Updated day 15 - part 1
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@@ -2308,7 +2308,6 @@ void main()
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// DisableWindow();
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// DrawBustshot( 2, "re_se_hi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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// 光を失った死者の瞳@
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@@ -2331,7 +2330,7 @@ void main()
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// ......そして、その右腕には......
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OutputLine(NULL, " ……そして、その右腕には……",
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NULL, "...And in her right hand...", Line_ContinueAfterTyping);
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NULL, "...And in her right hand...", Line_Normal);
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ClearMessage();
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DisableWindow();
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@@ -2346,7 +2345,7 @@ void main()
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SetValidityOfInput( FALSE );
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Wait( 2000 );
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SetValidityOfInput( TRUE );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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DisableWindow();
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@@ -3007,7 +3006,6 @@ void main()
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SetSpeedOfMessage( TRUE, 0, );
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PlaySE(3, "s01/02/120200376", 256, 64);
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OutputLine(NULL, "あははははははははははははは。」",
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NULL, " Ahahahahahahahahahahahahaha.\"", Line_Normal);
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@@ -3590,7 +3588,7 @@ void main()
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SetValidityOfInput( TRUE );
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OutputLine(NULL, "転校”",
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NULL, " transferred...", Line_Normal);
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NULL, " transferred...", Line_ContinueAfterTyping);
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OutputLine(NULL, "したの。」",
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NULL, " out.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -3874,7 +3872,7 @@ void main()
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PlaySE(3, "s01/02/120200426", 256, 64);
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OutputLine(NULL, "「レナのところへも、来たんだよ。",
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NULL, "\"It came to me, too.", Line_WaitForInput);
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PlaySE(3, "s01/02/120200476", 256, 64);
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PlaySE(3, "s01/02/120200427", 256, 64);
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OutputLine(NULL, "オヤシロさま。",
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NULL, " Oyashiro-sama did...", Line_WaitForInput);
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PlaySE(3, "s01/02/120200428", 256, 64);
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@@ -4232,7 +4230,6 @@ void main()
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DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
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DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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// ある日の放課後@
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@@ -4970,7 +4967,7 @@ void main()
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// オヤシロさまが来てしまった!!!¥
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PlaySE(3, "s01/02/120200441", 256, 64);
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PlaySE(3, "s01/02/120200442", 256, 64);
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OutputLine(NULL, " オヤシロさまが来てしまった!!!」",
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NULL, "Oyashiro-sama has come!!!\"", Line_Normal);
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ClearMessage();
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