From 1bc472ac39c8795cdb8f3d60ccc2b01f58c83d67 Mon Sep 17 00:00:00 2001 From: Norgus Date: Fri, 18 Dec 2015 21:54:52 +0000 Subject: [PATCH] changed Rena's weapon to a hatchet to match the images MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit the pictures of Rena with a weapon have her with a hatchet, and upon checking - the Sui script does indeed have her weapon as 鉈 (hatchet). This isn't a mindless find-replace, I've gone through making sure I only change instances of 斧/axe which are relevant (the card game axe remains an axe, and one of the murder weapons at the dam site remains an axe) --- Update/onik_003.txt | 18 +++++++++--------- Update/onik_004.txt | 44 ++++++++++++++++++++++---------------------- Update/onik_015.txt | 32 ++++++++++++++++---------------- 3 files changed, 47 insertions(+), 47 deletions(-) diff --git a/Update/onik_003.txt b/Update/onik_003.txt index a6a834d..ba7434f 100644 --- a/Update/onik_003.txt +++ b/Update/onik_003.txt @@ -4219,8 +4219,8 @@ void main() NULL, "...With hatchets.", Line_WaitForInput); OutputLine(NULL, "…つるはしで。", NULL, " ...With pickaxes.", Line_WaitForInput); - OutputLine(NULL, "…斧、で。", - NULL, " ...With... an axe.", Line_Normal); + OutputLine(NULL, "…鉈、で。", + NULL, " ...With... a hatchet.", Line_Normal); ClearMessage(); DisableWindow(); @@ -4261,8 +4261,8 @@ void main() // レナもまた、俺の声に驚き、その手の斧をどさりと草むらに落とした¥ - OutputLine(NULL, " レナもまた、俺の声に驚き、その手の斧をどさりと草むらに落とした。", - NULL, "Rena dropped the axe she was holding onto the grass after being startled by my voice.", Line_Normal); + OutputLine(NULL, " レナもまた、俺の声に驚き、その手の鉈をどさりと草むらに落とした。", + NULL, "Rena dropped the hatchet she was holding onto the grass after being startled by my voice.", Line_Normal); ClearMessage(); PlayBGM( 1, "msys11", 128, 0 ); @@ -4272,10 +4272,10 @@ void main() //「圭一くんね、さっきほら、斧とかがあると便利だって言ったじゃない?@ そ、それでねレナ、物置からちゃんと斧、持ってきたんだよ…!!@ PlaySE(3, "s19/02/990200222", 256, 64); OutputLine(NULL, "「圭一くんね、さっきほら、斧とかがあると便利だって言ったじゃない?!", - NULL, "\"Keiichi-kun, you see, earlier, yeah, you said it would help if you had an axe, didn't you!?", Line_WaitForInput); + NULL, "\"Keiichi-kun, you see, earlier, yeah, you said it would help if you had an axe or something, didn't you!?", Line_WaitForInput); PlaySE(3, "s19/02/990200223", 256, 64); - OutputLine(NULL, " そ、それでねレナ、物置からちゃんと斧、持ってきたんだよ…!!」", - NULL, " S-So then I... brought an axe for you... from the shed...!!\"", Line_WaitForInput); + OutputLine(NULL, " そ、それでねレナ、物置からちゃんと鉈、持ってきたんだよ…!!」", + NULL, " S-So then I... brought a hatchet for you... from the shed...!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4324,8 +4324,8 @@ void main() //「最後の梁はその斧じゃないと壊せそうにない@せっかく持ってきてくれたんだし。…明日借りるよ。!d500な?@ PlaySE(3, "s19/01/hr_kei05040", 256, 64); - OutputLine(NULL, "「最後の梁はその斧じゃないと壊せそうにない。", - NULL, "\"Doesn't look like we can break that last beam without an axe.", Line_WaitForInput); + OutputLine(NULL, "「最後の梁はその鉈じゃないと壊せそうにない。", + NULL, "\"Doesn't look like we can break that last beam without that hatchet.", Line_WaitForInput); PlaySE(3, "s19/01/hr_kei05050", 256, 64); OutputLine(NULL, "せっかく持ってきてくれたんだし。…明日借りるよ。", NULL, " You brought it after all... I'll have to borrow it tomorrow.", Line_ContinueAfterTyping); diff --git a/Update/onik_004.txt b/Update/onik_004.txt index 1edbcbe..093a10d 100644 --- a/Update/onik_004.txt +++ b/Update/onik_004.txt @@ -3009,8 +3009,8 @@ void main() OutputLine(NULL, "「あ、あれは一体何だったんだい?!", NULL, "\"Wh-What was that all about!?", Line_WaitForInput); PlaySE(3, "s19/08/990800024", 256, 64); - OutputLine(NULL, " 彼女が剥き身の斧を持って歩いてるんだよ?!", - NULL, " She was walking around with an axe!", Line_WaitForInput); + OutputLine(NULL, " 彼女が剥き身の鉈を持って歩いてるんだよ?!", + NULL, " She was walking around with a bared hatchet!", Line_WaitForInput); PlaySE(3, "s19/08/990800025", 256, 64); OutputLine(NULL, " それもにやにやと笑いながら!!」", NULL, " And she was laughing with a huge smile across her face!!\"", Line_WaitForInput); @@ -3049,8 +3049,8 @@ void main() // 確かに年頃の女の子が剥き身の斧を持って徘徊しているのはヤバい@ - OutputLine(NULL, " 確かに年頃の女の子が剥き身の斧を持って徘徊しているのはヤバい。", - NULL, "Well, it certainly would be quite the spectacle for a girl of her age to be roaming around with an axe.", Line_WaitForInput); + OutputLine(NULL, " 確かに年頃の女の子が剥き身の鉈を持って徘徊しているのはヤバい。", + NULL, "Well, it certainly would be quite the spectacle for a girl of her age to be roaming around with a hatchet.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3218,15 +3218,15 @@ void main() // 斧をぶんぶん振りまわしながらはしゃぐのは確かにヤバい¥ - OutputLine(NULL, " 斧をぶんぶん振りまわしながらはしゃぐのは確かにヤバい。", - NULL, "Somebody gallivanting about while waving an axe around certainly would seem dangerous.", Line_Normal); + OutputLine(NULL, " 鉈をぶんぶん振りまわしながらはしゃぐのは確かにヤバい。", + NULL, "Somebody gallivanting about while waving a hatchet around certainly would seem dangerous.", Line_Normal); ClearMessage(); //「斧は鞘とかをかぶせて持って来い@剥き身はさすがにまずいだろ!@ PlaySE(3, "s19/01/hr_kei06290", 256, 64); - OutputLine(NULL, "「斧は鞘とかをかぶせて持って来い。", - NULL, "\"You should put a cover on that axe when you have it in public.", Line_WaitForInput); + OutputLine(NULL, "「鉈は鞘とかをかぶせて持って来い。", + NULL, "\"You should put a cover on that hatchet when you have it in public.", Line_WaitForInput); PlaySE(3, "s19/01/hr_kei06300", 256, 64); OutputLine(NULL, "剥き身はさすがにまずいだろ!」", NULL, " It's not good to carry it around out in the open like that!\"", Line_WaitForInput); @@ -3259,8 +3259,8 @@ void main() // この雛見沢で斧を持って徘徊しても不審に思われない唯一の人物だな…¥ - OutputLine(NULL, " この雛見沢で斧を持って徘徊しても不審に思われない唯一の人物だな…。", - NULL, "She's probably the only person who could carry an axe around Hinamizawa and not be considered suspicious...", Line_Normal); + OutputLine(NULL, " この雛見沢で鉈を持って徘徊しても不審に思われない唯一の人物だな…。", + NULL, "She's probably the only person who could carry a hatchet around Hinamizawa and not be considered