Merge branch 'master' of https://github.com/07th-mod/onikakushi
This commit is contained in:
158
Update/zomake_01_vm00_n01.txt
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158
Update/zomake_01_vm00_n01.txt
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void main()
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{
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}
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void dialog000()
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{
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// レナrvS20/02/440200106.「あははは!kvS20/02/440200107. 今回の『鬼隠し』は、全体の謎に挑む人たちが最初に通るお話。kvS20/02/440200108.だから実質上のプロローグの位置づけなんだって」
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "s20/02/440200108", 256, TRUE);
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OutputLine(NULL, "「なんでも、今回の「鬼隠し編」は全体の物語のプロローグみたいなお話なんですって。」",
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NULL, "\"As I understand it, this ~Onikakushi~ chapter is supposed to be somewhat of a prologue to the entire series.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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}
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void dialog001()
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{
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 3, "s20/03/440300250", 256, TRUE);
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OutputLine(NULL, " この最悪のバッドエンドを回避するために、プレイヤーさんが物語を模索していくのがサウンドノベルだし。」",
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NULL, "The player digging through the story in order to avoid a bad ending is the point of these types of games after all.\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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FadeAllBustshots( 400, TRUE );
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ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「…まだ第一話ですよ。ボクは次のお話が楽しみなのです。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 5, "s20/05/440500083", 256, TRUE);
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OutputLine(NULL, "「…まだ第一話ですよ。ボクは次のお話が楽しみなのです。」",
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NULL, "\"...It's still just the first chapter. I'm looking forward to the next one.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「次の話はどんなのになるわけ@ レナは聞いてるー?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 3, "s20/03/440300251", 256, TRUE);
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OutputLine(NULL, "「次の話はどんなのになるわけ?",
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NULL, "\"What happens in the next chapter?", Line_WaitForInput);
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ModPlayVoiceLS(3, 3, "s20/03/440300252", 256, TRUE);
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OutputLine(NULL, " レナは聞いてるー?」",
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NULL, " Rena, do you know?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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DrawSceneWithMask("background/res5", "left", 0, 0, 300 );
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ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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// レナrvS20/02/440200109.「うん。kvS20/02/440200110.今回はレナをパートナーに選んだ物語だったけど、kvS20/02/440200111.他にも魅ぃちゃん、沙都子ちゃんをパートナーに選んだお話もあるみたいだね」
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "s20/02/440200109", 256, TRUE);
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OutputLine(NULL, "「うん。次のシナリオは今回のシナリオとはまた別の側面を紹介する物語…って言ってたよ。」",
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NULL, "\"Yeah. They said the next chapter will introduce another aspect of the story.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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ModDrawCharacter(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 4, "s20/04/440400131", 256, TRUE);
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OutputLine(NULL, "「……難しい言い方ですわねぇ。",
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NULL, "\"...That's a strange way of putting it.", Line_WaitForInput);
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OutputLine(NULL, "何なんですの?」",
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NULL, " What does that mean?\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("background/res5", "m1", 0, 0, 300 );
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「今回の鬼隠し編では、雛見沢で近年起こった連続怪死事件が紹介されたでしょ@
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// 次回のシナリオでは雛見沢の古い歴史なんかが紹介されるんですって。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "s20/02/440200115", 256, TRUE);
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OutputLine(NULL, "「今回の鬼隠し編では、雛見沢で近年起こった連続怪死事件が紹介されたでしょ?",
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NULL, "\"In this chapter, they introduced the string of mysterious deaths that were happening in Hinamizawa recently, right?", Line_WaitForInput);
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ModPlayVoiceLS(3, 2, "s20/02/440200116", 256, TRUE);
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OutputLine(NULL, " 次回のシナリオでは雛見沢の古い歴史なんかが紹介されるんですって。」",
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NULL, " The next chapter will introduce some of the history of Hinamizawa.\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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}
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void dialog002()
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{
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//「………きっと立ち絵がないので登場できないのです。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 5, "s20/05/440500088", 256, TRUE);
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OutputLine(NULL, "「………きっと立ち絵がないので登場できないのです。」",
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NULL, "\"...It's probably because he doesn't have any character art so he couldn't poke his head in even if he wanted to.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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// 大石rvS20/11/440700336.「そりゃ古手さん、仕方がありませんよ。kvS20/11/440700337.前原さんの台詞だけで普通のアドベンチャーゲームなら全員分の量がありますからね~。kvS20/11/440700338.んっふっふっふ!」
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 11, "s20/11/440700337", 256, TRUE);
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OutputLine(NULL, "「梨花さん、そーゆうのは大人の事情って言うんですよ。",
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NULL, "\"Rika-san, that's what we refer to as a 'personal problem,'", Line_WaitForInput);
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ModPlayVoiceLS(3, 11, "s20/11/440700338", 256, TRUE);
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OutputLine(NULL, "んっふっふっふ!」",
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NULL, " hehehehe!\"", Line_Normal);
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}
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void dialog003()
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{
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//「なるほど@虐げられた某家の人たちが先祖の恨みを晴らすために…ってな感じですか@ うーん………私はそれにも反対ですねぇ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 11, "s20/11/440700351", 256, TRUE);
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OutputLine(NULL, "「なるほど。",
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NULL, "\"I see.", Line_WaitForInput);
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ModPlayVoiceLS(3, 11, "s20/11/440700352", 256, TRUE);
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OutputLine(NULL, "虐げられた某家の人たちが先祖の恨みを晴らすために…ってな感じですか?",
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NULL, " A member of some repressed family looking to air out an old grudge of their ancestors... something like that?", Line_WaitForInput);
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ModPlayVoiceLS(3, 11, "s20/11/440700353", 256, TRUE);
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OutputLine(NULL, " うーん………私はそれにも反対ですねぇ。」",
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NULL, " Hmmm... I don't like that.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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}
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void dialog005()
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{
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//「……立ち絵を描いてもらえたら圭一も来れますですよ。@
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// Leaving this part on the old translation, because I can't think of a way to translate the Sui line that actually makes sense, and the character art gag stands alone okay
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 5, "s20/05/440500101", 256, TRUE);
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OutputLine(NULL, "「……立ち絵を描いてもらえたら圭一も来れますですよ。」",
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NULL, "\"...You can come if you get some character art for yourself.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
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||||||
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||||||
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DisableWindow();
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||||||
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FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||||
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ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||||
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|
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//「梨花、それは内緒ですわ…。¥
|
||||||
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// Also keeping the original translation here.
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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||||||
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ModPlayVoiceLS(3, 4, "s20/04/440400159", 256, TRUE);
|
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OutputLine(NULL, "「梨花、それは内緒ですわ…。」",
|
||||||
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NULL, "\"Rika, that's a secret...\"", Line_Normal);
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||||||
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}
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void dialog006()
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{
|
||||||
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ModPlayVoiceLS(3, 1, "s20/01/440100201", 256, TRUE);
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||||||
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OutputLine(NULL, " これはイジメだーー!!!!」",
|
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NULL, " Everybody's just picking on me!!!!\"", GetGlobalFlag(GLinemodeSp));
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||||||
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
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}
|
||||||
172
Update/zomake_01_vm0x_n01.txt
Normal file
172
Update/zomake_01_vm0x_n01.txt
Normal file
@@ -0,0 +1,172 @@
|
|||||||
|
void main()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog000()
|
||||||
|
{
|
||||||
|
// レナrvS20/02/440200106.「あははは!kvS20/02/440200107. 今回の『鬼隠し』は、全体の謎に挑む人たちが最初に通るお話。kvS20/02/440200108.だから実質上のプロローグの位置づけなんだって」
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 2, "s20/02/440200106", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「あははは!",
|
||||||
|
NULL, "\"Ahaha!", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 2, "s20/02/440200107", 256, TRUE);
|
||||||
|
OutputLine(NULL, "今回の『鬼隠し』は、全体の謎に挑む人たちが最初に通るお話。",
|
||||||
|
NULL, " This ~Onikakushi~ chapter is the first story that readers challenging the mystery of the entire series get to experience.", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 2, "s20/02/440200108", 256, TRUE);
|
||||||
|
OutputLine(NULL, "だから実質上のプロローグの位置づけなんだって。」",
|
||||||
|
NULL, " So it's actually supposed to be somewhat of a prologue.\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog001()
|
||||||
|
{
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 3, "s20/03/440300250", 256, TRUE);
|
||||||
|
OutputLine(NULL, " この最悪のバッドエンドを回避するために、プレイヤーさんが物語を模索していくのがこの作品の醍ご味だし」",
|
||||||
|
NULL, "The player digging through the story in order to avoid a bad ending is the point of these types of games after all.\"", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
DisableWindow();
|
||||||
|
FadeAllBustshots( 400, TRUE );
|
||||||
|
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||||
|
|
||||||
|
//「…まだ第一話ですよ。ボクは次のお話が楽しみなのです。@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 5, "s20/05/440500083", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「…まだ第一話ですよ。ボクは次のお話が楽しみなのです。」",
|
||||||
|
NULL, "\"...It's still just the first chapter. I'm looking forward to the next one.\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
DisableWindow();
|
||||||
|
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||||
|
|
||||||
|
//「次の話はどんなのになるわけ@ レナは聞いてるー?@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 3, "s20/03/440300251", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「これから、どんな話が待ち受けてるんだろう?",
|
||||||
|
NULL, "\"Just what kind of plot awaits us from here on?", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 3, "s20/03/440300252", 256, TRUE);
|
||||||
|
OutputLine(NULL, " レナは聞いてるー?」",
|
||||||
|
NULL, " Rena, do you know?\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
DisableWindow();
|
||||||
|
DrawSceneWithMask("background/res5", "left", 0, 0, 300 );
|
||||||
|
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||||
|
|
||||||
|
// レナrvS20/02/440200109.「うん。kvS20/02/440200110.今回はレナをパートナーに選んだ物語だったけど、kvS20/02/440200111.他にも魅ぃちゃん、沙都子ちゃんをパートナーに選んだお話もあるみたいだね」
|
||||||
|
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 2, "s20/02/440200109", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「うん。",
|
||||||
|
NULL, "\"Yeah.", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 2, "s20/02/440200110", 256, TRUE);
|
||||||
|
OutputLine(NULL, "今回はレナをパートナーに選んだ物語だったけど、",
|
||||||
|
NULL, " This episode has Rena as your closest friend,", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 2, "s20/02/440200111", 256, TRUE);
|
||||||
|
OutputLine(NULL, "他にも魅ぃちゃん、沙都子ちゃんをパートナーに選んだお話もあるみたいだね。」",
|
||||||
|
NULL, " but it seems like there are stories featuring Mii-chan and Satoko-chan, too.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
DisableWindow();
|
||||||
|
ModDrawCharacter(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||||
|
|
||||||
|
// 沙都子rvS20/04/440400131.「他のシナリオにはどんな展開があるんですの?」
|
||||||
|
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 4, "s20/04/440400131", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「他のシナリオにはどんな展開があるんですの?」",
|
||||||
|
NULL, "\"What kind of plot developments can we expect from the other scenarios?\"", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
DisableWindow();
|
||||||
|
DrawSceneWithMask("background/res5", "m1", 0, 0, 300 );
|
||||||
|
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||||
|
|
||||||
|
//「今回の鬼隠し編では、雛見沢で近年起こった連続怪死事件が紹介されたでしょ@
|
||||||
|
// 次回のシナリオでは雛見沢の古い歴史なんかが紹介されるんですって。¥
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 2, "s20/02/440200115", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「今回の『鬼隠』では、雛見沢で近年起こった連続怪死事件が紹介されたでしょ?",
|
||||||
|
NULL, "\"In this chapter, they introduced the string of mysterious deaths that were happening in Hinamizawa recently, right?", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 2, "s20/02/440200116", 256, TRUE);
|
||||||
|
OutputLine(NULL, " たとえば魅ぃちゃんのシナリオでは雛見沢の古い歴史なんかが紹介されるんだって」",
|
||||||
|
NULL, " The next chapter will introduce some of the history of Hinamizawa.\"", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
DisableWindow();
|
||||||
|
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog002()
|
||||||
|
{
|
||||||
|
//「………きっと立ち絵がないので登場できないのです。@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 5, "s20/05/440500088", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「………きっと喋るワード数が多すぎて居残りなのです。」",
|
||||||
|
NULL, "\"...He probably had too many lines in his script, and had to stay behind recording.\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
DisableWindow();
|
||||||
|
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||||
|
ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||||
|
|
||||||
|
// 大石rvS20/11/440700336.「そりゃ古手さん、仕方がありませんよ。kvS20/11/440700337.前原さんの台詞だけで普通のアドベンチャーゲームなら全員分の量がありますからね~。kvS20/11/440700338.んっふっふっふ!」
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 11, "s20/11/440700336", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「そりゃ古手さん、仕方がありませんよ。",
|
||||||
|
NULL, "\"Well, you can hardly blame him.", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 11, "s20/11/440700337", 256, TRUE);
|
||||||
|
OutputLine(NULL, "前原さんの台詞だけで普通のアドベンチャーゲームなら全員分の量がありますからね~。",
|
||||||
|
NULL, " Maebara-san has enough lines to cover a full cast in a normal novel game, you see~", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 11, "s20/11/440700338", 256, TRUE);
|
||||||
|
OutputLine(NULL, "んっふっふっふ!」",
|
||||||
|
NULL, " hehehehe!\"", Line_Normal);
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog003()
|
||||||
|
{
|
||||||
|
//「なるほど@虐げられた某家の人たちが先祖の恨みを晴らすために…ってな感じですか@ うーん………私はそれにも反対ですねぇ。@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 11, "s20/11/440700351", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「なるほど。",
|
||||||
|
NULL, "\"I see.", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 11, "s20/11/440700352", 256, TRUE);
|
||||||
|
OutputLine(NULL, "過去に酷い扱いを受けた某家の人たちが先祖の恨みを晴らすために…ってな感じですか?",
|
||||||
|
NULL, " A member of some repressed family looking to air out an old grudge of their ancestors... something like that?", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 11, "s20/11/440700353", 256, TRUE);
|
||||||
|
OutputLine(NULL, " うーん………私はそれにも反対ですねぇ。」",
|
||||||
|
NULL, " Hmmm... I don't like that.\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog005()
|
||||||
|
{
|
||||||
|
//「……立ち絵を描いてもらえたら圭一も来れますですよ。@
|
||||||
|
// Leaving this part on the old translation, because I can't think of a way to translate the Sui line that actually makes sense, and the character art gag stands alone okay
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 5, "s20/05/440500101", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「……収録の残り台詞数でボクたちの誰か一人でも抜いたら、圭一も参加できるのですよ。」",
|
||||||
|
NULL, "\"...You can come if you get some character art for yourself.\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
DisableWindow();
|
||||||
|
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||||
|
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||||
|
|
||||||
|
//「梨花、それは内緒ですわ…。¥
|
||||||
|
// Also keeping the original translation here.
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 4, "s20/04/440400159", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「梨花、あの量でそれは不可能ですわ…。」",
|
||||||
|
NULL, "\"Rika, that's a secret...\"", Line_Normal);
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog006()
|
||||||
|
{
|
||||||
|
ModPlayVoiceLS(3, 1, "s20/01/440100201", 256, TRUE);
|
||||||
|
OutputLine(NULL, " これはなにかの嫌がらせかーー!!!!」",
|
||||||
|
NULL, " Everybody's just picking on me!!!!\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
118
Update/zonik_001_vm00_n01.txt
Normal file
118
Update/zonik_001_vm00_n01.txt
Normal file
@@ -0,0 +1,118 @@
|
|||||||
|
void main()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog000()
|
||||||
|
{
|
||||||
|
// 魅音の目線が俺の胸元からつーっと下がって行き、!d400俺の下腹部に集まり始める@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " 魅音の目線が俺の胸元からつーっと下がって行き、",
|
||||||
|
NULL, "Mion's gaze started at my chest then dropped straight down,", Line_Continue);
|
||||||
|
|
||||||
|
Wait( 400 );
|
||||||
|
|
||||||
|
OutputLine(NULL, "俺の下腹部に集まり始める。",
|
||||||
|
NULL, " focusing on the point between my legs.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
// ...前に会った時にあんなに可愛かったってのは俺の股間のことかよ¥
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " …前に会った時にあんなに可愛かったってのは俺の股間のことかよ。",
|
||||||
|
NULL, "...So she was saying it was my crotch that was cuter back then.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
// ちなみに断っておくが、見せた試しはないぞ。......念のため¥
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " ちなみに断っておくが、見せた試しはないぞ。……念のため。",
|
||||||
|
NULL, "Before you ask, just to be clear, I've never actually tried to show it to her.", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
|
||||||
|
//「そうだよ立派になったぞ@驚くぞ。@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, "「そうだよ立派になったぞ。",
|
||||||
|
NULL, "\"I've grown quite splendidly.", Line_WaitForInput);
|
||||||
|
OutputLine(NULL, "驚くぞ。」",
|
||||||
|
NULL, " You'd be surprised.\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
DisableWindow();
|
||||||
|
ModDrawCharacter(3, 3, "sprite/normal/me1a_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
|
//「たくましくなっちゃった上にヒゲまで生やしちゃってさぁ~☆@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, "「たくましくなっちゃった上にヒゲまで生やしちゃってさぁ〜☆」",
|
||||||
|
NULL, "\"Not only is he bigger, but he has a little moustache now~☆\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
//「毎朝、元気全開で大変なんだ@今度見せてやるから挨拶してみろ。@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, "「毎朝、元気全開で大変なんだ。",
|
||||||
|
NULL, "\"Being so *engorged* with energy every morning is quite a problem, though.", Line_WaitForInput);
|
||||||
|
OutputLine(NULL, "今度見せてやるから挨拶してみろ。」",
|
||||||
|
NULL, " I'll introduce you next time, so be sure to greet him properly.\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
//「今度なんて言わないで今がいいなぁ@朝の新鮮な空気を吸わせてあげたらぁ?¥
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, "「今度なんて言わないで今がいいなぁ。",
|
||||||
|
NULL, "\"Don't say 'next time.' Right now is just fine.", Line_WaitForInput);
|
||||||
|
OutputLine(NULL, "朝の新鮮な空気を吸わせてあげたらぁ?」",
|
||||||
|
NULL, " How about letting the little guy get a breath of fresh morning air?\"", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
|
||||||
|
|
||||||
|
// 朝の新鮮な空気をここまで台無しにする下品トークは聞いたことないぞ...@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " 朝の新鮮な空気をここまで台無しにする下品トークは聞いたことないぞ…。",
|
||||||
|
NULL, "I don't think I've ever heard talk so dirty you could smell it fouling up the morning air before.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
// 魅音ってヤツはたまにノリにおっさんぽいところがあるのだ@
|
||||||
|
OutputLine(NULL, " 魅音ってヤツはたまにノリにおっさんぽいところがあるのだ。",
|
||||||
|
NULL, "Mion sure does act like an old man sometimes.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
//「よしわかった@大公開だ@後悔するなよ...ッ?!?!¥
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, "「よしわかった。",
|
||||||
|
NULL, "\"Gotcha.", Line_WaitForInput);
|
||||||
|
OutputLine(NULL, "大公開だ。",
|
||||||
|
NULL, " Time for the big reveal.", Line_WaitForInput);
|
||||||
|
OutputLine(NULL, "後悔するなよ…ッ?!?!」",
|
||||||
|
NULL, " Hope you don't regret it...!!\"", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
|
||||||
|
// 俺がジッパーに手をかけたところで、レナが慌てふためきながらまくし立てた@
|
||||||
|
OutputLine(NULL, " 俺がジッパーに手をかけたところで、レナが慌てふためきながらまくし立てた。",
|
||||||
|
NULL, "As my hand reached for my fly, Rena began to ramble in a near panic.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog001()
|
||||||
|
{
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 3, "s19/03/990300072", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「レナもシカトすんなー!2人がホテル街へ消えたって回覧板を」",
|
||||||
|
NULL, "\"Don't you ignore me too, Rena! I'll put out a village-wide circular saying that you two disappeared into the hotel district together!\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog002()
|
||||||
|
{
|
||||||
|
//「圭一さんのお弁当はきっと貧乏臭くパンの耳に決まってますわ~@ さぁ恥ずかしがらずにお見せなさいな!ほらほら!@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 4, "s19/04/990400015", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「圭一さんのお弁当はきっと貧乏臭くパンの耳に決まってますわ〜!",
|
||||||
|
NULL, "\"Keiichi-san's lunch box is most assuredly filled with nothing but bread crusts like some sort of destitute plebeian~!", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 4, "s19/04/990400016", 256, TRUE);
|
||||||
|
OutputLine(NULL, " さぁ恥ずかしがらずにお見せなさいな!ほらほら!」",
|
||||||
|
NULL, " Why don't you just show it to us? Come now!\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
166
Update/zonik_001_vm0x_n01.txt
Normal file
166
Update/zonik_001_vm0x_n01.txt
Normal file
@@ -0,0 +1,166 @@
|
|||||||
|
void main()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog000()
|
||||||
|
{
|
||||||
|
//魅音の手が地上1mくらいのところで揺れる。
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " 魅音の手が地上1mくらいのところで揺れる。",
|
||||||
|
NULL, "Mion then lowered her hand to about 1 meter above the ground.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
//「俺は先月引っ越してきたばかりなんだが……?」
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 1, "s19/01/hr_kei00230", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「俺は先月引っ越してきたばかりなんだが……?」",
|
||||||
|
NULL, "\"But you've only known me for a month...\"", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
|
||||||
|
DisableWindow();
|
||||||
|
ModDrawCharacter(3, 3, "sprite/normal/me1a_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
|
//「こんなに立派に育ってくれて……おじさん苦労した甲斐があったよ」
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 3, "s19/03/990300007", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「こんなに立派に育ってくれて…",
|
||||||
|
NULL, "\"You've grown up so magnificently...", Line_Continue);
|
||||||
|
OutputLine(NULL, "…おじさん苦労した甲斐があったよ」",
|
||||||
|
NULL, " All the trouble this old man had to go through was worth it.\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
//ご丁寧にハンカチまで取り出して泣きまねをする。
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " ご丁寧にハンカチまで取り出して泣きまねをする。",
|
||||||
|
NULL, "She gently took out a handkerchief and pretended to weep into it.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
//朝から土曜8時のノリかよ。
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " 朝から土曜8時のノリかよ。",
|
||||||
|
NULL, "Just what is she trying to pull off at 8 o'clock in the morning...?", Line_Normal);
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
|
||||||
|
|
||||||
|
//「誰が苦労したんだ誰が」
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 1, "s19/01/hr_kei00240", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「誰が苦労したんだ誰が」",
|
||||||
|
NULL, "\"Wasn't it me who went through the trouble there?!\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
//「たくましくなっちゃった上に、ヒゲまで生やしちゃってさぁ~」
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 3, "s19/03/990300008", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「たくましくなっちゃった上に、ヒゲまで生やしちゃってさぁ~」",
|
||||||
|
NULL, "\"You've grown up so much, you even have a beard~!\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
//「まだヒゲなんか生えるかっ!」
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 1, "s19/01/hr_kei00250", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「まだヒゲなんか生えるかっ!」",
|
||||||
|
NULL, "\"My beard hasn't started growing yet!\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
//「いや、生えてるね。先週ヒゲ剃り買ったでしょ?」
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 3, "s19/03/990300009", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「いや、生えてるね。先週ヒゲ剃り買ったでしょ?」",
|
||||||
|
NULL, "\"No, it's already growing. You got yourself a razor for it last week, right?\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
//「いや、生えてるね。先週ヒゲ剃り買ったでしょ?」
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 1, "s19/01/hr_kei00260", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「あれは、親父の……って、何でお前が知ってる?」",
|
||||||
|
NULL, "\"That was my father's... Wait, how do you know that?\"", Line_Normal);
|
||||||
|
|
||||||
|
ClearMessage();
|
||||||
|
|
||||||
|
//その問いに、魅音はちっちっち、と人差し指を目の前で振った。
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " その問いに、魅音はちっちっち、と人差し指を目の前で振った。",
|
||||||
|
NULL, "Mion sneered at the question, and then wagged her index finger right in my face.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " ……何の真似だ。",
|
||||||
|
NULL, "...Just what is she playing at?", Line_Normal);
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
|
||||||
|
DisableWindow();
|
||||||
|
ModDrawCharacter(3, 3, "sprite/normal/me1a_huteki_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
|
//「あっはっはっは、魅音さんの情報収集能力を舐めちゃあいけないよ?圭ちゃんの昨日の夕食からレナのスリーサイズまで、すべておじさんはお見通しさ」
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 3, "s19/03/990300010", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「あっはっはっは、魅音さんの情報収集能力を舐めちゃあいけないよ?",
|
||||||
|
NULL, "\"Hahaha, NEVER underestimate Mion-san's intelligence gathering skills!", Line_WaitForInput);
|
||||||
|
|
||||||
|
|
||||||
|
DisableWindow();
|
||||||
|
ModDrawCharacter(3, 3, "sprite/normal/me1b_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||||
|
|
||||||
|
ModPlayVoiceLS(3, 3, "s19/03/990300011", 256, TRUE);
|
||||||
|
OutputLine(NULL, " 圭ちゃんの昨日の夕食からレナのスリーサイズまで、すべておじさんはお見通しさ」",
|
||||||
|
NULL, " From your last meal to Rena's measurements, this old man knows it all.\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
//そう言って、不敵に笑う魅音の肩を俺はポンと叩く
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " そう言って、不敵に笑う魅音の肩を俺はポンと叩く",
|
||||||
|
NULL, "My interest piqued, I placed my hand on her shoulder while she was still smirking.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
//「……ちなみにレナのスリーサイズは?」
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 1, "s19/01/hr_kei00270", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「……ちなみにレナのスリーサイズは?」",
|
||||||
|
NULL, "\"...I'll bite, what are Rena's measurements?\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
DisableWindow();
|
||||||
|
ModDrawCharacter(3, 3, "sprite/normal/me1b_huteki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||||
|
|
||||||
|
//「……ちなみにレナのスリーサイズは?」
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 3, "s19/03/990300012", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「やっぱ気になるぅ?",
|
||||||
|
NULL, "\"Just as I thought, you really want to knoooow?", Line_WaitForInput);
|
||||||
|
|
||||||
|
//「……ちなみにレナのスリーサイズは?」
|
||||||
|
ModPlayVoiceLS(3, 3, "s19/03/990300013", 256, TRUE);
|
||||||
|
OutputLine(NULL, " ちなみに高いよ~、いくら出す?」",
|
||||||
|
NULL, " By the way, it's expensive~ How much would you pay?\"", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
|
||||||
|
//よからぬ交渉に感づいたのか、レナが慌てふためきながらまくし立てた。@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " よからぬ交渉に感づいたのか、レナが慌てふためきながらまくし立てた。",
|
||||||
|
NULL, "Catching on to our awful discussion, Rena became flustered and began to ramble in a near panic.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog001()
|
||||||
|
{
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 3, "s19/03/990300072", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「レナもシカトすんなー!2人がラブラブだって村中に回覧板を」",
|
||||||
|
NULL, "\"Don't you ignore me too, Rena! I'll put out a village-wide circular saying how you two are madly in love!\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog002()
|
||||||
|
{
|
||||||
|
//「圭一さんのお弁当はきっと貧乏臭くパンの耳に決まってますわ~@ さぁ恥ずかしがらずにお見せなさいな!ほらほら!@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 4, "s19/04/990400015", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「圭一さんのお弁当はみみっちく日の丸弁当に決まってますわ〜!",
|
||||||
|
NULL, "\"Keiichi-san's lunch box is most assuredly a plain, miserly rice and seaweed~!", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 4, "s19/04/990400016", 256, TRUE);
|
||||||
|
OutputLine(NULL, " さぁ恥ずかしがらずにお見せなさいな!ほらほら!」",
|
||||||
|
NULL, " Why don't you just show it to us? Come now!\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
91
Update/zonik_002_vm00_n01.txt
Normal file
91
Update/zonik_002_vm00_n01.txt
Normal file
@@ -0,0 +1,91 @@
|
|||||||
|
void main()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog000()
|
||||||
|
{
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 1, "s19/01/hr_kei02310", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「さぁねぇ。",
|
||||||
|
NULL, "\"Dunno.", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 1, "s19/01/hr_kei02320", 256, TRUE);
|
||||||
|
OutputLine(NULL, "昔、殺して埋めたバラバラ死体でも確認してるんじゃないすか?」",
|
||||||
|
NULL, " Maybe she's checking on that dismembered corpse that was out here long ago.\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog001()
|
||||||
|
{
|
||||||
|
//「うん聞いて聞いて@ あ、…あのね@ あったの@ ランディーくん人形ッ♪!!@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 2, "s19/02/990200154", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「うん聞いて聞いて!",
|
||||||
|
NULL, "\"Oh, yes~ So listen!", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 2, "s19/02/990200155", 256, TRUE);
|
||||||
|
OutputLine(NULL, " あ、…あのね!",
|
||||||
|
NULL, " Ah ...um, you see!", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 2, "s19/02/990200156", 256, TRUE);
|
||||||
|
OutputLine(NULL, " あったの!",
|
||||||
|
NULL, " There was...!", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 2, "s19/02/990200157", 256, TRUE);
|
||||||
|
OutputLine(NULL, " ケンタくん人形ッ♪!!」",
|
||||||
|
NULL, " A Colonel Sanders doll!♪\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
//「ランディーくん人形?@ …ってあれか、ランディーくんフライドチキンの店の前に必ず置いてある…!d600あの等身大人形の?@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 1, "s19/01/hr_kei02350", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「ケンタくん人形?!",
|
||||||
|
NULL, "\"A Colonel Sanders doll!?", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 1, "s19/01/hr_kei02360", 256, TRUE);
|
||||||
|
OutputLine(NULL, " …ってあれか、ケンタくんフライドチキンの店の前に必ず置いてある…",
|
||||||
|
