Priority Fixes for review

- Includes automatically fixed priority on lines with error
 - Please delete //ERROR_EXISTING: comments, those are just to indicate where priority was last used
This commit is contained in:
drojf
2024-03-17 12:04:53 +11:00
parent 72a2f10bdd
commit 1a93a18e8f
4 changed files with 8 additions and 7 deletions

View File

@@ -2882,7 +2882,8 @@ void main()
NULL, "In place of a chime, the sound of the principal waving a hand bell drifted through the classroom.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 3, "sprite/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 600, TRUE );
// drojf - Instead of changing priority, the layer should change to 2, as mion was previously drawn on layer 2, but it was incorrectly using layer 1 before. Delete this comment if it is OK
ModDrawCharacter(2, 3, "sprite/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 600, TRUE );
//「圭ちゃん、おしまいおしまい@ さぁ楽しいランチタ~イム!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }