Merge pull request #2 from Cnnctr/patch-2
Merged to ease the work in a new patch
This commit is contained in:
@@ -919,10 +919,10 @@ void main()
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ClearMessage();
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ClearMessage();
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//「そうだよ立派になったぞ@驚くぞ。@
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//「そうだよ立派になったぞ@驚くぞ。@
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PlaySE(3, "S19/01/HR_KEI00230", 256, 64);
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// PlaySE(3, "S19/01/HR_KEI00230", 256, 64);
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OutputLine(NULL, "「そうだよ立派になったぞ。",
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OutputLine(NULL, "「そうだよ立派になったぞ。",
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NULL, "\"I've grown quite splendidly.", Line_WaitForInput);
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NULL, "\"I've grown quite splendidly.", Line_WaitForInput);
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PlaySE(3, "S19/01/HR_KEI00240", 256, 64);
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// PlaySE(3, "S19/01/HR_KEI00240", 256, 64);
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OutputLine(NULL, "驚くぞ。」",
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OutputLine(NULL, "驚くぞ。」",
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NULL, " You'd be surprised.\"", Line_WaitForInput);
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NULL, " You'd be surprised.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -932,27 +932,28 @@ void main()
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DrawBustshot( 3, "me_se_to_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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DrawBustshot( 3, "me_se_to_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「たくましくなっちゃった上にヒゲまで生やしちゃってさぁ~☆@
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//「たくましくなっちゃった上にヒゲまで生やしちゃってさぁ~☆@
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PlaySE(3, "S19/03/990300007", 256, 64);
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// PlaySE(3, "S19/03/990300007", 256, 64);
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PlaySE(3, "S19/03/990300008", 256, 64);
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OutputLine(NULL, "「たくましくなっちゃった上にヒゲまで生やしちゃってさぁ〜☆」",
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OutputLine(NULL, "「たくましくなっちゃった上にヒゲまで生やしちゃってさぁ〜☆」",
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NULL, "\"Not only is he bigger, but he has a little moustache now~☆\"", Line_WaitForInput);
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NULL, "\"Not only is he bigger, but he has a little moustache now~☆\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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//「毎朝、元気全開で大変なんだ@今度見せてやるから挨拶してみろ。@
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//「毎朝、元気全開で大変なんだ@今度見せてやるから挨拶してみろ。@
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PlaySE(3, "S19/01/HR_KEI00250", 256, 64);
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// PlaySE(3, "S19/01/HR_KEI00250", 256, 64);
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OutputLine(NULL, "「毎朝、元気全開で大変なんだ。",
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OutputLine(NULL, "「毎朝、元気全開で大変なんだ。",
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NULL, "\"Being so *engorged* with energy every morning is quite a problem, though.", Line_WaitForInput);
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NULL, "\"Being so *engorged* with energy every morning is quite a problem, though.", Line_WaitForInput);
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PlaySE(3, "S19/01/HR_KEI00260", 256, 64);
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// PlaySE(3, "S19/01/HR_KEI00260", 256, 64);
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OutputLine(NULL, "今度見せてやるから挨拶してみろ。」",
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OutputLine(NULL, "今度見せてやるから挨拶してみろ。」",
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NULL, " I'll introduce you next time, so be sure to greet him properly.\"", Line_WaitForInput);
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NULL, " I'll introduce you next time, so be sure to greet him properly.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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//「今度なんて言わないで今がいいなぁ@朝の新鮮な空気を吸わせてあげたらぁ?¥
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//「今度なんて言わないで今がいいなぁ@朝の新鮮な空気を吸わせてあげたらぁ?¥
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PlaySE(3, "S19/03/990300008", 256, 64);
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// PlaySE(3, "S19/03/990300008", 256, 64);
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OutputLine(NULL, "「今度なんて言わないで今がいいなぁ。",
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OutputLine(NULL, "「今度なんて言わないで今がいいなぁ。",
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NULL, "\"Don't say 'next time.' Right now is just fine.", Line_WaitForInput);
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NULL, "\"Don't say 'next time.' Right now is just fine.", Line_WaitForInput);
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PlaySE(3, "S19/03/990300009", 256, 64);
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// PlaySE(3, "S19/03/990300009", 256, 64);
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OutputLine(NULL, "朝の新鮮な空気を吸わせてあげたらぁ?」",
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OutputLine(NULL, "朝の新鮮な空気を吸わせてあげたらぁ?」",
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NULL, " How about letting the little guy get a breath of fresh morning air?\"", Line_Normal);
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NULL, " How about letting the little guy get a breath of fresh morning air?\"", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -971,7 +972,7 @@ void main()
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//「よしわかった@大公開だ@後悔するなよ...ッ?!?!¥
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//「よしわかった@大公開だ@後悔するなよ...ッ?!?!¥
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PlaySE(3, "S19/01/HR_KEI00270", 256, 64);
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// PlaySE(3, "S19/01/HR_KEI00270", 256, 64);
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OutputLine(NULL, "「よしわかった。",
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OutputLine(NULL, "「よしわかった。",
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NULL, "\"Gotcha.", Line_WaitForInput);
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NULL, "\"Gotcha.", Line_WaitForInput);
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OutputLine(NULL, "大公開だ。",
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OutputLine(NULL, "大公開だ。",
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