Transitions improved
Woooo! Better flow, finally here. I did that cause my internet died and couldn't work on Wata. I don't think I can do much more for Oni at this point...
This commit is contained in:
@@ -44,9 +44,9 @@ void main()
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PlayBGM( 1, "msys01", 128, 0 );
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DisableWindow();
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ModDrawCharacter(1, 3, "sprite/normal/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
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ModDrawCharacter(3, 2, "sprite/normal/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
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DrawSceneWithMask("background/ie1", "left", 0, 0, 1300 );
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ModDrawCharacter(1, 3, "sprite/normal/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(3, 2, "sprite/normal/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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// 待ち合わせ場所ではすでにレナと魅音が待っていた¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -396,9 +396,9 @@ void main()
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ClearMessage();
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DisableWindow();
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ModDrawCharacter(3, 3, "sprite/normal/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
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ModDrawCharacter(1, 2, "sprite/normal/re2a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
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DrawSceneWithMask("background/m_hi4", "right", 0, 0, 1300 );
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ModDrawCharacter(3, 3, "sprite/normal/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(1, 2, "sprite/normal/re2a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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// いくら寒村とは言え、歩いていれば人とも出会う¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -973,8 +973,8 @@ void main()
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NULL, "It had worn down a bit through the years, but the fallen leaves had been swept up, giving it a tidy feeling.", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
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DrawSceneWithMask("background/ji2", "down", 0, 0, 1300 );
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「ここはね古手神社って言うの@多分、見晴らしが一番いいところかな!@
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@@ -1028,8 +1028,8 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("black", "left", 0, 0, 300 );
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ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
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DrawSceneWithMask("background/jt1", "left", 0, 0, 300 );
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ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
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//「さて、…弁当を広げて………!d700と………@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1085,10 +1085,10 @@ void main()
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NULL, "\"...Good afternoon.\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
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ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
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DrawSceneWithMask("background/jt2", "right", 0, 0, 300 );
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PlayBGM( 1, "msysSa", 128, 0 );
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ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE );
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ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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// 梨花ちゃんと沙都子だった@
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@@ -1308,8 +1308,9 @@ void main()
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PlayBGM( 1, "msys02", 128, 0 );
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DisableWindow();
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DrawSceneWithMask("black", "right", 0, 0, 300 );
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
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DrawSceneWithMask("background/jt2", "right", 0, 0, 300 );
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「いやはや…圭ちゃん、乗せるのうまいわホント@…才能、あるのかもしれない。@
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@@ -1595,8 +1596,8 @@ void main()
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NULL, "That's just you.", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
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DrawSceneWithMask("background/jt1", "left", 0, 0, 300 );
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ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「でもね、おいしいの一言だけでもうれしいよ@…苦労の甲斐があったかな、って。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1740,9 +1741,9 @@ void main()
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NULL, "After Rika-chan accepted them, the mood suddenly shifted in a bizzare way.", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
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DrawSceneWithMask("background/jt2", "right", 0, 0, 300 );
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PlayBGM( 1, "msys03", 128, 0 );
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ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「…なんだよ沙都子@その挑戦的な目は。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1934,8 +1935,8 @@ void main()
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NULL, " To think she had such a trick...!!", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
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DrawSceneWithMask("background/jt2", "right", 0, 0, 300 );
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ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「悔しければレナさんにご褒美がもらえるような賛辞をお考えあそばせ~!@
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@@ -2461,7 +2462,7 @@ void main()
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DisableWindow();
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DrawSceneWithMask("background/jt2", "m1", 0, 0, 1000 );
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_komaru_b1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_komaru_b1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
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FadeOutBGM( 1, 1000, TRUE );
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// …その時、ふっとレナが気付き、奇声をやめた@
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@@ -2525,9 +2526,9 @@ void main()
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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DisableWindow();
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ModDrawCharacter(1, 5, "sprite/normal/ri2_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
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ModDrawCharacter(3, 2, "sprite/normal/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
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DrawScene("background/jt2", 300 );
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ModDrawCharacter(1, 5, "sprite/normal/ri2_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(3, 2, "sprite/normal/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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// ………それはレナが鼻血を噴き出す音だった¥
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@@ -2698,8 +2699,8 @@ void main()
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NULL, "But as soon as the sun began to set, the end of the day really did come quickly.", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacter(1, 3, "sprite/sunset/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
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DrawScene("background/m_hi3_01", 3000 );
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ModDrawCharacter(1, 3, "sprite/sunset/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
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//「じゃあね、レナに圭ちゃん! また明日ね~!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2735,8 +2736,8 @@ void main()
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NULL, "Satoko and Rika-chan went home as well. We parted ways with Mion, and it ended with just Rena and myself enjoying the evening air on our way home.", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacterWithFiltering(2, 2, "sprite/sunset/re2a_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
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DrawSceneWithMask("background/m_hi4_01", "right", 0, 0, 1300 );
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ModDrawCharacterWithFiltering(2, 2, "sprite/sunset/re2a_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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//「…圭一くんも今日は付き合ってくれてありがとう@…楽しかった?@
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@@ -3401,6 +3402,7 @@ void main()
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DrawSceneWithMask("background/m_hi5_01", "right", 0, 0, 1300 );
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FadeOutBGM( 2, 1000, TRUE );
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PlayBGM( 1, "msys05", 128, 0 );
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//「どうだった@ 掘り出し物は見つかったか?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02330", 256, TRUE);
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