This commit is contained in:
Kiruku
2015-05-25 13:03:11 -04:00
19 changed files with 58 additions and 58 deletions

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@@ -481,7 +481,7 @@ void main()
//「レナが来るまでずーっと待ってる@いつまでも。@ //「レナが来るまでずーっと待ってる@いつまでも。@
PlaySE(3, "S19/01/HR_KEI00090", 256, 64); PlaySE(3, "S19/01/HR_KEI00090", 256, 64);
OutputLine(NULL, "「レナが来るまでずーっと待ってる。", OutputLine(NULL, "「レナが来るまでずーっと待ってる。",
NULL, "\"I'll wait forever until you came, Rena.", Line_WaitForInput); NULL, "\"I'd wait forever until you came, Rena.", Line_WaitForInput);
PlaySE(3, "S19/01/HR_KEI00100", 256, 64); PlaySE(3, "S19/01/HR_KEI00100", 256, 64);
OutputLine(NULL, "いつまでも。」", OutputLine(NULL, "いつまでも。」",
NULL, " No matter how long.\"", Line_WaitForInput); NULL, " No matter how long.\"", Line_WaitForInput);
@@ -1076,7 +1076,7 @@ void main()
NULL, " Toy stores and hobby shops are completely different, you know?", Line_WaitForInput); NULL, " Toy stores and hobby shops are completely different, you know?", Line_WaitForInput);
PlaySE(3, "S19/03/990300020", 256, 64); PlaySE(3, "S19/03/990300020", 256, 64);
OutputLine(NULL, " 特に洋モノこっちじゃなかなか手に入らないからねぇ。」", OutputLine(NULL, " 特に洋モノこっちじゃなかなか手に入らないからねぇ。」",
NULL, " It's really difficult to get western stuff around here, after all.", Line_Normal); NULL, " It's really difficult to get western stuff around here, after all.\"", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawBustshotWithFiltering( 3, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); DrawBustshotWithFiltering( 3, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
@@ -1883,7 +1883,7 @@ void main()
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE(3, "S19/04/990400009", 256, 64); PlaySE(3, "S19/04/990400009", 256, 64);
OutputLine(NULL, " 証拠もないのにぃ〜!!」", OutputLine(NULL, " 証拠もないのにぃ〜!!」",
NULL, " You don't even have any proof!!\"", Line_WaitForInput); NULL, " You don't even have any proof!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2698,7 +2698,7 @@ void main()
//「圭一さんのお弁当はきっと貧乏臭くパンの耳に決まってますわ~@ さぁ恥ずかしがらずにお見せなさいな!ほらほら!@ //「圭一さんのお弁当はきっと貧乏臭くパンの耳に決まってますわ~@ さぁ恥ずかしがらずにお見せなさいな!ほらほら!@
PlaySE(3, "S19/04/990400015", 256, 64); PlaySE(3, "S19/04/990400015", 256, 64);
OutputLine(NULL, "「圭一さんのお弁当はきっと貧乏臭くパンの耳に決まってますわ〜!", OutputLine(NULL, "「圭一さんのお弁当はきっと貧乏臭くパンの耳に決まってますわ〜!",
NULL, "\"Keiichi-san's lunch box is most assuredly filled with nothing but bread crusts like some sort of destitute plebian~!", Line_WaitForInput); NULL, "\"Keiichi-san's lunch box is most assuredly filled with nothing but bread crusts like some sort of destitute plebeian~!", Line_WaitForInput);
PlaySE(3, "S19/04/990400016", 256, 64); PlaySE(3, "S19/04/990400016", 256, 64);
OutputLine(NULL, " さぁ恥ずかしがらずにお見せなさいな!ほらほら!」", OutputLine(NULL, " さぁ恥ずかしがらずにお見せなさいな!ほらほら!」",
NULL, " Why don't you just show it to us? Come now!\"", Line_WaitForInput); NULL, " Why don't you just show it to us? Come now!\"", Line_WaitForInput);

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@@ -2411,7 +2411,7 @@ void main()
SetSpeedOfMessage( TRUE, 0, ); SetSpeedOfMessage( TRUE, 0, );
PlaySE(3, "S19/03/990300127", 256, 64); PlaySE(3, "S19/03/990300127", 256, 64);
OutputLine(NULL, "…え、……えぇえぇえぇぇぇえぇえッ?!?!", OutputLine(NULL, "…え、……えぇえぇえぇぇぇえぇえッ?!?!",
NULL, "\"...Wha... ...WhaaAaaAaaAat!?!?", Line_WaitForInput); NULL, "\"...Wha... ...WhaaAaaAaaAat!?!?", Line_WaitForInput);
SetSpeedOfMessage( FALSE, 0, ); SetSpeedOfMessage( FALSE, 0, );
@@ -2748,10 +2748,10 @@ void main()
//「大丈夫だよ大丈夫@全然平気~!¥ //「大丈夫だよ大丈夫@全然平気~!¥
PlaySE(3, "S19/02/990200146", 256, 64); PlaySE(3, "S19/02/990200146", 256, 64);
OutputLine(NULL, "「大丈夫だよ大丈夫。", OutputLine(NULL, "「大丈夫だよ大丈夫。",
NULL, "I'm fine, I'm fine.", Line_WaitForInput); NULL, "\"I'm fine, I'm fine.", Line_WaitForInput);
PlaySE(3, "S19/02/990200147", 256, 64); PlaySE(3, "S19/02/990200147", 256, 64);
OutputLine(NULL, "全然平気〜!」", OutputLine(NULL, "全然平気〜!」",
NULL, "\"This is nothing at all~!\"", Line_Normal); NULL, " This is nothing at all~!\"", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 1300, TRUE ); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 1300, TRUE );
@@ -3134,7 +3134,7 @@ void main()
NULL, " There was...!", Line_WaitForInput); NULL, " There was...!", Line_WaitForInput);
PlaySE(3, "S19/02/990200157", 256, 64); PlaySE(3, "S19/02/990200157", 256, 64);
OutputLine(NULL, " ケンタくん人形ッ♪!!」", OutputLine(NULL, " ケンタくん人形ッ♪!!」",
NULL, " A Colonel Sanders doll!♪", Line_WaitForInput); NULL, " A Colonel Sanders doll!♪\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);

