Fixed underscore in sound effects
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@@ -292,7 +292,7 @@
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__024", 128, 64 );
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PlaySE( 4, "wa_024", 128, 64 );
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//「もう次の日にはいなかったって@……綿流しの晩に失踪したらしいよ。@
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PlaySE(3, "S01/03/120300060", 256, 64);
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@@ -738,7 +738,7 @@
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PlaySE( 4, "wa__001", 128, 64 );
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PlaySE( 4, "wa_001", 128, 64 );
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// 遠くで午後の授業の始まりの振鈴の音がする@……げ! ほとんど寝れなかった¥
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OutputLine(NULL, " 遠くで午後の授業の始まりの振鈴の音がする。",
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NULL, "In the distance, I could hear the ring of the handbell signaling the start of afternoon classes.", Line_WaitForInput);
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@@ -759,7 +759,7 @@
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// 背もたれに背中を押し付けた瞬間、
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OutputLine(NULL, " 背もたれに背中を押し付けた瞬間、",
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NULL, "It was in that moment, when I leaned against the back of my seat...", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__005", 128, 64 );
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PlaySE( 4, "wa_005", 128, 64 );
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ShakeScreen( 1, 100, 20, 5, 0, );
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//「痛ぇえぇッ?!?!@
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PlaySE(3, "S01/01/120100163", 256, 64);
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@@ -811,7 +811,7 @@
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NULL, "I furiously jumped up from my seat!!", Line_WaitForInput);
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ChangeScene( "black", 8, 200, );
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PlaySE( 4, "wa__002", 128, 64 );
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PlaySE( 4, "wa_002", 128, 64 );
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// と、俺は足をもつれさせ転んでしまう@
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OutputLine(NULL, " と、俺は足をもつれさせ転んでしまう。",
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@@ -1446,11 +1446,11 @@
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ClearMessage();
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PlaySE( 4, "wa__002", 128, 64 );
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PlaySE( 4, "wa_002", 128, 64 );
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ShakeScreen( 1, 50, 20, 3, 0, );
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PlaySE( 4, "wa__005", 128, 64 );
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PlaySE( 4, "wa_005", 128, 64 );
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ShakeScreen( 0, 50, 20, 3, 0, );
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PlaySE( 4, "wa__002", 128, 64 );
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PlaySE( 4, "wa_002", 128, 64 );
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ShakeScreen( 1, 50, 20, 3, 0, );
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// ふぅ@…取り合えずうっぷんは晴らせたので良しとするか¥
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@@ -2623,7 +2623,7 @@
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DisableWindow();
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FadeOutBGM( 1, 1000, TRUE );
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DrawBustshot( 2, "re_se_hii_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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PlaySE( 4, "wa__027", 128, 64 );
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PlaySE( 4, "wa_027", 128, 64 );
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//「嘘だッ!!!@
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PlaySE(3, "S01/02/120200139A", 256, 64);
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@@ -3225,7 +3225,7 @@
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PlaySE( 4, "wa__024", 128, 64 );
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PlaySE( 4, "wa_024", 128, 64 );
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//「う~ん、というよりは人食い鬼ですなぁ@里に降りてきて人をさらって食い散らかしてしまう、なぁんて怖ぁい昔話があるんですよ。@
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PlaySE(3, "S01/11/120700139", 256, 64);
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@@ -3783,7 +3783,7 @@
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PlaySE( 4, "wa__023", 128, 64 );
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PlaySE( 4, "wa_023", 128, 64 );
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// じゃあ……俺が座ってる席は!s800……!sd鬼隠しにあって!s800……!sd失踪した男の席なんだ?¥
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OutputLine(NULL, " じゃあ……俺が座ってる席は",
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@@ -4275,7 +4275,7 @@
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NULL, " She was here, wasn't she?", Line_WaitForInput);
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FadeOutBGM( 1, 1000, TRUE );
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PlaySE( 4, "wa__022", 128, 64 );
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PlaySE( 4, "wa_022", 128, 64 );
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//レナちゃんが。」!w3000@
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PlaySE(3, "S01/00/122600009", 256, 64);
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@@ -4429,7 +4429,7 @@
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ClearMessage();
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PlaySE( 4, "wa__023", 128, 64 );
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PlaySE( 4, "wa_023", 128, 64 );
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// じゃ……じゃあ、…階段を上がってから…帰るまで……レナは…どこに居たんだよ…?!w3000
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OutputLine(NULL, " じゃ……じゃあ、…階段を上がってから…帰るまで……レナは…どこに居たんだよ…?",
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NULL, "Th... Then... after she came upstairs... and until she left... where was... Rena...?", Line_ContinueAfterTyping);
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