diff --git a/CG/sprite/transparent.png b/CG/sprite/transparent.png new file mode 100644 index 0000000..cdb6139 Binary files /dev/null and b/CG/sprite/transparent.png differ diff --git a/Update/onik_015_02.txt b/Update/onik_015_02.txt index 4c5621e..e09fd9b 100644 --- a/Update/onik_015_02.txt +++ b/Update/onik_015_02.txt @@ -47,11 +47,9 @@ void main() NULL, " ...When I did that... pain shot throughout my entire body.", Line_Normal); ClearMessage(); DisableWindow(); - DrawBustshot(5, "background/hu_tenjyou", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE ); - DrawBustshot(2, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); + DrawBustshot(2, "sprite/transparent", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); MoveSprite( 2, 0, 0, 0, 25, 0, 0, 0, 0, TRUE ); - ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); - FadeBustshot( 5, FALSE, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「......大丈夫かな@ 横になってた方がいいと思うよ...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -530,6 +528,7 @@ void main() DisableWindow(); DrawSceneWithMask("black", "right", 0, 0, 200 ); + DrawBustshot(2, "sprite/transparent", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); @@ -580,7 +579,6 @@ void main() DisableWindow(); DrawScene("black", 200 ); ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); - MoveSprite( 2, 160, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/ma_g1", 200 ); //「み、............魅音......?!@ @@ -910,15 +908,9 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - DrawBustshot(5, "background/hu_tenjyou", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE ); - DrawBustshot(2, "background/hu_tenjyou", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); - DrawBustshot(3, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); - DrawBustshot(1, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); - MoveSprite( 3, 0, 0, 0, 25, 0, 0, 0, 0, FALSE ); - MoveSprite( 1, 0, 0, 0, -15, 0, 0, 0, 0, TRUE ); - ModDrawCharacter(1, 2, "sprite/normal/re1b_warai_b1_", "2", -270, 110, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); - ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "2", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); - FadeBustshot( 5, FALSE, 0, 0, 0, 0, 300, TRUE ); + DrawBustshot(3, "sprite/transparent", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); + MoveSprite( 3, 0, 0, 0, 25, 0, 0, 0, 0, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "2", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あははは、圭ちゃん知んないの@ 監督ってったら監督だよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -932,7 +924,9 @@ void main() DisableWindow(); - FadeBustshot( 2, FALSE, 0, 0, 0, 0, 300, TRUE ); + DrawBustshot(1, "sprite/transparent", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); + MoveSprite( 1, 0, 0, 0, -15, 0, 0, 0, 0, TRUE ); + ModDrawCharacter(1, 2, "sprite/normal/re1b_warai_b1_", "2", -270, 110, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「映画の監督とか@工事現場の監督とか。!w800!s200あははははははははははははははははは!sd。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1365,12 +1359,9 @@ void main() NULL, "It didn't take that long for me to realize I had been dragged into an abnormal situation.", Line_Normal); ClearMessage(); DisableWindow(); - DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); - DrawBustshot(3, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); - DrawBustshot(1, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); - MoveSprite( 3, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); - MoveSprite( 1, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); - DrawScene("black", 0 ); + DrawScene("black", 1000 ); + DrawBustshot(3, "sprite/transparent", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); + DrawBustshot(1, "sprite/transparent", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); // ......こいつらは...一体誰なんだ?@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }