Fixed underscore in sound effects

This commit is contained in:
Kiruku
2015-05-21 16:44:03 -04:00
parent 22019bee7f
commit 317405333f
6 changed files with 123 additions and 123 deletions

View File

@@ -83,7 +83,7 @@
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
PlaySE( 4, "wa__020", 128, 64 );
PlaySE( 4, "wa_020", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
@@ -92,7 +92,7 @@
OutputLine(NULL, " みんなで談笑しながら教室に入ろうと足を踏み入れると、",
NULL, "Still chatting happily, we entered the classroom. But the moment I stepped into the room...", Line_ContinueAfterTyping);
PlaySE( 4, "wa__029", 128, 64 );
PlaySE( 4, "wa_029", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 300 );
SetValidityOfInput( TRUE );
@@ -242,7 +242,7 @@
DisableWindow();
DrawSceneWithMask( "black", "right", 0, 0, 1300 );
PlaySE( 4, "wa__020", 128, 64 );
PlaySE( 4, "wa_020", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
@@ -361,7 +361,7 @@
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
PlaySE( 4, "wa__001", 128, 64 );
PlaySE( 4, "wa_001", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
@@ -1110,13 +1110,13 @@
OutputLine(NULL, " ……むッ!",
NULL, "...Hm!", Line_ContinueAfterTyping);
DisableWindow();
PlaySE( 4, "wa__010", 128, 64 );
PlaySE( 4, "wa_010", 128, 64 );
DrawScene( "white", 50 );
SetValidityOfInput( FALSE );
Wait( 200 );
SetValidityOfInput( TRUE );
DrawScene( "black", 50 );
PlaySE( 4, "wa__010", 128, 64 );
PlaySE( 4, "wa_010", 128, 64 );
// 閃いたぜ!!¥
OutputLine(NULL, " 閃いたぜ!!!",
@@ -1164,7 +1164,7 @@
DisableWindow();
PlaySE( 4, "wa__020", 128, 64 );
PlaySE( 4, "wa_020", 128, 64 );
DrawSceneWithMask( "black", "left", 7, 0, 200 );
DrawSceneWithMask( "bg_019", "left", 7, 0, 200 );
@@ -2115,7 +2115,7 @@
PlaySE( 4, "wa__026", 128, 64 );
PlaySE( 4, "wa_026", 128, 64 );
//「その写真の男性は昨晩、お亡くなりになりました。」!w5000
PlaySE(3, "S01/11/120700027", 256, 64);
@@ -2209,7 +2209,7 @@
PlaySE( 4, "wa__024", 128, 64 );
PlaySE( 4, "wa_024", 128, 64 );
//「…特異なんですよ@雛見沢の方にはちょっと刺激の強い。@
PlaySE(3, "S01/11/120700033", 256, 64);
@@ -2300,7 +2300,7 @@
NULL, "But when the officer checked so see if he was still alive, he quickly noticed something abnormal.", Line_WaitForInput);
FadeOutBGM( 1, 1000, TRUE );
PlaySE( 4, "wa__027", 128, 64 );
PlaySE( 4, "wa_027", 128, 64 );
//…喉がね、引き裂かれていたんですよ。@
PlaySE(3, "S01/11/120700041", 256, 64);
@@ -2408,7 +2408,7 @@
Wait( 1000 );
SetValidityOfInput( TRUE );
DisableWindow();
PlaySE( 4, "wa__025", 128, 64 );
PlaySE( 4, "wa_025", 128, 64 );
DrawSceneWithMask( "ryuuketu1", "aa", 0, 0, 300 );
@@ -2821,7 +2821,7 @@
FadeOutBGM( 1, 1000, TRUE );
PlaySE( 4, "wa__026", 128, 64 );
PlaySE( 4, "wa_026", 128, 64 );
//「モノでもヒトでもウワサでも@何でも結構です@不確かなもので構いませんから@……これ、私の電話番号です。不在でしたら出た者に伝言して下されば結構です。@
PlaySE(3, "S01/11/120700069", 256, 64);
@@ -3195,7 +3195,7 @@
PlaySE( 4, "wa__023", 128, 64 );
PlaySE( 4, "wa_023", 128, 64 );
//「それってどういう……、@
PlaySE(3, "S01/01/120100131", 256, 64);
@@ -3685,7 +3685,7 @@
ClearMessage();
DisableWindow();
PlaySE( 4, "wa__020", 128, 64 );
PlaySE( 4, "wa_020", 128, 64 );
DrawSceneWithMask( "bg_108", "left", 0, 0, 200 );
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );