diff --git a/Update/onik_004.txt b/Update/onik_004.txt index 932d858..96503bc 100644 --- a/Update/onik_004.txt +++ b/Update/onik_004.txt @@ -54,6 +54,7 @@ DrawBustshotWithFiltering( 1, "me_ta_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「仕方ないじゃん。年齢も性別もバラバラだし。@ + PlaySE(3, "S19/03/990300219", 256, 64); OutputLine(NULL, "「仕方ないじゃん。年齢も性別もバラバラだし。」", NULL, "\"No helping it. Everybody's a different age or gender.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -64,6 +65,7 @@ DrawBustshotWithFiltering( 3, "re_ta_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「一応ね、体育の時間は校庭で体を動かすのだけが決まりなの。@ + PlaySE(3, "S19/02/990200228", 256, 64); OutputLine(NULL, "「一応ね、体育の時間は校庭で体を動かすのだけが決まりなの。」", NULL, "\"The only rule was that we have to stay on school grounds while exercising.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -85,6 +87,7 @@ //「……きっと、教育委員会はこの学校を見落としてるんだろうなぁ。¥ + PlaySE(3, "S19/01/HR_KEI05500", 256, 64); OutputLine(NULL, "「……きっと、教育委員会はこの学校を見落としてるんだろうなぁ。」", NULL, "\"...The board of education probably completely forgot about this school.\"", Line_Normal); ClearMessage(); @@ -95,6 +98,7 @@ DrawBustshotWithFiltering( 3, "ri_ta_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「…お待たせしましたです。@ + PlaySE(3, "S19/05/990500041", 256, 64); OutputLine(NULL, "「…お待たせしましたです。」", NULL, "\"...Sorry to keep you waiting.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -103,6 +107,7 @@ //「さぁてご一同様。今日の体育は何をいたしましょう?!@ + PlaySE(3, "S19/04/990400080", 256, 64); OutputLine(NULL, "「さぁてご一同様。今日の体育は何をいたしましょう?!」", NULL, "\"We're all together now. What shall we do today for PE!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -110,8 +115,10 @@ //「おっしゃ@これでいつものメンバー全員集合だな。@ + PlaySE(3, "S19/01/HR_KEI05510", 256, 64); OutputLine(NULL, "「おっしゃ。", NULL, "\"All right.", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI05520", 256, 64); OutputLine(NULL, "これでいつものメンバー全員集合だな。」", NULL, " We have all of our members gathered now.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -123,8 +130,10 @@ DrawBustshotWithFiltering( 3, "re_ta_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「さて委員長、今日はいったいどんな体育をやるのかな@ やるのかな?¥ + PlaySE(3, "S19/02/990200229", 256, 64); OutputLine(NULL, "「さて委員長、今日はいったいどんな体育をやるのかな?", NULL, "\"Now then, Class Representative, what shall we do for PE today?", Line_WaitForInput); + PlaySE(3, "S19/02/990200230", 256, 64); OutputLine(NULL, " やるのかな?」", NULL, " What shall we do?", Line_Normal); ClearMessage(); @@ -141,10 +150,13 @@ //「瞬発力と持久力@スポーツの世界においては仲間などいない@全てがライバル! 信じられるのは己の肉体のみ!@ + PlaySE(3, "S19/03/990300220", 256, 64); OutputLine(NULL, "「瞬発力と持久力。", NULL, "\"Explosive power and endurance.", Line_WaitForInput); + PlaySE(3, "S19/03/990300221", 256, 64); OutputLine(NULL, "スポーツの世界においては仲間などいない。", NULL, " There are no friends in the world of sports.", Line_WaitForInput); + PlaySE(3, "S19/03/990300222", 256, 64); OutputLine(NULL, "全てがライバル! 信じられるのは己の肉体のみ!」", NULL, " Everyone is a rival! The only thing you can trust in is your own body!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -152,6 +164,7 @@ //「何だそりゃ。漫画の読みすぎだろ。@ + PlaySE(3, "S19/01/HR_KEI05530", 256, 64); OutputLine(NULL, "「何だそりゃ。漫画の読みすぎだろ。」", NULL, "\"What the heck do you mean by that? You really read too much manga.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -167,12 +180,14 @@ DrawBustshot( 2, "me_ta_wa_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ってわけで温故知新!@ 古いながらも全ての要素を詰め込んだ屋外乱戦の王様、/ + PlaySE(3, "S19/03/990300223", 256, 64); OutputLine(NULL, "「ってわけで温故知新!!", NULL, "\"And so, we'll be taking a lesson from history!!", Line_WaitForInput); + PlaySE(3, "S19/03/990300224", 256, 64); OutputLine(NULL, " 古いながらも全ての要素を詰め込んだ屋外乱戦の王様、", NULL, " The tried and true king of all outdoor melee events...", Line_ContinueAfterTyping); - PlaySE( 3, "wa_007", 128, 64 ); + PlaySE( 4, "wa_007", 128, 64 ); ShakeScreen( 0, 50, 20, 3, 0, ); //「鬼ごっこ」で行こう!@ @@ -191,8 +206,10 @@ DrawBustshotWithFiltering( 3, "sa_ta_wa_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「望むところですわー!!@ のろまな圭一さんはイの一番に鬼ですのー!@ + PlaySE(3, "S19/04/990400081", 256, 64); OutputLine(NULL, "「望むところですわー!!!", NULL, "\"Just what I was hoping for~!!", Line_WaitForInput); + PlaySE(3, "S19/04/990400082", 256, 64); OutputLine(NULL, " のろまな圭一さんはイの一番に鬼ですのー!」", NULL, " That dunderhead Keiichi-san shall be the first one to be it!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -203,6 +220,7 @@ DrawBustshotWithFiltering( 1, "ri_ta_ni_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「…ボクだって負けませんです。@ + PlaySE(3, "S19/05/990500042", 256, 64); OutputLine(NULL, "「…ボクだって負けませんです。」", NULL, "\"...I won't be beaten.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -213,6 +231,7 @@ DrawBustshot( 3, "re_ta_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「レナもがんばるもの!今日は負けないぞー!@ + PlaySE(3, "S19/02/990200231", 256, 64); OutputLine(NULL, "「レナもがんばるもの!今日は負けないぞー!」", NULL, "\"I'll try my best too! You can't beat me~!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -220,6 +239,7 @@ //「…何でお前ら、そんなにやる気満々なんだよ…。@ + PlaySE(3, "S19/01/HR_KEI05540", 256, 64); OutputLine(NULL, "「…何でお前ら、そんなにやる気満々なんだよ…。」", NULL, "\"...Why are you guys all so into it...?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -230,6 +250,7 @@ DrawBustshotWithFiltering( 1, "me_ta_wi_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「会則第三条ッ!! ゲームは絶対に楽しく参加しなければならない!!!@ + PlaySE(3, "S19/03/990300225", 256, 64); OutputLine(NULL, "「会則第三条ッ!! ゲームは絶対に楽しく参加しなければならない!!!」", NULL, "\"The third rule of our society!! You must partake in the game, enjoying it without question!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -237,6 +258,7 @@ //「じゃ、これ、部活なのかよ?!@ + PlaySE(3, "S19/01/HR_KEI05550", 256, 64); OutputLine(NULL, "「じゃ、これ、部活なのかよ?!」", NULL, "\"Then... this counts as a club activity!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -272,10 +294,12 @@ OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); - PlaySE( 3, "wa_010", 128, 64 ); + PlaySE( 4, "wa__010", 128, 64 ); //「…上等だぜ。鬼ごっこ@乗ってやらぁあぁああぁ!!!@ + PlaySE(4, "S19/01/HR_KEI05560", 256, 64); OutputLine(NULL, "「…上等だぜ。鬼ごっこ、", NULL, "\"...Fine. Tag,", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI05570", 256, 64); OutputLine(NULL, "乗ってやらぁあぁああぁ!!!」", NULL, " I'm iiiiiiiiin!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -327,6 +351,7 @@ DrawBustshotWithFiltering( 3, "me_ta_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「ここいらではこの遊びのこと、「ゾンビ鬼」って呼んでるけどね。@ + PlaySE(3, "S19/03/990300226", 256, 64); OutputLine(NULL, "「ここいらではこの遊びのこと、「ゾンビ鬼」って呼んでるけどね。」", NULL, "\"They call the version we're playing here zombie tag, you see.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -334,6 +359,7 @@ //「なるほど。食われたヤツがゾンビ化するからな。@ + PlaySE(3, "S19/01/HR_KEI05580", 256, 64); OutputLine(NULL, "「なるほど。食われたヤツがゾンビ化するからな。」", NULL, "\"I see. Anyone infected by a zombie turns into a zombie.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -343,6 +369,7 @@ DrawBustshotWithFiltering( 1, "re_ta_na_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「…なんでそんな怖いこと、言うんだろ。!d300…だろ?@ + PlaySE(3, "S19/02/990200232", 256, 64); OutputLine(NULL, "「…なんでそんな怖いこと、言うんだろ。", NULL, "\"...Why do you make it sound so scary, I wonder?", Line_ContinueAfterTyping); @@ -355,6 +382,7 @@ //「レナを捕まえたら、生きたままお腹を食い破ってやるからなぁ…!!@ + PlaySE(3, "S19/01/HR_KEI05590", 256, 64); OutputLine(NULL, "「レナを捕まえたら、生きたままお腹を食い破ってやるからなぁ…!!」", NULL, "\"As soon as I catch Rena, I'm going to tear out her entrails while she's still alive...!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -365,6 +393,7 @@ DrawBustshot( 1, "re_ta_bi_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…や、やや、やだよ圭一くん、そんなのや…!@ + PlaySE(3, "S19/02/990200233", 256, 64); OutputLine(NULL, "「…や、やや、やだよ圭一くん、そんなのや…!」", NULL, "\"...G-G-Gr-Gross, Keiichi-kun, that's gross...!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -382,6 +411,7 @@ //「……大丈夫です。…圭一に食われる前にボクがやさしく食べてあげますです。@ + PlaySE(3, "S19/05/990500043", 256, 64); OutputLine(NULL, "「……大丈夫です。…圭一に食われる前にボクがやさしく食べてあげますです。」", NULL, "\"...Don't worry. ...Before Keiichi gobbles you down, I'll eat you up gently.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -393,6 +423,7 @@ DrawBustshotWithFiltering( 1, "sa_ta_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「梨花、それは全然慰めになってませんわ。@ + PlaySE(3, "S19/04/990400083", 256, 64); OutputLine(NULL, "「梨花、それは全然慰めになってませんわ。」", NULL, "\"Rika, that isn't comforting at all.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -408,8 +439,10 @@ DrawSceneWithMask( "bg_027", "m1", 0, 0, 1300 ); //「最初の鬼…ゾンビはどうやって決める@ ……ジャンケンか?@ + PlaySE(3, "S19/01/HR_KEI05600", 256, 64); OutputLine(NULL, "「最初の鬼…ゾンビはどうやって決める?", NULL, "\"So, the first 'it'... how do you decide who's the zombie?", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI05610", 256, 64); OutputLine(NULL, " ……ジャンケンか?」", NULL, " ...With rock-paper-scissors?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -420,8 +453,10 @@ DrawBustshotWithFiltering( 2, "me_ta_de_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「一応授業時間だからね。問題で決めよう@問題を出すから答えられなかったヤツがゾンビ!@ + PlaySE(3, "S19/03/990300227", 256, 64); OutputLine(NULL, "「一応授業時間だからね。問題で決めよう。", NULL, "\"Well, it is class time after all. Let's decide by answering questions.", Line_WaitForInput); + PlaySE(3, "S19/03/990300228", 256, 64); OutputLine(NULL, "問題を出すから答えられなかったヤツがゾンビ!」", NULL, " I'll ask the questions, and the one who isn't able to answer is the zombie!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -443,6 +478,7 @@ DrawBustshotWithFiltering( 1, "me_ta_wi_a1", "m1", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「「6」は英語で?!@ + PlaySE(3, "S19/03/990300229", 256, 64); OutputLine(NULL, "「「6」は英語で?!」", NULL, "\"What does the Japanese word 「roku」 mean?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -466,8 +502,10 @@ //「だから答えるの@ 「6」は英語で?!@ + PlaySE(3, "S19/03/990300230", 256, 64); OutputLine(NULL, "「だから答えるの!", NULL, "\"So you need to answer!", Line_WaitForInput); + PlaySE(3, "S19/03/990300231", 256, 64); OutputLine(NULL, " 「6」は英語で?!」", NULL, " What's 「roku」 in English!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -475,6 +513,7 @@ //「えーと、シックスだッ!!@ + PlaySE(3, "S19/01/HR_KEI05620", 256, 64); OutputLine(NULL, "「えーと、シックスだッ!!」", NULL, "\"Uhm, it's six!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -485,6 +524,7 @@ DrawBustshot( 1, "me_ta_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「なら「靴下」は?!@ + PlaySE(3, "S19/03/990300232", 256, 64); OutputLine(NULL, "「なら「靴下」は?!」", NULL, "\"How about 「kutsushita」!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -495,6 +535,7 @@ DrawBustshotWithFiltering( 3, "re_ta_wa_a1", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ソックスだね!@ + PlaySE(3, "S19/02/990200234", 256, 64); OutputLine(NULL, "「ソックスだね!」", NULL, "\"Socks!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -506,6 +547,7 @@ DrawBustshot( 1, "me_ta_wa_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「アルファベットの後から3つ目!@ + PlaySE(3, "S19/03/990300233", 256, 64); OutputLine(NULL, "「アルファベットの後から3つ目!」", NULL, "\"What's the third-last letter in the alphabet!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -516,6 +558,7 @@ DrawBustshotWithFiltering( 3, "ri_ta_ni_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…エックスですよ。@ + PlaySE(3, "S19/05/990500044", 256, 64); OutputLine(NULL, "「…エックスですよ。」", NULL, "\"...It's X.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -527,6 +570,7 @@ DrawBustshot( 1, "me_ta_fu_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「では「性別」は英語で?!@ + PlaySE(3, "S19/03/990300234", 256, 64); OutputLine(NULL, "「では「性別」は英語で?!」", NULL, "\"What does 「seibetsu」 mean!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -537,6 +581,7 @@ DrawBustshot( 3, "sa_ta_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「もちろんわかりますわ~!@/ + PlaySE(3, "S19/04/990400084", 256, 64); OutputLine(NULL, "「もちろんわかりますわ〜!!", NULL, "\"Of course I know what that is~!!", Line_WaitForInput); @@ -544,6 +589,7 @@ DrawBustshot( 3, "sa_ta_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // セッ!d300…!d300…、@ + PlaySE(3, "S19/04/990400085", 256, 64); OutputLine(NULL, " セッ", NULL, " Se...", Line_ContinueAfterTyping); @@ -577,8 +623,10 @@ DrawBustshot( 1, "me_ta_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「沙都子は大人だもんねぇ~@ 知らないわけはないよねぇ??@ + PlaySE(3, "S19/03/990300235", 256, 64); OutputLine(NULL, "「沙都子は大人だもんねぇ〜?", NULL, "\"You're an adult, aren't you~?", Line_WaitForInput); + PlaySE(3, "S19/03/990300236", 256, 64); OutputLine(NULL, " 知らないわけはないよねぇ??」", NULL, " Of course you know what it is, right??\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -589,8 +637,10 @@ DrawBustshot( 3, "sa_ta_hn_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「………し、知ってますもの…@ 知ってるもん…!!@ + PlaySE(3, "S19/04/990400086", 256, 64); OutputLine(NULL, "「………し、知ってますもの…!", NULL, "\"...I-I certainly do...!", Line_WaitForInput); + PlaySE(3, "S19/04/990400087", 256, 64); OutputLine(NULL, " 知ってるもん…!!」", NULL, " Of course I know...!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -598,10 +648,13 @@ //「じゃあ言ってごらんよ@「アレ」だよ「アレ」@「アレ」は英語で~?!?!@ + PlaySE(3, "S19/03/990300237", 256, 64); OutputLine(NULL, "「じゃあ言ってごらんよ。", NULL, "\"Then go ahead and say it.", Line_WaitForInput); + PlaySE(3, "S19/03/990300238", 256, 64); OutputLine(NULL, "「アレ」だよ「アレ」。", NULL, " 'That,' you know? 'That.'", Line_WaitForInput); + PlaySE(3, "S19/03/990300239", 256, 64); OutputLine(NULL, "「アレ」は英語で〜?!?!」", NULL, " What does 'that' mean, exactly?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -613,6 +666,7 @@ DrawBustshotWithFiltering( 2, "re_ta_ka_b1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…はぅ……沙都子ちゃん困ってる、!d300……かぁいい……。@ + PlaySE(3, "S19/02/990200235", 256, 64); OutputLine(NULL, "「…はぅ……沙都子ちゃん困ってる、", NULL, "\"...Hao... Satoko looks like she's in trouble...", Line_ContinueAfterTyping); @@ -625,6 +679,7 @@ //「持ち帰るなよ。犯罪だからな。@ + PlaySE(3, "S19/01/HR_KEI05630", 256, 64); OutputLine(NULL, "「持ち帰るなよ。犯罪だからな。」", NULL, "\"Don't take her home. It's a crime.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -650,6 +705,7 @@ DrawBustshotWithFiltering( 1, "me_ta_aw_a2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「さぁさぁさあ言ってごらんよ大声で!@ + PlaySE(3, "S19/03/990300240", 256, 64); OutputLine(NULL, "「さぁさぁさあ言ってごらんよ大声で!!", NULL, "\"Now then, go ahead and say it, nice and loudly!!", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -657,6 +713,7 @@ //「アレ」は英語で何と言う~?!?!@ + PlaySE(3, "S19/03/990300241", 256, 64); OutputLine(NULL, "「アレ」は英語で何と言う〜?!?!」", NULL, "What does 'that' mean!?!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -667,8 +724,10 @@ DrawBustshotWithFiltering( 3, "sa_ta_hn_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「知ってるもん…!@ 知ってるもん!!!…!d300…!d300セッ、」!d600 + PlaySE(3, "S19/04/990400087", 256, 64); OutputLine(NULL, "「知ってるもん…!!", NULL, "\"I do know...!!", Line_WaitForInput); + PlaySE(3, "S19/04/990400089", 256, 64); OutputLine(NULL, " 知ってるもん!!!…", NULL, " I do know!!!...", Line_ContinueAfterTyping); @@ -692,6 +751,7 @@ DrawBustshotWithFiltering( 1, "ri_ta_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…ザットですよ。"that"。@ + PlaySE(3, "S19/05/990500045", 256, 64); OutputLine(NULL, "「…ザットですよ。“that”。」", NULL, "\"'That' means a person, thing, idea, action, or event which has been previously indicated in context.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -701,11 +761,13 @@ DrawBustshot( 3, "sa_ta_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「え@ !s100……あ。!sd¥ + PlaySE(3, "S19/04/990400090", 256, 64); OutputLine(NULL, "「え?", NULL, "\"Huh?", Line_WaitForInput); SetSpeedOfMessage( TRUE, 0, ); + PlaySE(3, "S19/04/990400091", 256, 64); OutputLine(NULL, "……あ。」", NULL, " ...Ah.\"", Line_Normal); @@ -767,8 +829,10 @@ DrawBustshotWithFiltering( 1, "sa_ta_ak_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「し、……仕方ありませんわね@……不肖、この北条沙都子がゾンビ役を務めさせてもらいますわ@……/ + PlaySE(3, "S19/04/990400092", 256, 64); OutputLine(NULL, "「し、……仕方ありませんわね。", NULL, "\"It... It appears I have no choice.", Line_WaitForInput); + PlaySE(3, "S19/04/990400093", 256, 64); OutputLine(NULL, "……不肖、この北条沙都子がゾンビ役を務めさせてもらいますわ。", NULL, " ...Unfortunately, I, Satoko Houjou, shall assume the role of the zombie.", Line_WaitForInput); OutputLine(NULL, "……", @@ -778,6 +842,7 @@ DrawBustshot( 1, "sa_ta_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //みんな食い殺してやりますですのーッ!!@ + PlaySE(3, "S19/04/990400094", 256, 64); OutputLine(NULL, "みんな食い殺してやりますですのーッ!!」", NULL, " I shall eat everyone~!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -793,6 +858,7 @@ DrawBustshot( 1, "sa_ta_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「百数えればいいんですの?!@ + PlaySE(3, "S19/04/990400095", 256, 64); OutputLine(NULL, "「百数えればいいんですの?!」", NULL, "\"All I must do is count to 100 correct!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -800,8 +866,10 @@ //「百数えるのはズルするヤツがいるからな@俺の問題が解けたら追ってよし。@ + PlaySE(3, "S19/01/HR_KEI05640", 256, 64); OutputLine(NULL, "「百数えるのはズルするヤツがいるからな。", NULL, "\"Some jerks skip numbers while counting to 100.", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI05650", 256, 64); OutputLine(NULL, "俺の問題が解けたら追ってよし。」", NULL, " So you can start chasing after you solve this problem.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -812,6 +880,7 @@ DrawBustshotWithFiltering( 3, "re_ta_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「わ、圭一くん、簡単なのにしてあげてね…。¥ + PlaySE(3, "S19/02/990200236", 256, 64); OutputLine(NULL, "「わ、圭一くん、簡単なのにしてあげてね…。」", NULL, "\"Whoa, Keiichi-kun... give her a simple one, okay...?\"", Line_Normal); ClearMessage(); @@ -819,6 +888,7 @@ FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE ); //「五分の一のケーキと六分の一のケーキと七分の一のケーキを一皿に乗せました。@ + PlaySE(3, "S19/01/HR_KEI05660", 256, 64); OutputLine(NULL, "「五分の一のケーキと六分の一のケーキと七分の一のケーキを一皿に乗せました。」", NULL, "\"1/5th of a cake, 1/6th of a cake, and 1/7th of a cake are all on a plate.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -829,6 +899,7 @@ DrawBustshot( 1, "sa_ta_bi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「うが!@ぶ、分母が違いますですの?!?!@ + PlaySE(3, "S19/04/990400096", 256, 64); OutputLine(NULL, "「うが!!", NULL, "\"Oh no!!", Line_WaitForInput); OutputLine(NULL, "ぶ、分母が違いますですの?!?!」", @@ -843,6 +914,7 @@ ClearMessage(); //「ケーキ1個を60秒で食べられる沙都子がそれを全部食べると、お皿にはケーキがいくつ残っているでしょう?@ + PlaySE(3, "S19/01/HR_KEI05670", 256, 64); OutputLine(NULL, "「ケーキ1個を60秒で食べられる沙都子がそれを全部食べると、お皿にはケーキがいくつ残っているでしょう?」", NULL, "\"If Satoko, who can eat one cake in 60 seconds, eats all of them... how many cakes are left on the plate?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -861,6 +933,7 @@ DrawBustshotWithFiltering( 3, "me_ta_wa_a2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「よーーいどんッ!!!!¥ + PlaySE(3, "S19/03/990300242", 256, 64); OutputLine(NULL, "「よーーいどんッ!!!!」", NULL, "\"Ready... go!!!!\"", Line_Normal); ClearMessage(); @@ -879,8 +952,10 @@ DrawBustshot( 2, "re_ta_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「クスクス……圭一くん@それ問題じゃないよね?@ + PlaySE(3, "S19/02/990200237", 256, 64); OutputLine(NULL, "「クスクス……圭一くん、", NULL, "\"Heheh... Keiichi-kun,", Line_WaitForInput); + PlaySE(3, "S19/02/990200238", 256, 64); OutputLine(NULL, "それ問題じゃないよね?」", NULL, " that wasn't a problem at all, was it?\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); @@ -1008,8 +1083,10 @@ DrawBustshotWithFiltering( 2, "sa_ta_aw_a1", "up", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「さぁて圭一さんはどこでございましょう?@ 逃がしませんことよ~!!!@ + PlaySE(3, "S19/04/990400097", 256, 64); OutputLine(NULL, "「さぁて圭一さんはどこでございましょう?!", NULL, "\"Now then, where could Keiichi-san possibly be!?", Line_WaitForInput); + PlaySE(3, "S19/04/990400098", 256, 64); OutputLine(NULL, " 逃がしませんことよ〜!!!」", NULL, " I shan't let you escape!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1051,8 +1128,10 @@ //「富田~岡村~@ 圭一さんを見かけなかったでございませんこと?!¥ + PlaySE(3, "S19/04/990400099", 256, 64); OutputLine(NULL, "「富田〜岡村〜!", NULL, "\"Tomita~ Okamura~!", Line_WaitForInput); + PlaySE(3, "S19/04/990400100", 256, 64); OutputLine(NULL, " 圭一さんを見かけなかったでございませんこと?!」", NULL, " Have you seen Keiichi-san recently!?\"", Line_Normal); ClearMessage(); @@ -1112,8 +1191,10 @@ //「…すまんが伝言を頼まれてくれ@北条沙都子にご両親が校門に来てるぞ、!d400ってな。@ + PlaySE(3, "S19/01/HR_KEI05680", 256, 64); OutputLine(NULL, "「…すまんが伝言を頼まれてくれ。", NULL, "\"...I'm sorry, but could you relay this message?", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI05690", 256, 64); OutputLine(NULL, "北条沙都子にご両親が校門に来てるぞ、", NULL, " Tell Satoko Houjou that her parents are at the gate,", Line_ContinueAfterTyping); @@ -1126,8 +1207,10 @@ //「伝言伝言あははは~~!@ いいよいいよ!@ + PlaySE(3, "S19/00/girlA99001", 256, 64); OutputLine(NULL, "「伝言伝言あははは〜〜!!", NULL, "\"Message, message, ahahaha~~!!", Line_WaitForInput); + PlaySE(3, "S19/00/girlA99002", 256, 64); OutputLine(NULL, " いいよいいよ!」", NULL, " Okay okay!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1141,10 +1224,13 @@ //「待てまだ行くな@ あと園崎魅音にもだ@先生が校門のところで呼んでるぞって伝えてくれ。@ + PlaySE(3, "S19/01/HR_KEI05700", 256, 64); OutputLine(NULL, "「待てまだ行くな!", NULL, "\"Wait, don't go yet!", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI05710", 256, 64); OutputLine(NULL, " あと園崎魅音にもだ。", NULL, " Also, take this one to Mion Sonozaki.", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI05720", 256, 64); OutputLine(NULL, "先生が校門のところで呼んでるぞって伝えてくれ。」", NULL, " Tell her the teacher is calling her to the gate.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1288,8 +1374,10 @@ //「いないね前原さん@そっちいた?@ + PlaySE(3, "S19/00/girlB99001", 256, 64); OutputLine(NULL, "「いないね前原さん。", NULL, "\"Maebara-san isn't around.", Line_WaitForInput); + PlaySE(3, "S19/00/girlB99002", 256, 64); OutputLine(NULL, "そっちいた?」", NULL, " Is he over there?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1297,10 +1385,13 @@ //「いない~@圭一さんどこだろ@お父さんが校門に来てるのにね。@ + PlaySE(3, "S19/00/girlC99001", 256, 64); OutputLine(NULL, "「いない〜。", NULL, "\"Nope~.", Line_WaitForInput); + PlaySE(3, "S19/00/girlC99002", 256, 64); OutputLine(NULL, "圭一さんどこだろ。", NULL, " Where's Keiichi-san, I wonder?", Line_WaitForInput); + PlaySE(3, "S19/00/girlC99003", 256, 64); OutputLine(NULL, "お父さんが校門に来てるのにね。」", NULL, " His dad is at the front gate.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1331,8 +1422,10 @@ //「ねぇねぇ、圭一さん知らないー@ お母さんが急病で大変なんだってー!@ + PlaySE(3, "S19/00/girlD99001", 256, 64); OutputLine(NULL, "「ねぇねぇ、圭一さん知らないー?", NULL, "\"Hey, hey, do you know where Keiichi-san is at~?", Line_WaitForInput); + PlaySE(3, "S19/00/girlD99002", 256, 64); OutputLine(NULL, " お母さんが急病で大変なんだってー!」", NULL, " His mom suddenly got really sick~!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1340,8 +1433,10 @@ //「前原さんに伝言だよ@家が火事だから急いで校門に来い!って。@ + PlaySE(3, "S19/00/girlE99001", 256, 64); OutputLine(NULL, "「前原さんに伝言だよ。", NULL, "\"A message for Maebara-san.", Line_WaitForInput); + PlaySE(3, "S19/00/girlE99002", 256, 64); OutputLine(NULL, "家が火事だから急いで校門に来い!って。」", NULL, " They said his house caught fire and he needs to come to the gate!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1349,6 +1444,7 @@ //「前原さんちにジャンボ機が墜落したらしいよ!@ + PlaySE(3, "S19/00/girlF99001", 256, 64); OutputLine(NULL, "「前原さんちにジャンボ機が墜落したらしいよ!」", NULL, "\"A jumbo jet fell on top of the Maebara residence!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1356,6 +1452,7 @@ //「警察が事情聴取に来てるって言ってた!@ + PlaySE(3, "S19/00/girlA99003", 256, 64); OutputLine(NULL, "「警察が事情聴取に来てるって言ってた!」", NULL, "\"The police have come to question him!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1370,6 +1467,7 @@ //「趣味はお風呂覗きなんだってー。@ + PlaySE(3, "S19/00/girlB99003", 256, 64); OutputLine(NULL, "「趣味はお風呂覗きなんだってー。」", NULL, "\"They say he enjoys peeping into bathrooms.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1384,6 +1482,7 @@ //「夜な夜な下着を盗んで回ってるって本当なのぅ?@ + PlaySE(3, "S19/00/girlC99004", 256, 64); OutputLine(NULL, "「夜な夜な下着を盗んで回ってるって本当なのぅ?」", NULL, "\"Is it true that he's going around every night stealing panties?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1398,6 +1497,7 @@ //「ぱんつをかぶったり匂いを嗅いだりするんだって。@ + PlaySE(3, "S19/00/girlD99003", 256, 64); OutputLine(NULL, "「ぱんつをかぶったり匂いを嗅いだりするんだって。」", NULL, "\"I heard he wears panties on his head and smells them and stuff.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1412,6 +1512,7 @@ //「魅音委員長も被害にあったって言ってたよー!」!w800 + PlaySE(3, "S19/00/girlE99003", 256, 64); OutputLine(NULL, "「魅音委員長も被害にあったって言ってたよー!」", NULL, "\"I heard that Class Representative Mion was a victim too~!\"", Line_ContinueAfterTyping); @@ -1422,12 +1523,13 @@ //「え゛ーーーッッ?!¥ + PlaySE(3, "S19/00/girlD99004", 256, 64); OutputLine(NULL, "「え゛ーーーッッ?!」", NULL, "\"Whaaat!?\"", Line_Normal); ClearMessage(); - PlaySE( 3, "wa_006", 128, 64 ); + PlaySE( 4, "wa_006", 128, 64 ); // ぐをおおぉおおおぉおぉおおぉおおぉおおおッ!!!!@ OutputLine(NULL, " ぐをおおぉおおおぉおぉおおぉおおぉおおおッ!!!!!", NULL, "GaaaaaaaAAaaRRRrrrrggh!!!!!", Line_WaitForInput); @@ -1493,10 +1595,13 @@ //「聞いたー@ 転校生の前原さんてHな人なんだってー@ きゃはははは!!@ + PlaySE(3, "S19/00/girlE99004", 256, 64); OutputLine(NULL, "「聞いたー?", NULL, "\"Did you hear?", Line_WaitForInput); + PlaySE(3, "S19/00/girlE99005", 256, 64); OutputLine(NULL, " 転校生の前原さんてHな人なんだってー!", NULL, " I heard that the new transfer student Maebara-san is a really perverted person!", Line_WaitForInput); + PlaySE(3, "S19/00/girlE99006", 256, 64); OutputLine(NULL, " きゃはははは!!」", NULL, " Kyahahahaha!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1537,8 +1642,10 @@ DrawBustshotWithFiltering( 3, "re_ta_ko_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「……はぁはぁ@梨花ちゃんはまだ無事かな?!@ + PlaySE(3, "S19/02/990200239", 256, 64); OutputLine(NULL, "「……はぁはぁ。", NULL, "\"...Haah haah.", Line_WaitForInput); + PlaySE(3, "S19/02/990200240", 256, 64); OutputLine(NULL, "梨花ちゃんはまだ無事かな?!」", NULL, " Rika-chan, you're still okay!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1549,6 +1656,7 @@ DrawBustshotWithFiltering( 1, "ri_ta_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「…なんとかがんばってますです。@ + PlaySE(3, "S19/05/990500046", 256, 64); OutputLine(NULL, "「…なんとかがんばってますです。」", NULL, "\"...I'm getting by somehow.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1556,8 +1664,10 @@ //「……はぁはぁ@…魅ぃちゃんも鬼になっちゃったみたいなの…。@ + PlaySE(3, "S19/02/990200241", 256, 64); OutputLine(NULL, "「……はぁはぁ。", NULL, "\"...Haah haah.", Line_WaitForInput); + PlaySE(3, "S19/02/990200242", 256, 64); OutputLine(NULL, "…魅ぃちゃんも鬼になっちゃったみたいなの…。」", NULL, " ...It seems Mii-chan is 'it,' as well...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1581,6 +1691,7 @@ //「魅ぃちゃんは、なんとか巻いたけど……沙都子ちゃんは……。@ + PlaySE(3, "S19/02/990200243", 256, 64); OutputLine(NULL, "「魅ぃちゃんは、なんとか巻いたけど……沙都子ちゃんは……。」", NULL, "\"We finally got away from Mii-chan, but Satoko-chan... She's...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1588,6 +1699,7 @@ //「…沙都子は土管のところを探してますから…ここはしばらくは安全ですよ。@ + PlaySE(3, "S19/05/990500047", 256, 64); OutputLine(NULL, "「…沙都子は土管のところを探してますから…ここはしばらくは安全ですよ。」", NULL, "\"...Satoko is searching around the pipes... so we should be safe here for a while.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1623,12 +1735,16 @@ DrawBustshot( 3, "re_ta_bi_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「わ?@ ……梨花ちゃん@ ……何かな? 何かな?@ …えぇ…?!@ + PlaySE(3, "S19/02/990200244", 256, 64); OutputLine(NULL, "「わ?!", NULL, "\"Whoa!?", Line_WaitForInput); + PlaySE(3, "S19/02/990200245", 256, 64); OutputLine(NULL, " ……梨花ちゃん?", NULL, " ...Rika-chan?", Line_WaitForInput); + PlaySE(3, "S19/02/990200246", 256, 64); OutputLine(NULL, " ……何かな? 何かな?!", NULL, " ...What is it? What is it!?", Line_WaitForInput); + PlaySE(3, "S19/02/990200247", 256, 64); OutputLine(NULL, " …えぇ…?!」", NULL, " ...Haoh...!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1639,6 +1755,7 @@ DrawBustshot( 1, "ri_ta_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……大丈夫ですよ。@ + PlaySE(3, "S19/05/990500048", 256, 64); OutputLine(NULL, "「……大丈夫ですよ。」", NULL, "\"...Don't worry.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1654,8 +1771,10 @@ DrawBustshot( 3, "re_ta_ko_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「な、何で近寄ってくるのかな? くるのかな?@ 梨花ちゃんは…ゾンビじゃないもんね?!@ + PlaySE(3, "S19/02/990200248", 256, 64); OutputLine(NULL, "「な、何で近寄ってくるのかな? くるのかな?!", NULL, "\"Wh-Why are you coming closer? Why!?", Line_WaitForInput); + PlaySE(3, "S19/02/990200249", 256, 64); OutputLine(NULL, " 梨花ちゃんは…ゾンビじゃないもんね?!」", NULL, " Rika-chan isn't... a zombie, is she!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1663,8 +1782,10 @@ //「…怖くないです@…ボクがやさしく!d400…食べてあげますです。@ + PlaySE(3, "S19/05/990500049", 256, 64); OutputLine(NULL, "「…怖くないです。", NULL, "\"...Don't be scared...", Line_WaitForInput); + PlaySE(3, "S19/05/990500050", 256, 64); OutputLine(NULL, "…ボクがやさしく", NULL, " I'll be sure to...", Line_ContinueAfterTyping); @@ -1677,8 +1798,10 @@ //「う、ううう嘘だよね?@ …梨花ちゃんがそんな……ひ…ッ!!¥ + PlaySE(3, "S19/02/990200250", 256, 64); OutputLine(NULL, "「う、ううう嘘だよね?!", NULL, "\"N-N-N-No way!?", Line_WaitForInput); + PlaySE(3, "S19/02/990200251", 256, 64); OutputLine(NULL, " …梨花ちゃんがそんな……ひ…ッ!!」", NULL, " ...Rika-chan, no... Eeeek...!!\"", Line_Normal); ClearMessage(); @@ -1721,6 +1844,7 @@ //「け、圭一くん!! 助けてぇええぇッ!!!」/ + PlaySE(3, "S19/02/990200252", 256, 64); OutputLine(NULL, "「け、圭一くん!! 助けてぇええぇッ!!!」", NULL, "\"K-Keiichi-kun! Save meeee!!!\"", Line_ContinueAfterTyping); @@ -1741,6 +1865,7 @@ DrawBustshotWithFiltering( 1, "me_ta_wi_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「いたぁ!! 圭ちゃん見っけッ!!!!@ + PlaySE(3, "S19/03/990300243", 256, 64); OutputLine(NULL, "「いたぁ!! 圭ちゃん見っけッ!!!!」", NULL, "\"Found him!! I see Kei-chan!!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1764,6 +1889,7 @@ DrawBustshotWithFiltering( 3, "sa_ta_aw_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「圭一さんを見付けたですって~~?!?!@ + PlaySE(3, "S19/04/990400101", 256, 64); OutputLine(NULL, "「圭一さんを見付けたですって〜〜?!?!」", NULL, "\"You said you located Keiichi-san~~!?!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1786,6 +1912,7 @@ DrawBustshotWithFiltering( 1, "ri_ta_ni_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「えぅうぅ~……あぅあぅう~……。@ + PlaySE(3, "S19/01/HR_KEI05730", 256, 64); OutputLine(NULL, "「えぅうぅ〜……あぅあぅう〜……。」", NULL, "\"Uuurgh~... oooough~...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1796,6 +1923,7 @@ DrawBustshotWithFiltering( 2, "me_ta_aw_a1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…お~り~て~こ~い~…圭ちゃぁあぁあぁん…。@ + PlaySE(3, "S19/03/990300244", 256, 64); OutputLine(NULL, "「…お〜り〜て〜こ〜い〜…圭ちゃぁあぁあぁん…。」", NULL, "\"...Come~ on~ down~... Keiiiiiii-chaAaaAan...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1809,8 +1937,10 @@ //「お…お前ら怖い!@ 怖過ぎるッ!!!@ + PlaySE(3, "S19/01/HR_KEI05740", 256, 64); OutputLine(NULL, "「お…お前ら怖い!!", NULL, "\"Y... You guys are scary!!!", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI05750", 256, 64); OutputLine(NULL, " 怖過ぎるッ!!!」", NULL, " Too scary!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1818,8 +1948,10 @@ //「圭一さんのハラワタはどんな味がするのかしらぁぁ?@ 圭一さぁあぁあん…!@ + PlaySE(3, "S19/04/990400102", 256, 64); OutputLine(NULL, "「圭一さんのハラワタはどんな味がするのかしらぁぁ??", NULL, "\"I wonder how Keiichi-san's guts taste!!", Line_WaitForInput); + PlaySE(3, "S19/04/990400103", 256, 64); OutputLine(NULL, " 圭一さぁあぁあん…!」", NULL, " Keichi-saAaAn...!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1827,6 +1959,7 @@ //「…圭一も…ボクたちの仲間になってほしいです。@ + PlaySE(3, "S19/05/990500051", 256, 64); OutputLine(NULL, "「…圭一も…ボクたちの仲間になってほしいです。」", NULL, "\"...Keiichi... I want you to become one of us.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1834,6 +1967,7 @@ //「だ、だだ、誰か、たた助けてくれぇぇぇええ!!!!!¥ + PlaySE(3, "S19/01/HR_KEI05760", 256, 64); OutputLine(NULL, "「だ、だだ、誰か、たた助けてくれぇぇぇええ!!!!!」", NULL, "\"S-S-S-Someone please save meeeee!!!!!\"", Line_Normal); ClearMessage(); @@ -1874,7 +2008,7 @@ OutputLine(NULL, "滑って転倒。", NULL, " slipping as I landed.", Line_ContinueAfterTyping); - PlaySE( 3, "wa_002", 128, 64 ); + PlaySE( 4, "wa__002", 128, 64 ); ShakeScreen( 1, 50, 20, 5, 0, ); OutputLineAll(NULL, "", Line_WaitForInput); @@ -1888,10 +2022,13 @@ //「ぎゃっはっはっはッ!!@ やめ!やめッ!@ ぎゃ~~~ッ!!!!!¥ + PlaySE(3, "S19/01/HR_KEI05770", 256, 64); OutputLine(NULL, "「ぎゃっはっはっはッ!!!", NULL, "\"Gwa ha ha ha!!!", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI05780", 256, 64); OutputLine(NULL, " やめ!やめッ!!", NULL, " Stop! Stop!!", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI05790", 256, 64); OutputLine(NULL, " ぎゃ〜〜〜ッ!!!!!」", NULL, " Gwaaaah!!!!!\"", Line_Normal); ClearMessage(); @@ -1901,8 +2038,10 @@ DrawBustshotWithFiltering( 3, "me_ta_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…ってことはあとはレナか@チャイムまであと何分もないね。@ + PlaySE(3, "S19/03/990300245", 256, 64); OutputLine(NULL, "「…ってことはあとはレナか。", NULL, "\"...So this means Rena is still left.", Line_WaitForInput); + PlaySE(3, "S19/03/990300246", 256, 64); OutputLine(NULL, "チャイムまであと何分もないね。」", NULL, " There isn't much time until the bell.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1910,8 +2049,10 @@ //「…ぅのれレナぁあぁあ…!@ よくも…俺を見殺しにぃいいぃいい!!@ + PlaySE(3, "S19/01/HR_KEI05800", 256, 64); OutputLine(NULL, "「…ぅのれレナぁあぁあ…!!", NULL, "\"...Damn you, Renaaa...!!", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI05810", 256, 64); OutputLine(NULL, " よくも…俺を見殺しにぃいいぃいい!!」", NULL, " How dare you... leave me for deaaaad!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1930,8 +2071,10 @@ DrawBustshotWithFiltering( 1, "ri_ta_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…かわいそかわいそです@…でもこれで圭一も仲間ですよ。@ + PlaySE(3, "S19/05/990500052", 256, 64); OutputLine(NULL, "「…かわいそかわいそです。", NULL, "\"...It's sad, so sad.", Line_WaitForInput); + PlaySE(3, "S19/05/990500053", 256, 64); OutputLine(NULL, "…でもこれで圭一も仲間ですよ。」", NULL, " ...But Keiichi is one of us now.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1952,6 +2095,7 @@ //「…ゾンビ鬼、なかなか奥深し!¥ + PlaySE(3, "S19/01/HR_KEI05820", 256, 64); OutputLine(NULL, "「…ゾンビ鬼、なかなか奥深し!」", NULL, "\"...Zombie tag is quite profound!\"", Line_Normal); ClearMessage(); @@ -1960,8 +2104,10 @@ DrawBustshotWithFiltering( 3, "sa_ta_bi_a1", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「気取っている場合じゃありませんわ!@ レナを捕まえるですのー!!!@ + PlaySE(3, "S19/04/990400104", 256, 64); OutputLine(NULL, "「気取っている場合じゃありませんわ!!", NULL, "\"This is no time to postulate!!", Line_WaitForInput); + PlaySE(3, "S19/04/990400105", 256, 64); OutputLine(NULL, " レナを捕まえるですのー!!!」", NULL, " We must capture Rena!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1973,8 +2119,10 @@ DrawBustshotWithFiltering( 1, "me_ta_de_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「校長が廊下を歩いてる@…もうすぐチャイムがなるよ!!¥ + PlaySE(3, "S19/03/990300247", 256, 64); OutputLine(NULL, "「校長が廊下を歩いてる。", NULL, "\"The principal is walking down the hall.", Line_WaitForInput); + PlaySE(3, "S19/03/990300248", 256, 64); OutputLine(NULL, "…もうすぐチャイムがなるよ!!」", NULL, " ...The bell will ring soon!!\"", Line_Normal); ClearMessage(); @@ -2010,10 +2158,13 @@ //「みんな聞いてくれ@ レナが大変なんだ@ 今すぐレナを探し出してくれ!@ + PlaySE(3, "S19/01/HR_KEI05830", 256, 64); OutputLine(NULL, "「みんな聞いてくれ!", NULL, "\"Everyone listen!", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI05840", 256, 64); OutputLine(NULL, " レナが大変なんだ!", NULL, " Rena's in big trouble!", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI05850", 256, 64); OutputLine(NULL, " 今すぐレナを探し出してくれ!」", NULL, " All of you, please look for Rena!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2021,6 +2172,7 @@ //「…前原さんちにジャンボ機が落っこちたことより大変なのー?@ + PlaySE(3, "S19/00/girlA99004", 256, 64); OutputLine(NULL, "「…前原さんちにジャンボ機が落っこちたことより大変なのー?」", NULL, "\"...It's a bigger problem than a jumbo jet crashing into your family's house?\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -2035,16 +2187,18 @@ //「あぁ! ジャンボ機なんか目じゃないぞ@ レナんちに墜落したのはなんと……/ + PlaySE(3, "S19/01/HR_KEI05860", 256, 64); OutputLine(NULL, "「あぁ! ジャンボ機なんか目じゃないぞ!", NULL, "\"Yeah! It's not even in the same league as jumbo jets!", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI05870", 256, 64); OutputLine(NULL, " レナんちに墜落したのはなんと……", NULL, " What fell on Rena's house...", Line_ContinueAfterTyping); - PlaySE( 3, "wa_008", 128, 64 ); + PlaySE( 4, "wa_008", 128, 64 ); Wait( 200 ); - PlaySE( 3, "wa_008", 128, 64 ); + PlaySE( 4, "wa_008", 128, 64 ); Wait( 200 ); - PlaySE( 3, "wa_008", 128, 64 ); + PlaySE( 4, "wa_008", 128, 64 ); Wait( 200 ); OutputLineAll(NULL, "", Line_WaitForInput); @@ -2053,10 +2207,11 @@ //スペースコロニーだッ!!」/ + PlaySE(3, "S19/01/HR_KEI05880", 256, 64); OutputLine(NULL, "スペースコロニーだッ!!」", NULL, "Was a space colony!!\"", Line_ContinueAfterTyping); - PlaySE( 3, "wa_007", 128, 64 ); + PlaySE( 4, "wa_007", 128, 64 ); ShakeScreen( 1, 50, 20, 3, 0, ); OutputLineAll(NULL, "", Line_WaitForInput); @@ -2066,6 +2221,7 @@ DrawBustshot( 3, "sa_ta_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, TRUE ); //「ス、スペースコロニーですってぇえぇッ?!@ + PlaySE(3, "S19/04/990400106", 256, 64); OutputLine(NULL, "「ス、スペースコロニーですってぇえぇッ?!」", NULL, "\"A-A space colonyyyyy!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2073,16 +2229,20 @@ //「あぁ、ものすごい大惨事だぞ@ 半径数百キロは壊滅だ@ だがこれは悲劇の序章にしか過ぎない!@ なんとこれこそは…ジオン広告社が引き起こした独立戦争の幕開けだったのだッ!!」/ + PlaySE(3, "S19/01/HR_KEI05890", 256, 64); OutputLine(NULL, "「あぁ、ものすごい大惨事だぞ!", NULL, "\"Yeah, it's a really big disaster!", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI05900", 256, 64); OutputLine(NULL, " 半径数百キロは壊滅だ!", NULL, " Everything in a 100 kilometer radius was obliterated!", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI05910", 256, 64); OutputLine(NULL, " だがこれは悲劇の序章にしか過ぎない!!", NULL, " But that's only the prelude to this tragic tale!!", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI05920", 256, 64); OutputLine(NULL, " なんとこれこそは…ジオン広告社が引き起こした独立戦争の幕開けだったのだッ!!」", NULL, " This is the beginning... the start of a war for independence by the Propagandapality of Zeon!!\"", Line_ContinueAfterTyping); - PlaySE( 3, "wa_007", 128, 64 ); + PlaySE( 4, "wa_007", 128, 64 ); ShakeScreen( 0, 50, 20, 3, 0, ); OutputLineAll(NULL, "", Line_WaitForInput); @@ -2096,18 +2256,23 @@ //「そ…それでどうなるの…@ 地球連邦は負けちゃうの?¥ + PlaySE(3, "S19/00/girlC99005", 256, 64); OutputLine(NULL, "「そ…それでどうなるの…?", NULL, "\"Wh... What will happen...?", Line_WaitForInput); + PlaySE(3, "S19/00/girlC99006", 256, 64); OutputLine(NULL, " 地球連邦は負けちゃうの?」", NULL, " Will the Terran Federation lose?\"", Line_Normal); ClearMessage(); //「このままでは負けるッ!@ 赤い彗星に勝てるのはヤツしかいない!@ それが竜宮レナなのだぁッ!!@ + PlaySE(3, "S19/01/HR_KEI05960", 256, 64); OutputLine(NULL, "「このままでは負けるッ!!", NULL, "\"If things go on like this, they will!!", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI05970", 256, 64); OutputLine(NULL, " 赤い彗星に勝てるのはヤツしかいない!!", NULL, " Only one person can defeat the Red Comet!!", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI05980", 256, 64); OutputLine(NULL, " それが竜宮レナなのだぁッ!!」", NULL, " That person is Rena Ryuugu!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -2128,6 +2293,7 @@ //「さぁ散れ、同志諸君ッ!! レナを探し出すのだぁあぁああッ!!!@ + PlaySE(3, "S19/01/HR_KEI05990", 256, 64); OutputLine(NULL, "「さぁ散れ、同志諸君ッ!! レナを探し出すのだぁあぁああッ!!!」", NULL, "\"Now scatter, comrades!! We must find Rena!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2149,6 +2315,7 @@ //「でも…連邦艦隊の拡散波動砲でも、彗星帝国には効かなかったんじゃ…。@ + PlaySE(3, "S19/00/girlA99006", 256, 64); OutputLine(NULL, "「でも…連邦艦隊の拡散波動砲でも、彗星帝国には効かなかったんじゃ…。」", NULL, "\"But... I thought even the Terran Federation's Impulse Wave Diffusal Cannon... didn't work on the Comet Empire...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2156,10 +2323,13 @@ //「惜しいな。それは白い方の彗星だぞ@効かなかったのは弱点を知らなかったからだ@もちろんレナは白色彗星の弱点だって熟知してる!@ + PlaySE(3, "S19/01/HR_KEI06000", 256, 64); OutputLine(NULL, "「惜しいな。それは白い方の彗星だぞ。", NULL, "\"You're close. That's the white variety of those comets.", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI06010", 256, 64); OutputLine(NULL, "効かなかったのは弱点を知らなかったからだ。", NULL, " The reason it didn't work was because they didn't know the weak point.", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI06020", 256, 64); OutputLine(NULL, "もちろんレナは白色彗星の弱点だって熟知してる!」", NULL, " Of course, Rena knows their weak point all too well!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2167,6 +2337,7 @@ //「……竜宮さんってすごいんだぁ……。@ + PlaySE(3, "S19/00/girlA99007", 256, 64); OutputLine(NULL, "「……竜宮さんってすごいんだぁ……。」", NULL, "\"...Ryuugu-san is amazing...\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -2188,6 +2359,7 @@ DrawBustshot( 1, "me_ta_th_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……圭ちゃんの才能を、おじさんは改めて知ったよ…。@ + PlaySE(3, "S19/03/990300249", 256, 64); OutputLine(NULL, "「……圭ちゃんの才能を、おじさんは改めて知ったよ…。」", NULL, "\"...Little Kei-chan's abilities... this old man knows them better now...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2204,8 +2376,10 @@ OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); //「…しかし……圭一さんもやるでございますわね…!@ これは頼もしいですわぁ!!@ + PlaySE(3, "S19/04/990400107", 256, 64); OutputLine(NULL, "「…しかし……圭一さんもやるでございますわね…!!", NULL, "\"...Really, though... How exceptional, Keiichi-san...!!", Line_WaitForInput); + PlaySE(3, "S19/04/990400108", 256, 64); OutputLine(NULL, " これは頼もしいですわぁ!!」", NULL, " This looks quite promising!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2216,8 +2390,10 @@ DrawBustshot( 1, "me_ta_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「でもこの人数なら…勝てる!@ これだけいれば勝てるよ!!@ + PlaySE(3, "S19/03/990300250", 256, 64); OutputLine(NULL, "「でもこの人数なら…勝てる!!", NULL, "\"If we have this many... we can win!!", Line_WaitForInput); + PlaySE(3, "S19/03/990300251", 256, 64); OutputLine(NULL, " これだけいれば勝てるよ!!」", NULL, " With this many, we will win!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2229,6 +2405,7 @@ DrawBustshotWithFiltering( 3, "ri_ta_de_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…圭一はゾンビに立候補した方がよかったと思いましたです。@ + PlaySE(3, "S19/05/990500054", 256, 64); OutputLine(NULL, "「…圭一はゾンビに立候補した方がよかったと思いましたです。」", NULL, "\"...I was thinking that Keiichi would have been a better nominee for the initial zombie.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2256,15 +2433,18 @@ OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - DisableWindow(); - DrawBustshotWithFiltering( 2, "re_ta_bi_b1", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + DrawSceneWithMask( "saiguden", "m1", 0, 0, 1300 ); + DrawBustshotWithFiltering( 2, "night/re_ta_bi_b1", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「こ、怖いよみんな!@ 圭一くんまで…!@ 怖いよぅ!!!@ + PlaySE(3, "S19/02/990200253", 256, 64); OutputLine(NULL, "「こ、怖いよみんな!!", NULL, "\"Y-You're all scary!!", Line_WaitForInput); + PlaySE(3, "S19/02/990200254", 256, 64); OutputLine(NULL, " 圭一くんまで…!!", NULL, " Keiichi-kun, too...!!", Line_WaitForInput); + PlaySE(3, "S19/02/990200255", 256, 64); OutputLine(NULL, " 怖いよぅ!!!」", NULL, " So scary!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2286,16 +2466,20 @@ //「みんなが何を言ってるのかわかんないよ@ レナはロボットの操縦なんか出来ないよー!¥ + PlaySE(3, "S19/02/990200256", 256, 64); OutputLine(NULL, "「みんなが何を言ってるのかわかんないよ!", NULL, "\"What are you all saying!?", Line_WaitForInput); + PlaySE(3, "S19/02/990200257", 256, 64); OutputLine(NULL, " レナはロボットの操縦なんか出来ないよー!」", NULL, " I can't control a mech!\"", Line_Normal); ClearMessage(); //「レナぁあ、さっきはよくも見捨てたなぁ!@ 覚悟はできてるだろうなぁ…?!?!@ + PlaySE(3, "S19/01/HR_KEI06030", 256, 64); OutputLine(NULL, "「レナぁあ、さっきはよくも見捨てたなぁ!!", NULL, "\"Renaaa, how could you leave me for deeaad?!!", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI06040", 256, 64); OutputLine(NULL, " 覚悟はできてるだろうなぁ…?!?!」", NULL, " Are you ready to pay for it...!?!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2303,6 +2487,7 @@ //「ささ、さっきはごめんね圭一くん、…だだ、だって仕方なかったんだもん…!!@ + PlaySE(3, "S19/02/990200258", 256, 64); OutputLine(NULL, "「ささ、さっきはごめんね圭一くん、…だだ、だって仕方なかったんだもん…!!」", NULL, "\"I-I-I'm sorry about that, Keiichi-kun ...b-b-but I didn't have a choice...!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2311,9 +2496,10 @@ DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - DrawBustshotWithFiltering( 3, "sa_ta_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + DrawBustshotWithFiltering( 3, "night/sa_ta_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「大人しく…食い尽くされるでございますの~…!!!@ + PlaySE(3, "S19/04/990400109", 256, 64); OutputLine(NULL, "「大人しく…食い尽くされるでございますの〜…!!!」", NULL, "\"Do not resist... Let yourself be devoured~...!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2321,9 +2507,10 @@ DisableWindow(); - DrawBustshotWithFiltering( 1, "ri_ta_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + DrawBustshotWithFiltering( 1, "night/ri_ta_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「…みんなで…仲良しですよ。@ + PlaySE(3, "S19/05/990500055", 256, 64); OutputLine(NULL, "「…みんなで…仲良しですよ。」", NULL, "\"...Let's all... be together.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2331,11 +2518,13 @@ DisableWindow(); - DrawBustshotWithFiltering( 2, "me_ta_aw_a2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + DrawBustshotWithFiltering( 2, "night/me_ta_aw_a2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「さぁレナ…念仏でも唱えな!@ うひゃっひゃっひゃッ!!!!!¥ + PlaySE(3, "S19/03/990300252", 256, 64); OutputLine(NULL, "「さぁレナ…念仏でも唱えな!!", NULL, "\"Now, Rena... Say your prayers!!", Line_WaitForInput); + PlaySE(3, "S19/03/990300253", 256, 64); OutputLine(NULL, " うひゃっひゃっひゃッ!!!!!」", NULL, " Mwa ha ha!!!!!\"", Line_Normal); ClearMessage(); @@ -2374,9 +2563,11 @@ ClearMessage(); DisableWindow(); - DrawBustshotWithFiltering( 2, "re_ta_bi_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + DrawSceneWithMask( "saiguden", "m1", 0, 0, 1300 ); + DrawBustshotWithFiltering( 2, "night/re_ta_bi_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「……け……圭一くんは……みんなみたいなひどいこと…しないよね?!d500…しないよね?@ + PlaySE(3, "S19/02/990200259", 256, 64); OutputLine(NULL, "「……け……圭一くんは……みんなみたいなひどいこと…しないよね?", NULL, "\"...K-Keiichi-kun... you wouldn't do mean things like everyone else... would you?", Line_ContinueAfterTyping); @@ -2389,6 +2580,7 @@ //「…さぁどうかなぁあぁあ~?!?!@ + PlaySE(3, "S19/01/HR_KEI06050", 256, 64); OutputLine(NULL, "「…さぁどうかなぁあぁあ〜?!?!」", NULL, "\"...I woOoOnder~!?!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2396,9 +2588,10 @@ DisableWindow(); - DrawBustshot( 2, "re_ta_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + DrawBustshot( 2, "night/re_ta_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「……ぅ…ぁ、………はぅ……………、@ + PlaySE(3, "S19/02/990200260", 256, 64); OutputLine(NULL, "「……ぅ…ぁ、………はぅ……………、」", NULL, "\"...Uu... ah... hao...