censorship for tips 1, 2, 7, 16, 17, and 18

This commit is contained in:
Norgus
2018-05-03 22:41:07 +01:00
parent 4170d085d2
commit 0d807f351a
18 changed files with 742 additions and 302 deletions

View File

@@ -119,21 +119,10 @@ void main()
NULL, "She's not planning to be all high and mighty if her birthday is a wee bit sooner than mine, is she...", Line_Normal); NULL, "She's not planning to be all high and mighty if her birthday is a wee bit sooner than mine, is she...", Line_Normal);
ClearMessage(); ClearMessage();
//「...ふ@ だが諦めろ@俺に誕生日で挑もうったって無駄なことだ!@ ......何ならひと月差ごとに100円の賭けをしてもいいぜー!@ //VoiceMatching
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if(GetGlobalFlag(GCensor) >= 3){ModCallScriptSection("zonik_tips_01_vm0x_n01","dialog000");}
ModPlayVoiceLS(3, 1, "s20/01/440100004", 128, TRUE); if(GetGlobalFlag(GCensor) <= 2){ModCallScriptSection("zonik_tips_01_vm00_n01","dialog000");}
OutputLine(NULL, "「…ふ!", //VoiceMatchingEnd
NULL, "\"...Heh!", Line_Continue);
Wait( 1000 );
OutputLine(NULL, " だが諦めろ。",
NULL, " Don't even.", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s20/01/440100005", 128, TRUE);
OutputLine(NULL, "俺に誕生日で挑もうったって無駄なことだ!!",
NULL, " It's impossible to challenge me by birthday!!", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s20/01/440100006", 128, TRUE);
OutputLine(NULL, " ……何ならどっちが年上か、罰ゲームつきで勝負してもいいぜー!」",
NULL, " ... We can compete over who's the oldest if you like, with punishment, of course!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow(); DisableWindow();
@@ -155,18 +144,10 @@ void main()
NULL, " Why!?\"", Line_Normal); NULL, " Why!?\"", Line_Normal);
ClearMessage(); ClearMessage();
// 突然、賭けにされて狼狽するレナ@ //VoiceMatching
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if(GetGlobalFlag(GCensor) >= 3){ModCallScriptSection("zonik_tips_01_vm0x_n01","dialog001");}
OutputLine(NULL, " 突然、勝負を挑まれて狼狽するレナ。", if(GetGlobalFlag(GCensor) <= 2){ModCallScriptSection("zonik_tips_01_vm00_n01","dialog001");}
NULL, "Rena panicked at suddenly being challenged.", GetGlobalFlag(GLinemodeSp)); //VoiceMatchingEnd
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ...うろたえ具合から今月の小遣いは残り少ないと断定する@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …うろたえ具合からそれほど勝算に自信がないものと断定する。",
NULL, "... Given how panicked she is, I can be sure she isn't confident in winning.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// しかし...、たかだか誕生日程度でこうもうろたえてくれると、楽しくて仕方がないぞ¥ // しかし...、たかだか誕生日程度でこうもうろたえてくれると、楽しくて仕方がないぞ¥

View File

@@ -94,24 +94,10 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「俺から見りゃ、スカートの沙都子の方が涼しそうだよ@この時期のズボンの股座がどれだけ蒸すか、女のお前にゃわかるまい!¥ //VoiceMatching
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if(GetGlobalFlag(GCensor) >= 3){ModCallScriptSection("zonik_tips_02_vm0x_n01","dialog000");}
ModPlayVoiceLS(3, 1, "s20/01/440100016", 128, TRUE); if(GetGlobalFlag(GCensor) <= 2){ModCallScriptSection("zonik_tips_02_vm00_n01","dialog000");}
OutputLine(NULL, "「俺から見りゃ、スカートの沙都子の方が涼しそうだよ。", //VoiceMatchingEnd
NULL, "\"From how I see things, the skirt you're wearing looks like it would be much cooler.", Line_Continue);
Wait ( 1500 );
OutputLine(NULL, "この時期のズボンがどれだけ暑いか、女のお前にゃわかるまい!」",
NULL, " A girl like you wouldn't understand just how hot it is wearing jeans in this season!\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 2, "sprite/normal/re1b_hau_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「......む、...蒸すんだ.........、はぅ......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200020", 128, TRUE);
OutputLine(NULL, "「……あ、…暑いって………、はぅ……。」",
NULL, "\"...It... it gets hot... Hao...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// またこの娘は、いかがわしい想像をたくましくさせてるな...¥ // またこの娘は、いかがわしい想像をたくましくさせてるな...¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }

View File

@@ -48,18 +48,10 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「レナー@ トイレじゃない@ 最近、お通じが来ないって言ってたなぁ。@ //VoiceMatching
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if(GetGlobalFlag(GCensor) >= 3){ModCallScriptSection("zonik_tips_07_vm0x_n01","dialog000");}
ModPlayVoiceLS(3, 3, "s20/03/440300023", 128, TRUE); if(GetGlobalFlag(GCensor) <= 2){ModCallScriptSection("zonik_tips_07_vm00_n01","dialog000");}
OutputLine(NULL, "「レナー?", //VoiceMatchingEnd
NULL, "\"Rena~?", Line_Continue);
Wait (400)
OutputLine(NULL, " トイレじゃない?",
NULL, " Didn't she go to the washroom?", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s20/03/440300024", 128, TRUE);
OutputLine(NULL, " 除きたいなら止めないけど、通報するからねぇ~」",
NULL, " If you're planning to peep, I won't stop you. I'll call the cops, though~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// そんなことは一言も聞いてない¥ // そんなことは一言も聞いてない¥

View File

@@ -75,17 +75,10 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
//「例えば重度の躁鬱病患者だが@一般に鬱状態から躁状態に転じる時にもっとも自殺が多いと言われちょる。¥ //VoiceMatching
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if(GetGlobalFlag(GCensor) >= 3){ModCallScriptSection("zonik_tips_16_vm0x_n01","dialog000");}
ModPlayVoiceLS(3, 0, "s20/00/443200022", 128, TRUE); if(GetGlobalFlag(GCensor) <= 2){ModCallScriptSection("zonik_tips_16_vm00_n01","dialog000");}
OutputLine(NULL, "「たとえば一般的な心理学見地から言えばじゃが、", //VoiceMatchingEnd
NULL, "\"Well, from the popular consensus in psychology,", Line_Continue);
Wait ( 3500 );
OutputLine(NULL, "心理面が内向状態から外向状態に転じる時にもっとも自殺が多いと言われちょる」",
NULL, " it's believed that people are most likely to attempt suicide when swinging from an introverted state to an extroverted one.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask("black", "down", 0, 0, 1300 );
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -108,195 +101,10 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("background/ke_ky1", 400 ); DrawScene("background/ke_ky1", 400 );
//「鬱状態の患者は自信を喪失し非常に悲観的だ@だが自殺もせん@自殺をする気力すらないからだ@...躁の状態もまた自殺をせん@ //VoiceMatching
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if(GetGlobalFlag(GCensor) >= 3){ModCallScriptSection("zonik_tips_16_vm0x_n01","dialog001");}
ModPlayVoiceLS(3, 0, "s20/00/443200023", 128, TRUE); if(GetGlobalFlag(GCensor) <= 2){ModCallScriptSection("zonik_tips_16_vm00_n01","dialog001");}
OutputLine(NULL, "「内向状態のときは自信を喪失し非常に悲観的だ。", //VoiceMatchingEnd
NULL, "\"Individuals in the introverted state suffer from low self-esteem and are quite pessimistic,", Line_Continue);
Wait ( 3600 );
OutputLine(NULL, "だが自殺もせん。",
NULL, " but rarely commit suicide.", Line_WaitForInput);
// 今度は逆に、非常に自信過剰で行動的なので、自らを順風満帆と思う@だから自殺などせんのだ。@
ModPlayVoiceLS(3, 0, "s20/00/443200024", 128, TRUE);
OutputLine(NULL, "自殺をする気力すらないからだ。",
NULL, " They don't have the willpower to commit suicide. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200025", 128, TRUE);
OutputLine(NULL, "…逆の状態もまた自殺をせん",
NULL, "The opposite state doesn't lead to suicide, either.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s20/00/443200026", 128, TRUE);
OutputLine(NULL, " 今度は逆に、非常に自信過剰で行動的なので、自らを順風満帆と思う。",
NULL, " That has an opposite effect, filling the person with confidence and making them feel as though they're walking on air.", Line_Continue);
Wait ( 5600 );
OutputLine(NULL, "だから自殺などせんのだ。」",
NULL, " Thus, they do not commit suicide.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「...面白いですねぇ@どっちの状態でも自殺をしないのに、状態が入れ替わる時に自殺するんですか。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700021", 128, TRUE);
OutputLine(NULL, "「…なるほどねぇ。",
NULL, "\"...I see.", Line_Continue);
Wait ( 1500 );
OutputLine(NULL, "どっちの状態でも自殺をしないのに、状態が入れ替わる時に自殺するんですか。」",
NULL, " Neither state causes suicide, but when the condition changes, they might do so?\"", Line_Normal);
ClearMessage();
//「鬱状態には自殺願望はあるが、自殺という大仕事をげる気力すらもない@だが躁状態が始まると徐々に気力が充実し、体の自由が利くようになってくる。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200027", 128, TRUE);
OutputLine(NULL, "「内向状態には自殺願望はあるが、自殺という大仕事を遂げる気力すらもない。",
NULL, "\"There is a desire to commit suicide when in an introverted state, but they do not have the willpower to commit such a formidable act.", Line_Continue);
Wait ( 5200 );
OutputLine(NULL, "だが外向状態が始まると徐々に気力が充実し、体の自由が利くようになってくる」",
NULL, " But when they enter an extroverted state, they gain a burst of willpower and they can act freely again.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「なぁるほど@ つまり自殺する気力が回復するわけですね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700022", 128, TRUE);
OutputLine(NULL, "「なぁるほど!",
NULL, "\"I see!", Line_Continue);
Wait ( 1200 );
OutputLine(NULL, " つまり自殺する気力が回復するわけですね。」",
NULL, " So it means they gain the willpower to commit suicide.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「そういうことじゃの@だからこの時期に変な気を起こさんように、向精神薬をたっぷりと処方するわけじゃな。
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200028", 128, TRUE);
OutputLine(NULL, "「そういうことじゃの。",
NULL, "\"That's how it goes.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s20/00/443200028a", 128, TRUE);
OutputLine(NULL, "だからこの時期に変な気を起こさんように、処方せんを施すわけじゃな。」",
NULL, " That's why patients are prescribed medication during that time to keep them from acting on their impulses.\"", Line_Normal);
ClearMessage();
//「...では富竹氏はこの躁鬱病患者だったんですかねぇ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700023", 128, TRUE);
OutputLine(NULL, "「…では富竹氏はこの心理状態だったんですかねぇ?」",
NULL, "\"...Then was Tomitake in this mental state?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「躁鬱病患者の自殺はちゃんとした文化的な自殺だ@飛び降りとか首吊りとか@ヤクの禁断症状のような自虐行動とはまったく違うぞい!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200029", 128, TRUE);
OutputLine(NULL, "「一般的に自殺はちゃんとした文化的な手法で行われる。",
NULL, "\"Such people generally commit suicide by more 'civilized' means.", Line_Continue);
Wait ( 4000 );
OutputLine(NULL, "道具を使用してな。",
NULL, " They prepare.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s20/00/443200030", 128, TRUE);
OutputLine(NULL, "自虐行動とはまったく違うぞい!」",
NULL, " It's completely different from self-harm!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「富竹氏の自殺は文化的じゃないですよねぇ@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700024", 128, TRUE);
OutputLine(NULL, "「富竹氏の自殺は文化的じゃないですよねぇ。",
NULL, "\"Tomitake's death wasn't civilized...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ......ではやっぱり薬物中毒と考えるのが自然ですか@最初に言った、自殺したくなる精神状態を起こす薬ってのを教えてください。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700025", 128, TRUE);
OutputLine(NULL, " ……ではやっぱりなにかの中毒と考えるのが自然ですか。",
NULL, "So one would think it was caused by some foreign substance.", Line_Continue);
Wait ( 3500 );
OutputLine(NULL, "最初に言った、自殺したくなる精神状態を起こす薬ってのを教えてください。」",
NULL, " As I said from the start: tell me of a drug that causes someone to commit suicide.\"", Line_Normal);
ClearMessage();
//「メトアンフェタミン中毒は躁鬱病に近い症状を起こすと報告されとる@覚醒剤のことだ@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200031", 128, TRUE);
OutputLine(NULL, "「鎮痛薬の一部には、心理を内向から外向に過剰転換させる効果があると報告されとる。",
NULL, "\"There are reports that some analgetics can cause a violent psychological transition from introverted to extroverted.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ......それからバルビツール酸誘導体中毒にも異常行為が報告されとるがあまり一般的ではないのう@こっちは睡眠薬のことだ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200032", 128, TRUE);
OutputLine(NULL, " ……それから、催眠作用を持つ薬を異常摂取した場合にも異常行為が報告されとるが、あまり一般的ではないのう。",
NULL, "...Overdoses of drugs with a hypnotic effect are also reported to cause erratic behavior, but it's not common.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「覚醒剤反応、出なかったんですよねぇ@...他の可能性は?
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700026", 128, TRUE);
OutputLine(NULL, "「その二つは、検死の報告だと違うみたいですね。",
NULL, "\"Neither showed up in the autopsy report.", Line_Continue);
Wait ( 2400 );
OutputLine(NULL, "…他の可能性は?」",
NULL, " Are there any other possibilities?\"", Line_Normal);
ClearMessage();
//「あとは病気しか考えられん@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200033", 128, TRUE);
OutputLine(NULL, "「あとは病気しか考えられん。",
NULL, "\"All I can think of is that it's some sort of illness.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// バセドー病等の甲状腺異常を引き起こす病気にしばしば躁鬱病に似た症状が報告されとる@だがバセドー病は特徴的な症状が多い@仏は違うの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200034", 128, TRUE);
OutputLine(NULL, " 甲状腺異常を引き起こす病気にしばしばそれに似た症状が報告されとる。",
NULL, "Often, diseases affecting the thyroid are reported to cause similar symptoms.", Line_Continue);
Wait ( 4400 );
OutputLine(NULL, "だがそれらは概して特徴的な症状が多い。",
NULL, " But they all have many characteristic symptoms of their own.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s20/00/443200035", 128, TRUE);
OutputLine(NULL, "仏は違うの。」",
NULL, " The deceased exhibited none of them.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「もっと突発的に発生するものはありませんかねぇ@今回のケースと合うような、突発性で自殺したくなるようなヤツです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700027", 128, TRUE);
OutputLine(NULL, "「もっと突発的に発生するものはありませんかねぇ。",
NULL, "\"I wonder, is there something that could happen more spontaneously?", Line_Continue);
Wait ( 2800 );
OutputLine(NULL, "今回のケースと合うような、突発性で自殺したくなるようなヤツです。」",
NULL, " Something that fits this case and would cause someone to want to commit suicide all of a sudden.\"", Line_Normal);
ClearMessage();
//「急性器質性精神病、っちゅうのを知っとるかの@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200036", 128, TRUE);
OutputLine(NULL, "「他には、……そうじゃな。",
NULL, "\"Let's see... as another possibility...", Line_Continue);
Wait ( 3200 );
// 早い話が、脳障害によって精神がとんちんかんになる状態じゃな@これは薬物中毒でも起こるが、脳の外傷や脳炎、脳卒中、脳腫瘍なんかでも起こる。@
OutputLine(NULL, " 脳障害によって精神に異常を発生する状態じゃな。",
NULL, " There's a condition where brain injury causes psychological problems.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s20/00/443200037", 128, TRUE);
OutputLine(NULL, "これは薬物中毒でも起こるが、脳の外傷や一部の病気なんかでも起こる。」",
NULL, " Drugs can be to blame, but it can also be caused by physical trauma, and some diseases.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「つまり、薬によらなくても異常な精神状態に陥る可能性があると。@ //「つまり、薬によらなくても異常な精神状態に陥る可能性があると。@
@@ -333,16 +141,10 @@ void main()
ClearMessage(); ClearMessage();
//「かっかっか@ つまり、乱闘中に豆腐の角に頭ぶつけて、それでとんちんかんになったんじゃないかと言っとるんだ。@ //VoiceMatching
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); } if(GetGlobalFlag(GCensor) >= 3){ModCallScriptSection("zonik_tips_16_vm0x_n01","dialog002");}
ModPlayVoiceLS(3, 0, "s20/00/443200040", 128, TRUE); if(GetGlobalFlag(GCensor) <= 2){ModCallScriptSection("zonik_tips_16_vm00_n01","dialog002");}
OutputLine(NULL, "「かっかっか!", //VoiceMatchingEnd
NULL, "\"Bwah ha ha!", Line_Continue);
Wait ( 1200 );
OutputLine(NULL, " つまり、乱闘中に豆腐の角に頭ぶつけて、それで異常が発生したと言っとるんだ。」",
NULL, " Basically, he knocked his noggin in the brawl and that made him go haywire.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「なっはっはっはっはっはっは!!@ じゃあホシには殺意はなかったってことですかねぇ@ちょいと小銭を巻き上げようと殴ったら、たまたま殴り所が悪かったと!¥ //「なっはっはっはっはっはっは!!@ じゃあホシには殺意はなかったってことですかねぇ@ちょいと小銭を巻き上げようと殴ったら、たまたま殴り所が悪かったと!¥

