Fix cut voices
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BIN
SE/s19/04/990400088.ogg
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BIN
SE/s19/04/990400088.ogg
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@@ -1223,7 +1223,6 @@ void main()
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Wait( 300 );
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PlaySE(3, "s19/02/500200521", 256, 64);
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OutputLine(NULL, "…かな!」",
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NULL, " ...I guess!\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -1905,11 +1904,7 @@ void main()
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//「ぼぅ、暴力反対ですのー!!!w600 証拠もないのにぃ~!!@
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PlaySE(3, "s19/04/990400008", 256, 64);
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OutputLine(NULL, "「ぼぅ、暴力反対ですのー!!",
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NULL, "\"I-I'm against violence!!", Line_ContinueAfterTyping);
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SetValidityOfInput( FALSE );
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Wait( 600 );
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SetValidityOfInput( TRUE );
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NULL, "\"I-I'm against violence!!", Line_WaitForInput);;
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PlaySE(3, "s19/04/990400009", 256, 64);
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OutputLine(NULL, " 証拠もないのにぃ〜!!」",
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@@ -2077,11 +2072,7 @@ void main()
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//「...ひぅ!!w500 ...だってだって...こんなにかぁいいよぅ?@
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PlaySE(3, "s19/02/990200033", 256, 64);
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OutputLine(NULL, "「…ひぅ!",
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NULL, "\"...Huu!", Line_ContinueAfterTyping);
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SetValidityOfInput( FALSE );
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Wait( 500 );
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SetValidityOfInput( TRUE );
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NULL, "\"...Huu!", Line_WaitForInput);
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PlaySE(3, "s19/02/990200034", 256, 64);
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OutputLine(NULL, " …だってだって…こんなにかぁいいよぅ?」",
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@@ -1290,12 +1290,11 @@ void main()
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//「げはッ!!!d400 肘は反則だろ沙都子!!@
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PlaySE(3, "s19/01/hr_kei01540", 256, 64);
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PlaySE(3, "s19/01/hr_kei01550", 256, 64);
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OutputLine(NULL, "「げはッ!!",
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NULL, "\"Hurk!!", Line_ContinueAfterTyping);
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Wait( 400 );
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PlaySE(3, "s19/01/hr_kei01550", 256, 64);
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OutputLine(NULL, " 肘は反則だろ沙都子!!」",
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NULL, " Using your elbow is against the rules, Satoko!!\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -1808,11 +1807,8 @@ void main()
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//「やるのは圭ちゃん。」!w500「はあッ?!@
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PlaySE(3, "s19/03/990300123", 256, 64);
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OutputLine(NULL, "「やるのは圭ちゃん。」",
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NULL, "\"Kei-chan is going to be the one who does it.\"", Line_ContinueAfterTyping);
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SetValidityOfInput( FALSE );
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Wait( 500 );
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SetValidityOfInput( TRUE );
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NULL, "\"Kei-chan is going to be the one who does it.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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PlaySE(3, "s19/01/hr_kei01630", 256, 64);
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OutputLine(NULL, "「はあッ?!」",
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@@ -3043,8 +3039,6 @@ void main()
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NULL, " You were waiting a while, I guess?", Line_ContinueAfterTyping);
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Wait( 300 );
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PlaySE(3, "s19/02/500200695", 256, 64);
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OutputLine(NULL, "……かな?」",
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NULL, " ...I guess?\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -1891,7 +1891,6 @@ void main()
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Wait( 500 );
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SetValidityOfInput( TRUE );
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PlaySE(3, "s19/02/500200184", 256, 64);
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OutputLine(NULL, " え?",
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NULL, " Huh?", Line_WaitForInput);
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PlaySE(3, "s19/04/990400073", 256, 64);
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@@ -727,6 +727,9 @@ void main()
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PlaySE(3, "s19/04/990400087", 256, 64);
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OutputLine(NULL, "「知ってるもん…!!",
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NULL, "\"I do know...!!", Line_WaitForInput);
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PlaySE(3, "s19/04/990400088", 256, 64);
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OutputLine(NULL, "知ってるもん!!",
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NULL, " I do know!!", Line_WaitForInput);
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PlaySE(3, "s19/04/990400089", 256, 64);
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OutputLine(NULL, " 知ってるもん!!!…",
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NULL, " I do know!!!...", Line_ContinueAfterTyping);
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@@ -739,9 +742,7 @@ void main()
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Wait( 300 );
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OutputLine(NULL, "セッ、」",
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NULL, "Se...\"", Line_ContinueAfterTyping);
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Wait( 600 );
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NULL, "Se...\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
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@@ -1487,10 +1487,9 @@ void main()
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//「…えぇと、どんなの@ どんなの?!s200……………!sd/
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PlaySE(3, "s19/02/990200331", 256, 64);
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OutputLine(NULL, "「…えぇと、どんなの?",
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NULL, "\"...Um, what is it?", Line_ContinueAfterTyping);