NULL, " ...Oh, that thing. Those statues they always have out in front of that fried chicken place...", Line_Continue);
|
||||||
|
|
||||||
|
Wait( 600 );
|
||||||
|
OutputLine(NULL, "あの等身大人形の?」",
|
||||||
|
NULL, " That life-sized dummy?\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
//「…そう! ランディーくん@ ……はぅ……かぁいい……お持ち帰りしたいぃ…☆@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 2, "s19/02/990200158", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「…そう! ケンタくん☆",
|
||||||
|
NULL, "\"...Yes! Colonel Sanders.☆", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 2, "s19/02/990200159", 256, TRUE);
|
||||||
|
OutputLine(NULL, " ……はぅ……かぁいい……お持ち帰りしたいぃ…☆」",
|
||||||
|
NULL, " ...Hao... kyute... I want to take it hooome...☆\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog002()
|
||||||
|
{
|
||||||
|
//「圭一くんが手伝ってくれる☆!d300…ランディーくんをお持ち帰りできる……はぅ…。@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 2, "s19/02/990200164", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「圭一くんが手伝ってくれる☆",
|
||||||
|
NULL, "\"Keiichi-kun is going to help.☆", Line_Continue);
|
||||||
|
Wait( 1500 );
|
||||||
|
OutputLine(NULL, "…ケンタくんをお持ち帰りできる……はぅ…。」",
|
||||||
|
NULL, " ...I can take Colonel Sanders home... hao...\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog003()
|
||||||
|
{
|
||||||
|
//「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」!w5000
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 8, "s19/08/990800016", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」",
|
||||||
|
NULL, "\"...It was quite a disturbing incident... They still haven't found one of the arms.\"", Line_Continue);
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog004()
|
||||||
|
{
|
||||||
|
//"... …嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?"@\
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, "“……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?”",
|
||||||
|
NULL, "\"...It was quite a disturbing incident... They still haven't found one of the arms.\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
94
Update/zonik_002_vm0x_n01.txt
Normal file
94
Update/zonik_002_vm0x_n01.txt
Normal file
@@ -0,0 +1,94 @@
|
|||||||
|
void main()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog000()
|
||||||
|
{
|
||||||
|
//「さぁねぇ@昔、殺して埋めたバラバラ死体でも確認してるんじゃないすか?@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 1, "s19/01/hr_kei02310", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「さぁねぇ。",
|
||||||
|
NULL, "\"Dunno.", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 1, "s19/01/hr_kei02320", 256, TRUE);
|
||||||
|
OutputLine(NULL, "昔起こった、殺人事件の死体でも捜してるんじゃないすか?」",
|
||||||
|
NULL, " Maybe she's searching for the corpse from an old murder?\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog001()
|
||||||
|
{
|
||||||
|
//「うん聞いて聞いて@ あ、…あのね@ あったの@ ランディーくん人形ッ♪!!@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 2, "s19/02/990200154", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「うん聞いて聞いて!",
|
||||||
|
NULL, "\"Oh, yes~ So listen!", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 2, "s19/02/990200155", 256, TRUE);
|
||||||
|
OutputLine(NULL, " あ、…あのね!",
|
||||||
|
NULL, " Ah ...um, you see!", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 2, "s19/02/990200156", 256, TRUE);
|
||||||
|
OutputLine(NULL, " あったの!",
|
||||||
|
NULL, " There was...!", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 2, "s19/02/990200157", 256, TRUE);
|
||||||
|
OutputLine(NULL, " ランディーくん人形ッ♪!!」",
|
||||||
|
NULL, " A Colonel Randy doll!♪\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//「ランディーくん人形?@ …ってあれか、ランディーくんフライドチキンの店の前に必ず置いてある…!d600あの等身大人形の?@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 1, "s19/01/hr_kei02350", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「ランディーくん人形?!",
|
||||||
|
NULL, "\"A Colonel Randy doll!?", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 1, "s19/01/hr_kei02360", 256, TRUE);
|
||||||
|
OutputLine(NULL, " …ってあれか、ランディーくんフライドチキンの店の前に必ず置いてある…",
|
||||||
|
NULL, " ...Oh, that thing. Those statues they always have out in front of that fried chicken place...", Line_Continue);
|
||||||
|
|
||||||
|
Wait( 600 );
|
||||||
|
OutputLine(NULL, "あの等身大人形の?」",
|
||||||
|
NULL, " That life-sized dummy?\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//「…そう! ランディーくん@ ……はぅ……かぁいい……お持ち帰りしたいぃ…☆@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 2, "s19/02/990200158", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「…そう! ランディーくん☆",
|
||||||
|
NULL, "\"...Yes! Colonel Randy.☆", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 2, "s19/02/990200159", 256, TRUE);
|
||||||
|
OutputLine(NULL, " ……はぅ……かぁいい……お持ち帰りしたいぃ…☆」",
|
||||||
|
NULL, " ...Hao... kyute... I want to take it hooome...☆\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog002()
|
||||||
|
{
|
||||||
|
//「圭一くんが手伝ってくれる☆!d300…ランディーくんをお持ち帰りできる……はぅ…。@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 2, "s19/02/990200164", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「圭一くんが手伝ってくれる☆",
|
||||||
|
NULL, "\"Keiichi-kun is going to help.☆", Line_Continue);
|
||||||
|
Wait( 1500 );
|
||||||
|
OutputLine(NULL, "…ランディーくんをお持ち帰りできる……はぅ…。」",
|
||||||
|
NULL, " ...I can take Colonel Randy home... hao...\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog003()
|
||||||
|
{
|
||||||
|
//「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」!w5000
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 8, "s19/08/990800016", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「……嫌な事件だったね。……………まだ見つかってないんだろ?」",
|
||||||
|
NULL, "\"...It was quite a disturbing incident... They still haven't found it, have they?\"", Line_Continue);
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog004()
|
||||||
|
{
|
||||||
|
//"... …嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?"@\
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, "“……嫌な事件だったね。……………まだ見つかってないんだろ?”",
|
||||||
|
NULL, "\"...It was quite a disturbing incident... They still haven't found it, have they?\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
284
Update/zonik_003_vm00_n01.txt
Normal file
284
Update/zonik_003_vm00_n01.txt
Normal file
@@ -0,0 +1,284 @@
|
|||||||
|
void main()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog000()
|
||||||
|
{
|
||||||
|
//「ケンタくん人形ー?@ あ~そりゃあレナのツボだわなぁ!@
|
||||||
|
ClearMessage();
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 3, "s19/03/990300130", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「ケンタくん人形ー?!",
|
||||||
|
NULL, "\"A Colonel Sanders!?", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 3, "s19/03/990300131", 256, TRUE);
|
||||||
|
OutputLine(NULL, " あ〜そりゃあレナのツボだわなぁ!」",
|
||||||
|
NULL, " Ah~ Of course that's right up her alley!\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//「…レナが沙都子や梨花ちゃんをお持ち帰りしたくなるのは分かる@だが、ケンタくん人形だけは理解できないぞ! あんな眼鏡親父のどこがいいんだ!@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 1, "s19/01/hr_kei02890", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「…レナが沙都子や梨花ちゃんをお持ち帰りしたくなるのは分かる。",
|
||||||
|
NULL, "\"...I understand her wanting to take home Satoko and Rika-chan.", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 1, "s19/01/hr_kei02900", 256, TRUE);
|
||||||
|
OutputLine(NULL, "だが、ケンタくん人形だけは理解できないぞ! あんな眼鏡親父のどこがいいんだ!」",
|
||||||
|
NULL, " But I can't understand the Colonel Sanders! What's so good about that four-eyed geezer!?\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog001()
|
||||||
|
{
|
||||||
|
// きっと昨日持ち帰り損ねた、かぁいいケンタくん人形を掘り出しに行くのだろう@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " きっと昨日持ち帰り損ねた、かぁいいケンタくん人形を掘り出しに行くのだろう。",
|
||||||
|
NULL, "Probably so she could dig out that 'kyute' Colonel Sanders that she wasn't able to take home yesterday.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog002()
|
||||||
|
{
|
||||||
|
// ひょっとするとケンタくん人形の発掘に手間取っているのかもしれない@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " ひょっとするとケンタくん人形の発掘に手間取っているのかもしれない。",
|
||||||
|
NULL, "The excavation of Colonel Sanders was probably taking her a while.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog003()
|
||||||
|
{
|
||||||
|
// ケンタくん人形は、かなりしっかり埋まってしまっているように見える@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " ケンタくん人形は、かなりしっかり埋まってしまっているように見える。",
|
||||||
|
NULL, "It looked like Colonel Sanders was lodged in there pretty firmly.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog004()
|
||||||
|
{
|
||||||
|
//「ケンタくん人形がゴミ山に生き埋めになっているとの通報でしたが…?!¥
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 1, "s19/01/hr_kei04700", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「ケンタくん人形がゴミ山に生き埋めになっているとの通報でしたが…?!」",
|
||||||
|
NULL, "\"But there was a report Colonel Sanders was buried alive in the trash pile...!\"", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
DisableWindow();
|
||||||
|
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog005()
|
||||||
|
{
|
||||||
|
//「ほれ、どいたどいた@で、どこだよケンタくんは。@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 1, "s19/01/hr_kei04740", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「ほれ、どいたどいた。",
|
||||||
|
NULL, "\"Okay, now move out of the way.", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 1, "s19/01/hr_kei04750", 256, TRUE);
|
||||||
|
OutputLine(NULL, "で、どこだよケンタくんは。」",
|
||||||
|
NULL, " So where is Colonel Sanders?\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog006()
|
||||||
|
{
|
||||||
|
// 横たわるケンタくん人形を、複雑に絡み合った木材や建材がまるで牢屋のように閉じこめていた@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " 横たわるケンタくん人形を、複雑に絡み合った木材や建材がまるで牢屋のように閉じこめていた。",
|
||||||
|
NULL, "The Colonel Sanders was sideways, surrounded by boards and other construction materials, like they were caging him inside.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog007()
|
||||||
|
{
|
||||||
|
//「……でも……ケンタくん人形…かぁいいんだもん……@お店のケンタくんには鎖がついてるけど……これならお持ち帰りできる!d200……はぅ……。¥
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 2, "s19/02/990200209", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「……でも……ケンタくん人形…かぁいいんだもん……。",
|
||||||
|
NULL, "\"...But... Colonel Sanders... so kyute...", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 2, "s19/02/990200210", 256, TRUE);
|
||||||
|
OutputLine(NULL, "お店のケンタくんには鎖がついてるけど……これならお持ち帰りできる",
|
||||||
|
NULL, " There's a chain on the Colonel Sanders at the store... This one, though... I should be able to take this one home...", Line_Continue);
|
||||||
|
|
||||||
|
Wait( 200 );
|
||||||
|
|
||||||
|
OutputLine(NULL, "……はぅ……。」",
|
||||||
|
NULL, " Hao...\"", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
|
||||||
|
|
||||||
|
// このケンタくんを諦めさせれば、レナは多分、お店の店頭の人形の強奪を計画するだろう…@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " このケンタくんを諦めさせれば、レナは多分、お店の店頭の人形の強奪を計画するだろう…。",
|
||||||
|
NULL, "If Rena gave up on this Colonel Sanders, she'll probably start devising a plan to steal the one in front of the store...", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog008()
|
||||||
|
{
|
||||||
|
// ケンタくん人形は見えているのに!@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " ケンタくん人形は見えているのに!!",
|
||||||
|
NULL, "Even though I could see Colonel Sanders right there!!", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog009()
|
||||||
|
{
|
||||||
|
// …斧で@…つるはしで@…斧、で¥
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " …斧で。",
|
||||||
|
NULL, "...With axes.", Line_WaitForInput);
|
||||||
|
OutputLine(NULL, "…つるはしで。",
|
||||||
|
NULL, " ...With pickaxes.", Line_WaitForInput);
|
||||||
|
OutputLine(NULL, "…斧、で。",
|
||||||
|
NULL, " ...With... an axe.", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
DisableWindow();
|
||||||
|
|
||||||
|
PlaySE( 4, "wa_027", 128, 64 );
|
||||||
|
|
||||||
|
//draw big CG
|
||||||
|
SetValidityOfInterface(FALSE);
|
||||||
|
SetValidityOfSaving(FALSE);
|
||||||
|
DrawBustshot(1, "scene/004b", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE );
|
||||||
|
ShakeScreen( 1, 50, 20, 3, 5);
|
||||||
|
|
||||||
|
//nega 0
|
||||||
|
FadeFilm( 0, TRUE );
|
||||||
|
DisableWindow();
|
||||||
|
DrawScene("black", 200 );
|
||||||
|
|
||||||
|
FadeOutBGM( 1, 1000, TRUE );
|
||||||
|
|
||||||
|
//「わああぁあぁあぁあぁあッ!!!」/
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 1, "s19/01/hr_kei05020", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「わああぁあぁあぁあぁあッ!!!」",
|
||||||
|
NULL, "\"AhhHhhhHhHhhh!!!\"", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
|
WaitToFinishVoicePlaying(3);
|
||||||
|
|
||||||
|
DisableWindow();
|
||||||
|
|
||||||
|
//adjust character size and reset big CG layer and add shaking
|
||||||
|
DrawScene("background/mo_g1_01", 300 );
|
||||||
|
PlaySE( 4, "wa_003", 128, 64 );
|
||||||
|
StartShakingOfAllObjects( 1, 50, 10, 4, 20, TRUE);
|
||||||
|
ModDrawCharacter(2, 2, "sprite/sunset/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||||
|
DrawBustshot( 1, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 0, TRUE );
|
||||||
|
SetValidityOfInterface(TRUE);
|
||||||
|
SetValidityOfSaving(TRUE);
|
||||||
|
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
//「きゃッ!、ごご、ごめんなさい…!!@ 驚いたかな?!驚いたかな?!@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 2, "s19/02/990200220", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「きゃッ!、ごご、ごめんなさい…!!!",
|
||||||
|
NULL, "\"Eek! S-S-Sorry...!!!", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 2, "s19/02/990200221", 256, TRUE);
|
||||||
|
OutputLine(NULL, " 驚いたかな?!驚いたかな?!」",
|
||||||
|
NULL, " Did I startle you!? Did I startle you!?\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
// レナもまた、俺の声に驚き、その手の斧をどさりと草むらに落とした¥
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " レナもまた、俺の声に驚き、その手の斧をどさりと草むらに落とした。",
|
||||||
|
NULL, "Rena dropped the axe she was holding onto the grass after being startled by my voice.", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
|
||||||
|
PlayBGM( 1, "msys11", 128, 0 );
|
||||||
|
DisableWindow();
|
||||||
|
ModDrawCharacter(2, 2, "sprite/sunset/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
|
//「圭一くんね、さっきほら、斧とかがあると便利だって言ったじゃない?@ そ、それでねレナ、物置からちゃんと斧、持ってきたんだよ…!!@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 2, "s19/02/990200222", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「圭一くんね、さっきほら、斧とかがあると便利だって言ったじゃない?!",
|
||||||
|
NULL, "\"Keiichi-kun, you see, earlier, yeah, you said it would help if you had an axe or something, didn't you!?", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 2, "s19/02/990200223", 256, TRUE);
|
||||||
|
OutputLine(NULL, " そ、それでねレナ、物置からちゃんと斧、持ってきたんだよ…!!」",
|
||||||
|
NULL, " S-So then I... brought an axe for you... from the shed...!!\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog010()
|
||||||
|
{
|
||||||
|