View File

@@ -456,21 +456,10 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ...@最後のご奉公なんです@退職金は、まぁススキノで楽しむことにします@なっはっはっは!!¥ //VoiceMatching
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); } if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_tips_17_vm0x_n01","dialog000");}
ModPlayVoiceLS(3, 11, "s20/11/440700053", 128, TRUE); if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_tips_17_vm00_n01","dialog000");}
OutputLine(NULL, "「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ…。", //VoiceMatchingEnd
NULL, "\"Mother pines to return to her birthplace...", Line_Continue);
Wait (4200);
OutputLine(NULL, "最後のご奉公なんです。",
NULL, " It's the least I can do.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s20/11/440700054", 128, TRUE);
OutputLine(NULL, "退職金は、まぁ歓楽街で楽しむことにします。",
NULL, " And the severance? Well, I'll enjoy it at the entertainment district.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s20/11/440700055", 128, TRUE);
OutputLine(NULL, "なっはっはっは!!」",
NULL, " Nahahahah!!\"", Line_Normal);
ClearMessage();
//「署長は退職時特別昇給を見直すかもってさ。¥ //「署長は退職時特別昇給を見直すかもってさ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); }

View File

@@ -33,26 +33,10 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「さぁてどうしたんだろうね@生理でも来てんじゃないのー?@ //VoiceMatching
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if(GetGlobalFlag(GCensor) >= 4){ModCallScriptSection("zonik_tips_18_vm0x_n01","dialog000");}
ModPlayVoiceLS(3, 3, "s20/03/440300032", 256, TRUE); if(GetGlobalFlag(GCensor) <= 3){ModCallScriptSection("zonik_tips_18_vm00_n01","dialog000");}
OutputLine(NULL, "「さぁてどうしたんだろうね。", //VoiceMatchingEnd
NULL, "\"I wonder.", Line_Continue);
Wait (2400);
OutputLine(NULL, "恋の病にでもかかってるんじゃないのー?」",
NULL, " Maybe he's got a crush on someone?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「みみ、魅ぃちゃんそれ下品...
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200043", 256, TRUE);
OutputLine(NULL, "「み、魅ぃちゃんそれ飛躍しすぎ…!」",
NULL, "\"M-M-Mii-chan, that's a logic leap...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow(); DisableWindow();

View File

@@ -0,0 +1,38 @@
void main()
{
}
void dialog000()
{
//「...ふ@ だが諦めろ@俺に誕生日で挑もうったって無駄なことだ!@ ......何ならひと月差ごとに100円の賭けをしてもいいぜー!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100004", 128, TRUE);
OutputLine(NULL, "「…ふ!",
NULL, "\"...Heh!", Line_Continue);
Wait( 1000 );
OutputLine(NULL, " だが諦めろ。",
NULL, " Don't even.", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s20/01/440100005", 128, TRUE);
OutputLine(NULL, "俺に誕生日で挑もうったって無駄なことだ!!",
NULL, " It's impossible to challenge me by birthday!!", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s20/01/440100006", 128, TRUE);
OutputLine(NULL, " ……何ならひと月差ごとに100円の賭けをしてもいいぜー!」",
NULL, " ... I wouldn't even mind you if you bet a dollar per month!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}
void dialog001()
{
// 突然、賭けにされて狼狽するレナ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 突然、賭けにされて狼狽するレナ。",
NULL, "Rena panicked at suddenly being challenged to a wager.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ...うろたえ具合から今月の小遣いは残り少ないと断定する@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …うろたえ具合から今月の小遣いは残り少ないと断定する。",
NULL, "... Given how panicked she is, I am certain she doesn't have much allowance left this month.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
}

View File

@@ -0,0 +1,38 @@
void main()
{
}
void dialog000()
{
//「...ふ@ だが諦めろ@俺に誕生日で挑もうったって無駄なことだ!@ ......何ならひと月差ごとに100円の賭けをしてもいいぜー!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100004", 128, TRUE);
OutputLine(NULL, "「…ふ!",
NULL, "\"...Heh!", Line_Continue);
Wait( 1000 );
OutputLine(NULL, " だが諦めろ。",
NULL, " Don't even.", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s20/01/440100005", 128, TRUE);
OutputLine(NULL, "俺に誕生日で挑もうったって無駄なことだ!!",
NULL, " It's impossible to challenge me by birthday!!", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s20/01/440100006", 128, TRUE);
OutputLine(NULL, " ……何ならどっちが年上か、罰ゲームつきで勝負してもいいぜー!」",
NULL, " ... We can compete over who's the oldest if you like, with punishment, of course!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}
void dialog001()
{
// 突然、賭けにされて狼狽するレナ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 突然、勝負を挑まれて狼狽するレナ。",
NULL, "Rena panicked at suddenly being challenged.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ...うろたえ具合から今月の小遣いは残り少ないと断定する@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …うろたえ具合からそれほど勝算に自信がないものと断定する。",
NULL, "... Given how panicked she is, I can be sure she isn't confident in winning.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
}

View File

@@ -0,0 +1,25 @@
void main()
{
}
void dialog000()
{
//「俺から見りゃ、スカートの沙都子の方が涼しそうだよ@この時期のズボンの股座がどれだけ蒸すか、女のお前にゃわかるまい!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100016", 128, TRUE);
OutputLine(NULL, "「俺から見りゃ、スカートの沙都子の方が涼しそうだよ。",
NULL, "\"From how I see things, the skirt you're wearing looks like it would be much cooler.", Line_Continue);
Wait ( 1500 );
OutputLine(NULL, "この時期のズボンの股座がどれだけ蒸すか、女のお前にゃわかるまい!」",
NULL, " A girl like you just wouldn't understand. Wearing jeans during this season and how steamy the crotch gets!\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 2, "sprite/normal/re1b_hau_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「......む、...蒸すんだ.........、はぅ......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200020", 128, TRUE);
OutputLine(NULL, "「……む、…蒸すんだ………、はぅ……。」",
NULL, "\"...It... it gets steamy... Hao...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
}

View File

@@ -0,0 +1,25 @@
void main()
{
}
void dialog000()
{
//「俺から見りゃ、スカートの沙都子の方が涼しそうだよ@この時期のズボンの股座がどれだけ蒸すか、女のお前にゃわかるまい!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100016", 128, TRUE);
OutputLine(NULL, "「俺から見りゃ、スカートの沙都子の方が涼しそうだよ。",
NULL, "\"From how I see things, the skirt you're wearing looks like it would be much cooler.", Line_Continue);
Wait ( 1500 );
OutputLine(NULL, "この時期のズボンがどれだけ暑いか、女のお前にゃわかるまい!」",
NULL, " A girl like you wouldn't understand just how hot it is wearing jeans in this season!\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 2, "sprite/normal/re1b_hau_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「......む、...蒸すんだ.........、はぅ......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200020", 128, TRUE);
OutputLine(NULL, "「……あ、…暑いって………、はぅ……。」",
NULL, "\"...It... it gets hot... Hao...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
}

View File

@@ -0,0 +1,19 @@
void main()
{
}
void dialog000()
{
//「レナー@ トイレじゃない@ 最近、お通じが来ないって言ってたなぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300023", 128, TRUE);
OutputLine(NULL, "「レナー?",
NULL, "\"Rena~?", Line_Continue);
Wait (400)
OutputLine(NULL, " トイレじゃない?",
NULL, " Didn't she go to the washroom?", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s20/03/440300024", 128, TRUE);
OutputLine(NULL, " 最近、お通じが来ないって言ってたなぁ。」",
NULL, " She did say that she's been having bowel troubles lately.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
}

