diff --git a/Update/onik_002.txt b/Update/onik_002.txt
index 73e4f29..21b3885 100644
--- a/Update/onik_002.txt
+++ b/Update/onik_002.txt
@@ -3315,11 +3315,10 @@ void main()
DisableWindow();
ModDrawCharacter(1, 8, "sprite/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
-//「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」!w5000
- if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
- ModPlayVoiceLS(3, 8, "s19/08/990800016", 256, TRUE);
- OutputLine(NULL, "「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」",
- NULL, "\"...It was quite a disturbing incident... They still haven't found one of the arms.\"", Line_Continue);
+ //VoiceMatching
+ if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_002_vm0x_n01","dialog003");}
+ if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_002_vm00_n01","dialog003");}
+ //VoiceMatchingEnd
// (backup) SetValidityOfInput( FALSE );
Wait( 5000 );
@@ -3493,8 +3492,8 @@ void main()
ClearMessage();
//VoiceMatching
- if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_002_vm0x_n01","dialog001");}
- if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_002_vm00_n01","dialog001");}
+ if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_002_vm0x_n01","dialog002");}
+ if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_002_vm00_n01","dialog002");}
//VoiceMatchingEnd
@@ -3646,11 +3645,10 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
-//"... …嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?"@\
- if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
- OutputLine(NULL, "“……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?”",
- NULL, "\"...It was quite a disturbing incident... They still haven't found one of the arms.\"", GetGlobalFlag(GLinemodeSp));
- if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
+ //VoiceMatching
+ if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_002_vm0x_n01","dialog004");}
+ if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_002_vm00_n01","dialog004");}
+ //VoiceMatchingEnd
// 富竹さんの言った事がそのままなら@
diff --git a/Update/zonik_002_vm00_n01.txt b/Update/zonik_002_vm00_n01.txt
index 7d5dc9a..852276e 100644
--- a/Update/zonik_002_vm00_n01.txt
+++ b/Update/zonik_002_vm00_n01.txt
@@ -71,3 +71,21 @@ void dialog002()
NULL, " ...I can take Colonel Sanders home... hao...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}
+
+void dialog003()
+{
+//「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」!w5000
+ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
+ ModPlayVoiceLS(3, 8, "s19/08/990800016", 256, TRUE);
+ OutputLine(NULL, "「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」",
+ NULL, "\"...It was quite a disturbing incident... They still haven't found one of the arms.\"", Line_Continue);
+}
+
+void dialog004()
+{
+//"... …嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?"@\
+ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
+ OutputLine(NULL, "“……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?”",
+ NULL, "\"...It was quite a disturbing incident... They still haven't found one of the arms.\"", GetGlobalFlag(GLinemodeSp));
+ if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
+}
diff --git a/Update/zonik_002_vm0x_n01.txt b/Update/zonik_002_vm0x_n01.txt
index 0f5654c..39c56dc 100644
--- a/Update/zonik_002_vm0x_n01.txt
+++ b/Update/zonik_002_vm0x_n01.txt
@@ -74,3 +74,21 @@ void dialog002()
NULL, " ...I can take Colonel Randy home... hao...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}
+
+void dialog003()
+{
+//「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」!w5000
+ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
+ ModPlayVoiceLS(3, 8, "s19/08/990800016", 256, TRUE);
+ OutputLine(NULL, "「……嫌な事件だったね。……………まだ見つかってないんだろ?」",
+ NULL, "\"...It was quite a disturbing incident... They still haven't found it, have they?\"", Line_Continue);
+}
+
+void dialog004()
+{
+//"... …嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?"@\
+ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
+ OutputLine(NULL, "“……嫌な事件だったね。……………まだ見つかってないんだろ?”",
+ NULL, "\"...It was quite a disturbing incident... They still haven't found it, have they?\"", GetGlobalFlag(GLinemodeSp));
+ if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
+}