From 1e07b805559d5117cf9a8202120fdbcbae587868 Mon Sep 17 00:00:00 2001 From: Kiruku Date: Thu, 21 May 2015 13:50:29 -0400 Subject: [PATCH] Chapter 5 finished --- README.md | 46 +-- Update/onik_005.txt | 767 +++++++++++++++++++++++--------------------- 2 files changed, 419 insertions(+), 394 deletions(-) diff --git a/README.md b/README.md index adf9ad4..5f221b3 100644 --- a/README.md +++ b/README.md @@ -55,11 +55,10 @@ Known Issues: - Generic - *Sometimes the lines don't last long enough for a voice file to play fully. This is most evident when auto is left on. -*BGM is too loud / BGM volume mutes BGM and Voices +*BGM volume mutes BGM and Voices Unavoidable, since the voices aren't their own thing *More than one sound effect cannot be played at the same time. -So if a voice and sound effect is supposed to play at the same time, only one of them will play. -This is why combine.ogg was made (originally 5 voices were supposed to play at the same time). +Fixable by moving them to a different sound layer. - Chapter 1 - Voices not properly aligned during the talk about Keichii's dick scene. @@ -67,37 +66,37 @@ There are too many voice files for Keichii for this scene, probably the scene is extended in the ps3 version. Since I don't know japanese, I can't tell which voices are actually used. -- Chapter 2 - -Missing Voice for Satako during the picnic scene, -when she says ""Aaah! The last meatbaaaaaaaaall!!!" -Following the numbers of her voice files, -it should be 990400040.ogg but this seems to be missing. - -- Chapter 4 - -Sound effects in the zombie scene stop some voices from playing. - Changelog: ----------------------------------------------------------------------------------------- v. 0.0 -Test patch of prologue and chapter 1 +- Test patch of prologue and chapter 1 v. 0.1 -Chapter 1 finished -Combined all edits of ps3 graphics patch and voice patch +- Chapter 1 finished +- Combined all edits of ps3 graphics patch and voice patch v. 0.2 -Chapter 2 finished -Fixed folder structure of patch archive -Added in Extras folder with watermark-less window +- Chapter 2 finished +- Fixed folder structure of patch archive +- Added in Extras folder with watermark-less window v 0.3 -Chapter 3 finished -Fixed an error in Mion's dialogue in which PlaySE showed up -Changed bg_045 to bg_044 in scene when Keichii mentions Tomitake while he walks to the dump site +- Chapter 3 finished +- Fixed an error in Mion's dialogue in which PlaySE showed up +- Changed bg_045 to bg_044 in scene when Keichii mentions Tomitake while he walks to the dump site v 0.4 -Chapter 4 finished -Fixed Satako's voice during the Old Bachelor Scene in Chapter 3 +- Chapter 4 finished +- Fixed Satako's voice during the Old Bachelor Scene in Chapter 3 + +v 0.5 +- Chapter 5, finished +- Chapter 15, 15_2, 15_3 finished, but need testing +- Created combine2.ogg for Naay! part in Ch. 5 +- Found missing Satako in Ch. 2 picnic scene (S19/04/990400040.ogg) +- Found missing ps2 voice (S01/19/123100003.ogg) +- Moved sound effects to 4 layer as fix for sound effects and voice playing at same time +- Bumped up the volume of the voices so the bgm doesn't drown them out. Credits: ----------------------------------------------------------------------------------------- @@ -106,3 +105,4 @@ Credits: - Anon - For providing the PS3 voices and patch. - Another Anon - For providing the watermark-less window. + diff --git a/Update/onik_005.txt b/Update/onik_005.txt index 21a3186..059f32f 100644 --- a/Update/onik_005.txt +++ b/Update/onik_005.txt @@ -17,7 +17,7 @@ DrawBustshotWithFiltering( 1, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「あははは! どうだった圭ちゃん!@ - PlaySE(3, "S19/03/990300259", 128, 64); + PlaySE(3, "S19/03/990300259", 256, 64); OutputLine(NULL, "「あははは! どうだった圭ちゃん!」", NULL, "\"Ahahaha! How was it, Kei-chan?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -27,10 +27,10 @@ DrawBustshotWithFiltering( 3, "sa_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「レナさんの家に行ったでございますか@ 凄かったでしょう~?!@ - PlaySE(3, "S19/04/990400112", 128, 64); + PlaySE(3, "S19/04/990400112", 256, 64); OutputLine(NULL, "「レナさんの家に行ったでございますか!", NULL, "\"So you went to Rena-san's house!", Line_WaitForInput); - PlaySE(3, "S19/04/990400113", 128, 64); + PlaySE(3, "S19/04/990400113", 256, 64); OutputLine(NULL, " 凄かったでしょう〜?!」", NULL, " Wasn't it amazing!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -42,10 +42,10 @@ DrawBustshotWithFiltering( 2, "re_se_ko_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「…あははは…そんなことないよね…@ ね?¥ - PlaySE(3, "S19/02/990200303", 128, 64); + PlaySE(3, "S19/02/990200303", 256, 64); OutputLine(NULL, "「…あははは…そんなことないよね…?", NULL, "\"Ahahaha... It's nothing like that, right...?", Line_WaitForInput); - PlaySE(3, "S19/02/990200304", 128, 64); + PlaySE(3, "S19/02/990200304", 256, 64); OutputLine(NULL, " ね?」", NULL, " Right?\"", Line_Normal); ClearMessage(); @@ -133,13 +133,13 @@ FadeBustshotWithFiltering( 5, "up", 0, FALSE, 0, 0, 3000, TRUE ); //「そこまでは百歩譲ってかぁいいことにしてもいい@ だがあの郵便ポストはヘンだぞ?@ あーゆうのってマズいんじゃないのか?!?!@ - PlaySE(3, "S19/01/HR_KEI07030", 128, 64); + PlaySE(3, "S19/01/HR_KEI07030", 256, 64); OutputLine(NULL, "「そこまでは百歩譲ってかぁいいことにしてもいい!", NULL, "\"I'll agree with you that those are cute,", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI07040", 128, 64); + PlaySE(3, "S19/01/HR_KEI07040", 256, 64); OutputLine(NULL, " だがあの郵便ポストはヘンだぞ?!", NULL, " but why the mailbox!?", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI07050", 128, 64); + PlaySE(3, "S19/01/HR_KEI07050", 256, 64); OutputLine(NULL, " あーゆうのってマズいんじゃないのか?!?!」", NULL, " Won't you get in trouble for that one!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -150,7 +150,7 @@ DrawBustshotWithFiltering( 3, "re_se_ha_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…だって……はぅ……かぁいいんだもん…☆@ - PlaySE(3, "S19/02/990200305", 128, 64); + PlaySE(3, "S19/02/990200305", 256, 64); OutputLine(NULL, "「…だって……はぅ……かぁいいんだもん…☆」", NULL, "\"...But... hao... so kyute...☆\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -164,10 +164,10 @@ //「デカけりゃいいのか@ デカけりゃ!!@ - PlaySE(3, "S19/01/HR_KEI07060", 128, 64); + PlaySE(3, "S19/01/HR_KEI07060", 256, 64); OutputLine(NULL, "「デカけりゃいいのか!", NULL, "\"So it's the bigger the better!", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI07070", 128, 64); + PlaySE(3, "S19/01/HR_KEI07070", 256, 64); OutputLine(NULL, " デカけりゃ!!」", NULL, " Just as long as it's big!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -178,10 +178,10 @@ DrawBustshotWithFiltering( 1, "sa_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「で、お部屋には小さいものがごっちゃりと陳列してありますの@…前に拝見したことがあるでございますわ。@ - PlaySE(3, "S19/04/990400114", 128, 64); + PlaySE(3, "S19/04/990400114", 256, 64); OutputLine(NULL, "「で、お部屋には小さいものがごっちゃりと陳列してありますの。", NULL, "\"And her room displays the smaller ones.", Line_WaitForInput); - PlaySE(3, "S19/04/990400115", 128, 64); + PlaySE(3, "S19/04/990400115", 256, 64); OutputLine(NULL, "…前に拝見したことがあるでございますわ。」", NULL, " ...I had a chance to see them before.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -189,7 +189,7 @@ //「で、梨花ちゃんみたいなかぁいい子は地下室にしまうのか。@ - PlaySE(3, "S19/01/HR_KEI07080", 128, 64); + PlaySE(3, "S19/01/HR_KEI07080", 256, 64); OutputLine(NULL, "「で、梨花ちゃんみたいなかぁいい子は地下室にしまうのか。」", NULL, "\"And kyute kids like Rika-chan are locked away in the basement?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -199,10 +199,10 @@ DisableWindow(); DrawBustshot( 3, "re_se_ka_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…うんうん……なんでもしまっちゃうよ@ はぅ……かぁいい…。」 - PlaySE(3, "S19/02/990200306", 128, 64); + PlaySE(3, "S19/02/990200306", 256, 64); OutputLine(NULL, "「…うんうん……なんでもしまっちゃうよ☆", NULL, "\"...Yep, yep... I'll keep anything☆", Line_WaitForInput); - PlaySE(3, "S19/02/990200307", 128, 64); + PlaySE(3, "S19/02/990200307", 256, 64); OutputLine(NULL, " はぅ……かぁいい…。」", NULL, " Hao... kyute...\"", Line_Normal); @@ -217,13 +217,13 @@ //「なぁレナ@ニューヨークに自由の女神ってあるだろ@…あれ、かぁいいか?@ - PlaySE(3, "S19/01/HR_KEI07090", 128, 64); + PlaySE(3, "S19/01/HR_KEI07090", 256, 64); OutputLine(NULL, "「なぁレナ。", NULL, "\"Hey, Rena.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI07100", 128, 64); + PlaySE(3, "S19/01/HR_KEI07100", 256, 64); OutputLine(NULL, "ニューヨークに自由の女神ってあるだろ。", NULL, " You know about the Statue of Liberty in New York, right?", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI07110", 128, 64); + PlaySE(3, "S19/01/HR_KEI07110", 256, 64); OutputLine(NULL, "…あれ、かぁいいか?」", NULL, " ...Is that kyute?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -231,7 +231,7 @@ //「……うん、かぁいいよ……はぅ……ほしぃよぅ……。@ - PlaySE(3, "S19/02/990200308", 128, 64); + PlaySE(3, "S19/02/990200308", 256, 64); OutputLine(NULL, "「……うん、かぁいいよ……はぅ……ほしぃよぅ……。」", NULL, "\"...Yeah, kyute... hao... I want it...\"", Line_WaitForInput); @@ -256,14 +256,14 @@ //時間経過 DisableWindow(); DrawSceneWithMask( "black", "up", 0, 0, 3000 ); - PlaySE( 3, "wa_020", 128, 64 ); + PlaySE( 4, "wa__020", 128, 64 ); DrawSceneWithMask( "bg_108", "left", 0, 0, 200 ); PlayBGM( 1, "msys02", 128, 0 ); DrawBustshotWithFiltering( 2, "ri_se_de_a1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「…お待たせしましたです。@ - PlaySE(3, "S19/05/990500041", 128, 64); + PlaySE(3, "S19/05/990500041", 256, 64); OutputLine(NULL, "「…お待たせしましたです。」", NULL, "\"...My apologies for keeping you waiting.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -278,10 +278,10 @@ //「職員室に呼ばれるなんて面白くないよな@何かやったのか?@ - PlaySE(3, "S19/01/HR_KEI07240", 128, 64); + PlaySE(3, "S19/01/HR_KEI07240", 256, 64); OutputLine(NULL, "「職員室に呼ばれるなんて面白くないよな。", NULL, "\"No fun being called to the staff room.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI07250", 128, 64); + PlaySE(3, "S19/01/HR_KEI07250", 256, 64); OutputLine(NULL, "何かやったのか?」", NULL, " Did you do something?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -293,7 +293,7 @@ DrawBustshotWithFiltering( 3, "sa_se_bi_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「失礼な! 梨花は圭一さんのような不良とは違うでございます!@ - PlaySE(3, "S19/04/990400116", 128, 64); + PlaySE(3, "S19/04/990400116", 256, 64); OutputLine(NULL, "「失礼な! 梨花は圭一さんのような不良とは違うでございます!」", NULL, "\"How rude! Rika isn't a hoodlum like Keiichi-san!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -304,13 +304,13 @@ DrawBustshot( 1, "re_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「あはは@違うよ圭一くん@梨花ちゃんはお祭りの実行委員さんなの。¥ - PlaySE(3, "S19/02/990200309", 128, 64); + PlaySE(3, "S19/02/990200309", 256, 64); OutputLine(NULL, "「あはは。", NULL, "\"Ahaha.", Line_WaitForInput); - PlaySE(3, "S19/02/990200310", 128, 64); + PlaySE(3, "S19/02/990200310", 256, 64); OutputLine(NULL, "違うよ圭一くん。", NULL, " Nothing like that, Keiichi-kun.", Line_WaitForInput); - PlaySE(3, "S19/02/990200311", 128, 64); + PlaySE(3, "S19/02/990200311", 256, 64); OutputLine(NULL, "梨花ちゃんはお祭りの実行委員さんなの。」", NULL, " Rika-chan is a member of the Festival Committee.\"", Line_Normal); ClearMessage(); @@ -319,10 +319,10 @@ DrawSceneWithMask( "bg_109", "left", 0, 0, 1300 ); //「祭り@ 学校の文化祭かなんかの?@ - PlaySE(3, "S19/01/HR_KEI07260", 128, 64); + PlaySE(3, "S19/01/HR_KEI07260", 256, 64); OutputLine(NULL, "「祭り?", NULL, "\"Festival?", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI07270", 128, 64); + PlaySE(3, "S19/01/HR_KEI07270", 256, 64); OutputLine(NULL, " 学校の文化祭かなんかの?」", NULL, " The school cultural festival or something?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -333,13 +333,13 @@ DrawBustshotWithFiltering( 3, "me_se_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭ちゃん圭ちゃん、この前言ったじゃん@村祭りだよ@綿流しのお祭り。@ - PlaySE(3, "S19/03/990300260", 128, 64); + PlaySE(3, "S19/03/990300260", 256, 64); OutputLine(NULL, "「圭ちゃん圭ちゃん、この前言ったじゃん。", NULL, "\"Kei-chan, Kei-chan, I already told you.", Line_WaitForInput); - PlaySE(3, "S19/03/990300261", 128, 64); + PlaySE(3, "S19/03/990300261", 256, 64); OutputLine(NULL, "村祭りだよ。", NULL, " It's the village festival.", Line_WaitForInput); - PlaySE(3, "S19/03/990300262", 128, 64); + PlaySE(3, "S19/03/990300262", 256, 64); OutputLine(NULL, "綿流しのお祭り。」", NULL, " The Watanagashi.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -353,10 +353,10 @@ //「そのワタナガシって何なんだ@ 灯篭流しみたいなもんか?@ - PlaySE(3, "S19/01/HR_KEI07280", 128, 64); + PlaySE(3, "S19/01/HR_KEI07280", 256, 64); OutputLine(NULL, "「そのワタナガシって何なんだ?", NULL, "\"So what's this Watanagashi thing about?", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI07290", 128, 64); + PlaySE(3, "S19/01/HR_KEI07290", 256, 64); OutputLine(NULL, " 灯篭流しみたいなもんか?」", NULL, " Is it like a floating lantern festival?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -364,7 +364,7 @@ //「最後に沢に流すってとこだけは同じかな。@ - PlaySE(3, "S19/03/990300263", 128, 64); + PlaySE(3, "S19/03/990300263", 256, 64); OutputLine(NULL, "「最後に沢に流すってとこだけは同じかな。」", NULL, "\"I guess the last part where you set things adrift in a river is similar.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -375,10 +375,10 @@ DrawBustshotWithFiltering( 1, "re_se_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「痛んで使えなくなったお布団とかどてらとかにね@ご苦労さまって感謝して供養しながら沢に流すお祭りなの。¥ - PlaySE(3, "S19/02/990200312", 128, 64); + PlaySE(3, "S19/02/990200312", 256, 64); OutputLine(NULL, "「痛んで使えなくなったお布団とかどてらとかにね。", NULL, "\"Except we use cotton things, like old worn-out futons and padded cloaks.", Line_WaitForInput); - PlaySE(3, "S19/02/990200313", 128, 64); + PlaySE(3, "S19/02/990200313", 256, 64); OutputLine(NULL, "ご苦労さまって感謝して供養しながら沢に流すお祭りなの。」", NULL, " It's a festival expressing thanks for their years of service.