diff --git a/Update/onik_010.txt b/Update/onik_010.txt index 9944c06..2e1b2cb 100644 --- a/Update/onik_010.txt +++ b/Update/onik_010.txt @@ -33,6 +33,7 @@ PlaySE(3, "S01/03/120300013", 256, 64); OutputLine(NULL, "「おっはよ〜!", NULL, "\"Good morning~!", Line_WaitForInput); + PlaySE(3, "S01/03/120300014", 256, 64); OutputLine(NULL, " 圭ちゃん、昨日はお疲れ様〜!」", NULL, " Nice job yesterday, Kei-chan!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -257,6 +258,7 @@ PlaySE(3, "S01/22/121400002", 256, 64); OutputLine(NULL, "昨日はお祭りでしたね。", NULL, " So yesterday was the festival.", Line_WaitForInput); + PlaySE(3, "S01/22/121400003", 256, 64); OutputLine(NULL, "最後まで後片付けに参加した人たちは本当にお疲れ様でした。」", NULL, " Thank you to all the people who stayed until the very end to help clean up.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -479,11 +481,13 @@ PlaySE(3, "S01/01/120100053", 256, 64); OutputLine(NULL, "「凶器のカードにもいろいろ種類があるな!", NULL, "\"There are plenty of different weapons, too!", Line_WaitForInput); + PlaySE(3, "S01/01/120100054", 256, 64); OutputLine(NULL, " 斧やらナイフやら毒物やら!", NULL, " Like knives, axes, and poison!", Line_WaitForInput); PlaySE(3, "S01/01/120100055", 256, 64); OutputLine(NULL, " 犯行現場のカードも渋いぞ!", NULL, " The locations are pretty nice too!", Line_WaitForInput); + PlaySE(3, "S01/01/120100056", 256, 64); OutputLine(NULL, " リビングやら書斎やら中庭やら!」", NULL, " Like the living room, the study, and the courtyard!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -606,6 +610,7 @@ PlaySE(3, "S01/03/120300028", 256, 64); OutputLine(NULL, "「そうだねぇ…。", NULL, "\"Let's see...", Line_WaitForInput); + PlaySE(3, "S01/03/120300029", 256, 64); OutputLine(NULL, "じゃ、昨日の疲れも多少あるだろうから今日はソフトに。「使いっぱしりの刑」はどう?", NULL, " We're all still a little tired from yesterday, so maybe we'll take it easy with a 'gofer' penalty?", Line_WaitForInput); PlaySE(3, "S01/03/120300030", 256, 64); @@ -695,6 +700,7 @@ PlaySE(3, "S01/03/120300031", 256, 64); OutputLine(NULL, "「じゃ〜一番は部長の私からいくよ?", NULL, "\"Then~ I'll go first since I'm the club president, I guess...\"", Line_WaitForInput); + PlaySE(3, "S01/03/120300032", 256, 64); OutputLine(NULL, " じゃあねぇ…", NULL, " Well, then...", Line_ContinueAfterTyping); @@ -779,6 +785,7 @@ FadeAllBustshots( 400, TRUE ); // 「魅音」「ナイフ」「書斎」はないかとの問いに3人があると答えた@ + OutputLine(NULL, " 「魅音」「ナイフ」「書斎」はないかとの問いに3人があると答えた。", NULL, "Three people answered when she asked if they had \"Mion,\" \"Knife,\" and \"Study.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -795,6 +802,7 @@ DrawBustshotWithFiltering( 2, "re_se_wa_b1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「じゃあレナはねぇ……!w300「レナ」!w300「斧」!w300「ラウンジ」だよ!¥ + PlaySE(3, "S01/02/120200021", 256, 64); OutputLine(NULL, "「じゃあレナはねぇ……", NULL, "\"Then I'll go...", Line_ContinueAfterTyping); @@ -909,8 +917,10 @@ DrawBustshot( 2, "me_se_to_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「犯人は「梨花ちゃん」@ 凶器は「毒物」で犯行現場は「医務室」@ どう?!@ + PlaySE(3, "S01/03/120300035", 256, 64); OutputLine(NULL, "「犯人は「梨花ちゃん」!", NULL, "\"The murderer is 'Rika-chan'...", Line_WaitForInput); + PlaySE(3, "S01/03/120300036", 256, 64); OutputLine(NULL, " 凶器は「毒物」で犯行現場は「医務室」!", NULL, " ...in the 'Infirmary,' with the 'Poison'!", Line_WaitForInput); PlaySE(3, "S01/03/120300037", 256, 64); @@ -944,6 +954,7 @@ PlaySE(3, "S01/04/120400015", 256, 64); OutputLine(NULL, "「き〜! あと1手だったですのに〜!", NULL, "\"Errh~! All I needed was one more hand~!", Line_WaitForInput); + PlaySE(3, "S01/04/120400016", 256, 64); OutputLine(NULL, " 「毒物」か「ピストル」かわからなかったでございます〜!!」", NULL, " I couldn't tell whether it was 'Poison' or a 'Pistol'~!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -955,8 +966,10 @@ DrawBustshotWithFiltering( 3, "ri_se_ni_a1", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ピストルなんか使わないです@毒物でじわりじわりがいいのです。@ + PlaySE(3, "S01/05/120500008", 256, 64); OutputLine(NULL, "「ピストルなんか使わないです。", NULL, "\"I'd never use a pistol.", Line_WaitForInput); + PlaySE(3, "S01/05/120500009", 256, 64); OutputLine(NULL, "毒物でじわりじわりがいいのです。」", NULL, " I like killing them slowly with poison.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1467,6 +1480,7 @@ //「うん。わかったね!¥ + PlaySE(3, "S01/02/120200035", 256, 64); OutputLine(NULL, "「うん。わかったね!」", NULL, "\"Okay. Got it!\"", Line_Normal); ClearMessage(); @@ -1643,6 +1657,7 @@ //「私の車はエアコンが効いてますから、そっちでお話しましょう@ここ、暑くありません?¥ + PlaySE(3, "S01/11/120700003", 256, 64); OutputLine(NULL, "「私の車はエアコンが効いてますから、そっちでお話しましょう。", NULL, "\"I have the AC on in my car; let's talk there.", Line_WaitForInput); PlaySE(3, "S01/11/120700004", 256, 64); @@ -1669,6 +1684,7 @@ DrawSceneWithMask( "bg_093", "left", 0, 0, 1300 ); //「捕って食やしません@どうぞどうぞ!@ + PlaySE(3, "S01/11/120700005", 256, 64); OutputLine(NULL, "「捕って食やしません。", NULL, "\"I'm not going to bite.", Line_WaitForInput); PlaySE(3, "S01/11/120700006", 256, 64); @@ -1761,6 +1777,7 @@ //「この男性のことで、ご存知のことがあったら教えて下さい。@ + PlaySE(3, "S01/11/120700009", 256, 64); OutputLine(NULL, "「この男性のことで、ご存知のことがあったら教えて下さい。」", NULL, "\"If you know anything related to this individual, then please tell me.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1783,6 +1800,7 @@ PlaySE(3, "S01/11/120700010", 256, 64); OutputLine(NULL, "「シャツにマジックで落書きがありましてね。", NULL, "\"There were scribbles on his shirt done in permanent marker.", Line_WaitForInput); + PlaySE(3, "S01/11/120700011", 256, 64); OutputLine(NULL, "前原さんを始めクラスメート何人かの署名入りでした。」", NULL, " Starting with yours, Maebara-san, and quite a few of your classmates signed, as well.