Fixed underscore in sound effects

This commit is contained in:
Kiruku
2015-05-21 16:44:03 -04:00
parent 22019bee7f
commit 317405333f
6 changed files with 123 additions and 123 deletions

View File

@@ -292,7 +292,7 @@
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
PlaySE( 4, "wa__024", 128, 64 );
PlaySE( 4, "wa_024", 128, 64 );
//「もう次の日にはいなかったって@……綿流しの晩に失踪したらしいよ。@
PlaySE(3, "S01/03/120300060", 256, 64);
@@ -738,7 +738,7 @@
PlaySE( 4, "wa__001", 128, 64 );
PlaySE( 4, "wa_001", 128, 64 );
// 遠くで午後の授業の始まりの振鈴の音がする@……げ! ほとんど寝れなかった¥
OutputLine(NULL, " 遠くで午後の授業の始まりの振鈴の音がする。",
NULL, "In the distance, I could hear the ring of the handbell signaling the start of afternoon classes.", Line_WaitForInput);
@@ -759,7 +759,7 @@
// 背もたれに背中を押し付けた瞬間、
OutputLine(NULL, " 背もたれに背中を押し付けた瞬間、",
NULL, "It was in that moment, when I leaned against the back of my seat...", Line_ContinueAfterTyping);
PlaySE( 4, "wa__005", 128, 64 );
PlaySE( 4, "wa_005", 128, 64 );
ShakeScreen( 1, 100, 20, 5, 0, );
//「痛ぇえぇッ?!?!@
PlaySE(3, "S01/01/120100163", 256, 64);
@@ -811,7 +811,7 @@
NULL, "I furiously jumped up from my seat!!", Line_WaitForInput);
ChangeScene( "black", 8, 200, );
PlaySE( 4, "wa__002", 128, 64 );
PlaySE( 4, "wa_002", 128, 64 );
// と、俺は足をもつれさせ転んでしまう@
OutputLine(NULL, " と、俺は足をもつれさせ転んでしまう。",
@@ -1446,11 +1446,11 @@
ClearMessage();
PlaySE( 4, "wa__002", 128, 64 );
PlaySE( 4, "wa_002", 128, 64 );
ShakeScreen( 1, 50, 20, 3, 0, );
PlaySE( 4, "wa__005", 128, 64 );
PlaySE( 4, "wa_005", 128, 64 );
ShakeScreen( 0, 50, 20, 3, 0, );
PlaySE( 4, "wa__002", 128, 64 );
PlaySE( 4, "wa_002", 128, 64 );
ShakeScreen( 1, 50, 20, 3, 0, );
// ふぅ@…取り合えずうっぷんは晴らせたので良しとするか¥
@@ -2623,7 +2623,7 @@
DisableWindow();
FadeOutBGM( 1, 1000, TRUE );
DrawBustshot( 2, "re_se_hii_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
PlaySE( 4, "wa__027", 128, 64 );
PlaySE( 4, "wa_027", 128, 64 );
//「嘘だッ!!!@
PlaySE(3, "S01/02/120200139A", 256, 64);
@@ -3225,7 +3225,7 @@
PlaySE( 4, "wa__024", 128, 64 );
PlaySE( 4, "wa_024", 128, 64 );
//「う~ん、というよりは人食い鬼ですなぁ@里に降りてきて人をさらって食い散らかしてしまう、なぁんて怖ぁい昔話があるんですよ。@
PlaySE(3, "S01/11/120700139", 256, 64);
@@ -3783,7 +3783,7 @@
PlaySE( 4, "wa__023", 128, 64 );
PlaySE( 4, "wa_023", 128, 64 );
// じゃあ……俺が座ってる席は!s800……!sd鬼隠しにあって!s800……!sd失踪した男の席なんだ
OutputLine(NULL, " じゃあ……俺が座ってる席は",
@@ -4275,7 +4275,7 @@
NULL, " She was here, wasn't she?", Line_WaitForInput);
FadeOutBGM( 1, 1000, TRUE );
PlaySE( 4, "wa__022", 128, 64 );
PlaySE( 4, "wa_022", 128, 64 );
//レナちゃんが。」!w3000@
PlaySE(3, "S01/00/122600009", 256, 64);
@@ -4429,7 +4429,7 @@
ClearMessage();
PlaySE( 4, "wa__023", 128, 64 );
PlaySE( 4, "wa_023", 128, 64 );
// じゃ……じゃあ、…階段を上がってから…帰るまで……レナは…どこに居たんだよ…?!w3000
OutputLine(NULL, " じゃ……じゃあ、…階段を上がってから…帰るまで……レナは…どこに居たんだよ…?",
NULL, "Th... Then... after she came upstairs... and until she left... where was... Rena...?", Line_ContinueAfterTyping);