void main()
{
}

void dialog000()
{
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02310", 256, TRUE);
	OutputLine(NULL, "「さぁねぇ。",
		   NULL, "\"Dunno.", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02320", 256, TRUE);
	OutputLine(NULL, "昔、殺して埋めたバラバラ死体でも確認してるんじゃないすか？」",
		   NULL, " Maybe she's checking on that dismembered corpse that was out here long ago.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}

void dialog001()
{
//「うん聞いて聞いて＠　あ、…あのね＠　あったの＠　ランディーくん人形ッ♪！！＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/990200154", 256, TRUE);
	OutputLine(NULL, "「うん聞いて聞いて！",
		   NULL, "\"Oh, yes~ So listen!", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/990200155", 256, TRUE);
	OutputLine(NULL, "　あ、…あのね！",
		   NULL, " Ah ...um, you see!", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/990200156", 256, TRUE);
	OutputLine(NULL, "　あったの！",
		   NULL, " There was...!", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/990200157", 256, TRUE);
	OutputLine(NULL, "　ケンタくん人形ッ♪！！」",
		   NULL, " A Colonel Sanders doll!♪\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


//「ランディーくん人形？＠　…ってあれか、ランディーくんフライドチキンの店の前に必ず置いてある…!d600あの等身大人形の？＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02350", 256, TRUE);
	OutputLine(NULL, "「ケンタくん人形？！",
		   NULL, "\"A Colonel Sanders doll!?", Line_WaitForInput);
	ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02360", 256, TRUE);
	OutputLine(NULL, "　…ってあれか、ケンタくんフライドチキンの店の前に必ず置いてある…",
		   NULL, " ...Oh, that thing. Those statues they always have out in front of that fried chicken place...", Line_Continue);

	Wait( 600 );
	OutputLine(NULL, "あの等身大人形の？」",
		   NULL, " That life-sized dummy?\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


//「…そう！　ランディーくん＠　……はぅ……かぁいい……お持ち帰りしたいぃ…☆＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/990200158", 256, TRUE);
	OutputLine(NULL, "「…そう！　ケンタくん☆",
			   NULL, "\"...Yes! Colonel Sanders.☆", Line_WaitForInput);
	ModPlayVoiceLS(3, 2, "ps3/s19/02/990200159", 256, TRUE);
	OutputLine(NULL, "　……はぅ……かぁいい……お持ち帰りしたいぃ…☆」",
		   NULL, " ...Hau... kyute... I want to take it hooome...☆\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}

void dialog002()
{
//「圭一くんが手伝ってくれる☆!d300…ランディーくんをお持ち帰りできる……はぅ…。＠
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 2, "ps3/s19/02/990200164", 256, TRUE);
	OutputLine(NULL, "「圭一くんが手伝ってくれる☆",
		   NULL, "\"Keiichi-kun is going to help.☆", Line_Continue);
	Wait( 1500 );
	OutputLine(NULL, "…ケンタくんをお持ち帰りできる……はぅ…。」",
		   NULL, " ...I can take Colonel Sanders home... hau...\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}

void dialog003()
{
//「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ？」!w5000
	if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
	ModPlayVoiceLS(3, 8, "ps3/s19/08/990800016", 256, TRUE);
	OutputLine(NULL, "「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ？」",
		   NULL, "\"...It was quite a disturbing incident... They still haven't found one of the arms.\"", Line_Continue);
}

void dialog004()
{
//"... …嫌な事件だったね。…腕が一本、まだ見つかってないんだろ？"@\
	if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
	OutputLine(NULL, "“……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ？”",
		   NULL, "\"...It was quite a disturbing incident... They still haven't found one of the arms.\"", GetGlobalFlag(GLinemodeSp));
	if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
}