//「最後の梁はその斧じゃないと壊せそうにない@せっかく持ってきてくれたんだし。…明日借りるよ。!d500な?@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 1, "s19/01/hr_kei05040", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「最後の梁はその斧じゃないと壊せそうにない。",
|
||||||
|
NULL, "\"Doesn't look like we can break that last beam without that axe.", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 1, "s19/01/hr_kei05050", 256, TRUE);
|
||||||
|
OutputLine(NULL, "せっかく持ってきてくれたんだし。…明日借りるよ。",
|
||||||
|
NULL, " You brought it after all... I'll have to borrow it tomorrow.", Line_Continue);
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog011()
|
||||||
|
{
|
||||||
|
//「なにしょんぼりしてるんだよ。明日にはランディーくんが掘り出せるんだぜ?!@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 1, "s19/01/hr_kei05060", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「なにしょんぼりしてるんだよ。明日にはケンタくんが掘り出せるんだぜ?!」",
|
||||||
|
NULL, "\"Why do you look so glum? Tomorrow we'll be digging out Colonel Sanders, right!?\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
DisableWindow();
|
||||||
|
ModDrawCharacter(2, 2, "sprite/sunset/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
|
//「そうだよね。…あははは@ 早くランディーくんをお持ち帰りしたい~!¥
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 2, "s19/02/990200226", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「そうだよね。…あははは!",
|
||||||
|
NULL, "\"You're right. ...Ahahaha!", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 2, "s19/02/990200227", 256, TRUE);
|
||||||
|
OutputLine(NULL, " 早くケンタくんをお持ち帰りしたい〜!」",
|
||||||
|
NULL, " I really want to take Colonel Sanders home soon~!\"", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog012()
|
||||||
|
{
|
||||||
|
// 富竹さんは「事件」と言い「腕が一本見つからない」と言っていた@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " 富竹さんは「事件」と言い「腕が一本見つからない」と言っていた。",
|
||||||
|
NULL, "Tomitake-san said, \"one arm wasn't found\" in the 'incident.'", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// 俺はてっきり…バラバラ殺人とかがあったのかと思っていたのだが…違うのだろうか@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " 俺はてっきり…バラバラ殺人とかがあったのかと思っていたのだが…違うのだろうか。",
|
||||||
|
NULL, "I thought... that a murder by dismemberment had occurred... but I guess I was wrong.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog013()
|
||||||
|
{
|
||||||
|
// …本当に雛見沢でバラバラ殺人なんかあったんですか?、って@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " …本当に雛見沢でバラバラ殺人なんかあったんですか?、って。",
|
||||||
|
NULL, "...To ask, \"Was there really a dismemberment here in Hinamizawa?\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog014()
|
||||||
|
{
|
||||||
|
//(……嫌な事件だったね@…腕が一本、まだ見つかってないんだろ?@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, "(……嫌な事件だったね。",
|
||||||
|
NULL, "\"...It was quite a disturbing incident.", Line_WaitForInput);
|
||||||
|
OutputLine(NULL, "…腕が一本、まだ見つかってないんだろ?)",
|
||||||
|
NULL, " ...They still haven't found one of the arms.\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// 富竹さんの言葉通りなら、それは間違いなくバラバラ殺人を示唆していた@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " 富竹さんの言葉通りなら、それは間違いなくバラバラ殺人を示唆していた。",
|
||||||
|
NULL, "If it was just as Tomitake-san said, then undoubtedly there would be mention of the murder.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
283
Update/zonik_003_vm0x_n01.txt
Normal file
283
Update/zonik_003_vm0x_n01.txt
Normal file
@@ -0,0 +1,283 @@
|
|||||||
|
void main()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog000()
|
||||||
|
{
|
||||||
|
//「ランディーくん人形ー?@ あ~そりゃあレナのツボだわなぁ!@
|
||||||
|
ClearMessage();
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 3, "s19/03/990300130", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「ランディーくん人形ー?!",
|
||||||
|
NULL, "\"A Colonel Randy!?", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 3, "s19/03/990300131", 256, TRUE);
|
||||||
|
OutputLine(NULL, " あ〜そりゃあレナのツボだわなぁ!」",
|
||||||
|
NULL, " Ah~ Of course that's right up her alley!\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//「…レナが沙都子や梨花ちゃんをお持ち帰りしたくなるのは分かる@だが、ランディーくん人形だけは理解できないぞ! あんな眼鏡親父のどこがいいんだ!@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 1, "s19/01/hr_kei02890", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「…レナが沙都子や梨花ちゃんをお持ち帰りしたくなるのは分かる。",
|
||||||
|
NULL, "\"...I understand her wanting to take home Satoko and Rika-chan.", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 1, "s19/01/hr_kei02900", 256, TRUE);
|
||||||
|
OutputLine(NULL, "だが、ランディーくん人形だけは理解できないぞ! あんな眼鏡親父のどこがいいんだ!」",
|
||||||
|
NULL, " But I can't understand the Colonel Randy! What's so good about that four-eyed geezer!?\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog001()
|
||||||
|
{
|
||||||
|
// きっと昨日持ち帰り損ねた、かぁいいランディーくん人形を掘り出しに行くのだろう@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " きっと昨日持ち帰り損ねた、かぁいいランディーくん人形を掘り出しに行くのだろう。",
|
||||||
|
NULL, "Probably so she could dig out that 'kyute' Colonel Randy that she wasn't able to take home yesterday.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog002()
|
||||||
|
{
|
||||||
|
// ひょっとするとランディーくん人形の発掘に手間取っているのかもしれない@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " ひょっとするとランディーくん人形の発掘に手間取っているのかもしれない。",
|
||||||
|
NULL, "The excavation of Colonel Randy was probably taking her a while.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog003()
|
||||||
|
{
|
||||||
|
// ランディーくん人形は、かなりしっかり埋まってしまっているように見える@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " ランディーくん人形は、かなりしっかり埋まってしまっているように見える。",
|
||||||
|
NULL, "It looked like Colonel Randy was lodged in there pretty firmly.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog004()
|
||||||
|
{
|
||||||
|
//「ランディーくん人形がゴミ山に生き埋めになっているとの通報でしたが…?!¥
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 1, "s19/01/hr_kei04700", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「ランディーくん人形がゴミ山に生き埋めになっているとの通報でしたが…?!」",
|
||||||
|
NULL, "\"But there was a report Colonel Randy was buried alive in the trash pile...!\"", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
DisableWindow();
|
||||||
|
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog005()
|
||||||
|
{
|
||||||
|
//「ほれ、どいたどいた@で、どこだよランディーくんは。@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 1, "s19/01/hr_kei04740", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「ほれ、どいたどいた。",
|
||||||
|
NULL, "\"Okay, now move out of the way.", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 1, "s19/01/hr_kei04750", 256, TRUE);
|
||||||
|
OutputLine(NULL, "で、どこだよランディーくんは。」",
|
||||||
|
NULL, " So where is Colonel Randy?\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog006()
|
||||||
|
{
|
||||||
|
// 横たわるランディーくん人形を、複雑に絡み合った木材や建材がまるで牢屋のように閉じこめていた@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " 横たわるランディーくん人形を、複雑に絡み合った木材や建材がまるで牢屋のように閉じこめていた。",
|
||||||
|
NULL, "The Colonel Randy was sideways, surrounded by boards and other construction materials, like they were caging him inside.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog007()
|
||||||
|
{
|
||||||
|
//「……でも……ランディーくん人形…かぁいいんだもん……@お店のランディーくんには鎖がついてるけど……これならお持ち帰りできる!d200……はぅ……。¥
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 2, "s19/02/990200209", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「……でも……ランディーくん人形…かぁいいんだもん……。",
|
||||||
|
NULL, "\"...But... Colonel Randy... so kyute...", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 2, "s19/02/990200210", 256, TRUE);
|
||||||
|
OutputLine(NULL, "お店のランディーくんには鎖がついてるけど……これならお持ち帰りできる",
|
||||||
|
NULL, " There's a chain on the Colonel Randy at the store... This one, though... I should be able to take this one home...", Line_Continue);
|
||||||
|
|
||||||
|
Wait( 200 );
|
||||||
|
|
||||||
|
OutputLine(NULL, "……はぅ……。」",
|
||||||
|
NULL, " Hao...\"", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
|
||||||
|
|
||||||
|
// このランディーくんを諦めさせれば、レナは多分、お店の店頭の人形の強奪を計画するだろう…@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " このランディーくんを諦めさせれば、レナは多分、お店の店頭の人形の強奪を計画するだろう…。",
|
||||||
|
NULL, "If Rena gave up on this Colonel Randy, she'll probably start devising a plan to steal the one in front of the store...", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog008()
|
||||||
|
{
|
||||||
|
// ランディーくん人形は見えているのに!@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " ランディーくん人形は見えているのに!!",
|
||||||
|
NULL, "Even though I could see Colonel Randy right there!!", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog009()
|
||||||
|
{
|
||||||
|
// …鉈で@…つるはしで@…斧、で¥
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " …鉈で。",
|
||||||
|
NULL, "...With hatchets.", Line_WaitForInput);
|
||||||
|
OutputLine(NULL, "…つるはしで。",
|
||||||
|
NULL, " ...With pickaxes.", Line_WaitForInput);
|
||||||
|
OutputLine(NULL, "…鉈、で。",
|
||||||
|
NULL, " ...With... a hatchet.", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
DisableWindow();
|
||||||
|
|
||||||
|
PlaySE( 4, "wa_027", 128, 64 );
|
||||||
|
|
||||||
|
//draw big CG
|
||||||
|
SetValidityOfInterface(FALSE);
|
||||||
|
SetValidityOfSaving(FALSE);
|
||||||
|
DrawBustshot(1, "scene/004b", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE );
|
||||||
|
ShakeScreen( 1, 50, 20, 3, 5);
|
||||||
|
|
||||||
|
//nega 0
|
||||||
|
FadeFilm( 0, TRUE );
|
||||||
|
DisableWindow();
|
||||||
|
DrawScene("black", 200 );
|
||||||
|
|
||||||
|
FadeOutBGM( 1, 1000, TRUE );
|
||||||
|
|
||||||
|
//「わああぁあぁあぁあぁあッ!!!」/
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 1, "s19/01/hr_kei05020", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「わああぁあぁあぁあぁあッ!!!」",
|
||||||
|
NULL, "\"AhhHhhhHhHhhh!!!\"", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
|
WaitToFinishVoicePlaying(3);
|
||||||
|
|
||||||
|
DisableWindow();
|
||||||
|
|
||||||
|
//adjust character size and reset big CG layer and add shaking
|
||||||
|
DrawScene("background/mo_g1_01", 300 );
|
||||||
|
PlaySE( 4, "wa_003", 128, 64 );
|
||||||
|
StartShakingOfAllObjects( 1, 50, 10, 4, 20, TRUE);
|
||||||
|
ModDrawCharacter(2, 2, "sprite/sunset/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||||
|
DrawBustshot( 1, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 0, TRUE );
|
||||||
|
SetValidityOfInterface(TRUE);
|
||||||
|
SetValidityOfSaving(TRUE);
|
||||||
|
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
//「きゃッ!、ごご、ごめんなさい…!!@ 驚いたかな?!驚いたかな?!@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 2, "s19/02/990200220", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「きゃッ!、ごご、ごめんなさい…!!!",
|
||||||
|
NULL, "\"Eek! S-S-Sorry...!!!", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 2, "s19/02/990200221", 256, TRUE);
|
||||||
|
OutputLine(NULL, " 驚いたかな?!驚いたかな?!」",
|
||||||
|
NULL, " Did I startle you!? Did I startle you!?\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
// レナもまた、俺の声に驚き、その手の斧をどさりと草むらに落とした¥
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " レナもまた、俺の声に驚き、その手の鉈をどさりと草むらに落とした。",
|
||||||
|
NULL, "Rena dropped the hatchet she was holding onto the grass after being startled by my voice.", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
|
||||||
|
PlayBGM( 1, "msys11", 128, 0 );
|
||||||
|
DisableWindow();
|
||||||
|
ModDrawCharacter(2, 2, "sprite/sunset/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
|
//「圭一くんね、さっきほら、斧とかがあると便利だって言ったじゃない?@ そ、それでねレナ、物置からちゃんと斧、持ってきたんだよ…!!@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 2, "s19/02/990200222", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「圭一くんね、さっきほら、斧とかがあると便利だって言ったじゃない?!",
|
||||||
|
NULL, "\"Keiichi-kun, you see, earlier, yeah, you said it would help if you had an axe or something, didn't you!?", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 2, "s19/02/990200223", 256, TRUE);
|
||||||
|
OutputLine(NULL, " そ、それでねレナ、物置からちゃんと鉈、持ってきたんだよ…!!」",
|
||||||
|
NULL, " S-So then I... brought a hatchet for you... from the shed...!!\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog010()
|
||||||
|
{
|
||||||
|
//「最後の梁はその斧じゃないと壊せそうにない@せっかく持ってきてくれたんだし。…明日借りるよ。!d500な?@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 1, "s19/01/hr_kei05040", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「最後の梁はその鉈じゃないと壊せそうにない。",
|
||||||
|
NULL, "\"Doesn't look like we can break that last beam without that hatchet.", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 1, "s19/01/hr_kei05050", 256, TRUE);
|
||||||
|
OutputLine(NULL, "せっかく持ってきてくれたんだし。…明日借りるよ。",
|
||||||
|
NULL, " You brought it after all... I'll have to borrow it tomorrow.", Line_Continue);
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog011()
|
||||||
|
{
|
||||||
|
//「なにしょんぼりしてるんだよ。明日にはランディーくんが掘り出せるんだぜ?!@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 1, "s19/01/hr_kei05060", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「なにしょんぼりしてるんだよ。明日にはランディーくんが掘り出せるんだぜ?!」",
|
||||||
|
NULL, "\"Why do you look so glum? Tomorrow we'll be digging out Colonel Randy, right!?\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
DisableWindow();
|
||||||
|
ModDrawCharacter(2, 2, "sprite/sunset/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
|
//「そうだよね。…あははは@ 早くランディーくんをお持ち帰りしたい~!¥
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 2, "s19/02/990200226", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「そうだよね。…あははは!",
|
||||||
|
NULL, "\"You're right. ...Ahahaha!", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 2, "s19/02/990200227", 256, TRUE);
|
||||||
|
OutputLine(NULL, " 早くランディーくんをお持ち帰りしたい〜!」",
|
||||||
|
NULL, " I really want to take Colonel Randy home soon~!\"", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog012()
|
||||||
|
{
|
||||||
|
// 富竹さんは「事件」と言い「腕が一本見つからない」と言っていた@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " 富竹さんは「事件」と言い、それに続けて何かが「見つかっていない」と言っていた。",
|
||||||
|
NULL, "Tomitake-san said that \"they still haven't found\" something in an 'incident.'", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// 俺はてっきり…バラバラ殺人とかがあったのかと思っていたのだが…違うのだろうか@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " 俺はてっきり…何か殺人事件があって、発見されていないものとかがあるのかと思っていたのだが…違うのだろうか。",
|
||||||
|
NULL, "I thought... that some murder had occurred and there was something waiting to be found... but I guess I was wrong.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog013()
|
||||||
|
{
|
||||||
|
// …本当に雛見沢でバラバラ殺人なんかあったんですか?、って@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " …本当に雛見沢で殺人事件なんかあったんですか?、って。",
|
||||||
|
NULL, "...To ask, \"Was there really a murder here in Hinamizawa?\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog014()
|
||||||
|
{
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, "(……嫌な事件だったね。",
|
||||||
|
NULL, "\"...It was quite a disturbing incident.", Line_WaitForInput);
|
||||||
|
OutputLine(NULL, "…まだ見つかってないんだろ?)",
|
||||||
|
NULL, " ...They still haven't found it, have they?\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " 富竹さんの言葉通りなら、それは間違いなく殺人事件があったことを示唆していた。",
|
||||||
|
