diff --git a/CG/sprite/transparent.png b/CG/sprite/transparent.png
new file mode 100644
index 0000000..cdb6139
Binary files /dev/null and b/CG/sprite/transparent.png differ
diff --git a/Update/onik_015_02.txt b/Update/onik_015_02.txt
index 4c5621e..e09fd9b 100644
--- a/Update/onik_015_02.txt
+++ b/Update/onik_015_02.txt
@@ -47,11 +47,9 @@ void main()
NULL, " ...When I did that... pain shot throughout my entire body.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot(5, "background/hu_tenjyou", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE );
- DrawBustshot(2, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
+ DrawBustshot(2, "sprite/transparent", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
MoveSprite( 2, 0, 0, 0, 25, 0, 0, 0, 0, TRUE );
- ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
- FadeBustshot( 5, FALSE, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「......大丈夫かな@ 横になってた方がいいと思うよ...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
@@ -530,6 +528,7 @@ void main()
DisableWindow();
DrawSceneWithMask("black", "right", 0, 0, 200 );
+ DrawBustshot(2, "sprite/transparent", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );
@@ -580,7 +579,6 @@ void main()
DisableWindow();
DrawScene("black", 200 );
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
- MoveSprite( 2, 160, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawScene("background/ma_g1", 200 );
//「み、............魅音......?!@
@@ -910,15 +908,9 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
- DrawBustshot(5, "background/hu_tenjyou", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE );
- DrawBustshot(2, "background/hu_tenjyou", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
- DrawBustshot(3, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
- DrawBustshot(1, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
- MoveSprite( 3, 0, 0, 0, 25, 0, 0, 0, 0, FALSE );
- MoveSprite( 1, 0, 0, 0, -15, 0, 0, 0, 0, TRUE );
- ModDrawCharacter(1, 2, "sprite/normal/re1b_warai_b1_", "2", -270, 110, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
- ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "2", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
- FadeBustshot( 5, FALSE, 0, 0, 0, 0, 300, TRUE );
+ DrawBustshot(3, "sprite/transparent", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
+ MoveSprite( 3, 0, 0, 0, 25, 0, 0, 0, 0, TRUE );
+ ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "2", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「あははは、圭ちゃん知んないの@ 監督ってったら監督だよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
@@ -932,7 +924,9 @@ void main()
DisableWindow();
- FadeBustshot( 2, FALSE, 0, 0, 0, 0, 300, TRUE );
+ DrawBustshot(1, "sprite/transparent", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
+ MoveSprite( 1, 0, 0, 0, -15, 0, 0, 0, 0, TRUE );
+ ModDrawCharacter(1, 2, "sprite/normal/re1b_warai_b1_", "2", -270, 110, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「映画の監督とか@工事現場の監督とか。!w800!s200あははははははははははははははははは!sd。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
@@ -1365,12 +1359,9 @@ void main()
NULL, "It didn't take that long for me to realize I had been dragged into an abnormal situation.", Line_Normal);
ClearMessage();
DisableWindow();
- DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
- DrawBustshot(3, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
- DrawBustshot(1, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
- MoveSprite( 3, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
- MoveSprite( 1, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
- DrawScene("black", 0 );
+ DrawScene("black", 1000 );
+ DrawBustshot(3, "sprite/transparent", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
+ DrawBustshot(1, "sprite/transparent", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
// ......こいつらは...一体誰なんだ?@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }