From 2234a168772c44868a9c77693d07546c43f5725d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A1chym=20Tou=C5=A1ek?= Date: Tue, 1 May 2018 21:09:06 +0200 Subject: [PATCH] Change default sprites --- Update/onik_001.txt | 12 ++++++------ Update/onik_004.txt | 4 ++-- Update/onik_005.txt | 2 +- Update/onik_009.txt | 8 ++++---- Update/onik_009_02.txt | 6 +++--- Update/onik_010.txt | 6 +++--- Update/onik_011.txt | 6 +++--- Update/onik_013.txt | 4 ++-- Update/onik_014.txt | 2 +- Update/onik_015_03.txt | 2 +- Update/onik_tips_18.txt | 4 ++-- 11 files changed, 28 insertions(+), 28 deletions(-) diff --git a/Update/onik_001.txt b/Update/onik_001.txt index 647630a..d52834f 100644 --- a/Update/onik_001.txt +++ b/Update/onik_001.txt @@ -465,7 +465,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「け、圭一くん冷たい@いつも待っててあげてるのにー...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -561,7 +561,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_bikkuri_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......わわ、わ...!w400...ず、!w400ずーっと......。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -613,7 +613,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...え!w600......あ、...ないよ。!w400よ、読んだ事ない。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2489,7 +2489,7 @@ void main() ClearMessage(); DisableWindow(); DrawScene("background/gk3", 400 ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_warai_a1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_warai_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あははは、間に合ったね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2499,7 +2499,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_def_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「きりーっ、きょーつけー!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2842,7 +2842,7 @@ void main() NULL, "Study = Entrance Exams. Having that basic law of the universe so easily overturned sent me into a state of shock.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_huteki_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1a_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「そうかもね@試験で振り落とさなきゃならないほど、人もいないし。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } diff --git a/Update/onik_004.txt b/Update/onik_004.txt index 20fa8b5..62e0987 100644 --- a/Update/onik_004.txt +++ b/Update/onik_004.txt @@ -3084,8 +3084,8 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/sa3_akuwarai_a1_", "2", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/ri3_warai_a1_", "2", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/sa3_akuwarai_a1_", "1", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/ri3_warai_a1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「離せ沙都子、梨花ちゃん!@ ぎゃぁあぁあっぁああぁあ…ぁ…!!!@ diff --git a/Update/onik_005.txt b/Update/onik_005.txt index 6b7bae9..8981dbe 100644 --- a/Update/onik_005.txt +++ b/Update/onik_005.txt @@ -4598,7 +4598,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「どうも。いい写真は撮れてますか?@ diff --git a/Update/onik_009.txt b/Update/onik_009.txt index 20a979c..8d67ebf 100644 --- a/Update/onik_009.txt +++ b/Update/onik_009.txt @@ -1235,7 +1235,7 @@ void main() NULL, "\"As long as you can melt it a bit with your body heat, then...!!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa2a_hannbeso_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE ); + ModDrawCharacter(1, 4, "sprite/normal/sa2a_hannbeso_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE ); ModPlayVoiceLS(3, 4, "s19/04/500400686", 256, TRUE); OutputLine(NULL, " つッ?!", @@ -1526,7 +1526,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa2a_odoroki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // ぶんぶん! 沙都子と同じモーションで俺も首を振る¥ @@ -2669,7 +2669,7 @@ void main() DisableWindow(); DrawScene("background/je1", 1000 ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "2", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 100, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 100, TRUE ); ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_ikari_a1_", "2", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 100, TRUE ); // 瞬きするより早く、俺の顔面に魅音と沙都子の肘が埋め込まれる……ッ!!@ @@ -2802,7 +2802,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri5_def_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE ); + ModDrawCharacter(1, 5, "sprite/normal/ri5_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE ); //「…昔、夏休みの宿題で作ったと言ってますです@恥ずかしいので滅多に人に見せないとも言ってますですよ。@ diff --git a/Update/onik_009_02.txt b/Update/onik_009_02.txt index 278a668..89b8a90 100644 --- a/Update/onik_009_02.txt +++ b/Update/onik_009_02.txt @@ -1898,7 +1898,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 8, "sprite/night/tomi1_warai_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "sprite/night/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // 富竹さんが明るく笑う¥ @@ -2816,8 +2816,8 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/night/re2a_kaii_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); - + ModDrawCharacter(2, 2, "sprite/night/re2a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + //「はぅ…!!w300 …………ぅ、うん@ 聞こえるくらい、大きな声を出すね!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } diff --git a/Update/onik_010.txt b/Update/onik_010.txt index ef82c1d..8429c50 100644 --- a/Update/onik_010.txt +++ b/Update/onik_010.txt @@ -254,7 +254,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「だめだよそんなの…!@ @@ -890,7 +890,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "2", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「じゃあレナはねぇ……!w300「レナ」!w300「斧」!w300「ラウンジ」だよ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1454,7 +1454,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "portrait/normal/re1a_komaru_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "portrait/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // レナの耳元に口を寄せる@ごにょごにょごにょ……¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } diff --git a/Update/onik_011.txt b/Update/onik_011.txt index 79c6a38..d288326 100644 --- a/Update/onik_011.txt +++ b/Update/onik_011.txt @@ -1022,7 +1022,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 22, "sprite/normal/tie_2_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 22, "sprite/normal/tie_2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「こら@ 前原くん、下級生をいじめてはいけません@ 謝りなさい!@ @@ -1678,7 +1678,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_kaii_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「あははは☆…かぁいいかぁいい…☆¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3205,7 +3205,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 彼女はもう一度にっこりと微笑むと、まるで何事もなかったかのように踵を返し、歩き始めた@ diff --git a/Update/onik_013.txt b/Update/onik_013.txt index f389dcf..5497556 100644 --- a/Update/onik_013.txt +++ b/Update/onik_013.txt @@ -2366,7 +2366,7 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gr1", "up", 0, 0, 1300 ); @@ -2743,7 +2743,7 @@ void main() DisableWindow(); PlaySE( 4, "wa_020", 128, 64 ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/tie_1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1000, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/tie_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1000, TRUE ); // 俺の体調を尋ねると出席を取り、そしていつもの退屈な日常を再開した¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } diff --git a/Update/onik_014.txt b/Update/onik_014.txt index 7caa393..d199c34 100644 --- a/Update/onik_014.txt +++ b/Update/onik_014.txt @@ -3238,7 +3238,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b2_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「い、行くから@ そのバットをやめてよ…!@ こ、怖いの…ッ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } diff --git a/Update/onik_015_03.txt b/Update/onik_015_03.txt index 293027b..3c6ff6b 100644 --- a/Update/onik_015_03.txt +++ b/Update/onik_015_03.txt @@ -74,7 +74,7 @@ void main() NULL, "One of the younger detectives was having a staring contest with the Mahjong magazine called \"Next Turn.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「五萬切ってもテンパイ崩れませんから。@ if (GetGlobalFlag(GADVMode)) { OutputLine("熊谷", NULL, "Kumagai", NULL, Line_ContinueAfterTyping); } diff --git a/Update/onik_tips_18.txt b/Update/onik_tips_18.txt index 4d29cb7..cba06fb 100644 --- a/Update/onik_tips_18.txt +++ b/Update/onik_tips_18.txt @@ -16,7 +16,7 @@ void main() DrawScene("black", 1000 ); PlayBGM( 1, "msys12", 128, 0 ); DrawScene("background/gk3", 1000 ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「最近、圭一くんの元気がないね@機嫌が悪いのかな。@ ClearMessage(); @@ -264,7 +264,7 @@ void main() NULL, " And then it was suddenly interrupted...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); FadeBustshot( 5, FALSE, 0, 0, 0, 0, 3000, TRUE );