened me to my core.", Line_Normal);
	ClearMessage();


//　ごくり、と飲みこむ唾の音が、聞かれるんじゃないかと怖くなるほど大きく感じた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ごくり、と飲みこむ唾の音が、聞かれるんじゃないかと怖くなるほど大きく感じた。",
		   NULL, "I was terrified knowing that she could hear the sound of me swallowing nervously.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　永遠とも思える…長い空白の時間を経て、…そいつは言った＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　永遠とも思える…長い空白の時間を経て、…そいつは言った。",
		   NULL, "After what felt like an eternity, after a long empty silence, she finally spoke...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


	DisableWindow();
	PlayBGM( 2, "lsys11", 128, 0 );
	ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
	FadeBustshot( 5, FALSE, 0, 0, 0, 0, 100, TRUE );

//「行こ＠…だいぶ涼しくなってきたよ。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200142", 256, TRUE);
	OutputLine(NULL, "「行こ。",
		   NULL, "\"Let's go.", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s01/02/120200143", 256, TRUE);
	OutputLine(NULL, "…だいぶ涼しくなってきたよ。」",
		   NULL, " ...It's getting chilly.\"", Line_Normal);
	ClearMessage();


//　レナだった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナだった。",
		   NULL, "It was Rena again.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	DisableWindow();
	ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );


//　彼女はもう一度にっこりと微笑むと、まるで何事もなかったかのように踵を返し、歩き始めた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　彼女はもう一度にっこりと微笑むと、まるで何事もなかったかのように踵を返し、歩き始めた。",
		   NULL, "Smiling at me once more, she started walking as if nothing at all had happened.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

	DisableWindow();
	FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 1300, TRUE );
	PlaySE( 4, "wa_003", 128, 64 );

//　……あいつの眼差しから解放された途端に、俺の両膝がかくんと抜け、だらしなく地面につく…￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……あいつの眼差しから解放された途端に、俺の両膝がかくんと抜け、だらしなく地面につく…。",
		   NULL, "...When I was released from her gaze... My legs gave out from under me and I slumped onto the ground...", Line_Normal);
	ClearMessage();


//　…結局、俺はレナの後姿が視界から消えるまで、指一本動かす事もできなかった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…結局、俺はレナの後姿が視界から消えるまで、指一本動かす事もできなかった。",
		   NULL, "...I wasn't able to lift a finger until Rena was out of sight.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//「…あれは、……誰だったんだよ……？￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100218", 256, TRUE);
	OutputLine(NULL, "「…あれは、……誰だったんだよ……？」",
		   NULL, "\"...Who was... that...?\"", Line_Normal);
	ClearMessage();


//　……体中に冷えた、それでいてべたべたした汗をいっぱいにかいている￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……体中に冷えた、それでいてべたべたした汗をいっぱいにかいている。",
		   NULL, "...I felt cold. My body was drenched in sweat.", Line_Normal);
	ClearMessage();


//　俺は喉の奥からやっと声を搾り出し、もう一度自問した＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺は喉の奥からやっと声を搾り出し、もう一度自問した。",
		   NULL, "I was finally able to form a coherent thought and asked myself once again.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　あれは……竜宮レナの姿をした、!w1500…誰だったんだよ？￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　あれは……竜宮レナの姿をした、",
		   NULL, "Who was... that person...", Line_ContinueAfterTyping);

	SetValidityOfInput( FALSE );
	Wait( 1500 );
	SetValidityOfInput( TRUE );

	OutputLine(NULL, "…誰だったんだよ？！",
		   NULL, " ...who looked like Rena Ryuugu!?", Line_Normal);
	ClearMessage();


//mov %CAMP_MUGIC,0
	DisableWindow();
	SetValidityOfInput( FALSE );
//	Wait( 1000 );
	DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
	DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
	Wait( 2000 );
	DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
	Wait( 1000 );
	FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
	DrawScene("black", 3000 );
	SetValidityOfInput( TRUE );


//■大石刑事よりの電話

	DisableWindow();
	DrawScene("black", 3000 );
	FadeOutBGM( 1, 1000, TRUE );
	FadeOutBGM( 2, 1000, TRUE );
	DrawSceneWithMask("background/ma_j3_01", "up", 0, 0, 1300 );

	PlayBGM( 1, "msys13", 128, 0 );
//　夕食まで特に何もする気も起きず、ただぼーっと…放心して過ごしていた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　夕食まで特に何もする気も起きず、ただぼーっと…放心して過ごしていた。",
		   NULL, "I was out of it and couldn't bring myself to do anything until dinner except stare blankly into space.", Line_Normal);
	ClearMessage();


//　俺はレナに逆上されて…恐怖していた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺はレナに逆上されて…恐怖していた？",
		   NULL, "Was I terrified from Rena going off on me?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　…いや違う＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…いや違う。",
		   NULL, "...No, that's not right.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　あれはレナに似た別物だった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　あれはレナに似た別物だった。",
		   NULL, "That was someone else who only looked like Rena.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　じゃあ……あれは誰だったんだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　じゃあ……あれは誰だったんだ？",
		   NULL, "Then... who could it have been?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そういう恐ろしい気持ち￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そういう恐ろしい気持ち。",
		   NULL, "It was a dreadful feeling...", Line_Normal);
	ClearMessage();


//　あれとレナは別人なんだから、明日、レナとはいつものように話せるよな＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　あれとレナは別人なんだから、明日、レナとはいつものように話せるよな。",
		   NULL, "...Knowing that that was someone else, not Rena. So tomorrow I shouldn't have a problem talking to Rena like I usually do.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　そういう奇妙な安堵＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そういう奇妙な安堵。",
		   NULL, "That thought was strangely comforting.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　今は何も考えずに、頭を空っぽにすべきだという理性＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　今は何も考えずに、頭を空っぽにすべきだという理性。",
		   NULL, "I concluded that I should just calm down and clear my head.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　…それらが頭の中でごちゃまぜになり、ずっと騒いでいるだけだった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…それらが頭の中でごちゃまぜになり、ずっと騒いでいるだけだった。",
		   NULL, "...Though those thoughts continued swirling around my mind.", Line_Normal);
	ClearMessage();


//　ふと意識が戻り、階下の母が呼んでいるのが聞こえた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ふと意識が戻り、階下の母が呼んでいるのが聞こえた。",
		   NULL, "Finally, I returned to my senses as I heard my mother calling out to me from the bottom of the stairs.", Line_Normal);
	ClearMessage();


//「圭一～＠　本屋さんから電話よ～。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s01/00/122700006", 256, TRUE);
	OutputLine(NULL, "「圭一〜！",
		   NULL, "\"Keiichi~!", Line_WaitForInput);
	ModPlayVoiceLS(3, 0, "ps3/s01/00/122700007", 256, TRUE);
	OutputLine(NULL, "　本屋さんから電話よ〜。」",
		   NULL, " It's a call from the bookstore~.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　本屋＠　電話を受けるような覚えはない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　本屋？",
		   NULL, "Bookstore?", Line_WaitForInput);
	OutputLine(NULL, "　電話を受けるような覚えはない。",
		   NULL, " Can't think of why they'd be calling me.", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawSceneWithMask("background/ma_s1", "left", 0, 0, 300 );

//　…取り合えず階下に降り、受話器を取った￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…取り合えず階下に下り、受話器を取った。",
		   NULL, "...I went downstairs and picked up the receiver anyway.", Line_Normal);
	ClearMessage();


//「夜分遅くに申し訳ありません＠私、興宮書房の大石と申します。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700119", 256, TRUE);
	OutputLine(NULL, "「夜分遅くに申し訳ありません。",
		   NULL, "\"My apologies for calling so late at night.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700120", 256, TRUE);
	OutputLine(NULL, "私、興宮書房の大石と申します。」",
		   NULL, " It's me, Ooishi of the Okinomiya bookshop.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「大石さん＠　…大石さんじゃないですか！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100219", 256, TRUE);
	OutputLine(NULL, "「大石さん？",
		   NULL, "\"Ooishi-san?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100220", 256, TRUE);
	OutputLine(NULL, "　…大石さんじゃないですか！」",
		   NULL, " ...Oh, it's Ooishi-san!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「ごめんなさいね＠ご両親が出られたので本屋さんということにしておきました＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700121", 256, TRUE);
	OutputLine(NULL, "「ごめんなさいね。",
		   NULL, "\"Sorry.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700122", 256, TRUE);
	OutputLine(NULL, "ご両親が出られたので本屋さんということにしておきました。",
		   NULL, " Since your parents picked up I said I was from the bookstore.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　警察ですって名乗ると、いろいろ気分を害されるでしょうしね。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700123", 256, TRUE);
	OutputLine(NULL, "　警察ですって名乗ると、いろいろ気分を害されるでしょうしね。」",
		   NULL, "It puts people off when I say I'm a police officer.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　大石さんなりに気を使ってくれたつもりらしい￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　大石さんなりに気を遣ってくれたつもりらしい。",
		   NULL, "Ooishi-san was, in his own way, rather courteous.", Line_Normal);
	ClearMessage();


//　それでも警察の人と話をしているところを親に見られたくない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それでも警察の人と話をしているところを親に見られたくない。",
		   NULL, "Even so, I didn't want my parents hearing me talk to the police.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　…俺は子機に持ち替えると２階の自分の部屋へ駆け戻った￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…俺は子機に持ち替えると２階の自分の部屋へ駆け戻った。",
		   NULL, "...I brought the cordless phone with me as I dashed back up to my room on the second floor.", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawSceneWithMask("background/ma_j3_01", "right", 0, 0, 300 );

//「夜分遅くにすみませんですね＠実は昨日お渡しした電話番号のメモ、あれ古い番号だったんです＠本当に申し訳ない＠これから申し上げる番号を控えておいてもらえますか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700124", 256, TRUE);
	OutputLine(NULL, "「夜分遅くにすみませんですね。",
		   NULL, "\"Sorry for calling so late.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700125", 256, TRUE);
	OutputLine(NULL, "実は昨日お渡しした電話番号のメモ、あれ古い番号だったんです。",
		   NULL, " That phone number on the piece of paper I gave you yesterday was the old number.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700126", 256, TRUE);
	OutputLine(NULL, "本当に申し訳ない。",
		   NULL, " My apologies.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700127", 256, TRUE);
	OutputLine(NULL, "これから申し上げる番号を控えておいてもらえますか？」",
		   NULL, " Can you copy down the number I'm about to give you?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「あ、はい＠……えー…どうぞ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100221", 256, TRUE);
	OutputLine(NULL, "「あ、はい。",
		   NULL, "\"Ah, yeah.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100222", 256, TRUE);
	OutputLine(NULL, "……えー…どうぞ。」",
		   NULL, " ...Uum... okay.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　職場の直通番号を教えてもらい、それを書き留める￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　職場の直通番号を教えてもらい、それを書き留める。",
		   NULL, "He gave me the number for his direct line as I wrote it down.", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawSceneWithMask("black", "right", 0, 0, 300 );

//　それだけで用件が終わりかと思ったが、下らない世間話が始まり、なかなか電話を切らせようとはしなかった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それだけで用件が終わりかと思ったが、下らない世間話が始まり、なかなか電話を切らせようとはしなかった。",
		   NULL, "I thought that was the end of it, but he began making pointless small talk, and it was pretty hard to hang up.", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawSceneWithMask("background/ma_j3_01", "right", 0, 0, 300 );

//「さてどうでしょう、前原さん＠何か変わった事はありましたか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700128", 256, TRUE);
	OutputLine(NULL, "「さてどうでしょう、前原さん。",
		   NULL, "\"So how has it been, Maebara-san?", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700129", 256, TRUE);
	OutputLine(NULL, "何か変わった事はありましたか？」",
		   NULL, " Did anything strange happen recently?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　…なるほど＠これが本題だ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…なるほど。",
		   NULL, "...I see.", Line_WaitForInput);
	OutputLine(NULL, "これが本題だ。",
		   NULL, " This was the real reason.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　まわりくどい、大人的な話術にしばし閉口する￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　まわりくどい、大人的な話術にしばし閉口する。",
		   NULL, "He really beat around the bush there. His adult conversational skills left me slack-jawed.", Line_Normal);
	ClearMessage();


//「大石さんは…ここの、地元の方ですか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100223", 256, TRUE);
	OutputLine(NULL, "「大石さんは…ここの、地元の方ですか？」",
		   NULL, "\"Are you... from around here, Ooishi-san?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「ええ、そうです＠生まれも育ちも興宮ですよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700130", 256, TRUE);
	OutputLine(NULL, "「ええ、そうです。",
		   NULL, "\"Yeah, I am.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700131", 256, TRUE);
	OutputLine(NULL, "生まれも育ちも興宮ですよ。」",
		   NULL, " Born and raised in Okinomiya.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　地元の人間なら…知っているかもしれない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　地元の人間なら…知っているかもしれない。",
		   NULL, "If he's from around here... he might know.", Line_Normal);
	ClearMessage();


//「あの、大石さん＠……「鬼隠し」って何の事か知ってますか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100224", 256, TRUE);
	OutputLine(NULL, "「あの、大石さん。",
		   NULL, "\"Um, Ooishi-san.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100225", 256, TRUE);
	OutputLine(NULL, "……「鬼隠し」って何の事か知ってますか？」",
		   NULL, " ...Do you know what this 'Onikakushi' thing is about?'\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「ん、…それはですね、人が鬼にさらわれ忽然といなくなってしまうことなんです＠この辺り独特の言い回しですね＠世間様で言う、神隠しと同じ意味です。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700132", 256, TRUE);
	OutputLine(NULL, "「ん、…それはですね、人が鬼にさらわれ忽然といなくなってしまうことなんです。",
		   NULL, "\"Hm... I believe... that's when somebody suddenly vanishes because they've been abducted by a demon.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700133", 256, TRUE);
	OutputLine(NULL, "この辺り独特の言い回しですね。",
		   NULL, " It's a special saying from around here.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700134", 256, TRUE);
	OutputLine(NULL, "世間様で言う、神隠しと同じ意味です。」",
		   NULL, " It has the same meaning as 'spirited away' like everyone else says.\"", Line_Normal);
	ClearMessage();


//　仲間から聞く事もかなわないことを、歳すら大きく離れているこのおっさんは即答してくれる＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　仲間から聞く事もかなわないことを、歳すら大きく離れているこのおっさんは即答してくれる。",
		   NULL, "Whereas my friends would say they didn't know when I asked... this older man gave me a direct answer.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　……その包み隠さない即答ぶりが少しだけ嬉しかった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……その包み隠さない即答ぶりが少しだけ嬉しかった。",
		   NULL, "...It made me a bit happy that he answered me directly without trying to hide anything.", Line_Normal);
	ClearMessage();

//「雛見沢は、……うーん、前原さんにこんなこと言っていいんでしょうか。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700135", 256, TRUE);
	OutputLine(NULL, "「雛見沢は、……うーん、前原さんにこんなこと言っていいんでしょうか。」",
		   NULL, "\"Hinamizawa was... um, not sure if I should tell you this, Maebara-san.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「もったいぶらないで下さいよ＠大石さんが言わないなら俺も何もいいませんよ！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100226", 256, TRUE);
	OutputLine(NULL, "「もったいぶらないで下さいよ。",
		   NULL, "\"Don't try to play this off.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100227", 256, TRUE);
	OutputLine(NULL, "大石さんが言わないなら俺も何もいいませんよ！」",
		   NULL, " If you're not going to talk, then I'm not going to tell you anything!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「あ、いやいや＠　そういう意味じゃないんですよ。ただその、気を悪くされないかと思いましてね＠………実はですね、雛見沢はその昔、鬼の住む里って呼ばれて恐れられていたんですよ。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700136", 256, TRUE);
	OutputLine(NULL, "「あ、いやいや！",
		   NULL, "\"Ah, no no!", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700137", 256, TRUE);
	OutputLine(NULL, "　そういう意味じゃないんですよ。ただその、気を悪くされないかと思いましてね。",
		   NULL, " That's not what I meant.  It's just... it may make you feel bad.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700138", 256, TRUE);
	OutputLine(NULL, "………実はですね、雛見沢はその昔、鬼の住む里って呼ばれて恐れられていたんですよ。」",
		   NULL, " ...You see... long ago, Hinamizawa was feared as the village where demons reside.\"", Line_Normal);
	ClearMessage();


//「鬼＠　鬼って地獄にいる、金棒を持ったあの？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100228", 256, TRUE);
	OutputLine(NULL, "「鬼？",
		   NULL, "\"Demons?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100229", 256, TRUE);
	OutputLine(NULL, "　鬼って地獄にいる、金棒を持ったあの？」",
		   NULL, " By demons you mean... those pitchfork-carrying things in Hell?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }





	PlaySE( 4, "wa_024", 128, 64 );

//「う～ん、というよりは人食い鬼ですなぁ＠里に降りてきて人をさらって食い散らかしてしまう、なぁんて怖ぁい昔話があるんですよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700139", 256, TRUE);
	OutputLine(NULL, "「う〜ん、というよりは人食い鬼ですなぁ。",
		   NULL, "\"Hmm~ more like human-eating monsters.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700140", 256, TRUE);
	OutputLine(NULL, "里に降りてきて人をさらって食い散らかしてしまう、なぁんて怖ぁい昔話があるんですよ。」",
		   NULL, " They'd go down to villages snatching people up and gobbling them down. That kind of tale.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　この、鬼が人をさらってしまうことを本来、「鬼隠し」というらしい￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　この、鬼が人をさらってしまうことを本来、「鬼隠し」というらしい。",
		   NULL, "Demons snatching up people is what this \"Onikakushi\" really means.", Line_Normal);
	ClearMessage();


//「…祟りと鬼隠しは一緒に起こるって言ってましたけど＠…どういうことですか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100230", 256, TRUE);
	OutputLine(NULL, "「…祟りと鬼隠しは一緒に起こるって言ってましたけど。",
		   NULL, "\"...They said that the curse and being demoned away happen together.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100231", 256, TRUE);
	OutputLine(NULL, "…どういうことですか？」",
		   NULL, " ...What does that mean?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　５年連続で人が怪死していることはすでに知っている＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　５年連続で人が怪死していることはすでに知っている。",
		   NULL, "I already knew about the mysterious deaths happening five years in a row.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　…だが、それと同時に５年連続で人が消えているという話は聞いていない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…だが、それと同時に５年連続で人が消えているという話は聞いていない。",
		   NULL, "...But I didn't know there were people disappearing for those same five years.", Line_Normal);
	ClearMessage();


//「祟りと鬼隠しが必ず一緒に＠　それは初めて聞きました＠そうなんですか前原さん？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700141", 256, TRUE);
	OutputLine(NULL, "「祟りと鬼隠しが必ず一緒に？",
		   NULL, "\"The curse and being demoned away happen together?", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700142", 256, TRUE);
	OutputLine(NULL, "　それは初めて聞きました。",
		   NULL, " First time I've heard of that.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700143", 256, TRUE);
	OutputLine(NULL, "そうなんですか前原さん？」",
		   NULL, " Is that how it is, Maebara-san?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「それは俺が聞きたいですよ＠…レナと魅音が話してたんです。オヤシロさまの祟りなら必ず、祟りと鬼隠しが起こるって。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100232", 256, TRUE);
	OutputLine(NULL, "「それは俺が聞きたいですよ。",
		   NULL, "\"That's what I want to know.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100233", 256, TRUE);
	OutputLine(NULL, "…レナと魅音が話してたんです。オヤシロさまの祟りなら必ず、祟りと鬼隠しが起こるって。」",
		   NULL, " ...I heard Rena and Mion talking. They said that if it was really Oyashiro-sama's curse, then both the curse and demoning away would happen.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　大石さんは受話器の向こうでうなり始める＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　大石さんは受話器の向こうでうなり始める。",
		   NULL, "Ooishi-san began hemming and hawing on the other end of the receiver.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　……思い当たるフシがあるのだろうか￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……思い当たるフシがあるのだろうか。",
		   NULL, "...Maybe something about that came to mind?", Line_Normal);
	ClearMessage();


//「前原さん＠最初の事件、ご存知ですよね＠　バラバラ殺人。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700144", 256, TRUE);
	OutputLine(NULL, "「前原さん。",
		   NULL, "\"Maebara-san.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700145", 256, TRUE);
	OutputLine(NULL, "最初の事件、ご存知ですよね？",
		   NULL, " Do you know the first incident?", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps2/11/120700146", 256, TRUE);
	OutputLine(NULL, "　バラバラ殺人。」",
		   NULL, " The murder by dismemberment.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「えぇ＠６人の犯人の内、１人はまだ逃走中なんですよね？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100234", 256, TRUE);
	OutputLine(NULL, "「えぇ。",
		   NULL, "\"Yeah.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100235", 256, TRUE);
	OutputLine(NULL, "６人の犯人の内、１人はまだ逃走中なんですよね？」",
		   NULL, " One of the six perpetrators is still on the run, right?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「例えばそれ＠……逃走中じゃなく、鬼隠しにあったんじゃないでしょうかね？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700147", 256, TRUE);
	OutputLine(NULL, "「例えばそれ。",
		   NULL, "\"Hypothetically...", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700148", 256, TRUE);
	OutputLine(NULL, "……逃走中じゃなく、鬼隠しにあったんじゃないでしょうかね？」",
		   NULL, " What if he isn't on the run, but was demoned away?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



	FadeOutBGM( 1, 1000, TRUE );
//　え？＠　……それは大石さんの、あまりに大胆な仮説だった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　え？！",
		   NULL, "Huh!?", Line_WaitForInput);
	OutputLine(NULL, "　……それは大石さんの、あまりに大胆な仮説だった。",
		   NULL, " ...It was an outrageous hypothesis from Ooishi-san.", Line_Normal);
	ClearMessage();


	PlayBGM( 1, "msys15", 128, 0 );
//　４年前の事件は稀に見る凶悪な事件＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　４年前の事件は稀に見る凶悪な事件。",
		   NULL, "The incident four years ago was the particularly ghastly one.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　犯人はすでに特定されていた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　犯人はすでに特定されていた。",
		   NULL, "The police already knew the perpetrators.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　警察は顔写真入りの手配書を多量に刷った＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　警察は顔写真入りの手配書を多量に刷った。",
		   NULL, "So they posted tons of wanted posters with his face on them.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　あらゆる場所に目を光らせ、その逃走路をきつく締め上げていたはずだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　あらゆる場所に目を光らせ、その逃走路をきつく締め上げていたはずだ。",
		   NULL, "They staked out various locations and investigated every possible escape route he had.", Line_Normal);
	ClearMessage();


//　だが…４年経った今日でも手がかりはない＠……警察が無能でないなら＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが…４年経った今日でも手がかりはない。",
		   NULL, "But... after four years, there wasn't even a hint of where he might be.", Line_WaitForInput);
	OutputLine(NULL, "……警察が無能でないなら。",
		   NULL, " ...Unless the police were completely incompetent.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }




//　そんな大胆な仮説も…今は笑い飛ばせない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そんな大胆な仮説も…今は笑い飛ばせない。",
		   NULL, "Even if it was an outrageous hypothesis, I couldn't simply laugh it off...", Line_Normal);
	ClearMessage();


//「じゃあ、その翌年の事故はどうです＠　誘致派の男と妻が一緒に事故死したんですよね？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100236", 256, TRUE);
	OutputLine(NULL, "「じゃあ、その翌年の事故はどうです？",
		   NULL, "\"Then what about the incident the next year?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100237", 256, TRUE);
	OutputLine(NULL, "　誘致派の男と妻が一緒に事故死したんですよね？」",
		   NULL, " When the man who supported the project and his wife both died in an accident?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「実はですね＠……正式には事故死したのは夫だけなんです＠妻は死体が上がりませんでしたから＠………現行法では死体が発見されない限り行方不明扱いなんですよ。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700149", 256, TRUE);
	OutputLine(NULL, "「実はですね。",
		   NULL, "\"Well, actually.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700150", 256, TRUE);
	OutputLine(NULL, "……正式には事故死したのは夫だけなんです。",
		   NULL, " ...It was only the husband who died in an accident.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700151", 256, TRUE);
	OutputLine(NULL, "妻は死体が上がりませんでしたから。",
		   NULL, " His wife's body never surfaced.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700152", 256, TRUE);
	OutputLine(NULL, "………現行法では死体が発見されない限り行方不明扱いなんですよ。」",
		   NULL, " ...Unless we find the body, then it's considered a missing person by law.\"", Line_Normal);
	ClearMessage();


//　事故当時、崖下の川は増水し濁流となっていたという＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　事故当時、崖下の川は増水し濁流となっていたという。",
		   NULL, "At the time of the incident, with the river below the cliff being muddy rapids...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　数十キロに及ぶ本流支流を警察のダイバーがくまなく探したが、結局、妻の死体は見つからなかった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　数十キロに及ぶ本流支流を警察のダイバーがくまなく捜したが、結局、妻の死体は見つからなかった。",
		   NULL, "The police divers had searched every branch off the main stream of the river for dozens of miles. But in the end, they weren't able to find her body.", Line_Normal);
	ClearMessage();


//「でも…死体が見つからないだけで、亡くなったんですよね＠　鬼隠しとは違うんじゃないですか…？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100238", 256, TRUE);
	OutputLine(NULL, "「でも…死体が見つからないだけで、亡くなったんですよね？",
		   NULL, "\"But... That's just them not being able to find the body. She's still dead, right?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100239", 256, TRUE);
	OutputLine(NULL, "　鬼隠しとは違うんじゃないですか…？」",
		   NULL, " Isn't it different from her being demoned away...?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「死体が出ない以上、亡くなったとは言えません＠法律で定めた年月が過ぎるまで生存扱いなんです。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700153", 256, TRUE);
	OutputLine(NULL, "「死体が出ない以上、亡くなったとは言えません。",
		   NULL, "\"We cannot say someone is dead without their body.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700154", 256, TRUE);
	OutputLine(NULL, "法律で定めた年月が過ぎるまで生存扱いなんです。」",
		   NULL, " Until a certain number of years pass, by law she's treated as still alive.\"", Line_Normal);
	ClearMessage();


//　これを鬼隠しと呼んでいいかわからない…＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　これを鬼隠しと呼んでいいかわからない…。",
		   NULL, "I'm not sure if it was right to call that being demoned away...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　妻は行方不明＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　妻は行方不明。",
		   NULL, "The wife is missing.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　これだけが事実だ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　これだけが事実だ。",
		   NULL, "At least that part was reality.", Line_Normal);
	ClearMessage();


//「３年目はどうなんですか＠　神主は病死＠妻は自殺ですよ…？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100240", 256, TRUE);
	OutputLine(NULL, "「３年目はどうなんですか？",
		   NULL, "\"How about the 3rd year?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100241", 256, TRUE);
	OutputLine(NULL, "　神主は病死。",
		   NULL, " The Shinto priest died of illness.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100242", 256, TRUE);
	OutputLine(NULL, "妻は自殺ですよ…？」",
		   NULL, " And his wife committed suicide...?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「前原さん＠実はね、これもまぁったく同じなんですよ。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700155", 256, TRUE);
	OutputLine(NULL, "「前原さん。",
		   NULL, "\"Maebara-san.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700156", 256, TRUE);
	OutputLine(NULL, "実はね、これもまぁったく同じなんですよ。」",
		   NULL, " That's actually the exact same scenario.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　妻は雛見沢の奥にある底無し沼に身を投げたらしいのだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　妻は雛見沢の奥にある底無し沼に身を投げたらしいのだ。",
		   NULL, "The wife had supposedly thrown herself into the bottomless marsh deep in the forest around Hinamizawa.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　……つまり、状況証拠だけ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……つまり、状況証拠だけ。",
		   NULL, "...Meaning it's all circumstantial evidence.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　遺書と沼の前に揃えられたぞうりだけ…￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　遺書と沼の前に揃えられたぞうりだけ…。",
		   NULL, "They simply found her suicide note in front of the marsh...", Line_Normal);
	ClearMessage();


//　…ダイバーが沼に潜りいくつかの遺品を回収したが肝心の死体は発見できなかった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…ダイバーが沼に潜りいくつかの遺品を回収したが肝心の死体は発見できなかった。",
		   NULL, "...A diver was able to recover a few of her articles, but they weren't able to find a body.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　捜査本部は擬装自殺の疑いから、重要参考人として今日も捜索中だという￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　捜査本部は擬装自殺の疑いから、重要参考人として今日も捜索中だという。",
		   NULL, "The investigative headquarters believed that she had faked her death and was still alive somewhere.", Line_Normal);
	ClearMessage();


//「これらを鬼隠しと呼んでいいかはちょぉっとわかりませんがね＠前原さんの言う通り、確かに毎年１人、行方不明になっています。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700157", 256, TRUE);
	OutputLine(NULL, "「これらを鬼隠しと呼んでいいかはちょぉっとわかりませんがね。",
		   NULL, "\"I'm not sure if we could refer these cases as being demoned away.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700158", 256, TRUE);
	OutputLine(NULL, "前原さんの言う通り、確かに毎年１人、行方不明になっています。」",
		   NULL, " It's just as you've said. Every year, one person does go missing.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//「今年の事件では…富竹さんの連れの女の人が行方不明……＠……じゃあ去年の主婦の撲殺事件はどうです＠　誰か行方不明になりましたか＠　…確か犯人は逮捕されたんですよね？￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100243", 256, TRUE);
	OutputLine(NULL, "「今年の事件では…富竹さんの連れの女の人が行方不明……。",
		   NULL, "\"The incident this year... The woman with Tomitake-san has gone missing...", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100244", 256, TRUE);
	OutputLine(NULL, "……じゃあ去年の主婦の撲殺事件はどうです？",
		   NULL, " Then what about the incident with the housewife beaten to death?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100245", 256, TRUE);
	OutputLine(NULL, "　誰か行方不明になりましたか？",
		   NULL, " Who went missing?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100246", 256, TRUE);
	OutputLine(NULL, "　…確か犯人は逮捕されたんですよね？」",
		   NULL, " ...I believe the perpetrator was caught, right?\"", Line_Normal);
	ClearMessage();


//「えぇ逮捕されてます＠覚醒剤の常習歴もあるトンチンカンでしてね＠別件で取調べ中に犯行を自供してます＠………ですがですね＠犯人逮捕からしばらくして、被害者宅の子供が行方不明になったんです＠犯罪に巻きこまれたのかどうなのか……＠現在も捜索してます。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700159", 256, TRUE);
	OutputLine(NULL, "「えぇ逮捕されてます。",
		   NULL, "\"Yeah, we arrested him.", Line_WaitForInput);
	//VoiceMatching
	if(GetGlobalFlag(GCensor) >= 3){ModCallScriptSection("zonik_011_vm0x_n01","dialog002");}
	if(GetGlobalFlag(GCensor) <= 2){ModCallScriptSection("zonik_011_vm00_n01","dialog002");}
	//VoiceMatchingEnd
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700161", 256, TRUE);
	OutputLine(NULL, "別件で取調べ中に犯行を自供してます。",
		   NULL, " He admitted to the crime while being questioned about a different incident.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700162", 256, TRUE);
	OutputLine(NULL, "………ですがですね。",
		   NULL, " But... well, you see... ", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700163", 256, TRUE);
	OutputLine(NULL, "犯人逮捕からしばらくして、被害者宅の子供が行方不明になったんです。",
		   NULL, "After he was arrested... a child from the victim's home went missing.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700164", 256, TRUE);
	OutputLine(NULL, "犯罪に巻きこまれたのかどうなのか……。",
		   NULL, " It's still under investigation...", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700165", 256, TRUE);
	OutputLine(NULL, "現在も捜査してます。」",
		   NULL, " As to whether the disappearance had anything to do with the crime.\"", Line_Normal);
	ClearMessage();


//「だって犯人は捕まったんですよね＠　それともその仲間が？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100247", 256, TRUE);
	OutputLine(NULL, "「だって犯人は捕まったんですよね？",
		   NULL, "\"But you said you caught him, right?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100248", 256, TRUE);
	OutputLine(NULL, "　それともその仲間が？！」",
		   NULL, " Did he have an accomplice!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「さぁ…多分単独犯だと思います＠もっとも、今では確かめようもないんですよ＠……実はその男、取り調べ中に、拘置所内でお亡くなりになっちゃいまして。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700166", 256, TRUE);
	OutputLine(NULL, "「さぁ…多分単独犯だと思います。",
		   NULL, "\"No idea... It was most likely only the one perpetrator.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700167", 256, TRUE);
	OutputLine(NULL, "もっとも、今では確かめようもないんですよ。",
		   NULL, " Moreover, we can't even check now.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700168", 256, TRUE);
	OutputLine(NULL, "……実はその男、取り調べ中に、拘置所内でお亡くなりになっちゃいまして。」",
		   NULL, " ...Because while under investigation, that man... he died in his holding cell.\"", Line_Normal);
	ClearMessage();


//　食事用の先割れスプーンを喉に詰まらせ窒息死したというのだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　食事用の先割れスプーンを喉に詰まらせ窒息死したというのだ。",
		   NULL, "He swallowed a spork and choked to death.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　自殺なのか事故なのかはよくわからなかったという￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　自殺なのか事故なのかはよくわからなかったという。",
		   NULL, "It's not known whether it was an accident or suicide.", Line_Normal);
	ClearMessage();


//「つまり…………過去５年間、必ず死者と行方不明者が１人づつ出ているわけなんですよね…？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100249", 256, TRUE);
	OutputLine(NULL, "「つまり…………過去５年間、必ず死者と行方不明者が１人ずつ出ているわけなんですよね…？」",
		   NULL, "\"Meaning... for the last five years there's always one person who dies and one who goes missing...?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「そうなります＠……いえね、私も驚いていますよ＠こんな共通項には気付きませんでした。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700169", 256, TRUE);
	OutputLine(NULL, "「そうなります。",
		   NULL, "\"That's about right.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700170", 256, TRUE);
	OutputLine(NULL, "……いえね、私も驚いていますよ。",
		   NULL, " No, actually, I'm surprised as well.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700171", 256, TRUE);
	OutputLine(NULL, "こんな共通項には気付きませんでした。」",
		   NULL, " I never realized they had that in common.\"", Line_Normal);
	ClearMessage();


//　これが事件解決の糸口になるとは思わない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　これが事件解決の糸口になるとは思わない。",
		   NULL, "I couldn't believe that this could help lead to the closing of those incidents.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　…単なる共通項でしかない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…単なる共通項でしかない。",
		   NULL, "...It was just something they had in common.", Line_Normal);
	ClearMessage();


//「……例えば…鬼隠しにあって失踪した人には…何か共通点があるとか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100250", 256, TRUE);
	OutputLine(NULL, "「……例えば…鬼隠しにあって失踪した人には…何か共通点があるとか？」",
		   NULL, "\"...Could it be... that those demoned away... have something in common?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　大石さんはう～んとうなり思案している様子だ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　大石さんはう〜んとうなり思案している様子だ。",
		   NULL, "Ooishi-san mumbled as he seemed to be thinking about it.", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawScene("black", 1000 );

//　代りに俺が整理する￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　代りに俺が整理する。",
		   NULL, "So I summarized the events.", Line_Normal);
	ClearMessage();


//「１年目はダムの作業員＠２年目は誘致派の男の妻＠３年目は神主の妻＠４年目は被害者宅の子供で、５年目は交際相手…かな＠……特につながりはなさそうだし。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100251", 256, TRUE);
	OutputLine(NULL, "「１年目はダムの作業員。",
		   NULL, "\"The first year was the dam employee.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100252", 256, TRUE);
	OutputLine(NULL, "２年目は誘致派の男の妻。",
		   NULL, " Second year was the wife of a dam project supporter.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100253", 256, TRUE);
	OutputLine(NULL, "３年目は神主の妻。",
		   NULL, " Third year was the wife of the Shinto priest. ", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100254", 256, TRUE);
	OutputLine(NULL, "４年目は被害者宅の子供で、５年目は交際相手…かな。",
		   NULL, "Fourth year was the victim's family's child, and the fifth year was the victim's girlfriend... I guess.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100255", 256, TRUE);
	OutputLine(NULL, "……特につながりはなさそうだし。」",
		   NULL, " ...It doesn't seem like there's anything that connects them.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「１年目はともかく、妻とか交際相手とか、…そういう人が目立ちますなぁ。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700172", 256, TRUE);
	OutputLine(NULL, "「１年目はともかく、妻とか交際相手とか、…そういう人が目立ちますなぁ。」",
		   NULL, "\"With the exception of the first year... wives and girlfriends... those do stand out.\"", Line_Normal);
	ClearMessage();


//　…確かに多いように感じた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…確かに多いように感じた。",
		   NULL, "...It does seem like there are a lot.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　だとすると…４年目の被害者宅の子供というのが変わっている＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だとすると…４年目の被害者宅の子供というのが変わっている。",
		   NULL, "Then that means... The fourth year's victim's child was different.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　夫婦ごとの被害が目立つのに、ここだけ夫婦でなく、親子だ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　夫婦ごとの被害が目立つのに、ここだけ夫婦でなく、親子だ。",
		   NULL, "It would have really stood out if it were all married couples... except it's not just married couples, but parents and children as well.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　…そう言えば…確か富竹さんも「弟本人は生きていて引っ越した」みたいなことを話してくれた気がする￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…そう言えば…確か富竹さんも「弟本人は生きていて引っ越した」みたいなことを話してくれた気がする。",
		   NULL, "...Come to think of it... I believe Tomitake-san also told me \"The younger brother is alive and has moved,\" if I recall correctly.", Line_Normal);
	ClearMessage();


//「４年目に行方不明になった子供って…どんなだったんですか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100256", 256, TRUE);
	OutputLine(NULL, "「４年目に行方不明になった子供って…どんなだったんですか？」",
		   NULL, "\"The child that went missing in the fourth year... who were they?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「大人しい感じの方だったらしいです＠歳はあなたのひとつ上です＠/$
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700173", 256, TRUE);
	OutputLine(NULL, "「大人しい感じの方だったらしいです。",
		   NULL, "\"Apparently, he was quite mature.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700174", 256, TRUE);
	OutputLine(NULL, "歳はあなたのひとつ上です。",
		   NULL, " One year older than you.", Line_WaitForInput);


	FadeOutBGM( 1, 1000, TRUE );
	FadeOutBGM( 2, 1000, TRUE );
//名前は北条悟史さん。￥
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700175", 256, TRUE);
	OutputLine(NULL, "名前は北条悟史さん。」",
		   NULL, " His name was Satoshi Houjou-san.\"", Line_Normal);
	ClearMessage();

	DisableWindow();
	DrawSceneWithMask("background/ma_j3_01", "up", 0, 0, 300 );

	PlayBGM( 1, "msys07", 128, 0 );
//「…え、悟史…？！？！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100257", 256, TRUE);
	OutputLine(NULL, "「…え、悟史…？！？！」",
		   NULL, "\"...Huh? Satoshi...!?!?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　聞き覚えのある名前だった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　聞き覚えのある名前だった。",
		   NULL, "I remembered that name.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　…確か悟史ってのは、去年、転校して行ったって言ってた……？￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…確か悟史ってのは、去年、転校して行ったって言ってた……？！",
		   NULL, "...Didn't they tell me Satoshi transferred out last year...!?", Line_Normal);
	ClearMessage();


//「あなたの学校に去年まで通っていました＠話を聞いていませんか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700176", 256, TRUE);
	OutputLine(NULL, "「あなたの学校に去年まで通っていました。",
		   NULL, "\"He was at your school up until last year.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700177", 256, TRUE);
	OutputLine(NULL, "話を聞いていませんか？」",
		   NULL, " Didn't they tell you anything about him?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そう言えば……転校してきて、席に案内された時、「転校した生徒の席」だと言われたような気がする…？＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そう言えば……転校してきて、席に案内された時、「転校した生徒の席」だと言われたような気がする…？？",
		   NULL, "Come to think of it... when I transferred in, I believe they said my seat \"belonged to a recent transfer student...\"?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }




	PlaySE( 4, "wa_023", 128, 64 );

//　じゃあ……俺が座ってる席は!s800……!sd鬼隠しにあって!s800……!sd失踪した男の席なんだ？￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　じゃあ……俺が座ってる席は",
		   NULL, "Then... where I sat...", Line_ContinueAfterTyping);
// !s800

	SetSpeedOfMessage( TRUE, 0, );

	OutputLine(NULL, "……",
		   NULL, " ...", Line_ContinueAfterTyping);
//!sd

	SetSpeedOfMessage( FALSE, 0, );

	OutputLine(NULL, "鬼隠しにあって",
		   NULL, "Once belonged to the one who was demoned away.", Line_ContinueAfterTyping);
// !s800

	SetSpeedOfMessage( TRUE, 0, );

	OutputLine(NULL, "……",
		   NULL, " ...", Line_ContinueAfterTyping);
//!sd

	SetSpeedOfMessage( FALSE, 0, );

	OutputLine(NULL, "失踪した男の席なんだ？！",
		   NULL, "It was his seat!?", Line_Normal);
	ClearMessage();


//　俺は…机の天板の、ひんやりとした手触りを思い出し、ぞっとする…＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺は…机の天板の、ひんやりとした手触りを思い出し、ぞっとする…。",
		   NULL, "I recalled the cold sensation that came from that desk... it made my hair stand on end...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　連続怪死事件は…!w800いや、オヤシロさまの祟りはとうとう……!w800俺につながったのだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　連続怪死事件は…",
		   NULL, "This string of mysterious deaths...", Line_ContinueAfterTyping);

	SetValidityOfInput( FALSE );
	Wait( 800 );
	SetValidityOfInput( TRUE );

	OutputLine(NULL, "いや、オヤシロさまの祟りはとうとう……",
		   NULL, " No, Oyashiro-sama's curse...", Line_ContinueAfterTyping);

	SetValidityOfInput( FALSE );
	Wait( 800 );
	SetValidityOfInput( TRUE );

	OutputLine(NULL, "俺につながったのだ。",
		   NULL, " I now knew how it connected to me.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　だから、あの冷たい手触りは……オヤシロさまに首筋を撫でられたような、…そんな感触なのだ…￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だから、あの冷たい手触りは……オヤシロさまに首筋を撫でられたような、…そんな感触なのだ…。",
		   NULL, "That chilling sensation... it was the feeling of Oyashiro-sama caressing the back of my neck.", Line_Normal);
	ClearMessage();


//「………オヤシロさまの祟り、か。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100258", 256, TRUE);
	OutputLine(NULL, "「………オヤシロさまの祟り、か。」",
		   NULL, "\"...Oyashiro-sama's curse... huh?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　……本当に…オヤシロさまの祟りは実在するんだろうか￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……本当に…オヤシロさまの祟りは実在するんだろうか？",
		   NULL, "...Could Oyashiro-sama's curse... really exist?", Line_Normal);
	ClearMessage();


//　正直に白状する＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　正直に白状する。",
		   NULL, "In all honesty...", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　…俺はオヤシロさまの祟りを信じている＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…俺はオヤシロさまの祟りを信じている。",
		   NULL, "...I was beginning to believe it.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　そして怖い＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そして怖い。",
		   NULL, "...And I was scared.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　…だからこそ、祟りなんかじゃなく、何者かの起こした陰謀であると決めつけたい￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…だからこそ、祟りなんかじゃなく、何者かの起こした陰謀であると決めつけたい。",
		   NULL, "...That was why I wanted to say it was a plot crafted by man and not the work of a curse.", Line_Normal);
	ClearMessage();


//　だが…調べても調べても、それらしい気配はない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　だが…調べても調べても、それらしい気配はない。",
		   NULL, "But... the more I dug into it, the less likely that seemed.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　いや、むしろ調べれば調べるほどに不可解さは増していくばかりだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　いや、むしろ調べれば調べるほどに不可解さは増していくばかりだ。",
		   NULL, "No... the more I dug, the more mysterious it became.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　…このまま調べていくと……やがて、!w1000………本当に知ってはいけないことにまで、辿り付いてしまうかもしれない…￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…このまま調べていくと……やがて、",
		   NULL, "...If I kept digging... eventually...", Line_ContinueAfterTyping);

	SetValidityOfInput( FALSE );
	Wait( 1000 );
	SetValidityOfInput( TRUE );

	OutputLine(NULL, "………本当に知ってはいけないことにまで、辿り着いてしまうかもしれない…。",
		   NULL, " ...I'd reach the point where I'd learn something I really shouldn't know...", Line_Normal);
	ClearMessage();


//　このまま知らずに過ごすことと、後悔するかもしれない答えを求めて深入りを続けるのと＠…果たしてどちらが俺にとって幸せなのだろう＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　このまま知らずに過ごすことと、後悔するかもしれない答えを求めて深入りを続けるのと、",
		   NULL, "To either be none the wiser or to seek an answer I may regret...", Line_WaitForInput);
	OutputLine(NULL, "…果たしてどちらが俺にとって幸せなのだろう。",
		   NULL, " ...Which one would I be happier with?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　ひょっとすると……来年の祟りは自分かもしれない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ひょっとすると……来年の祟りは自分かもしれない。",
		   NULL, "Maybe... it'll be me next time.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　…それは１年間だけの執行猶予￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…それは１年間だけの執行猶予。",
		   NULL, "...My execution could only be delayed for one year.", Line_Normal);
	ClearMessage();