NULL, "If it was just as Tomitake-san said, that undoubtedly pointed to the fact that there had been a murder.", Line_WaitForInput);
|
||||||
|
OutputLine(NULL, " …そして、まだ見つかっていない『何か』がある。",
|
||||||
|
NULL, "...And that there was still \"something\" to be found.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
@@ -51,6 +51,7 @@ void dialog003()
|
|||||||
NULL, "\"Ahahaha~ Keiichi-kun is bending forward... kyute kyute!!\"", GetGlobalFlag(GLinemodeSp));
|
NULL, "\"Ahahaha~ Keiichi-kun is bending forward... kyute kyute!!\"", GetGlobalFlag(GLinemodeSp));
|
||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
}
|
}
|
||||||
|
<<<<<<< HEAD
|
||||||
|
|
||||||
void dialog004()
|
void dialog004()
|
||||||
{
|
{
|
||||||
@@ -124,3 +125,5 @@ void dialog006()
|
|||||||
NULL, "I heard what sounded like a \"zhazhing\" three times. His 3-gauge super!?", Line_Normal);
|
NULL, "I heard what sounded like a \"zhazhing\" three times. His 3-gauge super!?", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
}
|
}
|
||||||
|
=======
|
||||||
|
>>>>>>> 3895b805810bfc1a554b8e247727a020a188e2f5
|
||||||
|
|||||||
@@ -51,6 +51,7 @@ void dialog003()
|
|||||||
NULL, "\"Ahahaha~ Keiichi-kun is so... kyute kyute!!\"", GetGlobalFlag(GLinemodeSp));
|
NULL, "\"Ahahaha~ Keiichi-kun is so... kyute kyute!!\"", GetGlobalFlag(GLinemodeSp));
|
||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
}
|
}
|
||||||
|
<<<<<<< HEAD
|
||||||
|
|
||||||
void dialog004()
|
void dialog004()
|
||||||
{
|
{
|
||||||
@@ -124,3 +125,5 @@ void dialog006()
|
|||||||
NULL, "A \"zhazhing\" sound echoed loudly. He went straight for the special move!?", Line_Normal);
|
NULL, "A \"zhazhing\" sound echoed loudly. He went straight for the special move!?", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
}
|
}
|
||||||
|
=======
|
||||||
|
>>>>>>> 3895b805810bfc1a554b8e247727a020a188e2f5
|
||||||
|
|||||||
36
Update/zonik_009_vm00_n01.txt
Normal file
36
Update/zonik_009_vm00_n01.txt
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
void main()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog000()
|
||||||
|
{
|
||||||
|
ModPlayVoiceLS(3, 1, "s19/01/hr_kei33830_01", 256, TRUE);
|
||||||
|
OutputLine(NULL, "ロリ!",
|
||||||
|
NULL, " Loli!", Line_Continue);
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog001()
|
||||||
|
{
|
||||||
|
//「な、…なぁんだ…@ てっきりおじさんは圭一のかぁいいオットセイかと~!!@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 3, "s19/03/500300731", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「な、…なぁんだ…!",
|
||||||
|
NULL, "\"Oh... Ohhh...!", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 3, "s19/03/500300732", 256, TRUE);
|
||||||
|
OutputLine(NULL, " てっきりおじさんは圭一のかぁいいオットセイかと〜!!」",
|
||||||
|
NULL, " This old man thought you meant it was Keiichi's kyute little fur seal!!\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog002()
|
||||||
|
{
|
||||||
|
//「身包み剥いでッ!@ ケツの毛までひん剥いてやるぜぇえぇえッ!!!!@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 1, "s19/01/hr_kei34010", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「身包み剥いでッ!!",
|
||||||
|
NULL, "\"We'll leave you with nothing!", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 1, "s19/01/hr_kei34020", 256, TRUE);
|
||||||
|
OutputLine(NULL, " ケツの毛までひん剥いてやるぜぇえぇえッ!!!!」",
|
||||||
|
NULL, " We won't even leave the hairs on your butt!!\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
36
Update/zonik_009_vm0x_n01.txt
Normal file
36
Update/zonik_009_vm0x_n01.txt
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
void main()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog000()
|
||||||
|
{
|
||||||
|
ModPlayVoiceLS(3, 1, "s19/01/hr_kei33830_01", 256, TRUE);
|
||||||
|
OutputLine(NULL, "ちびっ子!",
|
||||||
|
NULL, " She's tiny!", Line_Continue);
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog001()
|
||||||
|
{
|
||||||
|
//「な、…なぁんだ…@ てっきりおじさんは圭一のかぁいいオットセイかと~!!@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 3, "s19/03/500300731", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「な、…なぁんだ…!",
|
||||||
|
NULL, "\"Oh... Ohhh...!", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 3, "s19/03/500300732", 256, TRUE);
|
||||||
|
OutputLine(NULL, " てっきりおじさんは圭ちゃんの・・・ あははははっはぁ~!!」",
|
||||||
|
NULL, " This old man thought you meant it was Keiichi's... Ahahaha.. haaa!!\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog002()
|
||||||
|
{
|
||||||
|
//「身包み剥いでッ!@ ケツの毛までひん剥いてやるぜぇえぇえッ!!!!@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 1, "s19/01/hr_kei34010", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「身包み剥いでッ!!",
|
||||||
|
NULL, "\"We'll leave you with nothing!", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 1, "s19/01/hr_kei34020", 256, TRUE);
|
||||||
|
OutputLine(NULL, " 地獄の底に叩き落としてやるぜぇえぇえッ!!!!」",
|
||||||
|
NULL, " And beat you into the depths of hell!!\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
33
Update/zonik_011_vm00_n01.txt
Normal file
33
Update/zonik_011_vm00_n01.txt
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
void main()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog000()
|
||||||
|
{
|
||||||
|
//「…家業手伝いは除くと書いてありますです。@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 5, "s01/05/120500020", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「…家業手伝いは除くと書いてありますです。」",
|
||||||
|
NULL, "\"...There's a clause that states family businesses are excluded.\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog001()
|
||||||
|
{
|
||||||
|
//「…いっぱいいっぱい慰みものにされましたですね@かわいそかわいそです。@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 5, "s01/05/120500024", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「…いっぱいいっぱい慰みものにされましたですね。",
|
||||||
|
NULL, "\"...She was used as a plaything for quite a while.", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 5, "s01/05/120500025", 256, TRUE);
|
||||||
|
OutputLine(NULL, "かわいそかわいそです。」",
|
||||||
|
NULL, " You poor thing.\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog002()
|
||||||
|
{
|
||||||
|
ModPlayVoiceLS(3, 11, "s01/11/120700160", 256, TRUE);
|
||||||
|
OutputLine(NULL, "覚醒剤の常習歴もあるトンチンカンでしてね。",
|
||||||
|
NULL, " He was just a miscreant with a record of narcotics abuse.", Line_WaitForInput);
|
||||||
|
}
|
||||||
33
Update/zonik_011_vm0x_n01.txt
Normal file
33
Update/zonik_011_vm0x_n01.txt
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
void main()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog000()
|
||||||
|
{
|
||||||
|
//「…家業手伝いは除くと書いてありますです。@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 5, "s01/05/120500020", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「…家事手伝いは除くと書いてありますです。」",
|
||||||
|
NULL, "\"...There's a clause that states household chores are excluded.\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog001()
|
||||||
|
{
|
||||||
|
//「…いっぱいいっぱい慰みものにされましたですね@かわいそかわいそです。@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 5, "s01/05/120500024", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「…いっぱいいっぱい甚振られましたですね。",
|
||||||
|
NULL, "\"...Being picked on so much by Keiichi-kun.", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 5, "s01/05/120500025", 256, TRUE);
|
||||||
|
OutputLine(NULL, "かわいそかわいそです。」",
|
||||||
|
NULL, " You poor thing.\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog002()
|
||||||
|
{
|
||||||
|
ModPlayVoiceLS(3, 11, "s01/11/120700160", 256, TRUE);
|
||||||
|
OutputLine(NULL, "以前に、逮捕歴もあるやつでしてね。",
|
||||||
|
NULL, " He already had a criminal record from before.", Line_WaitForInput);
|
||||||
|
}
|
||||||
19
Update/zonik_014_vm00_n01.txt
Normal file
19
Update/zonik_014_vm00_n01.txt
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
void main()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog000()
|
||||||
|
{
|
||||||
|
//「…県立大島が強いらしいよ@左腕の亀田くんがすごいんだって@…頑張ってね!@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 3, "s01/03/120300137", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「…県立大島が強いらしいよ。",
|
||||||
|
NULL, "\"...Regionally speaking, it seems that Oshima High is pretty strong.", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 3, "s01/03/120300138", 256, TRUE);
|
||||||
|
OutputLine(NULL, "左腕の亀田くんがすごいんだって。",
|
||||||
|
NULL, " They say their southpaw, Kameda-kun, is amazing.", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 3, "s01/03/120300139", 256, TRUE);
|
||||||
|
OutputLine(NULL, "…頑張ってね!」",
|
||||||
|
NULL, " Good luck!\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
19
Update/zonik_014_vm0x_n01.txt
Normal file
19
Update/zonik_014_vm0x_n01.txt
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
void main()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog000()
|
||||||
|
{
|
||||||
|
//「…県立大島が強いらしいよ@左腕の亀田くんがすごいんだって@…頑張ってね!@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 3, "s01/03/120300137", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「…野球部の強い高校、教えよっか?",
|
||||||
|
NULL, "\"...Want me to tell you the best highschools for baseball?", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 3, "s01/03/120300138", 256, TRUE);
|
||||||
|
OutputLine(NULL, "そこにいる左腕の、亀田くんがすごいピッチャーなんだけどさ。",
|
||||||
|
NULL, " See Kameda-kun over there? He's a southpaw and an amazing pitcher.", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 3, "s01/03/120300139", 256, TRUE);
|
||||||
|
OutputLine(NULL, "…頑張ってね!」",
|
||||||
|
NULL, " Good luck!\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
82
Update/zonik_015_vm00_n01.txt
Normal file
82
Update/zonik_015_vm00_n01.txt
Normal file
@@ -0,0 +1,82 @@
|
|||||||
|
void main()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog000()
|
||||||
|
{
|
||||||
|
//斧。!w2000
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, "斧。",
|
||||||
|
NULL, " was an axe.", Line_ContinueAfterTyping);
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog001()
|
||||||
|
{
|
||||||
|
// ...だがあの斧はなんだよッ?@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " …だがあの斧はなんだよッ?!",
|
||||||
|
NULL, "But for that axe!?", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// ごまかしも何もない!!@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " ごまかしも何もない!!!",
|
||||||
|
NULL, "There was no excuse for that!!!", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// そのまんまの...斧だッ?!?¥
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " そのまんまの…斧だッ?!?!",
|
||||||
|
NULL, "An axe... just like that!!??", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog002()
|
||||||
|
{
|
||||||
|
//「じゃあその斧は何だよッ?!@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 1, "s01/01/120100687", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「じゃあその斧は何だよッ?!」",
|
||||||
|
NULL, "\"Then what about that axe!?\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog003()
|
||||||
|
{
|
||||||
|
// ...そして頭上で両手が組まれた時、そこには斧が握られていた@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " …そして頭上で両手が組まれた時、そこには斧が握られていた。",
|
||||||
|
NULL, "...Then as both of her hands met above her head... the axe that she held came into focus.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog004()
|
||||||
|
{
|
||||||
|
// レナはそのまま、斧を振り上げたまま、厳かに口を開いた...@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " レナはそのまま、斧を振り上げたまま、厳かに口を開いた…。",
|
||||||
|
NULL, "Rena stayed like that, with that axe raised above her head, and solemnly opened her mouth...", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog005()
|
||||||
|
{
|
||||||
|
// レナは斧を大きく振り上げたまま......さらに一歩踏み込んでくる@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " レナは斧を大きく振り上げたまま……さらに一歩踏み込んでくる。",
|
||||||
|
NULL, "Rena took one step forward... still holding the axe high above her head.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog006()
|
||||||
|
{
|
||||||
|
// 不釣合いな斧の重さに大きく振られ、まるで風に乗るかのように軽々と飛ばされる@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " 不釣合いな斧の重さに大きく振られ、まるで風に乗るかのように軽々と飛ばされる。",
|
||||||
|
NULL, "Thrown about by the unbalanced weight of the axe, she was sent backwards as if she had been carried off by the wind.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
82
Update/zonik_015_vm0x_n01.txt
Normal file
82
Update/zonik_015_vm0x_n01.txt
Normal file
@@ -0,0 +1,82 @@
|
|||||||
|
void main()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog000()
|
||||||
|
{
|
||||||
|
//斧。!w2000
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, "鉈。",
|
||||||
|
NULL, " was a hatchet.", Line_ContinueAfterTyping);
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog001()
|
||||||
|
{
|
||||||
|
// ...だがあの斧はなんだよッ?@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " …だがあの鉈はなんだよッ?!",
|
||||||
|
NULL, "But for that hatchet!?", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// ごまかしも何もない!!@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " ごまかしも何もない!!!",
|
||||||
|
NULL, "There was no excuse for that!!!", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// そのまんまの...斧だッ?!?¥
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " そのまんまの…鉈だッ?!?!",
|
||||||
|
NULL, "A hatchet... just like that!!??", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog002()
|
||||||
|
{
|
||||||
|
//「じゃあその斧は何だよッ?!@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 1, "s01/01/120100687", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「じゃあその鉈は何だよッ?!」",
|
||||||
|
NULL, "\"Then what about that hatchet!?\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog003()
|
||||||
|
{
|
||||||
|
// ...そして頭上で両手が組まれた時、そこには斧が握られていた@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " …そして頭上で両手が組まれた時、そこには鉈が握られていた。",
|
||||||
|
NULL, "...Then as both of her hands met above her head... the hatchet that she held came into focus.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog004()
|
||||||
|
{
|
||||||
|
// レナはそのまま、斧を振り上げたまま、厳かに口を開いた...@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " レナはそのまま、鉈を振り上げたまま、厳かに口を開いた…。",
|
||||||
|
NULL, "Rena stayed like that, with that hatchet raised above her head, and solemnly opened her mouth...", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog005()
|
||||||
|
{
|
||||||
|
// レナは斧を大きく振り上げたまま......さらに一歩踏み込んでくる@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " レナは鉈を大きく振り上げたまま……さらに一歩踏み込んでくる。",
|
||||||
|
NULL, "Rena took one step forward... still holding the hatchet high above her head.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog006()
|
||||||
|
{
|
||||||
|
// 不釣合いな斧の重さに大きく振られ、まるで風に乗るかのように軽々と飛ばされる@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " 不釣合いな鉈の重さに大きく振られ、まるで風に乗るかのように軽々と飛ばされる。",
|
||||||
|
NULL, "Thrown about by the unbalanced weight of the hatchet, she was sent backwards as if she had been carried off by the wind.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
38
Update/zonik_tips_01_vm00_n01.txt
Normal file
38
