Update onik_009.txt
Rori in Japanese changed to chibikko so it matches the voice. Changed timing in the same scene to go better with the voice.
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@@ -1997,12 +1997,12 @@ void main()
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OutputLine(NULL, "どこまで取っても一部の隙もない。",
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OutputLine(NULL, "どこまで取っても一部の隙もない。",
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NULL, " Not a single element was overlooked.", Line_WaitForInput);
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NULL, " Not a single element was overlooked.", Line_WaitForInput);
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PlaySE(3, "s19/01/HR_KEI33830_01", 256, 64);
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PlaySE(3, "s19/01/HR_KEI33830_01", 256, 64);
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OutputLine(NULL, "ロリ!",
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OutputLine(NULL, "ちびっ子!",
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NULL, " Loli!", Line_ContinueAfterTyping);
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NULL, " Loli!", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_010", 128, 64 );
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PlaySE( 4, "wa_010", 128, 64 );
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SetValidityOfInput( FALSE );
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SetValidityOfInput( FALSE );
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Wait( 400 );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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SetValidityOfInput( TRUE );
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//巫女!/
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//巫女!/
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@@ -2011,7 +2011,7 @@ void main()
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NULL, " Shrine maiden!", Line_ContinueAfterTyping);
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NULL, " Shrine maiden!", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_029", 128, 64 );
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PlaySE( 4, "wa_029", 128, 64 );
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SetValidityOfInput( FALSE );
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SetValidityOfInput( FALSE );
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Wait( 400 );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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SetValidityOfInput( TRUE );
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//半涙!/
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//半涙!/
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@@ -2020,7 +2020,7 @@ void main()
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NULL, " Brink of crying!", Line_ContinueAfterTyping);
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NULL, " Brink of crying!", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_012", 128, 64 );
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PlaySE( 4, "wa_012", 128, 64 );
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SetValidityOfInput( FALSE );
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SetValidityOfInput( FALSE );
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Wait( 400 );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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SetValidityOfInput( TRUE );
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//みぃ!/
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//みぃ!/
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@@ -2029,7 +2029,7 @@ void main()
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NULL, " Mew!", Line_ContinueAfterTyping);
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NULL, " Mew!", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_016", 128, 64 );
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PlaySE( 4, "wa_016", 128, 64 );
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SetValidityOfInput( FALSE );
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SetValidityOfInput( FALSE );
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Wait( 400 );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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SetValidityOfInput( TRUE );
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//完璧だッ!!/
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//完璧だッ!!/
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@@ -2038,7 +2038,7 @@ void main()
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NULL, " It was perfect!!", Line_ContinueAfterTyping);
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NULL, " It was perfect!!", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_007", 128, 64 );
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PlaySE( 4, "wa_007", 128, 64 );
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SetValidityOfInput( FALSE );
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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Wait( 1100 );
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SetValidityOfInput( TRUE );
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SetValidityOfInput( TRUE );
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//ただのコケを萌えにまで昇華した…!w500これぞまさに芸術と呼ぶに相応しいッ!!@
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//ただのコケを萌えにまで昇華した…!w500これぞまさに芸術と呼ぶに相応しいッ!!@
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