View File

@@ -0,0 +1,19 @@
void main()
{
}
void dialog000()
{
//「レナー@ トイレじゃない@ 最近、お通じが来ないって言ってたなぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300023", 128, TRUE);
OutputLine(NULL, "「レナー?",
NULL, "\"Rena~?", Line_Continue);
Wait (400)
OutputLine(NULL, " トイレじゃない?",
NULL, " Didn't she go to the washroom?", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s20/03/440300024", 128, TRUE);
OutputLine(NULL, " 除きたいなら止めないけど、通報するからねぇ~」",
NULL, " If you're planning to peep, I won't stop you. I'll call the cops, though~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
}

View File

@@ -0,0 +1,222 @@
void main()
{
}
void dialog000()
{
//「例えば重度の躁鬱病患者だが@一般に鬱状態から躁状態に転じる時にもっとも自殺が多いと言われちょる。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200022", 128, TRUE);
OutputLine(NULL, "「例えば重度の躁鬱病患者だが、",
NULL, "\"Like a person with a serious bipolar disorder.", Line_Continue);
Wait ( 3500 );
OutputLine(NULL, "一般に鬱状態から躁状態に転じる時にもっとも自殺が多いと言われちょる。」",
NULL, " It's believed that people are most likely to attempt suicide when swinging from depression to mania.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask("black", "down", 0, 0, 1300 );
}
void dialog001()
{
//「鬱状態の患者は自信を喪失し非常に悲観的だ@だが自殺もせん@自殺をする気力すらないからだ@...躁の状態もまた自殺をせん@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200023", 128, TRUE);
OutputLine(NULL, "「鬱状態の患者は自信を喪失し非常に悲観的だ。",
NULL, "\"Individuals with clinical depression suffer from low self-esteem and are quite pessimistic,", Line_Continue);
Wait ( 3600 );
OutputLine(NULL, "だが自殺もせん。",
NULL, " but rarely commit suicide.", Line_WaitForInput);
// 今度は逆に、非常に自信過剰で行動的なので、自らを順風満帆と思う@だから自殺などせんのだ。@
ModPlayVoiceLS(3, 0, "s20/00/443200024", 128, TRUE);
OutputLine(NULL, "自殺をする気力すらないからだ。",
NULL, " They don't have the willpower to commit suicide. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200025", 128, TRUE);
OutputLine(NULL, "…躁の状態もまた自殺をせん。",
NULL, " Nor does mania on its own lead to suicide.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s20/00/443200026", 128, TRUE);
OutputLine(NULL, " 今度は逆に、非常に自信過剰で行動的なので、自らを順風満帆と思う。",
NULL, " That has an opposite effect, filling the person with confidence and making them feel as though they're walking on air.", Line_Continue);
Wait ( 5600 );
OutputLine(NULL, "だから自殺などせんのだ。」",
NULL, " Thus, they do not commit suicide.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「...面白いですねぇ@どっちの状態でも自殺をしないのに、状態が入れ替わる時に自殺するんですか。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700021", 128, TRUE);
OutputLine(NULL, "「…面白いですねぇ。",
NULL, "\"...That's interesting.", Line_Continue);
Wait ( 1500 );
OutputLine(NULL, "どっちの状態でも自殺をしないのに、状態が入れ替わる時に自殺するんですか。」",
NULL, " Neither state causes suicide, but when the condition changes, they might do so?\"", Line_Normal);
ClearMessage();
//「鬱状態には自殺願望はあるが、自殺という大仕事をげる気力すらもない@だが躁状態が始まると徐々に気力が充実し、体の自由が利くようになってくる。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200027", 128, TRUE);
OutputLine(NULL, "「鬱状態には自殺願望はあるが、自殺という大仕事を遂げる気力すらもない。",
NULL, "\"There is a desire to commit suicide when in a state of depression, but they do not have the willpower to commit such a formidable act.", Line_Continue);
Wait ( 5200 );
OutputLine(NULL, "だが躁状態が始まると徐々に気力が充実し、体の自由が利くようになってくる。」",
NULL, " But when they enter mania, they gain a burst of willpower and their body moves as they desire.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「なぁるほど@ つまり自殺する気力が回復するわけですね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700022", 128, TRUE);
OutputLine(NULL, "「なぁるほど!",
NULL, "\"I see!", Line_Continue);
Wait ( 1200 );
OutputLine(NULL, " つまり自殺する気力が回復するわけですね。」",
NULL, " So it means they gain the willpower to commit suicide.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「そういうことじゃの@だからこの時期に変な気を起こさんように、向精神薬をたっぷりと処方するわけじゃな。
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200028", 128, TRUE);
OutputLine(NULL, "「そういうことじゃの。",
NULL, "\"That's how it goes.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s20/00/443200028a", 128, TRUE);
OutputLine(NULL, "だからこの時期に変な気を起こさんように、向精神薬をたっぷりと処方するわけじゃな。」",
NULL, " That's why patients are given sedatives during that time to keep them from acting on their impulses.\"", Line_Normal);
ClearMessage();
//「...では富竹氏はこの躁鬱病患者だったんですかねぇ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700023", 128, TRUE);
OutputLine(NULL, "「…では富竹氏はこの躁鬱病患者だったんですかねぇ?」",
NULL, "\"...Then was Tomitake bipolar?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「躁鬱病患者の自殺はちゃんとした文化的な自殺だ@飛び降りとか首吊りとか@ヤクの禁断症状のような自虐行動とはまったく違うぞい!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200029", 128, TRUE);
OutputLine(NULL, "「躁鬱病患者の自殺はちゃんとした文化的な自殺だ。",
NULL, "\"People who suffer from bipolar disorder generally commit suicide by more 'civilized' means.", Line_Continue);
Wait ( 4000 );