	FadeOutBGM( 1, 1000, TRUE );
	FadeOutBGM( 2, 1000, TRUE );
	StopSE( 4 );
	PlayBGM( 1, "msys13", 128, 0 );
//　…そこで俺は思い出す＠…レナだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…そこで俺は思い出す。",
		   NULL, "...That was when I remembered...", Line_WaitForInput);
	OutputLine(NULL, "…レナだ。",
		   NULL, " Rena...", Line_Normal);
	ClearMessage();


//　レナは、次の祟りの犠牲者こそ自分だと言っていた￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナは、次の祟りの犠牲者こそ自分だと言っていた。",
		   NULL, "Rena said she may be the next victim of the curse.", Line_Normal);
	ClearMessage();


//「…竜宮レナさんがですか＠　去年転校されて来た、前原さんのクラスメートですよね＠……女の子には刺激の強い事件ばかりです＠怖がるのも無理ないんじゃないでしょうかね？￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700178", 256, TRUE);
	OutputLine(NULL, "「…竜宮レナさんがですか？",
		   NULL, "\"...You mean Rena Ryuugu-san?", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700179", 256, TRUE);
	OutputLine(NULL, "　去年転校されて来た、前原さんのクラスメートですよね。",
		   NULL, " She transferred in last year and she's your classmate, isn't she?", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700180", 256, TRUE);
	OutputLine(NULL, "……女の子には刺激の強い事件ばかりです。",
		   NULL, " ...These incidents really might be a bit too disturbing for a girl.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700181", 256, TRUE);
	OutputLine(NULL, "怖がるのも無理ないんじゃないでしょうかね？」",
		   NULL, " She's not just scared, is she?\"", Line_Normal);
	ClearMessage();


//　そんなのじゃない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そんなのじゃない。",
		   NULL, "It wasn't that.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　次こそ自分だとはっきり言った＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　次こそ自分だとはっきり言った。",
		   NULL, "She said it might be her next.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　具体的な心当たりがあるとしか思えないような言い方だった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　具体的な心当たりがあるとしか思えないような言い方だった。",
		   NULL, "She said it in a way that made me think she had a concrete reason behind it.", Line_Normal);
	ClearMessage();


//「…もっと確信じみたものだったように思います＠……なんていうのか、その…、￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100259", 256, TRUE);
	OutputLine(NULL, "「…もっと確信じみたものだったように思います。",
		   NULL, "\"...It felt like she was convinced.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100260", 256, TRUE);
	OutputLine(NULL, "……なんていうのか、その…、」",
		   NULL, " ...Almost as if... um, you could say...\"", Line_Normal);
	ClearMessage();


//　レナの怯え＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナの怯え。",
		   NULL, "She was frightened.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナの豹変＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナの豹変。",
		   NULL, "Her sudden change in demeanor.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　レナに似た、レナじゃない誰か…￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナに似た、レナじゃない誰か…。",
		   NULL, "That someone who looked like Rena, but wasn't Rena...", Line_Normal);
	ClearMessage();


//　…それは関係のない話なのか￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…それは関係のない話なのか。",
		   NULL, "...That might be unrelated.", Line_Normal);
	ClearMessage();


//　今日一日、レナに感じた違和感がぶり返す￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　今日一日、レナに感じた違和感がぶり返す。",
		   NULL, "All the strange things that I felt from Rena today came back to me.", Line_Normal);
	ClearMessage();


//「そうですか…＠ではこちらでも少し調べてみます＠前原さんも少し竜宮さんの様子に注意してあげて下さい。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700182", 256, TRUE);
	OutputLine(NULL, "「そうですか…。",
		   NULL, "\"I see...", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700183", 256, TRUE);
	OutputLine(NULL, "ではこちらでも少し調べてみます。",
		   NULL, " Then I'll be doing a bit of investigating on this end.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700184", 256, TRUE);
	OutputLine(NULL, "前原さんも少し竜宮さんの様子に注意してあげて下さい。」",
		   NULL, " Please continue your observations of Ryuugu-san, Maebara-san.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「…それは…レナを見張れってことですか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100261", 256, TRUE);
	OutputLine(NULL, "「…それは…レナを見張れってことですか？」",
		   NULL, "\"...Are you... asking me to keep Rena under surveillance?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「そんな意味ではありませんよ前原さん＠お友達が次の被害者にならないよう、少し気にしてあげて欲しいということです。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700185", 256, TRUE);
	OutputLine(NULL, "「そんな意味ではありませんよ前原さん。",
		   NULL, "\"That's not what I mean, Maebara-san.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700186", 256, TRUE);
	OutputLine(NULL, "お友達が次の被害者にならないよう、少し気にしてあげて欲しいということです。」",
		   NULL, " I just want you to watch out for your friend so she doesn't end up the next victim.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　本当に大人的な、うまい言い回しをするなぁと感心し、閉口しかけた時…￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　本当に大人的な、うまい言い回しをするなぁと感心し、閉口しかけた時…、",
		   NULL, "At that moment, just as my mouth was agape because I was so impressed with his mature, clever way with words...", Line_Normal);
	ClearMessage();


	FadeOutBGM( 1, 1000, TRUE );
	FadeOutBGM( 2, 1000, TRUE );
	PlaySE( 4, "wa_002", 128, 64 );
	Wait( 300 );
	PlaySE( 4, "wa_002", 128, 64 );

//　ドンドン￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ドンドン！",
		   NULL, "Knock knock!", Line_Normal);
	ClearMessage();


	PlayBGM( 1, "msys13", 128, 0 );

//　突然のノック音に心臓が飛びあがった＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　突然のノック音に心臓が飛びあがった。",
		   NULL, "A sudden knock at the door sent my heart racing.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　咄嗟に、意味もなく受話器を隠してしまう＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　咄嗟に、意味もなく受話器を隠してしまう。",
		   NULL, "In an instant, I had pointlessly covered up the end of the receiver.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「圭一～、ちょっとここを開けてくれ～。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の父</color>", NULL, "<color=#f5e6d3>Keiichi's dad</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s01/00/122600001", 256, TRUE);
	OutputLine(NULL, "「圭一〜、ちょっとここを開けてくれ〜。」",
		   NULL, "\"Keiichi~ Get the door, please~.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　ドアの向こうから親父の妙に機嫌の良さそうな声がした＠…なんだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ドアの向こうから親父の妙に機嫌の良さそうな声がした。",
		   NULL, "On the other side of the door, I heard my father's oddly upbeat voice.", Line_WaitForInput);
	OutputLine(NULL, "…なんだ？",
		   NULL, " ...What could it be?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　しかもこんな時間に￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　しかもこんな時間に。",
		   NULL, "It's so late...", Line_Normal);
	ClearMessage();


//「すみません、親父が来ました＠…今夜はこれくらいでいいですか？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100262", 256, TRUE);
	OutputLine(NULL, "「すみません、親父が来ました。",
		   NULL, "\"Sorry, my dad just came in.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100263", 256, TRUE);
	OutputLine(NULL, "…今夜はこれくらいでいいですか？」",
		   NULL, " ...Can we leave it at this for tonight?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「えぇ＠夜分遅くに本当に申し訳ありませんでしたね＠…何かわかりましたら教えて下さい＠こちらも進展がありましたらご連絡しますよ＠では失礼します。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700187", 256, TRUE);
	OutputLine(NULL, "「えぇ。",
		   NULL, "\"Yeah.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700188", 256, TRUE);
	OutputLine(NULL, "夜分遅くに本当に申し訳ありませんでしたね。",
		   NULL, " My apologies again for calling so late.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700189", 256, TRUE);
	OutputLine(NULL, "…何かわかりましたら教えて下さい。",
		   NULL, " ...If you find out anything else, please let me know.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700190", 256, TRUE);
	OutputLine(NULL, "こちらも進展がありましたらご連絡しますよ。",
		   NULL, " I'll tell you if I make any progress on this end.", Line_WaitForInput);
	ModPlayVoiceLS(3, 11, "ps3/s01/11/120700191", 256, TRUE);
	OutputLine(NULL, "では失礼します。」",
		   NULL, " Well then, have a pleasant evening.\"", Line_Normal);
	ClearMessage();


//「圭一～、早く開けてくれ～＠父さん、両手がふさがってるんだー。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の父</color>", NULL, "<color=#f5e6d3>Keiichi's dad</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s01/00/122600002", 256, TRUE);
	OutputLine(NULL, "「圭一〜、早く開けてくれ〜。",
		   NULL, "\"Keiichi~ hurry and open up~", Line_WaitForInput);
	ModPlayVoiceLS(3, 0, "ps3/s01/00/122600003", 256, TRUE);
	OutputLine(NULL, "父さん、両手がふさがってるんだー。」",
		   NULL, " Daddy's got his hands full.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　何やってんだ親父…＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　何やってんだ親父…。",
		   NULL, "What is Dad doing...?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　長い時間、同じ格好で電話をしていたので、立ち上がると体の節々が痛んだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　長い時間、同じ格好で電話をしていたので、立ち上がると体の節々が痛んだ。",
		   NULL, "I had stayed in the same position while on the phone the whole time, so my joints were aching.", Line_Normal);
	ClearMessage();

