Transitions improved
Woooo! Better flow, finally here. I did that cause my internet died and couldn't work on Wata. I don't think I can do much more for Oni at this point...
This commit is contained in:
@@ -31,9 +31,9 @@ void main()
|
||||
//gosub *data_tati
|
||||
|
||||
DisableWindow();
|
||||
DrawScene("background/res1", 1000 );
|
||||
PlayBGM( 1, "msys01", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_warai_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_warai_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawScene("background/res1", 1000 );
|
||||
|
||||
//「この度は当サークル、07th Expansionのノベルゲーム@ひぐらしのなく頃に~鬼隠し編~をお買い上げ下さいまして、誠にありがとうございました@ いかがだったでしょうか@ ちょっぴりでもお楽しみいただけたなら幸いです。¥
|
||||
ClearMessage();
|
||||
@@ -181,9 +181,8 @@ void main()
|
||||
PlaySE( 4, "wa_013", 128, 64 );
|
||||
DrawScene("white", 10 );
|
||||
DrawScene("background/res5", 50 );
|
||||
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
////setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
|
||||
|
||||
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
//!sd
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
//「いやいやいやいや、遅れてすみませんねぇ。@
|
||||
@@ -264,8 +263,8 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/res1", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「しかし…圭一くんやレナちゃんなんか特にだけど、大変なお話だったねぇ!@
|
||||
|
||||
@@ -345,7 +344,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「……おかしな電話でしたわよね@なんかオバケに追いかけられてる、みたいな。@
|
||||
|
||||
@@ -373,8 +372,8 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys01", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/res5", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「せっかくですから、意見を出してみようじゃあないですか@じゃー園崎さんから。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -409,7 +408,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「確かに@毎年、お祭りの日になると起こる連続怪死事件なんて、怪しいもんね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -431,8 +430,8 @@ void main()
|
||||
NULL, "\"That so-called chain of mysterious deaths, it has to be somebody trying to reenact the folklore! Definitely!\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/res1", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「私はタタリだと思いましてよ!@
|
||||
// 玄関で圭一さんが暴れたシーンとか、ラストの電話のシーンとかを見れば、人間が犯人では説明がつきませんもの。@
|
||||
@@ -451,7 +450,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「そう言えばそうよね…@とても人間の仕業とは思えないシーンだったし。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -463,8 +462,8 @@ void main()
|
||||
NULL, " It really wasn't the type of scene that would make you think it was the work of an actual person.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_komaru_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawSceneWithMask("background/res5", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_komaru_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「…うーん、僕はそれでも……人間が犯人だと思うねぇ@
|
||||
// あの玄関やラストのシーンは、追い詰められた圭一くんの、被害意識からの妄想じゃないかって思うんだ。@
|
||||
@@ -514,7 +513,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/res5", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「引っ掛けだよ。ヒッカケ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -524,7 +523,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_bikkuri_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_bikkuri_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「魅ぃちゃん、引っ掛けってどうゆう意味?@
|
||||
//「富竹のおじさまが言うようにさ、あのシーンは追い詰められた圭ちゃんの被害妄想のシーンなんだよ@
|
||||
@@ -553,8 +552,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/res1", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「そ、それを言われると……むむむー……でもでも………。@
|
||||
|
||||
@@ -701,8 +700,9 @@ void main()
|
||||
NULL, "...First off, who benefits from killing Maebara-san?\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/res5", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「なるほど@…そう言われると…僕も弱いな……。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -730,7 +730,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「でも、そうとばかりは限らないんじゃない@
|
||||
// さっき魅ぃちゃんが言ったように、何かの昔語りの再現そのものに意味があるんだとしたら……。¥
|
||||
@@ -748,8 +748,8 @@ void main()
|
||||
NULL, "Like Mii-chan just said, there might have been some sort of reason for them to reenact the folklore...\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/res1", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「そーゆーこと@これは営利殺人じゃないんだよ@きっとこれは…村の血塗られた歴史を再現するための………何らかの儀式的殺人じゃないかなって思うわけ!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -765,7 +765,7 @@ void main()
|
||||
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「……では聞きますですが、それを再現すると誰か得をするのですか…?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -795,8 +795,8 @@ void main()
|
||||
NULL, " Some connection not touched on this time around!\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawSceneWithMask("background/res5", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//VoiceMatching
|
||||
if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zomake_01_vm0x_n01","dialog003");}
|
||||
@@ -832,7 +832,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/res5", "m1", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「劇中で前原さんが言うように、オヤシロさまがレナさんや園崎さんに乗り移って悪さをしている…って考える@……一番つじつまが合うんです@残念ながら。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -932,7 +932,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_komaru_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 8, "sprite/normal/tomi1_komaru_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「突き詰めるとそうなるのかな@…僕もちょっと疑ってる。¥
|
||||
|
||||
@@ -946,8 +946,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/res1", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「つまり、レナさんも園崎さんも、実は本当にああいう性格で、引っ越してきたばかりの前原さんを騙している悪魔なんだ、と@…こういうわけですか?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -961,7 +961,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_hannbeso_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_hannbeso_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「そんなの嫌ですわーーー!!!@/
|
||||
|
||||
@@ -971,7 +971,7 @@ void main()
|
||||
NULL, "\"I don't like that at all!!!!", Line_WaitForInput);
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 4, "sprite/normal/sa1a_naku_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(2, 4, "sprite/normal/sa1a_naku_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
// わぁあぁああぁああぁああん!!@ これは全部祟りの仕業なんですのよー@ レナさんも魅音さんもみんなやさしい、いい人がいいですのーーー!!!!¥
|
||||
|
||||
@@ -1002,8 +1002,8 @@ void main()
|
||||
NULL, " ...I think that during the story, they must have been possessed by something.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawSceneWithMask("background/res5", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「レナも祟り派か@じゃー祟り派の皆さんにお聞きしますけどさ@…祟りが起こるからにはそれなりの理由があるんでしょ@ 無差別に祟るとは思えないなー@そこんとこ説明できるの?@
|
||||
|
||||
@@ -1084,8 +1084,9 @@ void main()
|
||||
NULL, "\"That's an odd way of putting it, but basically, yes.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_2_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/res1", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_2_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「……触らぬ神に祟りなしって言いますからねぇ@なっはっは、一理あります。¥
|
||||
|
||||
@@ -1099,7 +1100,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
FadeAllBustshots( 400, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「……つまり、オヤシロさまにせよ、人間にせよ、何か理由があるはず、ということなのです。@
|
||||
|
||||
@@ -1126,7 +1127,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 5, "sprite/normal/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「……つまりは、わかんないということなのです。¥
|
||||
|
||||
@@ -1136,8 +1137,8 @@ void main()
|
||||
NULL, "\"...I don't know.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawSceneWithMask("background/res5", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「あははははは@ そうだね@まだプロローグだもんね@明かされていないことがたくさんあるだろうし。@
|
||||
|
||||
@@ -1235,8 +1236,8 @@ void main()
|
||||
DisableWindow();
|
||||
DrawScene("black", 1000 );
|
||||
PlayBGM( 1, "msys04", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawScene("background/res1", 1000 );
|
||||
ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「じゃあ、整理してみましょうか@えーと、私は祟り派です@富竹くんは人間派でしたよね?@
|
||||
|
||||
@@ -1254,7 +1255,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_warai_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 8, "sprite/normal/tomi1_warai_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「えぇ@僕は人間が犯人ってことで行きます。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1285,8 +1286,8 @@ void main()
|
||||
NULL, " But in this particular case, the connection to a curse is a little weak~.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/res5", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「人間派が2人出ましたね@レナさんは祟り派でしたよね?@
|
||||
|
||||
@@ -1342,7 +1343,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 1, "left", 7, FALSE, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_tohoho_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_tohoho_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「そりゃまー、!w1000私も自分のキャラがそんな悪魔みたいなヤツだとは思いたくないけどさ@……部活モードの時にはクールでなきゃ@ 感情論だけで選ぶと大ヤケドするよ~?¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1364,8 +1365,8 @@ void main()
|
||||
NULL, " If I base my choice on just emotion, I'll regret it, you know~?\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawSceneWithMask("background/res1", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「まぁまぁ@どっちを選んだっていいじゃあないですか。@
|
||||
|
||||
@@ -1471,8 +1472,9 @@ void main()
|
||||
NULL, "\"...We'll just go with that.☆\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/res5", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「ありゃまぁ@…票がざっくり分かれましたねぇ@ 祟り派と人間派で半々ですか。@
|
||||
|
||||
@@ -1521,7 +1523,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「ほらほら見たことか@ 冷静な百戦錬磨の同志諸兄はよく見てるよ!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1531,8 +1533,8 @@ void main()
|
||||
NULL, " Our veteran comrades are cool, collected, and very observant!\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawSceneWithMask( "background/res1", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「……でも、β版は途中までしかできてませんでしたです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1555,7 +1557,7 @@ void main()
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
DrawSceneWithMask("background/res1", "m1", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「どうすんのさ@これじゃ意見は半々@決着が着かなくて面白くないよね!@
|
||||
|
||||
@@ -1661,8 +1663,8 @@ void main()
|
||||
NULL, " Just when I thought I'd get a break because the chapter's over, it's already time for the next one!\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/res5", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「圭ちゃん、どんな感じ@ 忙しいって?@
|
||||
|
||||
@@ -1855,7 +1857,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/res5", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「それでは引き続き、『ひぐらしのなく頃に~綿流し編~』をお楽しみ下さいね!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -927,8 +927,8 @@ void main()
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "left", 0, 0, 1300 );
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "c", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawSceneWithMask("background/ie1", "left", 0, 0, 3000 );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "c", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「魅ぃちゃ~ん! おっはよ~ぅ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1055,8 +1055,8 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "left", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawSceneWithMask("background/m_hi1", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「どうだった@ 久しぶりの都会はさ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1812,8 +1812,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk1", "left", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
// す、と俺の頭を小さな手が撫でた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2064,8 +2064,8 @@ void main()
|
||||
NULL, "A small hand tugged on the back of my shirt.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk1", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「...圭一が2日間もお休みしたから寂しかったのです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2095,8 +2095,8 @@ void main()
|
||||
NULL, "I gently released my grip on Satoko, who at this point was on the verge of tears. She still had her eyes clamped shut as she braced herself for the forehead flick.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_naku_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_naku_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「...ふ、ふわぁあぁあぁあ...ん!@ 悔しくなんかないもん!@ ふわぁあぁああん!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2167,8 +2167,8 @@ void main()
|
||||
NULL, "...Waiiit a minute...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_kaii_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk1", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_kaii_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
// その光景を見て、レナが恍惚の表情でうっとりとしていた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2201,7 +2201,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「...ひぅ!!w500 ...だってだって...こんなにかぁいいよぅ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2281,7 +2281,9 @@ void main()
|
||||
NULL, "Rena swooned over Satoko's crying form.", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
FadeAllBustshots( 400, TRUE );
|
||||
|
||||
// もしもこの雛見沢で幼女誘拐事件が起こったら、俺はレナのことを通報しなければならないだろう@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
OutputLine(NULL, " もしもこの雛見沢で幼女誘拐事件が起こったら、俺はレナのことを通報しなければならないだろう。",
|
||||
@@ -2355,8 +2357,8 @@ void main()
|
||||
NULL, "By the time the teacher entered the room, the bedlam from before had been neatly tidied up.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_warai_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawScene("background/gk3", 400 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_warai_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「あははは、間に合ったね!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3074,7 +3076,6 @@ void main()
|
||||
NULL, "As the fruit of my efforts(?), I can now reach over and take sides from anybody's lunch.", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
// DrawBustshot( 3, "sa_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); DrawBustshot( 3, "sa_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
|
||||
//「あらあら、圭一さんのお弁当は今日は大奮発ではございませんことぉ?@
|
||||
@@ -3375,8 +3376,8 @@ void main()
|
||||
NULL, "But Rena seemed rather satisfied as she looked on.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 4, "sprite/normal/sa1b_warai_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
|
||||
ModDrawCharacter(1, 4, "sprite/normal/sa1b_warai_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
|
||||
//「いかがかしら。レナさんもとてもお料理が上手ですことよ@ 圭一さんとは大違いですの!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3452,8 +3453,8 @@ void main()
|
||||
NULL, "It's really hard for her to lie.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk1", "m1", 0, 0, 1000 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_bikkuri_b1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「圭一くん、ど、どっちでも茹でてマヨネーズかけるとおいしいじゃない@ いじめちゃかわいそうだよ...。!w800魅ぃちゃんも!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3480,8 +3481,8 @@ void main()
|
||||
NULL, "Rena hurriedly tried to follow up, but Mion laughed haughtily as she drew closer to Satoko.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk3", "m1", 0, 0, 1000 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「まぁまぁ家庭科の授業ってことで。!d600...んじゃ沙都子、!w1000これはぁ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3671,8 +3672,8 @@ void main()
|
||||
NULL, "When she acts like this, she actually starts to seem her age.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_kaii_b1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk1", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_kaii_b1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「...は、!w800はぅ~...か、かぁいぃよぅ...。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3877,8 +3878,8 @@ void main()
|
||||
NULL, "From now on, I'll be careful when I'm within striking distance of Rena...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_kaii_b1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk1", "down", 0, 0, 3000 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_kaii_b1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「ほぅら沙都子ちゃん、やっつけちゃったよ~@......あぁん、かぁいい~@ お持ち帰りしたぃ~!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4557,8 +4558,8 @@ void main()
|
||||
|
||||
|
||||
DrawScene("black", 100 );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 1300 );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「じゃあじゃあ! レナ、今日は早く帰ってお弁当の準備するね...@ 明日が楽しみ~!じゃあね、圭一くんに魅ぃちゃん!さよぅならぁ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -44,9 +44,9 @@ void main()
