diff --git a/Update/onik_003.txt b/Update/onik_003.txt
index 6761bfe..2e6e86a 100644
--- a/Update/onik_003.txt
+++ b/Update/onik_003.txt
@@ -164,7 +164,7 @@ void main()
NULL, "So, I'm only able to be here because the protest succeeded.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 );
+ DrawSceneWithMask("background/gk1", "down", 0, 0, 1300 );
PlaySE( 4, "wa_020", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 1500 );
@@ -586,7 +586,7 @@ void main()
DisableWindow();
DrawSceneWithMask("black", "left", 0, 0, 300 );
- DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
+ DrawSceneWithMask("background/gk1", "left", 0, 0, 300 );
// 魅音が教室のうしろにある生徒用のロッカーを漁っている@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -628,7 +628,7 @@ void main()
OutputLine(NULL, "ジジ抜きはどうッ?!」",
NULL, "Like Old Bachelor!?\"", Line_Continue);
- Wait( 200 );
+ Wait( 2000 );
PlaySE( 4, "wa_007", 128, 64 );
ShakeScreenSx( 1, 2, );
OutputLineAll(NULL, "", Line_Normal);
@@ -971,7 +971,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask("white", "right", 0, 0, 300 );
- DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
+ DrawSceneWithMask("background/gk1", "right", 0, 0, 300 );
ModDrawCharacter(2, 3, "sprite/normal/me1b_huteki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「くっくっく@ 圭ちゃんの手札を右から言うぜ@ 3、!d4004、!d4009、!d400J、!d400Q。@
@@ -1170,7 +1170,7 @@ void main()
// FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE );
DisableWindow();
ModDrawCharacter(3, 3, "sprite/normal/me1a_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
- DrawSceneWithMask("background/gk3", "down", 0, 0, 300 );
+ DrawSceneWithMask("background/gk1", "down", 0, 0, 300 );
//「ポイントは減点制ね@着順がそのままマイナス点。トータルで一番少ない人が優勝!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
@@ -1256,7 +1256,7 @@ void main()
DisableWindow();
- DrawSceneWithMask("background/gk3", "m1", 0, 0, 1300 );
+ DrawSceneWithMask("background/gk1", "m1", 0, 0, 1300 );
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_warai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「…ファイト、!w400おーです。¥
@@ -1744,7 +1744,7 @@ void main()
ClearMessage();
DisableWindow();
- DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
+ DrawSceneWithMask("background/gk1", "left", 0, 0, 300 );
//「ワンチャンスだと@ ルールを説明しろ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
@@ -1923,7 +1923,7 @@ void main()
ClearMessage();
DisableWindow();
- DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
+ DrawSceneWithMask("background/gk1", "left", 0, 0, 300 );
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「……ふぅん@圭ちゃんは右のカードを疑ってる@ じゃあ右にする@ 右?@
@@ -2026,7 +2026,7 @@ void main()
NULL, "So that meant the card on the right was... the joker!!!!", Line_Normal);
ClearMessage();
DisableWindow();
- DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 );
+ DrawSceneWithMask("background/gk1", "m1", 0, 0, 300 );
// そして、右のカードにまさに触れんとした瞬間、俺はぴた、と手を止めた¥
@@ -2097,7 +2097,7 @@ void main()
DisableWindow();
- DrawSceneWithMask("background/gk3", "up", 0, 0, 1300 );
+ DrawSceneWithMask("background/gk1", "up", 0, 0, 1300 );
ModDrawCharacter(2, 3, "sprite/normal/me1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「へー…@圭ちゃんはどうして右が「ジョーカーじゃない」って確信できるの?@
@@ -2193,7 +2193,7 @@ void main()
ClearMessage();
DisableWindow();
- DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
+ DrawSceneWithMask("background/gk1", "left", 0, 0, 300 );
//「つまりさ@…クローバーの7は@…さっき俺が沙都子のスペードの7と合わせて捨てたカードなんだよ…ッ!」/
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
@@ -2300,7 +2300,7 @@ void main()
DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, TRUE );
PlaySE( 4, "wa_007", 128, 64 );
ShakeScreen( 1, 50, 20, 3, 0, );
- DrawScene("background/gk3", 200 );
+ DrawScene("background/gk1", 200 );
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
@@ -2376,7 +2376,7 @@ void main()
NULL, " comeback victory!!!!!!!", Line_Normal);
ClearMessage();
DisableWindow();
- DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
+ DrawSceneWithMask("background/gk1", "right", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_warai_a1_", "1", "up", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
// 梨花ちゃんがぽん、と俺の頭に手を乗せ、俺の逆転勝利を祝ってくれた@
@@ -2459,7 +2459,7 @@ void main()
NULL, " ...This is how it was...!?!?\"", Line_Normal);
ClearMessage();
DisableWindow();
- DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 );
+ DrawSceneWithMask("background/gk1", "m1", 0, 0, 300 );
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_huteki_a1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「圭ちゃんならさ@ ここまで読んでくれる、と思ってたよ@………くっくっく!@
@@ -2625,7 +2625,7 @@ void main()
ClearMessage();
DisableWindow();
- DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
+ DrawSceneWithMask("background/gk1", "right", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「魅ぃちゃんが後ろ手で細工した時、またやるんだ~って思ってどきどきしちゃった!@
@@ -2719,7 +2719,7 @@ void main()
ClearMessage();
DisableWindow();
- DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
+ DrawSceneWithMask("background/gk1", "right", 0, 0, 1300 );
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
//「さぁて圭ちゃんに罰ゲームだねぇ…@ 今日は部活の初日だしねぇ@ソフトに行こうかねぇ@…いきな登校拒否になられちゃ困るし!@
@@ -4000,7 +4000,6 @@ void main()
NULL, " timber,", Line_ContinueAfterTyping);
PlaySE( 4, "wa_003", 128, 64 );
ShakeScreen( 1, 50, 20, 3, 0, );
- Wait( 200 );
OutputLine(NULL, "ベニヤ板。",
NULL, " plywood.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4101,7 +4100,7 @@ void main()
DisableWindow();
DrawSceneWithMask("black", "down", 0, 0, 3000 );
PlaySE( 4, "wa_003", 128, 64 );
- DrawSceneWithMask("background/mo_g2_01", "down", 0, 0, 50 );
+ DrawSceneWithMask("background/mo_g2_01", "down", 0, 0, 100 );
ShakeScreen( 1, 50, 20, 3, 0, );
//「さすがに…休憩……@ こいつは…手ごわいぜ…!!@
@@ -4432,7 +4431,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE );
PlaySE( 4, "wa_022", 128, 64 );
- Negative( 50 , TRUE );
+ Negative( 100 , TRUE );
//"雛見沢ダム・作業員リンチ死! バラバラ殺人!!"!w5000@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "“雛見沢ダム・作業員リンチ死! バラバラ殺人!!”",
@@ -4446,7 +4445,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
- FadeFilm( 0 , TRUE );
+ FadeFilm( 300 , TRUE );
// …あった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …あった!",