Fix onik_009
This commit is contained in:
@@ -2189,35 +2189,35 @@ void main()
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NULL, " Loli!", Line_Continue);
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NULL, " Loli!", Line_Continue);
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PlaySE( 4, "wa_010", 128, 64 );
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PlaySE( 4, "wa_010", 128, 64 );
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OutputLineAll(NULL, "\n", Line_WaitForInput);
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if (GetGlobalFlag(GADVMode)) { OutputLineAll(NULL, "", Line_WaitForInput); } else { OutputLineAll(NULL, "\n", Line_WaitForInput); }
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//巫女!/
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//巫女!/
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PlayVoice(3, "s19/01/hr_kei33830_02", 256);
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PlayVoice(3, "s19/01/hr_kei33830_02", 256);
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OutputLine(NULL, "巫女!",
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OutputLine(NULL, "巫女!",
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NULL, " Shrine maiden!", Line_Continue);
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NULL, " Shrine maiden!", Line_Continue);
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PlaySE( 4, "wa_029", 128, 64 );
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PlaySE( 4, "wa_029", 128, 64 );
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OutputLineAll(NULL, "\n", Line_WaitForInput);
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if (GetGlobalFlag(GADVMode)) { OutputLineAll(NULL, "", Line_WaitForInput); } else { OutputLineAll(NULL, "\n", Line_WaitForInput); }
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//半涙!/
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//半涙!/
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PlayVoice(3, "s19/01/hr_kei33830_03", 256);
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PlayVoice(3, "s19/01/hr_kei33830_03", 256);
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OutputLine(NULL, "半涙!",
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OutputLine(NULL, "半涙!",
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NULL, " Brink of crying!", Line_Continue);
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NULL, " Brink of crying!", Line_Continue);
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PlaySE( 4, "wa_012", 128, 64 );
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PlaySE( 4, "wa_012", 128, 64 );
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OutputLineAll(NULL, "\n", Line_WaitForInput);
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if (GetGlobalFlag(GADVMode)) { OutputLineAll(NULL, "", Line_WaitForInput); } else { OutputLineAll(NULL, "\n", Line_WaitForInput); }
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//みぃ!/
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//みぃ!/
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PlayVoice(3, "s19/01/hr_kei33830_04", 256);
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PlayVoice(3, "s19/01/hr_kei33830_04", 256);
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OutputLine(NULL, "みぃ!",
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OutputLine(NULL, "みぃ!",
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NULL, " Mew!", Line_Continue);
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NULL, " Mew!", Line_Continue);
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PlaySE( 4, "wa_016", 128, 64 );
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PlaySE( 4, "wa_016", 128, 64 );
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OutputLineAll(NULL, "\n", Line_WaitForInput);
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if (GetGlobalFlag(GADVMode)) { OutputLineAll(NULL, "", Line_WaitForInput); } else { OutputLineAll(NULL, "\n", Line_WaitForInput); }
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//完璧だッ!!/
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//完璧だッ!!/
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PlayVoice(3, "s19/01/hr_kei33830_05", 256);
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PlayVoice(3, "s19/01/hr_kei33830_05", 256);
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OutputLine(NULL, "完璧だッ!!",
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OutputLine(NULL, "完璧だッ!!",
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NULL, " It was perfect!!", Line_Continue);
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NULL, " It was perfect!!", Line_Continue);
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PlaySE( 4, "wa_007", 128, 64 );
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PlaySE( 4, "wa_007", 128, 64 );
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OutputLineAll(NULL, "\n", Line_WaitForInput);
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if (GetGlobalFlag(GADVMode)) { OutputLineAll(NULL, "", Line_WaitForInput); } else { OutputLineAll(NULL, "\n", Line_WaitForInput); }
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//ただのコケを萌えにまで昇華した…!w500これぞまさに芸術と呼ぶに相応しいッ!!@
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//ただのコケを萌えにまで昇華した…!w500これぞまさに芸術と呼ぶに相応しいッ!!@
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PlayVoice(3, "s19/01/hr_kei33830_06", 256);
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PlayVoice(3, "s19/01/hr_kei33830_06", 256);
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