diff --git a/Update/onik_tips_07.txt b/Update/onik_tips_07.txt index 50d3e75..1aebcaa 100644 --- a/Update/onik_tips_07.txt +++ b/Update/onik_tips_07.txt @@ -91,9 +91,10 @@ //「あーレナが日直かぁ@そりゃお疲れ様なことで。¥ PlaySE(3, "s20/03/440300025", 128, 64); OutputLine(NULL, "「あーレナが日直かぁ。", - NULL, "\"Ah~ It was Rena's turn for class duty.", Line_WaitForInput); + NULL, "\"Ah~ It was Rena's turn for class duty.", Line_ContinueAfterTyping); + Wait (1400) OutputLine(NULL, "そりゃお疲れ様なことで。」", - NULL, " That's very much appreciated.\"", Line_Normal); + NULL, " Sounds like a drag.\"", Line_Normal); ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_110", "right", 0, 0, 300 ); @@ -133,22 +134,21 @@ //「......レナはあだ名なのです@ちゃんとした名前がありますですよ。@ PlaySE(3, "s20/05/440500006", 128, 64); OutputLine(NULL, "「……レナはあだ名なのです。", - NULL, "\"...Rena is her nickname.", Line_WaitForInput); + NULL, "\"...Rena is her nickname.", Line_ContinueAfterTyping); + Wait (1200) OutputLine(NULL, "ちゃんとした名前がありますですよ。」", NULL, " She has a proper name as well.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - - //「え、そうなのか?@ 俺はてっきり竜宮レナってのが本名だと思ってたよ。@ PlaySE(3, "s20/01/440100030", 128, 64); OutputLine(NULL, "「え、そうなのか?!", - NULL, "\"What, really!?", Line_WaitForInput); + NULL, "\"What, really!?", Line_ContinueAfterTyping); + Wait (1000) OutputLine(NULL, " 俺はてっきり竜宮レナってのが本名だと思ってたよ。」", - NULL, " I was sure that Rena Ryuugu was her full name.\"", Line_WaitForInput); + NULL, " I was sure that Rena Ryuugu was her actual name.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - DisableWindow(); DrawBustshotWithFiltering( 3, "sa_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); @@ -171,13 +171,12 @@ //「本当の名前は何て言うんだろうな@...レナが戻ってきたら聞いてみるかな!@ PlaySE(3, "s20/01/440100031", 128, 64); OutputLine(NULL, "「本当の名前は何て言うんだろうな。", - NULL, "\"I wonder what her real name is...", Line_WaitForInput); + NULL, "\"I wonder what her real name is...", Line_ContinueAfterTyping); + Wait (2000) OutputLine(NULL, "…レナが戻ってきたら聞いてみるかな!」", NULL, " Let's ask her when she comes back!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - - // 沙都子と梨花ちゃんが顔を向かい合わせる¥ OutputLine(NULL, " 沙都子と梨花ちゃんが顔を向かい合わせる。", NULL, "Satoko and Rika-chan looked at each other.", Line_Normal); @@ -188,7 +187,8 @@ //「......聞かなくてもいいですよ@ボクたちが教えてあげますです。@ PlaySE(3, "s20/05/440500007", 128, 64); OutputLine(NULL, "「……聞かなくてもいいですよ。", - NULL, "\"...You don't need to ask her.", Line_WaitForInput); + NULL, "\"...You don't need to ask her.", Line_ContinueAfterTyping); + Wait (1500) OutputLine(NULL, "ボクたちが教えてあげますです。」", NULL, " We'll tell you what it is.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -200,13 +200,12 @@ //「お礼の礼に、奈良の奈@...竜宮礼奈が本名ですのよ!@ PlaySE(3, "s20/04/440400014", 128, 64); OutputLine(NULL, "「お礼の礼に、奈良の奈。", - NULL, "\"It's the 'rei' from 'orei' and the 'na' from 'nara.'", Line_WaitForInput); + NULL, "\"It's the 'rei' from 'orei' and the 'na' from 'nara.'", Line_ContinueAfterTyping); + Wait (1300) OutputLine(NULL, "…竜宮礼奈が本名ですのよ!」", NULL, " Her real name is Reina Ryuugu!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - - //「礼奈か@.........ふーん@それでレイナじゃなくてレナって読むのか@ 面白い読み方だよな。@ PlaySE(3, "s20/01/440100032", 128, 64); OutputLine(NULL, "「礼奈か。", @@ -248,7 +247,8 @@ //「圭ちゃん@...レナはレナだよ@ 礼奈って呼ぶのは他人だけ@そこんとこ、わかってるよね?@ PlaySE(3, "s20/03/440300026", 128, 64); OutputLine(NULL, "「圭ちゃん。", - NULL, "\"Kei-chan...", Line_WaitForInput); + NULL, "\"Kei-chan...", Line_ContinueAfterTyping); + Wait (1000) OutputLine(NULL, "…レナはレナだよ?", NULL, " Rena is Rena, you know?", Line_WaitForInput); PlaySE(3, "s20/03/440300027", 128, 64); @@ -292,12 +292,12 @@ //「面白けりゃね@何て呼ばれたいわけ?@ PlaySE(3, "s20/03/440300029", 128, 64); OutputLine(NULL, "「面白けりゃね。", - NULL, "\"If it's good.", Line_WaitForInput); + NULL, "\"If it's good.", Line_ContinueAfterTyping); + Wait (1200) OutputLine(NULL, "何て呼ばれたいわけ?」", NULL, " So what do you want to be called?\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); - PlaySE( 4, "wa_029", 128, 64 ); //「越後屋。¥ @@ -329,7 +329,8 @@ //「あれあれ@ 誰かレナの事を探してたかな@ かな?@ PlaySE(3, "s20/02/440200034", 128, 64); OutputLine(NULL, "「あれあれ?", - NULL, "\"What's this now?", Line_WaitForInput); + NULL, "\"What's this now?", Line_ContinueAfterTyping); + Wait (1000) OutputLine(NULL, " 誰かレナの事を探してたかな?", NULL, " Who is looking for me, I wonder?", Line_WaitForInput); PlaySE(3, "s20/02/440200035", 128, 64); @@ -337,8 +338,6 @@ NULL, " I wonder?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - - // それを見てにんまりと笑う俺と魅音¥ OutputLine(NULL, " それを見てにんまりと笑う俺と魅音。", NULL, "Seeing that, both Mion and I sneered.", Line_Normal); @@ -360,31 +359,33 @@ //「越後屋、主も悪よのぅ@...ふぉっふぉっふぉ!!!@ PlaySE(3, "s20/03/440300030", 128, 64); OutputLine(NULL, "「越後屋、主も悪よのぅ。", - NULL, "\"Con man, you're quite sinister...", Line_WaitForInput); + NULL, "\"Con man, you're quite sinister...", Line_ContinueAfterTyping); + Wait (2800) OutputLine(NULL, "…ふぉっふぉっふぉ!!!」", NULL, " Hwah hwah hwah!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - - DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); DrawBustshotWithFiltering( 2, "re_se_bi_b1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「なな、何かな何かな?@ 圭一くんと魅ぃちゃんが悪代官だよ@ 越後屋だよ?!¥ PlaySE(3, "s20/02/440200036", 128, 64); OutputLine(NULL, "「なな、何かな何かな?!", - NULL, "\"Wh-What is this, what is this!?", Line_WaitForInput); + NULL, "\"Wh-What is this, what is this!?", Line_ContinueAfterTyping); + Wait (2000) OutputLine(NULL, " 圭一くんと魅ぃちゃんが悪代官だよ?", - NULL, " Keiichi-kun and Mii-chan are evil bailiffs?", Line_WaitForInput); + NULL, " Keiichi-kun and Mii-chan are an evil bailiff and...?", Line_ContinueAfterTyping); + Wait (800) PlaySE(3, "s20/02/440200037", 128, 64); OutputLine(NULL, " 越後屋だよ?!」", - NULL, " A con man!?\"", Line_Normal); + NULL, " a con man!?\"", Line_Normal); ClearMessage(); //「おのれ竜宮レナの助@ ここで会ったが百年目でおじゃる@いざ覚悟~!!@ PlaySE(3, "s20/01/440100038", 128, 64); OutputLine(NULL, "「おのれ竜宮レナの助!", - NULL, "\"Damn you, Renanosuke Ryuugu!", Line_WaitForInput); + NULL, "\"Damn you, Renanosuke Ryuugu!", Line_ContinueAfterTyping); + Wait (2000) OutputLine(NULL, " ここで会ったが百年目でおじゃる。", NULL, " Today doth be when thou meetest thy maker.", Line_WaitForInput); PlaySE(3, "s20/01/440100039", 128, 64); @@ -392,7 +393,6 @@ NULL, " Have at thee~!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - DisableWindow(); DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); @@ -466,7 +466,7 @@ //※レナのフリッカーが2発炸裂! // 印籠のタイミングでレナの必殺パンチが炸裂する@ OutputLine(NULL, " 印籠のタイミングでレナの必殺パンチが炸裂する。", - NULL, "Rena's fierce punches exploded in the proper timing to take out the seal.", Line_WaitForInput); + NULL, "Rena's fierce punches exploded just as soon as she had shown her seal.", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -478,19 +478,18 @@ //「...レナにはぜひ世直しの旅に出てもらいたいもんだ@...永田町なんかどうだ?@ PlaySE(3, "s20/01/440100040", 128, 64); OutputLine(NULL, "「…レナにはぜひ世直しの旅に出てもらいたいもんだ。", - NULL, "\"...I do hope that Rena does go on a journey to make the world a better place.", Line_WaitForInput); + NULL, "\"...I do hope that Rena does go on a journey to make the world a better place.", Line_ContinueAfterTyping); + Wait (2600) OutputLine(NULL, "…永田町なんかどうだ?」", - NULL, " How about heading to Nagata-chou?\"", Line_WaitForInput); + NULL, " How about heading to parliament first?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - - //「......ダメだよ@旅先でかぁいいものをチョロまかすから。」/ PlaySE(3, "s20/03/440300031", 128, 64); OutputLine(NULL, "「……ダメだよ。", - NULL, "\"...", Line_WaitForInput); + NULL, "\"...spare me.", Line_WaitForInput); OutputLine(NULL, "旅先でかぁいいものをチョロまかすから。」", - NULL, "My destination is decided by where the kyute stuff gathers.\"", Line_ContinueAfterTyping); + NULL, "I'll get kyute stuff for you on my travels.\"", Line_ContinueAfterTyping); PlaySE( 4, "wa_002", 128, 64 ); Wait( 200 );