diff --git a/Update/onik_001.txt b/Update/onik_001.txt
index 647630a..d52834f 100644
--- a/Update/onik_001.txt
+++ b/Update/onik_001.txt
@@ -465,7 +465,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「け、圭一くん冷たい@いつも待っててあげてるのにー...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
@@ -561,7 +561,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- ModDrawCharacter(2, 2, "sprite/normal/re1a_bikkuri_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「......わわ、わ...!w400...ず、!w400ずーっと......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
@@ -613,7 +613,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「...え!w600......あ、...ないよ。!w400よ、読んだ事ない。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
@@ -2489,7 +2489,7 @@ void main()
ClearMessage();
DisableWindow();
DrawScene("background/gk3", 400 );
- ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_warai_a1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_warai_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「あははは、間に合ったね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
@@ -2499,7 +2499,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- ModDrawCharacter(3, 3, "sprite/normal/me1a_def_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacter(3, 3, "sprite/normal/me1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「きりーっ、きょーつけー!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
@@ -2842,7 +2842,7 @@ void main()
NULL, "Study = Entrance Exams. Having that basic law of the universe so easily overturned sent me into a state of shock.", Line_Normal);
ClearMessage();
DisableWindow();
- ModDrawCharacter(2, 3, "sprite/normal/me1a_huteki_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 3, "sprite/normal/me1a_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「そうかもね@試験で振り落とさなきゃならないほど、人もいないし。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
diff --git a/Update/onik_004.txt b/Update/onik_004.txt
index 20fa8b5..62e0987 100644
--- a/Update/onik_004.txt
+++ b/Update/onik_004.txt
@@ -3084,8 +3084,8 @@ void main()
DisableWindow();
- ModDrawCharacterWithFiltering(3, 3, "sprite/normal/sa3_akuwarai_a1_", "2", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
- ModDrawCharacterWithFiltering(1, 2, "sprite/normal/ri3_warai_a1_", "2", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "sprite/normal/sa3_akuwarai_a1_", "1", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(1, 2, "sprite/normal/ri3_warai_a1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「離せ沙都子、梨花ちゃん!@ ぎゃぁあぁあっぁああぁあ…ぁ…!!!@
diff --git a/Update/onik_005.txt b/Update/onik_005.txt
index 6b7bae9..8981dbe 100644
--- a/Update/onik_005.txt
+++ b/Update/onik_005.txt
@@ -4598,7 +4598,7 @@ void main()
DisableWindow();
- ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「どうも。いい写真は撮れてますか?@
diff --git a/Update/onik_009.txt b/Update/onik_009.txt
index 20a979c..8d67ebf 100644
--- a/Update/onik_009.txt
+++ b/Update/onik_009.txt
@@ -1235,7 +1235,7 @@ void main()
NULL, "\"As long as you can melt it a bit with your body heat, then...!!", Line_WaitForInput);
DisableWindow();
- ModDrawCharacter(1, 4, "sprite/normal/sa2a_hannbeso_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE );
+ ModDrawCharacter(1, 4, "sprite/normal/sa2a_hannbeso_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE );
ModPlayVoiceLS(3, 4, "s19/04/500400686", 256, TRUE);
OutputLine(NULL, " つッ?!",
@@ -1526,7 +1526,7 @@ void main()
DisableWindow();
- ModDrawCharacter(1, 4, "sprite/normal/sa2a_odoroki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
// ぶんぶん! 沙都子と同じモーションで俺も首を振る¥
@@ -2669,7 +2669,7 @@ void main()
DisableWindow();
DrawScene("background/je1", 1000 );
- ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "2", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 100, TRUE );
+ ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 100, TRUE );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_ikari_a1_", "2", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 100, TRUE );
// 瞬きするより早く、俺の顔面に魅音と沙都子の肘が埋め込まれる……ッ!!@
@@ -2802,7 +2802,7 @@ void main()
DisableWindow();
- ModDrawCharacter(1, 5, "sprite/normal/ri5_def_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE );
+ ModDrawCharacter(1, 5, "sprite/normal/ri5_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE );
//「…昔、夏休みの宿題で作ったと言ってますです@恥ずかしいので滅多に人に見せないとも言ってますですよ。@
diff --git a/Update/onik_009_02.txt b/Update/onik_009_02.txt
index 278a668..89b8a90 100644
--- a/Update/onik_009_02.txt
+++ b/Update/onik_009_02.txt
@@ -1898,7 +1898,7 @@ void main()
DisableWindow();