\"", Line_Normal); ClearMessage(); @@ -1791,6 +1809,7 @@ PlayBGM( 1, "msys07", 128, 0 ); //「……え、!w1000…これ…富竹さん?!?!@ + PlaySE(3, "S01/01/120100094", 256, 64); OutputLine(NULL, "「……え、", NULL, "\"...Huh?", Line_ContinueAfterTyping); @@ -1959,8 +1978,10 @@ PlaySE(3, "S01/11/120700017", 256, 64); OutputLine(NULL, "「前原さんはまだこちらに越されて来たばかりですよね?", NULL, "\"You've moved here just recently. Isn't that right, Maebara-san?", Line_WaitForInput); + PlaySE(3, "S01/11/120700018", 256, 64); OutputLine(NULL, " ご存知ですかな?", NULL, " Are you aware, I wonder?", Line_WaitForInput); + PlaySE(3, "S01/11/120700019", 256, 64); OutputLine(NULL, " 例の", NULL, " About the stories", Line_ContinueAfterTyping); // !s200 @@ -2016,6 +2037,7 @@ //「どの辺までご存知ですか?¥ + PlaySE(3, "S01/11/120700022", 256, 64); OutputLine(NULL, "「どの辺までご存知ですか?」", NULL, "\"How much do you know about it?\"", Line_Normal); ClearMessage(); @@ -2055,6 +2077,7 @@ //「前原さんは…その…祟りとかを信じていますか@ 率直なところで結構です。@ + PlaySE(3, "S01/11/120700023", 256, 64); OutputLine(NULL, "「前原さんは…その…祟りとかを信じていますか?", NULL, "\"Do you know of that... well, curse, Maebara-san?", Line_WaitForInput); OutputLine(NULL, " 率直なところで結構です。」", @@ -2250,8 +2273,10 @@ PlaySE(3, "S01/11/120700035", 256, 64); OutputLine(NULL, "「第一発見は祭りの警備を終えて帰還中のうちのワゴンでした。", NULL, "\"One of our patrol cars discovered the body on the way back from security detail at the festival.", Line_WaitForInput); + PlaySE(3, "S01/11/120700036", 256, 64); OutputLine(NULL, "時刻は24時5分前。", NULL, " It was late. About five till midnight.", Line_WaitForInput); + PlaySE(3, "S01/11/120700037", 256, 64); OutputLine(NULL, "場所は、…えーと、町へ出る道路がちょうど舗装道路に変わるところありますよね?", NULL, " The location... was, umm... you know where the road into town becomes paved, right?", Line_WaitForInput); PlaySE(3, "S01/11/120700038", 256, 64); @@ -2289,6 +2314,7 @@ //「みんな始めは轢き逃げされたものだと思っていました@ + PlaySE(3, "S01/11/120700039", 256, 64); OutputLine(NULL, "「みんな始めは轢き逃げされたものだと思っていました。", NULL, "\"We thought it was a hit and run at first.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2296,6 +2322,7 @@ // ですが、意識を確かめるために近付いた警官はすぐに異常に気付きました@/ + PlaySE(3, "S01/11/120700040", 256, 64); OutputLine(NULL, " ですが、意識を確かめるために近付いた警官はすぐに異常に気付きました。", NULL, "But when the officer checked so see if he was still alive, he quickly noticed something abnormal.", Line_WaitForInput); @@ -2331,6 +2358,7 @@ // 爪?@ 爪って、指についてる…この爪か?@ それで…ガリガリと?!?¥ + PlaySE(3, "S01/01/120100108", 256, 64); OutputLine(NULL, " 爪?!", NULL, "\"Nails!?", Line_WaitForInput); OutputLine(NULL, " 爪って、指についてる…この爪か?!", @@ -2578,6 +2606,7 @@ PlaySE(3, "S01/11/120700055", 256, 64); OutputLine(NULL, "「死亡推定時刻は21時から23時頃のようです。", NULL, "\"The presumed time of death was around 9:23pm.", Line_WaitForInput); + PlaySE(3, "S01/11/120700056", 256, 64); OutputLine(NULL, "つまり…お祭りで前原さんが富竹さんとお話して別れてからからすぐの出来事なんですよ。」", NULL, " Meaning... it occurred right after you finished talking to Tomitake-san at the festival.