small Japanese text fixes

This commit is contained in:
Norgus
2018-05-06 17:33:42 +01:00
parent 09f2238b95
commit 09520e0a47

View File

@@ -41,7 +41,7 @@ void main()
//「レナはよくあそこ…工事現場のとこへ宝探しに行くのか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s19/01/hr_kei02910", 256, TRUE);
OutputLine(NULL, "「レナはよくあそこ…工事現場のとこへ宝しに行くのか?」",
OutputLine(NULL, "「レナはよくあそこ…工事現場のとこへ宝しに行くのか?」",
NULL, "\"Does Rena often... go to the construction site to hunt for treasure?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -81,7 +81,7 @@ void main()
OutputLine(NULL, "「あそこは何だよ。",
NULL, "\"What were they doing over there?", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s19/01/hr_kei02940", 256, TRUE);
OutputLine(NULL, "ダムの工事だったのか?」",
OutputLine(NULL, "ダムの工事現場だったのか?」",
NULL, " Dam construction?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -361,10 +361,10 @@ void main()
//「レナは甘えてますわ@ 弱いものは食い尽くされるのが世の常でございますわー!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "s19/04/vt0_satoko0001", 256, TRUE);
OutputLine(NULL, "「レナは甘えてますわ!",
OutputLine(NULL, "「レナさんは甘えてますわ!",
NULL, "\"You're so naive, Rena!", Line_WaitForInput);
ModPlayVoiceLS(3, 4, "s19/04/vt0_satoko0002", 256, TRUE);
OutputLine(NULL, " 弱いものは食い尽くされるのが世の常でございますわよー!」",
OutputLine(NULL, " 弱いものは食い尽くされるのが世の常なのでございますわよー!」",
NULL, " The Law of the Jungle is survival of the fittest!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -444,7 +444,7 @@ void main()
//「た、楽しくやれればいいじゃねえか…@ そう凄むなよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s19/01/hr_kei03010", 256, TRUE);
OutputLine(NULL, "「た、楽しくやれればいいじゃねえか…!",
OutputLine(NULL, "「た、楽しくやれればいいじゃないか…!",
NULL, "\"W-What's wrong with just having fun...!?", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s19/01/hr_kei03020", 256, TRUE);
OutputLine(NULL, " そう凄むなよ。」",
@@ -2716,7 +2716,7 @@ void main()
OutputLine(NULL, "ソフトに行こうかねぇ。",
NULL, " I'll go easy, okay?", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s19/03/990300203", 256, TRUE);
OutputLine(NULL, "…いきな登校拒否になられちゃ困るし!」",
OutputLine(NULL, "…いきな登校拒否になられちゃ困るし!」",
NULL, " ...It would be a problem if you refused to come to school!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2724,7 +2724,7 @@ void main()
// 残りの3人が俺の両腕、両肩をがっちり抑える¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 残りの3人が俺の両腕、両肩をがっちりえる。",
OutputLine(NULL, " 残りの3人が俺の両腕、両肩をがっちり押さえる。",
NULL, "The other three members held down my arms and shoulders firmly.", Line_Normal);
ClearMessage();