\"", Line_Normal); ClearMessage(); @@ -416,10 +416,10 @@ DrawBustshot( 2, "sa_se_ak_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「それじゃあサマーキャンプですわ@ 圭一さんて意外に想像力貧困でございますのね~。@ - PlaySE(3, "S19/04/990400117", 128, 64); + PlaySE(3, "S19/04/990400117", 256, 64); OutputLine(NULL, "「それじゃあサマーキャンプですわ!", NULL, "\"That's just summer camp!", Line_WaitForInput); - PlaySE(3, "S19/04/990400118", 128, 64); + PlaySE(3, "S19/04/990400118", 256, 64); OutputLine(NULL, " 圭一さんて意外に想像力貧困でございますのね〜。」", NULL, " I never anticipated how destitute Keiichi-san's imaginative capabilities would actually be~.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -427,7 +427,7 @@ //「な、な!!w400 なんで俺が下らん想像をしたことがわかったッ?!@ - PlaySE(3, "S19/01/HR_KEI07300", 128, 64); + PlaySE(3, "S19/01/HR_KEI07300", 256, 64); OutputLine(NULL, "「な、な!", NULL, "\"Wh-Wha!?", Line_ContinueAfterTyping); @@ -446,7 +446,7 @@ DrawBustshotWithFiltering( 3, "ri_se_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…表情に出てましたです。@ - PlaySE(3, "S19/05/990500058", 128, 64); + PlaySE(3, "S19/05/990500058", 256, 64); OutputLine(NULL, "「…表情に出てましたです。」", NULL, "\"...It was written all over your face.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -477,13 +477,13 @@ DrawBustshotWithFiltering( 1, "me_se_wa_a2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「はははは@ まぁそんなに面白いものじゃないけどさ@楽しみにしてりゃいいじゃん。@ - PlaySE(3, "S19/03/990300264", 128, 64); + PlaySE(3, "S19/03/990300264", 256, 64); OutputLine(NULL, "「はははは!", NULL, "\"Hahahahaha!", Line_WaitForInput); - PlaySE(3, "S19/03/990300265", 128, 64); + PlaySE(3, "S19/03/990300265", 256, 64); OutputLine(NULL, " まぁそんなに面白いものじゃないけどさ。", NULL, " It's nothing fun like that, you see.", Line_WaitForInput); - PlaySE(3, "S19/03/990300266", 128, 64); + PlaySE(3, "S19/03/990300266", 256, 64); OutputLine(NULL, "楽しみにしてりゃいいじゃん。」", NULL, " But you should still look forward to it.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -494,10 +494,10 @@ DrawBustshotWithFiltering( 3, "re_se_wa_b1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「みんなで行こ@当日は迎えに行くからね!@ - PlaySE(3, "S19/02/990200314", 128, 64); + PlaySE(3, "S19/02/990200314", 256, 64); OutputLine(NULL, "「みんなで行こ。", NULL, "\"Let's all go together.", Line_WaitForInput); - PlaySE(3, "S19/02/990200315", 128, 64); + PlaySE(3, "S19/02/990200315", 256, 64); OutputLine(NULL, "当日は迎えに行くからね!」", NULL, " I'll come get you that day!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -516,10 +516,10 @@ DrawBustshot( 2, "me_se_wi_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「退屈どころか@ 今年もやるぜッ!!@ - PlaySE(3, "S19/03/990300267", 128, 64); + PlaySE(3, "S19/03/990300267", 256, 64); OutputLine(NULL, "「退屈どころか!", NULL, "\"You won't get bored!", Line_WaitForInput); - PlaySE(3, "S19/03/990300268", 128, 64); + PlaySE(3, "S19/03/990300268", 256, 64); OutputLine(NULL, " 今年もやるぜッ!!」", NULL, " We're doing it again this year!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -545,13 +545,13 @@ //「我が部の夏の風物詩ッ!@ 綿流祭四凶爆闘!!」/ - PlaySE(3, "S19/03/990300269", 128, 64); + PlaySE(3, "S19/03/990300269", 256, 64); OutputLine(NULL, "「我が部の夏の風物詩ッ!!", NULL, "\"Our club's summer tradition!", Line_WaitForInput); - PlaySE(3, "S19/03/990300270", 128, 64); + PlaySE(3, "S19/03/990300270", 256, 64); OutputLine(NULL, " 綿流祭四凶爆闘!!」", NULL, " The Watanagashi Four-Demon Fire Fight!\"", Line_ContinueAfterTyping); - PlaySE( 3, "wa_007", 128, 64 ); + PlaySE( 4, "wa__007", 128, 64 ); ShakeScreen( 0, 50, 20, 3, 0, ); OutputLineAll(NULL, "", Line_WaitForInput); @@ -560,10 +560,10 @@ DrawSceneWithMask( "bg_109", "right", 0, 0, 1300 ); //「セ、センスねぇーッ!@ なんだよそのネーミングは!@」 - PlaySE(3, "S19/01/HR_KEI07310", 128, 64); + PlaySE(3, "S19/01/HR_KEI07310", 256, 64); OutputLine(NULL, "「セ、センスねぇーッ!!", NULL, "\"Th-That sounds awful!", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI07320", 128, 64); + PlaySE(3, "S19/01/HR_KEI07320", 256, 64); OutputLine(NULL, " なんだよそのネーミングは!!」", NULL, " What kind of name is that!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -573,7 +573,7 @@ DrawBustshotWithFiltering( 3, "re_se_ha_a1", "up", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…レ、レナはかぁいい名前だと…思ぅけどなぁ……。@ - PlaySE(3, "S19/02/990200316", 128, 64); + PlaySE(3, "S19/02/990200316", 256, 64); OutputLine(NULL, "「…レ、レナはかぁいい名前だと…思ぅけどなぁ……。」", NULL, "\"...I-I think it's a kyute name, though...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -590,7 +590,7 @@ DrawBustshotWithFiltering( 1, "ri_se_ni_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…圭一もいますから、今年は五凶爆闘になりますです。」 - PlaySE(3, "S19/05/990500059", 128, 64); + PlaySE(3, "S19/05/990500059", 256, 64); OutputLine(NULL, "「…圭一もいますから、今年は五凶爆闘になりますです。」", NULL, "\"...Since Keiichi is here this year, it becomes five demons.\"", Line_Normal); @@ -603,7 +603,7 @@ DrawSceneWithMask( "bg_109", "m1", 0, 0, 300 ); //「で、この仰々しいネーミングの部活動とお祭りがどう結び付くんだ?@ - PlaySE(3, "S19/01/HR_KEI07330", 128, 64); + PlaySE(3, "S19/01/HR_KEI07330", 256, 64); OutputLine(NULL, "「で、この仰々しいネーミングの部活動とお祭りがどう結び付くんだ?」", NULL, "\"So... How does this funky-sounding club activity tie in to the festival?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -614,10 +614,10 @@ DrawBustshotWithFiltering( 1, "sa_se_aw_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「をっほっほ@ 日頃部活動で培った実力をご披露するのでございますわ!@ - PlaySE(3, "S19/04/990400119", 128, 64); + PlaySE(3, "S19/04/990400119", 256, 64); OutputLine(NULL, "「をっほっほ!", NULL, "\"O ho ho!", Line_WaitForInput); - PlaySE(3, "S19/04/990400120", 128, 64); + PlaySE(3, "S19/04/990400120", 256, 64); OutputLine(NULL, " 日頃部活動で培った実力をご披露するのでございますわ!」", NULL, " This is where you exhibit the skills you've nurtured through your daily club activities!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -628,10 +628,10 @@ DrawBustshotWithFiltering( 3, "me_se_aw_b2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「その通り@ 日々の厳しい試練を乗り越えた精鋭中の最精鋭たる我々の実力を…!!@ - PlaySE(3, "S19/03/990300271", 128, 64); + PlaySE(3, "S19/03/990300271", 256, 64); OutputLine(NULL, "「その通り!", NULL, "\"Exactly!", Line_WaitForInput); - PlaySE(3, "S19/03/990300272", 128, 64); + PlaySE(3, "S19/03/990300272", 256, 64); OutputLine(NULL, " 日々の厳しい試練を乗り越えた精鋭中の最精鋭たる我々の実力を…!!」", NULL, " We show the full extent of the abilities that the best of the best have obtained through our daily trials and tribulations...!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -643,10 +643,10 @@ DrawBustshot( 1, "re_se_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「でも去年は村長さんに怒られたし…@今年は迷惑をかけないようにしないとね…。@ - PlaySE(3, "S19/02/990200317", 128, 64); + PlaySE(3, "S19/02/990200317", 256, 64); OutputLine(NULL, "「でも去年は村長さんに怒られたし…。", NULL, "\"But last year the mayor got angry...", Line_WaitForInput); - PlaySE(3, "S19/02/990200318", 128, 64); + PlaySE(3, "S19/02/990200318", 256, 64); OutputLine(NULL, "今年は迷惑をかけないようにしないとね…。」", NULL, " so we need to make sure not to cause any problems this time...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -658,7 +658,7 @@ DrawBustshotWithFiltering( 3, "ri_se_ni_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…つまり露店巡りをしながら部活動をするわけです。@ - PlaySE(3, "S19/05/990500060", 128, 64); + PlaySE(3, "S19/05/990500060", 256, 64); OutputLine(NULL, "「…つまり露店巡りをしながら部活動をするわけです。」", NULL, "\"...So basically we're doing club activities while checking out the stalls.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -687,7 +687,7 @@ DrawBustshot( 2, "re_se_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「あはは…、でも楽しいんだよ!@ - PlaySE(3, "S19/02/990200319", 128, 64); + PlaySE(3, "S19/02/990200319", 256, 64); OutputLine(NULL, "「あはは…、でも楽しいんだよ!」", NULL, "\"Ahaha... but it's lots of fun!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -721,10 +721,10 @@ DrawBustshotWithFiltering( 2, "me_se_wi_a2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「じゃ、それはそれとして@今日も始めようかね、部活動! 異議はぁ?!@ - PlaySE(3, "S19/03/990300273", 128, 64); + PlaySE(3, "S19/03/990300273", 256, 64); OutputLine(NULL, "「じゃ、それはそれとして。", NULL, "\"Well, putting that aside for now...", Line_WaitForInput); - PlaySE(3, "S19/03/990300274", 128, 64); + PlaySE(3, "S19/03/990300274", 256, 64); OutputLine(NULL, "今日も始めようかね、部活動! 異議はぁ?!」", NULL, " Let's start our club activities today! Any objections!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -732,7 +732,7 @@ //「な~~しッ!!@ - PlaySE(3, "edit/combine", 128, 64); + PlaySE(3, "edit/combine2", 256, 64); OutputLine(NULL, "「な〜〜しッ!!」", NULL, "\"Naaay!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -749,10 +749,10 @@ DrawBustshotWithFiltering( 3, "me_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「やっぱり人数が多いときはトランプが一番の王道だよねぇ@ まさにこれぞテーブルゲームのベーシック!@ - PlaySE(3, "S19/03/990300275", 128, 64); + PlaySE(3, "S19/03/990300275", 256, 64); OutputLine(NULL, "「やっぱり人数が多いときはトランプが一番の王道だよねぇ!", NULL, "\"When there's lots of people, card games really are the easiest to play!", Line_WaitForInput); - PlaySE(3, "S19/03/990300276", 128, 64); + PlaySE(3, "S19/03/990300276", 256, 64); OutputLine(NULL, " まさにこれぞテーブルゲームのベーシック!」", NULL, " This really is the most basic of table games!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -760,7 +760,7 @@ //「またガン牌トランプか?!@ - PlaySE(3, "S19/01/HR_KEI07340", 128, 64); + PlaySE(3, "S19/01/HR_KEI07340", 256, 64); OutputLine(NULL, "「またガン牌トランプか?!」", NULL, "\"Playing with the marked deck again!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -768,10 +768,10 @@ //「今日は新品@傷はないから本当に条件は互角!@ - PlaySE(3, "S19/03/990300277", 128, 64); + PlaySE(3, "S19/03/990300277", 256, 64); OutputLine(NULL, "「今日は新品。", NULL, "\"We'll use a new one today.", Line_WaitForInput); - PlaySE(3, "S19/03/990300278", 128, 64); + PlaySE(3, "S19/03/990300278", 256, 64); OutputLine(NULL, "傷はないから本当に条件は互角!」", NULL, " There are no marks on the cards, so we're on equal footing!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -782,10 +782,10 @@ DrawBustshotWithFiltering( 1, "sa_se_bi_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「本当でございましょうねぇ@ そのカード、改めさせてもらいますわぁ!@ - PlaySE(3, "S19/04/990400122", 128, 64); + PlaySE(3, "S19/04/990400122", 256, 64); OutputLine(NULL, "「本当でございましょうねぇ!", NULL, "\"I wonder if that really is the case...", Line_WaitForInput); - PlaySE(3, "S19/04/990400123", 128, 64); + PlaySE(3, "S19/04/990400123", 256, 64); OutputLine(NULL, " そのカード、改めさせてもらいますわぁ!」", NULL, " I will have to inspect them!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -802,7 +802,7 @@ DrawBustshotWithFiltering( 1, "re_se_de_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「うん。これなら大丈夫だよ!@ - PlaySE(3, "S19/02/990200321", 128, 64); + PlaySE(3, "S19/02/990200321", 256, 64); OutputLine(NULL, "「うん。これなら大丈夫だよ!」", NULL, "\"Yes. These seem to be fine!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -813,9 +813,10 @@ DrawBustshot( 3, "me_se_wi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「みんな納得した@ じゃあ今日はね!s200……………!sd「大貧民」にしよっか。5人て人数もいい感じでしょ!¥ - PlaySE(3, "S19/03/990300279", 128, 64); + PlaySE(3, "S19/03/990300279", 256, 64); OutputLine(NULL, "「みんな納得した?", NULL, "\"Are you all satisfied?", Line_WaitForInput); + PlaySE(3, "S19/03/990300280", 256, 64); OutputLine(NULL, " じゃあ今日はね", NULL, " Then today, I guess", Line_ContinueAfterTyping); @@ -880,13 +881,13 @@ //「一応、細部を確認しとくぜ@ジョーカーはオールマイティーか@ 3は3枚でも革命可能か?@ - PlaySE(3, "S19/01/HR_KEI07350", 128, 64); + PlaySE(3, "S19/01/HR_KEI07350", 256, 64); OutputLine(NULL, "「一応、細部を確認しとくぜ。", NULL, "\"I'd like to go over some details.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI07360", 128, 64); + PlaySE(3, "S19/01/HR_KEI07360", 256, 64); OutputLine(NULL, "ジョーカーはオールマイティーか?", NULL, " Are the jokers wild?", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI07370", 128, 64); + PlaySE(3, "S19/01/HR_KEI07370", 256, 64); OutputLine(NULL, " 3は3枚でも革命可能か?」", NULL, " Can you make a reversal with three Threes?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -897,16 +898,16 @@ DrawBustshotWithFiltering( 3, "me_se_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ジョーカーはなし@2が最強@革命返しは有り@3でも4枚なきゃ革命不可。@ - PlaySE(3, "S19/03/990300281", 128, 64); + PlaySE(3, "S19/03/990300281", 256, 64); OutputLine(NULL, "「ジョーカーはなし。", NULL, "\"No jokers.", Line_WaitForInput); - PlaySE(3, "S19/03/990300282", 128, 64); + PlaySE(3, "S19/03/990300282", 256, 64); OutputLine(NULL, "2が最強。", NULL, " Two is the highest.", Line_WaitForInput); - PlaySE(3, "S19/03/990300283", 128, 64); + PlaySE(3, "S19/03/990300283", 256, 64); OutputLine(NULL, "革命返しは有り。", NULL, " You can reverse a reversal.", Line_WaitForInput); - PlaySE(3, "S19/03/990300284", 128, 64); + PlaySE(3, "S19/03/990300284", 256, 64); OutputLine(NULL, "3でも4枚なきゃ革命不可。」", NULL, " You can only make a reversal with four-of-a-kind, not three.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -917,10 +918,10 @@ DrawBustshotWithFiltering( 1, "re_se_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あとね、ゲーム開始時に貧民がいいカードを上納するってルールがあるでしょ@ あれはなしなの。¥ - PlaySE(3, "S19/02/990200322", 128, 64); + PlaySE(3, "S19/02/990200322", 256, 64); OutputLine(NULL, "「あとね、ゲーム開始時に貧民がいいカードを上納するってルールがあるでしょ?", NULL, "\"Also, you know how the Peasant sends a good card to the President?", Line_WaitForInput); - PlaySE(3, "S19/02/990200323", 128, 64); + PlaySE(3, "S19/02/990200323", 256, 64); OutputLine(NULL, " あれはなしなの。」", NULL, " None of that.\"", Line_Normal); ClearMessage(); @@ -963,7 +964,7 @@ ClearMessage(); //「で、今日の罰ゲームは何でございますの?!@ - PlaySE(3, "S19/04/990400124", 128, 64); + PlaySE(3, "S19/04/990400124", 256, 64); OutputLine(NULL, "「で、今日の罰ゲームは何でございますの?!」", NULL, "\"So, what shall today's penalty be!