diff --git a/Update/onik_tips_13.txt b/Update/onik_tips_13.txt index f2d32f6..232c99f 100644 --- a/Update/onik_tips_13.txt +++ b/Update/onik_tips_13.txt @@ -121,7 +121,7 @@ //「では乱闘になって、興奮のあまり自分の喉を引っ掻きだしたってことですか@ 襲った連中、さぞや度肝を抜かれたでしょうなぁ。@ PlaySE(3, "s20/11/440700011", 128, 64); OutputLine(NULL, "「では乱闘になって、興奮のあまり自分の喉を引っ掻きだしたってことですか?", - NULL, "\"Then he fought back and clawed out his own throat because of how hysterical he had become?", Line_WaitForInput); + NULL, "\"Then he fought back and clawed out his own throat because of how hysterical he had become?", Line_ContinueAfterTyping); OutputLine(NULL, " 襲った連中、さぞや度肝を抜かれたでしょうなぁ。」", NULL, " The guys attacking him certainly would have been surprised by that.\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -144,7 +144,7 @@ //「実はな、大石くん@仏が武器にしたらしい角材な@砂粒とかガードレールの塗装片とかそんなのしか出んかったぞい。@ PlaySE(3, "s20/00/443200006", 128, 64); OutputLine(NULL, "「実はな、大石くん。", - NULL, "\"Actually, Ooishi-kun,", Line_WaitForInput); + NULL, "\"Actually, Ooishi-kun,", Line_ContinueAfterTyping); OutputLine(NULL, "仏が武器にしたらしい角材な。", NULL, " that wood plank the deceased used as a weapon?", Line_WaitForInput); PlaySE(3, "s20/00/443200007", 128, 64); @@ -188,7 +188,7 @@ //「かっかっかっか@ それもそうじゃのう。¥ PlaySE(3, "s20/00/443200010", 128, 64); OutputLine(NULL, "「かっかっかっか!", - NULL, "\"Har har har har!", Line_WaitForInput); + NULL, "\"Har har har har!", Line_ContinueAfterTyping); OutputLine(NULL, " それもそうじゃのう。」", NULL, " That's true.\"", Line_Normal); ClearMessage(); @@ -196,7 +196,7 @@ //「富竹氏は結構、体格もいいし肌も焼けてるし@...スポーツマンですよねぇ。@ PlaySE(3, "s20/11/440700014", 128, 64); OutputLine(NULL, "「富竹氏は結構、体格もいいし肌も焼けてるし。", - NULL, "\"Tomitake's pretty built and tanned...", Line_WaitForInput); + NULL, "\"Tomitake's pretty built and tanned...", Line_ContinueAfterTyping); OutputLine(NULL, "…スポーツマンですよねぇ。」", NULL, " He was quite athletic.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -206,7 +206,7 @@ //「ん@ そうだな@よく運動しとるようだの。¥ PlaySE(3, "s20/00/443200011", 128, 64); OutputLine(NULL, "「ん?", - NULL, "\"Hm?", Line_WaitForInput); + NULL, "\"Hm?", Line_ContinueAfterTyping); OutputLine(NULL, " そうだな。", NULL, " That's right.", Line_WaitForInput); PlaySE(3, "s20/00/443200012", 128, 64); @@ -234,7 +234,7 @@ // これだけ体格のいい男が、身に危険が迫って、死に物狂いで武器を振り回して@ OutputLine(NULL, " これだけ体格のいい男が、身に危険が迫って、死に物狂いで武器を振り回して。", - NULL, "If a man with such a physique sensed he was in danger and swung the plank around quickly...", Line_WaitForInput); + NULL, "If a man with such a physique sensed he was in danger and swung the plank around frantically...", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -254,7 +254,7 @@ // こっちは角材なんだから、1回くらいは殴れたと思うのだが...¥ OutputLine(NULL, " こっちは角材なんだから、1回くらいは殴れたと思うのだが…。", - NULL, "This guy had a wooden plank, so you'd think he'd hit him at least once...", Line_Normal); + NULL, "This guy had a wooden plank, so you'd think he'd hit them at least once...", Line_Normal); ClearMessage(); DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 1000, TRUE ); @@ -266,7 +266,7 @@ //「こんだけ体格のいい相手を取り囲んで襲おうとしたら@...何人くらいいりますかねぇ。@ PlaySE(3, "s20/11/440700015", 128, 64); OutputLine(NULL, "「こんだけ体格のいい相手を取り囲んで襲おうとしたら、", - NULL, "\"To surround and take down someone of his physique...", Line_WaitForInput); + NULL, "\"To surround and take down someone of his physique...", Line_ContinueAfterTyping); OutputLine(NULL, "…何人くらいいりますかねぇ。」", NULL, " I wonder how many people it would take.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -276,9 +276,9 @@ //「あほぅ@それは大石くんの方が得意だろうが@悪タレ時代を思い出さんかい!¥ PlaySE(3, "s20/00/443200013", 128, 64); OutputLine(NULL, "「あほぅ。", - NULL, "\"Ya dimwit...", Line_WaitForInput); + NULL, "\"Ya dimwit...", Line_ContinueAfterTyping); OutputLine(NULL, "それは大石くんの方が得意だろうが。", - NULL, " You should know better than anyone.", Line_WaitForInput); + NULL, " If anything, that's your specialty.", Line_WaitForInput); PlaySE(3, "s20/00/443200014", 128, 64); OutputLine(NULL, "悪タレ時代を思い出さんかい!」", NULL, " Have you forgotten your 'Bad Cop' days?\"", Line_Normal); @@ -364,7 +364,7 @@ //「こっちもそこは重視しとる@徹底的に調べるつもりだが...あまり期待できんな@何しろ、過去にこんな例はないんだからな。@ PlaySE(3, "s20/00/443200017", 128, 64); OutputLine(NULL, "「こっちもそこは重視しとる。", - NULL, "\"That's under serious consideration on my end, too.", Line_WaitForInput); + NULL, "\"That's under serious consideration on my end, too.", Line_ContinueAfterTyping); OutputLine(NULL, "徹底的に調べるつもりだが…あまり期待できんな。", NULL, " I'll be examining it as thoroughly as possible, but don't get your hopes up.", Line_WaitForInput); PlaySE(3, "s20/00/443200018", 128, 64); @@ -377,7 +377,7 @@ //「期待はしませんよ@ですが結果を楽しみにしてます。¥ PlaySE(3, "s20/11/440700016", 128, 64); OutputLine(NULL, "「期待はしませんよ。", - NULL, "\"I'm not hoping for much.", Line_WaitForInput); + NULL, "\"I'm not hoping for much.", Line_ContinueAfterTyping); OutputLine(NULL, "ですが結果を楽しみにしてます。」", NULL, " But I am looking forward to the results.\"", Line_Normal); ClearMessage(); @@ -385,7 +385,7 @@ //「大石さん~@ 課長が呼んでるっすー!@ PlaySE(3, "s20/19/443100001", 128, 64); OutputLine(NULL, "「大石さん〜!", - NULL, "\"Ooishi-san~!", Line_WaitForInput); + NULL, "\"Ooishi-san~!", Line_ContinueAfterTyping); OutputLine(NULL, " 課長が呼んでるっすー!」", NULL, " The chief is calling you!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -403,7 +403,7 @@ //「おう@いいお年をの!¥ PlaySE(3, "s20/00/443200019", 128, 64); OutputLine(NULL, "「おう。", - NULL, "\"Yeah.", Line_WaitForInput); + NULL, "\"Yeah.", Line_ContinueAfterTyping); OutputLine(NULL, "いいお年をの!」", NULL, " Best wishes!\"", Line_Normal); ClearMessage(); diff --git a/Update/onik_tips_14.txt b/Update/onik_tips_14.txt index 9dc53f7..83e9b79 100644 --- a/Update/onik_tips_14.txt +++ b/Update/onik_tips_14.txt @@ -151,7 +151,7 @@ void main() //・各雑誌社に富竹ジロウ問い合わ¥ OutputLine(NULL, "・各雑誌社に富竹ジロウ問い合わせ", - NULL, "・Contacting magazines regarding 'Jirou Tomitake'", Line_Normal); + NULL, "・Contact magazines regarding 'Jirou Tomitake'", Line_Normal); ClearMessage(); PlaySE( 4, "wa_021", 128, 64 );