Update/zonik_tips_01_vm00_n01.txt
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
void main()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog000()
|
||||||
|
{
|
||||||
|
//「...ふ@ だが諦めろ@俺に誕生日で挑もうったって無駄なことだ!@ ......何ならひと月差ごとに100円の賭けをしてもいいぜー!@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 1, "s20/01/440100004", 128, TRUE);
|
||||||
|
OutputLine(NULL, "「…ふ!",
|
||||||
|
NULL, "\"...Heh!", Line_Continue);
|
||||||
|
Wait( 1000 );
|
||||||
|
OutputLine(NULL, " だが諦めろ。",
|
||||||
|
NULL, " Don't even.", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 1, "s20/01/440100005", 128, TRUE);
|
||||||
|
OutputLine(NULL, "俺に誕生日で挑もうったって無駄なことだ!!",
|
||||||
|
NULL, " It's impossible to challenge me by birthday!!", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 1, "s20/01/440100006", 128, TRUE);
|
||||||
|
OutputLine(NULL, " ……何ならひと月差ごとに100円の賭けをしてもいいぜー!」",
|
||||||
|
NULL, " ... I wouldn't even mind you if you bet a dollar per month!\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog001()
|
||||||
|
{
|
||||||
|
// 突然、賭けにされて狼狽するレナ@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " 突然、賭けにされて狼狽するレナ。",
|
||||||
|
NULL, "Rena panicked at suddenly being challenged to a wager.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
// ...うろたえ具合から今月の小遣いは残り少ないと断定する@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " …うろたえ具合から今月の小遣いは残り少ないと断定する。",
|
||||||
|
NULL, "... Given how panicked she is, I am certain she doesn't have much allowance left this month.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
38
Update/zonik_tips_01_vm0x_n01.txt
Normal file
38
Update/zonik_tips_01_vm0x_n01.txt
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
void main()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog000()
|
||||||
|
{
|
||||||
|
//「...ふ@ だが諦めろ@俺に誕生日で挑もうったって無駄なことだ!@ ......何ならひと月差ごとに100円の賭けをしてもいいぜー!@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 1, "s20/01/440100004", 128, TRUE);
|
||||||
|
OutputLine(NULL, "「…ふ!",
|
||||||
|
NULL, "\"...Heh!", Line_Continue);
|
||||||
|
Wait( 1000 );
|
||||||
|
OutputLine(NULL, " だが諦めろ。",
|
||||||
|
NULL, " Don't even.", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 1, "s20/01/440100005", 128, TRUE);
|
||||||
|
OutputLine(NULL, "俺に誕生日で挑もうったって無駄なことだ!!",
|
||||||
|
NULL, " It's impossible to challenge me by birthday!!", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 1, "s20/01/440100006", 128, TRUE);
|
||||||
|
OutputLine(NULL, " ……何ならどっちが年上か、罰ゲームつきで勝負してもいいぜー!」",
|
||||||
|
NULL, " ... We can compete over who's the oldest if you like, with punishment, of course!\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog001()
|
||||||
|
{
|
||||||
|
// 突然、賭けにされて狼狽するレナ@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " 突然、勝負を挑まれて狼狽するレナ。",
|
||||||
|
NULL, "Rena panicked at suddenly being challenged.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
// ...うろたえ具合から今月の小遣いは残り少ないと断定する@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " …うろたえ具合からそれほど勝算に自信がないものと断定する。",
|
||||||
|
NULL, "... Given how panicked she is, I can be sure she isn't confident in winning.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
25
Update/zonik_tips_02_vm00_n01.txt
Normal file
25
Update/zonik_tips_02_vm00_n01.txt
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
void main()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog000()
|
||||||
|
{
|
||||||
|
//「俺から見りゃ、スカートの沙都子の方が涼しそうだよ@この時期のズボンの股座がどれだけ蒸すか、女のお前にゃわかるまい!¥
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 1, "s20/01/440100016", 128, TRUE);
|
||||||
|
OutputLine(NULL, "「俺から見りゃ、スカートの沙都子の方が涼しそうだよ。",
|
||||||
|
NULL, "\"From how I see things, the skirt you're wearing looks like it would be much cooler.", Line_Continue);
|
||||||
|
Wait ( 1500 );
|
||||||
|
OutputLine(NULL, "この時期のズボンの股座がどれだけ蒸すか、女のお前にゃわかるまい!」",
|
||||||
|
NULL, " A girl like you just wouldn't understand. Wearing jeans during this season and how steamy the crotch gets!\"", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
DisableWindow();
|
||||||
|
ModDrawCharacter(1, 2, "sprite/normal/re1b_hau_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||||
|
|
||||||
|
//「......む、...蒸すんだ.........、はぅ......。@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 2, "s20/02/440200020", 128, TRUE);
|
||||||
|
OutputLine(NULL, "「……む、…蒸すんだ………、はぅ……。」",
|
||||||
|
NULL, "\"...It... it gets steamy... Hao...\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
25
Update/zonik_tips_02_vm0x_n01.txt
Normal file
25
Update/zonik_tips_02_vm0x_n01.txt
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
void main()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog000()
|
||||||
|
{
|
||||||
|
//「俺から見りゃ、スカートの沙都子の方が涼しそうだよ@この時期のズボンの股座がどれだけ蒸すか、女のお前にゃわかるまい!¥
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 1, "s20/01/440100016", 128, TRUE);
|
||||||
|
OutputLine(NULL, "「俺から見りゃ、スカートの沙都子の方が涼しそうだよ。",
|
||||||
|
NULL, "\"From how I see things, the skirt you're wearing looks like it would be much cooler.", Line_Continue);
|
||||||
|
Wait ( 1500 );
|
||||||
|
OutputLine(NULL, "この時期のズボンがどれだけ暑いか、女のお前にゃわかるまい!」",
|
||||||
|
NULL, " A girl like you wouldn't understand just how hot it is wearing jeans in this season!\"", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
DisableWindow();
|
||||||
|
ModDrawCharacter(1, 2, "sprite/normal/re1b_hau_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||||
|
|
||||||
|
//「......む、...蒸すんだ.........、はぅ......。@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 2, "s20/02/440200020", 128, TRUE);
|
||||||
|
OutputLine(NULL, "「……あ、…暑いって………、はぅ……。」",
|
||||||
|
NULL, "\"...It... it gets hot... Hao...\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
19
Update/zonik_tips_07_vm00_n01.txt
Normal file
19
Update/zonik_tips_07_vm00_n01.txt
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
void main()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog000()
|
||||||
|
{
|
||||||
|
//「レナー@ トイレじゃない@ 最近、お通じが来ないって言ってたなぁ。@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 3, "s20/03/440300023", 128, TRUE);
|
||||||
|
OutputLine(NULL, "「レナー?",
|
||||||
|
NULL, "\"Rena~?", Line_Continue);
|
||||||
|
Wait (400)
|
||||||
|
OutputLine(NULL, " トイレじゃない?",
|
||||||
|
NULL, " Didn't she go to the washroom?", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 3, "s20/03/440300024", 128, TRUE);
|
||||||
|
OutputLine(NULL, " 最近、お通じが来ないって言ってたなぁ。」",
|
||||||
|
NULL, " She did say that she's been having bowel troubles lately.\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
19
Update/zonik_tips_07_vm0x_n01.txt
Normal file
19
Update/zonik_tips_07_vm0x_n01.txt
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
void main()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog000()
|
||||||
|
{
|
||||||
|
//「レナー@ トイレじゃない@ 最近、お通じが来ないって言ってたなぁ。@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 3, "s20/03/440300023", 128, TRUE);
|
||||||
|
OutputLine(NULL, "「レナー?",
|
||||||
|
NULL, "\"Rena~?", Line_Continue);
|
||||||
|
Wait (400)
|
||||||
|
OutputLine(NULL, " トイレじゃない?",
|
||||||
|
NULL, " Didn't she go to the washroom?", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 3, "s20/03/440300024", 128, TRUE);
|
||||||
|
OutputLine(NULL, " 除きたいなら止めないけど、通報するからねぇ~」",
|
||||||
|
NULL, " If you're planning to peep, I won't stop you. I'll call the cops, though~!\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
222
Update/zonik_tips_16_vm00_n01.txt
Normal file
222
Update/zonik_tips_16_vm00_n01.txt
Normal file
@@ -0,0 +1,222 @@
|
|||||||
|
void main()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog000()
|
||||||
|
{
|
||||||
|
//「例えば重度の躁鬱病患者だが@一般に鬱状態から躁状態に転じる時にもっとも自殺が多いと言われちょる。¥
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 0, "s20/00/443200022", 128, TRUE);
|
||||||
|
OutputLine(NULL, "「例えば重度の躁鬱病患者だが、",
|
||||||
|
NULL, "\"Like a person with a serious bipolar disorder.", Line_Continue);
|
||||||
|
Wait ( 3500 );
|
||||||
|
OutputLine(NULL, "一般に鬱状態から躁状態に転じる時にもっとも自殺が多いと言われちょる。」",
|
||||||
|
NULL, " It's believed that people are most likely to attempt suicide when swinging from depression to mania.\"", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
DisableWindow();
|
||||||
|
DrawSceneWithMask("black", "down", 0, 0, 1300 );
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog001()
|
||||||
|
{
|
||||||
|
//「鬱状態の患者は自信を喪失し非常に悲観的だ@だが自殺もせん@自殺をする気力すらないからだ@...躁の状態もまた自殺をせん@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 0, "s20/00/443200023", 128, TRUE);
|
||||||
|
OutputLine(NULL, "「鬱状態の患者は自信を喪失し非常に悲観的だ。",
|
||||||
|
NULL, "\"Individuals with clinical depression suffer from low self-esteem and are quite pessimistic,", Line_Continue);
|
||||||
|
Wait ( 3600 );
|
||||||
|
OutputLine(NULL, "だが自殺もせん。",
|
||||||
|
NULL, " but rarely commit suicide.", Line_WaitForInput);
|
||||||
|
|
||||||
|
// 今度は逆に、非常に自信過剰で行動的なので、自らを順風満帆と思う@だから自殺などせんのだ。@
|
||||||
|
ModPlayVoiceLS(3, 0, "s20/00/443200024", 128, TRUE);
|
||||||
|
OutputLine(NULL, "自殺をする気力すらないからだ。",
|
||||||
|
NULL, " They don't have the willpower to commit suicide. ", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 0, "s20/00/443200025", 128, TRUE);
|
||||||
|
OutputLine(NULL, "…躁の状態もまた自殺をせん。",
|
||||||
|
NULL, " Nor does mania on its own lead to suicide.", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 0, "s20/00/443200026", 128, TRUE);
|
||||||
|
OutputLine(NULL, " 今度は逆に、非常に自信過剰で行動的なので、自らを順風満帆と思う。",
|
||||||
|
NULL, " That has an opposite effect, filling the person with confidence and making them feel as though they're walking on air.", Line_Continue);
|
||||||
|
Wait ( 5600 );
|
||||||
|
OutputLine(NULL, "だから自殺などせんのだ。」",
|
||||||
|
NULL, " Thus, they do not commit suicide.\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
//「...面白いですねぇ@どっちの状態でも自殺をしないのに、状態が入れ替わる時に自殺するんですか。¥
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 11, "s20/11/440700021", 128, TRUE);
|
||||||
|
OutputLine(NULL, "「…面白いですねぇ。",
|
||||||
|
NULL, "\"...That's interesting.", Line_Continue);
|
||||||
|
Wait ( 1500 );
|
||||||
|
OutputLine(NULL, "どっちの状態でも自殺をしないのに、状態が入れ替わる時に自殺するんですか。」",
|
||||||
|
NULL, " Neither state causes suicide, but when the condition changes, they might do so?\"", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
|
||||||
|
//「鬱状態には自殺願望はあるが、自殺という大仕事をげる気力すらもない@だが躁状態が始まると徐々に気力が充実し、体の自由が利くようになってくる。@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 0, "s20/00/443200027", 128, TRUE);
|
||||||
|
OutputLine(NULL, "「鬱状態には自殺願望はあるが、自殺という大仕事を遂げる気力すらもない。",
|
||||||
|
NULL, "\"There is a desire to commit suicide when in a state of depression, but they do not have the willpower to commit such a formidable act.", Line_Continue);
|
||||||
|
Wait ( 5200 );
|
||||||
|
OutputLine(NULL, "だが躁状態が始まると徐々に気力が充実し、体の自由が利くようになってくる。」",
|
||||||
|
NULL, " But when they enter mania, they gain a burst of willpower and their body moves as they desire.\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
//「なぁるほど@ つまり自殺する気力が回復するわけですね。@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 11, "s20/11/440700022", 128, TRUE);
|
||||||
|
OutputLine(NULL, "「なぁるほど!",
|
||||||
|
NULL, "\"I see!", Line_Continue);
|
||||||
|
Wait ( 1200 );
|
||||||
|
OutputLine(NULL, " つまり自殺する気力が回復するわけですね。」",
|
||||||
|
NULL, " So it means they gain the willpower to commit suicide.\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//「そういうことじゃの@だからこの時期に変な気を起こさんように、向精神薬をたっぷりと処方するわけじゃな。
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 0, "s20/00/443200028", 128, TRUE);
|
||||||
|
OutputLine(NULL, "「そういうことじゃの。",
|
||||||
|
NULL, "\"That's how it goes.", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 0, "s20/00/443200028a", 128, TRUE);
|
||||||
|
OutputLine(NULL, "だからこの時期に変な気を起こさんように、向精神薬をたっぷりと処方するわけじゃな。」",
|
||||||
|
NULL, " That's why patients are given sedatives during that time to keep them from acting on their impulses.\"", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
|
||||||
|
//「...では富竹氏はこの躁鬱病患者だったんですかねぇ?@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 11, "s20/11/440700023", 128, TRUE);
|
||||||
|
OutputLine(NULL, "「…では富竹氏はこの躁鬱病患者だったんですかねぇ?」",
|
||||||
|
NULL, "\"...Then was Tomitake bipolar?\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
//「躁鬱病患者の自殺はちゃんとした文化的な自殺だ@飛び降りとか首吊りとか@ヤクの禁断症状のような自虐行動とはまったく違うぞい!@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 0, "s20/00/443200029", 128, TRUE);
|
||||||
|
OutputLine(NULL, "「躁鬱病患者の自殺はちゃんとした文化的な自殺だ。",
|
||||||
|
NULL, "\"People who suffer from bipolar disorder generally commit suicide by more 'civilized' means.", Line_Continue);
|
||||||
|
Wait ( 4000 );
|
||||||
|
OutputLine(NULL, "飛び降りとか首吊りとか。",
|
||||||
|
NULL, " Like, say hanging, or jumping off a building.", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 0, "s20/00/443200030", 128, TRUE);
|
||||||
|
OutputLine(NULL, "ヤクの禁断症状のような自虐行動とはまったく違うぞい!」",
|
||||||
|
NULL, " Self-harm as though going through withdrawal is completely different!\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//「富竹氏の自殺は文化的じゃないですよねぇ@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 11, "s20/11/440700024", 128, TRUE);
|
||||||
|
OutputLine(NULL, "「富竹氏の自殺は文化的じゃないですよねぇ。",
|
||||||
|
NULL, "\"Tomitake's death wasn't civilized...", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// ......ではやっぱり薬物中毒と考えるのが自然ですか@最初に言った、自殺したくなる精神状態を起こす薬ってのを教えてください。¥
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 11, "s20/11/440700025", 128, TRUE);
|
||||||
|
OutputLine(NULL, " ……ではやっぱり薬物中毒と考えるのが自然ですか。",
|
||||||
|
NULL, "So one would think it was caused by some foreign substance.", Line_Continue);
|
||||||
|
Wait ( 3500 );
|
||||||
|
OutputLine(NULL, "最初に言った、自殺したくなる精神状態を起こす薬ってのを教えてください。」",
|
||||||
|
NULL, " As I said from the start: tell me of a drug that causes someone to commit suicide.\"", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
|
||||||
|
|
||||||
|
//「メトアンフェタミン中毒は躁鬱病に近い症状を起こすと報告されとる@覚醒剤のことだ@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 0, "s20/00/443200031", 128, TRUE);
|
||||||
|
OutputLine(NULL, "「メトアンフェタミン中毒は躁鬱病に近い症状を起こすと報告されとる。覚醒剤のことだ。",
|
||||||
|
NULL, "\"There are reports that methamphetamine overdoses produce a condition that resembles bipolar disorder. It's a stimulant.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// ......それからバルビツール酸誘導体中毒にも異常行為が報告されとるがあまり一般的ではないのう@こっちは睡眠薬のことだ。@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 0, "s20/00/443200032", 128, TRUE);
|
||||||
|
OutputLine(NULL, " ……それからバルビツール酸誘導体中毒にも異常行為が報告されとるがあまり一般的ではないのう。こっちは睡眠薬のことだ。」",
|
||||||
|
NULL, "...Barbiturate overdoses are also reported to cause erratic behavior. That's a sleep aid.\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
//「覚醒剤反応、出なかったんですよねぇ@...他の可能性は?
