Use script-defined audio sets and in-built setup menu
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@@ -2,6 +2,9 @@
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void main()
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{
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SetValidityOfSaving( FALSE );
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ModGenericCall("ShowSetupMenuIfRequired", "");
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CallSection("BrandLogo");
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JumpSection("Title");
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}
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@@ -3,8 +3,8 @@ void main()
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// Max Number for Global Flags hotkey
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SetGlobalFlag(GCensorMaxNum , 5);
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SetGlobalFlag(GEffectExtendMaxNum , 0);
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SetGlobalFlag(GAltBGMflowMaxNum , 0);
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SetGlobalFlag(GAltSEflowMaxNum , 0);
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SetGlobalFlag(GAltBGMflowMaxNum , 1);
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SetGlobalFlag(GAltSEflowMaxNum , 1);
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// restore default ADV-MODE setting
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if(GetGlobalFlag(GMOD_SETTING_LOADER) == 0) {
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@@ -130,5 +130,52 @@ void main()
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ModAddArtset("Remake", "リメーク", "CGAlt:CG");
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ModAddArtset("Original", "オリジナル", "OGBackgrounds:OGSprites:CG");
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// GAltBGM controls which of these are selected
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ModAddBGMset("New BGM", "Placeholder", "BGM");
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ModAddBGMset("Original BGM", "Placeholder", "OGBGM:BGM");
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ModAddBGMset("Italo BGM", "Placeholder", "ItaloBGM:OGBGM:BGM");
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// GAltSE controls which of these are selected
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ModAddSEset("New SE", "Placeholder", "SE");
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ModAddSEset("Original SE", "Placeholder", "OGSE:SE");
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// Audio presets the user can select, consisting of a combination of the BGM and SE flags
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ModAddAudioset(
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"New BGM/SE",
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"Use the new BGM/SE introduced by MangaGamer in the April 2019 update, played with the Console timings.",
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"JP: New BGM/SE",
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"JP: Use the new BGM/SE introduced by MangaGamer in the April 2019 update, played with the Console timings.",
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0, // GAltBGM
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0, // GAltBGMFlow
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0, // GAltSE
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0 // GAltSEFlow
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);
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ModAddAudioset(
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"Original BGM/SE",
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"Use the original BGM/SE from the Japanese version of the game, with the original game's timings. This option was previously known as 'BGM/SE fix'.
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Note that this not only changes which audio files are played, but also when BGM starts to play/stops playing, in certain cases.",
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"JP: Original BGM/SE",
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"JP: Use the original BGM/SE from the Japanese version of the game, with the original game's timings. This option was previously known as 'BGM/SE fix'.
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Note that this not only changes which audio files are played, but also when BGM starts to play/stops playing, in certain cases.",
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1, // GAltBGM
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1, // GAltBGMFlow
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1, // GAltSE
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1 // GAltSEFlow
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);
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ModAddAudioset(
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"OST Remake",
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"Handmade remakes of several music tracks from the original release (pre-2019), using the Console timings",
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"JP: OST Remake",
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"JP: Handmade remakes of several music tracks from the original release (pre-2019), using the Console timings",
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2, // GAltBGM
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0, // GAltBGMFlow
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0, // GAltSE
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0 // GAltSEFlow
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);
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CallScript( "flow" );
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}
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