	DisableWindow();
	PlaySE( 4, "wa_020", 128, 64 );
	Wait( 200 );
	DrawSceneWithMask("background/ma_j3", "left", 0, 0, 300 );

	PlayBGM( 1, "msys02", 128, 0 );
//　扉を開くと、親父が両手でお盆を持って立っていた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　扉を開くと、親父が両手でお盆を持って立っていた。",
		   NULL, "When I opened the door, I saw my father was standing there with a tray.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　お盆の上には…うちじゃ貴重品のクッキーと紅茶のティーカップが２つ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　お盆の上には…うちじゃ貴重品のクッキーと紅茶のティーカップが２つ。",
		   NULL, "On that tray, cookies and two cups of black tea. A fairly fancy spread for our household.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　角砂糖にレモンスライス付き。至れり尽せりだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　角砂糖にレモンスライス付き。至れり尽せりだ。",
		   NULL, "There was even sugar and lemon slices on the side. Everything you could ask for.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　……どう見てもサービスが良過ぎるぞ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……どう見てもサービスが良過ぎるぞ。",
		   NULL, "...This was quite the show of hospitality.", Line_Normal);
	ClearMessage();


//「な、何、父さん＠……それ、何のつもりだよ？？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100264", 256, TRUE);
	OutputLine(NULL, "「な、何、父さん。",
		   NULL, "\"Wh-What's going on, Dad?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100265", 256, TRUE);
	OutputLine(NULL, "……それ、何のつもりだよ？？」",
		   NULL, " ...What's all this for??\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「もーぅ、はぐらかすなよ圭一～＠入るぞー。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の父</color>", NULL, "<color=#f5e6d3>Keiichi's dad</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s01/00/122600004", 256, TRUE);
	OutputLine(NULL, "「もーぅ、はぐらかすなよ圭一〜。",
		   NULL, "\"Come, now. Don't play around, Keiichi~", Line_WaitForInput);
	ModPlayVoiceLS(3, 0, "ps3/s01/00/122600005", 256, TRUE);
	OutputLine(NULL, "入るぞー。」",
		   NULL, " I'm coming in~.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　親父はにやにや笑うほどの上機嫌だ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　親父はにやにや笑うほどの上機嫌だ。",
		   NULL, "Dad was in high spirits and had a smirk on his face.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

//　しかし…生まれてこの方、こんなサービスをされた覚えはない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　しかし…生まれてこの方、こんなサービスをされた覚えはない。",
		   NULL, "But... for my entire life, I've never seen him act this hospitable.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　…一体、どういう風の吹き回しだ￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…一体、どういう風の吹き回しだ？",
		   NULL, "...What had gotten into him?", Line_Normal);
	ClearMessage();


//「…で、何の話をしてたんだ？￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の父</color>", NULL, "<color=#f5e6d3>Keiichi's dad</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s01/00/122600006", 256, TRUE);
	OutputLine(NULL, "「…で、何の話をしてたんだ？」",
		   NULL, "\"So... what were you talking about?\"", Line_Normal);
	ClearMessage();


//　ぎくりとする￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　ぎくりとする。",
		   NULL, "I jumped.", Line_Normal);
	ClearMessage();


//　……親父に隠さなければならない話ではないが＠…警察の刑事（なのかな？）と夜に電話しているなんて、うまく説明できない￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……親父に隠さなければならない話ではないが、",
		   NULL, "...It's not something I had to keep from my father...", Line_WaitForInput);
	OutputLine(NULL, "…警察の刑事（なのかな？）と夜に電話しているなんて、うまく説明できない。",
		   NULL, " But how could I explain to him I was talking to a detective (I'm assuming he was) this late at night?", Line_Normal);
	ClearMessage();


//「べ、別に何も…＠友達だよ…！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100266", 256, TRUE);
	OutputLine(NULL, "「べ、別に何も…。",
		   NULL, "\"N-N-Nothing much...", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100267", 256, TRUE);
	OutputLine(NULL, "友達だよ…！」",
		   NULL, " Just a friend...!\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「電話の話じゃなくて＠来てたんだろ～今＠/
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の父</color>", NULL, "<color=#f5e6d3>Keiichi's dad</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s01/00/122600007", 256, TRUE);
	OutputLine(NULL, "「電話の話じゃなくて。",
		   NULL, "\"I don't mean the phone.", Line_WaitForInput);
	ModPlayVoiceLS(3, 0, "ps3/s01/00/122600008", 256, TRUE);
	OutputLine(NULL, "来てたんだろ〜今。",
		   NULL, " She was here, wasn't she?", Line_WaitForInput);

	FadeOutBGM( 1, 1000, TRUE );
	PlaySE( 4, "wa_022", 128, 64 );

//レナちゃんが。」!w3000@
	ModPlayVoiceLS(3, 0, "ps3/s01/00/122600009", 256, TRUE);
	OutputLine(NULL, "レナちゃんが。」",
		   NULL, " Rena-chan.\"", Line_Continue);

	// (backup) SetValidityOfInput( FALSE );
	Wait( 3000 );
	// (backup) SetValidityOfInput( TRUE );

	OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));

	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }




	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　？",
		   NULL, "?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


	PlayBGM( 1, "msys15", 128, 0 );

//「……来てないよ？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100268", 256, TRUE);
	OutputLine(NULL, "「……来てないよ？」",
		   NULL, "\"...She wasn't here.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「も～、誤魔化さなくったっていいぞ～＠　さっきレナちゃんが遊びに来てたじゃないか＠だいぶ話しこんでるみたいだったから、お茶でも、って思ったらすれ違いだったんだよ。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の父</color>", NULL, "<color=#f5e6d3>Keiichi's dad</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s01/00/122600010", 256, TRUE);
	OutputLine(NULL, "「も〜、誤魔化さなくったっていいぞ〜！",
		   NULL, "\"Come now! Don't try to keep it from me~!", Line_WaitForInput);
	ModPlayVoiceLS(3, 0, "ps3/s01/00/122600011", 256, TRUE);
	OutputLine(NULL, "　さっきレナちゃんが遊びに来てたじゃないか。",
		   NULL, " She just came over to play.", Line_WaitForInput);
	ModPlayVoiceLS(3, 0, "ps3/s01/00/122600012", 256, TRUE);
	OutputLine(NULL, "だいぶ話しこんでるみたいだったから、お茶でも、って思ったらすれ違いだったんだよ。」",
		   NULL, " You two were chatting away, so I thought I'd bring some tea, but looks like I just missed her.\"", Line_Normal);
	ClearMessage();


//　親父の言っている話がよく理解できない＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　親父の言っている話がよく理解できない。",
		   NULL, "I had no idea what Dad was talking about.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　……なのに、俺の背中を凍るくらい冷たい汗がどろりと流れる￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……なのに、俺の背中を凍るくらい冷たい汗がどろりと流れる。",
		   NULL, "...But a cold sweat dripped down my back.", Line_Normal);
	ClearMessage();


//「ど、……どのくらい話し込んでたかな…？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100269", 256, TRUE);
	OutputLine(NULL, "「ど、……どのくらい話し込んでたかな…？」",
		   NULL, "\"H... How long were we talking...?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「レナちゃんが２階に上がったのが半くらいだったから…小１時間くらいかな？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の父</color>", NULL, "<color=#f5e6d3>Keiichi's dad</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s01/00/122600013", 256, TRUE);
	OutputLine(NULL, "「レナちゃんが２階に上がったのが半くらいだったから…小１時間くらいかな？」",
		   NULL, "\"Rena-chan went upstairs about half after... so it was close to an hour, I guess?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「２階に上がったの……父さん見たの？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s01/01/120100270", 256, TRUE);
	OutputLine(NULL, "「２階に上がったの……父さん見たの？」",
		   NULL, "\"You saw her... come up to the second floor?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//「あぁ見たよ＠圭一の部屋は階段を上がって奥の扉だよって声もかけた。￥
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の父</color>", NULL, "<color=#f5e6d3>Keiichi's dad</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s01/00/122600014", 256, TRUE);
	OutputLine(NULL, "「あぁ見たよ。",
		   NULL, "\"Yeah, I did.", Line_WaitForInput);
	ModPlayVoiceLS(3, 0, "ps3/s01/00/122600015", 256, TRUE);
	OutputLine(NULL, "圭一の部屋は階段を上がって奥の扉だよって声もかけた。」",
		   NULL, " I also told her that your room was the door down the hall up the stairs.\"", Line_Normal);
	ClearMessage();


