diff --git a/Update/onik_003.txt b/Update/onik_003.txt index 6761bfe..2e6e86a 100644 --- a/Update/onik_003.txt +++ b/Update/onik_003.txt @@ -164,7 +164,7 @@ void main() NULL, "So, I'm only able to be here because the protest succeeded.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 ); + DrawSceneWithMask("background/gk1", "down", 0, 0, 1300 ); PlaySE( 4, "wa_020", 128, 64 ); SetValidityOfInput( FALSE ); Wait( 1500 ); @@ -586,7 +586,7 @@ void main() DisableWindow(); DrawSceneWithMask("black", "left", 0, 0, 300 ); - DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); + DrawSceneWithMask("background/gk1", "left", 0, 0, 300 ); // 魅音が教室のうしろにある生徒用のロッカーを漁っている@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -628,7 +628,7 @@ void main() OutputLine(NULL, "ジジ抜きはどうッ?!」", NULL, "Like Old Bachelor!?\"", Line_Continue); - Wait( 200 ); + Wait( 2000 ); PlaySE( 4, "wa_007", 128, 64 ); ShakeScreenSx( 1, 2, ); OutputLineAll(NULL, "", Line_Normal); @@ -971,7 +971,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("white", "right", 0, 0, 300 ); - DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); + DrawSceneWithMask("background/gk1", "right", 0, 0, 300 ); ModDrawCharacter(2, 3, "sprite/normal/me1b_huteki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「くっくっく@ 圭ちゃんの手札を右から言うぜ@ 3、!d4004、!d4009、!d400J、!d400Q。@ @@ -1170,7 +1170,7 @@ void main() // FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE ); DisableWindow(); ModDrawCharacter(3, 3, "sprite/normal/me1a_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); - DrawSceneWithMask("background/gk3", "down", 0, 0, 300 ); + DrawSceneWithMask("background/gk1", "down", 0, 0, 300 ); //「ポイントは減点制ね@着順がそのままマイナス点。トータルで一番少ない人が優勝!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1256,7 +1256,7 @@ void main() DisableWindow(); - DrawSceneWithMask("background/gk3", "m1", 0, 0, 1300 ); + DrawSceneWithMask("background/gk1", "m1", 0, 0, 1300 ); ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_warai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…ファイト、!w400おーです。¥ @@ -1744,7 +1744,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); + DrawSceneWithMask("background/gk1", "left", 0, 0, 300 ); //「ワンチャンスだと@ ルールを説明しろ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -1923,7 +1923,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); + DrawSceneWithMask("background/gk1", "left", 0, 0, 300 ); ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「……ふぅん@圭ちゃんは右のカードを疑ってる@ じゃあ右にする@ 右?@ @@ -2026,7 +2026,7 @@ void main() NULL, "So that meant the card on the right was... the joker!!!!", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 ); + DrawSceneWithMask("background/gk1", "m1", 0, 0, 300 ); // そして、右のカードにまさに触れんとした瞬間、俺はぴた、と手を止めた¥ @@ -2097,7 +2097,7 @@ void main() DisableWindow(); - DrawSceneWithMask("background/gk3", "up", 0, 0, 1300 ); + DrawSceneWithMask("background/gk1", "up", 0, 0, 1300 ); ModDrawCharacter(2, 3, "sprite/normal/me1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「へー…@圭ちゃんはどうして右が「ジョーカーじゃない」って確信できるの?@ @@ -2193,7 +2193,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); + DrawSceneWithMask("background/gk1", "left", 0, 0, 300 ); //「つまりさ@…クローバーの7は@…さっき俺が沙都子のスペードの7と合わせて捨てたカードなんだよ…ッ!」/ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -2300,7 +2300,7 @@ void main() DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, TRUE ); PlaySE( 4, "wa_007", 128, 64 ); ShakeScreen( 1, 50, 20, 3, 0, ); - DrawScene("background/gk3", 200 ); + DrawScene("background/gk1", 200 ); OutputLineAll(NULL, "", Line_Normal); ClearMessage(); @@ -2376,7 +2376,7 @@ void main() NULL, " comeback victory!!!!!!!", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); + DrawSceneWithMask("background/gk1", "right", 0, 0, 300 ); ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_warai_a1_", "1", "up", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); // 梨花ちゃんがぽん、と俺の頭に手を乗せ、俺の逆転勝利を祝ってくれた@ @@ -2459,7 +2459,7 @@ void main() NULL, " ...This is how it was...!?!?\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 ); + DrawSceneWithMask("background/gk1", "m1", 0, 0, 300 ); ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_huteki_a1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「圭ちゃんならさ@ ここまで読んでくれる、と思ってたよ@………くっくっく!@ @@ -2625,7 +2625,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); + DrawSceneWithMask("background/gk1", "right", 0, 0, 300 ); ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「魅ぃちゃんが後ろ手で細工した時、またやるんだ~って思ってどきどきしちゃった!@ @@ -2719,7 +2719,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/gk1", "right", 0, 0, 1300 ); ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「さぁて圭ちゃんに罰ゲームだねぇ…@ 今日は部活の初日だしねぇ@ソフトに行こうかねぇ@…いきな登校拒否になられちゃ困るし!@ @@ -4000,7 +4000,6 @@ void main() NULL, " timber,", Line_ContinueAfterTyping); PlaySE( 4, "wa_003", 128, 64 ); ShakeScreen( 1, 50, 20, 3, 0, ); - Wait( 200 ); OutputLine(NULL, "ベニヤ板。", NULL, " plywood.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4101,7 +4100,7 @@ void main() DisableWindow(); DrawSceneWithMask("black", "down", 0, 0, 3000 ); PlaySE( 4, "wa_003", 128, 64 ); - DrawSceneWithMask("background/mo_g2_01", "down", 0, 0, 50 ); + DrawSceneWithMask("background/mo_g2_01", "down", 0, 0, 100 ); ShakeScreen( 1, 50, 20, 3, 0, ); //「さすがに…休憩……@ こいつは…手ごわいぜ…!!@ @@ -4432,7 +4431,7 @@ void main() FadeOutBGM( 1, 1000, TRUE ); PlaySE( 4, "wa_022", 128, 64 ); - Negative( 50 , TRUE ); + Negative( 100 , TRUE ); //"雛見沢ダム・作業員リンチ死! バラバラ殺人!!"!w5000@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "“雛見沢ダム・作業員リンチ死! バラバラ殺人!!”", @@ -4446,7 +4445,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - FadeFilm( 0 , TRUE ); + FadeFilm( 300 , TRUE ); // …あった¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " …あった!",