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -973,7 +974,7 @@ DrawBustshotWithFiltering( 2, "me_se_wi_a1", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「それなんだけどさ、みんなで何枚かメモに書いて敗者に引かせるってのはどうかな。@ - PlaySE(3, "S19/03/990300285", 128, 64); + PlaySE(3, "S19/03/990300285", 256, 64); OutputLine(NULL, "「それなんだけどさ、みんなで何枚かメモに書いて敗者に引かせるってのはどうかな。」", NULL, "\"About that... Why don't we all write something down on slips of paper and have the loser draw one?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -997,10 +998,10 @@ DrawBustshot( 3, "sa_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「をっほっほっほ@ ではどぎつ~いのを書いて圭一さんに引かせてやりますわぁ!@ - PlaySE(3, "S19/04/990400125", 128, 64); + PlaySE(3, "S19/04/990400125", 256, 64); OutputLine(NULL, "「をっほっほっほ!", NULL, "\"Oh ho ho ho!", Line_WaitForInput); - PlaySE(3, "S19/04/990400126", 128, 64); + PlaySE(3, "S19/04/990400126", 256, 64); OutputLine(NULL, " ではどぎつ〜いのを書いて圭一さんに引かせてやりますわぁ!」", NULL, " I'll write a naaasty one and have Keiichi-san draw it!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1011,7 +1012,7 @@ DrawBustshotWithFiltering( 1, "re_se_na_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あ、あんまりひどいのを書くと、自分で引いたとき大変だよ。@ - PlaySE(3, "S19/02/990200324", 128, 64); + PlaySE(3, "S19/02/990200324", 256, 64); OutputLine(NULL, "「あ、あんまりひどいのを書くと、自分で引いたとき大変だよ。」", NULL, "\"I-It would be awful if you wrote a bad one and drew it yourself.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1019,7 +1020,7 @@ //「負けなきゃいい、ってんだろ?@ - PlaySE(3, "S19/01/HR_KEI07380", 128, 64); + PlaySE(3, "S19/01/HR_KEI07380", 256, 64); OutputLine(NULL, "「負けなきゃいい、ってんだろ?」", NULL, "\"Just don't lose!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1027,7 +1028,7 @@ //「わかってるじゃありませんの!をっほっほ!¥ - PlaySE(3, "S19/04/990400127", 128, 64); + PlaySE(3, "S19/04/990400127", 256, 64); OutputLine(NULL, "「わかってるじゃありませんの!をっほっほ!」", NULL, "\"Don't you know best? O ho ho!\"", Line_Normal); ClearMessage(); @@ -1046,10 +1047,10 @@ DrawBustshotWithFiltering( 2, "me_se_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「じゃ適当に書いてこのかばんの中に入れてー@負けた人はこの中に手を突っ込んで1枚引くってことで。¥ - PlaySE(3, "S19/03/990300286", 128, 64); + PlaySE(3, "S19/03/990300286", 256, 64); OutputLine(NULL, "「じゃ適当に書いてこのかばんの中に入れてー。", NULL, "\"Then write down whatever and put it in this bag.", Line_WaitForInput); - PlaySE(3, "S19/03/990300287", 128, 64); + PlaySE(3, "S19/03/990300287", 256, 64); OutputLine(NULL, "負けた人はこの中に手を突っ込んで1枚引くってことで。」", NULL, " When you lose, stick your hand inside, and pick one out.\"", Line_Normal); ClearMessage(); @@ -1081,7 +1082,7 @@ DrawBustshotWithFiltering( 3, "ri_se_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…何もなし、!d300て書くのは禁じ手にしましょうです。@ - PlaySE(3, "S19/05/990500062", 128, 64); + PlaySE(3, "S19/05/990500062", 256, 64); OutputLine(NULL, "「…何もなし、", NULL, "\"...'No penalty,'", Line_ContinueAfterTyping); @@ -1104,10 +1105,10 @@ DrawBustshotWithFiltering( 1, "sa_se_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あぁあぁあ!!魅音さん卑怯ですわぁ!@ 「何もなし」って書いて角を折ってあるですの~!¥ - PlaySE(3, "S19/04/990400128", 128, 64); + PlaySE(3, "S19/04/990400128", 256, 64); OutputLine(NULL, "「あぁあぁあ!!魅音さん卑怯ですわぁ!!", NULL, "\"Aaaah! That's so sneaky, Mion-san!", Line_WaitForInput); - PlaySE(3, "S19/04/990400129", 128, 64); + PlaySE(3, "S19/04/990400129", 256, 64); OutputLine(NULL, " 「何もなし」って書いて角を折ってあるですの〜!」", NULL, " She wrote, 'no penalty,' and the corner of the slip is folded!\"", Line_Normal); ClearMessage(); @@ -1156,7 +1157,7 @@ DrawBustshotWithFiltering( 3, "re_se_na_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「みんな…あ、あんまり意地悪な罰ゲームはやめようね…?@ - PlaySE(3, "S19/02/990200325", 128, 64); + PlaySE(3, "S19/02/990200325", 256, 64); OutputLine(NULL, "「みんな…あ、あんまり意地悪な罰ゲームはやめようね…?」", NULL, "\"Everyone... D-Don't write penalties that are too mean, okay...?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1173,10 +1174,10 @@ //「大丈夫だよレナ@負けなきゃあいいんだからな!!@ - PlaySE(3, "S19/01/HR_KEI07390", 128, 64); + PlaySE(3, "S19/01/HR_KEI07390", 256, 64); OutputLine(NULL, "「大丈夫だよレナ。", NULL, "\"It's fine, Rena.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI07400", 128, 64); + PlaySE(3, "S19/01/HR_KEI07400", 256, 64); OutputLine(NULL, "負けなきゃあいいんだからな!!」", NULL, " Just don't lose!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1184,7 +1185,7 @@ //「…う、うん。そうだね@/ - PlaySE(3, "S19/01/990200326", 128, 64); + PlaySE(3, "S19/02/990200326", 256, 64); OutputLine(NULL, "「…う、うん。そうだね。", NULL, "\"...Y-Yeah. That's true.", Line_WaitForInput); @@ -1192,7 +1193,7 @@ DrawBustshot( 3, "re_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //よし! 頑張ってレナの罰ゲームをみんなに引かせるぞぅ!@ - PlaySE(3, "S19/01/990200327", 128, 64); + PlaySE(3, "S19/02/990200327", 256, 64); OutputLine(NULL, "よし! 頑張ってレナの罰ゲームをみんなに引かせるぞぅ!」", NULL, " Okay! I'll try hard so everyone has to pick the penalty I write!\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -1209,10 +1210,10 @@ DrawBustshot( 1, "sa_se_ak_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「同感ですわ…@特に「レナの罰ゲーム」ってのがとっても気になるでございます…!@ - PlaySE(3, "S19/04/990400130", 128, 64); + PlaySE(3, "S19/04/990400130", 256, 64); OutputLine(NULL, "「同感ですわ…。", NULL, "\"I agree with that...", Line_WaitForInput); - PlaySE(3, "S19/04/990400131", 128, 64); + PlaySE(3, "S19/04/990400131", 256, 64); OutputLine(NULL, "特に「レナの罰ゲーム」ってのがとっても気になるでございます…!」", NULL, " I'm very curious what Rena's penalty is in particular!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1223,7 +1224,7 @@ DrawBustshotWithFiltering( 3, "ri_se_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…誰の罰ゲームでも怖いです。@ - PlaySE(3, "S19/05/990500063", 128, 64); + PlaySE(3, "S19/05/990500063", 256, 64); OutputLine(NULL, "「…誰の罰ゲームでも怖いです。」", NULL, "\"...Everybody's penalties are scary.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1240,13 +1241,13 @@ DrawBustshotWithFiltering( 2, "me_se_wi_a2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「つまり@このゲームには負けられないってわけ!@ ご一同、覚悟はいいね?!@ - PlaySE(3, "S19/03/990300288", 128, 64); + PlaySE(3, "S19/03/990300288", 256, 64); OutputLine(NULL, "「つまり。", NULL, "\"Basically...", Line_WaitForInput); - PlaySE(3, "S19/03/990300289", 128, 64); + PlaySE(3, "S19/03/990300289", 256, 64); OutputLine(NULL, "このゲームには負けられないってわけ!!", NULL, " You can't afford to lose this game!!", Line_WaitForInput); - PlaySE(3, "S19/03/990300290", 128, 64); + PlaySE(3, "S19/03/990300290", 256, 64); OutputLine(NULL, " ご一同、覚悟はいいね?!」", NULL, " Everybody here ready!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1312,7 +1313,7 @@ SetValidityOfInput( FALSE ); Wait( 500 ); SetValidityOfInput( TRUE ); - PlaySE( 3, "wa_010", 128, 64 ); + PlaySE( 4, "wa__010", 128, 64 ); //…俺は違う@ OutputLine(NULL, "…俺は違う!", @@ -1328,13 +1329,13 @@ //「あれ@ これ通るのかよ@ じゃあ3出してあがりだぜ!@ - PlaySE(3, "S19/01/HR_KEI07410", 128, 64); + PlaySE(3, "S19/01/HR_KEI07410", 256, 64); OutputLine(NULL, "「あれ?", NULL, "\"Huh?", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI07420", 128, 64); + PlaySE(3, "S19/01/HR_KEI07420", 256, 64); OutputLine(NULL, " これ通るのかよ?", NULL, " Will this work?", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI07430", 128, 64); + PlaySE(3, "S19/01/HR_KEI07430", 256, 64); OutputLine(NULL, " じゃあ3出してあがりだぜ!」", NULL, " Then I'll play this Three, and I'm out!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1345,10 +1346,10 @@ DrawBustshotWithFiltering( 2, "sa_se_bi_a1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「9@ いないですの?!!w400 8!!w300 7@ あがりでございます!!」 - PlaySE(3, "S19/04/990400132", 128, 64); + PlaySE(3, "S19/04/990400132", 256, 64); OutputLine(NULL, "「9!", NULL, "\"Nine!", Line_WaitForInput); - PlaySE(3, "S19/04/990400133", 128, 64); + PlaySE(3, "S19/04/990400133", 256, 64); OutputLine(NULL, " いないですの?!", NULL, " Nobody!?", Line_ContinueAfterTyping); @@ -1365,7 +1366,7 @@ OutputLine(NULL, " 7!", NULL, " Seven!", Line_WaitForInput); - PlaySE(3, "S19/04/990400134", 128, 64); + PlaySE(3, "S19/04/990400134", 256, 64); OutputLine(NULL, " あがりでございます!!」", NULL, " I'm out!\"", Line_WaitForInput); DisableWindow(); @@ -1374,10 +1375,10 @@ OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「…5と5@あがりますです。@ - PlaySE(3, "S19/05/990500064", 128, 64); + PlaySE(3, "S19/05/990500064", 256, 64); OutputLine(NULL, "「…5と5。", NULL, "\"...Five and Five.", Line_WaitForInput); - PlaySE(3, "S19/05/990500065", 128, 64); + PlaySE(3, "S19/05/990500065", 256, 64); OutputLine(NULL, "あがりますです。」", NULL, " I'm out.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1389,7 +1390,7 @@ DrawBustshotWithFiltering( 1, "re_se_wa_b1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「じゃあ最後の1枚を捨てて、あがりね!@ - PlaySE(3, "S19/02/990200328", 128, 64); + PlaySE(3, "S19/02/990200328", 256, 64); OutputLine(NULL, "「じゃあ最後の1枚を捨てて、あがりね!」", NULL, "\"Then I'll discard this last one, and I'm out!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1401,7 +1402,7 @@ DrawBustshotWithFiltering( 2, "me_se_th_a2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ち…!!w500 機を逸したか…ッ!!!!¥ - PlaySE(3, "S19/03/990300291", 128, 64); + PlaySE(3, "S19/03/990300291", 256, 64); OutputLine(NULL, "「ち…!", NULL, "\"Bah...!", Line_ContinueAfterTyping); @@ -1436,10 +1437,10 @@ DrawBustshot( 3, "re_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「じゃあじゃあ@ 魅ぃちゃん、この中から1枚引いてね~!@ - PlaySE(3, "S19/02/990200329", 128, 64); + PlaySE(3, "S19/02/990200329", 256, 64); OutputLine(NULL, "「じゃあじゃあ!", NULL, "\"Now, now then!", Line_WaitForInput); - PlaySE(3, "S19/02/990200330", 128, 64); + PlaySE(3, "S19/02/990200330", 256, 64); OutputLine(NULL, " 魅ぃちゃん、この中から1枚引いてね〜!」", NULL, " Mii-chan, pull out one of the slips, okay~?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1456,7 +1457,7 @@ DrawBustshotWithFiltering( 1, "me_se_th_a2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「……だッ?!!w400 誰これ?@ 書いたヤツだれぇえぇえ?!@ - PlaySE(3, "S19/03/990300292", 128, 64); + PlaySE(3, "S19/03/990300292", 256, 64); OutputLine(NULL, "「……だッ?!", NULL, "\"...Wha!?", Line_ContinueAfterTyping); @@ -1466,7 +1467,7 @@ OutputLine(NULL, " 誰これ?!", NULL, " Who did this!?", Line_WaitForInput); - PlaySE(3, "S19/03/990300293", 128, 64); + PlaySE(3, "S19/03/990300293", 256, 64); OutputLine(NULL, " 書いたヤツだれぇえぇえ?!」", NULL, " Who wrote thiiiiis!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1482,13 +1483,13 @@ DrawBustshotWithFiltering( 3, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…えぇと、どんなの@ どんなの?!s200……………!sd/ - PlaySE(3, "S19/02/990200331", 128, 64); + PlaySE(3, "S19/02/990200331", 256, 64); OutputLine(NULL, "「…えぇと、どんなの?", NULL, "\"...Um, what is it?", Line_ContinueAfterTyping); //!s200 Wait( 200 ); - PlaySE(3, "S19/02/990200332", 128, 64); + PlaySE(3, "S19/02/990200332", 256, 64); OutputLine(NULL, " どんなの?", NULL, " What is it?", Line_ContinueAfterTyping); @@ -1523,7 +1524,7 @@ DisableWindow(); FadeAllBustshots( 400, TRUE ); - PlaySE( 3, "wa_029", 128, 64 ); + PlaySE( 4, "wa__029", 128, 64 ); //"校長先生の頭をなでる" ClearMessage(); OutputLine(NULL, "“校長先生の頭をなでる”", @@ -1534,10 +1535,10 @@ DrawSceneWithMask( "bg_109", "left", 0, 0, 300 ); //「…ちょっと待て@これがどうヤバいんだ?@ - PlaySE(3, "S19/01/HR_KEI07440", 128, 64); + PlaySE(3, "S19/01/HR_KEI07440", 256, 64); OutputLine(NULL, "「…ちょっと待て。", NULL, "\"...Hey, wait.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI07450", 128, 64); + PlaySE(3, "S19/01/HR_KEI07450", 256, 64); OutputLine(NULL, "これがどうヤバいんだ?」", NULL, " How is this bad?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1548,10 +1549,10 @@ DrawBustshot( 2, "sa_se_bi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭一さんは気付きませんの?!@ 校長先生はハゲ頭を恥ずかしがってますの!!@ - PlaySE(3, "S19/04/990400135", 128, 64); + PlaySE(3, "S19/04/990400135", 256, 64); OutputLine(NULL, "「圭一さんは気付きませんの?!!", NULL, "\"Keiichi-san, do you not understand!?!\"", Line_WaitForInput); - PlaySE(3, "S19/04/990400136", 128, 64); + PlaySE(3, "S19/04/990400136", 256, 64); OutputLine(NULL, " 校長先生はハゲ頭を恥ずかしがってますの!!」", NULL, " The principal is balding and ashamed of it!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1582,7 +1583,7 @@ DrawBustshotWithFiltering( 1, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…校長先生は武道の達人なのです。@ - PlaySE(3, "S19/05/990500066", 128, 64); + PlaySE(3, "S19/05/990500066", 256, 64); OutputLine(NULL, "「…校長先生は武道の達人なのです。」", NULL, "\"...The principal is a martial arts master.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1593,7 +1594,7 @@ DrawBustshotWithFiltering( 3, "sa_se_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「若い頃は世界を修行して回って、武術の奥義を極めきったと豪語してますの。@ - PlaySE(3, "S19/04/990400137", 128, 64); + PlaySE(3, "S19/04/990400137", 256, 64); OutputLine(NULL, "「若い頃は世界を修行して回って、武術の奥義を極めきったと豪語してますの。」", NULL, "\"He boasts about traveling around the world perfecting his skills when he was younger.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1604,7 +1605,7 @@ DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「戦後の日本の教育の乱れを憂いて教育者に転向したんだって…。@ - PlaySE(3, "S19/02/990200333", 128, 64); + PlaySE(3, "S19/02/990200333", 256, 64); OutputLine(NULL, "「戦後の日本の教育の乱れを憂いて教育者に転向したんだって…。」", NULL, "\"He switched to teaching after seeing the poor state of education in Japan after the war...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1623,10 +1624,10 @@ DrawBustshotWithFiltering( 2, "me_se_th_a2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「部長の私が模範を示さないわけには行かないね…@ふぅ@/ - PlaySE(3, "S19/03/990300294", 128, 64); + PlaySE(3, "S19/03/990300294", 256, 64); OutputLine(NULL, "「部長の私が模範を示さないわけには行かないね…。", NULL, "\"As the club president, there is no way I can set a bad example by refusing...", Line_WaitForInput); - PlaySE(3, "S19/03/990300295", 128, 64); + PlaySE(3, "S19/03/990300295", 256, 64); OutputLine(NULL, "ふぅ。", NULL, " phew.", Line_WaitForInput); @@ -1634,7 +1635,7 @@ FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); //…………………うりゃああぁぁああッ!!