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2406,14 +2599,16 @@ //「…さぁて…覚悟は決まったかなぁあぁあ?!¥ + PlaySE(3, "S19/01/HR_KEI06060", 256, 64); OutputLine(NULL, "「…さぁて…覚悟は決まったかなぁあぁあ?!」", NULL, "\"...Nowww then... Are you reaAaAady!?\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawBustshot( 2, "re_ta_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + DrawBustshot( 2, "night/re_ta_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「……いいよ…圭一くんなら……。@ + PlaySE(3, "S19/02/990200261", 256, 64); OutputLine(NULL, "「……いいよ…圭一くんなら……。」", NULL, "\"...Okay... so long as it's Keiichi-kun...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2427,6 +2622,7 @@ //「け…圭一くんはひどいことしないって……レナ、信じてるし…。¥ + PlaySE(3, "S19/02/990200262", 256, 64); OutputLine(NULL, "「け…圭一くんはひどいことしないって……レナ、信じてるし…。」", NULL, "\"I-I believe... that Keiichi-kun won't... do horrible things to me...\"", Line_Normal); ClearMessage(); @@ -2444,7 +2640,7 @@ NULL, "The second my sense of reason chimed in, the beast inside me died instantly.", Line_Normal); ClearMessage(); - PlaySE( 3, "wa_001", 128, 64 ); + PlaySE( 4, "wa__001", 128, 64 ); SetValidityOfInput( FALSE ); Wait( 1500 ); SetValidityOfInput( TRUE ); @@ -2458,15 +2654,19 @@ DisableWindow(); PlayBGM( 1, "msys01", 128, 0 ); - DrawBustshot( 2, "re_ta_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + DrawBustshot( 2, "night/re_ta_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「きゃ~~~!@ やったやった!@ 生き残ったよ@ わぁいわ~~い☆!!@ + PlaySE(3, "S19/02/990200263", 256, 64); OutputLine(NULL, "「きゃ〜〜〜!!", NULL, "\"Yaaay~~!!", Line_WaitForInput); + PlaySE(3, "S19/02/990200264", 256, 64); OutputLine(NULL, " やったやった!!", NULL, " I did it, I did it!!", Line_WaitForInput); + PlaySE(3, "S19/02/990200265", 256, 64); OutputLine(NULL, " 生き残ったよ!", NULL, " I survived!", Line_WaitForInput); + PlaySE(3, "S19/02/990200266", 256, 64); OutputLine(NULL, " わぁいわ〜〜い☆!!」", NULL, " Yaaay~ Yaaaa~y☆!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2484,27 +2684,32 @@ FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 300, TRUE ); //「…フ、…あとわずかのところで日光が刺し、悪のゾンビ軍団は灰塵と帰したか…@ヒロインが生き残るのは……映画のお約束、だもんな…。¥ + PlaySE(3, "S19/01/HR_KEI06070", 256, 64); OutputLine(NULL, "「…フ、…あとわずかのところで日光が刺し、悪のゾンビ軍団は灰塵と帰したか…。", NULL, "\"...Heh, so daylight broke in the nick of time and the evil zombie army disintegrated into dust...", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI06080", 256, 64); OutputLine(NULL, "ヒロインが生き残るのは……映画のお約束、だもんな…。」", NULL, " And so, the heroine survived... Well, that's how it goes in the movies, anyway...\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawBustshotWithFiltering( 1, "sa_ta_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + DrawBustshotWithFiltering( 1, "night/sa_ta_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「何を気取ってるですのー!!@ 圭一さんがもたもたしてるからぁあぁあ!!!@ + PlaySE(3, "S19/04/990400110", 256, 64); OutputLine(NULL, "「何を気取ってるですのー!!!", NULL, "\"What are you postulating about!?", Line_WaitForInput); + PlaySE(3, "S19/04/990400111", 256, 64); OutputLine(NULL, " 圭一さんがもたもたしてるからぁあぁあ!!!」", NULL, " This is all because Keiichi-san was dawdling about!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); DisableWindow(); - DrawBustshotWithFiltering( 3, "ri_ta_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + DrawBustshotWithFiltering( 3, "night/ri_ta_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「…おしおきしますです。@ + PlaySE(3, "S19/05/990500056", 256, 64); OutputLine(NULL, "「…おしおきしますです。」", NULL, "\"...Punishment is required.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2519,15 +2724,17 @@ //「ひぃいいいぃいい許ッ許してッ!! ひぃいいいいぃいいぃ!!!!¥ + PlaySE(3, "S19/01/HR_KEI06090", 256, 64); OutputLine(NULL, "「ひぃいいいぃいい許ッ許してッ!! ひぃいいいいぃいいぃ!!!!」", NULL, "\"Eeeeeek! F-Forgive me! Eeeeeeek!\"", Line_Normal); ClearMessage(); DisableWindow(); DrawSceneWithMask( "black", "down", 0, 0, 300 ); - DrawBustshotWithFiltering( 3, "me_ta_wa_a2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + DrawBustshotWithFiltering( 3, "night/me_ta_wa_a2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「じゃあ生き残ったで賞は、竜宮レナと園崎魅音。いぇ~い!@ + PlaySE(3, "S19/03/990300254", 256, 64); OutputLine(NULL, "「じゃあ生き残ったで賞は、竜宮レナと園崎魅音。いぇ〜い!」", NULL, "\"Then the award for surviving goes to Rena Ryuugu and Mion Sonozaki. Yaay!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2535,9 +2742,10 @@ DisableWindow(); - DrawBustshotWithFiltering( 1, "re_ta_bi_b1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + DrawBustshotWithFiltering( 1, "night/re_ta_bi_b1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「あれ…? 魅ぃちゃん、ゾンビじゃなかったの…?@ + PlaySE(3, "S19/02/990200267", 256, 64); OutputLine(NULL, "「あれ…? 魅ぃちゃん、ゾンビじゃなかったの…?」", NULL, "\"Huh...? Mii-chan wasn't a zombie...?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2545,6 +2753,7 @@ //「フリしてただけ~。敵を騙すには味方からって言うじゃ~ん?@ + PlaySE(3, "S19/03/990300255", 256, 64); OutputLine(NULL, "「フリしてただけ〜。敵を騙すには味方からって言うじゃ〜ん?」", NULL, "\"Only pretended to be one. They say you need to deceive your allies before you can deceive the enemy, you know~?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2552,18 +2761,22 @@ //「…ぅおおぉおおおおぉお!! 魅音~てめっぇええぇえぇえぇ!!!¥ + PlaySE(3, "S19/01/HR_KEI06100", 256, 64); OutputLine(NULL, "「…ぅおおぉおおおおぉお!! 魅音〜てめっぇええぇえぇえぇ!!!」", NULL, "\"...Uroooogh! Mion~ you little!\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawBustshot( 3, "me_ta_to_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + DrawBustshot( 3, "night/me_ta_to_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「はいはい@急いで着替えないとね~@次の授業に遅れんなよ~!@ + PlaySE(3, "S19/03/990300256", 256, 64); OutputLine(NULL, "「はいはい。", NULL, "\"Yeah, yeah.", Line_WaitForInput); + PlaySE(3, "S19/03/990300257", 256, 64); OutputLine(NULL, "急いで着替えないとね〜。", NULL, " Hurry up and change, all right~?", Line_WaitForInput); + PlaySE(3, "S19/03/990300258", 256, 64); OutputLine(NULL, "次の授業に遅れんなよ〜!」", NULL, " Don't be late for the next class~!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2571,8 +2784,10 @@ //「離せ沙都子、梨花ちゃん!@ ぎゃぁあぁあっぁああぁあ…ぁ…!!!@ + PlaySE(3, "S19/01/HR_KEI06110", 256, 64); OutputLine(NULL, "「離せ沙都子、梨花ちゃん!!", NULL, "\"Let go of me, Satoko! Rika-chan!!", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI06120", 256, 64); OutputLine(NULL, " ぎゃぁあぁあっぁああぁあ…ぁ…!!!」", NULL, " GwaaAaaAaa...ah...!!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2611,7 +2826,7 @@ FadeOutBGM( 2, 1000, TRUE ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 DisableWindow(); - PlaySE( 3, "wa_001", 128, 64 ); + PlaySE( 4, "wa__001", 128, 64 ); SetValidityOfInput( FALSE ); Wait( 2000 ); SetValidityOfInput( TRUE ); @@ -2646,6 +2861,7 @@ //「母さん、うちに軍手ってあるかな。あとタオル。@ + PlaySE(3, "S19/01/HR_KEI06130", 256, 64); OutputLine(NULL, "「母さん、うちに軍手ってあるかな。あとタオル。」", NULL, "\"Mom, do we have work gloves? I need towels, too.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2653,8 +2869,10 @@ //「表の物置の中になかった@ タオルは洗面所ね。@ + PlaySE(3, "S19/00/992700014", 256, 64); OutputLine(NULL, "「表の物置の中になかった?", NULL, "\"Aren't they in the shed out back?", Line_WaitForInput); + PlaySE(3, "S19/00/992700015", 256, 64); OutputLine(NULL, " タオルは洗面所ね。」", NULL, " The towels are by the sink.\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -2670,8 +2888,10 @@ //「なぁに圭一@すごいいでたちでどこへお出かけ…??¥ + PlaySE(3, "S19/00/992700016", 256, 64); OutputLine(NULL, "「なぁに圭一。", NULL, "\"What's going on, Keiichi?", Line_WaitForInput); + PlaySE(3, "S19/00/992700017", 256, 64); OutputLine(NULL, "すごいいでたちでどこへお出かけ…??」", NULL, " Where are you headed to in that getup...?\"", Line_Normal); ClearMessage(); @@ -2686,8 +2906,10 @@ //「ちょっと発掘に@クラスメートを犯罪者にしないために。@ + PlaySE(3, "S19/01/HR_KEI06140", 256, 64); OutputLine(NULL, "「ちょっと発掘に。", NULL, "\"A bit of excavating.", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI06150", 256, 64); OutputLine(NULL, "クラスメートを犯罪者にしないために。」", NULL, " So my classmate doesn't become a criminal.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2695,6 +2917,7 @@ //「??…あまり遅くならないようにね。@ + PlaySE(3, "S19/00/992700018", 256, 64); OutputLine(NULL, "「??…あまり遅くならないようにね。」", NULL, "\"...Well, don't be out too late.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2743,8 +2966,10 @@ DrawBustshot( 2, "tm_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「やぁ久しぶり@圭一くん、だったよね。@ + PlaySE(3, "S19/08/990800019", 256, 64); OutputLine(NULL, "「やぁ久しぶり。", NULL, "\"Hey, long time no see.", Line_WaitForInput); + PlaySE(3, "S19/08/990800020", 256, 64); OutputLine(NULL, "圭一くん、だったよね。」", NULL, " Keiichi-kun, right?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2752,6 +2977,7 @@ //「どうもその節は。@ + PlaySE(3, "S19/01/HR_KEI06160", 256, 64); OutputLine(NULL, "「どうもその節は。」", NULL, "\"My due regards.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2766,8 +2992,10 @@ DrawBustshot( 2, "tm_si_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「そう言えば…@彼女は君の知り合いだよね…??@ + PlaySE(3, "S19/08/990800021", 256, 64); OutputLine(NULL, "「そう言えば……", NULL, "\"By the way...", Line_WaitForInput); + PlaySE(3, "S19/08/990800022", 256, 64); OutputLine(NULL, "彼女は君の知り合いだよね…??」", NULL, " Was that girl an acquaintance of yours...?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2784,10 +3012,13 @@ //「あ、あれは一体何だったんだい?@ 彼女が剥き身の斧を持って歩いてるんだよ?@ それもにやにやと笑いながら!!@ + PlaySE(3, "S19/08/990800023", 256, 64); OutputLine(NULL, "「あ、あれは一体何だったんだい?!", NULL, "\"Wh-What was that all about!?", Line_WaitForInput); + PlaySE(3, "S19/08/990800024", 256, 64); OutputLine(NULL, " 彼女が剥き身の斧を持って歩いてるんだよ?!", NULL, " She was walking around with an axe!", Line_WaitForInput); + PlaySE(3, "S19/08/990800025", 256, 64); OutputLine(NULL, " それもにやにやと笑いながら!!」", NULL, " And she was laughing with huge smile across her face!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -2807,6 +3038,7 @@ //「身に危険を察して隠れたけど!d300…!d + PlaySE(3, "S19/08/990800026", 256, 64); OutputLine(NULL, "「身に危険を察して隠れたけど", NULL, "\"I hid myself because I thought it might be dangerous", Line_ContinueAfterTyping); @@ -2837,10 +3069,13 @@ //「いーんですいーんです@ほっといて下さい@また犠牲者を探して徘徊しているだけですから。@ + PlaySE(3, "S19/01/HR_KEI06170", 256, 64); OutputLine(NULL, "「いーんですいーんです。", NULL, "\"It's fine, it's fine.", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI06180", 256, 64); OutputLine(NULL, "ほっといて下さい。", NULL, " Just leave her be.", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI06190", 256, 64); OutputLine(NULL, "また犠牲者を探して徘徊しているだけですから。」", NULL, " She's just wandering around looking for more victims.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2861,8 +3096,10 @@ ClearMessage(); //「富竹さんがここで殺されたら多分犯人はあいつです@…せいぜい嗅ぎ回らないようにすることですねぇ。@ + PlaySE(3, "S19/01/HR_KEI06200", 256, 64); OutputLine(NULL, "「富竹さんがここで殺されたら多分犯人はあいつです。", NULL, "\"If you were to be killed out here, she'd probably be the one to do it.", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI06210", 256, 64); OutputLine(NULL, "…せいぜい嗅ぎ回らないようにすることですねぇ。」", NULL, " ...Try not to snoop too much around here.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2884,6 +3121,7 @@ DrawBustshot( 2, "tm_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭一くん、それ、よそ者の僕への警告のつもりかい?¥ + PlaySE(3, "S19/08/990800027", 256, 64); OutputLine(NULL, "「圭一くん、それ、よそ者の僕への警告のつもりかい?」", NULL, "\"Keiichi-kun, is that meant to be a warning for an outsider like me?\"", Line_Normal); ClearMessage(); @@ -2900,8 +3138,10 @@ DrawBustshot( 2, "tm_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「はっはっは@ せいぜい気をつけることにするよ。¥ + PlaySE(3, "S19/08/990800028", 256, 64); OutputLine(NULL, "「はっはっは!", NULL, "\"Hah hah hah!", Line_WaitForInput); + PlaySE(3, "S19/08/990800029", 256, 64); OutputLine(NULL, " せいぜい気をつけることにするよ。」", NULL, " I'll try my best to be careful.\"", Line_Normal); ClearMessage(); @@ -2967,8 +3207,10 @@ //「圭一く~ん@ 待ってたよ。今日もがんばろ!@ + PlaySE(3, "S19/02/990200268", 256, 64); OutputLine(NULL, "「圭一く〜ん!", NULL, "\"Keiichi-kun~!", Line_WaitForInput); + PlaySE(3, "S19/02/990200269", 256, 64); OutputLine(NULL, " 待ってたよ。今日もがんばろ!」", NULL, " I was waiting for you. Let's try our best today!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2989,8 +3231,10 @@ //「斧は鞘とかをかぶせて持って来い@剥き身はさすがにまずいだろ!@ + PlaySE(3, "S19/01/HR_KEI06290", 256, 64); OutputLine(NULL, "「斧は鞘とかをかぶせて持って来い。", NULL, "\"You should cover the axe with something when you have it in public.", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI06300", 256, 64); OutputLine(NULL, "剥き身はさすがにまずいだろ!」", NULL, " It's not good to carry it around out in the open like that!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3001,6 +3245,7 @@ DrawBustshot( 2, "re_si_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「なくしちゃったみたいで…ないんだもん。@ + PlaySE(3, "S19/02/990200270", 256, 64); OutputLine(NULL, "「なくしちゃったみたいで…ないんだもん。」", NULL, "\"Seems that I lost it... so there isn't one.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3027,14 +3272,19 @@ //「ま、いっか@ 今日で決めるぜ@ 最後の梁をぶっ壊せば引きずりだせるはずさ@準備万端@任せとけ!@ + PlaySE(3, "S19/01/HR_KEI06310", 256, 64); OutputLine(NULL, "「ま、いっか!", NULL, "\"Ah well!", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI06320", 256, 64); OutputLine(NULL, " 今日で決めるぜ!", NULL, " Let's finish this today!", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI06330", 256, 64); OutputLine(NULL, " 最後の梁をぶっ壊せば引きずりだせるはずさ。", NULL, " If we bust through this last beam, we should be able to pull him out.", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI06340", 256, 64); OutputLine(NULL, "準備万端。", NULL, " I've got everything I need.", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI06350", 256, 64); OutputLine(NULL, "任せとけ!」", NULL, " Leave it to me!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3045,6 +3295,7 @@ DrawBustshot( 2, "re_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「うん!@ + PlaySE(3, "S19/02/990200271", 256, 64); OutputLine(NULL, "「うん!」", NULL, "\"Okay!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3061,8 +3312,10 @@ DrawBustshotWithFiltering( 2, "re_si_wa_a1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「待っててね、ケンタくん@…今、圭一くんが助け出してくれるからね…☆@ + PlaySE(3, "S19/02/990200272", 256, 64); OutputLine(NULL, "「待っててね、ケンタくん。", NULL, "\"Just wait, Colonel Sanders.", Line_WaitForInput); + PlaySE(3, "S19/02/990200273", 256, 64); OutputLine(NULL, "…今、圭一くんが助け出してくれるからね…☆」", NULL, " Keiichi-kun will save you...☆\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3070,22 +3323,24 @@ //「よっしゃ、下がってな@…一気にケリをつけてやるぜぇえぇ!!!¥ + PlaySE(3, "S19/01/HR_KEI06360", 256, 64); OutputLine(NULL, "「よっしゃ、下がってな。", NULL, "\"All right, get back.", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI06370", 256, 64); OutputLine(NULL, "…一気にケリをつけてやるぜぇえぇ!!!」", NULL, " ...I'll finish this in one gooooo!\"", Line_Normal); ClearMessage(); DisableWindow(); DrawScene( "black", 1000 ); - PlaySE( 3, "wa_008", 128, 64 ); + PlaySE( 4, "wa__008", 128, 64 ); SetValidityOfInput( FALSE ); Wait( 500 ); SetValidityOfInput( TRUE ); DrawScene( "white", 400 ); DrawScene( "bg_023", 400 ); - PlaySE( 3, "wa_019", 128, 64 ); + PlaySE( 4, "wa__019", 128, 64 ); // カツーーンと、木こりのようないい音が沢に響き渡った¥ OutputLine(NULL, " カツーーンと、木こりのようないい音が沢に響き渡った。", NULL, "A solid 'thwack' rang through out Hinamizawa, as if the job was being done by a lumberjack.", Line_Normal); @@ -3095,10 +3350,13 @@ DrawBustshotWithFiltering( 2, "re_si_de_a1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「…どう@ うまく行きそう@ 無理そうだったら無理しなくていいよ…?@ + PlaySE(3, "S19/02/990200274", 256, 64); OutputLine(NULL, "「…どう?", NULL, "\"...How is it?", Line_WaitForInput); + PlaySE(3, "S19/02/990200275", 256, 64); OutputLine(NULL, " うまく行きそう?", NULL, " Think you can do it?", Line_WaitForInput); + PlaySE(3, "S19/02/990200276", 256, 64); OutputLine(NULL, " 無理そうだったら無理しなくていいよ…?」", NULL, " If it looks too hard, you don't have to strain yourself...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3106,10 +3364,13 @@ //「ここさえ折れればあとは何とかなる@ 今日は気力も充実@ 行ける!!!¥ + PlaySE(3, "S19/01/HR_KEI06380", 256, 64); OutputLine(NULL, "「ここさえ折れればあとは何とかなる!", NULL, "\"If I can break through this, then we'll be good!", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI06390", 256, 64); OutputLine(NULL, " 今日は気力も充実!", NULL, " I have plenty of power today!", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI06400", 256, 64); OutputLine(NULL, " 行ける!!!」", NULL, " I can do it!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3159,10 +3420,13 @@ //「大丈夫@ もう一息@今夜レナが寝るときにはケンタくんにお休みのキスができるようになってるさ。@ + PlaySE(3, "S19/01/HR_KEI06410", 256, 64); OutputLine(NULL, "「大丈夫!", NULL, "\"I'm fine!", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI06420", 256, 64); OutputLine(NULL, " もう一息。", NULL, " I'm almost there.", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI06430", 256, 64); OutputLine(NULL, "今夜レナが寝るときにはケンタくんにお休みのキスができるようになってるさ。」", NULL, " I'll make sure Rena can give Colonel Sanders a good-night kiss tonight.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3173,18 +3437,23 @@ DrawBustshot( 2, "re_si_ha_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…うん@……ありがとぅ@……ケンタくん……お休みのキス……はぅ……。¥ + PlaySE(3, "S19/02/990200277", 256, 64); OutputLine(NULL, "「…うん。", NULL, "\"...Yeah.", Line_WaitForInput); + PlaySE(3, "S19/02/990200278", 256, 64); OutputLine(NULL, "……ありがとぅ。", NULL, " ...Thanks.", Line_WaitForInput); + PlaySE(3, "S19/02/990200279", 256, 64); OutputLine(NULL, "……ケンタくん……お休みのキス……はぅ……。」", NULL, " ...Giving Colonel Sanders... a good night kiss... hao...\"", Line_Normal); ClearMessage(); //「そう言えば…レナも転校生だったんだろ@ 前はどこに住んでたんだよ。@ + PlaySE(3, "S19/01/HR_KEI06440", 256, 64); OutputLine(NULL, "「そう言えば…レナも転校生だったんだろ?", NULL, "\"Come to think of it... Rena, you're a transfer student too, right?", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI06450", 256, 64); OutputLine(NULL, " 前はどこに住んでたんだよ。」", NULL, " Where did you live before?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3207,10 +3476,13 @@ DrawBustshot( 2, "re_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ん@ 関東の方だよ@ここほどじゃないけど、やっぱり田舎だったかな。@ + PlaySE(3, "S19/02/990200280", 256, 64); OutputLine(NULL, "「ん?", NULL, "\"Hm?", Line_WaitForInput); + PlaySE(3, "S19/02/990200281", 256, 64); OutputLine(NULL, " 関東の方だよ。", NULL, " In Kanto.", Line_WaitForInput); + PlaySE(3, "S19/02/990200282", 256, 64); OutputLine(NULL, "ここほどじゃないけど、やっぱり田舎だったかな。」", NULL, " It wasn't as rural as it is out here, but it was still out in the countryside.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3218,10 +3490,13 @@ //「何で引っ越してきたんだよ@雛見沢に@ほら、ここって結構田舎だろ?