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 11, "s20/11/440700026", 128, TRUE);
|
||||||
|
OutputLine(NULL, "「覚醒剤反応、出なかったんですよねぇ。",
|
||||||
|
NULL, "\"There were no signs of stimulants.", Line_Continue);
|
||||||
|
Wait ( 2400 );
|
||||||
|
OutputLine(NULL, "…他の可能性は?」",
|
||||||
|
NULL, " Are there any other possibilities?\"", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
|
||||||
|
|
||||||
|
//「あとは病気しか考えられん@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 0, "s20/00/443200033", 128, TRUE);
|
||||||
|
OutputLine(NULL, "「あとは病気しか考えられん。",
|
||||||
|
NULL, "\"All I can think of is that it's some sort of illness.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// バセドー病等の甲状腺異常を引き起こす病気にしばしば躁鬱病に似た症状が報告されとる@だがバセドー病は特徴的な症状が多い@仏は違うの。@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 0, "s20/00/443200034", 128, TRUE);
|
||||||
|
OutputLine(NULL, " バセドー病等の甲状腺異常を引き起こす病気にしばしば躁鬱病に似た症状が報告されとる。",
|
||||||
|
NULL, "Something like Graves' disease, which affects the thyroid, and is known to cause symptoms that resemble bipolar disorder.", Line_Continue);
|
||||||
|
Wait ( 4400 );
|
||||||
|
OutputLine(NULL, "だがバセドー病は特徴的な症状が多い。",
|
||||||
|
NULL, " But Graves' disease has many characteristic symptoms of its own.", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 0, "s20/00/443200035", 128, TRUE);
|
||||||
|
OutputLine(NULL, "仏は違うの。」",
|
||||||
|
NULL, " The deceased exhibited none of them.\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//「もっと突発的に発生するものはありませんかねぇ@今回のケースと合うような、突発性で自殺したくなるようなヤツです。¥
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 11, "s20/11/440700027", 128, TRUE);
|
||||||
|
OutputLine(NULL, "「もっと突発的に発生するものはありませんかねぇ。",
|
||||||
|
NULL, "\"I wonder, is there something that could happen more spontaneously?", Line_Continue);
|
||||||
|
Wait ( 2800 );
|
||||||
|
OutputLine(NULL, "今回のケースと合うような、突発性で自殺したくなるようなヤツです。」",
|
||||||
|
NULL, " Something that fits this case and would cause someone to want to commit suicide all of a sudden.\"", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
|
||||||
|
|
||||||
|
//「急性器質性精神病、っちゅうのを知っとるかの@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 0, "s20/00/443200036", 128, TRUE);
|
||||||
|
OutputLine(NULL, "「急性器質性精神病、っちゅうのを知っとるかの?",
|
||||||
|
NULL, "\"Are you familiar with organic mental disorders?", Line_Continue);
|
||||||
|
Wait ( 3200 );
|
||||||
|
// 早い話が、脳障害によって精神がとんちんかんになる状態じゃな@これは薬物中毒でも起こるが、脳の外傷や脳炎、脳卒中、脳腫瘍なんかでも起こる。@
|
||||||
|
OutputLine(NULL, " 早い話が、脳障害によって精神がとんちんかんになる状態じゃな。",
|
||||||
|
NULL, "In short, it's a condition where the brain is out of whack due to physical injury or illness.", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 0, "s20/00/443200037", 128, TRUE);
|
||||||
|
OutputLine(NULL, "これは薬物中毒でも起こるが、脳の外傷や脳炎、脳卒中、脳腫瘍なんかでも起こる。」",
|
||||||
|
NULL, " It can be caused by drugs, but it can also be caused by physical trauma, encephalitis, a stroke, or even tumors.\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog002()
|
||||||
|
{
|
||||||
|
//「かっかっか@ つまり、乱闘中に豆腐の角に頭ぶつけて、それでとんちんかんになったんじゃないかと言っとるんだ。@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 0, "s20/00/443200040", 128, TRUE);
|
||||||
|
OutputLine(NULL, "「かっかっか!",
|
||||||
|
NULL, "\"Bwah ha ha!", Line_Continue);
|
||||||
|
Wait ( 1200 );
|
||||||
|
OutputLine(NULL, " つまり、乱闘中に豆腐の角に頭ぶつけて、それでとんちんかんになったんじゃないかと言っとるんだ。」",
|
||||||
|
NULL, " Basically, he knocked his noggin in the brawl and that made him go haywire.\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
222
Update/zonik_tips_16_vm0x_n01.txt
Normal file
222
Update/zonik_tips_16_vm0x_n01.txt
Normal file
@@ -0,0 +1,222 @@
|
|||||||
|
void main()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog000()
|
||||||
|
{
|
||||||
|
//「例えば重度の躁鬱病患者だが@一般に鬱状態から躁状態に転じる時にもっとも自殺が多いと言われちょる。¥
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 0, "s20/00/443200022", 128, TRUE);
|
||||||
|
OutputLine(NULL, "「たとえば一般的な心理学見地から言えばじゃが、",
|
||||||
|
NULL, "\"Well, from the popular consensus in psychology,", Line_Continue);
|
||||||
|
Wait ( 3500 );
|
||||||
|
OutputLine(NULL, "心理面が内向状態から外向状態に転じる時にもっとも自殺が多いと言われちょる」",
|
||||||
|
NULL, " it's believed that people are most likely to attempt suicide when swinging from an introverted state to an extroverted one.\"", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
DisableWindow();
|
||||||
|
DrawSceneWithMask("black", "down", 0, 0, 1300 );
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog001()
|
||||||
|
{
|
||||||
|
//「鬱状態の患者は自信を喪失し非常に悲観的だ@だが自殺もせん@自殺をする気力すらないからだ@...躁の状態もまた自殺をせん@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 0, "s20/00/443200023", 128, TRUE);
|
||||||
|
OutputLine(NULL, "「内向状態のときは自信を喪失し非常に悲観的だ。",
|
||||||
|
NULL, "\"Individuals in the introverted state suffer from low self-esteem and are quite pessimistic,", Line_Continue);
|
||||||
|
Wait ( 3600 );
|
||||||
|
OutputLine(NULL, "だが自殺もせん。",
|
||||||
|
NULL, " but rarely commit suicide.", Line_WaitForInput);
|
||||||
|
|
||||||
|
// 今度は逆に、非常に自信過剰で行動的なので、自らを順風満帆と思う@だから自殺などせんのだ。@
|
||||||
|
ModPlayVoiceLS(3, 0, "s20/00/443200024", 128, TRUE);
|
||||||
|
OutputLine(NULL, "自殺をする気力すらないからだ。",
|
||||||
|
NULL, " They don't have the willpower to commit suicide. ", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 0, "s20/00/443200025", 128, TRUE);
|
||||||
|
OutputLine(NULL, "…逆の状態もまた自殺をせん",
|
||||||
|
NULL, "The opposite state doesn't lead to suicide, either.", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 0, "s20/00/443200026", 128, TRUE);
|
||||||
|
OutputLine(NULL, " 今度は逆に、非常に自信過剰で行動的なので、自らを順風満帆と思う。",
|
||||||
|
NULL, " That has an opposite effect, filling the person with confidence and making them feel as though they're walking on air.", Line_Continue);
|
||||||
|
Wait ( 5600 );
|
||||||
|
OutputLine(NULL, "だから自殺などせんのだ。」",
|
||||||
|
NULL, " Thus, they do not commit suicide.\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
//「...面白いですねぇ@どっちの状態でも自殺をしないのに、状態が入れ替わる時に自殺するんですか。¥
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 11, "s20/11/440700021", 128, TRUE);
|
||||||
|
OutputLine(NULL, "「…なるほどねぇ。",
|
||||||
|
NULL, "\"...I see.", Line_Continue);
|
||||||
|
Wait ( 1500 );
|
||||||
|
OutputLine(NULL, "どっちの状態でも自殺をしないのに、状態が入れ替わる時に自殺するんですか。」",
|
||||||
|
NULL, " Neither state causes suicide, but when the condition changes, they might do so?\"", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
|
||||||
|
//「鬱状態には自殺願望はあるが、自殺という大仕事をげる気力すらもない@だが躁状態が始まると徐々に気力が充実し、体の自由が利くようになってくる。@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 0, "s20/00/443200027", 128, TRUE);
|
||||||
|
OutputLine(NULL, "「内向状態には自殺願望はあるが、自殺という大仕事を遂げる気力すらもない。",
|
||||||
|
NULL, "\"There is a desire to commit suicide when in an introverted state, but they do not have the willpower to commit such a formidable act.", Line_Continue);
|
||||||
|
Wait ( 5200 );
|
||||||
|
OutputLine(NULL, "だが外向状態が始まると徐々に気力が充実し、体の自由が利くようになってくる」",
|
||||||
|
NULL, " But when they enter an extroverted state, they gain a burst of willpower and they can act freely again.\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
//「なぁるほど@ つまり自殺する気力が回復するわけですね。@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 11, "s20/11/440700022", 128, TRUE);
|
||||||
|
OutputLine(NULL, "「なぁるほど!",
|
||||||
|
NULL, "\"I see!", Line_Continue);
|
||||||
|
Wait ( 1200 );
|
||||||
|
OutputLine(NULL, " つまり自殺する気力が回復するわけですね。」",
|
||||||
|
NULL, " So it means they gain the willpower to commit suicide.\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//「そういうことじゃの@だからこの時期に変な気を起こさんように、向精神薬をたっぷりと処方するわけじゃな。
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 0, "s20/00/443200028", 128, TRUE);
|
||||||
|
OutputLine(NULL, "「そういうことじゃの。",
|
||||||
|
NULL, "\"That's how it goes.", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 0, "s20/00/443200028a", 128, TRUE);
|
||||||
|
OutputLine(NULL, "だからこの時期に変な気を起こさんように、処方せんを施すわけじゃな。」",
|
||||||
|
NULL, " That's why patients are prescribed medication during that time to keep them from acting on their impulses.\"", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
|
||||||
|
//「...では富竹氏はこの躁鬱病患者だったんですかねぇ?@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 11, "s20/11/440700023", 128, TRUE);
|
||||||
|
OutputLine(NULL, "「…では富竹氏はこの心理状態だったんですかねぇ?」",
|
||||||
|
NULL, "\"...Then was Tomitake in this mental state?\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
//「躁鬱病患者の自殺はちゃんとした文化的な自殺だ@飛び降りとか首吊りとか@ヤクの禁断症状のような自虐行動とはまったく違うぞい!@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 0, "s20/00/443200029", 128, TRUE);
|
||||||
|
OutputLine(NULL, "「一般的に自殺はちゃんとした文化的な手法で行われる。",
|
||||||
|
NULL, "\"Such people generally commit suicide by more 'civilized' means.", Line_Continue);
|
||||||
|
Wait ( 4000 );
|
||||||
|
OutputLine(NULL, "道具を使用してな。",
|
||||||
|
NULL, " They prepare.", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 0, "s20/00/443200030", 128, TRUE);
|
||||||
|
OutputLine(NULL, "自虐行動とはまったく違うぞい!」",
|
||||||
|
NULL, " It's completely different from self-harm!\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//「富竹氏の自殺は文化的じゃないですよねぇ@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 11, "s20/11/440700024", 128, TRUE);
|
||||||
|
OutputLine(NULL, "「富竹氏の自殺は文化的じゃないですよねぇ。",
|
||||||
|
NULL, "\"Tomitake's death wasn't civilized...", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// ......ではやっぱり薬物中毒と考えるのが自然ですか@最初に言った、自殺したくなる精神状態を起こす薬ってのを教えてください。¥
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 11, "s20/11/440700025", 128, TRUE);
|
||||||
|
OutputLine(NULL, " ……ではやっぱりなにかの中毒と考えるのが自然ですか。",
|
||||||
|
NULL, "So one would think it was caused by some foreign substance.", Line_Continue);
|
||||||
|
Wait ( 3500 );
|
||||||
|
OutputLine(NULL, "最初に言った、自殺したくなる精神状態を起こす薬ってのを教えてください。」",
|
||||||
|
NULL, " As I said from the start: tell me of a drug that causes someone to commit suicide.\"", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
|
||||||
|
|
||||||
|
//「メトアンフェタミン中毒は躁鬱病に近い症状を起こすと報告されとる@覚醒剤のことだ@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 0, "s20/00/443200031", 128, TRUE);
|
||||||
|
OutputLine(NULL, "「鎮痛薬の一部には、心理を内向から外向に過剰転換させる効果があると報告されとる。",
|
||||||
|
NULL, "\"There are reports that some analgetics can cause a violent psychological transition from introverted to extroverted.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// ......それからバルビツール酸誘導体中毒にも異常行為が報告されとるがあまり一般的ではないのう@こっちは睡眠薬のことだ。@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 0, "s20/00/443200032", 128, TRUE);
|
||||||
|
OutputLine(NULL, " ……それから、催眠作用を持つ薬を異常摂取した場合にも異常行為が報告されとるが、あまり一般的ではないのう。",
|
||||||
|
NULL, "...Overdoses of drugs with a hypnotic effect are also reported to cause erratic behavior, but it's not common.\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
//「覚醒剤反応、出なかったんですよねぇ@...他の可能性は?