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@@ -647,7 +647,7 @@ void main()
//「上等でございますわーー!!!!@ //「上等でございますわーー!!!!@
PlaySE(3, "S19/04/990400059", 256, 64); PlaySE(3, "S19/04/990400059", 256, 64);
OutputLine(NULL, "「上等でございますわーー!!!!」", OutputLine(NULL, "「上等でございますわーー!!!!」",
NULL, "\"That is perfect—!!!!\"", Line_WaitForInput); NULL, "That is perfect—!!!!", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);

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@@ -3020,7 +3020,7 @@
NULL, " She was walking around with an axe!", Line_WaitForInput); NULL, " She was walking around with an axe!", Line_WaitForInput);
PlaySE(3, "S19/08/990800025", 256, 64); PlaySE(3, "S19/08/990800025", 256, 64);
OutputLine(NULL, " それもにやにやと笑いながら!!」", OutputLine(NULL, " それもにやにやと笑いながら!!」",
NULL, " And she was laughing with huge smile across her face!!\"", Line_WaitForInput); NULL, " And she was laughing with a huge smile across her face!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);

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@@ -2416,7 +2416,7 @@
// 沙都子が茶化すが、今の俺の耳には入らない…¥ // 沙都子が茶化すが、今の俺の耳には入らない…¥
OutputLine(NULL, " 沙都子が茶化すが、今の俺の耳には入らない…!", OutputLine(NULL, " 沙都子が茶化すが、今の俺の耳には入らない…!",
NULL, "I don't understand why he can't hear her", Line_Normal); NULL, "Satoko poked fun at me but right now I can't hear it...!", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
@@ -3377,7 +3377,7 @@
//「や…ややややろやろ圭一くん……早くぅ早くぅッ!!!!@ //「や…ややややろやろ圭一くん……早くぅ早くぅッ!!!!@
PlaySE(3, "S19/02/990200364", 256, 64); PlaySE(3, "S19/02/990200364", 256, 64);
OutputLine(NULL, "「や…ややややろやろ圭一くん……早くぅ早くぅッ!!!!」", OutputLine(NULL, "「や…ややややろやろ圭一くん……早くぅ早くぅッ!!!!」",
NULL, "\"Sh...Sha-Sha-Sha-Shall we, Keiichi-kun... Hurry, hurry!", Line_WaitForInput); NULL, "\"Sh...Sha-Sha-Sha-Shall we, Keiichi-kun... Hurry, hurry!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -4596,7 +4596,7 @@
//「………ッ、はあぁあぁああぁぁ~!!@ //「………ッ、はあぁあぁああぁぁ~!!@
PlaySE(3, "S19/01/HR_KEI08430", 256, 64); PlaySE(3, "S19/01/HR_KEI08430", 256, 64);
OutputLine(NULL, "「………ッ、はあぁあぁああぁぁ〜!!」", OutputLine(NULL, "「………ッ、はあぁあぁああぁぁ〜!!」",
NULL, "\"...Ahhhh~!!", Line_WaitForInput); NULL, "\"...Ahhhh~!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);