//　レナが１時間前に俺の家にやって来た＠…親父が玄関に迎えて…２階の俺に声をかけた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　レナが１時間前に俺の家にやって来た。",
		   NULL, "Rena came to my house about an hour ago.", Line_WaitForInput);
	OutputLine(NULL, "…親父が玄関に迎えて…２階の俺に声をかけた。",
		   NULL, " ...Dad met her at the door... and called out to me on the second floor.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　（きっと、大石さんの電話に集中していて…聞こえなかったに違いない…。＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　（きっと、大石さんの電話に集中していて…聞こえなかったに違いない…。）",
		   NULL, "(I probably didn't hear him because I was so focused on my conversation with Ooishi-san...)", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　俺の返事がなかったが、部屋にいることはわかっていたので、親父はレナにあがってもらった￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺の返事がなかったが、部屋にいることはわかっていたので、親父はレナにあがってもらった。",
		   NULL, "I didn't reply, but he knew I was in my room, so he had her come inside.", Line_Normal);
	ClearMessage();


//　…そして俺の部屋は２階の奥だと教えた＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…そして俺の部屋は２階の奥だと教えた。",
		   NULL, "...Then told her my room was on the second floor.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　……レナは親父にお礼を言って、階段を上がった…￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……レナは親父にお礼を言って、階段を上がった…。",
		   NULL, "...She thanked my dad and went upstairs...", Line_Normal);
	ClearMessage();


//　そして小１時間して＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　そして小１時間して。",
		   NULL, "Then about an hour passed.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　…お茶を持って上がってきた親父とすれ違い、帰って行った￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　…お茶を持って上がってきた親父とすれ違い、帰って行った。",
		   NULL, "...She passed by my dad just as he was bringing up tea and left.", Line_Normal);
	ClearMessage();


//　階段を上がってから、小一時間＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　階段を上がってから、小一時間。",
		   NULL, "She came upstairs and about an hour passed.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　それから親父とすれ違って、帰宅￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　それから親父とすれ違って、帰宅。",
		   NULL, "Then passed by my dad and returned home.", Line_Normal);
	ClearMessage();


	PlaySE( 4, "wa_023", 128, 64 );
//　じゃ……じゃあ、…階段を上がってから…帰るまで……レナは…どこに居たんだよ…？!w3000
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　じゃ……じゃあ、…階段を上がってから…帰るまで……レナは…どこに居たんだよ…？",
		   NULL, "Th... Then... after she came upstairs... and until she left... where was... Rena...?", Line_ContinueAfterTyping);

	SetValidityOfInput( FALSE );
	Wait( 3000 );
	SetValidityOfInput( TRUE );
	OutputLineAll(NULL, "", Line_Normal);

	ClearMessage();


//　俺の部屋と階段の間には……狭い廊下があるだけだ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺の部屋と階段の間には……狭い廊下があるだけだ。",
		   NULL, "There's only a short hallway... between my room and the stairs.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


//　つまり!w800……レナは!w800………小１時間もの間!w800………廊下に、!w800…いや、…俺の部屋の前にずーっと立っていたわけだ……￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　つまり",
		   NULL, "Meaning...", Line_ContinueAfterTyping);

	SetValidityOfInput( FALSE );
	Wait( 800 );
	SetValidityOfInput( TRUE );

	OutputLine(NULL, "……レナは",
		   NULL, " Rena had...", Line_ContinueAfterTyping);

	SetValidityOfInput( FALSE );
	Wait( 800 );
	SetValidityOfInput( TRUE );

	OutputLine(NULL, "………小１時間もの間",
		   NULL, " For about an hour...", Line_ContinueAfterTyping);

	SetValidityOfInput( FALSE );
	Wait( 800 );
	SetValidityOfInput( TRUE );

	OutputLine(NULL, "………廊下に、",
		   NULL, " ..In the hall...", Line_ContinueAfterTyping);

	SetValidityOfInput( FALSE );
	Wait( 800 );
	SetValidityOfInput( TRUE );

	OutputLine(NULL, "…いや、…俺の部屋の前にずーっと立っていたわけだ……。",
		   NULL, " ...No... she couldn't have been standing in front of my door all that time...", Line_Normal);
	ClearMessage();


//　俺の部屋の扉はいい加減だ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　俺の部屋の扉はいい加減だ。",
		   NULL, "The door to my room wasn't particularly thick.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　中での話し声はほとんど素通しだろう＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　中での話し声はほとんど素通しだろう。",
		   NULL, "You could easily hear everything being said inside.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　……大石さんとしていた、不穏な、不用意な数々の会話が頭を過ぎる……￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　……大石さんとしていた、不穏な、不用意な数々の会話が頭を過ぎる……。",
		   NULL, "...All of the unsettling and unguarded things I spoke to Ooishi-san about began rushing through my head...", Line_Normal);
	ClearMessage();


//「お父さん、あまりからかっちゃ駄目よ＠………それより、アトリエを片付けてー＠またこぼすわよー。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 0, "ps3/s01/00/122700008", 256, TRUE);
	OutputLine(NULL, "「お父さん、あまりからかっちゃ駄目よ。",
		   NULL, "\"Honey, don't tease him.", Line_WaitForInput);
	ModPlayVoiceLS(3, 0, "ps3/s01/00/122700009", 256, TRUE);
	OutputLine(NULL, "………それより、アトリエを片付けてー。",
		   NULL, " ...More importantly, you need to clean up your studio.", Line_WaitForInput);
	ModPlayVoiceLS(3, 0, "ps3/s01/00/122700010", 256, TRUE);
	OutputLine(NULL, "またこぼすわよー。」",
		   NULL, " It's a mess again.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　階下のお袋が親父を呼ぶ＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　階下のお袋が親父を呼ぶ。",
		   NULL, "Mom yelled up at Dad from downstairs.", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　親父は、残念そうに笑うとお盆を残したまま降りて行った￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　親父は、残念そうに笑うとお盆を残したまま下りて行った。",
		   NULL, "Dad left the tray with me and went downstairs with a disappointed chortle.", Line_Normal);
	ClearMessage();


//　親父が部屋を出て行くのを目で追いながら、……レナがずっと立ち尽くしていたかもしれない、廊下の床を見る￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　親父が部屋を出て行くのを目で追いながら、……レナがずっと立ち尽くしていたかもしれない、廊下の床を見る。",
		   NULL, "I followed my dad out of the room with my eyes... I looked down at the floor around the doorway where Rena might have stood all that time.", Line_Normal);
	ClearMessage();


	DrawScene("black", 1000);


//　さっき…俺が大石さんと話していた時…背中の向こう、わずか２００センチのところに……ずっとレナが立っていた……￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　さっき…俺が大石さんと話していた時…背中の向こう、わずか２００センチのところに……ずっとレナが立っていた……？",
		   NULL, "Just now... as I was talking to Ooishi-san... With my back turned, Rena was standing a mere six feet away... the whole time...?", Line_Normal);
	ClearMessage();

	//draw big CG and add negative and shake and adjust SE location
	SetValidityOfInterface(FALSE);
	SetValidityOfSaving(FALSE);
	DrawBustshot(1, "scene/031", 200, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, TRUE );
	MoveBustshot( 1, NULL, -200, 0, 0, 0, 2500, TRUE );
	Negative( 100, FALSE );
	ShakeScreen( 1, 50, 20, 3, 5);
	PlaySE( 4, "wa_027", 128, 64 );


//　こんな薄暗い廊下に、ずっと……￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　こんな薄暗い廊下に、ずっと……？",
		   NULL, "All that time... in this dimly lit doorway...?", Line_Normal);
	ClearMessage();


//　何を見て＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　何を見て？",
		   NULL, "What did she see?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　何を聞いて＠
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　何を聞いて？",
		   NULL, "What did she hear?", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }



//　何の為に￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　何の為に？",
		   NULL, "For what reason?", Line_Normal);
	ClearMessage();

	//Disable nagative filter and reset big CG layer.
	FadeFilm( 1000, FALSE );
	DrawScene("background/ma_j3", 1000);
	DrawBustshot( 1, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 0, TRUE );
	SetValidityOfInterface(TRUE);
	SetValidityOfSaving(TRUE);


//　２人分のティーカップのほのかな湯気が、不吉な形にぐにゃりと歪みながら、俺の部屋いっぱいに紅茶の香りを満たしていった……￥
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "　２人分のティーカップのほのかな湯気が、不吉な形にぐにゃりと歪みながら、俺の部屋いっぱいに紅茶の香りを満たしていった……。",
		   NULL, "As the steam from the two teacups ominously wafted and twisted... the aroma of black tea filled my room...", Line_Normal);
	ClearMessage();


//☆幕間
//if %kaisou_mode = 1 goto *kaisou_mode
//..mov ?Tip[15],TIPS_NEW :mov ?GET_TIPS_BUF[%NEW_TIPS],TIPS_015:mov %TIPS_015,2:inc %NEW_TIPS

//mov %CAMP_MUGIC,0
//gosub *Sub_Camp_Mode

	DisableWindow();
	SetValidityOfInput( FALSE );
	Wait( 3000 );
	DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
	DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
	Wait( 2000 );
//	DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
	Wait( 1000 );
//	FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
	DrawScene("black", 3000 );

	SetValidityOfInput( FALSE );
	Wait( 1000 );
	SetValidityOfInput( TRUE );

	DrawSceneWithMask("tips/onik011", "mask_1900", 7, 0, 300 );
	SetValidityOfInput( FALSE );
	Wait( 5000 );
	SetValidityOfInput( TRUE );
	DrawSceneWithMask("black", "mask_1900", 7, 0, 300 );
	StopSE( 4 );

}
