Finished Chapter 9

This commit is contained in:
Kiruku
2015-05-22 01:02:17 -04:00
parent 694a205f4d
commit 1e1d3e3239

View File

@@ -525,6 +525,7 @@ void main()
PlaySE(3, "S01/00/villB02001", 256, 64); PlaySE(3, "S01/00/villB02001", 256, 64);
OutputLine(NULL, "「どうかね。", OutputLine(NULL, "「どうかね。",
NULL, "\"I wonder...", Line_WaitForInput); NULL, "\"I wonder...", Line_WaitForInput);
PlaySE(3, "S01/00/villB02002", 256, 64);
OutputLine(NULL, "まだまだ若い子だきゃあ。", OutputLine(NULL, "まだまだ若い子だきゃあ。",
NULL, " She was still pretty young,", Line_WaitForInput); NULL, " She was still pretty young,", Line_WaitForInput);
PlaySE(3, "S01/00/villB02003", 256, 64); PlaySE(3, "S01/00/villB02003", 256, 64);
@@ -598,6 +599,7 @@ void main()
//「…若きゃあ看護婦さんの顔、見られんようなるんは寂しいんねぇ…。@ //「…若きゃあ看護婦さんの顔、見られんようなるんは寂しいんねぇ…。@
PlaySE(3, "S01/00/villC02002", 256, 64);
OutputLine(NULL, "「…若きゃあ看護婦さんの顔、見られんようなるんは寂しいんねぇ…。」", OutputLine(NULL, "「…若きゃあ看護婦さんの顔、見られんようなるんは寂しいんねぇ…。」",
NULL, "\"...The thought that I'll never see that young nurse's face again makes me rather sad...\"", Line_WaitForInput); NULL, "\"...The thought that I'll never see that young nurse's face again makes me rather sad...\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -931,6 +933,7 @@ void main()
PlaySE(3, "S01/11/120700206", 256, 64); PlaySE(3, "S01/11/120700206", 256, 64);
OutputLine(NULL, "「自分の爪で喉を掻き破るという異常さから、幻覚作用のある何らかの薬物によるものだと信じているのですが", OutputLine(NULL, "「自分の爪で喉を掻き破るという異常さから、幻覚作用のある何らかの薬物によるものだと信じているのですが",
NULL, "\"They believed it was caused by hallucinogens, given how he was clawing out his own throat", Line_WaitForInput); NULL, "\"They believed it was caused by hallucinogens, given how he was clawing out his own throat", Line_WaitForInput);
PlaySE(3, "S01/11/120700207", 256, 64);
OutputLine(NULL, "……こういう症状をそれも急激に引き起こす薬物は…なかなかないらしいんです。", OutputLine(NULL, "……こういう症状をそれも急激に引き起こす薬物は…なかなかないらしいんです。",
NULL, " ...But a drug that could cause that to happen so suddenly... is extremely hard to come by.", Line_WaitForInput); NULL, " ...But a drug that could cause that to happen so suddenly... is extremely hard to come by.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -939,6 +942,7 @@ void main()
// もちろん、検死解剖もそれを念頭において十分に行なったのですが…手がかりはやはりありませんでした。¥ // もちろん、検死解剖もそれを念頭において十分に行なったのですが…手がかりはやはりありませんでした。¥
PlaySE(3, "S01/11/120700208", 256, 64);
OutputLine(NULL, " もちろん、検死解剖もそれを念頭において十分に行なったのですが…手がかりはやはりありませんでした。」", OutputLine(NULL, " もちろん、検死解剖もそれを念頭において十分に行なったのですが…手がかりはやはりありませんでした。」",
NULL, "Bear in mind, of course, the autopsy was done with that premise in mind... but we didn't find any leads.\"", Line_Normal); NULL, "Bear in mind, of course, the autopsy was done with that premise in mind... but we didn't find any leads.\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -973,6 +977,7 @@ void main()
// でもですね、富竹さんのような症状を引き起こす薬物にはそういうものはないそうなんですよ。@ // でもですね、富竹さんのような症状を引き起こす薬物にはそういうものはないそうなんですよ。@
PlaySE(3, "S01/11/120700212", 256, 64);
OutputLine(NULL, " でもですね、富竹さんのような症状を引き起こす薬物にはそういうものはないそうなんですよ。」", OutputLine(NULL, " でもですね、富竹さんのような症状を引き起こす薬物にはそういうものはないそうなんですよ。」",
NULL, "But you see. There doesn't seem to be any kind of drug that would cause Tomitake-san to react like that.\"", Line_WaitForInput); NULL, "But you see. There doesn't seem to be any kind of drug that would cause Tomitake-san to react like that.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1199,7 +1204,7 @@ void main()
// 大石さんは胸ポケットから畳んだメモを取り出した¥ // 大石さんは胸ポケットから畳んだメモを取り出した¥
OutputLine(NULL, " 大石さんは胸ポケットから畳んだメモを取り出した。", OutputLine(NULL, " 大石さんは胸ポケットから畳んだメモを取り出した。",
NULL, "Ooishi-san took out the notepad that was stuffed into his breast pocket.", Line_Normal); NULL, "Ooishi-san took out the notepad that was stuffed into his breast pocket.", Line_Normal);
ClearMessage(); ClearMessage();
@@ -1208,6 +1213,7 @@ void main()
PlayBGM( 1, "msys09", 128, 0 ); PlayBGM( 1, "msys09", 128, 0 );
//「何でもですね、大昔は雛見沢は「鬼ヶ淵」って呼ばれてたんだそうです。@ //「何でもですね、大昔は雛見沢は「鬼ヶ淵」って呼ばれてたんだそうです。@
PlaySE(3, "S01/11/120700226", 256, 64);
OutputLine(NULL, "「何でもですね、大昔は雛見沢は「鬼ヶ淵」って呼ばれてたんだそうです。」", OutputLine(NULL, "「何でもですね、大昔は雛見沢は「鬼ヶ淵」って呼ばれてたんだそうです。」",
NULL, "\"Turns out that Hinamizawa used to be called Onigafuchi, or Ogres' Abyss.\"", Line_WaitForInput); NULL, "\"Turns out that Hinamizawa used to be called Onigafuchi, or Ogres' Abyss.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1231,6 +1237,7 @@ void main()
PlaySE(3, "S01/11/120700227", 256, 64); PlaySE(3, "S01/11/120700227", 256, 64);
OutputLine(NULL, "「今でもその名前、残ってるんですよ。", OutputLine(NULL, "「今でもその名前、残ってるんですよ。",
NULL, "\"The name is still around.", Line_WaitForInput); NULL, "\"The name is still around.", Line_WaitForInput);
PlaySE(3, "S01/11/120700228", 256, 64);
OutputLine(NULL, "…神主の妻が入水自殺した沼の名前は今でも鬼ヶ淵と言うんです。", OutputLine(NULL, "…神主の妻が入水自殺した沼の名前は今でも鬼ヶ淵と言うんです。",
NULL, " ...The marsh where the Shinto priest's wife drowned herself is still called Ogres' Abyss.", Line_WaitForInput); NULL, " ...The marsh where the Shinto priest's wife drowned herself is still called Ogres' Abyss.", Line_WaitForInput);
PlaySE(3, "S01/11/120700229", 256, 64); PlaySE(3, "S01/11/120700229", 256, 64);
@@ -1288,6 +1295,7 @@ void main()
// 例えば…不治の病にかかった村人を鬼ヶ淵に運んで、治してもらったりとかしたんだそうです。@ // 例えば…不治の病にかかった村人を鬼ヶ淵に運んで、治してもらったりとかしたんだそうです。@
PlaySE(3, "S01/11/120700233", 256, 64);
OutputLine(NULL, " 例えば…不治の病にかかった村人を鬼ヶ淵に運んで、治してもらったりとかしたんだそうです。」", OutputLine(NULL, " 例えば…不治の病にかかった村人を鬼ヶ淵に運んで、治してもらったりとかしたんだそうです。」",
NULL, "Taking villagers with incurable illnesses into the Ogres' Abyss and healing them... for example.\"", Line_WaitForInput); NULL, "Taking villagers with incurable illnesses into the Ogres' Abyss and healing them... for example.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1315,6 +1323,7 @@ void main()