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@@ -2573,7 +2573,7 @@ void main()
NULL, "\"...He said he made it long ago for one of his summer school assignments.", Line_WaitForInput); NULL, "\"...He said he made it long ago for one of his summer school assignments.", Line_WaitForInput);
PlaySE(3, "S19/05/500500299", 256, 64); PlaySE(3, "S19/05/500500299", 256, 64);
OutputLine(NULL, "恥ずかしいので滅多に人に見せないとも言ってますですよ。」", OutputLine(NULL, "恥ずかしいので滅多に人に見せないとも言ってますですよ。」",
NULL, " \"He said he doesn't show it other often because it's embarrassing.\"", Line_WaitForInput); NULL, " He said he doesn't show it other often because it's embarrassing.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2591,7 +2591,7 @@ void main()
NULL, " So small and kyute.", Line_WaitForInput); NULL, " So small and kyute.", Line_WaitForInput);
PlaySE(3, "S19/02/500200844", 256, 64); PlaySE(3, "S19/02/500200844", 256, 64);
OutputLine(NULL, "…せいいっぱいがんばったって感じがとっても素敵だったよ…☆」", OutputLine(NULL, "…せいいっぱいがんばったって感じがとっても素敵だったよ…☆」",
NULL, " ...Hhe tried his best to make it. It's so wonderful...☆\"", Line_Normal); NULL, " ...He tried his best to make it. It's so wonderful...☆\"", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
@@ -3656,7 +3656,7 @@ void main()
//「1番は避けたかったんだけど……ま、ハンデってことにしとくかな。おっちゃん!!銃ッ!!」「そらよッ!!¥ //「1番は避けたかったんだけど……ま、ハンデってことにしとくかな。おっちゃん!!銃ッ!!」「そらよッ!!¥
PlaySE(3, "S19/03/500300747", 256, 64); PlaySE(3, "S19/03/500300747", 256, 64);
OutputLine(NULL, "「1番は避けたかったんだけど……ま、ハンデってことにしとくかな。おっちゃん!!銃ッ!!」「そらよッ!!」", OutputLine(NULL, "「1番は避けたかったんだけど……ま、ハンデってことにしとくかな。おっちゃん!!銃ッ!!」",
NULL, "\"I didn't want to end up first... Ah well, I'll just think of it as a handicap. Gramps!! Gun!!\"", Line_WaitForInput); NULL, "\"I didn't want to end up first... Ah well, I'll just think of it as a handicap. Gramps!! Gun!!\"", Line_WaitForInput);
PlaySE(3, "S19/00/yataiz50006", 256, 64); PlaySE(3, "S19/00/yataiz50006", 256, 64);
OutputLine(NULL, "「そらよッ!!」", OutputLine(NULL, "「そらよッ!!」",
@@ -3799,7 +3799,7 @@ void main()
NULL, "\"Whoaaaaa!!!", Line_WaitForInput); NULL, "\"Whoaaaaa!!!", Line_WaitForInput);
PlaySE(3, "S19/00/yaji_mix2", 256, 64); PlaySE(3, "S19/00/yaji_mix2", 256, 64);
OutputLine(NULL, " すげぇええぞぉおおぉおぉお!!!!」", OutputLine(NULL, " すげぇええぞぉおおぉおぉお!!!!」",
NULL, " Awesooooome!!!!", Line_WaitForInput); NULL, " Awesooooome!!!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3836,7 +3836,7 @@ void main()
// 命中率もすごいが……標的の選別も悪くない@ // 命中率もすごいが……標的の選別も悪くない@
OutputLine(NULL, " 命中率もすごいが……標的の選別も悪くない。", OutputLine(NULL, " 命中率もすごいが……標的の選別も悪くない。",
NULL, "Her accuracy was incredible... Her choice of targets weren't bad either.", Line_WaitForInput); NULL, "Her accuracy was incredible... Her choice of targets wasn't bad either.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -5795,7 +5795,7 @@ void main()
//「やや、やっぱりてめぇ、そーゆうつもりだったのかぁッ!!!@ //「やや、やっぱりてめぇ、そーゆうつもりだったのかぁッ!!!@
PlaySE(3, "S19/01/HR_KEI34430", 256, 64); PlaySE(3, "S19/01/HR_KEI34430", 256, 64);
OutputLine(NULL, "「やや、やっぱりてめぇ、そーゆうつもりだったのかぁッ!!!」", OutputLine(NULL, "「やや、やっぱりてめぇ、そーゆうつもりだったのかぁッ!!!」",
NULL, "\"Y-Y-You punk! So that's what your plan was!?!?", Line_WaitForInput); NULL, "\"Y-Y-You punk! So that's what your plan was!?!?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);

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@@ -352,7 +352,7 @@
// そしてこの地でもダム建設の気運が高まり、この雛見沢に白羽の矢が立ったのだった¥ // そしてこの地でもダム建設の気運が高まり、この雛見沢に白羽の矢が立ったのだった¥
OutputLine(NULL, " そしてこの地でもダム建設の気運が高まり、この雛見沢に白羽の矢が立ったのだった。", OutputLine(NULL, " そしてこの地でもダム建設の気運が高まり、この雛見沢に白羽の矢が立ったのだった。",
NULL, "Hinamizawa had a the right conditions to support dam construction, so it was singled out.", Line_Normal); NULL, "Hinamizawa had the right conditions to support dam construction, so it was singled out.", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
@@ -373,7 +373,7 @@
//「…しかし…なんだって人が住んでる雛見沢にわざわざダムを作るんすか@ もっと他の、人が住んでないところに作ればいいのに。@ //「…しかし…なんだって人が住んでる雛見沢にわざわざダムを作るんすか@ もっと他の、人が住んでないところに作ればいいのに。@
PlaySE(3, "S01/01/120100008", 256, 64); PlaySE(3, "S01/01/120100008", 256, 64);
OutputLine(NULL, "「…しかし…なんだって人が住んでる雛見沢にわざわざダムを作るんすか?", OutputLine(NULL, "「…しかし…なんだって人が住んでる雛見沢にわざわざダムを作るんすか?",
NULL, "\"...But... why did they have to pick a populated are like Hinamizawa?", Line_WaitForInput); NULL, "\"...But... why did they have to pick a populated area like Hinamizawa?", Line_WaitForInput);
PlaySE(3, "S01/01/120100009", 256, 64); PlaySE(3, "S01/01/120100009", 256, 64);
OutputLine(NULL, " もっと他の、人が住んでないところに作ればいいのに。」", OutputLine(NULL, " もっと他の、人が住んでないところに作ればいいのに。」",
NULL, " Couldn't they have instead picked a place where nobody lived?\"", Line_WaitForInput); NULL, " Couldn't they have instead picked a place where nobody lived?\"", Line_WaitForInput);
@@ -854,7 +854,7 @@
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
OutputLine(NULL, "…その2年前に転落死したダム誘致派の男の弟一家に当たるのよ。」", OutputLine(NULL, "…その2年前に転落死したダム誘致派の男の弟一家に当たるのよ。」",
NULL, " ...was connected to the younger brother of the dam supporter who fell to his death two years before.\"", Line_WaitForInput); NULL, " was connected to the younger brother of the dam supporter who fell to his death two years before.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1623,7 +1623,7 @@
// みたいな遺書が見つかったらしいし。 // みたいな遺書が見つかったらしいし。
OutputLine(NULL, "みたいな遺書が見つかったらしいし。」", OutputLine(NULL, "みたいな遺書が見つかったらしいし。」",
NULL, " \"My death will quell Oyashiro-sama's anger.\"", Line_Normal); NULL, " 'My death will quell Oyashiro-sama's anger.'\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -1838,7 +1838,7 @@
// 女の人はお尻の埃を払うと、まだ撤収で賑わう境内の方へ去っていった¥ // 女の人はお尻の埃を払うと、まだ撤収で賑わう境内の方へ去っていった¥
OutputLine(NULL, " 女の人はお尻の埃を払うと、まだ撤収で賑わう境内の方へ去っていった。", OutputLine(NULL, " 女の人はお尻の埃を払うと、まだ撤収で賑わう境内の方へ去っていった。",
NULL, "After dusting off her backside, she disappeared into the crowd of people still busy cleaning up the temple grounds.", Line_Normal); NULL, "After dusting off her backside, she disappeared into the crowd of people still busy cleaning up the shrine grounds.", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();

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@@ -2324,7 +2324,7 @@
// ですが、意識を確かめるために近付いた警官はすぐに異常に気付きました@/ // ですが、意識を確かめるために近付いた警官はすぐに異常に気付きました@/
PlaySE(3, "S01/11/120700040", 256, 64); PlaySE(3, "S01/11/120700040", 256, 64);
OutputLine(NULL, " ですが、意識を確かめるために近付いた警官はすぐに異常に気付きました。", OutputLine(NULL, " ですが、意識を確かめるために近付いた警官はすぐに異常に気付きました。",
NULL, "But when the officer checked so see if he was still alive, he quickly noticed something abnormal.", Line_WaitForInput); NULL, "But when the officer checked to see if he was still alive, he quickly noticed something abnormal.", Line_WaitForInput);
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
PlaySE( 4, "wa_027", 128, 64 ); PlaySE( 4, "wa_027", 128, 64 );
@@ -2689,7 +2689,7 @@
// …俺自身、富竹さんという村人でない人間に聞かされるまで何も知らなかったくらいなのだから…¥ // …俺自身、富竹さんという村人でない人間に聞かされるまで何も知らなかったくらいなのだから…¥
OutputLine(NULL, " …俺自身、富竹さんという村人でない人間に聞かされるまで何も知らなかったくらいなのだから…。", OutputLine(NULL, " …俺自身、富竹さんという村人でない人間に聞かされるまで何も知らなかったくらいなのだから…。",
NULL, "...I would have been none the wiser if not for the Tomitake-san, the outsider, telling me...", Line_Normal); NULL, "...I would have been none the wiser if not for Tomitake-san, the outsider, telling me...", Line_Normal);
ClearMessage(); ClearMessage();
@@ -2776,7 +2776,7 @@
NULL, "\"That's how this must be, Maebara-san.", Line_WaitForInput); NULL, "\"That's how this must be, Maebara-san.", Line_WaitForInput);
PlaySE(3, "S01/11/120700066", 256, 64); PlaySE(3, "S01/11/120700066", 256, 64);
OutputLine(NULL, "……祟りを信じていない雛見沢の方の協力が不可欠なのです。", OutputLine(NULL, "……祟りを信じていない雛見沢の方の協力が不可欠なのです。",
NULL, " ...Cooperation from individuals at Hinamizawa who don't believe in the curse is indispensable.", Line_WaitForInput); NULL, " ...Cooperation from individuals in Hinamizawa who don't believe in the curse is indispensable.", Line_WaitForInput);
PlaySE(3, "S01/11/120700067", 256, 64); PlaySE(3, "S01/11/120700067", 256, 64);
OutputLine(NULL, "わかりますね?」", OutputLine(NULL, "わかりますね?」",
NULL, " Understand?\"", Line_Normal); NULL, " Understand?\"", Line_Normal);
@@ -3294,7 +3294,7 @@
//「詳しくは申し上げられませんが、園崎さん一家はダム騒動時の抵抗運動の旗頭だったのです@それも過激なね@ //「詳しくは申し上げられませんが、園崎さん一家はダム騒動時の抵抗運動の旗頭だったのです@それも過激なね@
PlaySE(3, "S01/11/120700094", 256, 64); PlaySE(3, "S01/11/120700094", 256, 64);
OutputLine(NULL, "「詳しくは申し上げられませんが、園崎さん一家はダム騒動時の抵抗運動の旗頭だったのです。", OutputLine(NULL, "「詳しくは申し上げられませんが、園崎さん一家はダム騒動時の抵抗運動の旗頭だったのです。",
NULL, "\"I can't go into details, but the Sonozaki family lead the dam protests.", Line_WaitForInput); NULL, "\"I can't go into details, but the Sonozaki family led the dam protests.", Line_WaitForInput);
PlaySE(3, "S01/11/120700095", 256, 64); PlaySE(3, "S01/11/120700095", 256, 64);
OutputLine(NULL, "それも過激なね。", OutputLine(NULL, "それも過激なね。",
NULL, " Quite fervently so.", Line_WaitForInput); NULL, " Quite fervently so.", Line_WaitForInput);

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@@ -588,7 +588,7 @@
// 祟りと鬼隠しは、どうやら別のもので、必ず対になって起こる「現象」らしい…¥ // 祟りと鬼隠しは、どうやら別のもので、必ず対になって起こる「現象」らしい…¥
OutputLine(NULL, " 祟りと鬼隠しは、どうやら別のもので、必ず対になって起こる「現象」らしい…。", OutputLine(NULL, " 祟りと鬼隠しは、どうやら別のもので、必ず対になって起こる「現象」らしい…。",
NULL, "It seems that the curse and being demoned away are different things, and they were \"phenomenon\" that were paired together...", Line_Normal); NULL, "It seems that the curse and being demoned away are different things, and they were \"phenomena\" that were paired together...", Line_Normal);
ClearMessage(); ClearMessage();
@@ -1344,7 +1344,7 @@
// なんだなんだ。…場はすっかり部活という雰囲気ではなくなってしまった¥ // なんだなんだ。…場はすっかり部活という雰囲気ではなくなってしまった¥
OutputLine(NULL, " なんだなんだ。…場はすっかり部活という雰囲気ではなくなってしまった。", OutputLine(NULL, " なんだなんだ。…場はすっかり部活という雰囲気ではなくなってしまった。",
NULL, "What's this, now? ...Everyone was no longer the mood for club activities.", Line_Normal); NULL, "What's this, now? ...Everyone was no longer in the mood for club activities.", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
@@ -1875,7 +1875,7 @@
// 何も知らなかった頃は…何も心配はなく、ただ日々が楽しかっただけのはずなのに@ // 何も知らなかった頃は…何も心配はなく、ただ日々が楽しかっただけのはずなのに@
OutputLine(NULL, " 何も知らなかった頃は…何も心配はなく、ただ日々が楽しかっただけのはずなのに。", OutputLine(NULL, " 何も知らなかった頃は…何も心配はなく、ただ日々が楽しかっただけのはずなのに。",
NULL, "I didn't know anything... I had nothing to worry about... I was just enjoying my every day life.", Line_WaitForInput); NULL, "I didn't know anything... I had nothing to worry about... I was just enjoying my everyday life.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
// 俺の素朴な疑問に、長く伸びた影は答えてくれなかった¥ // 俺の素朴な疑問に、長く伸びた影は答えてくれなかった¥

