Transitions improved
Woooo! Better flow, finally here. I did that cause my internet died and couldn't work on Wata. I don't think I can do much more for Oni at this point...
This commit is contained in:
@@ -31,9 +31,9 @@ void main()
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//gosub *data_tati
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DisableWindow();
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DrawScene("background/res1", 1000 );
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PlayBGM( 1, "msys01", 128, 0 );
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ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_warai_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
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ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_warai_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
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DrawScene("background/res1", 1000 );
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//「この度は当サークル、07th Expansionのノベルゲーム@ひぐらしのなく頃に~鬼隠し編~をお買い上げ下さいまして、誠にありがとうございました@ いかがだったでしょうか@ ちょっぴりでもお楽しみいただけたなら幸いです。¥
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ClearMessage();
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@@ -181,9 +181,8 @@ void main()
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PlaySE( 4, "wa_013", 128, 64 );
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DrawScene("white", 10 );
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DrawScene("background/res5", 50 );
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ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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////setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
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ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//!sd
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PlayBGM( 1, "msys02", 128, 0 );
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//「いやいやいやいや、遅れてすみませんねぇ。@
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@@ -264,8 +263,8 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("black", "left", 0, 0, 300 );
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ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
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DrawSceneWithMask("background/res1", "left", 0, 0, 300 );
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ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「しかし…圭一くんやレナちゃんなんか特にだけど、大変なお話だったねぇ!@
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@@ -345,7 +344,7 @@ void main()
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DisableWindow();
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FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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//「……おかしな電話でしたわよね@なんかオバケに追いかけられてる、みたいな。@
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@@ -373,8 +372,8 @@ void main()
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DisableWindow();
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PlayBGM( 1, "msys01", 128, 0 );
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ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
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DrawSceneWithMask("background/res5", "right", 0, 0, 300 );
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ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「せっかくですから、意見を出してみようじゃあないですか@じゃー園崎さんから。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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@@ -409,7 +408,7 @@ void main()
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DisableWindow();
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FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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//「確かに@毎年、お祭りの日になると起こる連続怪死事件なんて、怪しいもんね。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -431,8 +430,8 @@ void main()
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NULL, "\"That so-called chain of mysterious deaths, it has to be somebody trying to reenact the folklore! Definitely!\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
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DrawSceneWithMask("background/res1", "left", 0, 0, 300 );
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ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「私はタタリだと思いましてよ!@
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// 玄関で圭一さんが暴れたシーンとか、ラストの電話のシーンとかを見れば、人間が犯人では説明がつきませんもの。@
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@@ -451,7 +450,7 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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//「そう言えばそうよね…@とても人間の仕業とは思えないシーンだったし。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -463,8 +462,8 @@ void main()
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NULL, " It really wasn't the type of scene that would make you think it was the work of an actual person.\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_komaru_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
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DrawSceneWithMask("background/res5", "right", 0, 0, 300 );
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ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_komaru_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「…うーん、僕はそれでも……人間が犯人だと思うねぇ@
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// あの玄関やラストのシーンは、追い詰められた圭一くんの、被害意識からの妄想じゃないかって思うんだ。@
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@@ -514,7 +513,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("background/res5", "left", 0, 0, 300 );
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「引っ掛けだよ。ヒッカケ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -524,7 +523,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_bikkuri_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_bikkuri_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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//「魅ぃちゃん、引っ掛けってどうゆう意味?@
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//「富竹のおじさまが言うようにさ、あのシーンは追い詰められた圭ちゃんの被害妄想のシーンなんだよ@
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@@ -553,8 +552,8 @@ void main()
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ClearMessage();
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
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DrawSceneWithMask("background/res1", "right", 0, 0, 300 );
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ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「そ、それを言われると……むむむー……でもでも………。@
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@@ -701,8 +700,9 @@ void main()
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NULL, "...First off, who benefits from killing Maebara-san?\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("black", "right", 0, 0, 300 );
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ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
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DrawSceneWithMask("background/res5", "right", 0, 0, 300 );
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ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「なるほど@…そう言われると…僕も弱いな……。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
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@@ -730,7 +730,7 @@ void main()
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DisableWindow();
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FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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//「でも、そうとばかりは限らないんじゃない@
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// さっき魅ぃちゃんが言ったように、何かの昔語りの再現そのものに意味があるんだとしたら……。¥
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@@ -748,8 +748,8 @@ void main()
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NULL, "Like Mii-chan just said, there might have been some sort of reason for them to reenact the folklore...\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
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DrawSceneWithMask("background/res1", "left", 0, 0, 300 );
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「そーゆーこと@これは営利殺人じゃないんだよ@きっとこれは…村の血塗られた歴史を再現するための………何らかの儀式的殺人じゃないかなって思うわけ!¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -765,7 +765,7 @@ void main()
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ClearMessage();