@ - PlaySE(3, "S19/03/990300296", 128, 64); + PlaySE(3, "S19/03/990300296", 256, 64); OutputLine(NULL, "…………………うりゃああぁぁああッ!!」", NULL, " ...Hoo Yaaaaaaah!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1648,7 +1649,7 @@ //「…静かにこっそり行って、穏便に済ます方が有利じゃないのか?@ - PlaySE(3, "S19/01/HR_KEI07460", 128, 64); + PlaySE(3, "S19/01/HR_KEI07460", 256, 64); OutputLine(NULL, "「…静かにこっそり行って、穏便に済ます方が有利じゃないのか?」", NULL, "\"...Wouldn't it have been easier to sneak out quietly and try to do it without making a fuss?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1659,10 +1660,10 @@ DrawBustshotWithFiltering( 1, "re_se_na_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「多分無理だよ…@だって気配でアメフラシが探せるって言ってたし。@ - PlaySE(3, "S19/02/990200334", 128, 64); + PlaySE(3, "S19/02/990200334", 256, 64); OutputLine(NULL, "「多分無理だよ…。", NULL, "\"Probably impossible...", Line_WaitForInput); - PlaySE(3, "S19/02/990200335", 128, 64); + PlaySE(3, "S19/02/990200335", 256, 64); OutputLine(NULL, "だって気配でアメフラシが探せるって言ってたし。」", NULL, " They say he used to hunt sea slugs just by sensing their presence.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1681,7 +1682,7 @@ // ど/ OutputLine(NULL, " ど", NULL, "Ker", Line_ContinueAfterTyping); - PlaySE( 3, "wa_006", 128, 64 ); + PlaySE( 4, "wa__006", 128, 64 ); ShakeScreen( 1, 50, 20, 5, 0, ); //っがぁあぁあぁんッ!!@ 教室を揺るがす轟音!@ OutputLine(NULL, "っがぁあぁあぁんッ!!!", @@ -1696,18 +1697,18 @@ DrawBustshotWithFiltering( 1, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…校長先生のエアリアル起動技です。@ - PlaySE(3, "S19/02/990200336", 128, 64); + PlaySE(3, "S19/05/990500067", 256, 64); OutputLine(NULL, "「…校長先生のエアリアル起動技です。」", NULL, "\"...That's the principal's aerial opener!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - PlaySE( 3, "wa_005", 128, 64 ); + PlaySE( 4, "wa__005", 128, 64 ); Wait( 200 ); - PlaySE( 3, "wa_005", 128, 64 ); + PlaySE( 4, "wa__005", 128, 64 ); Wait( 200 ); - PlaySE( 3, "wa_006", 128, 64 ); + PlaySE( 4, "wa__006", 128, 64 ); Wait( 1000 ); // ずどがががッ!!!/ @@ -1715,14 +1716,14 @@ NULL, "Boof pow whap!!", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - PlaySE( 3, "wa_011", 128, 64 ); + PlaySE( 4, "wa__011", 128, 64 ); Wait( 200 ); // きゅぴーん! OutputLine(NULL, " きゅぴーん!", NULL, "Zazhing!", Line_ContinueAfterTyping); - PlaySE( 3, "wa_007", 128, 64 ); + PlaySE( 4, "wa__007", 128, 64 ); // ばっかぁあぁあぁんッ!!@ OutputLine(NULL, " ばっかぁあぁあぁんッ!!!", @@ -1742,6 +1743,7 @@ FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); //「音からして…校長の空中強は多段ヒット技だな?@ + PlaySE(3, "S19/01/HR_KEI07470", 256, 64); OutputLine(NULL, "「音からして…校長の空中強は多段ヒット技だな?」", NULL, "\"From how it sounded... the principal's jumping fierce sounds like a multi-hit combo.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1752,7 +1754,7 @@ DrawBustshotWithFiltering( 3, "re_se_ko_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「し、知らないよぅ……食らいたくないもん……!!@ - PlaySE(3, "S19/02/990200336", 128, 64); + PlaySE(3, "S19/02/990200336", 256, 64); OutputLine(NULL, "「し、知らないよぅ……食らいたくないもん……!!」", NULL, "\"I-I don't want to know... I don't want to know...!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1781,7 +1783,7 @@ //!s150 SetSpeedOfMessage( TRUE, 0, ); - + PlaySE(3, "S19/03/990300297", 256, 64); OutputLine(NULL, "「……撫でた。", NULL, "\"...Petted.", Line_ContinueAfterTyping); @@ -1804,7 +1806,7 @@ SetSpeedOfMessage( FALSE, 0, ); //!sd? - PlaySE( 3, "wa_002", 128, 64 ); + PlaySE( 4, "wa__002", 128, 64 ); // そう言って倒れこむ魅音¥ OutputLine(NULL, " そう言って倒れこむ魅音。", NULL, "Mion said before collapsing.", Line_Normal); @@ -1815,9 +1817,10 @@ DrawScene( "bg_108", 400 ); //「取り合えず生きてますわね@ゲーム続行は可能でございますわぁ!!@ + PlaySE(3, "S19/04/990400138", 256, 64); OutputLine(NULL, "「取り合えず生きてますわね。", NULL, "\"She's alive, at least.", Line_WaitForInput); - PlaySE(3, "S19/04/990400139", 128, 64); + PlaySE(3, "S19/04/990400139", 256, 64); OutputLine(NULL, "ゲーム続行は可能でございますわぁ!!」", NULL, " Now we can continue the game!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1825,6 +1828,7 @@ //「……ぉ!w400……鬼……。@ + PlaySE(3, "S19/03/990300298", 256, 64); OutputLine(NULL, "「……ぉ", NULL, "\"...M...", Line_ContinueAfterTyping); @@ -1848,13 +1852,13 @@ DrawBustshotWithFiltering( 1, "re_se_wa_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「でもでも@ これで一番おっかない罰ゲームはなくなったね@ ね?!@ - PlaySE(3, "S19/02/990200337", 128, 64); + PlaySE(3, "S19/02/990200337", 256, 64); OutputLine(NULL, "「でもでも!", NULL, "\"But now!", Line_WaitForInput); - PlaySE(3, "S19/02/990200338", 128, 64); + PlaySE(3, "S19/02/990200338", 256, 64); OutputLine(NULL, " これで一番おっかない罰ゲームはなくなったね!", NULL, " The worst penalty is gone now, right?", Line_WaitForInput); - PlaySE(3, "S19/02/990200339", 128, 64); + PlaySE(3, "S19/02/990200339", 256, 64); OutputLine(NULL, " ね?!」", NULL, " Right!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1875,10 +1879,10 @@ DrawBustshotWithFiltering( 3, "me_se_fu_b2", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「もぉ手加減しないからねぇ!!@ あんたたちにも思い知らせてやろうじゃーん!!¥ - PlaySE(3, "S19/03/990300299", 128, 64); + PlaySE(3, "S19/03/990300299", 256, 64); OutputLine(NULL, "「もぉ手加減しないからねぇ!!!", NULL, "\"I'm not holding back anymore!", Line_WaitForInput); - PlaySE(3, "S19/03/990300300", 128, 64); + PlaySE(3, "S19/03/990300300", 256, 64); OutputLine(NULL, " あんたたちにも思い知らせてやろうじゃーん!!」", NULL, " You'll all get yours!\"", Line_Normal); ClearMessage(); @@ -1900,6 +1904,7 @@ DrawBustshotWithFiltering( 2, "me_se_aw_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「A!!w400 3・4・5!! あっがりぃ!!@ + PlaySE(3, "S19/03/990300301", 256, 64); OutputLine(NULL, "「A!", NULL, "\"Ace!", Line_ContinueAfterTyping); @@ -1918,7 +1923,7 @@ DrawBustshotWithFiltering( 3, "ri_se_ni_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…これでボクもあがりますです。@ - PlaySE(3, "S19/05/990500068", 128, 64); + PlaySE(3, "S19/05/990500068", 256, 64); OutputLine(NULL, "「…これでボクもあがりますです。」", NULL, "\"...I'm out as well.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1929,7 +1934,7 @@ FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE ); //「へへ! 俺もあがらせてもらうぜ!@ - PlaySE(3, "S19/01/HR_KEI07480", 128, 64); + PlaySE(3, "S19/01/HR_KEI07480", 256, 64); OutputLine(NULL, "「へへ! 俺もあがらせてもらうぜ!」", NULL, "\"Heheh! I'm out too!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1940,7 +1945,7 @@ DrawBustshotWithFiltering( 1, "sa_se_aw_a1", "m1", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「3!! これであがりですの!!@ - PlaySE(3, "S19/04/990400140", 128, 64); + PlaySE(3, "S19/04/990400140", 256, 64); OutputLine(NULL, "「3!! これであがりですの!!」", NULL, "\"Three! I am now out!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1952,7 +1957,7 @@ DrawBustshot( 3, "re_se_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ひぅ!! ま、負けちゃったよぅうぅうぅう……?!@ - PlaySE(3, "S19/02/990200340", 128, 64); + PlaySE(3, "S19/02/990200340", 256, 64); OutputLine(NULL, "「ひぅ!! ま、負けちゃったよぅうぅうぅう……?!」", NULL, "\"Eek!! I-I loOoOost...!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1968,7 +1973,7 @@ DrawBustshot( 3, "re_se_ko_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ど……どんな罰ゲームだろ…どんな罰ゲームだろ…!@ - PlaySE(3, "S19/02/990200341", 128, 64); + PlaySE(3, "S19/02/990200341", 256, 64); OutputLine(NULL, "「ど……どんな罰ゲームだろ…どんな罰ゲームだろ…!」", NULL, "\"Wh... What kind of penalty, I wonder...? What kind of penalty, I wonder...!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2003,7 +2008,7 @@ DisableWindow(); DrawScene( "black", 400 ); - PlaySE( 3, "wa_029", 128, 64 ); + PlaySE( 4, "wa__029", 128, 64 ); //"メイドさん口調でしゃべる" ClearMessage(); OutputLine(NULL, "“メイドさん口調でしゃべる”", @@ -2015,10 +2020,10 @@ DrawBustshotWithFiltering( 3, "re_se_bi_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ぇえ?! な、なにこれぇ?!?@ …これって…どうすればいいの?@ - PlaySE(3, "S19/02/990200342", 128, 64); + PlaySE(3, "S19/02/990200342", 256, 64); OutputLine(NULL, "「ぇえ?! な、なにこれぇ?!?!", NULL, "\"Huh!? Wh-What is this!?", Line_WaitForInput); - PlaySE(3, "S19/02/990200343", 128, 64); + PlaySE(3, "S19/02/990200343", 256, 64); OutputLine(NULL, " …これって…どうすればいいの?」", NULL, " ...This one... what do I need to do?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2029,7 +2034,7 @@ DrawBustshotWithFiltering( 1, "sa_se_ak_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…ってことはつまり…そういう口調でしゃべれ、ということではございませんの…?@ - PlaySE(3, "S19/04/990400141", 128, 64); + PlaySE(3, "S19/04/990400141", 256, 64); OutputLine(NULL, "「…ってことはつまり…そういう口調でしゃべれ、ということではございませんの…?」", NULL, "\"...So basically... It means that you have to use the same expressions as a maid...?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2039,7 +2044,7 @@ DrawBustshot( 3, "re_se_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「は…はぅ……@…はい!d300…!d200ご主人様ぁ…。@ - PlaySE(3, "S19/02/990200344", 128, 64); + PlaySE(3, "S19/02/990200344", 256, 64); OutputLine(NULL, "「は…はぅ……。", NULL, "\"Ha... hao...", Line_WaitForInput); OutputLine(NULL, "…はい", @@ -2051,7 +2056,7 @@ NULL, " ...", Line_ContinueAfterTyping); Wait( 200 ); - + PlaySE(3, "S19/02/990200345", 256, 64); OutputLine(NULL, "ご主人様ぁ…。」", NULL, "Master...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2069,7 +2074,7 @@ //「じゃ、じゃあレナ、カード集めて…みんなに配ってくれるかな…??@ - PlaySE(3, "S19/01/HR_KEI07490", 128, 64); + PlaySE(3, "S19/01/HR_KEI07490", 256, 64); OutputLine(NULL, "「じゃ、じゃあレナ、カード集めて…みんなに配ってくれるかな…??」", NULL, "\"Th-Then, Rena, can you... shuffle the cards and deal...?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2080,7 +2085,7 @@ DrawBustshot( 2, "re_se_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「は、はい…ご主人様ぁ……。@ - PlaySE(3, "S19/02/990200346", 128, 64); + PlaySE(3, "S19/02/990200346", 256, 64); OutputLine(NULL, "「は、はい…ご主人様ぁ……。」", NULL, "Y-Yes... Master...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2095,10 +2100,10 @@ //「と、とととにかくゲームを続行しよう!!@ なぁレナ!!@ - PlaySE(3, "S19/01/HR_KEI07500", 128, 64); + PlaySE(3, "S19/01/HR_KEI07500", 256, 64); OutputLine(NULL, "「と、とととにかくゲームを続行しよう!!!", NULL, "\"A-A-A-Anyway, let's continue!", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI07510", 128, 64); + PlaySE(3, "S19/01/HR_KEI07510", 256, 64); OutputLine(NULL, " なぁレナ!!」", NULL, " Right, Rena!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2106,7 +2111,7 @@ //「…はいご主人様ぁ…。@ - PlaySE(3, "S19/02/990200347", 128, 64); + PlaySE(3, "S19/02/990200347", 256, 64); OutputLine(NULL, "「…はいご主人様ぁ…。」", NULL, "\"...Yes, Master...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2124,10 +2129,10 @@ DrawBustshotWithFiltering( 1, "me_se_wi_a2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「うりゃ!@ もう負けないよ! あがりぃ!@ - PlaySE(3, "S19/03/990300302", 128, 64); + PlaySE(3, "S19/03/990300302", 256, 64); OutputLine(NULL, "「うりゃ!!", NULL, "\"Hoyah!", Line_WaitForInput); - PlaySE(3, "S19/03/990300303", 128, 64); + PlaySE(3, "S19/03/990300303", 256, 64); OutputLine(NULL, " もう負けないよ! あがりぃ!」", NULL, " I won't lose anymore! I'm out!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2139,7 +2144,7 @@ DrawBustshotWithFiltering( 3, "sa_se_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「私も絶対負けられないでございますのよ!!@ - PlaySE(3, "S19/04/990400142", 128, 64); + PlaySE(3, "S19/04/990400142", 256, 64); OutputLine(NULL, "「私も絶対負けられないでございますのよ!!」", NULL, "\"I shan't lose either!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2151,7 +2156,7 @@ DrawBustshotWithFiltering( 2, "ri_se_ni_a1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…あがりましたです。@ - PlaySE(3, "S19/05/990500069", 128, 64); + PlaySE(3, "S19/05/990500069", 256, 64); OutputLine(NULL, "「…あがりましたです。」", NULL, "\"...I'm out.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2162,7 +2167,7 @@ FadeBustshotWithFiltering( 2, "left", 7, FALSE, 0, 0, 200, TRUE ); //「ならこれで俺も……あがりだぁあぁあッ!!@ - PlaySE(3, "S19/01/HR_KEI07520", 128, 64); + PlaySE(3, "S19/01/HR_KEI07520", 256, 64); OutputLine(NULL, "「ならこれで俺も……あがりだぁあぁあッ!!」", NULL, "\"Then with that... I'm out, too!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2173,10 +2178,10 @@ DrawBustshotWithFiltering( 1, "re_se_bi_a1", "right", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そ、そんなあぁああ!@ またレナの負けでございますかぁ?!¥ - PlaySE(3, "S19/02/990200348", 128, 64); + PlaySE(3, "S19/02/990200348", 256, 64); OutputLine(NULL, "「そ、そんなあぁああ!!", NULL, "\"I-I can't believe it!!", Line_WaitForInput); - PlaySE(3, "S19/02/990200349", 128, 64); + PlaySE(3, "S19/02/990200349", 256, 64); OutputLine(NULL, " またレナの負けでございますかぁ?!」", NULL, " Is it Rena's loss again!?\"", Line_Normal); ClearMessage(); @@ -2213,7 +2218,7 @@ DisableWindow(); DrawScene( "black", 400 ); - PlaySE( 3, "wa_029", 128, 64 ); + PlaySE( 4, "wa__029", 128, 64 ); //"上下1枚ずつ脱衣。" OutputLine(NULL, "“上下1枚ずつ脱衣。”", NULL, "\"Remove one piece of clothing from the top and bottom halves of your body.\"", Line_Normal); @@ -2223,10 +2228,10 @@ DrawSceneWithMask( "bg_108", "down", 0, 0, 300 ); //「そ、そそそそりゃまずいだろッ?!?@ 誰だよこんなの書いたのッ?!@ - PlaySE(3, "S19/01/HR_KEI07530", 128, 64); + PlaySE(3, "S19/01/HR_KEI07530", 256, 64); OutputLine(NULL, "「そ、そそそそりゃまずいだろッ?!?!", NULL, "\"Th-Th-Th-That's just indecent!!", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI07540", 128, 64); + PlaySE(3, "S19/01/HR_KEI07540", 256, 64); OutputLine(NULL, " 誰だよこんなの書いたのッ?!」", NULL, " Who could have written this!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2253,7 +2258,7 @@ DrawBustshotWithFiltering( 2, "sa_se_ak_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「きっとノーベルすけべぇ賞ですわね。@ - PlaySE(3, "S19/04/990400143", 128, 64); + PlaySE(3, "S19/04/990400143", 256, 64); OutputLine(NULL, "「きっとノーベルすけべぇ賞ですわね。」", NULL, "\"That would be an Ignoble Prize.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2270,7 +2275,7 @@ DrawBustshotWithFiltering( 3, "re_se_ha_b1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「……はぅ………ぅ………魅ぃちゃん……。@ - PlaySE(3, "S19/02/990200350", 128, 64); + PlaySE(3, "S19/02/990200350", 256, 64); OutputLine(NULL, "「……はぅ………ぅ………魅ぃちゃん……。」", NULL, "\"...Hao... uu... Mii-chan...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2288,10 +2293,10 @@ DrawBustshotWithFiltering( 1, "me_se_aw_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ハイハイ! 甘えない甘えない!@ 負けたら潔~くッ!!@ - PlaySE(3, "S19/03/990300304", 128, 64); + PlaySE(3, "S19/03/990300304", 256, 64); OutputLine(NULL, "「ハイハイ! 甘えない甘えない!!", NULL, "\"Nope, nope! Won't go easy on you!!", Line_WaitForInput); - PlaySE(3, "S19/03/990300305", 128, 64); + PlaySE(3, "S19/03/990300305", 256, 64); OutputLine(NULL, " 負けたら潔〜くッ!!」", NULL, " You lost, so take it like a man!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2301,7 +2306,7 @@ DrawBustshot( 3, "re_se_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…わ、わかりましたご主人様…。…………はぅ……ぬ…脱ぎます…。@ - PlaySE(3, "S19/02/990200351", 128, 64); + PlaySE(3, "S19/02/990200351", 256, 64); OutputLine(NULL, "「…わ、わかりましたご主人様…。…………はぅ……ぬ…脱ぎます…。」", NULL, "\"...U-Understood, Master... .Hao... I'll... I'll undress...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2342,6 +2347,7 @@ //「こ、これで…よろしいでしょうか…ご!w400………ご主人様ぁ…。@ + PlaySE(3, "S19/02/990200352", 256, 64); OutputLine(NULL, "「こ、これで…よろしいでしょうか…ご", NULL, "\"I-Is this... fine... M...", Line_ContinueAfterTyping); @@ -2377,7 +2383,7 @@ //!s100 SetSpeedOfMessage( TRUE, 0, ); - + PlaySE(3, "S19/01/HR_KEI07550", 256, 64); OutputLine(NULL, "「あ、………", NULL, "\"Ah...", Line_ContinueAfterTyping); //!sd @@ -2398,10 +2404,10 @@ DrawBustshotWithFiltering( 1, "sa_se_aw_a1", "m1", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「圭一さん、何を期待してますの~?@ 下に体操服着てなかったらさすがに脱げませんわぁ!@ - PlaySE(3, "S19/04/990400144", 128, 64); + PlaySE(3, "S19/04/990400144", 256, 64); OutputLine(NULL, "「圭一さん、何を期待してますの〜?!", NULL, "\"Keiichi-san, whatever were you expecting!?", Line_WaitForInput); - PlaySE(3, "S19/04/990400145", 128, 64); + PlaySE(3, "S19/04/990400145", 256, 64); OutputLine(NULL, " 下に体操服着てなかったらさすがに脱げませんわぁ!」", NULL, " Certainly we would not have her strip if she weren't wearing her PE clothes underneath!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2418,10 +2424,10 @@ DrawBustshotWithFiltering( 3, "me_se_to_a2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭ちゃんもやるねぇ~!@ こっちの方向で攻めてくるとはおじさん、予想もつかなかったわぁ。@ - PlaySE(3, "S19/03/990300306", 128, 64); + PlaySE(3, "S19/03/990300306", 256, 64); OutputLine(NULL, "「圭ちゃんもやるねぇ〜!!", NULL, "\"Not bad, Kei-chan~!!", Line_WaitForInput); - PlaySE(3, "S19/03/990300307", 128, 64); + PlaySE(3, "S19/03/990300307", 256, 64); OutputLine(NULL, " こっちの方向で攻めてくるとはおじさん、予想もつかなかったわぁ。」", NULL, " This old man never even thought you would go after her like that.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2429,7 +2435,7 @@ //「ちちち…ちッ違う!! これは俺が書いたんじゃない!!@ - PlaySE(3, "S19/01/HR_KEI07560", 128, 64); + PlaySE(3, "S19/01/HR_KEI07560", 256, 64); OutputLine(NULL, "「ちちち…ちッ違う!! これは俺が書いたんじゃない!!」", NULL, "\"Y-Y-You... You've got it wrong! I didn't write that one!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2440,7 +2446,7 @@ //「ご、…ご主人様が書いたんじゃないんですかぁ…?@ - PlaySE(3, "S19/02/990200353", 128, 64); + PlaySE(3, "S19/02/990200353", 256, 64); OutputLine(NULL, "「ご、…ご主人様が書いたんじゃないんですかぁ…?」", NULL, "\"M-Master... didn't write this one...?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2490,9 +2496,9 @@ OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); - PlaySE( 3, "wa_010", 128, 64 ); + PlaySE( 4, "wa__010", 128, 64 ); //「ぉ……俺は勝ぁああぁあぁあつッッ!!!!@ - PlaySE(3, "S19/01/HR_KEI07570", 128, 64); + PlaySE(3, "S19/01/HR_KEI07570", 256, 64); OutputLine(NULL, "「ぉ……俺は勝ぁああぁあぁあつッッ!!!!」", NULL, "\"I... I WIIIIN!\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -2503,7 +2509,7 @@ ClearMessage(); - PlaySE( 3, "wa_007", 128, 64 ); + PlaySE( 4, "wa__007", 128, 64 ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 DisableWindow(); DrawScene( "white", 50 ); @@ -2531,9 +2537,10 @@ FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE ); //「…ひぇ?@ 何でこんなにカード運が悪いでございますのー?!?!@ - PlaySE(3, "S19/04/990400146", 128, 64); + PlaySE(3, "S19/04/990400146", 256, 64); OutputLine(NULL, "「…ひぇ?!", NULL, "\"...Eek!?", Line_WaitForInput); + PlaySE(3, "S19/04/990400147", 256, 64); OutputLine(NULL, " 何でこんなにカード運が悪いでございますのー?!?!」", NULL, " How could my luck of the draw be so bad!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2541,13 +2548,13 @@ //「沙都子の負けだな@引くぞ@"妹口調でしゃべる"!!!@ - PlaySE(3, "S19/01/HR_KEI07580", 128, 64); + PlaySE(3, "S19/01/HR_KEI07580", 256, 64); OutputLine(NULL, "「沙都子の負けだな。", NULL, "\"Satoko lost, right?", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI07590", 128, 64); + PlaySE(3, "S19/01/HR_KEI07590", 256, 64); OutputLine(NULL, "引くぞ。", NULL, " I'll draw the penalty.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI07600", 128, 64); + PlaySE(3, "S19/01/HR_KEI07600", 256, 64); OutputLine(NULL, "“妹口調でしゃべる”!!!」", NULL, " 'Speak like a little sister'!!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2558,7 +2565,7 @@ DrawBustshot( 1, "sa_se_hn_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ぅぅう!@ …はい、!w400お兄ちゃん…。…くぅぅ!!@ - PlaySE(3, "S19/04/990400148", 128, 64); + PlaySE(3, "S19/04/990400148", 256, 64); OutputLine(NULL, "「ぅぅう!!", NULL, "\"Uuugh!!", Line_WaitForInput); OutputLine(NULL, " …はい、", @@ -2567,7 +2574,7 @@ SetValidityOfInput( FALSE ); Wait( 400 ); SetValidityOfInput( TRUE ); - + PlaySE(3, "S19/04/990400149", 256, 64); OutputLine(NULL, "お兄ちゃん…。…くぅぅ!!」", NULL, " Onii-chan... ghhhk!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2589,10 +2596,10 @@ FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE ); //「くわぁ@ …またおじさんの負けじゃーん!@ - PlaySE(3, "S19/03/990300308", 128, 64); + PlaySE(3, "S19/03/990300308", 256, 64); OutputLine(NULL, "「くわぁ!", NULL, "\"Augh!", Line_WaitForInput); - PlaySE(3, "S19/03/990300309", 128, 64); + PlaySE(3, "S19/03/990300309", 256, 64); OutputLine(NULL, " …またおじさんの負けじゃーん!」", NULL, " ...This old man loses again!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2600,12 +2607,12 @@ //「魅音の負けだな@引くぞ@"女子スクール水着に着替える"!!!@ - PlaySE(3, "S19/01/HR_KEI07610", 128, 64); + PlaySE(3, "S19/01/HR_KEI07610", 256, 64); OutputLine(NULL, "「魅音の負けだな。", NULL, "\"Mion's loss, right?", Line_WaitForInput); OutputLine(NULL, "引くぞ。", NULL, " I'll draw it out.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI07630", 128, 64); + PlaySE(3, "S19/01/HR_KEI07630", 256, 64); OutputLine(NULL, "“女子スクール水着に着替える”!!!」", NULL, " 'Wear a girl's school swimsuit'!!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2613,10 +2620,10 @@ //「のぉおぉおぉ!@ 圭ちゃんに引かせたかったぁあ!!@ - PlaySE(3, "S19/03/990300310", 128, 64); + PlaySE(3, "S19/03/990300310", 256, 64); OutputLine(NULL, "「のぉおぉおぉ!!", NULL, "\"Nooooo!", Line_WaitForInput); - PlaySE(3, "S19/03/990300311", 128, 64); + PlaySE(3, "S19/03/990300311", 256, 64); OutputLine(NULL, " 圭ちゃんに引かせたかったぁあ!!」", NULL, " That's the one I wanted Kei-chan to get!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2638,7 +2645,7 @@ FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE ); //「ご、ご主人様ぁ…ま、また負けちゃいましたぁ…!!@ - PlaySE(3, "S19/02/990200354", 128, 64); + PlaySE(3, "S19/02/990200354", 256, 64); OutputLine(NULL, "「ご、ご主人様ぁ…ま、また負けちゃいましたぁ…!!」", NULL, "\"M-Master... I-I lost again...!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2646,12 +2653,12 @@ //「レナの負けだな@引くぞ@"1位にひざまくら"!!!@ - PlaySE(3, "S19/01/HR_KEI07640", 128, 64); + PlaySE(3, "S19/01/HR_KEI07640", 256, 64); OutputLine(NULL, "「レナの負けだな。", NULL, "\"Rena lost?", Line_WaitForInput); OutputLine(NULL, "引くぞ。", NULL, " I'll draw it for you.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI07660", 128, 64); + PlaySE(3, "S19/01/HR_KEI07660", 256, 64); OutputLine(NULL, "“1位にひざまくら”!!!」", NULL, " 'Let the person in first place rest their head on your lap'!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2662,6 +2669,7 @@ DrawBustshot( 3, "re_ta_ha_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「……は、!w400はぅ…!w300…!w300この格好でですか…ご主人様ぁ……。@ + PlaySE(3, "S19/02/990200355", 256, 64); OutputLine(NULL, "「……は、", NULL, "\"...Hu", Line_ContinueAfterTyping); @@ -2704,10 +2712,10 @@ FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE ); //「きゃ!@ お兄ちゃん…強過ぎですの………くすん。@ - PlaySE(3, "S19/04/990400150", 128, 64); + PlaySE(3, "S19/04/990400150", 256, 64); OutputLine(NULL, "「きゃ!!", NULL, "\"Eek!!", Line_WaitForInput); - PlaySE(3, "S19/04/990400151", 128, 64); + PlaySE(3, "S19/04/990400151", 256, 64); OutputLine(NULL, " お兄ちゃん…強過ぎですの………くすん。」", NULL, " Onii-chan... You're too good... sniffle.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2715,14 +2723,16 @@ //「沙都子の負けだな@引くぞ@"1位にご奉仕"!@ 肩でも揉んでもらおっかなぁ?!@ + PlaySE(3, "S19/01/HR_KEI07670", 256, 64); OutputLine(NULL, "「沙都子の負けだな。", NULL, "\"Satoko lost again?", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI07680", 256, 64); OutputLine(NULL, "引くぞ。", NULL, " I'll draw it.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI07690", 128, 64); + PlaySE(3, "S19/01/HR_KEI07690", 256, 64); OutputLine(NULL, "“1位にご奉仕”!!", NULL, " 'Obey the person in first place'!!", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI07700", 128, 64); + PlaySE(3, "S19/01/HR_KEI07700", 256, 64); OutputLine(NULL, " 肩でも揉んでもらおっかなぁ?!」", NULL, " How about I have you give me a shoulder massage!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2730,7 +2740,7 @@ //「はいお兄ちゃん……。@ - PlaySE(3, "S19/04/990400152", 128, 64); + PlaySE(3, "S19/04/990400152", 256, 64); OutputLine(NULL, "「はいお兄ちゃん……。」", NULL, "\"Fine, Onii-chan...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2738,13 +2748,13 @@ //「ほぅらもっと奥まで@ 爪立てんじゃねーぞぉぉおお@ ぎゃっはっはっは~♪!!¥ - PlaySE(3, "S19/01/HR_KEI07710", 128, 64); + PlaySE(3, "S19/01/HR_KEI07710", 256, 64); OutputLine(NULL, "「ほぅらもっと奥まで!", NULL, "\"Come on, do it a bit harder!", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI07720", 128, 64); + PlaySE(3, "S19/01/HR_KEI07720", 256, 64); OutputLine(NULL, " 爪立てんじゃねーぞぉぉおお!", NULL, " Don't use your nailssss!", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI07730", 128, 64); + PlaySE(3, "S19/01/HR_KEI07730", 256, 64); OutputLine(NULL, " ぎゃっはっはっは〜♪!!」", NULL, " Bwa ha ha ha~♪!\"", Line_Normal); ClearMessage(); @@ -2795,6 +2805,7 @@ DrawBustshotWithFiltering( 1, "re_ta_na_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「はぅ……きょ、今日はご主人様は、圧勝でございますね…@/ + PlaySE(3, "S19/02/990200356", 256, 64); OutputLine(NULL, "「はぅ……きょ、今日はご主人様は、圧勝でございますね…。", NULL, "\"Hao... To-Today is Master's overwhelming victory, isn't it...", Line_WaitForInput); @@ -2802,6 +2813,7 @@ DrawBustshot( 1, "re_ta_ha_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //…きゃふ!!w400 あんまり頭をごろごろしないで下さいましぃ…。@ + PlaySE(3, "S19/02/990200357", 256, 64); OutputLine(NULL, "…きゃふ!", NULL, " ...Eeek!", Line_ContinueAfterTyping); @@ -2837,7 +2849,7 @@ DrawBustshot( 3, "ri_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「…どうしましたですか圭一。@ - PlaySE(3, "S19/05/990500070", 128, 64); + PlaySE(3, "S19/05/990500070", 256, 64); OutputLine(NULL, "「…どうしましたですか圭一。」", NULL, "\"...What is it, Keiichi?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2845,13 +2857,13 @@ //「どうして人の欲望には限りがないのか…憂いていたのさ。@ - PlaySE(3, "S19/01/HR_KEI07740", 128, 64); + PlaySE(3, "S19/01/HR_KEI07740", 256, 64); OutputLine(NULL, "「どうして人の欲望には限りがないのか…憂いていたのさ。」", NULL, "\"I'm saddened by the thought of a man having no end to his desires.\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); // そう@ - PlaySE(3, "S19/03/990300629", 128, 64); + PlaySE(3, "S19/03/990300629", 256, 64); OutputLine(NULL, " そう。", NULL, "That was it.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2865,10 +2877,10 @@ //「…圭一は欲張りさんですよ@足るを知るともいいますです。@ - PlaySE(3, "S19/05/990500071", 128, 64); + PlaySE(3, "S19/05/990500071", 256, 64); OutputLine(NULL, "「…圭一は欲張りさんですよ。", NULL, "\"...Keiichi is quite greedy.", Line_WaitForInput); - PlaySE(3, "S19/05/990500072", 128, 64); + PlaySE(3, "S19/05/990500072", 256, 64); OutputLine(NULL, "足るを知るともいいますです。」", NULL, " It's said you should know when enough is enough.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2876,13 +2888,13 @@ //「充分理解してるよ@……なんてゆーのかな@もう死んでもいいってカンジ♪♪♪@ - PlaySE(3, "S19/01/HR_KEI07750", 128, 64); + PlaySE(3, "S19/01/HR_KEI07750", 256, 64); OutputLine(NULL, "「充分理解してるよ。", NULL, "\"I know that very well.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI07760", 128, 64); + PlaySE(3, "S19/01/HR_KEI07760", 256, 64); OutputLine(NULL, "……なんてゆーのかな。", NULL, " ...But how to say it...", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI07770", 128, 64); + PlaySE(3, "S19/01/HR_KEI07770", 256, 64); OutputLine(NULL, "もう死んでもいいってカンジ♪♪♪」", NULL, " I feel like I wouldn't mind if I died now.♪♪♪\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2893,9 +2905,10 @@ DrawBustshotWithFiltering( 1, "re_ta_ha_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「きゃふ@ ご主人様ぁ…あんまりごろごろしないで!s150……!sdきゃふ…!¥ - PlaySE(3, "S19/02/990200358", 128, 64); + PlaySE(3, "S19/02/990200358", 256, 64); OutputLine(NULL, "「きゃふ!", NULL, "\"Eeeek!", Line_WaitForInput); + PlaySE(3, "S19/02/990200359", 256, 64); OutputLine(NULL, " ご主人様ぁ…あんまりごろごろしないで", NULL, " Master... please refrain from moving your head around", Line_ContinueAfterTyping); //!s150 @@ -2916,10 +2929,10 @@ DrawBustshot( 3, "ri_se_ni_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…死んでもいい、ですね@…かなえて差し上げますですよ。