View File

@@ -1204,7 +1204,7 @@ void main()
// 大石さんは胸ポケットから畳んだメモを取り出した¥ // 大石さんは胸ポケットから畳んだメモを取り出した¥
OutputLine(NULL, " 大石さんは胸ポケットから畳んだメモを取り出した。", OutputLine(NULL, " 大石さんは胸ポケットから畳んだメモを取り出した。",
NULL, "Ooishi-san took out the notepad that was stuffed into his breast pocket.", Line_Normal); NULL, "Ooishi-san took out the notepad that was stuffed into his breast pocket.", Line_Normal);
ClearMessage(); ClearMessage();
@@ -2101,7 +2101,7 @@ void main()
NULL, "\"...and in the counselor's medical report, he recorded all of the conversations he had with Rena-san...", Line_WaitForInput); NULL, "\"...and in the counselor's medical report, he recorded all of the conversations he had with Rena-san...", Line_WaitForInput);
PlaySE(3, "S01/11/120700285", 256, 64); PlaySE(3, "S01/11/120700285", 256, 64);
OutputLine(NULL, "その中に、出てくるんですよ。", OutputLine(NULL, "その中に、出てくるんですよ。",
NULL, " ''It' shows up...", Line_WaitForInput); NULL, " 'It' shows up...", Line_WaitForInput);
PlaySE(3, "S01/11/120700286", 256, 64); PlaySE(3, "S01/11/120700286", 256, 64);
OutputLine(NULL, "結構。」", OutputLine(NULL, "結構。」",
NULL, " And quite a bit at that.\"", Line_WaitForInput); NULL, " And quite a bit at that.\"", Line_WaitForInput);

View File

@@ -715,7 +715,7 @@ void main()
//「…圭一くん、遅かったから来てみたけど……今日はどうかな?…かな?@ //「…圭一くん、遅かったから来てみたけど……今日はどうかな?…かな?@
PlaySE(3, "S01/02/120200163", 256, 64); PlaySE(3, "S01/02/120200163", 256, 64);
OutputLine(NULL, "「…圭一くん、遅かったから来てみたけど……今日はどうかな?…かな?」", OutputLine(NULL, "「…圭一くん、遅かったから来てみたけど……今日はどうかな?…かな?」",
NULL, "\"...I came since Keiichi-KUN was a bit late... will he be okay today, I wonder? ...I wonder?\"", Line_WaitForInput); NULL, "\"...I came since Keiichi-kun was a bit late... will he be okay today, I wonder? ...I wonder?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3869,7 +3869,7 @@ void main()
// ……新しい事実が判った時、書き足せばいいだろう¥ // ……新しい事実が判った時、書き足せばいいだろう¥
OutputLine(NULL, " ……新しい事実が判った時、書き足せばいいだろう。", OutputLine(NULL, " ……新しい事実が判った時、書き足せばいいだろう。",
NULL, "...I just needed to it as I learned more.", Line_Normal); NULL, "... I just needed to add more as I learned more about the truth.", Line_Normal);
ClearMessage(); ClearMessage();
// 俺はそのメモを畳み、どこに隠したものか思案する@ // 俺はそのメモを畳み、どこに隠したものか思案する@

View File

@@ -335,7 +335,7 @@
NULL, "\"I woke up early today... so I thought it would be a good change of pace.", Line_WaitForInput); NULL, "\"I woke up early today... so I thought it would be a good change of pace.", Line_WaitForInput);
PlaySE(3, "S01/01/120100399", 256, 64); PlaySE(3, "S01/01/120100399", 256, 64);
OutputLine(NULL, "あまり気にしないで下さい。」", OutputLine(NULL, "あまり気にしないで下さい。」",
NULL, " That's all.", Line_WaitForInput); NULL, " That's all.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1440,7 +1440,7 @@
//「…梨花ちゃんもレディーなら、着替えを見てるのはよくないと思うぞ。@ //「…梨花ちゃんもレディーなら、着替えを見てるのはよくないと思うぞ。@
PlaySE(3, "S01/01/120100408", 256, 64); PlaySE(3, "S01/01/120100408", 256, 64);
OutputLine(NULL, "「…梨花ちゃんもレディーなら、着替えを見てるのはよくないと思うぞ。」", OutputLine(NULL, "「…梨花ちゃんもレディーなら、着替えを見てるのはよくないと思うぞ。」",
NULL, "\"...If Rika-chan is a lady as well, then I don't think it wood be appropriate for you to be watching.\"", Line_WaitForInput); NULL, "\"...If Rika-chan is a lady as well, then I don't think it would be appropriate for you to be watching.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2030,7 +2030,7 @@
// 肩で息をしながらようやく冷静さを取り戻したころ、始業の振鈴が聞こえてきた…¥ // 肩で息をしながらようやく冷静さを取り戻したころ、始業の振鈴が聞こえてきた…¥
OutputLine(NULL, " 肩で息をしながらようやく冷静さを取り戻したころ、始業の振鈴が聞こえてきた…。", OutputLine(NULL, " 肩で息をしながらようやく冷静さを取り戻したころ、始業の振鈴が聞こえてきた…。",
NULL, "My shoulders heaving up and down from my ragged breathing, I heard the first bell ring just as I calmed downed.", Line_Normal); NULL, "My shoulders heaving up and down from my ragged breathing, I heard the first bell ring just as I calmed down.", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
@@ -3876,7 +3876,7 @@
Wait(100); Wait(100);
SetSpeedOfMessage( TRUE, 0, ); SetSpeedOfMessage( TRUE, 0, );
OutputLine(NULL, "転校", OutputLine(NULL, "転校",
NULL, "", Line_ContinueAfterTyping); NULL, "transferred", Line_ContinueAfterTyping);
SetSpeedOfMessage( FALSE, 0, ); SetSpeedOfMessage( FALSE, 0, );
PlaySE(3, "S01/02/120200257", 256, 64); PlaySE(3, "S01/02/120200257", 256, 64);

View File

@@ -661,7 +661,7 @@ void main()
// それから直立して、少し頭を後ろへそらし、......雑念を全て消し去り、脳内をさらに冷静に冷却する...¥ // それから直立して、少し頭を後ろへそらし、......雑念を全て消し去り、脳内をさらに冷静に冷却する...¥
OutputLine(NULL, " それから直立して、少し頭を後ろへそらし、……雑念を全て消し去り、脳内をさらに冷静に冷却する…。", OutputLine(NULL, " それから直立して、少し頭を後ろへそらし、……雑念を全て消し去り、脳内をさらに冷静に冷却する…。",
NULL, "I straightened my back and tilted my head back a little... After clearing my mind of all my idle thoughts, I managed to calmed down even more...", Line_Normal); NULL, "I straightened my back and tilted my head back a little... After clearing my mind of all my idle thoughts, I managed to calm down even more...", Line_Normal);
ClearMessage(); ClearMessage();
// 今の玄関の出来事は一体何なんだ...... // 今の玄関の出来事は一体何なんだ......
@@ -2873,10 +2873,10 @@ void main()
//"... ......さぁてね。...おじさんにわからないことはないからね...。" //"... ......さぁてね。...おじさんにわからないことはないからね...。"
PlaySE(3, "S01/03/120300113", 256, 64); PlaySE(3, "S01/03/120300113", 256, 64);
OutputLine(NULL, "“………さぁてね。", OutputLine(NULL, "“………さぁてね。",
NULL, "\"...There's nothing", Line_WaitForInput); NULL, "\"...There's nothing", Line_WaitForInput);
PlaySE(3, "S01/03/120300114", 256, 64); PlaySE(3, "S01/03/120300114", 256, 64);
OutputLine(NULL, "“………さぁてね。…おじさんにわからないことはないからね…。”", OutputLine(NULL, "…おじさんにわからないことはないからね…。”",
NULL, " this old man doesn't know.\"", Line_Normal); NULL, " this old man doesn't know.\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -4250,7 +4250,7 @@ void main()
//「......買ったのはセブンスマート@...だよね?@ //「......買ったのはセブンスマート@...だよね?@
PlaySE(3, "S01/02/120200308", 256, 64); PlaySE(3, "S01/02/120200308", 256, 64);
OutputLine(NULL, "「……買ったのはセブンスマート。", OutputLine(NULL, "「……買ったのはセブンスマート。",
NULL, "\"...You bought them at Smart Seven...", Line_WaitForInput); NULL, "\"...You bought them at Seventh Mart...", Line_WaitForInput);
PlaySE(3, "S01/02/120200309", 256, 64); PlaySE(3, "S01/02/120200309", 256, 64);
OutputLine(NULL, "…だよね?」", OutputLine(NULL, "…だよね?」",
NULL, " didn't you?\"", Line_WaitForInput); NULL, " didn't you?\"", Line_WaitForInput);
@@ -5637,7 +5637,7 @@ void main()
OutputLine(NULL, "…話のほとんどは電話、もしくは会って聞かせてもらったものばかりです。", OutputLine(NULL, "…話のほとんどは電話、もしくは会って聞かせてもらったものばかりです。",
NULL, " All of it is from either phone calls or meetings and interviews.", Line_WaitForInput); NULL, " All of it is from either phone calls or meetings and interviews.", Line_WaitForInput);
PlaySE(3, "S01/11/120700403", 256, 64);O PlaySE(3, "S01/11/120700403", 256, 64);O
utputLine(NULL, "ですからウラが取れていません。", OutputLine(NULL, "ですからウラが取れていません。",
NULL, " So they aren't corroborated.", Line_WaitForInput); NULL, " So they aren't corroborated.", Line_WaitForInput);
PlaySE(3, "S01/11/120700404", 256, 64); PlaySE(3, "S01/11/120700404", 256, 64);
OutputLine(NULL, "鵜呑みにしないでほしい、……………ということなんですよ。", OutputLine(NULL, "鵜呑みにしないでほしい、……………ということなんですよ。",