\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -2964,6 +2993,7 @@ //「言ってもいいですが!s200……!sd気を悪くしないで下さいね?@ + PlaySE(3, "S01/11/120700079", 256, 64); OutputLine(NULL, "「言ってもいいですが", NULL, "\"I wouldn't mind telling you", Line_ContinueAfterTyping); // !s200 @@ -3071,6 +3101,7 @@ //「始めはダム工事の監督@ そして次にダムを誘致した村人@ 村の仇敵は次々に怪死しました@過程はともかく、結果はそうなのです。@ + PlaySE(3, "S01/11/120700086", 256, 64); OutputLine(NULL, "「始めはダム工事の監督!", NULL, "\"First it was the dam construction foreman!", Line_WaitForInput); PlaySE(3, "S01/11/120700086", 256, 64); @@ -3130,6 +3161,7 @@ PlaySE(3, "S01/01/120100125", 256, 64); OutputLine(NULL, " その次の主婦なんかどうだよ!", NULL, "What about that housewife after that!?", Line_WaitForInput); + PlaySE(3, "S01/01/120100126", 256, 64); OutputLine(NULL, " 誘致した男の弟夫婦だったってだけの理由だろ?! もっと殺される理由が薄いじゃないか!!", NULL, " Did she die just because she was the wife of the brother of a supporter!? That's such a trivial reason to kill someone!", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3137,6 +3169,7 @@ // そして富竹さんに至ってはどうだよ!@ ダム工事とは関係すらないじゃないか!!! ただよそ者だ、ってだけの理由だぞッ?!¥ + PlaySE(3, "S01/01/120100127", 256, 64); OutputLine(NULL, " そして富竹さんに至ってはどうだよ!!", NULL, "And what about Tomitake-san!!", Line_WaitForInput); PlaySE(3, "S01/01/120100128", 256, 64); @@ -3179,6 +3212,7 @@ //「じゃあ…来年の被害者は…「村のよそ者」から選ばれるっていうのか?!¥ + PlaySE(3, "S01/01/120100130", 256, 64); OutputLine(NULL, "「じゃあ…来年の被害者は…「村のよそ者」から選ばれるっていうのか?!」", NULL, "\"Then... Next year's victim... They're just going to be picked out of the 'village outsider' pool!?\"", Line_Normal); ClearMessage(); @@ -3261,6 +3295,7 @@ PlaySE(3, "S01/11/120700094", 256, 64); OutputLine(NULL, "「詳しくは申し上げられませんが、園崎さん一家はダム騒動時の抵抗運動の旗頭だったのです。", NULL, "\"I can't go into details, but the Sonozaki family lead the dam protests.", Line_WaitForInput); + PlaySE(3, "S01/11/120700095", 256, 64); OutputLine(NULL, "それも過激なね。", NULL, " Quite fervently so.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3269,6 +3304,7 @@ StopSE( 3 ); // 例えば園崎魅音さんについても同様です@抵抗運動時、いくつかの軽犯罪と公務執行妨害で補導歴があります。@ + PlaySE(3, "S01/11/120700096", 256, 64); OutputLine(NULL, " 例えば園崎魅音さんについても同様です。", NULL, "This is also true of Mion Sonozaki-san herself.", Line_WaitForInput); PlaySE(3, "S01/11/120700097", 256, 64); @@ -3716,6 +3752,7 @@ DrawBustshotWithFiltering( 1, "re_se_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「凶器はロープで、犯行現場は……う~ん!w300………ラウンジ!!!