Use script-defined audio sets and in-built setup menu

This commit is contained in:
drojf
2021-03-22 16:37:07 +11:00
committed by Daniel Wong
parent 08cc67593d
commit 1e99608035
2 changed files with 52 additions and 2 deletions

View File

@@ -2,6 +2,9 @@
void main()
{
SetValidityOfSaving( FALSE );
ModGenericCall("ShowSetupMenuIfRequired", "");
CallSection("BrandLogo");
JumpSection("Title");
}

View File

@@ -3,8 +3,8 @@ void main()
// Max Number for Global Flags hotkey
SetGlobalFlag(GCensorMaxNum , 5);
SetGlobalFlag(GEffectExtendMaxNum , 0);
SetGlobalFlag(GAltBGMflowMaxNum , 0);
SetGlobalFlag(GAltSEflowMaxNum , 0);
SetGlobalFlag(GAltBGMflowMaxNum , 1);
SetGlobalFlag(GAltSEflowMaxNum , 1);
// restore default ADV-MODE setting
if(GetGlobalFlag(GMOD_SETTING_LOADER) == 0) {
@@ -130,5 +130,52 @@ void main()
ModAddArtset("Remake", "リメーク", "CGAlt:CG");
ModAddArtset("Original", "オリジナル", "OGBackgrounds:OGSprites:CG");
// GAltBGM controls which of these are selected
ModAddBGMset("New BGM", "Placeholder", "BGM");
ModAddBGMset("Original BGM", "Placeholder", "OGBGM:BGM");
ModAddBGMset("Italo BGM", "Placeholder", "ItaloBGM:OGBGM:BGM");
// GAltSE controls which of these are selected
ModAddSEset("New SE", "Placeholder", "SE");
ModAddSEset("Original SE", "Placeholder", "OGSE:SE");
// Audio presets the user can select, consisting of a combination of the BGM and SE flags
ModAddAudioset(
"New BGM/SE",
"Use the new BGM/SE introduced by MangaGamer in the April 2019 update, played with the Console timings.",
"JP: New BGM/SE",
"JP: Use the new BGM/SE introduced by MangaGamer in the April 2019 update, played with the Console timings.",
0, // GAltBGM
0, // GAltBGMFlow
0, // GAltSE
0 // GAltSEFlow
);
ModAddAudioset(
"Original BGM/SE",
"Use the original BGM/SE from the Japanese version of the game, with the original game's timings. This option was previously known as 'BGM/SE fix'.
Note that this not only changes which audio files are played, but also when BGM starts to play/stops playing, in certain cases.",
"JP: Original BGM/SE",
"JP: Use the original BGM/SE from the Japanese version of the game, with the original game's timings. This option was previously known as 'BGM/SE fix'.
Note that this not only changes which audio files are played, but also when BGM starts to play/stops playing, in certain cases.",
1, // GAltBGM
1, // GAltBGMFlow
1, // GAltSE
1 // GAltSEFlow
);
ModAddAudioset(
"OST Remake",
"Handmade remakes of several music tracks from the original release (pre-2019), using the Console timings",
"JP: OST Remake",
"JP: Handmade remakes of several music tracks from the original release (pre-2019), using the Console timings",
2, // GAltBGM
0, // GAltBGMFlow
0, // GAltSE
0 // GAltSEFlow
);
CallScript( "flow" );
}