Fix missing angry rena sprite when CGs disabled
- This only activates when CGs are disabled. Usually you'd be using the Ryukishi preset for this to happen. - This occurs during the "uso da" scene in subchapter 11 - There is a later scene in subchawpter 15 which does not have a CG and uses the same sprite
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@@ -2963,7 +2963,12 @@ void main()
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PlaySE( 4, "wa_027", 56, 64 );
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ModPlayVoiceLS(3, 2, "ps3/s01/02/120200139a", 256, TRUE);
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// DrawBustshot( 2, "re_se_hii_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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// Replace CG with angry Rena sprite (originally re_se_hii_a1) if CGs are disabled (like the original Ryukishi game).
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// For now, the LIES text and negative effect is still overlaid on the sprite to make this easier to implement.
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if (GetGlobalFlag(GHideCG) == 1)
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{
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ModDrawCharacter(2, 2, "portrait/re1a_hig_okoru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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}
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DrawBG("scene/002b", 0, FALSE);
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DrawBustshot(1, "text/oni_usoda", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 0, FALSE );
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@@ -2997,6 +3002,13 @@ void main()
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NULL, "Sending frightened birds into the air.", Line_Normal);
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ClearMessage();
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// Reset Rena's sprite back to normal
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if (GetGlobalFlag(GHideCG) == 1)
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{
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DisableWindow();
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ModDrawCharacter(2, 2, "portrait/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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}
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// 大きく吸いこんだ息が、吐き出せない@いや、息を吐き出す事すら許してくれない@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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