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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//「……では聞きますですが、それを再現すると誰か得をするのですか…?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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@@ -795,8 +795,8 @@ void main()
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NULL, " Some connection not touched on this time around!\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
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DrawSceneWithMask("background/res5", "right", 0, 0, 300 );
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ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//VoiceMatching
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if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zomake_01_vm0x_n01","dialog003");}
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@@ -832,7 +832,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("background/res5", "m1", 0, 0, 300 );
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ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「劇中で前原さんが言うように、オヤシロさまがレナさんや園崎さんに乗り移って悪さをしている…って考える@……一番つじつまが合うんです@残念ながら。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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@@ -932,7 +932,7 @@ void main()
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DisableWindow();
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FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_komaru_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(2, 8, "sprite/normal/tomi1_komaru_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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//「突き詰めるとそうなるのかな@…僕もちょっと疑ってる。¥
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@@ -946,8 +946,8 @@ void main()
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ClearMessage();
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
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DrawSceneWithMask("background/res1", "left", 0, 0, 300 );
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ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「つまり、レナさんも園崎さんも、実は本当にああいう性格で、引っ越してきたばかりの前原さんを騙している悪魔なんだ、と@…こういうわけですか?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
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@@ -961,7 +961,7 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_hannbeso_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_hannbeso_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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//「そんなの嫌ですわーーー!!!@/
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@@ -971,7 +971,7 @@ void main()
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NULL, "\"I don't like that at all!!!!", Line_WaitForInput);
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DisableWindow();
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ModDrawCharacter(1, 4, "sprite/normal/sa1a_naku_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(2, 4, "sprite/normal/sa1a_naku_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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// わぁあぁああぁああぁああん!!@ これは全部祟りの仕業なんですのよー@ レナさんも魅音さんもみんなやさしい、いい人がいいですのーーー!!!!¥
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@@ -1002,8 +1002,8 @@ void main()
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NULL, " ...I think that during the story, they must have been possessed by something.\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
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DrawSceneWithMask("background/res5", "right", 0, 0, 300 );
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「レナも祟り派か@じゃー祟り派の皆さんにお聞きしますけどさ@…祟りが起こるからにはそれなりの理由があるんでしょ@ 無差別に祟るとは思えないなー@そこんとこ説明できるの?@
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@@ -1084,8 +1084,9 @@ void main()
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NULL, "\"That's an odd way of putting it, but basically, yes.\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("black", "left", 0, 0, 300 );
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ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_2_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
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DrawSceneWithMask("background/res1", "left", 0, 0, 300 );
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ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_2_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「……触らぬ神に祟りなしって言いますからねぇ@なっはっは、一理あります。¥
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@@ -1099,7 +1100,7 @@ void main()
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ClearMessage();
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DisableWindow();
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FadeAllBustshots( 400, TRUE );
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ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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//「……つまり、オヤシロさまにせよ、人間にせよ、何か理由があるはず、ということなのです。@
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@@ -1126,7 +1127,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(1, 5, "sprite/normal/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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||||
//「……つまりは、わかんないということなのです。¥
|
||||
|
||||
@@ -1136,8 +1137,8 @@ void main()
|
||||
NULL, "\"...I don't know.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawSceneWithMask("background/res5", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「あははははは@ そうだね@まだプロローグだもんね@明かされていないことがたくさんあるだろうし。@
|
||||
|
||||
@@ -1235,8 +1236,8 @@ void main()
|
||||
DisableWindow();
|
||||
DrawScene("black", 1000 );
|
||||
PlayBGM( 1, "msys04", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawScene("background/res1", 1000 );
|
||||
ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「じゃあ、整理してみましょうか@えーと、私は祟り派です@富竹くんは人間派でしたよね?@
|
||||
|
||||
@@ -1254,7 +1255,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_warai_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 8, "sprite/normal/tomi1_warai_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「えぇ@僕は人間が犯人ってことで行きます。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1285,8 +1286,8 @@ void main()
|
||||
NULL, " But in this particular case, the connection to a curse is a little weak~.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/res5", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「人間派が2人出ましたね@レナさんは祟り派でしたよね?@
|
||||
|
||||
@@ -1342,7 +1343,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 1, "left", 7, FALSE, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_tohoho_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_tohoho_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「そりゃまー、!w1000私も自分のキャラがそんな悪魔みたいなヤツだとは思いたくないけどさ@……部活モードの時にはクールでなきゃ@ 感情論だけで選ぶと大ヤケドするよ~?¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1364,8 +1365,8 @@ void main()
|
||||
NULL, " If I base my choice on just emotion, I'll regret it, you know~?\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawSceneWithMask("background/res1", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「まぁまぁ@どっちを選んだっていいじゃあないですか。@
|
||||
|
||||
@@ -1471,8 +1472,9 @@ void main()
|
||||
NULL, "\"...We'll just go with that.☆\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/res5", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「ありゃまぁ@…票がざっくり分かれましたねぇ@ 祟り派と人間派で半々ですか。@
|
||||
|
||||
@@ -1521,7 +1523,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「ほらほら見たことか@ 冷静な百戦錬磨の同志諸兄はよく見てるよ!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1531,8 +1533,8 @@ void main()
|
||||
NULL, " Our veteran comrades are cool, collected, and very observant!\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawSceneWithMask( "background/res1", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「……でも、β版は途中までしかできてませんでしたです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1555,7 +1557,7 @@ void main()
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
DrawSceneWithMask("background/res1", "m1", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「どうすんのさ@これじゃ意見は半々@決着が着かなくて面白くないよね!@
|
||||
|
||||
@@ -1661,8 +1663,8 @@ void main()
|
||||
NULL, " Just when I thought I'd get a break because the chapter's over, it's already time for the next one!\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/res5", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「圭ちゃん、どんな感じ@ 忙しいって?@
|
||||
|
||||
@@ -1855,7 +1857,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/res5", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「それでは引き続き、『ひぐらしのなく頃に~綿流し編~』をお楽しみ下さいね!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
|
||||
Reference in New Issue
Block a user