Fixed underscore in sound effects
This commit is contained in:
@@ -166,7 +166,7 @@ void main()
|
||||
NULL, "If I took some medicine and got a good day of rest... I might be able to greet everyone with a smile tomorrow.", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
PlaySE( 4, "wa__028", 128, 64 );
|
||||
PlaySE( 4, "wa_028", 128, 64 );
|
||||
// ピンポーン…!!w2000
|
||||
OutputLine(NULL, " ピンポーン…!",
|
||||
NULL, "Ding dong...!", Line_ContinueAfterTyping);
|
||||
@@ -1925,7 +1925,7 @@ void main()
|
||||
DrawScene( "bg_165", 400 );
|
||||
DrawBustshot( 3, "oi_si_ma_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
PlaySE( 4, "wa__023", 128, 64 );
|
||||
PlaySE( 4, "wa_023", 128, 64 );
|
||||
//「被害者たちはなぜか、あなたのお友達グループに全てつながるのです。」!w2000
|
||||
PlaySE(3, "S01/11/120700275", 256, 64);
|
||||
OutputLine(NULL, "「被害者たちはなぜか、あなたのお友達グループに全てつながるのです。」",
|
||||
@@ -2123,7 +2123,7 @@ void main()
|
||||
NULL, "\"She mentioned...", Line_WaitForInput);
|
||||
|
||||
|
||||
PlaySE( 4, "wa__026", 128, 64 );
|
||||
PlaySE( 4, "wa_026", 128, 64 );
|
||||
//オヤシロさまって単語が。」!w5000@
|
||||
PlaySE(3, "S01/11/120700288", 256, 64);
|
||||
OutputLine(NULL, "オヤシロさまって単語が。」",
|
||||
@@ -2194,7 +2194,7 @@ void main()
|
||||
|
||||
|
||||
|
||||
PlaySE( 4, "wa__022", 128, 64 );
|
||||
PlaySE( 4, "wa_022", 128, 64 );
|
||||
|
||||
//「住民票でわかったんですが、竜宮一家は元は雛見沢の住人です@レナさんがちょうど小学校に上がるときに茨城へ引っ越されたんです。¥
|
||||
PlaySE(3, "S01/11/120700294", 256, 64);
|
||||
@@ -3030,7 +3030,7 @@ void main()
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "right", 0, 0, 3000 );
|
||||
|
||||
PlaySE( 4, "wa__028", 128, 64 );
|
||||
PlaySE( 4, "wa_028", 128, 64 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 2000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
@@ -3419,7 +3419,7 @@ void main()
|
||||
NULL, " ...Who was he?\"", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
PlaySE( 4, "wa__002", 128, 64 );
|
||||
PlaySE( 4, "wa_002", 128, 64 );
|
||||
|
||||
// どさり@
|
||||
OutputLine(NULL, " どさり。",
|
||||
@@ -3658,7 +3658,7 @@ void main()
|
||||
NULL, " ...As if I couldn't move until the door was completely closed.", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
PlaySE( 4, "wa__027", 128, 64 );
|
||||
PlaySE( 4, "wa_027", 128, 64 );
|
||||
|
||||
// その閉じかけた扉がぐいっ!と開けられ、俺の心臓がもう一度跳ね上がった@
|
||||
OutputLine(NULL, " その閉じかけた扉がぐいっ!と開けられ、俺の心臓がもう一度跳ね上がった。",
|
||||
@@ -4540,7 +4540,7 @@ void main()
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
|
||||
PlaySE( 4, "wa__022", 128, 64 );
|
||||
PlaySE( 4, "wa_022", 128, 64 );
|
||||
//…なんだ?!w4000
|
||||
OutputLine(NULL, "…なんだ?",
|
||||
NULL, " ...What was this?", Line_ContinueAfterTyping);
|
||||
@@ -4551,7 +4551,7 @@ void main()
|
||||
OutputLineAll(NULL, "", Line_WaitForInput);
|
||||
|
||||
ClearMessage();
|
||||
PlaySE( 4, "wa__008", 128, 64 );
|
||||
PlaySE( 4, "wa_008", 128, 64 );
|
||||
|
||||
// それが何かを頭が理解する前に、俺は食べかけのおはぎごと、それを力いっぱい投げ付けた!!@
|
||||
OutputLine(NULL, " それが何かを頭が理解する前に、俺は食べかけのおはぎごと、それを力いっぱい投げ付けた!!!",
|
||||
@@ -4748,7 +4748,7 @@ void main()
|
||||
NULL, "Before I could think of the correct word, my hands were already on the move.", Line_WaitForInput);
|
||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||
|
||||
PlaySE( 4, "wa__008", 128, 64 );
|
||||
PlaySE( 4, "wa_008", 128, 64 );
|
||||
Wait( 100 );
|
||||
|
||||
// どしゃッ@/
|
||||
@@ -4756,14 +4756,14 @@ void main()
|
||||
NULL, "*Splat*", Line_WaitForInput);
|
||||
|
||||
|
||||
PlaySE( 4, "wa__008", 128, 64 );
|
||||
PlaySE( 4, "wa_008", 128, 64 );
|
||||
Wait( 100 );
|
||||
// びたッ!@/
|
||||
OutputLine(NULL, " びたッ!!",
|
||||
NULL, " *Plop*", Line_WaitForInput);
|
||||
|
||||
|
||||
PlaySE( 4, "wa__008", 128, 64 );
|
||||
PlaySE( 4, "wa_008", 128, 64 );
|
||||
Wait( 100 );
|
||||
|
||||
// べしゃッ!!@
|
||||
|
||||
Reference in New Issue
Block a user