Fixed underscore in sound effects
This commit is contained in:
@@ -83,7 +83,7 @@
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DisableWindow();
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DrawSceneWithMask( "black", "left", 0, 0, 1300 );
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PlaySE( 4, "wa__020", 128, 64 );
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PlaySE( 4, "wa_020", 128, 64 );
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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@@ -92,7 +92,7 @@
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OutputLine(NULL, " みんなで談笑しながら教室に入ろうと足を踏み入れると、",
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NULL, "Still chatting happily, we entered the classroom. But the moment I stepped into the room...", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__029", 128, 64 );
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PlaySE( 4, "wa_029", 128, 64 );
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SetValidityOfInput( FALSE );
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Wait( 300 );
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SetValidityOfInput( TRUE );
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@@ -242,7 +242,7 @@
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DisableWindow();
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DrawSceneWithMask( "black", "right", 0, 0, 1300 );
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PlaySE( 4, "wa__020", 128, 64 );
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PlaySE( 4, "wa_020", 128, 64 );
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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@@ -361,7 +361,7 @@
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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PlaySE( 4, "wa__001", 128, 64 );
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PlaySE( 4, "wa_001", 128, 64 );
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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@@ -1110,13 +1110,13 @@
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OutputLine(NULL, " ……むッ!",
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NULL, "...Hm!", Line_ContinueAfterTyping);
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DisableWindow();
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PlaySE( 4, "wa__010", 128, 64 );
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PlaySE( 4, "wa_010", 128, 64 );
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DrawScene( "white", 50 );
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SetValidityOfInput( FALSE );
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Wait( 200 );
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SetValidityOfInput( TRUE );
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DrawScene( "black", 50 );
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PlaySE( 4, "wa__010", 128, 64 );
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PlaySE( 4, "wa_010", 128, 64 );
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// 閃いたぜ!!¥
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OutputLine(NULL, " 閃いたぜ!!!",
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@@ -1164,7 +1164,7 @@
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DisableWindow();
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PlaySE( 4, "wa__020", 128, 64 );
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PlaySE( 4, "wa_020", 128, 64 );
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DrawSceneWithMask( "black", "left", 7, 0, 200 );
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DrawSceneWithMask( "bg_019", "left", 7, 0, 200 );
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@@ -2115,7 +2115,7 @@
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PlaySE( 4, "wa__026", 128, 64 );
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PlaySE( 4, "wa_026", 128, 64 );
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//「その写真の男性は昨晩、お亡くなりになりました。」!w5000
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PlaySE(3, "S01/11/120700027", 256, 64);
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@@ -2209,7 +2209,7 @@
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PlaySE( 4, "wa__024", 128, 64 );
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PlaySE( 4, "wa_024", 128, 64 );
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//「…特異なんですよ@雛見沢の方にはちょっと刺激の強い。@
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PlaySE(3, "S01/11/120700033", 256, 64);
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@@ -2300,7 +2300,7 @@
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NULL, "But when the officer checked so see if he was still alive, he quickly noticed something abnormal.", Line_WaitForInput);
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FadeOutBGM( 1, 1000, TRUE );
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PlaySE( 4, "wa__027", 128, 64 );
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PlaySE( 4, "wa_027", 128, 64 );
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//…喉がね、引き裂かれていたんですよ。@
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PlaySE(3, "S01/11/120700041", 256, 64);
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@@ -2408,7 +2408,7 @@
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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DisableWindow();
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PlaySE( 4, "wa__025", 128, 64 );
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PlaySE( 4, "wa_025", 128, 64 );
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DrawSceneWithMask( "ryuuketu1", "aa", 0, 0, 300 );
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@@ -2821,7 +2821,7 @@
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FadeOutBGM( 1, 1000, TRUE );
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PlaySE( 4, "wa__026", 128, 64 );
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PlaySE( 4, "wa_026", 128, 64 );
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//「モノでもヒトでもウワサでも@何でも結構です@不確かなもので構いませんから@……これ、私の電話番号です。不在でしたら出た者に伝言して下されば結構です。@
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PlaySE(3, "S01/11/120700069", 256, 64);
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@@ -3195,7 +3195,7 @@
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PlaySE( 4, "wa__023", 128, 64 );
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PlaySE( 4, "wa_023", 128, 64 );
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//「それってどういう……、@
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PlaySE(3, "S01/01/120100131", 256, 64);
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@@ -3685,7 +3685,7 @@
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ClearMessage();
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DisableWindow();
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PlaySE( 4, "wa__020", 128, 64 );
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PlaySE( 4, "wa_020", 128, 64 );
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DrawSceneWithMask( "bg_108", "left", 0, 0, 200 );
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FadeOutBGM( 1, 1000, TRUE );
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FadeOutBGM( 2, 1000, TRUE );
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