@ + PlaySE(3, "S19/01/HR_KEI06460", 256, 64); OutputLine(NULL, "「何で引っ越してきたんだよ。", NULL, "\"Why did you move here?", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI06470", 256, 64); OutputLine(NULL, "雛見沢に。", NULL, " To Hinamizawa, I mean.", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI06480", 256, 64); OutputLine(NULL, "ほら、ここって結構田舎だろ?」", NULL, " You know, this is pretty far out in the boonies.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3229,8 +3504,10 @@ //「圭一くんは何で引っ越してきたの@ お父さんの仕事と関係あるのかな?@ + PlaySE(3, "S19/02/990200283", 256, 64); OutputLine(NULL, "「圭一くんは何で引っ越してきたの?", NULL, "\"Why did you move here?", Line_WaitForInput); + PlaySE(3, "S19/02/990200284", 256, 64); OutputLine(NULL, " お父さんの仕事と関係あるのかな?」", NULL, " Does it have to do with your dad's work?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3238,14 +3515,17 @@ //「うちの親父がアトリエを移したいって言い出したんだよ@こーゆう山奥がいいって前々から言っててさ。¥ + PlaySE(3, "S19/01/HR_KEI06490", 256, 64); OutputLine(NULL, "「うちの親父がアトリエを移したいって言い出したんだよ。", NULL, "\"Dad said he wanted to move out to a studio.", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI06500", 256, 64); OutputLine(NULL, "こーゆう山奥がいいって前々から言っててさ。」", NULL, " He'd been saying for a while that somewhere deep in the mountains like this would be perfect.\"", Line_Normal); ClearMessage(); //「アトリエ?…圭一くんのお父さんて芸術家さんなの??@ + PlaySE(3, "S19/02/990200285", 256, 64); OutputLine(NULL, "「アトリエ?…圭一くんのお父さんて芸術家さんなの??」", NULL, "\"Studio? ...Is your father an artist or something??\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3253,8 +3533,10 @@ //「風景画ばっかり描いてる@年に2回くらいはどっかで個展を開いてるらしい。@ + PlaySE(3, "S19/01/HR_KEI06510", 256, 64); OutputLine(NULL, "「風景画ばっかり描いてる。", NULL, "\"He paints scenery.", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI06520", 256, 64); OutputLine(NULL, "年に2回くらいはどっかで個展を開いてるらしい。」", NULL, " Seems that twice a year he opens a gallery for the stuff he does.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3277,8 +3559,10 @@ DrawBustshot( 2, "re_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「それってすごいね@ 今度レナにも見せてね!@ + PlaySE(3, "S19/02/990200286", 256, 64); OutputLine(NULL, "「それってすごいね!", NULL, "\"That's amazing!", Line_WaitForInput); + PlaySE(3, "S19/02/990200287", 256, 64); OutputLine(NULL, " 今度レナにも見せてね!」", NULL, " Let me see them next time!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3300,8 +3584,10 @@ DrawBustshot( 2, "re_si_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「でも…学期途中の転校だったんでしょ@ 大変じゃなかった?@ + PlaySE(3, "S19/02/990200288", 256, 64); OutputLine(NULL, "「でも…学期途中の転校だったんでしょ?", NULL, "\"But... you transferred in the middle of the semester, didn't you?", Line_WaitForInput); + PlaySE(3, "S19/02/990200289", 256, 64); OutputLine(NULL, " 大変じゃなかった?」", NULL, " Wasn't that a hassle?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3309,8 +3595,10 @@ //「別に@…都会ってのには飽きてたし。@ + PlaySE(3, "S19/01/HR_KEI06530", 256, 64); OutputLine(NULL, "「別に。", NULL, "\"Not really.", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI06540", 256, 64); OutputLine(NULL, "…都会ってのには飽きてたし。」", NULL, " ...I was getting bored of the city anyway.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3365,29 +3653,32 @@ PlayBGM( 1, "msys11", 128, 0 ); //「うら@/ + PlaySE(3, "S19/01/HR_KEI06550", 256, 64); OutputLine(NULL, "「うら!", NULL, "\"Hooyah!", Line_WaitForInput); - PlaySE( 3, "wa_019", 128, 64 ); + PlaySE( 4, "wa_019", 128, 64 ); SetValidityOfInput( FALSE ); Wait( 500 ); SetValidityOfInput( TRUE ); // てめ@/ + PlaySE(3, "S19/01/HR_KEI06560", 256, 64); OutputLine(NULL, " てめ!", NULL, " You little...!", Line_WaitForInput); - PlaySE( 3, "wa_019", 128, 64 ); + PlaySE( 4, "wa_019", 128, 64 ); SetValidityOfInput( FALSE ); Wait( 500 ); SetValidityOfInput( TRUE ); // 畜生!!」/ + PlaySE(3, "S19/01/HR_KEI06570", 256, 64); OutputLine(NULL, " 畜生!!」", NULL, " Damn it!\"", Line_ContinueAfterTyping); - PlaySE( 3, "wa_019", 128, 64 ); + PlaySE( 4, "wa_019", 128, 64 ); SetValidityOfInput( FALSE ); Wait( 500 ); SetValidityOfInput( TRUE ); @@ -3435,11 +3726,11 @@ DisableWindow(); DrawScene( "black", 400 ); - PlaySE( 3, "wa_008", 128, 64 ); + PlaySE( 4, "wa__008", 128, 64 ); SetValidityOfInput( FALSE ); Wait( 500 ); SetValidityOfInput( TRUE ); - PlaySE( 3, "wa_018", 128, 64 ); + PlaySE( 4, "wa_018", 128, 64 ); SetValidityOfInput( FALSE ); Wait( 500 ); SetValidityOfInput( TRUE ); @@ -3473,6 +3764,7 @@ DrawScene( "bg_023", 400 ); //「……ぁ、@ + PlaySE(3, "S19/01/HR_KEI06920", 256, 64); OutputLine(NULL, "「……ぁ、」", NULL, "\"...Ah.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3483,6 +3775,7 @@ DrawBustshot( 2, "re_si_ko_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「ど、どうしたの大丈夫?! ケガしたの?!@ + PlaySE(3, "S19/02/990200290", 256, 64); OutputLine(NULL, "「ど、どうしたの大丈夫?! ケガしたの?!」", NULL, "\"Wh-What's the matter!? Are you hurt!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3490,8 +3783,10 @@ //「ご、ごめん…@人形の腕、壊しちゃったよ…。@ + PlaySE(3, "S19/01/HR_KEI06930", 256, 64); OutputLine(NULL, "「ご、ごめん…、", NULL, "\"S-Sorry...", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI06940", 256, 64); OutputLine(NULL, "人形の腕、壊しちゃったよ…。」", NULL, " The figure's arm... I broke it off...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3502,6 +3797,7 @@ DrawBustshot( 2, "re_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…なぁんだ。圭一くんがケガをしたんじゃないかって思っちゃった。@ + PlaySE(3, "S19/02/990200291", 256, 64); OutputLine(NULL, "「…なぁんだ。圭一くんがケガをしたんじゃないかって思っちゃった。」", NULL, "\"...Oh, that's all? I thought Keiichi-kun hurt himself.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3516,8 +3812,10 @@ ClearMessage(); //「ガムテープとかでくっつけて、その上に上着を着せるもの@絶対わからないよ。@ + PlaySE(3, "S19/02/990200292", 256, 64); OutputLine(NULL, "「ガムテープとかでくっつけて、その上に上着を着せるもの。", NULL, "\"We just need to tape it back on and put a coat over him.", Line_WaitForInput); + PlaySE(3, "S19/02/990200293", 256, 64); OutputLine(NULL, "絶対わからないよ。」", NULL, " Nobody will even notice.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3525,8 +3823,10 @@ //「…そっか。じゃあ引っ張り出そうぜ@そっち持ってくれるか?@ + PlaySE(3, "S19/01/HR_KEI06950", 256, 64); OutputLine(NULL, "「…そっか。じゃあ引っ張り出そうぜ。", NULL, "\"...I see. Let's pull him out then.", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI06960", 256, 64); OutputLine(NULL, "そっち持ってくれるか?」", NULL, " Can you get that side?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3534,6 +3834,7 @@ //「うん!¥ + PlaySE(3, "S19/01/990200271", 256, 64); OutputLine(NULL, "「うん!」", NULL, "\"Okay!\"", Line_Normal); ClearMessage(); @@ -3580,12 +3881,16 @@ //「…情けないぜ前原圭一@ よっしゃレナ@ 一気に行くぞ?@ せーのぉッ!!¥ + PlaySE(3, "S19/01/HR_KEI06970", 256, 64); OutputLine(NULL, "「…情けないぜ前原圭一!", NULL, "\"...You're pathetic, Keiichi Maebara!", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI06980", 256, 64); OutputLine(NULL, " よっしゃレナ!", NULL, " All right, Rena!", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI06990", 256, 64); OutputLine(NULL, " 一気に行くぞ?!", NULL, " Let's do this in one go!", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI07000", 256, 64); OutputLine(NULL, " せーのぉッ!!」", NULL, " Ready... and...!\"", Line_Normal); ClearMessage(); @@ -3594,10 +3899,13 @@ DrawBustshot( 2, "re_si_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「…わ@ やった!…やったよ圭一くん!@ わぁ~い!!@ + PlaySE(3, "S19/02/990200295", 256, 64); OutputLine(NULL, "「…わ!", NULL, "\"...Whoa!", Line_WaitForInput); + PlaySE(3, "S19/02/990200296", 256, 64); OutputLine(NULL, " やった!…やったよ圭一くん!!", NULL, " We did it! We did it, Keiichi-kun!", Line_WaitForInput); + PlaySE(3, "S19/02/990200297", 256, 64); OutputLine(NULL, " わぁ〜い!!」", NULL, " Yaaay!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3628,6 +3936,7 @@ DrawBustshot( 2, "re_si_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…わぁあ…ケンタくんだ…やっぱ、かぁいいよぅ!!@ + PlaySE(3, "S19/02/990200298", 256, 64); OutputLine(NULL, "「…わぁあ…ケンタくんだ…やっぱ、かぁいいよぅ!!」", NULL, "\"...Waa... Colonel Sanders... He really is kyute!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3648,6 +3957,7 @@ //「じゃ手伝うから持って行こうぜ。暗くなるとまずいだろ。@ + PlaySE(3, "S19/01/HR_KEI07010", 256, 64); OutputLine(NULL, "「じゃ手伝うから持って行こうぜ。暗くなるとまずいだろ。」", NULL, "\"I'll help you carry it back. It'd be bad if it gets dark.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3655,8 +3965,10 @@ //「…うん。そうだね@ 圭一くん本当にありがとうね! この恩は忘れないね!@ + PlaySE(3, "S19/02/990200299", 256, 64); OutputLine(NULL, "「…うん。そうだね!", NULL, "\"...Yeah. Right!", Line_WaitForInput); + PlaySE(3, "S19/02/990200300", 256, 64); OutputLine(NULL, " 圭一くん本当にありがとうね! この恩は忘れないね!」", NULL, " I really want to thank you, Keiichi-kun! I won't forget this!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3664,6 +3976,7 @@ //「恩返しは何がいいか、よく考えておくよ。@ + PlaySE(3, "S19/01/HR_KEI07020", 256, 64); OutputLine(NULL, "「恩返しは何がいいか、よく考えておくよ。」", NULL, "\"Think real hard about what you'll do to repay me, okay?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3674,8 +3987,10 @@ DrawBustshot( 2, "re_si_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「わ、わ…、…どんな恩返しだろ@…恩返しだろ?@ + PlaySE(3, "S19/02/990200301", 256, 64); OutputLine(NULL, "「わ、わ…、…どんな恩返しだろ。", NULL, "\"Wh... Whoa... I wonder what kind of 'repayment'?", Line_WaitForInput); + PlaySE(3, "S19/02/990200302", 256, 64); OutputLine(NULL, "…恩返しだろ?」", NULL, " ...I wonder?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);