Fix cut voices
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@@ -1290,12 +1290,11 @@ void main()
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//「げはッ!!!d400 肘は反則だろ沙都子!!@
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PlaySE(3, "s19/01/hr_kei01540", 256, 64);
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PlaySE(3, "s19/01/hr_kei01550", 256, 64);
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OutputLine(NULL, "「げはッ!!",
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NULL, "\"Hurk!!", Line_ContinueAfterTyping);
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Wait( 400 );
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PlaySE(3, "s19/01/hr_kei01550", 256, 64);
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OutputLine(NULL, " 肘は反則だろ沙都子!!」",
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NULL, " Using your elbow is against the rules, Satoko!!\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -1808,11 +1807,8 @@ void main()
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//「やるのは圭ちゃん。」!w500「はあッ?!@
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PlaySE(3, "s19/03/990300123", 256, 64);
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OutputLine(NULL, "「やるのは圭ちゃん。」",
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NULL, "\"Kei-chan is going to be the one who does it.\"", Line_ContinueAfterTyping);
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SetValidityOfInput( FALSE );
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Wait( 500 );
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SetValidityOfInput( TRUE );
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NULL, "\"Kei-chan is going to be the one who does it.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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PlaySE(3, "s19/01/hr_kei01630", 256, 64);
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OutputLine(NULL, "「はあッ?!」",
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@@ -3043,8 +3039,6 @@ void main()
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NULL, " You were waiting a while, I guess?", Line_ContinueAfterTyping);
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Wait( 300 );
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PlaySE(3, "s19/02/500200695", 256, 64);
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OutputLine(NULL, "……かな?」",
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NULL, " ...I guess?\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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