Transitions improved
Woooo! Better flow, finally here. I did that cause my internet died and couldn't work on Wata. I don't think I can do much more for Oni at this point...
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@@ -577,8 +577,8 @@ void main()
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DisableWindow();
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DrawScene("black", 200 );
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ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
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DrawScene("background/ma_g1", 200 );
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ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「み、............魅音......?!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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@@ -823,8 +823,8 @@ void main()
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NULL, "During that innocent conversation, Mion said something as though it was perfectly ordinary.", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_akuwarai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
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DrawScene("background/ma_j3", 1000 );
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_akuwarai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「...レナ@監督には電話した?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1384,8 +1384,8 @@ void main()
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ClearMessage();
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 2, "portrait/normal/re1a_hig_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
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DrawSceneWithMask("background/ma_j3", "right", 0, 0, 300 );
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ModDrawCharacterWithFiltering(3, 2, "portrait/normal/re1a_hig_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//print 1
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// いつの間にかレナが俺の後ろにいた@
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@@ -2784,9 +2784,9 @@ void main()
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SetValidityOfInput( TRUE );
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PlayBGM( 2, "lsys25", 128, 0 );
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ModDrawCharacterWithFiltering(1, 2, "sprite/flashback/re1a_hig_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
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ModDrawCharacterWithFiltering(3, 3, "sprite/flashback/me2_hig_maji_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
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DrawScene("flashback/ma_j3_05", 3000 );
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ModDrawCharacterWithFiltering(1, 2, "sprite/flashback/re1a_hig_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE );
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ModDrawCharacterWithFiltering(3, 3, "sprite/flashback/me2_hig_maji_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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// レナと魅音が襲ってきた@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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