diff --git a/Update/onik_011.txt b/Update/onik_011.txt index 41cdf62..ad2070f 100644 --- a/Update/onik_011.txt +++ b/Update/onik_011.txt @@ -52,6 +52,7 @@ DrawBustshotWithFiltering( 1, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「圭ちゃんが喜びそうなH番組なんかやってたっけぇ?@ + PlaySE(3, "S01/03/120300057", 256, 64); OutputLine(NULL, "「圭ちゃんが喜びそうなH番組なんかやってたっけぇ?」", NULL, "\"Was one of those raunchy TV shows you love so much on last night?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -70,6 +71,7 @@ //「勝手に決め付けるんじゃねえぇえぇ!!!@ + PlaySE(3, "S01/01/120100157", 256, 64); OutputLine(NULL, "「勝手に決め付けるんじゃねえぇえぇ!!!」", NULL, "\"Don't jump to conclusions!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -463,6 +465,7 @@ //「じゃあ、……レナたちが知らないだけで………どこかで誰かが!w800………たかもしれない……ってこと…?@ + PlaySE(3, "S01/02/120200063", 256, 64); OutputLine(NULL, "「じゃあ、……レナたちが知らないだけで………どこかで誰かが", NULL, "\"Then... without us knowing it... someone had...", Line_ContinueAfterTyping); @@ -484,6 +487,7 @@ //「………次は……レナ、!w1000……かな……。@ + PlaySE(3, "S01/02/120200064", 256, 64); OutputLine(NULL, "「………次は……レナ、", NULL, "\"...Next could... me...", Line_ContinueAfterTyping); @@ -732,6 +736,7 @@ PlaySE(3, "S01/04/120400028", 256, 64); OutputLine(NULL, " 圭一さぁん!", NULL, " Keiichi-saan!", Line_WaitForInput); + PlaySE(3, "S01/04/120400029", 256, 64); OutputLine(NULL, " お起きなさいなぁ!!」", NULL, " You must awaken!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1044,6 +1049,7 @@ PlaySE(3, "S01/04/120400035", 256, 64); OutputLine(NULL, "「でもどうでしょうね。", NULL, "\"What should we do...?", Line_WaitForInput); + PlaySE(3, "S01/04/120400036", 256, 64); OutputLine(NULL, "同じゲームを続けて2日やった試しはありませんし。」", NULL, " We've never played the same game two days in a row before.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1181,6 +1187,7 @@ DrawBustshotWithFiltering( 3, "ri_se_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…家業手伝いは除くと書いてありますです。@ + PlaySE(3, "S01/05/120500020", 256, 64); OutputLine(NULL, "「…家業手伝いは除くと書いてありますです。」", NULL, "\"...There's a clause that states family businesses are excluded.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1270,6 +1277,7 @@ DrawBustshotWithFiltering( 3, "re_se_ko_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「う~ん、!w800…圭一くんがどうしてもって言うんなら…ちょっとだけいいかな。@ + PlaySE(3, "S01/02/120200069", 256, 64); OutputLine(NULL, "「う〜ん、", NULL, "\"Umm,", Line_ContinueAfterTyping); @@ -1327,6 +1335,7 @@ DrawBustshot( 3, "re_se_de_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「なら……、レナも久しぶりに宝探しに行こうかなぁ…!@ + PlaySE(3, "S01/02/120200070", 256, 64); OutputLine(NULL, "「なら……、レナも久しぶりに宝捜しに行こうかなぁ…!」", NULL, "\"Well... I guess since it's been a while, I should go treasure hunting...!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1382,8 +1391,10 @@ //「犯人は「沙都子」@ 凶器は「ピストル」@ やはり貴様の仕業だったか!!@ + PlaySE(3, "S01/01/120100179", 256, 64); OutputLine(NULL, "「犯人は「沙都子」!", NULL, "\"The murderer is 'Satoko'!", Line_WaitForInput); + PlaySE(3, "S01/01/120100180", 256, 64); OutputLine(NULL, " 凶器は「ピストル」!", NULL, " The murder weapon is the 'Pistol'!", Line_WaitForInput); PlaySE(3, "S01/01/120100181", 256, 64); @@ -1414,8 +1425,10 @@ //「犯人は「圭一」@ 凶器は「ロープ」で犯行現場は「ラウンジ」ですわぁ!!@ + PlaySE(3, "S01/04/120400047", 256, 64); OutputLine(NULL, "「犯人は「圭一」!", NULL, "\"The murderer is 'Keiichi'!", Line_WaitForInput); + PlaySE(3, "S01/04/120400048", 256, 64); OutputLine(NULL, " 凶器は「ロープ」で犯行現場は「ラウンジ」ですわぁ!!」", NULL, " In the 'Lounge' with the 'Rope'!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1478,6 +1491,7 @@ DrawBustshotWithFiltering( 1, "ri_se_ni_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…いっぱいいっぱい慰みものにされましたですね@かわいそかわいそです。@ + PlaySE(3, "S01/05/120500024", 256, 64); OutputLine(NULL, "「…いっぱいいっぱい慰みものにされましたですね。", NULL, "\"...She was used as a plaything for quite a while.", Line_WaitForInput); PlaySE(3, "S01/05/120500025", 256, 64); @@ -1679,7 +1693,7 @@ NULL, " ...", Line_ContinueAfterTyping); //!sd SetSpeedOfMessage( FALSE, 0, ); - + PlaySE(3, "S01/02/120200077", 256, 64); OutputLine(NULL, "よく知らないの。」", NULL, "I don't really know.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1873,6 +1887,7 @@ DrawBustshotWithFiltering( 2, "re_se_ko_b1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…圭一くん、疲れてるのかな…?!w800 …かな?@ + PlaySE(3, "S01/02/120200085", 256, 64); OutputLine(NULL, "「…圭一くん、疲れてるのかな…?", NULL, "\"...Keiichi-kun, are you tired, maybe...?", Line_ContinueAfterTyping); @@ -2050,13 +2065,16 @@ //「うん@椅子に座ろうとしたら画鋲が置いてあったの@どっさり@…そしたらそれを、!s200……………!sdうん@懐かしいなぁ!¥ + PlaySE(3, "S01/02/120200100", 256, 64); OutputLine(NULL, "「うん。", NULL, "\"Yeah.", Line_WaitForInput); + PlaySE(3, "S01/02/120200101", 256, 64); OutputLine(NULL, "椅子に座ろうとしたら画鋲が置いてあったの。", NULL, " There was a thumb tack put on my chair.", Line_WaitForInput); PlaySE(3, "S01/02/120200102", 256, 64); OutputLine(NULL, "どっさり。", NULL, " Poke.", Line_WaitForInput); + PlaySE(3, "S01/02/120200103", 256, 64); OutputLine(NULL, "…そしたらそれを、", NULL, " ...Then with that, I...", Line_ContinueAfterTyping); // !s200 @@ -2141,6 +2159,7 @@ //「自分で言い出した罰ゲーム、ほとんど自分でやってたんだよ@/$ + PlaySE(3, "S01/02/120200111", 256, 64); OutputLine(NULL, "「自分で言い出した罰ゲーム、ほとんど自分でやってたんだよ。", NULL, "\"She had to do most of the penalties that she came up with.", Line_WaitForInput); @@ -2148,6 +2167,7 @@ DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //あはは!!w800 本当に内緒だからね!¥ + PlaySE(3, "S01/02/120200112", 256, 64); OutputLine(NULL, "あはは!", NULL, " Ahaha!", Line_ContinueAfterTyping); @@ -2282,6 +2302,7 @@ PlaySE(3, "S01/02/120200119", 256, 64); OutputLine(NULL, "「え。", NULL, "\"Huh.", Line_WaitForInput); + PlaySE(3, "S01/02/120200120", 256, 64); OutputLine(NULL, "…してないよ。", NULL, " ...No.", Line_ContinueAfterTyping); @@ -3024,6 +3045,7 @@ // 警察ですって名乗ると、いろいろ気分を害されるでしょうしね。