diff --git a/Update/onik_001.txt b/Update/onik_001.txt
index 7c4d7e3..557cc8f 100644
--- a/Update/onik_001.txt
+++ b/Update/onik_001.txt
@@ -2882,7 +2882,7 @@ void main()
NULL, "In place of a chime, the sound of the principal waving a hand bell drifted through the classroom.", Line_Normal);
ClearMessage();
DisableWindow();
- ModDrawCharacter(1, 3, "sprite/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 600, TRUE );
+ ModDrawCharacter(2, 3, "sprite/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「圭ちゃん、おしまいおしまい@ さぁ楽しいランチタ~イム!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
diff --git a/Update/onik_003.txt b/Update/onik_003.txt
index 78da2d6..c3de9a5 100644
--- a/Update/onik_003.txt
+++ b/Update/onik_003.txt
@@ -299,7 +299,7 @@ void main()
DisableWindow();
- ModDrawCharacter(2, 5, "sprite/ri1_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
+ ModDrawCharacter(2, 5, "sprite/ri1_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「…ボクも沙都子も賛成しますですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
diff --git a/Update/onik_005.txt b/Update/onik_005.txt
index cf9048f..3754ef2 100644
--- a/Update/onik_005.txt
+++ b/Update/onik_005.txt
@@ -1707,7 +1707,7 @@ void main()
DisableWindow();
- ModDrawCharacter(3, 4, "sprite/sa1a_akuwarai_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(3, 4, "sprite/sa1a_akuwarai_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//VoiceMatching
if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_005_vm0x_n01","dialog004");}
diff --git a/Update/onik_009_02.txt b/Update/onik_009_02.txt
index 112456a..08a1d72 100644
--- a/Update/onik_009_02.txt
+++ b/Update/onik_009_02.txt
@@ -1563,7 +1563,7 @@ void main()
ClearMessage();
DisableWindow();
- ModDrawCharacter(3, 8, "sprite/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacter(3, 8, "sprite/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「まさか圭一くん、祟りなんて信じてるわけじゃないだろ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
@@ -1618,7 +1618,7 @@ void main()
ClearMessage();
DisableWindow();
- ModDrawCharacter(3, 8, "sprite/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(3, 8, "sprite/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「……例えば、一番最初のバラバラ殺人@言ったよね@ 犯人は1人を残して全員逮捕されてる@残った1人だって時間の問題さ@動機だって、酒の上での口論からと判明してる@祟りなんかじゃない@……だろ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
@@ -1681,7 +1681,7 @@ void main()
ClearMessage();
DisableWindow();
- ModDrawCharacter(3, 8, "sprite/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(3, 8, "sprite/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ははは@考えてもみなよ圭一くん@…雛見沢に敵が多かった彼が、地元のお祭りにおちおち参加できると思うかい@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
@@ -1743,7 +1743,7 @@ void main()
ClearMessage();
DisableWindow();
- ModDrawCharacter(3, 8, "sprite/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(3, 8, "sprite/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「神主さんはもっと説明が付き易いよ@綿流しのお祭りは神主さんにとっては年に一度の大行事。過労に体調不良が重なったんだろうね@あるいは元々持病持ちだったのかもしれない。@
if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); }
@@ -1901,7 +1901,7 @@ void main()
DisableWindow();
- ModDrawCharacter(3, 8, "sprite/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
+ ModDrawCharacter(3, 8, "sprite/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
// 富竹さんが明るく笑う¥
@@ -2064,7 +2064,7 @@ void main()
DisableWindow();
- ModDrawCharacter(1, 9, "sprite/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(1, 9, "sprite/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「じゃあね、おやすみなさい圭一くん@…ジロウさんもね。また後ほど。@
if (GetGlobalFlag(GADVMode)) { OutputLine("女性", NULL, "Woman", NULL, Line_ContinueAfterTyping); }