OutputLine(NULL, "飛び降りとか首吊りとか。",
NULL, " Like, say hanging, or jumping off a building.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s20/00/443200030", 128, TRUE);
OutputLine(NULL, "ヤクの禁断症状のような自虐行動とはまったく違うぞい!」",
NULL, " Self-harm as though going through withdrawal is completely different!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「富竹氏の自殺は文化的じゃないですよねぇ@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700024", 128, TRUE);
OutputLine(NULL, "「富竹氏の自殺は文化的じゃないですよねぇ。",
NULL, "\"Tomitake's death wasn't civilized...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ......ではやっぱり薬物中毒と考えるのが自然ですか@最初に言った、自殺したくなる精神状態を起こす薬ってのを教えてください。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700025", 128, TRUE);
OutputLine(NULL, " ……ではやっぱり薬物中毒と考えるのが自然ですか。",
NULL, "So one would think it was caused by some foreign substance.", Line_Continue);
Wait ( 3500 );
OutputLine(NULL, "最初に言った、自殺したくなる精神状態を起こす薬ってのを教えてください。」",
NULL, " As I said from the start: tell me of a drug that causes someone to commit suicide.\"", Line_Normal);
ClearMessage();
//「メトアンフェタミン中毒は躁鬱病に近い症状を起こすと報告されとる@覚醒剤のことだ@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200031", 128, TRUE);
OutputLine(NULL, "「メトアンフェタミン中毒は躁鬱病に近い症状を起こすと報告されとる。覚醒剤のことだ。",
NULL, "\"There are reports that methamphetamine overdoses produce a condition that resembles bipolar disorder. It's a stimulant.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ......それからバルビツール酸誘導体中毒にも異常行為が報告されとるがあまり一般的ではないのう@こっちは睡眠薬のことだ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200032", 128, TRUE);
OutputLine(NULL, " ……それからバルビツール酸誘導体中毒にも異常行為が報告されとるがあまり一般的ではないのう。こっちは睡眠薬のことだ。」",
NULL, "...Barbiturate overdoses are also reported to cause erratic behavior. That's a sleep aid.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「覚醒剤反応、出なかったんですよねぇ@...他の可能性は?
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700026", 128, TRUE);
OutputLine(NULL, "「覚醒剤反応、出なかったんですよねぇ。",
NULL, "\"There were no signs of stimulants.", Line_Continue);
Wait ( 2400 );
OutputLine(NULL, "…他の可能性は?」",
NULL, " Are there any other possibilities?\"", Line_Normal);
ClearMessage();
//「あとは病気しか考えられん@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200033", 128, TRUE);
OutputLine(NULL, "「あとは病気しか考えられん。",
NULL, "\"All I can think of is that it's some sort of illness.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// バセドー病等の甲状腺異常を引き起こす病気にしばしば躁鬱病に似た症状が報告されとる@だがバセドー病は特徴的な症状が多い@仏は違うの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200034", 128, TRUE);
OutputLine(NULL, " バセドー病等の甲状腺異常を引き起こす病気にしばしば躁鬱病に似た症状が報告されとる。",
NULL, "Something like Graves' disease, which affects the thyroid, and is known to cause symptoms that resemble bipolar disorder.", Line_Continue);
Wait ( 4400 );
OutputLine(NULL, "だがバセドー病は特徴的な症状が多い。",
NULL, " But Graves' disease has many characteristic symptoms of its own.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s20/00/443200035", 128, TRUE);
OutputLine(NULL, "仏は違うの。」",
NULL, " The deceased exhibited none of them.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「もっと突発的に発生するものはありませんかねぇ@今回のケースと合うような、突発性で自殺したくなるようなヤツです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700027", 128, TRUE);
OutputLine(NULL, "「もっと突発的に発生するものはありませんかねぇ。",
NULL, "\"I wonder, is there something that could happen more spontaneously?", Line_Continue);
Wait ( 2800 );
OutputLine(NULL, "今回のケースと合うような、突発性で自殺したくなるようなヤツです。」",
NULL, " Something that fits this case and would cause someone to want to commit suicide all of a sudden.\"", Line_Normal);
ClearMessage();
//「急性器質性精神病、っちゅうのを知っとるかの@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200036", 128, TRUE);
OutputLine(NULL, "「急性器質性精神病、っちゅうのを知っとるかの?",
NULL, "\"Are you familiar with organic mental disorders?", Line_Continue);
Wait ( 3200 );
// 早い話が、脳障害によって精神がとんちんかんになる状態じゃな@これは薬物中毒でも起こるが、脳の外傷や脳炎、脳卒中、脳腫瘍なんかでも起こる。@
OutputLine(NULL, " 早い話が、脳障害によって精神がとんちんかんになる状態じゃな。",
NULL, "In short, it's a condition where the brain is out of whack due to physical injury or illness.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s20/00/443200037", 128, TRUE);
OutputLine(NULL, "これは薬物中毒でも起こるが、脳の外傷や脳炎、脳卒中、脳腫瘍なんかでも起こる。」",
NULL, " It can be caused by drugs, but it can also be caused by physical trauma, encephalitis, a stroke, or even tumors.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}
void dialog002()
{
//「かっかっか@ つまり、乱闘中に豆腐の角に頭ぶつけて、それでとんちんかんになったんじゃないかと言っとるんだ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200040", 128, TRUE);
OutputLine(NULL, "「かっかっか!",
NULL, "\"Bwah ha ha!", Line_Continue);
Wait ( 1200 );
OutputLine(NULL, " つまり、乱闘中に豆腐の角に頭ぶつけて、それでとんちんかんになったんじゃないかと言っとるんだ。」",
NULL, " Basically, he knocked his noggin in the brawl and that made him go haywire.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}