PlaySE(3, "S01/11/120700234", 256, 64); PlaySE(3, "S01/11/120700234", 256, 64);
OutputLine(NULL, "「でもそこはやっぱり人食い鬼らしいんです。", OutputLine(NULL, "「でもそこはやっぱり人食い鬼らしいんです。",
NULL, "\"But they were still man-eating demons.", Line_WaitForInput); NULL, "\"But they were still man-eating demons.", Line_WaitForInput);
PlaySE(3, "S01/11/120700235", 256, 64);
OutputLine(NULL, "………婆さまに聞いた昔話ではですね、息子を治療してもらった代償として、連れて来た母親を食わせろ!", OutputLine(NULL, "………婆さまに聞いた昔話ではですね、息子を治療してもらった代償として、連れて来た母親を食わせろ!",
NULL, " According to the story my grandma told me... as payment for treating the son's illness, 'Let us eat the mother who brought him here!'", Line_ContinueAfterTyping); NULL, " According to the story my grandma told me... as payment for treating the son's illness, 'Let us eat the mother who brought him here!'", Line_ContinueAfterTyping);
@@ -1344,7 +1353,7 @@ void main()
PlaySE(3, "S01/11/120700236", 256, 64); PlaySE(3, "S01/11/120700236", 256, 64);
OutputLine(NULL, "「もちろん母親は息子を連れて逃げます。", OutputLine(NULL, "「もちろん母親は息子を連れて逃げます。",
NULL, "\"Of course the mother took her son and ran.", Line_WaitForInput); NULL, "\"Of course the mother took her son and ran.", Line_WaitForInput);
PlaySE(3, "S01/11/120700237", 256, 64);
OutputLine(NULL, "これをですね、", OutputLine(NULL, "これをですね、",
NULL, " Then, you see...", Line_ContinueAfterTyping); NULL, " Then, you see...", Line_ContinueAfterTyping);
@@ -1499,6 +1508,7 @@ void main()
ClearMessage(); ClearMessage();
//「婆さまが言うにはですね、「鬼の狩り」の時には絶対に邪魔をしてはいけない@家に閉じこもって布団を被ってろ、って言うんです。@ //「婆さまが言うにはですね、「鬼の狩り」の時には絶対に邪魔をしてはいけない@家に閉じこもって布団を被ってろ、って言うんです。@
PlaySE(3, "S01/11/120700246", 256, 64)
OutputLine(NULL, "「婆さまが言うにはですね、「鬼の狩り」の時には絶対に邪魔をしてはいけない。", OutputLine(NULL, "「婆さまが言うにはですね、「鬼の狩り」の時には絶対に邪魔をしてはいけない。",
NULL, "\"My grandmother told me that you must never interfere with the 'demon's hunt.'", Line_WaitForInput); NULL, "\"My grandmother told me that you must never interfere with the 'demon's hunt.'", Line_WaitForInput);
PlaySE(3, "S01/11/120700247", 256, 64); PlaySE(3, "S01/11/120700247", 256, 64);
@@ -1604,6 +1614,7 @@ void main()
PlaySE(3, "S01/11/120700254", 256, 64); PlaySE(3, "S01/11/120700254", 256, 64);
OutputLine(NULL, " …あ〜、すみません。", OutputLine(NULL, " …あ〜、すみません。",
NULL, " ...Ah, excuse me.", Line_WaitForInput); NULL, " ...Ah, excuse me.", Line_WaitForInput);
PlaySE(3, "S01/11/120700255", 256, 64);
OutputLine(NULL, "コーヒーのお代りいいですか。」", OutputLine(NULL, "コーヒーのお代りいいですか。」",
NULL, " Another cup of coffee, please.\"", Line_WaitForInput); NULL, " Another cup of coffee, please.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
@@ -2060,6 +2071,7 @@ void main()
PlaySE(3, "S01/11/120700282", 256, 64); PlaySE(3, "S01/11/120700282", 256, 64);
OutputLine(NULL, "「3日間の謹慎が明けた後も復学しなかったようです。", OutputLine(NULL, "「3日間の謹慎が明けた後も復学しなかったようです。",
NULL, "\"It seems that, after her three day suspension, she didn't return to school.", Line_WaitForInput); NULL, "\"It seems that, after her three day suspension, she didn't return to school.", Line_WaitForInput);
PlaySE(3, "S01/11/120700283", 256, 64);
OutputLine(NULL, "その間に神経科に通院し、自律神経失調症と診断され、何週間かの間、投薬と医師によるカウンセリングを受けています。」", OutputLine(NULL, "その間に神経科に通院し、自律神経失調症と診断され、何週間かの間、投薬と医師によるカウンセリングを受けています。」",
NULL, " She went to a neurologist and was diagnosed with dysautonomia. She was given weeks of counseling and medication.\"", Line_WaitForInput); NULL, " She went to a neurologist and was diagnosed with dysautonomia. She was given weeks of counseling and medication.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
@@ -2392,6 +2404,7 @@ void main()
PlaySE(3, "S01/11/120700305", 256, 64); PlaySE(3, "S01/11/120700305", 256, 64);
OutputLine(NULL, "…今日は病気でお休みだったんですよね?", OutputLine(NULL, "…今日は病気でお休みだったんですよね?",
NULL, " ...You missed school because you were ill, correct?", Line_WaitForInput); NULL, " ...You missed school because you were ill, correct?", Line_WaitForInput);
PlaySE(3, "S01/11/120700306", 256, 64);
OutputLine(NULL, " 長々とお話してしまって申し訳ありませんでした。」", OutputLine(NULL, " 長々とお話してしまって申し訳ありませんでした。」",
NULL, " My apologies for the long conversation.\"", Line_WaitForInput); NULL, " My apologies for the long conversation.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
@@ -2532,6 +2545,7 @@ void main()
//「…え?@ //「…え?@
PlaySE(3, "S01/01/120100315", 256, 64);
OutputLine(NULL, "「…え?」", OutputLine(NULL, "「…え?」",
NULL, "\"...Huh?\"", Line_WaitForInput); NULL, "\"...Huh?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2652,6 +2666,7 @@ void main()
PlaySE(3, "S01/11/120700325", 256, 64); PlaySE(3, "S01/11/120700325", 256, 64);
OutputLine(NULL, "「いいんですよ。", OutputLine(NULL, "「いいんですよ。",
NULL, "\"It's fine.", Line_WaitForInput); NULL, "\"It's fine.", Line_WaitForInput);
PlaySE(3, "S01/11/120700326", 256, 64);
OutputLine(NULL, "……前原さんが「どうしても」連絡したくなった時だけでいいんです。」", OutputLine(NULL, "……前原さんが「どうしても」連絡したくなった時だけでいいんです。」",
NULL, " ...Just contact me when you feel you have to, Maebara-san.\"", Line_WaitForInput); NULL, " ...Just contact me when you feel you have to, Maebara-san.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
@@ -2860,6 +2875,7 @@ void main()
PlaySE(3, "S01/01/120100321", 256, 64); PlaySE(3, "S01/01/120100321", 256, 64);
OutputLine(NULL, " 圭一は休んでますけど。", OutputLine(NULL, " 圭一は休んでますけど。",
NULL, " Keiichi is resting now, but...", Line_WaitForInput); NULL, " Keiichi is resting now, but...", Line_WaitForInput);
PlaySE(3, "S01/01/120100322", 256, 64);
OutputLine(NULL, "代りましょうか?」", OutputLine(NULL, "代りましょうか?」",
NULL, " shall I put him on?\"", Line_WaitForInput); NULL, " shall I put him on?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2870,6 +2886,7 @@ void main()