suspicious...", Line_Normal); ClearMessage(); @@ -3296,8 +3296,8 @@ void main() // レナから斧を受け取り、不安定な斜面を降りて行く¥ - OutputLine(NULL, " レナから斧を受け取り、不安定な斜面を降りて行く。", - NULL, "I took the axe from Rena and made my way up the unstable slope.", Line_Normal); + OutputLine(NULL, " レナから鉈を受け取り、不安定な斜面を降りて行く。", + NULL, "I took the hatchet from Rena and made my way up the unstable slope.", Line_Normal); ClearMessage(); DisableWindow(); @@ -3381,8 +3381,8 @@ void main() //俺は今まで斧を使った事なんかない@ - OutputLine(NULL, " 第一、俺は今まで斧を使った事なんかない。", - NULL, "First of all, I'd never used an axe before.", Line_WaitForInput); + OutputLine(NULL, " 第一、俺は今まで鉈を使った事なんかない。", + NULL, "First of all, I'd never used a hatchet before.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3605,8 +3605,8 @@ void main() // 軽く苦笑すると俺は斧を握り、再び現場に下りていった¥ - OutputLine(NULL, " 軽く苦笑すると俺は斧を握り、再び現場に下りていった。", - NULL, "With a bit of a wry smile on my face, I grabbed the handle of the axe and headed back to worksite.", Line_Normal); + OutputLine(NULL, " 軽く苦笑すると俺は鉈を握り、再び現場に下りていった。", + NULL, "With a bit of a wry smile on my face, I grabbed the handle of the hatchet and headed back to worksite.", Line_Normal); ClearMessage(); DisableWindow(); @@ -3682,8 +3682,8 @@ void main() // 今日一日、何度もそうしてきたように、斧を振る@叩く@木片が砕け散る¥ - OutputLine(NULL, " 今日一日、何度もそうしてきたように、斧を振る。", - NULL, "I had swung the axe countless times today, just like this.", Line_WaitForInput); + OutputLine(NULL, " 今日一日、何度もそうしてきたように、鉈を振る。", + NULL, "I had swung the hatchet countless times today, just like this.", Line_WaitForInput); OutputLine(NULL, "叩く。", NULL, " Contact.", Line_WaitForInput); OutputLine(NULL, "木片が砕け散る。", @@ -3736,8 +3736,8 @@ void main() // 斧にかけた重さが、梁を割っただけでなく、その下の人形の肩を打ち砕く@ - OutputLine(NULL, " 斧にかけた重さが、梁を割っただけでなく、その下の人形の肩を打ち砕く。", - NULL, "The weight I put behind the axe not only split through the beam, but smashed the statue's shoulder as well.", Line_WaitForInput); + OutputLine(NULL, " 鉈にかけた重さが、梁を割っただけでなく、その下の人形の肩を打ち砕く。", + NULL, "The weight I put behind the hatchet not only split through the beam, but smashed the statue's shoulder as well.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4014,8 +4014,8 @@ void main() PlayBGM( 2, "lsys19", 128, 0 ); // 薄暗くなる山道を、人間大につつんだシートを運ぶ若い男女に剥き身の斧@ - OutputLine(NULL, " 薄暗くなる山道を、人間大につつんだシートを運ぶ若い男女に剥き身の斧!", - NULL, "And so Jack and Jill went down the hill, carrying a human-sized bag and an unsheathed axe!", Line_WaitForInput); + OutputLine(NULL, " 薄暗くなる山道を、人間大につつんだシートを運ぶ若い男女に剥き身の鉈!", + NULL, "And so Jack and Jill went down the hill, carrying a human-sized bag and an unsheathed hatchet!", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); diff --git a/Update/onik_015.txt b/Update/onik_015.txt index e4a635e..07683c2 100644 --- a/Update/onik_015.txt +++ b/Update/onik_015.txt @@ -2336,8 +2336,8 @@ void main() PlaySE( 4, "wa_027", 128, 64 ); //斧。!w2000 - OutputLine(NULL, "斧。", - NULL, " was an axe.", Line_ContinueAfterTyping); + OutputLine(NULL, "鉈。", + NULL, " was a hatchet.", Line_ContinueAfterTyping); SetValidityOfInput( FALSE ); Wait( 2000 ); @@ -2377,8 +2377,8 @@ void main() // ...