View File

@@ -0,0 +1,222 @@
void main()
{
}
void dialog000()
{
//「例えば重度の躁鬱病患者だが@一般に鬱状態から躁状態に転じる時にもっとも自殺が多いと言われちょる。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200022", 128, TRUE);
OutputLine(NULL, "「たとえば一般的な心理学見地から言えばじゃが、",
NULL, "\"Well, from the popular consensus in psychology,", Line_Continue);
Wait ( 3500 );
OutputLine(NULL, "心理面が内向状態から外向状態に転じる時にもっとも自殺が多いと言われちょる」",
NULL, " it's believed that people are most likely to attempt suicide when swinging from an introverted state to an extroverted one.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask("black", "down", 0, 0, 1300 );
}
void dialog001()
{
//「鬱状態の患者は自信を喪失し非常に悲観的だ@だが自殺もせん@自殺をする気力すらないからだ@...躁の状態もまた自殺をせん@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200023", 128, TRUE);
OutputLine(NULL, "「内向状態のときは自信を喪失し非常に悲観的だ。",
NULL, "\"Individuals in the introverted state suffer from low self-esteem and are quite pessimistic,", Line_Continue);
Wait ( 3600 );
OutputLine(NULL, "だが自殺もせん。",
NULL, " but rarely commit suicide.", Line_WaitForInput);
// 今度は逆に、非常に自信過剰で行動的なので、自らを順風満帆と思う@だから自殺などせんのだ。@
ModPlayVoiceLS(3, 0, "s20/00/443200024", 128, TRUE);
OutputLine(NULL, "自殺をする気力すらないからだ。",
NULL, " They don't have the willpower to commit suicide. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200025", 128, TRUE);
OutputLine(NULL, "…逆の状態もまた自殺をせん",
NULL, "The opposite state doesn't lead to suicide, either.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s20/00/443200026", 128, TRUE);
OutputLine(NULL, " 今度は逆に、非常に自信過剰で行動的なので、自らを順風満帆と思う。",
NULL, " That has an opposite effect, filling the person with confidence and making them feel as though they're walking on air.", Line_Continue);
Wait ( 5600 );
OutputLine(NULL, "だから自殺などせんのだ。」",
NULL, " Thus, they do not commit suicide.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「...面白いですねぇ@どっちの状態でも自殺をしないのに、状態が入れ替わる時に自殺するんですか。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700021", 128, TRUE);
OutputLine(NULL, "「…なるほどねぇ。",
NULL, "\"...I see.", Line_Continue);
Wait ( 1500 );
OutputLine(NULL, "どっちの状態でも自殺をしないのに、状態が入れ替わる時に自殺するんですか。」",
NULL, " Neither state causes suicide, but when the condition changes, they might do so?\"", Line_Normal);
ClearMessage();
//「鬱状態には自殺願望はあるが、自殺という大仕事をげる気力すらもない@だが躁状態が始まると徐々に気力が充実し、体の自由が利くようになってくる。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200027", 128, TRUE);
OutputLine(NULL, "「内向状態には自殺願望はあるが、自殺という大仕事を遂げる気力すらもない。",
NULL, "\"There is a desire to commit suicide when in an introverted state, but they do not have the willpower to commit such a formidable act.", Line_Continue);
Wait ( 5200 );
OutputLine(NULL, "だが外向状態が始まると徐々に気力が充実し、体の自由が利くようになってくる」",
NULL, " But when they enter an extroverted state, they gain a burst of willpower and they can act freely again.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「なぁるほど@ つまり自殺する気力が回復するわけですね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700022", 128, TRUE);
OutputLine(NULL, "「なぁるほど!",
NULL, "\"I see!", Line_Continue);
Wait ( 1200 );
OutputLine(NULL, " つまり自殺する気力が回復するわけですね。」",
NULL, " So it means they gain the willpower to commit suicide.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「そういうことじゃの@だからこの時期に変な気を起こさんように、向精神薬をたっぷりと処方するわけじゃな。
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200028", 128, TRUE);
OutputLine(NULL, "「そういうことじゃの。",
NULL, "\"That's how it goes.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s20/00/443200028a", 128, TRUE);
OutputLine(NULL, "だからこの時期に変な気を起こさんように、処方せんを施すわけじゃな。」",
NULL, " That's why patients are prescribed medication during that time to keep them from acting on their impulses.\"", Line_Normal);
ClearMessage();
//「...では富竹氏はこの躁鬱病患者だったんですかねぇ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700023", 128, TRUE);
OutputLine(NULL, "「…では富竹氏はこの心理状態だったんですかねぇ?」",
NULL, "\"...Then was Tomitake in this mental state?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「躁鬱病患者の自殺はちゃんとした文化的な自殺だ@飛び降りとか首吊りとか@ヤクの禁断症状のような自虐行動とはまったく違うぞい!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200029", 128, TRUE);
OutputLine(NULL, "「一般的に自殺はちゃんとした文化的な手法で行われる。",
NULL, "\"Such people generally commit suicide by more 'civilized' means.", Line_Continue);
Wait ( 4000 );
OutputLine(NULL, "道具を使用してな。",
NULL, " They prepare.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s20/00/443200030", 128, TRUE);
OutputLine(NULL, "自虐行動とはまったく違うぞい!」",
NULL, " It's completely different from self-harm!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「富竹氏の自殺は文化的じゃないですよねぇ@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700024", 128, TRUE);
OutputLine(NULL, "「富竹氏の自殺は文化的じゃないですよねぇ。",
NULL, "\"Tomitake's death wasn't civilized...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ......ではやっぱり薬物中毒と考えるのが自然ですか@最初に言った、自殺したくなる精神状態を起こす薬ってのを教えてください。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700025", 128, TRUE);
OutputLine(NULL, " ……ではやっぱりなにかの中毒と考えるのが自然ですか。",
NULL, "So one would think it was caused by some foreign substance.", Line_Continue);
Wait ( 3500 );
OutputLine(NULL, "最初に言った、自殺したくなる精神状態を起こす薬ってのを教えてください。」",
NULL, " As I said from the start: tell me of a drug that causes someone to commit suicide.\"", Line_Normal);
ClearMessage();
//「メトアンフェタミン中毒は躁鬱病に近い症状を起こすと報告されとる@覚醒剤のことだ@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200031", 128, TRUE);
OutputLine(NULL, "「鎮痛薬の一部には、心理を内向から外向に過剰転換させる効果があると報告されとる。",
NULL, "\"There are reports that some analgetics can cause a violent psychological transition from introverted to extroverted.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ......それからバルビツール酸誘導体中毒にも異常行為が報告されとるがあまり一般的ではないのう@こっちは睡眠薬のことだ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200032", 128, TRUE);
OutputLine(NULL, " ……それから、催眠作用を持つ薬を異常摂取した場合にも異常行為が報告されとるが、あまり一般的ではないのう。",
NULL, "...Overdoses of drugs with a hypnotic effect are also reported to cause erratic behavior, but it's not common.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「覚醒剤反応、出なかったんですよねぇ@...他の可能性は?
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700026", 128, TRUE);
OutputLine(NULL, "「その二つは、検死の報告だと違うみたいですね。",
NULL, "\"Neither showed up in the autopsy report.", Line_Continue);
Wait ( 2400 );
OutputLine(NULL, "…他の可能性は?」",
NULL, " Are there any other possibilities?\"", Line_Normal);
ClearMessage();
//「あとは病気しか考えられん@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200033", 128, TRUE);
OutputLine(NULL, "「あとは病気しか考えられん。",
NULL, "\"All I can think of is that it's some sort of illness.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// バセドー病等の甲状腺異常を引き起こす病気にしばしば躁鬱病に似た症状が報告されとる@だがバセドー病は特徴的な症状が多い@仏は違うの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200034", 128, TRUE);
OutputLine(NULL, " 甲状腺異常を引き起こす病気にしばしばそれに似た症状が報告されとる。",
NULL, "Often, diseases affecting the thyroid are reported to cause similar symptoms.", Line_Continue);
Wait ( 4400 );
OutputLine(NULL, "だがそれらは概して特徴的な症状が多い。",
NULL, " But they all have many characteristic symptoms of their own.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s20/00/443200035", 128, TRUE);
OutputLine(NULL, "仏は違うの。」",
NULL, " The deceased exhibited none of them.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「もっと突発的に発生するものはありませんかねぇ@今回のケースと合うような、突発性で自殺したくなるようなヤツです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700027", 128, TRUE);
OutputLine(NULL, "「もっと突発的に発生するものはありませんかねぇ。",
NULL, "\"I wonder, is there something that could happen more spontaneously?", Line_Continue);
Wait ( 2800 );
OutputLine(NULL, "今回のケースと合うような、突発性で自殺したくなるようなヤツです。」",
NULL, " Something that fits this case and would cause someone to want to commit suicide all of a sudden.\"", Line_Normal);
ClearMessage();
//「急性器質性精神病、っちゅうのを知っとるかの@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200036", 128, TRUE);
OutputLine(NULL, "「他には、……そうじゃな。",
NULL, "\"Let's see... as another possibility...", Line_Continue);
Wait ( 3200 );
// 早い話が、脳障害によって精神がとんちんかんになる状態じゃな@これは薬物中毒でも起こるが、脳の外傷や脳炎、脳卒中、脳腫瘍なんかでも起こる。@
OutputLine(NULL, " 脳障害によって精神に異常を発生する状態じゃな。",
NULL, " There's a condition where brain injury causes psychological problems.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s20/00/443200037", 128, TRUE);
OutputLine(NULL, "これは薬物中毒でも起こるが、脳の外傷や一部の病気なんかでも起こる。」",
NULL, " Drugs can be to blame, but it can also be caused by physical trauma, and some diseases.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}
void dialog002()
{
//「かっかっか@ つまり、乱闘中に豆腐の角に頭ぶつけて、それでとんちんかんになったんじゃないかと言っとるんだ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200040", 128, TRUE);
OutputLine(NULL, "「かっかっか!",
NULL, "\"Bwah ha ha!", Line_Continue);
Wait ( 1200 );
OutputLine(NULL, " つまり、乱闘中に豆腐の角に頭ぶつけて、それで異常が発生したと言っとるんだ。」",
NULL, " Basically, he knocked his noggin in the brawl and that made him go haywire.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}