|
||||
|
||||
PlayBGM( 1, "msys01", 128, 0 );
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/ie1", "left", 0, 0, 1300 );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
// 待ち合わせ場所ではすでにレナと魅音が待っていた¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -396,9 +396,9 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re2a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawSceneWithMask("background/m_hi4", "right", 0, 0, 1300 );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re2a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
// いくら寒村とは言え、歩いていれば人とも出会う¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -973,8 +973,8 @@ void main()
|
||||
NULL, "It had worn down a bit through the years, but the fallen leaves had been swept up, giving it a tidy feeling.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/ji2", "down", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
|
||||
//「ここはね古手神社って言うの@多分、見晴らしが一番いいところかな!@
|
||||
@@ -1028,8 +1028,8 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawSceneWithMask("background/jt1", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「さて、…弁当を広げて………!d700と………@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1085,10 +1085,10 @@ void main()
|
||||
NULL, "\"...Good afternoon.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/jt2", "right", 0, 0, 300 );
|
||||
PlayBGM( 1, "msysSa", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
|
||||
// 梨花ちゃんと沙都子だった@
|
||||
@@ -1308,8 +1308,9 @@ void main()
|
||||
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/jt2", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
|
||||
//「いやはや…圭ちゃん、乗せるのうまいわホント@…才能、あるのかもしれない。@
|
||||
@@ -1595,8 +1596,8 @@ void main()
|
||||
NULL, "That's just you.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawSceneWithMask("background/jt1", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「でもね、おいしいの一言だけでもうれしいよ@…苦労の甲斐があったかな、って。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1740,9 +1741,9 @@ void main()
|
||||
NULL, "After Rika-chan accepted them, the mood suddenly shifted in a bizzare way.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawSceneWithMask("background/jt2", "right", 0, 0, 300 );
|
||||
PlayBGM( 1, "msys03", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「…なんだよ沙都子@その挑戦的な目は。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1934,8 +1935,8 @@ void main()
|
||||
NULL, " To think she had such a trick...!!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/jt2", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
|
||||
//「悔しければレナさんにご褒美がもらえるような賛辞をお考えあそばせ~!@
|
||||
@@ -2461,7 +2462,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/jt2", "m1", 0, 0, 1000 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_komaru_b1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_komaru_b1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
|
||||
// …その時、ふっとレナが気付き、奇声をやめた@
|
||||
@@ -2525,9 +2526,9 @@ void main()
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 5, "sprite/normal/ri2_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawScene("background/jt2", 300 );
|
||||
ModDrawCharacter(1, 5, "sprite/normal/ri2_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
|
||||
// ………それはレナが鼻血を噴き出す音だった¥
|
||||
@@ -2698,8 +2699,8 @@ void main()
|
||||
NULL, "But as soon as the sun began to set, the end of the day really did come quickly.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "sprite/sunset/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawScene("background/m_hi3_01", 3000 );
|
||||
ModDrawCharacter(1, 3, "sprite/sunset/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
|
||||
//「じゃあね、レナに圭ちゃん! また明日ね~!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2735,8 +2736,8 @@ void main()
|
||||
NULL, "Satoko and Rika-chan went home as well. We parted ways with Mion, and it ended with just Rena and myself enjoying the evening air on our way home.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/sunset/re2a_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawSceneWithMask("background/m_hi4_01", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/sunset/re2a_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
|
||||
//「…圭一くんも今日は付き合ってくれてありがとう@…楽しかった?@
|
||||
@@ -3401,6 +3402,7 @@ void main()
|
||||
DrawSceneWithMask("background/m_hi5_01", "right", 0, 0, 1300 );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
PlayBGM( 1, "msys05", 128, 0 );
|
||||
|
||||
//「どうだった@ 掘り出し物は見つかったか?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02330", 256, TRUE);
|
||||
|
||||
@@ -13,9 +13,9 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("white", "m1", 0, 0, 3000 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 );
|
||||
PlayBGM( 1, "msys01", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//VoiceMatching
|
||||
if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_003_vm0x_n01","dialog000");}
|
||||
@@ -341,7 +341,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hau_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hau_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「…レナは弱いから…いじめないでほしいな。仲良くやろうね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -423,7 +423,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「先に断っとくけど。ままごと遊びみたいなレベルじゃないからね@ 一勝一敗に命がかかってるくらい本気でかかった方がいいよ?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -488,7 +488,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「…もちろんボクもがんばりますです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -763,9 +763,9 @@ void main()
|
||||
NULL, " It's a pretty thrilling game!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_def_a1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
|
||||
PlayBGM( 1, "msys04", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_def_a1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「じゃあ1枚抜くね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -950,8 +950,8 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("white", "right", 0, 0, 300 );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1b_huteki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk1", "right", 0, 0, 300 );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1b_huteki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「くっくっく@ 圭ちゃんの手札を右から言うぜ@ 3、!d4004、!d4009、!d400J、!d400Q。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1236,7 +1236,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/gk1", "m1", 0, 0, 800 );
|
||||
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_warai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_warai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「…ファイト、!w400おーです。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1468,8 +1468,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
|
||||
//「ほら圭ちゃん隠さない@……この傷が確かダイヤの2だったよね@/$
|
||||
@@ -1899,7 +1899,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/gk1", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「……ふぅん@圭ちゃんは右のカードを疑ってる@ じゃあ右にする@ 右?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2073,7 +2073,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/gk1", "up", 0, 0, 800 );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「へー…@圭ちゃんはどうして右が「ジョーカーじゃない」って確信できるの?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2142,8 +2142,8 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「……圭一は勘がいいです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2352,7 +2352,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/gk1", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_warai_a1_", "1", "up", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_warai_a1_", "1", "up", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
// 梨花ちゃんがぽん、と俺の頭に手を乗せ、俺の逆転勝利を祝ってくれた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2435,7 +2435,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/gk1", "m1", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_huteki_a1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_huteki_a1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「圭ちゃんならさ@ ここまで読んでくれる、と思ってたよ@………くっくっく!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2541,9 +2541,6 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「……部長、園崎魅音の名において@…前原圭一@……あんたの我が部への入部を…許可する…ッ!!!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 3, "ps3/s19/03/990300195", 256, TRUE);
|
||||
@@ -2601,7 +2598,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/gk1", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "left", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "left", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「魅ぃちゃんが後ろ手で細工した時、またやるんだ~って思ってどきどきしちゃった!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2695,7 +2692,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/gk1", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「さぁて圭ちゃんに罰ゲームだねぇ…@ 今日は部活の初日だしねぇ@ソフトに行こうかねぇ@…いきな登校拒否になられちゃ困るし!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -104,8 +104,8 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/gr1", "up", 0, 0, 300 );
|
||||
ModDrawCharacter(1, 4, "sprite/normal/sa3_def_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, FALSE );
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri3_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
ModDrawCharacter(1, 4, "sprite/normal/sa3_def_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE );
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri3_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「…お待たせしましたです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -525,9 +525,9 @@ void main()
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 500 );
|
||||
SetValidityOfInput( TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me3_wink_a1_", "1", "m1", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawSceneWithMask("background/gr1", "down", 0, 0, 1300 );
|
||||
PlayBGM( 1, "msys03", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me3_wink_a1_", "1", "m1", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「「6」は英語で?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1172,8 +1172,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa3_akuwarai_a1_", "1", "up", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawSceneWithMask("background/gr2", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa3_akuwarai_a1_", "1", "up", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「さぁて圭一さんはどこでございましょう?@ 逃がしませんことよ~!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2171,8 +2171,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me3_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/gr3", "down", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me3_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「…ってことはあとはレナか@チャイムまであと何分もないね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2494,8 +2494,8 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/night/re3b_bikkuri_b1_", "2", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawSceneWithMask("background/js3", "m1", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/night/re3b_bikkuri_b1_", "2", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
|
||||
//「こ、怖いよみんな!@ 圭一くんまで…!@ 怖いよぅ!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2557,7 +2557,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/night/sa3_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/night/sa3_akuwarai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「大人しく…食い尽くされるでございますの~…!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2569,7 +2569,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/night/ri3_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/night/ri3_warai_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「…みんなで…仲良しですよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2631,8 +2631,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/night/re3a_bikkuri_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawSceneWithMask("background/js3", "m1", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/night/re3a_bikkuri_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
|
||||
//「……け……圭一くんは……みんなみたいなひどいこと…しないよね?!d500…しないよね?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2815,7 +2815,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
// DrawSceneWithMask( "black", "down", 0, 0, 300 );
|
||||
FadeAllBustshots( 400, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me3_warai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「じゃあ生き残ったで賞は、竜宮レナと園崎魅音。いぇ~い!@
|
||||
@@ -2873,6 +2873,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
FadeAllBustshots( 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/sa3_akuwarai_a1_", "1", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, FALSE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/ri3_warai_a1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
|
||||
@@ -13,8 +13,8 @@ void main()
|
||||
DisableWindow();
|
||||
DrawScene("white", 400 );
|
||||
PlayBGM( 1, "msys01", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawScene("background/gk1", 3000 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「あははは! どうだった圭ちゃん!@
|
||||
ClearMessage();
|
||||
@@ -314,8 +314,8 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 800 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「失礼な! 梨花は圭一さんのような不良とは違うでございます!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -501,7 +501,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_kaii_b1_", "2", "up", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_kaii_b1_", "2", "up", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
// レナがこんなカオだよ、といって再現してくれる@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -516,8 +516,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk1", "left", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「はははは@ まぁそんなに面白いものじゃないけどさ@楽しみにしてりゃいいじゃん。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -559,7 +559,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/gk1", "down", 0, 0, 300 );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「退屈どころか@ 今年もやるぜッ!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -783,8 +783,8 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawScene("black", 1000 );
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawScene("background/gk1", 1000 );
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「じゃ、それはそれとして@今日も始めようかね、部活動! 異議はぁ?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1187,8 +1187,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「…何もなし、!d300て書くのは禁じ手にしましょうです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1329,8 +1329,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk1", "right", 0, 0, 1300 );
|
||||
ModDrawCharacter(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
|
||||
//「同感ですわ…@特に「レナの罰ゲーム」ってのがとっても気になるでございます…!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1602,8 +1602,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_odoroki_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk1", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_odoroki_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「……だッ?!!w400 誰これ?@ 書いたヤツだれぇえぇえ?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2192,8 +2192,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_bikkuri_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawScene("background/gk3", 400 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_bikkuri_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「ぇえ?! な、なにこれぇ?!?@ …これって…どうすればいいの?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2310,8 +2310,8 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "down", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk1", "m1", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「うりゃ!@ もう負けないよ! あがりぃ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2524,6 +2524,7 @@ void main()
|
||||
NULL, " I looked around, thinking someone else would probably stop her. Of course, I wasn't exactly trying to stop her either!!", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "down", 0, 0, 1300 );
|
||||
|
||||
//gosub *Ch_re_Ta
|
||||
@@ -2631,8 +2632,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tokui_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tokui_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「圭ちゃんもやるねぇ~!@ こっちの方向で攻めてくるとはおじさん、予想もつかなかったわぁ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3103,7 +3104,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(3, 5, "sprite/normal/ri1_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「…どうしましたですか圭一。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3189,7 +3190,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 5, "sprite/normal/ri1_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(2, 5, "sprite/normal/ri1_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「…死んでもいい、ですね@…かなえて差し上げますですよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3215,8 +3216,8 @@ void main()
|
||||
NULL, "...This was undoubtedly... a declaration of war...!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me4_akuwarai_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me4_akuwarai_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「いいぞ梨花ちゃん!! やっちゃえ~~!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3240,8 +3241,8 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 );
|
||||
ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「…ボクでは勝てないかも知れませんですが、…やっつけますですよ。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3485,12 +3486,11 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
OutputLine(NULL, " 俺までレナ化した気分だ…! こりゃあ確かに…か、かぁいい……♪♪♪",
|
||||
NULL, "It felt like I had become Rena...! This was definitely... ky-kyute...♪♪♪", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re3b_kaii_b1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk1", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re3b_kaii_b1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||
|
||||
//「かぁいいよねぇ?? ねぇ?@ ……はぅ……お持ち帰り……☆@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3548,8 +3548,8 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me4_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 200 );
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me4_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「そ…そうか…その手が残ってたか…ッ!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3567,8 +3567,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri4_komaru_a1_", "0", "down", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk1", "right", 0, 0, 200 );
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri4_komaru_a1_", "0", "down", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「…レナがどうしてもって言うなら……ボクはお持ち帰りされちゃうです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3956,8 +3956,8 @@ void main()
|
||||
|
||||
//mov %Satoko_isyou,1
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me4_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me4_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「次はおじさんだねぇ@ まずはの~んびりと団扇で扇いでもらおうかなぁ?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4109,8 +4109,8 @@ void main()
|
||||
//VoiceMatchingEnd
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re3b_warai_b1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk1", "down", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re3b_warai_b1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//VoiceMatching
|
||||
if(GetGlobalFlag(GCensor) >= 4){ModCallScriptSection("zonik_005_vm0x_n01","dialog003");}
|
||||
@@ -4132,8 +4132,8 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「圭ちゃん、鏡見る?……いやマジ凄いって@多分見といた方がいい。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4520,8 +4520,8 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys05", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「おや、また会ったね。圭一くん。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -383,8 +383,8 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/night/me2_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/jyt2", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/night/me2_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「ハ~イ圭ちゃん@ 今日はお腹空かしてる@ 露店で済ますんだからね!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -828,8 +828,8 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawSceneWithMask("background/je1", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「あーーッ!@ 遅いですわ皆々様!@ レディーを待たせるとは圭一さんもなってないでございますわ~!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -906,8 +906,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri5_niko_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawSceneWithMask("background/je2", "left", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri5_niko_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
|
||||
|
||||
//「…こんばんはですよみんな@圭一もこんばんはです。@
|
||||
@@ -1059,8 +1059,6 @@ void main()
|
||||
NULL, "It felt good to wander around the festival with just the five of us.", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/je1", "left", 0, 0, 1300 );
|
||||
|
||||
// 魅音は目に付いた屋台にみんなを誘っては珍妙な勝負を提案してくる@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1454,8 +1452,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_nande_a1_", "1", "m1", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawSceneWithMask("background/je1", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_nande_a1_", "1", "m1", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「こんな綿アメの食べ方。きっと日本中でもここだけだよ…。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1480,7 +1478,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「それでもおじさんは勝つけどねぇ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1511,7 +1509,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me2_huteki_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me2_huteki_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「何あんたたち@次はヤキソバにブルーハワイかけて食べる勝負にしたいわけぇ??@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1535,8 +1533,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_hau_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/je2", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_hau_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「あ、あのさ…@ 今度はちょっと食べ物から離れたゲームにしないかな? しないかな?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1580,7 +1578,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「じゃあねじゃあね@ レナは審判だよ@ このお祭り会場でかぁいいものを探してくるの!@ 制限時間は1分~!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1638,7 +1636,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
|
||||
//「よーいどん!!!/
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1650,7 +1648,7 @@ void main()
|
||||
NULL, " ...Oh?", Line_WaitForInput);
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re2b_komaru_b2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re2b_komaru_b2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//………あれ@ 圭一くんと梨花ちゃんは…なんでスタートしないんだろ? しないんだろ?@
|
||||
ModPlayVoiceLS(3, 2, "ps3/s19/02/500200820", 256, TRUE);
|
||||
@@ -1667,7 +1665,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re2b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re2b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「ひょ、ひょっとして……もう見つけてあるの?? かぁいいの!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1679,7 +1677,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri5_niko_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri5_niko_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「…もう見つけてありますです。…圭一もですね?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1700,7 +1698,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「なんだろ!なんだろ!! 楽しみ~!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2269,8 +2267,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 5, "sprite/normal/ri5_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawSceneWithMask("background/je2", "right", 0, 0, 300 );
|
||||
ModDrawCharacter(3, 5, "sprite/normal/ri5_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
|
||||
//「…さぁ圭一。…ボクに勝てますですか?@
|
||||
@@ -2297,8 +2295,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/je1", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
|
||||
//「圭ちゃんにも何か秘策があってのことだろうけど@……何を見せてくれるのかな?@
|
||||
@@ -2327,7 +2325,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeAllBustshots( 400, TRUE );
|
||||
ModDrawCharacter(2, 5, "sprite/normal/ri5_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(1, 5, "sprite/normal/ri5_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「……ひょっとして…圭一も芸をしますですね?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2353,7 +2351,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/je1", "up", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2b_kaii_b1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2b_kaii_b1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「はぅ~!@ かぁいいのかぁいいの~…@ 圭一くぅん……離してぇ…!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2416,8 +2414,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akireru_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/je2", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akireru_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
|
||||
//「…圭一さんの企みが見えないでございますわぁ?@
|
||||
@@ -2658,9 +2656,10 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_ikari_a1_", "2", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawScene("background/je1", 1000 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 100, FALSE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_ikari_a1_", "2", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 100, TRUE );
|
||||
|
||||
|
||||
// 瞬きするより早く、俺の顔面に魅音と沙都子の肘が埋め込まれる……ッ!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2743,8 +2742,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_bikkuri_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/je2", "left", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_bikkuri_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
|
||||
//「魅ぃちゃん?! なんだかわかんないけど…誤解だよ!@ 圭一くんは…!!@
|
||||
@@ -3876,7 +3875,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri5_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「…くまさんを落とせれば勝利は確定しますですね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3935,8 +3934,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/je2", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「じゃあさ、公平に…ジャンケンで決めるのはどうかな? どうかな?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4221,8 +4220,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawScene("background/jd4", 400 );
|
||||
ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
|
||||
//「やはりここは!s150………!sd大物狙いで行かせてもらいますわぁッ!!@
|
||||
@@ -4372,8 +4371,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawSceneWithMask("background/je2", "left", 0, 0, 300 );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
|
||||
//「沙都子、いい仕事をするじゃん。腕を上げたね!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4467,7 +4466,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/je2", "m1", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「レナちゃんはどうだろうね@…ひとつくらい当たるといいんだけれど。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4641,8 +4640,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/je2", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「…でも無理かも知れませんですね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4750,7 +4749,6 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawScene("background/jd4", 1000 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2b_komaru_b1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「……はぅ………くまさん……お持ち帰り…………はぅ……。@
|
||||
@@ -4813,7 +4811,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/je2", "left", 0, 0, 300 );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re2a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re2a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
// すっかりのぼせて真っ赤になったレナの腕を引っ張ってこっちへ連れ戻す¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -5055,8 +5053,6 @@ void main()
|
||||
NULL, " So Tomitake-san was relying on rapid fire to win the battle!!!", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawScene("background/jd4", 400 );
|
||||
|
||||
// これまでとはまるで違う、誰が見ても揺れとわかる大きな揺れ…!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -5132,8 +5128,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawSceneWithMask("background/je2", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「つまり、圭ちゃんと梨花ちゃんは手堅く、ラクなものを撃ち落せばビリ回避ってわけだね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -5261,7 +5257,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||
FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「…え、……え@ …約束って……なんだろ? なんだろ?@
|
||||
@@ -5407,7 +5403,6 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
FadeAllBustshots( 400, TRUE );
|
||||
DrawScene("background/jd4", 400 );
|
||||
|
||||
// ……俺は2つ深呼吸してから、オヤジに注文した@
|
||||
@@ -5435,9 +5430,8 @@ void main()
|
||||
NULL, " The crowd murmured amongst themselves.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/je2", "left", 0, 0, 200 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「圭一さんは何を企んでいるのでしょう?@ …1人じゃ3丁は扱えないですのよ?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -5568,11 +5562,12 @@ void main()
|
||||
NULL, "NOW!", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
Negative( 100 , TRUE );
|
||||
|
||||
DisableWindow();
|
||||
Negative( 200 , TRUE );
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
PlayBGM( 2, "lsys25", 128, 0 );
|
||||
DisableWindow();
|
||||
Wait( 800 );
|
||||
DrawScene("black", 2000 );
|
||||
FadeFilm( 0 , TRUE );
|
||||
@@ -5676,9 +5671,9 @@ void main()
|
||||
DrawScene("background/jd4_01", 1000 );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
PlaySE( 4, "wa_006", 128, 64 );
|
||||
ShakeScreen( 1, 50, 20, 5, 0, );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「きゃ、…きゃーーー!!@ やったぁあぁあぁあぁあッ!!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -6015,7 +6010,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/je2", "m1", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「2人ともお勤め、しっかりでございますよ~!@ ささ@ 参りましょうでございます!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -88,8 +88,8 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 8, "sprite/night/tomi1_def_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/y_kawa3", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 8, "sprite/night/tomi1_def_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「どうですか富竹さん、いい写真はいっぱい撮れましたか?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -508,8 +508,8 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawScene("black", 500 );
|
||||
ModDrawCharacter(3, 8, "sprite/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/y_kawa3", "down", 0, 0, 1300 );
|
||||
ModDrawCharacter(3, 8, "sprite/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
|
||||
//「で、いろいろな不祥事や汚職が発覚してね@ややこしいことになっている内に工事中止が決まったんだそうだよ。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1142,9 +1142,9 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 9, "sprite/night/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
ModDrawCharacter(3, 8, "sprite/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawScene("background/y_kawa3", 3000 );
|
||||
ModDrawCharacter(1, 9, "sprite/night/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, FALSE );
|
||||
ModDrawCharacter(3, 8, "sprite/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
PlayBGM( 2, "lsys19", 128, 0 );
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
@@ -2188,8 +2188,8 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawScene("black", 3000 );
|
||||
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri5_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawScene("background/jd4_01", 1000 );
|
||||
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri5_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
|
||||
// 結局今日の勝負は、俺の劇的な勝利の後、梨花ちゃんが挑むが、何しろもう標的がほとんど残っていない@
|
||||
@@ -2284,7 +2284,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/y_kawa3", "m1", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/night/me2_tokui_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/night/me2_tokui_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「じゃ~富竹さん、覚悟はいいかなぁ? 罰ゲーム!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -21,8 +21,8 @@ void main()
|
||||
Wait( 1500 );
|
||||
SetValidityOfInput( TRUE );
|
||||
PlayBGM( 1, "msys01", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/ie1", "left", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
|
||||
@@ -138,8 +138,8 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys03", 128, 0 );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「あぁら朝から雑巾がけとは熱心でございますわねぇ~!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -199,10 +199,10 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 500, TRUE );
|
||||
DrawSceneWithMask("black", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tohoho_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_kaii_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawScene("background/g2", 100 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tohoho_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 100, FALSE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_kaii_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 100, TRUE );
|
||||
|
||||
|
||||
// その様子を見て悶絶するレナに呆れる魅音¥
|
||||
@@ -290,8 +290,8 @@ void main()
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
|
||||
ModDrawCharacter(3, 22, "sprite/normal/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
|
||||
ModDrawCharacter(3, 22, "sprite/normal/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
//「みなさん、おはようございます@昨日はお祭りでしたね@最後まで後片付けに参加した人たちは本当にお疲れ様でした。@
|
||||
@@ -523,8 +523,8 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "left", 0, 0, 300 );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_tokui_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk1", "left", 0, 0, 1300 );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_tokui_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「ルールはね、事件の犯人と凶器、あと犯行現場の3つを当てられた人が勝ち!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -779,8 +779,8 @@ void main()
|
||||
DisableWindow();
|
||||
DrawScene("white", 100 );
|
||||
PlaySE( 4, "wa_011", 128, 64 );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawScene("background/gk1", 500 );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「じゃ~一番は部長の私からいくよ@ じゃあねぇ…!w200「魅音」!w300「ナイフ」!w300「書斎」!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -900,8 +900,8 @@ void main()
|
||||
DisableWindow();
|
||||
DrawScene("white", 100 );
|
||||
PlaySE( 4, "wa_011", 128, 64 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawScene("background/gk1", 500 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「じゃあレナはねぇ……!w300「レナ」!w300「斧」!w300「ラウンジ」だよ!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -997,8 +997,8 @@ void main()
|
||||
DrawScene("black", 3000 );
|
||||
DrawScene("white", 100 );
|
||||
PlaySE( 4, "wa_011", 128, 64 );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawScene("background/gk1", 500 );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「よっしゃ! 犯人確定!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4191,8 +4191,8 @@ void main()
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys01", 128, 0 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 500 );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk1", "left", 0, 0, 500 );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「凶器はロープで、犯行現場は……う~ん!w300………ラウンジ!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4256,8 +4256,8 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「あぁあー!@ 圭一さん、遅かったですわねぇえぇ!@ ぷんぷんでございますのことよ?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4303,8 +4303,8 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk1", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「ま、こっちも白熱してたしね@ もういい時間だから次で最後のゲームにしよう。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4428,9 +4428,9 @@ void main()
|
||||
DisableWindow();
|
||||
DrawScene("white", 100 );
|
||||
PlaySE( 4, "wa_011", 128, 64 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_okoru_a1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawScene("background/gk1", 500 );
|
||||
PlayBGM( 1, "msys04", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_okoru_a1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「わかったよ!!@ 犯人は「私」!@ 凶器は「毒物」で犯行現場は「玄関ホール」!@ どうかな?! どうかな?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4530,8 +4530,9 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk1", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「ではゲームセット@ トップは私、園崎魅音@ ビリは前原圭一と竜宮レナ!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -1203,8 +1203,8 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gk1", "right", 0, 0, 800 );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk1", "right", 0, 0, 300 );
|
||||
|
||||
|
||||
// 魅音に振り返り目線を合わせると、おもむろに手をぽんと叩いて叫んだ¥
|
||||
@@ -1408,8 +1408,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk1", "m1", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
|
||||
//「私は構いませんけど@レナさんと梨花はどういたします?@
|
||||
@@ -3031,8 +3031,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "portrait/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 3000 );
|
||||
ModDrawCharacter(2, 2, "portrait/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「ね?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -1546,8 +1546,8 @@ void main()
|
||||
DisableWindow();
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawScene("background/res5", 400 );
|
||||
ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1000, TRUE );
|
||||
|
||||
//「結局、母親も息子も捕まって、食べられちゃったんだそうです@おしまい。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2143,8 +2143,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 11, "sprite/normal/oisi1_3_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawScene("background/res5", 400 );
|
||||
ModDrawCharacter(3, 11, "sprite/normal/oisi1_3_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
PlaySE( 4, "wa_023", 128, 64 );
|
||||
//「被害者たちはなぜか、あなたのお友達グループに全てつながるのです。」!w2000
|
||||
@@ -3396,10 +3396,10 @@ void main()
|
||||
//gosub *Ch_mi_si
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/ma_g2", "left", 0, 0, 1300 );
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, FALSE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawSceneWithMask("background/ma_g2", "left", 0, 0, 1300 );
|
||||
|
||||
//「どんなカンジ@ ちゃんと薬飲んで寝てた~?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -918,8 +918,8 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawSceneWithMask("black", "right", 0, 0, 1300 );
|
||||
PlayBGM( 2, "lsys12", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/m_hi1", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「なのに沙都子ちゃんね、絶対にできるって意地になっちゃってー!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2554,8 +2554,9 @@ void main()
|
||||
NULL, "Suddenly, there was a slap down on my shoulder. It hurt a bit...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "right", 0, 0, 300 );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk1", "right", 0, 0, 300 );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「よ! 圭ちゃん、しっかり休んできたー?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3412,8 +3413,8 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "left", 0, 0, 100 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tohoho_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk1", "left", 0, 0, 100 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tohoho_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「圭ちゃんがリベンジ熱望してたってんで、今日はせっかくこの間の推理ゲームにしたってのになぁ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -3247,7 +3247,7 @@ void main()
|
||||
NULL, "But... those unsettling words from Mion several days ago echoed back to me...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "down", 0, 0, 300 );
|
||||
DrawSceneWithMask("black", "c", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_hig_maji_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//"... ......さぁてね。...おじさんにわからないことはないからね...。"
|
||||
@@ -3261,8 +3261,8 @@ void main()
|
||||
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/ma2", "down", 0, 0, 1300 );
|
||||
ModDrawCharacter(2, 2, "sprite/night/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/night/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawSceneWithMask("background/ma2", "c", 0, 0, 1300 );
|
||||
|
||||
//「レ、...レナひとり...?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -577,8 +577,8 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawScene("black", 200 );
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawScene("background/ma_g1", 200 );
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「み、............魅音......?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -823,8 +823,8 @@ void main()
|
||||
NULL, "During that innocent conversation, Mion said something as though it was perfectly ordinary.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_akuwarai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawScene("background/ma_j3", 1000 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_akuwarai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「...レナ@監督には電話した?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1384,8 +1384,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "portrait/normal/re1a_hig_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/ma_j3", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "portrait/normal/re1a_hig_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
//print 1
|
||||
|
||||
// いつの間にかレナが俺の後ろにいた@
|
||||
@@ -2784,9 +2784,9 @@ void main()
|
||||
SetValidityOfInput( TRUE );
|
||||
|
||||
PlayBGM( 2, "lsys25", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/flashback/re1a_hig_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/flashback/me2_hig_maji_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawScene("flashback/ma_j3_05", 3000 );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/flashback/re1a_hig_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/flashback/me2_hig_maji_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
// レナと魅音が襲ってきた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -19,8 +19,8 @@ void main()
|
||||
DrawScene("black", 1000 );
|
||||
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawScene("background/gk3", 1000 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
|
||||
//「...圭ちゃんってさ、すごいお金持ちってわけでもないの?@
|
||||
@@ -119,7 +119,7 @@ void main()
|
||||
NULL, "Rena seemed to pick up on my dubious expression and started giggling.", GetGlobalFlag(GLinemodeSp));
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -172,8 +172,8 @@ void main()
|
||||
NULL, " I see how it could cause some misunderstandings.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_akuwarai_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_akuwarai_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「私の推理では、お家を建てるのにお金をかけ過ぎて、貧乏になってしまったと考えてますのよ~!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -292,8 +292,8 @@ void main()
|
||||
NULL, "The interior is much different from how it looks on the outside.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawScene("background/gk1", 400 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「ぜひ今度、圭ちゃんの家を探検してみたいよなぁ@...お金持ちじゃないと主張しながらもあの邸宅!@ 一体何が隠されているのか!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -11,9 +11,9 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
DisableWindow();
|
||||
DrawScene("background/gk3", 1000 );
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawScene("background/gk3", 1000 );
|
||||
|
||||
//「......レナがいないです@圭一は知りませんですか?@
|
||||
ClearMessage();
|
||||
@@ -136,7 +136,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「......レナはあだ名なのです@ちゃんとした名前がありますですよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -195,7 +195,7 @@ void main()
|
||||
NULL, "Satoko and Rika-chan looked at each other.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 5, "sprite/normal/ri1_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(2, 5, "sprite/normal/ri1_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「......聞かなくてもいいですよ@ボクたちが教えてあげますです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -260,8 +260,8 @@ void main()
|
||||
NULL, " So we call her Rena-san.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「圭ちゃん@...レナはレナだよ@ 礼奈って呼ぶのは他人だけ@そこんとこ、わかってるよね?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -397,8 +397,9 @@ void main()
|
||||
NULL, " Hwah hwah hwah!!!\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「なな、何かな何かな?@ 圭一くんと魅ぃちゃんが悪代官だよ@ 越後屋だよ?!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -549,8 +550,9 @@ void main()
|
||||
NULL, "The toll of the bell signaled that break time was over.", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/gk1", "up", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「ほらほら、圭一くんも魅ぃちゃんも@先生来るよ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -12,9 +12,9 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawScene("black", 1000 );
|
||||
DrawScene("background/ke_ky1", 400 );
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawScene("background/ke_ky1", 400 );
|
||||
|
||||
|
||||
//「単刀直入に...自殺させる薬ってないんですか?@
|
||||
|
||||
@@ -12,9 +12,9 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawScene("black", 1000 );
|
||||
DrawScene("background/ke_s2", 1000 );
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawScene("background/ke_s2", 1000 );
|
||||
|
||||
//「......おんやぁ@ 今の皆さんは確か...。@
|
||||
ClearMessage();
|
||||
|
||||
@@ -15,8 +15,8 @@ void main()
|
||||
DisableWindow();
|
||||
DrawScene("black", 1000 );
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawScene("background/gk3", 1000 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「最近、圭一くんの元気がないね@機嫌が悪いのかな。@
|
||||
ClearMessage();
|
||||
|
||||
@@ -21,7 +21,7 @@ void dialog001()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
FadeAllBustshots( 400, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「…まだ第一話ですよ。ボクは次のお話が楽しみなのです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -46,8 +46,8 @@ void dialog001()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawSceneWithMask("background/res5", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
// レナrvS20/02/440200109.「うん。kvS20/02/440200110.今回はレナをパートナーに選んだ物語だったけど、kvS20/02/440200111.他にも魅ぃちゃん、沙都子ちゃんをパートナーに選んだお話もあるみたいだね」
|
||||
|
||||
@@ -71,7 +71,7 @@ void dialog001()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/res5", "m1", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_def_b1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_def_b1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「今回の鬼隠し編では、雛見沢で近年起こった連続怪死事件が紹介されたでしょ@
|
||||
// 次回のシナリオでは雛見沢の古い歴史なんかが紹介されるんですって。¥
|
||||
|
||||
@@ -27,7 +27,7 @@ void dialog001()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
FadeAllBustshots( 400, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「…まだ第一話ですよ。ボクは次のお話が楽しみなのです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -52,8 +52,8 @@ void dialog001()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawSceneWithMask("background/res5", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
// レナrvS20/02/440200109.「うん。kvS20/02/440200110.今回はレナをパートナーに選んだ物語だったけど、kvS20/02/440200111.他にも魅ぃちゃん、沙都子ちゃんをパートナーに選んだお話もあるみたいだね」
|
||||
|
||||
@@ -82,7 +82,7 @@ void dialog001()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/res5", "m1", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_def_b1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_def_b1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「今回の鬼隠し編では、雛見沢で近年起こった連続怪死事件が紹介されたでしょ@
|
||||
// 次回のシナリオでは雛見沢の古い歴史なんかが紹介されるんですって。¥
|
||||
|
||||
@@ -162,11 +162,10 @@ void dialog009()
|
||||
DisableWindow();
|
||||
|
||||
//adjust character size and reset big CG layer and add shaking
|
||||
ModDrawCharacter(2, 2, "sprite/sunset/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawScene("background/mo_g1_01", 300 );
|
||||
PlaySE( 4, "wa_003", 128, 64 );
|
||||
StartShakingOfAllObjects( 1, 50, 10, 4, 20, TRUE);
|
||||
ModDrawCharacter(2, 2, "sprite/sunset/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
DrawBustshot( 1, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 0, TRUE );
|
||||
SetValidityOfInterface(TRUE);
|
||||
SetValidityOfSaving(TRUE);
|
||||
|
||||
|
||||
@@ -162,11 +162,10 @@ void dialog009()
|
||||
DisableWindow();
|
||||
|
||||
//adjust character size and reset big CG layer and add shaking
|
||||
ModDrawCharacter(2, 2, "sprite/sunset/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawScene("background/mo_g1_01", 300 );
|
||||
PlaySE( 4, "wa_003", 128, 64 );
|
||||
StartShakingOfAllObjects( 1, 50, 10, 4, 20, TRUE);
|
||||
ModDrawCharacter(2, 2, "sprite/sunset/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
DrawBustshot( 1, "", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 0, TRUE );
|
||||
SetValidityOfInterface(TRUE);
|
||||
SetValidityOfSaving(TRUE);
|
||||
|
||||
|
||||
@@ -308,8 +308,8 @@ void dialog012()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_warai_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/mo_g2", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_warai_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「待っててね、ケンタくん@…今、圭一くんが助け出してくれるからね…☆@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -318,8 +318,8 @@ void dialog012()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_warai_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||
DrawSceneWithMask("background/mo_g2", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_warai_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「待っててね、ランディーくん@…今、圭一くんが助け出してくれるからね…☆@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
|
||||
Reference in New Issue
Block a user