Transitions improved
Woooo! Better flow, finally here. I did that cause my internet died and couldn't work on Wata. I don't think I can do much more for Oni at this point...
This commit is contained in:
@@ -13,9 +13,9 @@ void main()
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DisableWindow();
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DrawSceneWithMask("white", "m1", 0, 0, 3000 );
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
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DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 );
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PlayBGM( 1, "msys01", 128, 0 );
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//VoiceMatching
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if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_003_vm0x_n01","dialog000");}
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@@ -341,7 +341,7 @@ void main()
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DisableWindow();
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DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hau_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hau_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「…レナは弱いから…いじめないでほしいな。仲良くやろうね。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -423,7 +423,7 @@ void main()
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DisableWindow();
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DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「先に断っとくけど。ままごと遊びみたいなレベルじゃないからね@ 一勝一敗に命がかかってるくらい本気でかかった方がいいよ?!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -488,7 +488,7 @@ void main()
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DisableWindow();
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DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
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ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「…もちろんボクもがんばりますです。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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@@ -763,9 +763,9 @@ void main()
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NULL, " It's a pretty thrilling game!", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_def_a1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
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DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
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PlayBGM( 1, "msys04", 128, 0 );
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ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_def_a1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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//「じゃあ1枚抜くね。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -950,8 +950,8 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("white", "right", 0, 0, 300 );
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ModDrawCharacter(2, 3, "sprite/normal/me1b_huteki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
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DrawSceneWithMask("background/gk1", "right", 0, 0, 300 );
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ModDrawCharacter(2, 3, "sprite/normal/me1b_huteki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
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//「くっくっく@ 圭ちゃんの手札を右から言うぜ@ 3、!d4004、!d4009、!d400J、!d400Q。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1236,7 +1236,7 @@ void main()
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DisableWindow();
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DrawSceneWithMask("background/gk1", "m1", 0, 0, 800 );
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ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_warai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_warai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「…ファイト、!w400おーです。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1468,8 +1468,8 @@ void main()
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ClearMessage();
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
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DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「ほら圭ちゃん隠さない@……この傷が確かダイヤの2だったよね@/$
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@@ -1899,7 +1899,7 @@ void main()
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DisableWindow();
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DrawSceneWithMask("background/gk1", "left", 0, 0, 300 );
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ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「……ふぅん@圭ちゃんは右のカードを疑ってる@ じゃあ右にする@ 右?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2073,7 +2073,7 @@ void main()
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DisableWindow();
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DrawSceneWithMask("background/gk1", "up", 0, 0, 800 );
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ModDrawCharacter(2, 3, "sprite/normal/me1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
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ModDrawCharacter(2, 3, "sprite/normal/me1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「へー…@圭ちゃんはどうして右が「ジョーカーじゃない」って確信できるの?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2142,8 +2142,8 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
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DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
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ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「……圭一は勘がいいです。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2352,7 +2352,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("background/gk1", "right", 0, 0, 300 );
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ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_warai_a1_", "1", "up", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_warai_a1_", "1", "up", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
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// 梨花ちゃんがぽん、と俺の頭に手を乗せ、俺の逆転勝利を祝ってくれた@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -2435,7 +2435,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("background/gk1", "m1", 0, 0, 300 );
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ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_huteki_a1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_huteki_a1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「圭ちゃんならさ@ ここまで読んでくれる、と思ってたよ@………くっくっく!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2541,9 +2541,6 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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DisableWindow();
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ModDrawCharacter(2, 3, "sprite/normal/me1a_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「……部長、園崎魅音の名において@…前原圭一@……あんたの我が部への入部を…許可する…ッ!!!¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 3, "ps3/s19/03/990300195", 256, TRUE);
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@@ -2601,7 +2598,7 @@ void main()
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DisableWindow();
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DrawSceneWithMask("background/gk1", "right", 0, 0, 300 );
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "left", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "left", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「魅ぃちゃんが後ろ手で細工した時、またやるんだ~って思ってどきどきしちゃった!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2695,7 +2692,7 @@ void main()
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DisableWindow();
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DrawSceneWithMask("background/gk1", "right", 0, 0, 1300 );
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ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
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ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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//「さぁて圭ちゃんに罰ゲームだねぇ…@ 今日は部活の初日だしねぇ@ソフトに行こうかねぇ@…いきな登校拒否になられちゃ困るし!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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