View File

@@ -0,0 +1,22 @@
void main()
{
}
void dialog000()
{
//「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ...@最後のご奉公なんです@退職金は、まぁススキノで楽しむことにします@なっはっはっは!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700053", 128, TRUE);
OutputLine(NULL, "「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ…。",
NULL, "\"Mother pines to return to her birthplace...", Line_Continue);
Wait (4200);
OutputLine(NULL, "最後のご奉公なんです。",
NULL, " It's the least I can do.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s20/11/440700054", 128, TRUE);
OutputLine(NULL, "退職金は、まぁススキノで楽しむことにします。",
NULL, " And the pension, well, it'll let me enjoy myself in Susukino.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s20/11/440700055", 128, TRUE);
OutputLine(NULL, "なっはっはっは!!」",
NULL, " Nahahahah!!\"", Line_Normal);
ClearMessage();
}

View File

@@ -0,0 +1,22 @@
void main()
{
}
void dialog000()
{
//「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ...@最後のご奉公なんです@退職金は、まぁススキノで楽しむことにします@なっはっはっは!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700053", 128, TRUE);
OutputLine(NULL, "「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ…。",
NULL, "\"Mother pines to return to her birthplace...", Line_Continue);
Wait (4200);
OutputLine(NULL, "最後のご奉公なんです。",
NULL, " It's the least I can do.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s20/11/440700054", 128, TRUE);
OutputLine(NULL, "退職金は、まぁ歓楽街で楽しむことにします。",
NULL, " And the severance? Well, I'll enjoy it at the entertainment district.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s20/11/440700055", 128, TRUE);
OutputLine(NULL, "なっはっはっは!!」",
NULL, " Nahahahah!!\"", Line_Normal);
ClearMessage();
}

View File

@@ -0,0 +1,27 @@
void main()
{
}
void dialog000()
{
//「さぁてどうしたんだろうね@生理でも来てんじゃないのー?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300032", 256, TRUE);
OutputLine(NULL, "「さぁてどうしたんだろうね。",
NULL, "\"I wonder.", Line_Continue);
Wait (2400);
OutputLine(NULL, "生理でも来てんじゃないのー?」",
NULL, " Maybe he's on his period.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「みみ、魅ぃちゃんそれ下品...
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200043", 256, TRUE);
OutputLine(NULL, "「みみ、魅ぃちゃんそれ下品…!」",
NULL, "\"M-M-Mii-chan, that's gross...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}

View File

@@ -0,0 +1,27 @@
void main()
{
}
void dialog000()
{
//「さぁてどうしたんだろうね@生理でも来てんじゃないのー?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300032", 256, TRUE);
OutputLine(NULL, "「さぁてどうしたんだろうね。",
NULL, "\"I wonder.", Line_Continue);
Wait (2400);
OutputLine(NULL, "恋の病にでもかかってるんじゃないのー?」",
NULL, " Maybe he's got a crush on someone?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「みみ、魅ぃちゃんそれ下品...
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200043", 256, TRUE);
OutputLine(NULL, "「み、魅ぃちゃんそれ飛躍しすぎ…!」",
NULL, "\"M-M-Mii-chan, that's a logic leap...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}