@ - PlaySE(3, "S19/05/990500073", 128, 64); + PlaySE(3, "S19/05/990500073", 256, 64); OutputLine(NULL, "「…死んでもいい、ですね。", NULL, "\"...You say you wouldn't mind dying.", Line_WaitForInput); - PlaySE(3, "S19/05/990500074", 128, 64); + PlaySE(3, "S19/05/990500074", 256, 64); OutputLine(NULL, "…かなえて差し上げますですよ。」", NULL, " ...Then that can be arranged.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2940,7 +2953,7 @@ DrawBustshotWithFiltering( 3, "me_mi_aw_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「いいぞ梨花ちゃん!! やっちゃえ~~!!@ - PlaySE(3, "S19/03/990300312", 128, 64); + PlaySE(3, "S19/03/990300312", 256, 64); OutputLine(NULL, "「いいぞ梨花ちゃん!! やっちゃえ〜〜!!」", NULL, "\"Go, Rika-chan, go!! Take him out!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2951,7 +2964,7 @@ DrawBustshotWithFiltering( 1, "sa_ku_bi_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「このどすけべ大魔王をやっつけるでございます~!!!!@ - PlaySE(3, "S19/04/990400153", 128, 64); + PlaySE(3, "S19/04/990400153", 256, 64); OutputLine(NULL, "「このどすけべ大魔王をやっつけるでございます〜!!!!」", NULL, "\"Defeat this Archdevil of Perversion~!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2963,7 +2976,7 @@ DrawBustshot( 2, "ri_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「…ボクでは勝てないかも知れませんですが、…やっつけますですよ。¥ - PlaySE(3, "S19/05/990500075", 128, 64); + PlaySE(3, "S19/05/990500075", 256, 64); OutputLine(NULL, "「…ボクでは勝てないかも知れませんですが、…やっつけますですよ。」", NULL, "\"I might not be able to win... but I'll beat him.\"", Line_Normal); ClearMessage(); @@ -3006,13 +3019,13 @@ DrawBustshotWithFiltering( 2, "ri_se_ni_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…2です@A・A・Aです@……8・8・8・8。革命しますです。@ - PlaySE(3, "S19/05/990500076", 128, 64); + PlaySE(3, "S19/05/990500076", 256, 64); OutputLine(NULL, "「…2です。", NULL, "\"...Two.", Line_WaitForInput); - PlaySE(3, "S19/05/990500077", 128, 64); + PlaySE(3, "S19/05/990500077", 256, 64); OutputLine(NULL, "A・A・Aです。", NULL, " Ace, Ace, Ace.", Line_WaitForInput); - PlaySE(3, "S19/05/990500078", 128, 64); + PlaySE(3, "S19/05/990500078", 256, 64); OutputLine(NULL, "……8・8・8・8。革命しますです。」", NULL, " Eight, Eight, Eight, Eight. Reversal.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3037,13 +3050,13 @@ //「有りだったよな@/ - PlaySE(3, "S19/01/HR_KEI07780", 128, 64); + PlaySE(3, "S19/01/HR_KEI07780", 256, 64); OutputLine(NULL, "「有りだったよな。", NULL, "\"That was good.", Line_WaitForInput); - PlaySE( 3, "wa_007", 128, 64 ); + PlaySE( 4, "wa__007", 128, 64 ); //……革命返しだぁああぁあぁああッ!!!!!@ - PlaySE(3, "S19/01/HR_KEI07790", 128, 64); + PlaySE(3, "S19/01/HR_KEI07790", 256, 64); OutputLine(NULL, "……革命返しだぁああぁあぁああッ!!!!!」", NULL, " ...REVERSAL REVERSAL!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3053,10 +3066,10 @@ DrawBustshotWithFiltering( 1, "sa_ku_bi_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「んなッ?@ そんな馬鹿なことがあるわけ……ッ?!?!@ - PlaySE(3, "S19/04/990400154", 128, 64); + PlaySE(3, "S19/04/990400154", 256, 64); OutputLine(NULL, "「んなッ?!", NULL, "\"Wuuuh!?", Line_WaitForInput); - PlaySE(3, "S19/04/990400155", 128, 64); + PlaySE(3, "S19/04/990400155", 256, 64); OutputLine(NULL, " そんな馬鹿なことがあるわけ……ッ?!?!」", NULL, " How could such a thing be...!?!?!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3104,23 +3117,23 @@ DrawBustshotWithFiltering( 2, "ri_se_ko_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「……ボクの…負けです…。¥ - PlaySE(3, "S19/05/990500079", 128, 64); + PlaySE(3, "S19/05/990500079", 256, 64); OutputLine(NULL, "「……ボクの…負けです…。」", NULL, "\"...I... lost...\"", Line_Normal); ClearMessage(); //「がっはっはっは!!@ ついに我が軍門に下ったり!!@ さぁ1枚引くぞ?@ をぉおお?!?!@ - PlaySE(3, "S19/01/HR_KEI07800", 128, 64); + PlaySE(3, "S19/01/HR_KEI07800", 256, 64); OutputLine(NULL, "「がっはっはっは!!!", NULL, "\"Bwa ha ha ha!!!", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI07810", 128, 64); + PlaySE(3, "S19/01/HR_KEI07810", 256, 64); OutputLine(NULL, " ついに我が軍門に下ったり!!!", NULL, " Finally, you fall into my clutches!", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI07820", 128, 64); + PlaySE(3, "S19/01/HR_KEI07820", 256, 64); OutputLine(NULL, " さぁ1枚引くぞ?!", NULL, " Now I'll pick one out!!", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI07830", 128, 64); + PlaySE(3, "S19/01/HR_KEI07830", 256, 64); OutputLine(NULL, " をぉおお?!?!」", NULL, " Uowwoh!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3189,9 +3202,10 @@ OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); //「かぁいいよねぇ?? ねぇ?@ ……はぅ……お持ち帰り……☆@ - PlaySE(3, "S19/02/990200360", 128, 64); + PlaySE(3, "S19/02/990200360", 256, 64); OutputLine(NULL, "「かぁいいよねぇ?? ねぇ?!", NULL, "\"Kyute, isn't it?? Isn't it!?", Line_WaitForInput); + PlaySE(3, "S19/02/990200361", 256, 64); OutputLine(NULL, " ……はぅ……お持ち帰り……☆」", NULL, " ...Hao... I want to take her home...☆\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3207,7 +3221,7 @@ DrawBustshotWithFiltering( 3, "ri_nk_ko_a1", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…みぃ…。@ - PlaySE(3, "S19/05/990500080", 128, 64); + PlaySE(3, "S19/05/990500080", 256, 64); OutputLine(NULL, "「…みぃ…。」", NULL, "\"...Mew...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3218,7 +3232,7 @@ OutputLine(NULL, " 梨花ちゃんが涙目で泣き真似をした時、レナの両耳から", NULL, "As Rika-chan mimicked a cat, teary-eyed, rings of smoke", Line_ContinueAfterTyping); - PlaySE( 3, "wa_016", 128, 64 ); + PlaySE( 4, "wa__016", 128, 64 ); //ぽん!と音がして輪っか状の煙があがる@ OutputLine(NULL, "ぽん!と音がして輪っか状の煙があがる。", @@ -3228,10 +3242,10 @@ //「……梨花ちゃん…お持ち帰りお持ち帰り…@ …ちょ…ちょっとだけだよ☆…ヘ、ヘンなことはしないんだよ…しないんだよ……☆@ - PlaySE(3, "S19/02/990200362", 128, 64); + PlaySE(3, "S19/02/990200362", 256, 64); OutputLine(NULL, "「……梨花ちゃん…お持ち帰りお持ち帰り…☆", NULL, "\"...Rika-chan... Must take home... Taking her home...☆", Line_WaitForInput); - PlaySE(3, "S19/02/990200363", 128, 64); + PlaySE(3, "S19/02/990200363", 256, 64); OutputLine(NULL, " …ちょ…ちょっとだけだよ☆…ヘ、ヘンなことはしないんだよ…しないんだよ……☆」", NULL, " ...Just... Just for a while☆ I-I won't do anything strange... nothing strange...☆\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3242,7 +3256,7 @@ DrawBustshotWithFiltering( 2, "me_mi_aw_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「そ…そうか…その手が残ってたか…ッ!!@ - PlaySE(3, "S19/03/990300313", 128, 64); + PlaySE(3, "S19/03/990300313", 256, 64); OutputLine(NULL, "「そ…そうか…その手が残ってたか…ッ!!」", NULL, "\"I-I see... I still have one trick left...!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3259,7 +3273,7 @@ DrawBustshotWithFiltering( 3, "ri_nk_ko_a1", "down", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…レナがどうしてもって言うなら……ボクはお持ち帰りされちゃうです。@ - PlaySE(3, "S19/05/990500081", 128, 64); + PlaySE(3, "S19/05/990500081", 256, 64); OutputLine(NULL, "「…レナがどうしてもって言うなら……ボクはお持ち帰りされちゃうです。」", NULL, "\"If Rena must... she can take me home.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3270,7 +3284,7 @@ DrawBustshotWithFiltering( 1, "sa_ku_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「レナさんに圭一さんが倒せたらですわぁあぁああぁッ!!!@ - PlaySE(3, "S19/04/990400156", 128, 64); + PlaySE(3, "S19/04/990400156", 256, 64); OutputLine(NULL, "「レナさんに圭一さんが倒せたらですわぁあぁああぁッ!!!」", NULL, "\"After Rena-san beats Keiichi-san she caaan!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3300,9 +3314,10 @@ FadeAllBustshots( 200, TRUE ); //「ちょこざいなッ!@ レナなど返り討ちに!w300…!w300…ひッ?!¥ - PlaySE(3, "S19/01/HR_KEI07840", 128, 64); + PlaySE(3, "S19/01/HR_KEI07840", 256, 64); OutputLine(NULL, "「ちょこざいなッ!!", NULL, "\"How preposterous!!", Line_WaitForInput); + PlaySE(3, "S19/01/HR_KEI07850", 256, 64); OutputLine(NULL, " レナなど返り討ちに", NULL, " That Rena can't defeat me", Line_ContinueAfterTyping); @@ -3360,7 +3375,7 @@ //「や…ややややろやろ圭一くん……早くぅ早くぅッ!!!!@ - PlaySE(3, "S19/02/990200364", 128, 64); + PlaySE(3, "S19/02/990200364", 256, 64); OutputLine(NULL, "「や…ややややろやろ圭一くん……早くぅ早くぅッ!!!!」", NULL, "\"Sh...Sha-Sha-Sha-Shall we, Keiichi-kun... Hurry, hurry!", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3389,9 +3404,10 @@ FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 3000, TRUE ); //「出ない?@ 出ないの圭ちゃん?@/ - PlaySE(3, "S19/03/990300314", 128, 64); + PlaySE(3, "S19/03/990300314", 256, 64); OutputLine(NULL, "「出ない?!", NULL, "\"No play!?", Line_WaitForInput); + PlaySE(3, "S19/03/990300315", 256, 64); OutputLine(NULL, " 出ないの圭ちゃん?!", NULL, " Nothing to play, Kei-chan!?", Line_WaitForInput); @@ -3400,6 +3416,7 @@ DrawBustshot( 3, "me_mi_wi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // ……ならこれで…あっがりぃ!!!@ + PlaySE(3, "S19/03/990300316", 256, 64); OutputLine(NULL, " ……ならこれで…あっがりぃ!!!」", NULL, " ...Then with this... I'm oout!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3415,7 +3432,7 @@ FadeBustshotWithFiltering( 3, "m1", 7, FALSE, 0, 0, 200, TRUE ); //「ふっ……悔いはないさ……神さま…短い夢をサンキューな。@ - PlaySE(3, "S19/01/HR_KEI07860", 128, 64); + PlaySE(3, "S19/01/HR_KEI07860", 256, 64); OutputLine(NULL, "「ふっ……悔いはないさ……神さま…短い夢をサンキューな。」", NULL, "\"Phew... I've got no regrets... God... thank you for letting me dream a little.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3426,12 +3443,14 @@ DrawBustshotWithFiltering( 1, "sa_ku_bi_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「さぁ! 引くでございますよ?!?@ 圭一さんの罰ゲーム!!!/ + PlaySE(3, "S19/04/990400157", 256, 64); OutputLine(NULL, "「さぁ! 引くでございますよ?!?!", NULL, "\"Now then! I'll take one out!", Line_WaitForInput); + PlaySE(3, "S19/04/990400158", 256, 64); OutputLine(NULL, " 圭一さんの罰ゲーム!!!", NULL, " Keiichi-san's penalty!", Line_ContinueAfterTyping); - PlaySE( 3, "wa_007", 128, 64 ); + PlaySE( 4, "wa_007", 128, 64 ); //…これですわ!!@ OutputLine(NULL, "…これですわ!!」", @@ -3448,7 +3467,7 @@ //「今日一日、はしゃがせてもらったからな。…なんでもやるぜ。内容はなんだ?¥ - PlaySE(3, "S19/01/HR_KEI07870", 128, 64); + PlaySE(3, "S19/01/HR_KEI07870", 256, 64); OutputLine(NULL, "「今日一日、はしゃがせてもらったからな。…なんでもやるぜ。内容はなんだ?」", NULL, "\"All day today I did as I pleased. ...I'll do whatever it is. What's on there?\"", Line_Normal); ClearMessage(); @@ -3460,7 +3479,7 @@ FadeOutBGM( 2, 1000, TRUE ); //「全部。@ - PlaySE(3, "S19/03/990300317", 128, 64); + PlaySE(3, "S19/03/990300317", 256, 64); OutputLine(NULL, "「全部。」", NULL, "\"All.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3468,7 +3487,7 @@ //「は?¥ - PlaySE(3, "S19/01/HR_KEI07880", 128, 64); + PlaySE(3, "S19/01/HR_KEI07880", 256, 64); OutputLine(NULL, "「は?」", NULL, "\"Huh?\"", Line_Normal); ClearMessage(); @@ -3476,7 +3495,7 @@ DisableWindow(); DrawScene( "black", 200 ); - PlaySE( 3, "wa_029", 128, 64 ); + PlaySE( 4, "wa__029", 128, 64 ); //"今まで出た罰ゲーム全部" OutputLine(NULL, "“今まで出た罰ゲーム全部”", @@ -3486,13 +3505,14 @@ DrawSceneWithMask( "bg_108", "down", 0, 0, 300 ); //「なッ、!s120……なんだそりゃぁあぁあぁあぁッ?!?!?!」!sd + PlaySE(3, "S19/01/HR_KEI07890", 256, 64); ClearMessage(); OutputLine(NULL, "「なッ、", NULL, "\"Wha", Line_ContinueAfterTyping); //!s120 SetSpeedOfMessage( TRUE, 0, ); - + PlaySE(3, "S19/01/HR_KEI07900", 256, 64); OutputLine(NULL, "……なんだそりゃぁあぁあぁあぁッ?!?!?!」", NULL, " ...What the heeeeck!?\"", Line_Normal); //!sd @@ -3506,7 +3526,7 @@ DrawBustshotWithFiltering( 3, "sa_ku_aw_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭一さん、言葉遣いが弟属性になっていませんでしてよ?!@ - PlaySE(3, "S19/04/990400159", 128, 64); + PlaySE(3, "S19/04/990400159", 256, 64); OutputLine(NULL, "「圭一さん、言葉遣いが弟属性になっていませんでしてよ?!」", NULL, "\"Keiichi-san, should you not be speaking like a little brother!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3514,10 +3534,10 @@ //「ぅう! ……はいお姉ちゃん@……くぅううぅ!!!@ - PlaySE(3, "S19/01/HR_KEI07900", 128, 64); + PlaySE(3, "S19/01/HR_KEI07900", 256, 64); OutputLine(NULL, "「ぅう! ……はいお姉ちゃん。", NULL, "\"Ugh! ...Yes, onee-chan.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI07910", 128, 64); + PlaySE(3, "S19/01/HR_KEI07910", 256, 64); OutputLine(NULL, "……くぅううぅ!!!」", NULL, " ...Uuugh!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3528,10 +3548,10 @@ DrawBustshot( 3, "sa_ku_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ふわぁあ……☆ こ、これは病み付きになるでございますわぁ@ あと肩も揉んでもらいますわよ!!¥ - PlaySE(3, "S19/04/990400160", 128, 64); + PlaySE(3, "S19/04/990400160", 256, 64); OutputLine(NULL, "「ふわぁあ……☆ こ、これは病み付きになるでございますわぁ!", NULL, "\"Uwaoah...☆ Th-This is quite addicting!", Line_WaitForInput); - PlaySE(3, "S19/04/990400161", 128, 64); + PlaySE(3, "S19/04/990400161", 256, 64); OutputLine(NULL, " あと肩も揉んでもらいますわよ!!」", NULL, " Next I'll have you rub my shoulders!!\"", Line_Normal); ClearMessage(); @@ -3541,7 +3561,7 @@ DrawBustshot( 1, "re_ta_ha_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「圭一くん、ひざまくらはいいから…レナにも、ね?@ - PlaySE(3, "S19/02/990200365", 128, 64); + PlaySE(3, "S19/02/990200365", 256, 64); OutputLine(NULL, "「圭一くん、ひざまくらはいいから…レナにも、ね?」", NULL, "\"Keiichi-kun, I don't need the lap pillow... So do that other one, okay?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3549,7 +3569,7 @@ //「うぐぐぅ……は、はいご主人様ぁ……。@ - PlaySE(3, "S19/01/HR_KEI07920", 128, 64); + PlaySE(3, "S19/01/HR_KEI07920", 256, 64); OutputLine(NULL, "「うぐぐぅ……は、はいご主人様ぁ……。」", NULL, "\"Urgh... Y-Yes, Master...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3560,10 +3580,10 @@ DrawBustshot( 1, "re_ta_ka_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「は、はぅ…@ 圭一くん…そ…それ……すごくかぁいい……もっと言って?! もっと言って?!@ - PlaySE(3, "S19/02/990200366", 128, 64); + PlaySE(3, "S19/02/990200366", 256, 64); OutputLine(NULL, "「は、はぅ…!", NULL, "\"A-hao...!", Line_WaitForInput); - PlaySE(3, "S19/02/990200367", 128, 64); + PlaySE(3, "S19/02/990200367", 256, 64); OutputLine(NULL, " 圭一くん…そ…それ……すごくかぁいい……もっと言って?! もっと言って?!」", NULL, " Keiichi-kun... Th-That's shou kyute... Say it again? Say it again!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3571,7 +3591,7 @@ //「あぁん、もうお許し下さいご主人様ぁ~…!@ - PlaySE(3, "S19/01/HR_KEI07930", 128, 64); + PlaySE(3, "S19/01/HR_KEI07930", 256, 64); OutputLine(NULL, "「あぁん、もうお許し下さいご主人様ぁ〜…!」", NULL, "\"Nyuu, please spare me, Master~...!\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -3603,10 +3623,10 @@ DrawBustshot( 3, "me_mi_wi_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「次はおじさんだねぇ@ まずはの~んびりと団扇で扇いでもらおうかなぁ?!@ - PlaySE(3, "S19/03/990300318", 128, 64); + PlaySE(3, "S19/03/990300318", 256, 64); OutputLine(NULL, "「次はおじさんだねぇ!", NULL, "\"Next is from this old man!", Line_WaitForInput); - PlaySE(3, "S19/03/990300319", 128, 64); + PlaySE(3, "S19/03/990300319", 256, 64); OutputLine(NULL, " まずはの〜んびりと団扇で扇いでもらおうかなぁ?!」", NULL, " I'm going to have you fan me for a good looong while, you know!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3621,13 +3641,13 @@ DrawBustshot( 3, "me_mi_aw_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…あ、そうか@これも着ないと駄目だよねぇ@ スクール水着☆@ - PlaySE(3, "S19/03/990300320", 128, 64); + PlaySE(3, "S19/03/990300320", 256, 64); OutputLine(NULL, "「…あ、そうか。", NULL, "\"...Oh, almost forgot.", Line_WaitForInput); - PlaySE(3, "S19/03/990300321", 128, 64); + PlaySE(3, "S19/03/990300321", 256, 64); OutputLine(NULL, "これも着ないと駄目だよねぇ?", NULL, " You need to wear this, don't you?", Line_WaitForInput); - PlaySE(3, "S19/03/990300322", 128, 64); + PlaySE(3, "S19/03/990300322", 256, 64); OutputLine(NULL, " スクール水着☆」", NULL, " The school swimsuit.☆\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3635,13 +3655,13 @@ //「ぇ、ええ?!?@ それ女子用だろッ?@ 俺は男子用でいいんじゃないのかぁ?!@ - PlaySE(3, "S19/01/HR_KEI07940", 128, 64); + PlaySE(3, "S19/01/HR_KEI07940", 256, 64); OutputLine(NULL, "「ぇ、ええ?!?!", NULL, "\"H-Haouh!?!?", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI07950", 128, 64); + PlaySE(3, "S19/01/HR_KEI07950", 256, 64); OutputLine(NULL, " それ女子用だろッ?!", NULL, " This is for girls!?", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI07960", 128, 64); + PlaySE(3, "S19/01/HR_KEI07960", 256, 64); OutputLine(NULL, " 俺は男子用でいいんじゃないのかぁ?!」", NULL, " Can't I wear the one for boys!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3652,7 +3672,7 @@ DrawBustshotWithFiltering( 1, "sa_se_aw_b1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ここにちゃんと"女子スクール水着に着替える"と明記してございますわぁあッ!!!!¥ - PlaySE(3, "S19/04/990400162", 128, 64); + PlaySE(3, "S19/04/990400162", 256, 64); OutputLine(NULL, "「ここにちゃんと“女子スクール水着に着替える”と明記してございますわぁあッ!!!!」", NULL, "\"It was clearly written here, 'Wear a girl's school swimsuit,' as you can see!!!!\"", Line_Normal); ClearMessage(); @@ -3672,16 +3692,16 @@ //「だだ、だって?@ 誰のスクール水着を着るんだよ?@ やだろ?@ 俺なんかに着られたら!!!@ - PlaySE(3, "S19/01/HR_KEI07970", 128, 64); + PlaySE(3, "S19/01/HR_KEI07970", 256, 64); OutputLine(NULL, "「だだ、だって?!", NULL, "\"B-B-But,", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI07980", 128, 64); + PlaySE(3, "S19/01/HR_KEI07980", 256, 64); OutputLine(NULL, " 誰のスクール水着を着るんだよ?!", NULL, " whose school swimsuit am I going to wear!?", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI07990", 128, 64); + PlaySE(3, "S19/01/HR_KEI07990", 256, 64); OutputLine(NULL, " やだろ?!", NULL, " If I were wearing one of yours...", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI08000", 128, 64); + PlaySE(3, "S19/01/HR_KEI08000", 256, 64); OutputLine(NULL, " 俺なんかに着られたら!!!」", NULL, " You wouldn't like it right?!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3692,13 +3712,13 @@ DrawBustshot( 3, "me_mi_fu_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あ、おじさん、そーゆうのはぜぇんぜん気にしないからぁ@ いいじゃん役得でさぁ@ 私、スタイルすっごく悪いからぁ圭ちゃんでも着れないことないと思うよ!!@ - PlaySE(3, "S19/03/990300323", 128, 64); + PlaySE(3, "S19/03/990300323", 256, 64); OutputLine(NULL, "「あ、おじさん、そーゆうのはぜぇんぜん気にしないからぁ☆", NULL, "\"Ah, this old man doesn't care about that kind of stuff at all. ☆", Line_WaitForInput); - PlaySE(3, "S19/03/990300324", 128, 64); + PlaySE(3, "S19/03/990300324", 256, 64); OutputLine(NULL, " いいじゃん役得でさぁ!", NULL, " Think of it as a little benefit!", Line_WaitForInput); - PlaySE(3, "S19/03/990300325", 128, 64); + PlaySE(3, "S19/03/990300325", 256, 64); OutputLine(NULL, " 私、スタイルすっごく悪いからぁ圭ちゃんでも着れないことないと思うよ!!」", NULL, " I'm not that in shape, so I think even Kei-chan can fit into it!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3711,6 +3731,7 @@ OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); //「ぎゃぎゃ!s250………!s80ぎゃああぁあぁあぁあぁああッ!!!!sd¥ + PlaySE(3, "S19/01/HR_KEI08010", 256, 64); OutputLine(NULL, "「ぎゃぎゃ", NULL, "\"N-N", Line_ContinueAfterTyping); //!s250 @@ -3748,6 +3769,7 @@ DrawBustshotWithFiltering( 1, "re_ta_wa_b1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あははは~圭一くん、前屈みだぁぁ……かぁいいかぁいいッ!!@ + PlaySE(3, "S19/02/990200368", 256, 64); OutputLine(NULL, "「あははは〜圭一くん、前屈みだぁぁ……かぁいいかぁいいッ!!」", NULL, "\"Ahahaha~ Keiichi-kun is bending forward... kyute kyute!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3758,7 +3780,7 @@ DrawBustshotWithFiltering( 3, "ri_se_wa_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…あとこれに猫耳と首輪としっぽを付けて完成しますです。@ - PlaySE(3, "S19/05/990500082", 128, 64); + PlaySE(3, "S19/05/990500082", 256, 64); OutputLine(NULL, "「…あとこれに猫耳と首輪としっぽを付けて完成しますです。」", NULL, "\"...You'll be ready after you wear the cat ears, bell, and tail.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3770,10 +3792,10 @@ DrawBustshotWithFiltering( 1, "me_se_th_a2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭ちゃん、鏡見る?……いやマジ凄いって@多分見といた方がいい。@ - PlaySE(3, "S19/03/990300326", 128, 64); + PlaySE(3, "S19/03/990300326", 256, 64); OutputLine(NULL, "「圭ちゃん、鏡見る?……いやマジ凄いって。", NULL, "\"Kei-chan, wanna look in the mirror? ...It's amazing, really.", Line_WaitForInput); - PlaySE(3, "S19/03/990300327", 128, 64); + PlaySE(3, "S19/03/990300327", 256, 64); OutputLine(NULL, "多分見といた方がいい。」", NULL, " It's probably best if you look.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3787,7 +3809,7 @@ //「え、…遠慮しますご主人様……。@ - PlaySE(3, "S19/01/HR_KEI08020", 128, 64); + PlaySE(3, "S19/01/HR_KEI08020", 256, 64); OutputLine(NULL, "「え、…遠慮しますご主人様……。」", NULL, "\"Uh... I would like to respectfully decline, Master...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3798,10 +3820,10 @@ DrawBustshotWithFiltering( 3, "sa_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「これで出来上がりですわね!@ このままの格好で下校するってのもあれば良かったですのにぃ! をーっほっほっほ!!¥ - PlaySE(3, "S19/04/990400163", 128, 64); + PlaySE(3, "S19/04/990400163", 256, 64); OutputLine(NULL, "「これで出来上がりですわね!!", NULL, "\"Your ensemble is complete!", Line_WaitForInput); - PlaySE(3, "S19/04/990400164", 128, 64); + PlaySE(3, "S19/04/990400164", 256, 64); OutputLine(NULL, " このままの格好で下校するってのもあれば良かったですのにぃ! をーっほっほっほ!!」", NULL, " If only we could send you home dressed like that! Oo~ ho ho ho!!\"", Line_Normal); ClearMessage(); @@ -3810,7 +3832,7 @@ DrawSceneWithMask( "bg_109", "m1", 0, 0, 300 ); //「じゃ…も、もういいかい? 着替えてさ…。@ - PlaySE(3, "S19/01/HR_KEI08030", 128, 64); + PlaySE(3, "S19/01/HR_KEI08030", 256, 64); OutputLine(NULL, "「じゃ…も、もういいかい? 着替えてさ…。」", NULL, "\"Then... I-Is this enough? I'll change and...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3827,10 +3849,10 @@ //「…まだです圭一@…一番最初にやった罰ゲームが残ってますです。¥ - PlaySE(3, "S19/05/990500083", 128, 64); + PlaySE(3, "S19/05/990500083", 256, 64); OutputLine(NULL, "「…まだです圭一。", NULL, "\"...Not yet, Keiichi...", Line_WaitForInput); - PlaySE(3, "S19/05/990500084", 128, 64); + PlaySE(3, "S19/05/990500084", 256, 64); OutputLine(NULL, "…一番最初にやった罰ゲームが残ってますです。」", NULL, " There's still the first penalty left.\"", Line_Normal); ClearMessage(); @@ -3841,7 +3863,7 @@ //「………この格好で、…か?@ - PlaySE(3, "S19/01/HR_KEI08040", 128, 64); + PlaySE(3, "S19/01/HR_KEI08040", 256, 64); OutputLine(NULL, "「………この格好で、…か?」", NULL, "\"...In this... get-up?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3860,11 +3882,11 @@ SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); - PlaySE( 3, "wa_020", 128, 64 ); + PlaySE( 4, "wa__020", 128, 64 ); DrawSceneWithMask( "bg_211", "right", 0, 0, 200 ); //「ぅ押忍ッ!! 失礼します!!@ - PlaySE(3, "S19/01/HR_KEI08050", 128, 64); + PlaySE(3, "S19/01/HR_KEI08050", 256, 64); OutputLine(NULL, "「ぅ押忍ッ!! 失礼します!!」", NULL, "\"Sir!! Excuse me!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3872,7 +3894,7 @@ //「うむ。入りたまえ。@ - PlaySE(3, "S19/00/993200001", 128, 64); + PlaySE(3, "S19/00/993200001", 256, 64); OutputLine(NULL, "「うむ。入りたまえ。」", NULL, "\"Yes. Please come in.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3970,6 +3992,7 @@ //「校!s75長ぉぉおおおおぉおおおッ!!! !sd勝負!s70ぅううぅううッ!!!!!」!sd@ + PlaySE(3, "S19/01/HR_KEI08060", 256, 64); OutputLine(NULL, "「校", NULL, "\"Princi", Line_ContinueAfterTyping); //!s75 @@ -3998,11 +4021,11 @@ - PlaySE( 3, "wa_010", 128, 64 ); + PlaySE( 4, "wa__010", 128, 64 ); Wait( 200 ); - PlaySE( 3, "wa_010", 128, 64 ); + PlaySE( 4, "wa__010", 128, 64 ); Wait( 200 ); - PlaySE( 3, "wa_010", 128, 64 ); + PlaySE( 4, "wa__010", 128, 64 ); Wait( 200 ); // きゅぴーんという音が3回した。3ゲージ技かッ?¥ @@ -4020,7 +4043,7 @@ //「漢(ヲトコ)とはなんぞや…?¥ - PlaySE(3, "S19/00/993200002", 128, 64); + PlaySE(3, "S19/00/993200002", 256, 64); OutputLine(NULL, "「漢(ヲトコ)とはなんぞや…?」", NULL, "\"What does it mean to be a man...?\"", Line_Normal); ClearMessage(); @@ -4036,7 +4059,7 @@ // ご/ OutputLine(NULL, " ご", NULL, "Bo", Line_ContinueAfterTyping); - PlaySE( 3, "wa_006", 128, 64 ); + PlaySE( 4, "wa__006", 128, 64 ); ShakeScreen( 1, 50, 20, 7, 0, ); //おぉおぉおおおぉおん……ッ!!/ @@ -4097,7 +4120,7 @@ DrawBustshotWithFiltering( 2, "me_se_wi_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「いやぁ…白熱したねぇ! 圭ちゃんがあんなに大貧民が強いとは思わなかった!@ - PlaySE(3, "S19/03/990300328", 128, 64); + PlaySE(3, "S19/03/990300328", 256, 64); OutputLine(NULL, "「いやぁ…白熱したねぇ! 圭ちゃんがあんなに大貧民が強いとは思わなかった!」", NULL, "\"Maan... That was intense! I didn't know Kei-chan was so good at President!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4105,7 +4128,7 @@ //「いや、俺自身が一番驚いてるよ。@ - PlaySE(3, "S19/01/HR_KEI08270", 128, 64); + PlaySE(3, "S19/01/HR_KEI08270", 256, 64); OutputLine(NULL, "「いや、俺自身が一番驚いてるよ。」", NULL, "\"No, I was more surprised than anyone.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4119,10 +4142,10 @@ //「しっかし…ひっでえ目にあった@…あんな姿で担架で運ばれた日にゃ末代までの恥だ。@ - PlaySE(3, "S19/01/HR_KEI08280", 128, 64); + PlaySE(3, "S19/01/HR_KEI08280", 256, 64); OutputLine(NULL, "「しっかし…ひっでえ目にあった。", NULL, "\"But still... It was pretty bad...", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI08290", 128, 64); + PlaySE(3, "S19/01/HR_KEI08290", 256, 64); OutputLine(NULL, "…あんな姿で担架で運ばれた日にゃ末代までの恥だ。」", NULL, " Being carried off on a stretcher in that outfit will probably haunt me until the day I die.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4133,13 +4156,13 @@ DrawBustshot( 2, "me_se_wa_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あっはは@ でもいいじゃーん@ 七代は自慢できるくらいイイ目も見たんだしぃ!@ - PlaySE(3, "S19/03/990300329", 128, 64); + PlaySE(3, "S19/03/990300329", 256, 64); OutputLine(NULL, "「あっはは!", NULL, "\"Ahaha!", Line_WaitForInput); - PlaySE(3, "S19/03/990300330", 128, 64); + PlaySE(3, "S19/03/990300330", 256, 64); OutputLine(NULL, " でもいいじゃーん?", NULL, " But that's fine, isn't it?", Line_WaitForInput); - PlaySE(3, "S19/03/990300331", 128, 64); + PlaySE(3, "S19/03/990300331", 256, 64); OutputLine(NULL, " 七代は自慢できるくらいイイ目も見たんだしぃ!」", NULL, " You were able to do something to boast about for the ages too!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4159,7 +4182,7 @@ DrawBustshotWithFiltering( 1, "tm_si_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「おや、また会ったね。圭一くん。@ - PlaySE(3, "S19/08/990800030", 128, 64); + PlaySE(3, "S19/08/990800030", 256, 64); OutputLine(NULL, "「おや、また会ったね。圭一くん。」", NULL, "\"Oh, we meet again, Keiichi-kun.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4180,7 +4203,7 @@ //「どうも。いい写真は撮れてますか?@ - PlaySE(3, "S19/03/990300332", 128, 64); + PlaySE(3, "S19/03/990300332", 256, 64); OutputLine(NULL, "「どうも。いい写真は撮れてますか?」", NULL, "\"Hey. Take any good pictures?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4188,10 +4211,10 @@ //「ま、そこそこにね@……で、@ - PlaySE(3, "S19/08/990800031", 128, 64); + PlaySE(3, "S19/08/990800031", 256, 64); OutputLine(NULL, "「ま、そこそこにね。", NULL, "\"Well, a few.", Line_WaitForInput); - PlaySE(3, "S19/08/990800032", 128, 64); + PlaySE(3, "S19/08/990800032", 256, 64); OutputLine(NULL, "……で、」", NULL, " So...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4209,16 +4232,17 @@ DrawBustshot( 1, "tm_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「しかし圭一君も隅に置けないなぁ@今日はこの間とは違う彼女かい?!¥ + PlaySE(3, "S19/08/990800033", 256, 64); OutputLine(NULL, "「しかし圭一君も隅に置けないなぁ。", NULL, "\"You sure get around.", Line_WaitForInput); - PlaySE(3, "S19/08/990800034", 128, 64); + PlaySE(3, "S19/08/990800034", 256, 64); OutputLine(NULL, "今日はこの間とは違う彼女かい?!」", NULL, " Today you already have a different girl!?\"", Line_Normal); ClearMessage(); //「そ、そーゆんじゃないですよぉ!@ - PlaySE(3, "S19/01/HR_KEI08360", 128, 64); + PlaySE(3, "S19/01/HR_KEI08360", 256, 64); OutputLine(NULL, "「そ、そーゆんじゃないですよぉ!」", NULL, "\"I-It's not like that!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4226,10 +4250,10 @@ //「とぼけないとぼけない@ 若いうちは経験が大事なんだからなぁ~!@ - PlaySE(3, "S19/08/990800035", 128, 64); + PlaySE(3, "S19/08/990800035", 256, 64); OutputLine(NULL, "「とぼけないとぼけない!", NULL, "\"No need to hide it!", Line_WaitForInput); - PlaySE(3, "S19/08/990800036", 128, 64); + PlaySE(3, "S19/08/990800036", 256, 64); OutputLine(NULL, " 若いうちは経験が大事なんだからなぁ〜!」", NULL, " It's important to get lots of experience when you're young~!