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NULL, "\"...Um, what is it?", Line_WaitForInput);
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//!s200
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Wait( 200 );
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PlaySE(3, "s19/02/990200332", 256, 64);
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OutputLine(NULL, " どんなの?",
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NULL, " What is it?", Line_ContinueAfterTyping);
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@@ -2000,45 +2000,35 @@ void main()
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NULL, " Loli!", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_010", 128, 64 );
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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OutputLineAll(NULL, "\n", Line_WaitForInput);
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//巫女!/
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PlaySE(3, "s19/01/hr_kei33830_02", 256, 64);
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OutputLine(NULL, "巫女!",
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NULL, " Shrine maiden!", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_029", 128, 64 );
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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OutputLineAll(NULL, "\n", Line_WaitForInput);
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//半涙!/
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PlaySE(3, "s19/01/hr_kei33830_03", 256, 64);
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OutputLine(NULL, "半涙!",
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NULL, " Brink of crying!", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_012", 128, 64 );
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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OutputLineAll(NULL, "\n", Line_WaitForInput);
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//みぃ!/
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PlaySE(3, "s19/01/hr_kei33830_04", 256, 64);
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OutputLine(NULL, "みぃ!",
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NULL, " Mew!", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_016", 128, 64 );
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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OutputLineAll(NULL, "\n", Line_WaitForInput);
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//完璧だッ!!/
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PlaySE(3, "s19/01/hr_kei33830_05", 256, 64);
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OutputLine(NULL, "完璧だッ!!",
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NULL, " It was perfect!!", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_007", 128, 64 );
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SetValidityOfInput( FALSE );
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Wait( 1100 );
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SetValidityOfInput( TRUE );
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OutputLineAll(NULL, "\n", Line_WaitForInput);
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//ただのコケを萌えにまで昇華した…!w500これぞまさに芸術と呼ぶに相応しいッ!!@
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PlaySE(3, "s19/01/hr_kei33830_06", 256, 64);
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@@ -2724,6 +2714,7 @@ void main()
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PlaySE( 4, "wa_005", 128, 64 );
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ShakeScreen( 1, 50, 20, 5, 0, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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//ぐぉをぅッ?!?!@
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PlaySE(3, "s19/01/hr_kei33900", 256, 64);
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@@ -4457,11 +4448,8 @@ void main()
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//「よっしゃ! そんなら俺が、」!w1500/
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PlaySE(3, "s19/01/hr_kei34110", 256, 64);
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OutputLine(NULL, "「よっしゃ! そんなら俺が、」",
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NULL, "\"All right! Then I'll...\"", Line_ContinueAfterTyping);
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NULL, "\"All right! Then I'll...\"", Line_WaitForInput);
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SetValidityOfInput( FALSE );
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Wait( 500 );
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SetValidityOfInput( TRUE );
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DisableWindow();
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DrawBustshotWithFiltering( 3, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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@@ -3106,11 +3106,8 @@ void main()
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SetValidityOfInput( TRUE );
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OutputLine(NULL, "あのね!",
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NULL, " well...", Line_ContinueAfterTyping);
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NULL, " well...", Line_WaitForInput);
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SetValidityOfInput( FALSE );
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Wait( 200 );
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SetValidityOfInput( TRUE );
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PlaySE(3, "s01/02/120200221", 256, 64);
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OutputLine(NULL, " ど、どうしてバットなんか持ってるのかな。",
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NULL, " Wh-Why do you have a bat, I wonder...", Line_ContinueAfterTyping);
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@@ -4822,7 +4822,6 @@ void main()
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Wait( 500 );
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SetValidityOfInput( TRUE );
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PlaySE(3, "s01/02/120200338", 256, 64);
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OutputLine(NULL, "ごめんなさい、」",
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NULL, " I'm sorry.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
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@@ -374,8 +374,7 @@ void main()
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NULL, "\"Wh-What is this, what is this!?", Line_ContinueAfterTyping);
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Wait (2000)
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OutputLine(NULL, " 圭一くんと魅ぃちゃんが悪代官だよ?",
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NULL, " Keiichi-kun and Mii-chan are an evil bailiff and...?", Line_ContinueAfterTyping);
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Wait (800)
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NULL, " Keiichi-kun and Mii-chan are an evil bailiff and...?", Line_WaitForInput);
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PlaySE(3, "s20/02/440200037", 128, 64);
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OutputLine(NULL, " 越後屋だよ?!」",
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NULL, " a con man!?\"", Line_Normal);
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