だがあの斧はなんだよッ?@ - OutputLine(NULL, " …だがあの斧はなんだよッ?!", - NULL, "But for that axe!?", Line_WaitForInput); + OutputLine(NULL, " …だがあの鉈はなんだよッ?!", + NULL, "But for that hatchet!?", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2391,8 +2391,8 @@ void main() // そのまんまの...斧だッ?!?¥ - OutputLine(NULL, " そのまんまの…斧だッ?!?!", - NULL, "An axe... just like that!!??", Line_Normal); + OutputLine(NULL, " そのまんまの…鉈だッ?!?!", + NULL, "A hatchet... just like that!!??", Line_Normal); ClearMessage(); //「......圭一くん@かくれんぼ、かな?!w800 かな?¥ @@ -2590,8 +2590,8 @@ void main() //「じゃあその斧は何だよッ?!@ PlaySE(3, "s01/01/120100687", 256, 64); - OutputLine(NULL, "「じゃあその斧は何だよッ?!」", - NULL, "\"Then what about that axe!?\"", Line_WaitForInput); + OutputLine(NULL, "「じゃあその鉈は何だよッ?!」", + NULL, "\"Then what about that hatchet!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3529,8 +3529,8 @@ void main() // ...そして頭上で両手が組まれた時、そこには斧が握られていた@ - OutputLine(NULL, " …そして頭上で両手が組まれた時、そこには斧が握られていた。", - NULL, "...Then as both of her hands met above her head... the axe that she held came into focus.", Line_WaitForInput); + OutputLine(NULL, " …そして頭上で両手が組まれた時、そこには鉈が握られていた。", + NULL, "...Then as both of her hands met above her head... the hatchet that she held came into focus.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3559,8 +3559,8 @@ void main() // レナはそのまま、斧を振り上げたまま、厳かに口を開いた...@ - OutputLine(NULL, " レナはそのまま、斧を振り上げたまま、厳かに口を開いた…。", - NULL, "Rena stayed like that, with that axe raised above her head, and solemnly opened her mouth...", Line_WaitForInput); + OutputLine(NULL, " レナはそのまま、鉈を振り上げたまま、厳かに口を開いた…。", + NULL, "Rena stayed like that, with that hatchet raised above her head, and solemnly opened her mouth...", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -5615,8 +5615,8 @@ void main() //print 2 // レナは斧を大きく振り上げたまま......さらに一歩踏み込んでくる@ - OutputLine(NULL, " レナは斧を大きく振り上げたまま……さらに一歩踏み込んでくる。", - NULL, "Rena took one step forward... still holding the axe high above her head.", Line_WaitForInput); + OutputLine(NULL, " レナは鉈を大きく振り上げたまま……さらに一歩踏み込んでくる。", + NULL, "Rena took one step forward... still holding the hatchet high above her head.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -5751,8 +5751,8 @@ void main() // 不釣合いな斧の重さに大きく振られ、まるで風に乗るかのように軽々と飛ばされる@ - OutputLine(NULL, " 不釣合いな斧の重さに大きく振られ、まるで風に乗るかのように軽々と飛ばされる。", - NULL, "Thrown about by the unbalanced weight of the axe, she was sent backwards as if she had been carried off by the wind.", Line_WaitForInput); + OutputLine(NULL, " 不釣合いな鉈の重さに大きく振られ、まるで風に乗るかのように軽々と飛ばされる。", + NULL, "Thrown about by the unbalanced weight of the hatchet, she was sent backwards as if she had been carried off by the wind.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);