Fix onik_009

This commit is contained in:
Jáchym Toušek
2018-03-18 00:18:40 +01:00
parent deb1c98bfb
commit 08e5e964e9

View File

@@ -2189,35 +2189,35 @@ void main()
NULL, " Loli!", Line_Continue); NULL, " Loli!", Line_Continue);
PlaySE( 4, "wa_010", 128, 64 ); PlaySE( 4, "wa_010", 128, 64 );
OutputLineAll(NULL, "\n", Line_WaitForInput); if (GetGlobalFlag(GADVMode)) { OutputLineAll(NULL, "", Line_WaitForInput); } else { OutputLineAll(NULL, "\n", Line_WaitForInput); }
//巫女!/ //巫女!/
PlayVoice(3, "s19/01/hr_kei33830_02", 256); PlayVoice(3, "s19/01/hr_kei33830_02", 256);
OutputLine(NULL, "巫女!", OutputLine(NULL, "巫女!",
NULL, " Shrine maiden!", Line_Continue); NULL, " Shrine maiden!", Line_Continue);
PlaySE( 4, "wa_029", 128, 64 ); PlaySE( 4, "wa_029", 128, 64 );
OutputLineAll(NULL, "\n", Line_WaitForInput); if (GetGlobalFlag(GADVMode)) { OutputLineAll(NULL, "", Line_WaitForInput); } else { OutputLineAll(NULL, "\n", Line_WaitForInput); }
//半涙!/ //半涙!/
PlayVoice(3, "s19/01/hr_kei33830_03", 256); PlayVoice(3, "s19/01/hr_kei33830_03", 256);
OutputLine(NULL, "半涙!", OutputLine(NULL, "半涙!",
NULL, " Brink of crying!", Line_Continue); NULL, " Brink of crying!", Line_Continue);
PlaySE( 4, "wa_012", 128, 64 ); PlaySE( 4, "wa_012", 128, 64 );
OutputLineAll(NULL, "\n", Line_WaitForInput); if (GetGlobalFlag(GADVMode)) { OutputLineAll(NULL, "", Line_WaitForInput); } else { OutputLineAll(NULL, "\n", Line_WaitForInput); }
//みぃ!/ //みぃ!/
PlayVoice(3, "s19/01/hr_kei33830_04", 256); PlayVoice(3, "s19/01/hr_kei33830_04", 256);
OutputLine(NULL, "みぃ!", OutputLine(NULL, "みぃ!",
NULL, " Mew!", Line_Continue); NULL, " Mew!", Line_Continue);
PlaySE( 4, "wa_016", 128, 64 ); PlaySE( 4, "wa_016", 128, 64 );
OutputLineAll(NULL, "\n", Line_WaitForInput); if (GetGlobalFlag(GADVMode)) { OutputLineAll(NULL, "", Line_WaitForInput); } else { OutputLineAll(NULL, "\n", Line_WaitForInput); }
//完璧だッ!!/ //完璧だッ!!/
PlayVoice(3, "s19/01/hr_kei33830_05", 256); PlayVoice(3, "s19/01/hr_kei33830_05", 256);
OutputLine(NULL, "完璧だッ!!", OutputLine(NULL, "完璧だッ!!",
NULL, " It was perfect!!", Line_Continue); NULL, " It was perfect!!", Line_Continue);
PlaySE( 4, "wa_007", 128, 64 ); PlaySE( 4, "wa_007", 128, 64 );
OutputLineAll(NULL, "\n", Line_WaitForInput); if (GetGlobalFlag(GADVMode)) { OutputLineAll(NULL, "", Line_WaitForInput); } else { OutputLineAll(NULL, "\n", Line_WaitForInput); }
//ただのコケを萌えにまで昇華した…!w500これぞまさに芸術と呼ぶに相応しいッ //ただのコケを萌えにまで昇華した…!w500これぞまさに芸術と呼ぶに相応しいッ
PlayVoice(3, "s19/01/hr_kei33830_06", 256); PlayVoice(3, "s19/01/hr_kei33830_06", 256);