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4245,7 +4269,7 @@ DrawBustshotWithFiltering( 3, "me_se_aw_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「富竹のおじさまだってなかなか隅に置けないって噂ですけどぉ?@ - PlaySE(3, "S19/03/990300333", 128, 64); + PlaySE(3, "S19/03/990300333", 256, 64); OutputLine(NULL, "「富竹のおじさまだってなかなか隅に置けないって噂ですけどぉ?」", NULL, "\"I've heard through the grapevine that Mr. Tomitake is quite the catch himself, hmm?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4256,7 +4280,7 @@ DrawBustshot( 1, "tm_si_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「え、いや、僕はそんなつもりで…!@ - PlaySE(3, "S19/08/990800037", 128, 64); + PlaySE(3, "S19/08/990800037", 256, 64); OutputLine(NULL, "「え、いや、僕はそんなつもりで…!」", NULL, "\"Huh, no, that wasn't my intention...!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4267,13 +4291,13 @@ DrawBustshot( 3, "me_se_to_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「はいはい@お仕事頑張ってイイ写真いっぱい撮って下さいな~@ バイバ~イ!!¥ - PlaySE(3, "S19/03/990300334", 128, 64); + PlaySE(3, "S19/03/990300334", 256, 64); OutputLine(NULL, "「はいはい。", NULL, "\"Sure, sure.", Line_WaitForInput); - PlaySE(3, "S19/03/990300335", 128, 64); + PlaySE(3, "S19/03/990300335", 256, 64); OutputLine(NULL, "お仕事頑張ってイイ写真いっぱい撮って下さいな〜!", NULL, " Keep up the good work and take plenty of pictures~!", Line_WaitForInput); - PlaySE(3, "S19/03/990300336", 128, 64); + PlaySE(3, "S19/03/990300336", 256, 64); OutputLine(NULL, " バイバ〜イ!!」", NULL, " See ya!\"", Line_Normal); ClearMessage(); @@ -4295,7 +4319,7 @@ DrawBustshot( 3, "me_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「おじさまは今年は? 綿流しまで滞在ですかな?@ - PlaySE(3, "S19/03/990300337", 128, 64); + PlaySE(3, "S19/03/990300337", 256, 64); OutputLine(NULL, "「おじさまは今年は? 綿流しまで滞在ですかな?」", NULL, "\"How's the year treating you, mister? Staying until the Watanagashi?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4306,10 +4330,10 @@ DrawBustshot( 1, "tm_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ん、そのつもりだよ@お祭りを一通り撮影したらまた東京に帰るよ。@ - PlaySE(3, "S19/08/990800038", 128, 64); + PlaySE(3, "S19/08/990800038", 256, 64); OutputLine(NULL, "「ん、そのつもりだよ。", NULL, "\"Yep, I plan to.", Line_WaitForInput); - PlaySE(3, "S19/08/990800039", 128, 64); + PlaySE(3, "S19/08/990800039", 256, 64); OutputLine(NULL, "お祭りを一通り撮影したらまた東京に帰るよ。」", NULL, " After photographing the festival, I plan on heading back to Tokyo.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4317,13 +4341,13 @@ //「カメラマンってヤツぁ本当に気楽な商売ですことぉ@ 早くでっかい賞を取って有名になって下さいよねぇ@ 婚期逃してまで写真撮影に熱中してるんだからぁ!¥ - PlaySE(3, "S19/03/990300338", 128, 64); + PlaySE(3, "S19/03/990300338", 256, 64); OutputLine(NULL, "「カメラマンってヤツぁ本当に気楽な商売ですことぉ!", NULL, "\"Being a photographer sure is easy!", Line_WaitForInput); - PlaySE(3, "S19/03/990300339", 128, 64); + PlaySE(3, "S19/03/990300339", 256, 64); OutputLine(NULL, " 早くでっかい賞を取って有名になって下さいよねぇ!", NULL, " Be sure to win some big award and become famous!", Line_WaitForInput); - PlaySE(3, "S19/03/990300340", 128, 64); + PlaySE(3, "S19/03/990300340", 256, 64); OutputLine(NULL, " 婚期逃してまで写真撮影に熱中してるんだからぁ!」", NULL, " You spent all your best years on photography, after all!\"", Line_Normal); ClearMessage(); @@ -4332,10 +4356,10 @@ DrawBustshot( 1, "tm_si_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そ、そんなことはないと思うな@ 男は三十路から味が出るんだよ…?@ - PlaySE(3, "S19/08/990800040", 128, 64); + PlaySE(3, "S19/08/990800040", 256, 64); OutputLine(NULL, "「そ、そんなことはないと思うな!", NULL, "\"I-I don't think I'm that far gone!", Line_WaitForInput); - PlaySE(3, "S19/08/990800041", 128, 64); + PlaySE(3, "S19/08/990800041", 256, 64); OutputLine(NULL, " 男は三十路から味が出るんだよ…?」", NULL, " Don't they say men start developing their own unique flavor in their thirties...?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4346,7 +4370,7 @@ DrawBustshot( 3, "me_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ミソから味が出てどーすんですかぁバッチイなぁ!@ - PlaySE(3, "S19/03/990300341", 128, 64); + PlaySE(3, "S19/03/990300341", 256, 64); OutputLine(NULL, "「ミソから味が出てどーすんですかぁバッチイなぁ!」", NULL, "\"What does it matter what you taste like? That's so gross!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4357,10 +4381,10 @@ DrawBustshot( 1, "tm_si_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ん、あ、あはははは@ おっと、そろそろ宿に戻らないと暗くなっちゃうなぁ!@ - PlaySE(3, "S19/08/990800042", 128, 64); + PlaySE(3, "S19/08/990800042", 256, 64); OutputLine(NULL, "「ん、あ、あはははは!", NULL, "\"Mm, ah, ahahahaha!", Line_WaitForInput); - PlaySE(3, "S19/08/990800043", 128, 64); + PlaySE(3, "S19/08/990800043", 256, 64); OutputLine(NULL, " おっと、そろそろ宿に戻らないと暗くなっちゃうなぁ!」", NULL, " Oh, look at the time. I need to get back to the inn before it gets dark!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4382,7 +4406,7 @@ //「じゃあお二人とも。お祭りでまた会おうね。¥ - PlaySE(3, "S19/08/990800044", 128, 64); + PlaySE(3, "S19/08/990800044", 256, 64); OutputLine(NULL, "「じゃあお二人とも。お祭りでまた会おうね。」", NULL, "\"Now then. I'll see you both at the festival.\"", Line_Normal); ClearMessage(); @@ -4399,9 +4423,10 @@ DrawBustshot( 3, "me_se_wi_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あんな調子で本当に有名になれんのかねぇ@個展開いたら私の写真、展示してもらう約束になってんだけど~!w500…当分実現しそうにないかね。@ - PlaySE(3, "S19/03/990300342", 128, 64); + PlaySE(3, "S19/03/990300342", 256, 64); OutputLine(NULL, "「あんな調子で本当に有名になれんのかねぇ。", NULL, "\"The way he's going, he probably won't ever get famous.", Line_WaitForInput); + PlaySE(3, "S19/03/990300343", 256, 64); OutputLine(NULL, "個展開いたら私の写真、展示してもらう約束になってんだけど〜", NULL, " I had him promise he'd display a picture of me if he ever opened up a gallery, but...", Line_ContinueAfterTyping); @@ -4416,7 +4441,7 @@ //「魅音は富竹さんのこと知ってるんだ。@ - PlaySE(3, "S19/01/HR_KEI08370", 128, 64); + PlaySE(3, "S19/01/HR_KEI08370", 256, 64); OutputLine(NULL, "「魅音は富竹さんのこと知ってるんだ。」", NULL, "\"So you know Tomitake-san.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4427,7 +4452,7 @@ DrawBustshot( 3, "me_se_de_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ん、知り合いっていうか、ほら、ここじゃよそ者はすぐわかっちゃうからね。@ - PlaySE(3, "S19/03/990300344", 128, 64); + PlaySE(3, "S19/03/990300344", 256, 64); OutputLine(NULL, "「ん、知り合いっていうか、ほら、ここじゃよそ者はすぐわかっちゃうからね。」", NULL, "\"Yeah, he's an acquaintance of sorts. But you know how easy it is to tell who's an outsider.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4435,20 +4460,20 @@ //「昨日今日会ったばかりという感じじゃなかったな。¥ - PlaySE(3, "S19/01/HR_KEI08380", 128, 64); + PlaySE(3, "S19/01/HR_KEI08380", 256, 64); OutputLine(NULL, "「昨日今日会ったばかりという感じじゃなかったな。」", NULL, "\"It sounded like you meet him all the time.\"", Line_Normal); ClearMessage(); //「富竹さんね、結構ちょくちょく雛見沢に来るんだよ@年に2~3回くらいかな@ 季節の風景や野鳥を撮影してるんだってさー。ま、大した写真じゃないんだろうけどね!@ - PlaySE(3, "S19/03/990300345", 128, 64); + PlaySE(3, "S19/03/990300345", 256, 64); OutputLine(NULL, "「富竹さんね、結構ちょくちょく雛見沢に来るんだよ。", NULL, "\"Tomitake-san comes around to Hinamizawa regularly.", Line_WaitForInput); - PlaySE(3, "S19/03/990300346", 128, 64); + PlaySE(3, "S19/03/990300346", 256, 64); OutputLine(NULL, "年に2〜3回くらいかな?", NULL, " Maybe two, three times a year?", Line_WaitForInput); - PlaySE(3, "S19/03/990300347", 128, 64); + PlaySE(3, "S19/03/990300347", 256, 64); OutputLine(NULL, " 季節の風景や野鳥を撮影してるんだってさー。ま、大した写真じゃないんだろうけどね!」", NULL, " He says he's taking pictures of the seasonal scenery and wild birds. But well, those photos really are nothing to phone home about!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4474,7 +4499,7 @@ //「……富竹さんって本当に野鳥撮影で来てるのかな?@ - PlaySE(3, "S19/01/HR_KEI08390", 128, 64); + PlaySE(3, "S19/01/HR_KEI08390", 256, 64); OutputLine(NULL, "「……富竹さんって本当に野鳥撮影で来てるのかな?」", NULL, "\"...I wonder if he's really here to take pictures of birds.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4492,10 +4517,10 @@ //「なんかこう…撮影以外の目的で来てるような…さ@…そんな気がしないか?@ - PlaySE(3, "S19/01/HR_KEI08400", 128, 64); + PlaySE(3, "S19/01/HR_KEI08400", 256, 64); OutputLine(NULL, "「なんかこう…撮影以外の目的で来てるような…さ。", NULL, "\"It just seems... he's here for something other than taking pictures... I think...", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI08410", 128, 64); + PlaySE(3, "S19/01/HR_KEI08410", 256, 64); OutputLine(NULL, "…そんな気がしないか?」", NULL, " Don't you get that feeling?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4511,10 +4536,10 @@ DrawBustshot( 3, "me_se_wi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「へぇ? やっぱりそう思う@ ……だとしたらいい勘してるよ圭ちゃ~ん!@ - PlaySE(3, "S19/03/990300348", 128, 64); + PlaySE(3, "S19/03/990300348", 256, 64); OutputLine(NULL, "「へぇ? やっぱりそう思う?", NULL, "\"Oh? You too?", Line_WaitForInput); - PlaySE(3, "S19/03/990300349", 128, 64); + PlaySE(3, "S19/03/990300349", 256, 64); OutputLine(NULL, " ……だとしたらいい勘してるよ圭ちゃ〜ん!」", NULL, " ...If so, you've got good instincts Kei-chan~!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4528,7 +4553,7 @@ //「知ってるのか魅音。@ - PlaySE(3, "S19/01/HR_KEI08420", 128, 64); + PlaySE(3, "S19/01/HR_KEI08420", 256, 64); OutputLine(NULL, "「知ってるのか魅音。」", NULL, "\"You knew about it then, Mion?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4536,10 +4561,10 @@ //「まぁねぇ~@ 他のみんなはひょっとすると気付いてないかもしれないけど……このおじさんの目は誤魔化せないしねぇ~…☆@ - PlaySE(3, "S19/03/990300350", 128, 64); + PlaySE(3, "S19/03/990300350", 256, 64); OutputLine(NULL, "「まぁねぇ〜!", NULL, "\"Of course~!", Line_WaitForInput); - PlaySE(3, "S19/03/990300351", 128, 64); + PlaySE(3, "S19/03/990300351", 256, 64); OutputLine(NULL, " 他のみんなはひょっとすると気付いてないかもしれないけど……このおじさんの目は誤魔化せないしねぇ〜…☆」", NULL, " He might be able to pull one over on everyone else... but he can't fool this old man~☆\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4569,7 +4594,7 @@ //「………ッ、はあぁあぁああぁぁ~!!@ - PlaySE(3, "S19/01/HR_KEI08430", 128, 64); + PlaySE(3, "S19/01/HR_KEI08430", 256, 64); OutputLine(NULL, "「………ッ、はあぁあぁああぁぁ〜!!」", NULL, "\"...Ahhhh~!!", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4589,7 +4614,7 @@ DrawBustshotWithFiltering( 2, "me_se_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「どしたの圭ちゃん。@ - PlaySE(3, "S19/03/990300352", 128, 64); + PlaySE(3, "S19/03/990300352", 256, 64); OutputLine(NULL, "「どしたの圭ちゃん。」", NULL, "\"What is it, Kei-chan?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4597,10 +4622,10 @@ //「ひぐらしの声ってさ@こんなにも気持ちいいものだったんだな、って。@ - PlaySE(3, "S19/01/HR_KEI08440", 128, 64); + PlaySE(3, "S19/01/HR_KEI08440", 256, 64); OutputLine(NULL, "「ひぐらしの声ってさ。", NULL, "\"It's just that...", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI08450", 128, 64); + PlaySE(3, "S19/01/HR_KEI08450", 256, 64); OutputLine(NULL, "こんなにも気持ちいいものだったんだな、って。」", NULL, " I never thought the cries of the higurashi could feel this good.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4611,7 +4636,7 @@ DrawBustshot( 2, "me_se_wa_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あはははは! 圭ちゃん、何を今更。@ - PlaySE(3, "S19/03/990300353", 128, 64); + PlaySE(3, "S19/03/990300353", 256, 64); OutputLine(NULL, "「あはははは! 圭ちゃん、何を今更。」", NULL, "\"Ahahahaha! What's gotten into you all of a sudden, Kei-chan?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4625,10 +4650,10 @@ //「レナは今頃どうしてるかな@梨花ちゃんを思う存分可愛がれたのかな。@ - PlaySE(3, "S19/01/HR_KEI08460", 128, 64); + PlaySE(3, "S19/01/HR_KEI08460", 256, 64); OutputLine(NULL, "「レナは今頃どうしてるかな。", NULL, "\"I wonder what Rena is doing.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI08470", 128, 64); + PlaySE(3, "S19/01/HR_KEI08470", 256, 64); OutputLine(NULL, "梨花ちゃんを思う存分可愛がれたのかな。」", NULL, " I bet she's getting her fill of Rika-chan by now.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4639,7 +4664,7 @@ DrawBustshot( 2, "me_se_aw_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「今頃は夕食を振舞うから遊びにおいでって誘っている真っ最中だよ。@ - PlaySE(3, "S19/03/990300354", 128, 64); + PlaySE(3, "S19/03/990300354", 256, 64); OutputLine(NULL, "「今頃は夕食を振舞うから遊びにおいでって誘っている真っ最中だよ。」", NULL, "\"She's probably in the middle of asking her over so she can treat her to dinner.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4647,7 +4672,7 @@ //「うまく持ち帰れるといいな。@ - PlaySE(3, "S19/01/HR_KEI08480", 128, 64); + PlaySE(3, "S19/01/HR_KEI08480", 256, 64); OutputLine(NULL, "「うまく持ち帰れるといいな。」", NULL, "\"It'd be great if she's able to take her home.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4658,10 +4683,10 @@ DrawBustshot( 2, "me_se_to_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「どうだろうねぇ@梨花ちゃんってあれでなかなかうまいから!@ - PlaySE(3, "S19/03/990300355", 128, 64); + PlaySE(3, "S19/03/990300355", 256, 64); OutputLine(NULL, "「どうだろうねぇ。", NULL, "\"I wonder.", Line_WaitForInput); - PlaySE(3, "S19/03/990300356", 128, 64); + PlaySE(3, "S19/03/990300356", 256, 64); OutputLine(NULL, "梨花ちゃんってあれでなかなかうまいから!」", NULL, " Rika-chan is pretty good at that stuff!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4669,10 +4694,10 @@ //「あぁ、それは同感@ 頭を撫でる罰ゲーム、あれきっと梨花ちゃんだぜ。@ - PlaySE(3, "S19/01/HR_KEI08490", 128, 64); + PlaySE(3, "S19/01/HR_KEI08490", 256, 64); OutputLine(NULL, "「あぁ、それは同感!", NULL, "\"Yeah, I feel the same!", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI08500", 128, 64); + PlaySE(3, "S19/01/HR_KEI08500", 256, 64); OutputLine(NULL, " 頭を撫でる罰ゲーム、あれきっと梨花ちゃんだぜ。」", NULL, " That head-petting penalty was probably from Rika-chan.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4683,10 +4708,10 @@ DrawBustshot( 2, "me_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「私も同感~@ 校長先生の頭を撫でられるのは梨花ちゃんだけだし。¥ - PlaySE(3, "S19/03/990300357", 128, 64); + PlaySE(3, "S19/03/990300357", 256, 64); OutputLine(NULL, "「私も同感〜!", NULL, "\"I thought so, too~!", Line_WaitForInput); - PlaySE(3, "S19/03/990300358", 128, 64); + PlaySE(3, "S19/03/990300358", 256, 64); OutputLine(NULL, " 校長先生の頭を撫でられるのは梨花ちゃんだけだし。」", NULL, " The only one who could get away with patting his head is Rika-chan, after all.\"", Line_Normal); ClearMessage();