@ + PlaySE(3, "S01/02/120200038", 256, 64); OutputLine(NULL, "「凶器はロープで、犯行現場は", NULL, "\"With the Rope, in the...", Line_ContinueAfterTyping); @@ -3740,6 +3777,7 @@ DrawBustshotWithFiltering( 3, "me_se_to_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「わっはっはっはッ!@ ハッズレ~~!!@ + PlaySE(3, "S01/03/120300042", 256, 64); OutputLine(NULL, "「わっはっはっはッ!!", NULL, "\"Bwahahaha!!", Line_WaitForInput); OutputLine(NULL, " ハッズレ〜〜!!」", @@ -3847,6 +3885,7 @@ PlaySE(3, "S01/02/120200040", 256, 64); OutputLine(NULL, "「だ、大丈夫だよ圭一くん。", NULL, "\"D-Don't worry, Keiichi-kun.", Line_WaitForInput); + PlaySE(3, "S01/02/120200041", 256, 64); OutputLine(NULL, "……レナ、マイナス1点。", NULL, " ...I'm at -1 points.", Line_ContinueAfterTyping); @@ -3893,6 +3932,7 @@ DrawBustshot( 1, "re_se_na_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……圭一くんと…二人で勝とうって約束したのに!w300…!w300…ずーっと待ってたんだよ? …だよ?@ + PlaySE(3, "S01/02/120200042", 256, 64); OutputLine(NULL, "「……圭一くんと…二人で勝とうって約束したのに", NULL, "\"...We made a promise, Keiichi-kun... That we would both win", Line_ContinueAfterTyping); @@ -3936,8 +3976,10 @@ PlaySE(3, "S01/02/120200043", 256, 64); OutputLine(NULL, "「わかったよ!!!", NULL, "\"I got it!!!", Line_WaitForInput); + PlaySE(3, "S01/02/120200044", 256, 64); OutputLine(NULL, " 犯人は「私」!!", NULL, " The murderer is 'me'!!", Line_WaitForInput); + PlaySE(3, "S01/02/120200045", 256, 64); OutputLine(NULL, " 凶器は「毒物」で犯行現場は「玄関ホール」!!", NULL, " With the 'Poison,' at the 'Entrance'!!", Line_WaitForInput); PlaySE(3, "S01/02/120200046", 256, 64); @@ -3954,6 +3996,7 @@ PlaySE(3, "S01/03/120300046", 256, 64); OutputLine(NULL, "「おーおーレナ、回答早いじゃ〜ん?", NULL, "\"My, my, Rena... Quite a quick answer~?", Line_WaitForInput); + PlaySE(3, "S01/03/120300047", 256, 64); OutputLine(NULL, " また当てずっぽうじゃないのぅ?", NULL, " Another stab in the dark?", Line_ContinueAfterTyping); @@ -4083,6 +4126,7 @@ DrawBustshot( 1, "me_se_th_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「はぁ@ 薬屋なんかに用ないよ@/ + PlaySE(3, "S01/03/120300052", 256, 64); OutputLine(NULL, "「はぁ?", NULL, "\"Huh?", Line_WaitForInput); OutputLine(NULL, " 薬屋なんかに用ないよ。", @@ -4092,6 +4136,7 @@ DrawBustshot( 1, "me_se_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //おじさんが買って欲しいものはね、このメモに書いてあるから~!¥ + PlaySE(3, "S01/03/120300053", 256, 64); OutputLine(NULL, "おじさんが買って欲しいものはね、このメモに書いてあるから〜!」", NULL, " This old man's already got a list prepared for you on this piece of paper~!\"", Line_Normal); ClearMessage(); @@ -4171,6 +4216,7 @@ PlaySE(3, "S01/03/120300055", 256, 64); OutputLine(NULL, " 罰ゲームの内容に逆らわな〜い!!!", NULL, " You cannot refuse any penalty!!!", Line_WaitForInput); + PlaySE(3, "S01/03/120300056", 256, 64); OutputLine(NULL, " はい、お金。シャンプーはうち、果物物語だからね。", NULL, " Here's some money. The shampoo I usually get is Fruit Fable.", Line_ContinueAfterTyping);