View File

@@ -2055,7 +2055,7 @@
// ...それとも......セミたちの声を借りて、俺に何かを伝えようと必死に叫んでいるのだろうか... // ...それとも......セミたちの声を借りて、俺に何かを伝えようと必死に叫んでいるのだろうか...
OutputLine(NULL, " …それとも……セミたちの声を借りて、俺に何かを伝えようと必死に叫んでいるのだろうか…?", OutputLine(NULL, " …それとも……セミたちの声を借りて、俺に何かを伝えようと必死に叫んでいるのだろうか…?",
NULL, "...Or could it be... that the cries of the higurashi were desperately try to tell me something...?", Line_WaitForInput); NULL, "...Or could it be... that the cries of the higurashi were desperately trying to tell me something...?", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -6137,7 +6137,7 @@
// そう決心した瞬間、凍った時間が木っ端微塵に砕け散るッ!!@ // そう決心した瞬間、凍った時間が木っ端微塵に砕け散るッ!!@
OutputLine(NULL, " そう決心した瞬間、凍った時間がに砕け散るッ!!!", OutputLine(NULL, " そう決心した瞬間、凍った時間が木っ端微塵に砕け散るッ!!!",
NULL, "The moment I decided that... the temporal singularity burst into pieces!!", Line_WaitForInput); NULL, "The moment I decided that... the temporal singularity burst into pieces!!", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
@@ -6350,7 +6350,7 @@
// 腕で防げば骨ごとへし折り、背中でかばえば内臓の奥にまでダメージを送り込むことが可能!¥ // 腕で防げば骨ごとへし折り、背中でかばえば内臓の奥にまでダメージを送り込むことが可能!¥
OutputLine(NULL, " 腕で防げば骨ごとへし折り、背中でかばえば内臓の奥にまでダメージを送り込むことが可能!!", OutputLine(NULL, " 腕で防げば骨ごとへし折り、背中でかばえば内臓の奥にまでダメージを送り込むことが可能!!",
NULL, "If they blocked it with their arm, their bone would snap like a twig; if they turned their back to it, then it was possible that the blow would travel all the way to their vitals organs!", Line_Normal); NULL, "If they blocked it with their arm, their bone would snap like a twig; if they turned their back to it, then it was possible that the blow would travel all the way to their vital organs!", Line_Normal);
ClearMessage(); ClearMessage();
// 相手もそれを理解しているようだった@ // 相手もそれを理解しているようだった@

View File

@@ -842,7 +842,7 @@
//!s200 //!s200
SetSpeedOfMessage( TRUE, 0, ) SetSpeedOfMessage( TRUE, 0, );
OutputLine(NULL, "あははははははははははははははははは。」", OutputLine(NULL, "あははははははははははははははははは。」",
NULL, " Ahahahahahahahahahahahahahahahahaha.\"", Line_Normal); NULL, " Ahahahahahahahahahahahahahahahahaha.\"", Line_Normal);
@@ -1019,7 +1019,7 @@
PlaySE(3, "S01/02/120200483", 256, 64); PlaySE(3, "S01/02/120200483", 256, 64);
PlaySE(2, "S01/03/120300214", 256, 64); PlaySE(2, "S01/03/120300214", 256, 64);
OutputLine(NULL, "「あははははははははははははははははははははははは。」", OutputLine(NULL, "「あははははははははははははははははははははははは。」",
NULL, "\"Ahahahahahahahahahahahahahahahahahaha.\"", Line_Normal); NULL, "\"Ahahahahahahahahahahahahahahahahahahahaha.\"", Line_Normal);
SetSpeedOfMessage( FALSE, 0, ); SetSpeedOfMessage( FALSE, 0, );
ClearMessage(); ClearMessage();
@@ -1132,7 +1132,7 @@
PlaySE(3, "S01/02/120200491", 256, 64); PlaySE(3, "S01/02/120200491", 256, 64);
PlaySE(2, "S01/03/120300218", 256, 64); PlaySE(2, "S01/03/120300218", 256, 64);
OutputLine(NULL, "「あははははははははははははははははははははははははははは。」", OutputLine(NULL, "「あははははははははははははははははははははははははははは。」",
NULL, "\"Ahahahahahahahahahahahahahahahahahaha.\"", Line_Normal); NULL, "\"Ahahahahahahahahahahahahahahahahahahahaha.\"", Line_Normal);
SetSpeedOfMessage( FALSE, 0, ); SetSpeedOfMessage( FALSE, 0, );
ClearMessage(); ClearMessage();
@@ -1197,7 +1197,7 @@
PlaySE(3, "S01/02/120200492", 256, 64); PlaySE(3, "S01/02/120200492", 256, 64);
PlaySE(2, "S01/03/120300219", 256, 64); PlaySE(2, "S01/03/120300219", 256, 64);
OutputLine(NULL, "「あははははははははははははははははははははははははははは。」", OutputLine(NULL, "「あははははははははははははははははははははははははははは。」",
NULL, "\"Ahahahahahahahahahahahahahahahahahahaha.\"", Line_WaitForInput); NULL, "\"Ahahahahahahahahahahahahahahahahahahahaha.\"", Line_WaitForInput);
SetSpeedOfMessage( FALSE, 0, ); SetSpeedOfMessage( FALSE, 0, );

View File

@@ -385,7 +385,7 @@
//「おのれ竜宮レナの助@ ここで会ったが百年目でおじゃる@いざ覚悟~!!@ //「おのれ竜宮レナの助@ ここで会ったが百年目でおじゃる@いざ覚悟~!!@
PlaySE(3, "S20/01/440100038", 128, 64); PlaySE(3, "S20/01/440100038", 128, 64);
OutputLine(NULL, "「おのれ竜宮レナの助!", OutputLine(NULL, "「おのれ竜宮レナの助!",
NULL, "\"Damn you, Renanosuke Ryuugu!", Line_WaitForInput); NULL, "\"Damn you, Renanosuke Ryuugu!", Line_WaitForInput);
OutputLine(NULL, " ここで会ったが百年目でおじゃる。", OutputLine(NULL, " ここで会ったが百年目でおじゃる。",
NULL, " Today doth be when thou meetest thy maker.", Line_WaitForInput); NULL, " Today doth be when thou meetest thy maker.", Line_WaitForInput);
PlaySE(3, "S20/01/440100039", 128, 64); PlaySE(3, "S20/01/440100039", 128, 64);

View File

@@ -89,7 +89,7 @@
// 丁寧な指導と実績で定評のあるちびっ子祭り太鼓サークル「蕉風会」が飛び入り参加を募集しています@ // 丁寧な指導と実績で定評のあるちびっ子祭り太鼓サークル「蕉風会」が飛び入り参加を募集しています@
OutputLine(NULL, " 丁寧な指導と実績で定評のあるちびっ子祭り太鼓サークル「蕉風会」が飛び入り参加を募集しています。", OutputLine(NULL, " 丁寧な指導と実績で定評のあるちびっ子祭り太鼓サークル「蕉風会」が飛び入り参加を募集しています。",
NULL, "The renowned \"Li'l Festival Drum Dancers\" group known for its careful choreography. The Shoufu Society, is taking last minute participants.", Line_WaitForInput); NULL, "The renowned \"Li'l Festival Drum Dancers\" group known for its careful choreography, The Shoufu Society, is taking last minute participants.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);

View File

@@ -258,7 +258,7 @@
// 早い話が、脳障害によって精神がとんちんかんになる状態じゃな@これは薬物中毒でも起こるが、脳の外傷や脳炎、脳卒中、脳腫瘍なんかでも起こる。@ // 早い話が、脳障害によって精神がとんちんかんになる状態じゃな@これは薬物中毒でも起こるが、脳の外傷や脳炎、脳卒中、脳腫瘍なんかでも起こる。@
OutputLine(NULL, " 早い話が、脳障害によって精神がとんちんかんになる状態じゃな。", OutputLine(NULL, " 早い話が、脳障害によって精神がとんちんかんになる状態じゃな。",
NULL, "In short, it's a condition where the brain is out of whack due to physical injury or illness.", Line_WaitForInput); NULL, "In short, it's a condition where the brain is out of whack due to physical injury or illness.", Line_WaitForInput);
PlaySE(3, "S20/00/443200037", 128, 64); PlaySE(3, "S20/00/443200037", 128, 64);

View File

@@ -16,7 +16,7 @@
// セブンスマートは市内にある、酒類食料品の安売量販店だ¥ // セブンスマートは市内にある、酒類食料品の安売量販店だ¥
OutputLine(NULL, " セブンスマートは市内にある、酒類食料品の安売量販店だ。", OutputLine(NULL, " セブンスマートは市内にある、酒類食料品の安売量販店だ。",
NULL, "The Smart Seven was a bargain supermarket with food and alcohol.", Line_Normal); NULL, "The Seventh Mart was a bargain supermarket with food and alcohol.", Line_Normal);
ClearMessage(); ClearMessage();
//「なぁに、圭一@こんなにたくさん@ 全部違う種類にすることはないでしょ?!@ //「なぁに、圭一@こんなにたくさん@ 全部違う種類にすることはないでしょ?!@
@@ -38,7 +38,7 @@
//「最近のカップめんは凝ってて種類も多いんだよ@どれも一通りは食ってみたいし。@ //「最近のカップめんは凝ってて種類も多いんだよ@どれも一通りは食ってみたいし。@
PlaySE(3, "S20/01/440100041", 256, 64); PlaySE(3, "S20/01/440100041", 256, 64);
OutputLine(NULL, "「最近のカップめんは凝ってて種類も多いんだよ。", OutputLine(NULL, "「最近のカップめんは凝ってて種類も多いんだよ。",
NULL, "\"Cup noodles have gotten so elaborate recently, and there are a bunch of different types.", Line_ContinueAfterTyping); NULL, "\"Cup noodles have gotten so elaborate recently, and there are a bunch of different types.", Line_WaitForInput);
OutputLine(NULL, "どれも一通りは食ってみたいし。」", OutputLine(NULL, "どれも一通りは食ってみたいし。」",
NULL, " I want to try each of them at least once.\"", Line_WaitForInput); NULL, " I want to try each of them at least once.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -81,7 +81,7 @@
//「それじゃ1種類しか食えないよ@ 飽きちゃうって!@ //「それじゃ1種類しか食えないよ@ 飽きちゃうって!@
PlaySE(3, "S20/01/440100042", 256, 64); PlaySE(3, "S20/01/440100042", 256, 64);
OutputLine(NULL, "「それじゃ1種類しか食えないよ!", OutputLine(NULL, "「それじゃ1種類しか食えないよ!",
NULL, "\"Then I'd only get to eat one kind!", Line_ContinueAfterTyping); NULL, "\"Then I'd only get to eat one kind!", Line_WaitForInput);
OutputLine(NULL, " 飽きちゃうって!」", OutputLine(NULL, " 飽きちゃうって!」",
NULL, " I'd get bored with it!\"", Line_WaitForInput); NULL, " I'd get bored with it!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -135,7 +135,7 @@
//「豚骨はうまいんだよ@ 大盛りだけど大味ってわけじゃないし... //「豚骨はうまいんだよ@ 大盛りだけど大味ってわけじゃないし...
PlaySE(3, "S20/01/440100043", 256, 64); PlaySE(3, "S20/01/440100043", 256, 64);
OutputLine(NULL, "「豚骨はうまいんだよ!", OutputLine(NULL, "「豚骨はうまいんだよ!",
NULL, "\"Pork-bone is good!", Line_ContinueAfterTyping); NULL, "\"Pork-bone is good!", Line_WaitForInput);
OutputLine(NULL, " 大盛りだけど大味ってわけじゃないし…!!」", OutputLine(NULL, " 大盛りだけど大味ってわけじゃないし…!!」",
NULL, " I don't want a big bowl of tasteless stuff...!!\"", Line_WaitForInput); NULL, " I don't want a big bowl of tasteless stuff...!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);