- ModDrawCharacter(1, 8, "sprite/night/tomi1_warai_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(1, 8, "sprite/night/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
// 富竹さんが明るく笑う¥
@@ -2816,8 +2816,8 @@ void main()
DisableWindow();
- ModDrawCharacter(2, 2, "sprite/night/re2a_kaii_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
-
+ ModDrawCharacter(2, 2, "sprite/night/re2a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+
//「はぅ…!!w300 …………ぅ、うん@ 聞こえるくらい、大きな声を出すね!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
diff --git a/Update/onik_010.txt b/Update/onik_010.txt
index ef82c1d..8429c50 100644
--- a/Update/onik_010.txt
+++ b/Update/onik_010.txt
@@ -254,7 +254,7 @@ void main()
DisableWindow();
- ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「だめだよそんなの…!@
@@ -890,7 +890,7 @@ void main()
ClearMessage();
DisableWindow();
- ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "2", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「じゃあレナはねぇ……!w300「レナ」!w300「斧」!w300「ラウンジ」だよ!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
@@ -1454,7 +1454,7 @@ void main()
ClearMessage();
DisableWindow();
- ModDrawCharacter(2, 2, "portrait/normal/re1a_komaru_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "portrait/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// レナの耳元に口を寄せる@ごにょごにょごにょ……¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
diff --git a/Update/onik_011.txt b/Update/onik_011.txt
index 79c6a38..d288326 100644
--- a/Update/onik_011.txt
+++ b/Update/onik_011.txt
@@ -1022,7 +1022,7 @@ void main()
DisableWindow();
- ModDrawCharacterWithFiltering(3, 22, "sprite/normal/tie_2_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacterWithFiltering(3, 22, "sprite/normal/tie_2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「こら@ 前原くん、下級生をいじめてはいけません@ 謝りなさい!@
@@ -1678,7 +1678,7 @@ void main()
DisableWindow();
- ModDrawCharacter(2, 2, "sprite/normal/re1a_kaii_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
+ ModDrawCharacter(2, 2, "sprite/normal/re1a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「あははは☆…かぁいいかぁいい…☆¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
@@ -3205,7 +3205,7 @@ void main()
DisableWindow();
- ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// 彼女はもう一度にっこりと微笑むと、まるで何事もなかったかのように踵を返し、歩き始めた@
diff --git a/Update/onik_013.txt b/Update/onik_013.txt
index f389dcf..5497556 100644
--- a/Update/onik_013.txt
+++ b/Update/onik_013.txt
@@ -2366,7 +2366,7 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
- ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
+ ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawSceneWithMask("background/gr1", "up", 0, 0, 1300 );
@@ -2743,7 +2743,7 @@ void main()
DisableWindow();
PlaySE( 4, "wa_020", 128, 64 );
- ModDrawCharacterWithFiltering(3, 2, "sprite/normal/tie_1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1000, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "sprite/normal/tie_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1000, TRUE );
// 俺の体調を尋ねると出席を取り、そしていつもの退屈な日常を再開した¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
diff --git a/Update/onik_014.txt b/Update/onik_014.txt
index 7caa393..d199c34 100644
--- a/Update/onik_014.txt
+++ b/Update/onik_014.txt
@@ -3238,7 +3238,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b2_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「い、行くから@ そのバットをやめてよ…!@ こ、怖いの…ッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
diff --git a/Update/onik_015_03.txt b/Update/onik_015_03.txt
index 293027b..3c6ff6b 100644
--- a/Update/onik_015_03.txt
+++ b/Update/onik_015_03.txt
@@ -74,7 +74,7 @@ void main()
NULL, "One of the younger detectives was having a staring contest with the Mahjong magazine called \"Next Turn.\"", Line_Normal);
ClearMessage();
DisableWindow();
- ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「五萬切ってもテンパイ崩れませんから。@
if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); }
diff --git a/Update/onik_tips_18.txt b/Update/onik_tips_18.txt
index 4d29cb7..cba06fb 100644
--- a/Update/onik_tips_18.txt
+++ b/Update/onik_tips_18.txt
@@ -16,7 +16,7 @@ void main()
DrawScene("black", 1000 );
PlayBGM( 1, "msys12", 128, 0 );
DrawScene("background/gk3", 1000 );
- ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「最近、圭一くんの元気がないね@機嫌が悪いのかな。@
ClearMessage();
@@ -264,7 +264,7 @@ void main()
NULL, " And then it was suddenly interrupted...", Line_Normal);
ClearMessage();
DisableWindow();
- ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
+ ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 3000, TRUE );