@ + PlaySE(3, "S01/11/120700123", 256, 64); OutputLine(NULL, " 警察ですって名乗ると、いろいろ気分を害されるでしょうしね。」", NULL, "It puts people off when I say I'm a police officer.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3150,6 +3172,7 @@ PlaySE(3, "S01/01/120100224", 256, 64); OutputLine(NULL, "「あの、大石さん。", NULL, "\"Um, Ooishi-san.", Line_WaitForInput); + PlaySE(3, "S01/01/120100225", 256, 64); OutputLine(NULL, "……「鬼隠し」って何の事か知ってますか?」", NULL, " ...Do you know what this 'Onikakushi' thing is about?'\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3160,6 +3183,7 @@ PlaySE(3, "S01/11/120700132", 256, 64); OutputLine(NULL, "「ん、…それはですね、人が鬼にさらわれ忽然といなくなってしまうことなんです。", NULL, "\"Hm... I believe... that's when somebody suddenly vanishes because they've been abducted by a demon.", Line_WaitForInput); + PlaySE(3, "S01/11/120700133", 256, 64); OutputLine(NULL, "この辺り独特の言い回しですね。", NULL, " It's a special saying from around here.", Line_WaitForInput); PlaySE(3, "S01/11/120700134", 256, 64); @@ -3312,6 +3336,7 @@ PlaySE(3, "S01/11/120700145", 256, 64); OutputLine(NULL, "最初の事件、ご存知ですよね?", NULL, " Do you know the first incident?", Line_WaitForInput); + PlaySE(3, "S01/11/120700146", 256, 64); OutputLine(NULL, " バラバラ殺人。」", NULL, " The murder by dismemberment?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3330,6 +3355,7 @@ //「例えばそれ@……逃走中じゃなく、鬼隠しにあったんじゃないでしょうかね?@ + PlaySE(3, "S01/11/120700147", 256, 64); OutputLine(NULL, "「例えばそれ。", NULL, "\"Hypothetically...", Line_WaitForInput); PlaySE(3, "S01/11/120700148", 256, 64); @@ -3488,6 +3514,7 @@ //「前原さん@実はね、これもまぁったく同じなんですよ。@ + PlaySE(3, "S01/11/120700155", 256, 64); OutputLine(NULL, "「前原さん。", NULL, "\"Maebara-san.", Line_WaitForInput); PlaySE(3, "S01/11/120700156", 256, 64); @@ -3557,6 +3584,7 @@ PlaySE(3, "S01/11/120700159", 256, 64); OutputLine(NULL, "「えぇ逮捕されてます。", NULL, "\"Yeah, we arrested him.", Line_WaitForInput); + PlaySE(3, "S01/11/120700160", 256, 64); OutputLine(NULL, "覚醒剤の常習歴もあるトンチンカンでしてね。", NULL, " He was just a miscreant with a record of narcotics abuse.", Line_WaitForInput); PlaySE(3, "S01/11/120700161", 256, 64); @@ -3565,10 +3593,13 @@ PlaySE(3, "S01/11/120700162", 256, 64); OutputLine(NULL, "………ですがですね。", NULL, " But... well, you see...", Line_WaitForInput); + PlaySE(3, "S01/11/120700163", 256, 64); OutputLine(NULL, "犯人逮捕からしばらくして、被害者宅の子供が行方不明になったんです。", NULL, " After he was arrested... a child from the victim's home went missing.", Line_WaitForInput); + PlaySE(3, "S01/11/120700164", 256, 64); OutputLine(NULL, "犯罪に巻きこまれたのかどうなのか……。", NULL, " It's still under investigation...", Line_WaitForInput); + PlaySE(3, "S01/11/120700165", 256, 64); OutputLine(NULL, "現在も捜索してます。」", NULL, " As to whether the disappearance had anything to do with the crime.