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 11, "s20/11/440700026", 128, TRUE);
|
||||||
|
OutputLine(NULL, "「その二つは、検死の報告だと違うみたいですね。",
|
||||||
|
NULL, "\"Neither showed up in the autopsy report.", Line_Continue);
|
||||||
|
Wait ( 2400 );
|
||||||
|
OutputLine(NULL, "…他の可能性は?」",
|
||||||
|
NULL, " Are there any other possibilities?\"", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
|
||||||
|
|
||||||
|
//「あとは病気しか考えられん@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 0, "s20/00/443200033", 128, TRUE);
|
||||||
|
OutputLine(NULL, "「あとは病気しか考えられん。",
|
||||||
|
NULL, "\"All I can think of is that it's some sort of illness.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// バセドー病等の甲状腺異常を引き起こす病気にしばしば躁鬱病に似た症状が報告されとる@だがバセドー病は特徴的な症状が多い@仏は違うの。@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 0, "s20/00/443200034", 128, TRUE);
|
||||||
|
OutputLine(NULL, " 甲状腺異常を引き起こす病気にしばしばそれに似た症状が報告されとる。",
|
||||||
|
NULL, "Often, diseases affecting the thyroid are reported to cause similar symptoms.", Line_Continue);
|
||||||
|
Wait ( 4400 );
|
||||||
|
OutputLine(NULL, "だがそれらは概して特徴的な症状が多い。",
|
||||||
|
NULL, " But they all have many characteristic symptoms of their own.", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 0, "s20/00/443200035", 128, TRUE);
|
||||||
|
OutputLine(NULL, "仏は違うの。」",
|
||||||
|
NULL, " The deceased exhibited none of them.\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//「もっと突発的に発生するものはありませんかねぇ@今回のケースと合うような、突発性で自殺したくなるようなヤツです。¥
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 11, "s20/11/440700027", 128, TRUE);
|
||||||
|
OutputLine(NULL, "「もっと突発的に発生するものはありませんかねぇ。",
|
||||||
|
NULL, "\"I wonder, is there something that could happen more spontaneously?", Line_Continue);
|
||||||
|
Wait ( 2800 );
|
||||||
|
OutputLine(NULL, "今回のケースと合うような、突発性で自殺したくなるようなヤツです。」",
|
||||||
|
NULL, " Something that fits this case and would cause someone to want to commit suicide all of a sudden.\"", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
|
||||||
|
|
||||||
|
//「急性器質性精神病、っちゅうのを知っとるかの@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 0, "s20/00/443200036", 128, TRUE);
|
||||||
|
OutputLine(NULL, "「他には、……そうじゃな。",
|
||||||
|
NULL, "\"Let's see... as another possibility...", Line_Continue);
|
||||||
|
Wait ( 3200 );
|
||||||
|
// 早い話が、脳障害によって精神がとんちんかんになる状態じゃな@これは薬物中毒でも起こるが、脳の外傷や脳炎、脳卒中、脳腫瘍なんかでも起こる。@
|
||||||
|
OutputLine(NULL, " 脳障害によって精神に異常を発生する状態じゃな。",
|
||||||
|
NULL, " There's a condition where brain injury causes psychological problems.", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 0, "s20/00/443200037", 128, TRUE);
|
||||||
|
OutputLine(NULL, "これは薬物中毒でも起こるが、脳の外傷や一部の病気なんかでも起こる。」",
|
||||||
|
NULL, " Drugs can be to blame, but it can also be caused by physical trauma, and some diseases.\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog002()
|
||||||
|
{
|
||||||
|
//「かっかっか@ つまり、乱闘中に豆腐の角に頭ぶつけて、それでとんちんかんになったんじゃないかと言っとるんだ。@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 0, "s20/00/443200040", 128, TRUE);
|
||||||
|
OutputLine(NULL, "「かっかっか!",
|
||||||
|
NULL, "\"Bwah ha ha!", Line_Continue);
|
||||||
|
Wait ( 1200 );
|
||||||
|
OutputLine(NULL, " つまり、乱闘中に豆腐の角に頭ぶつけて、それで異常が発生したと言っとるんだ。」",
|
||||||
|
NULL, " Basically, he knocked his noggin in the brawl and that made him go haywire.\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
22
Update/zonik_tips_17_vm00_n01.txt
Normal file
22
Update/zonik_tips_17_vm00_n01.txt
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
void main()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog000()
|
||||||
|
{
|
||||||
|
//「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ...@最後のご奉公なんです@退職金は、まぁススキノで楽しむことにします@なっはっはっは!!¥
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 11, "s20/11/440700053", 128, TRUE);
|
||||||
|
OutputLine(NULL, "「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ…。",
|
||||||
|
NULL, "\"Mother pines to return to her birthplace...", Line_Continue);
|
||||||
|
Wait (4200);
|
||||||
|
OutputLine(NULL, "最後のご奉公なんです。",
|
||||||
|
NULL, " It's the least I can do.", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 11, "s20/11/440700054", 128, TRUE);
|
||||||
|
OutputLine(NULL, "退職金は、まぁススキノで楽しむことにします。",
|
||||||
|
NULL, " And the pension, well, it'll let me enjoy myself in Susukino.", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 11, "s20/11/440700055", 128, TRUE);
|
||||||
|
OutputLine(NULL, "なっはっはっは!!」",
|
||||||
|
NULL, " Nahahahah!!\"", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
}
|
||||||
22
Update/zonik_tips_17_vm0x_n01.txt
Normal file
22
Update/zonik_tips_17_vm0x_n01.txt
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
void main()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog000()
|
||||||
|
{
|
||||||
|
//「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ...@最後のご奉公なんです@退職金は、まぁススキノで楽しむことにします@なっはっはっは!!¥
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 11, "s20/11/440700053", 128, TRUE);
|
||||||
|
OutputLine(NULL, "「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ…。",
|
||||||
|
NULL, "\"Mother pines to return to her birthplace...", Line_Continue);
|
||||||
|
Wait (4200);
|
||||||
|
OutputLine(NULL, "最後のご奉公なんです。",
|
||||||
|
NULL, " It's the least I can do.", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 11, "s20/11/440700054", 128, TRUE);
|
||||||
|
OutputLine(NULL, "退職金は、まぁ歓楽街で楽しむことにします。",
|
||||||
|
NULL, " And the severance? Well, I'll enjoy it at the entertainment district.", Line_WaitForInput);
|
||||||
|
ModPlayVoiceLS(3, 11, "s20/11/440700055", 128, TRUE);
|
||||||
|
OutputLine(NULL, "なっはっはっは!!」",
|
||||||
|
NULL, " Nahahahah!!\"", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
}
|
||||||
27
Update/zonik_tips_18_vm00_n01.txt
Normal file
27
Update/zonik_tips_18_vm00_n01.txt
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
void main()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog000()
|
||||||
|
{
|
||||||
|
//「さぁてどうしたんだろうね@生理でも来てんじゃないのー?@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 3, "s20/03/440300032", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「さぁてどうしたんだろうね。",
|
||||||
|
NULL, "\"I wonder.", Line_Continue);
|
||||||
|
Wait (2400);
|
||||||
|
OutputLine(NULL, "生理でも来てんじゃないのー?」",
|
||||||
|
NULL, " Maybe he's on his period.\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
DisableWindow();
|
||||||
|
ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
|
//「みみ、魅ぃちゃんそれ下品...!@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 2, "s20/02/440200043", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「みみ、魅ぃちゃんそれ下品…!」",
|
||||||
|
NULL, "\"M-M-Mii-chan, that's gross...!\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
27
Update/zonik_tips_18_vm0x_n01.txt
Normal file
27
Update/zonik_tips_18_vm0x_n01.txt
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
void main()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog000()
|
||||||
|
{
|
||||||
|
//「さぁてどうしたんだろうね@生理でも来てんじゃないのー?@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 3, "s20/03/440300032", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「さぁてどうしたんだろうね。",
|
||||||
|
NULL, "\"I wonder.", Line_Continue);
|
||||||
|
Wait (2400);
|
||||||
|
OutputLine(NULL, "恋の病にでもかかってるんじゃないのー?」",
|
||||||
|
NULL, " Maybe he's got a crush on someone?\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
DisableWindow();
|
||||||
|
ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
|
//「みみ、魅ぃちゃんそれ下品...!@
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
ModPlayVoiceLS(3, 2, "s20/02/440200043", 256, TRUE);
|
||||||
|
OutputLine(NULL, "「み、魅ぃちゃんそれ飛躍しすぎ…!」",
|
||||||
|
NULL, "\"M-M-Mii-chan, that's a logic leap...!\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
68
Update/zonik_tips_20_vm00_n01.txt
Normal file
68
Update/zonik_tips_20_vm00_n01.txt
Normal file
@@ -0,0 +1,68 @@
|
|||||||
|
void main()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog000()
|
||||||
|
{
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, "「なぁに、圭一。",
|
||||||
|
NULL, "\"What's this, Keiichi?", Line_WaitForInput);
|
||||||
|
OutputLine(NULL, "こんなにたくさん!",
|
||||||
|
NULL, " So many!", Line_WaitForInput);
|
||||||
|
OutputLine(NULL, " 全部違う種類にすることはないでしょ?!」",
|
||||||
|
NULL, " There's no reason to get all the different kinds, is there!?\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " 色とりどりのカップめんをどっさりとカートに載せたんだ。",
|
||||||
|
NULL, "I flopped all the different colored cup noodle bowls into the cart.", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog001()
|
||||||
|
{
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の父</color>", NULL, "<color=#f5e6d3>Keiichi's dad</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, "「圭一。",
|
||||||
|
NULL, "\"Keiichi.", Line_WaitForInput);
|
||||||
|
OutputLine(NULL, "箱売りしてるのにしなさい。安いから。」",
|
||||||
|
NULL, " Buy them in the big case. It's cheaper.\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " 親父が渋る。",
|
||||||
|
NULL, "Dad faltered.", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog002()
|
||||||
|
{
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, "「決められないならお母さんが決めちゃうわよ。」",
|
||||||
|
NULL, "\"If you can't pick, then Mommy will pick for you.\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " そう急かされても困る…!",
|
||||||
|
NULL, "You don't have to rush me...!", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " 手早く目当てのラーメンの箱を探しに行く。",
|
||||||
|
NULL, "I quickly search the cases of noodles for what I want.", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
|
||||||
|
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, "「豚骨ショウガ味、デカカップ?",
|
||||||
|
NULL, "\"Pork -bone & Ginger, large cup?", Line_WaitForInput);
|
||||||
|
OutputLine(NULL, " ねぇ圭一、もう少し普通のにしない?」",
|
||||||
|
NULL, " Hey, Keiichi, can't you get a more normal one?\"", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog003()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
65
Update/zonik_tips_20_vm0x_n01.txt
Normal file
65
Update/zonik_tips_20_vm0x_n01.txt
Normal file
@@ -0,0 +1,65 @@
|
|||||||
|
void main()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog000()
|
||||||
|
{
|
||||||
|
//早く選べ、と急き立てる両親に悪態をつきながら、色とりどりのカップめんをどっさりとカートに載せる。
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, "早く選べ、と急き立てる両親に悪態をつきながら、色とりどりのカップめんをどっさりとカートに載せる。",
|
||||||
|
NULL, "I flopped the colorful collection of cup noodle bowls into the cart, muttering in irritation at being rushed by my parents.", Line_WaitForInput);
|
||||||
|
//案の定、何でこれだけの種類を選んできたんだ、とお袋はあきれた声を上げた。
|
||||||
|
OutputLine(NULL, "案の定、何でこれだけの種類を選んできたんだ、とお袋はあきれた声を上げた。",
|
||||||
|
NULL, " As expected, Mom gave a disbelieving look and asked why I had to get so many flavors.", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog001()
|
||||||
|
{
|
||||||
|
// あまりの量と種類に親父が渋って、バラ売りじゃなく箱で選んでこい、と言う。
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " あまりの量と種類に親父が渋って、",
|
||||||
|
NULL, "Looking displeased at the sheer amount and the number of different varieties,", Line_WaitForInput);
|
||||||
|
OutputLine(NULL, " バラ売りじゃなく箱で選んでこい、と言う。",
|
||||||
|
NULL, " Dad told me to go get a multipack instead of individual ones.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog002()
|
||||||
|
{
|
||||||
|
//お袋と親父は早々にレジへ並んで、まだ売り場であれこれ迷う俺を呼んでいる。
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, "お袋と親父は早々にレジへ並んで、まだ売り場であれこれ迷う俺を呼んでいる。",
|
||||||
|
NULL, "Mom and Dad were already waiting in line, calling for me as I struggled with the decision.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
|
||||||
|
// 列も長くないし、時間はない……。俺は仕方なく、手早く目当てのラーメンの箱を探しあてた。
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, " 列も長くないし、時間はない……。",
|
||||||
|
NULL, "The line is short, and there isn't much time...!", Line_WaitForInput);
|
||||||
|
OutputLine(NULL, "俺は仕方なく、手早く目当てのラーメンの箱を探しに行く。",
|
||||||
|
NULL, " Left with no choice, I quickly search the cases of noodles for what I want.", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
// 困ったときには、……そう! 豚骨ショウガ味の大盛カップ!!
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, "困ったときには、……そう! 豚骨ショウガ味の大盛カップ!!",
|
||||||
|
NULL, "When in trouble... That's it! Pork-bone & Ginger, extra large!!", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
}
|
||||||
|
|
||||||
|
void dialog003()
|
||||||
|
{
|
||||||
|
// だから豚骨の箱をどん、と買い物かごに積み込むと、『……これぇ?』と言いたげな顔で俺を見返した。
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, "だから豚骨の箱をどん、と買い物かごに積み込むと、『……これぇ?』と言いたげな顔で俺を見返した。",
|
||||||
|
NULL, "So, when I plonked a large box of pork-bone flavor in the shopping cart, Mom looked back at me with an expression as if to say \"...These ones?\"", GetGlobalFlag(GLinemodeSp));
|
||||||
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
|
// とはいえ、これだけは譲れないとばかりに俺は、チョイスしてきた持論を展開する。
|
||||||
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
|
OutputLine(NULL, "とはいえ、これだけは譲れないとばかりに俺は、チョイスしてきた持論を展開する。",
|
||||||
|
NULL, " To show her this was my last compromise, I began explaining the choice.", Line_Normal);
|
||||||
|
ClearMessage();
|
||||||
|
}
|
||||||
1
spectrum/ps2/01/120100656.txt
Normal file
1
spectrum/ps2/01/120100656.txt
Normal file
@@ -0,0 +1 @@
|
|||||||
|
0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,
|
||||||
BIN
voice/ps2/01/120100656.ogg
Normal file
BIN
voice/ps2/01/120100656.ogg
Normal file
Binary file not shown.
Reference in New Issue
Block a user