PlaySE(3, "S01/03/120300085", 256, 64); PlaySE(3, "S01/03/120300085", 256, 64);
OutputLine(NULL, "「へ?!", OutputLine(NULL, "「へ?!",
NULL, "\"Huh!?", Line_WaitForInput); NULL, "\"Huh!?", Line_WaitForInput);
PlaySE(3, "S01/03/120300086", 256, 64);
OutputLine(NULL, " あ、お、お父様で??", OutputLine(NULL, " あ、お、お父様で??",
NULL, " I-I-Is this his dad??", Line_WaitForInput); NULL, " I-I-Is this his dad??", Line_WaitForInput);
PlaySE(3, "S01/03/120300087", 256, 64); PlaySE(3, "S01/03/120300087", 256, 64);
@@ -2894,6 +2911,7 @@ void main()
//「え?@ け、圭ちゃぁああぁあぁああぁん!!¥ //「え?@ け、圭ちゃぁああぁあぁああぁん!!¥
PlaySE(3, "S01/03/120300088", 256, 64);
OutputLine(NULL, "「え?!", OutputLine(NULL, "「え?!",
NULL, "\"Huh!?", Line_WaitForInput); NULL, "\"Huh!?", Line_WaitForInput);
PlaySE(3, "S01/03/120300089", 256, 64); PlaySE(3, "S01/03/120300089", 256, 64);
@@ -2932,6 +2950,7 @@ void main()
PlaySE(3, "S01/03/120300091", 256, 64); PlaySE(3, "S01/03/120300091", 256, 64);
OutputLine(NULL, "レナもすごく心配してたよ?", OutputLine(NULL, "レナもすごく心配してたよ?",
NULL, " Rena was really worried, you know?", Line_WaitForInput); NULL, " Rena was really worried, you know?", Line_WaitForInput);
PlaySE(3, "S01/03/120300092", 256, 64);
OutputLine(NULL, " 沙都子はざまぁないですわ!って喜んでたな。", OutputLine(NULL, " 沙都子はざまぁないですわ!って喜んでたな。",
NULL, " Satoko-chan was happy and said you got what you deserved!", Line_WaitForInput); NULL, " Satoko-chan was happy and said you got what you deserved!", Line_WaitForInput);
PlaySE(3, "S01/03/120300093", 256, 64); PlaySE(3, "S01/03/120300093", 256, 64);
@@ -2984,6 +3003,7 @@ void main()
//「…おいおい、風邪が移っても知らねぇぞ。@ //「…おいおい、風邪が移っても知らねぇぞ。@
PlaySE(3, "S01/01/120100329", 256, 64);
OutputLine(NULL, "「…おいおい、風邪が移っても知らねぇぞ。」", OutputLine(NULL, "「…おいおい、風邪が移っても知らねぇぞ。」",
NULL, "\"...Hey now, you'll catch my cold.\"", Line_WaitForInput); NULL, "\"...Hey now, you'll catch my cold.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3408,6 +3428,7 @@ void main()
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
//「渋いおじさまとご一緒だったみたいだけど、!w400……誰 //「渋いおじさまとご一緒だったみたいだけど、!w400……誰
PlaySE(3, "S01/03/120300112", 256, 64);
OutputLine(NULL, "「渋いおじさまとご一緒だったみたいだけど、", OutputLine(NULL, "「渋いおじさまとご一緒だったみたいだけど、",
NULL, "\"Seems you were with a rather austere-looking older guy.", Line_ContinueAfterTyping); NULL, "\"Seems you were with a rather austere-looking older guy.", Line_ContinueAfterTyping);
@@ -4298,6 +4319,7 @@ void main()
//「……この1個がレナか否かが、勝負の分れ目みたいだな。@ //「……この1個がレナか否かが、勝負の分れ目みたいだな。@
PlaySE(3, "S01/01/VT1_keiichi1001", 256, 64);
OutputLine(NULL, "「……この1個がレナか否かが、勝負の分れ目みたいだな。」", OutputLine(NULL, "「……この1個がレナか否かが、勝負の分れ目みたいだな。」",
NULL, "\"...Looks like this challenge depends on whether or not this one is Rena's.\"", Line_WaitForInput); NULL, "\"...Looks like this challenge depends on whether or not this one is Rena's.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);