\"", Line_Normal); ClearMessage(); @@ -3612,6 +3643,7 @@ //「つまり…………過去5年間、必ず死者と行方不明者が1人づつ出ているわけなんですよね…?@ + PlaySE(3, "S01/01/120100249", 256, 64); OutputLine(NULL, "「つまり…………過去5年間、必ず死者と行方不明者が1人づつ出ているわけなんですよね…?」", NULL, "\"Meaning... for the last five years there's always one person who dies and one who goes missing...?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3645,6 +3677,7 @@ //「……例えば…鬼隠しにあって失踪した人には…何か共通点があるとか?@ + PlaySE(3, "S01/01/120100250", 256, 64); OutputLine(NULL, "「……例えば…鬼隠しにあって失踪した人には…何か共通点があるとか?」", NULL, "\"...Could it be... that those demoned away... have something in common?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3678,6 +3711,7 @@ PlaySE(3, "S01/01/120100254", 256, 64); OutputLine(NULL, "4年目は被害者宅の子供で、5年目は交際相手…かな。", NULL, " Fourth year was the victim's family's child, and the fifth year was the victim's girlfriend... I guess.", Line_WaitForInput); + PlaySE(3, "S01/01/120100255", 256, 64); OutputLine(NULL, "……特につながりはなさろうだし。」", NULL, " ...It doesn't seem like there's anything that connects them.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3728,6 +3762,7 @@ PlaySE(3, "S01/11/120700173", 256, 64); OutputLine(NULL, "「大人しい感じの方だったらしいです。", NULL, "\"Apparently, he was quite mature.", Line_WaitForInput); + PlaySE(3, "S01/11/120700174", 256, 64); OutputLine(NULL, "歳はあなたのひとつ上です。", NULL, " One year older than you.", Line_WaitForInput); @@ -3735,6 +3770,7 @@ FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); //名前は北条悟史さん。¥ + PlaySE(3, "S01/11/120700175", 256, 64); OutputLine(NULL, "名前は北条悟史さん。」", NULL, " His name was Satoshi Houjou-san.\"", Line_Normal); ClearMessage(); @@ -3954,6 +3990,7 @@ PlaySE(3, "S01/11/120700178", 256, 64); OutputLine(NULL, "「…竜宮レナさんがですか?", NULL, "\"...You mean Rena Ryuugu-san?", Line_WaitForInput); + PlaySE(3, "S01/11/120700179", 256, 64); OutputLine(NULL, " 去年転校されて来た、前原さんのクラスメートですよね。", NULL, " She transferred in last year and she's your classmate, isn't she?", Line_WaitForInput); PlaySE(3, "S01/11/120700180", 256, 64); @@ -4126,6 +4163,7 @@ //「えぇ@夜分遅くに本当に申し訳ありませんでしたね@…何かわかりましたら教えて下さい@こちらも進展がありましたらご連絡しますよ@では失礼します。¥ + PlaySE(3, "S01/11/120700187", 256, 64); OutputLine(NULL, "「えぇ。", NULL, "\"Yeah.", Line_WaitForInput); PlaySE(3, "S01/11/120700188", 256, 64); @@ -4134,6 +4172,7 @@ PlaySE(3, "S01/11/120700189", 256, 64); OutputLine(NULL, "…何かわかりましたら教えて下さい。", NULL, " ...If you find out anything else, please let me know.", Line_WaitForInput); + PlaySE(3, "S01/11/120700190", 256, 64); OutputLine(NULL, "こちらも進展がありましたらご連絡しますよ。", NULL, " I'll tell you if I make any progress on this end.", Line_WaitForInput); PlaySE(3, "S01/11/120700191", 256, 64);