Fixed underscore in sound effects
This commit is contained in:
@@ -87,7 +87,7 @@ void main()
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DrawSceneWithMask( "white", "c", 0, 0, 300 );
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DrawScene( "bg_080", 200 );
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PlaySE( 4, "wa__005", 128, 64 );
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PlaySE( 4, "wa_005", 128, 64 );
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ShakeScreenSx( 1, 1, );
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//「うわぁあぁあぁあぁああぁあッ!!!!@
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PlaySE(3, "S01/01/120100353", 256, 64);
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@@ -630,7 +630,7 @@ void main()
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ClearMessage();
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PlaySE( 4, "wa__028", 128, 64 );
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PlaySE( 4, "wa_028", 128, 64 );
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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@@ -1465,9 +1465,9 @@ void main()
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NULL, "Just imagine going through your own school breaking the windows with a bat.", Line_Normal);
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ClearMessage();
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PlaySE( 4, "wa__009", 128, 64 );
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PlaySE( 4, "wa_009", 128, 64 );
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Wait( 1000 );
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PlaySE( 4, "wa__009", 128, 64 );
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PlaySE( 4, "wa_009", 128, 64 );
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Wait( 1000 );
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// ガラスを力任せに1枚2枚。砕け散る破片をものともせず…@
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@@ -1501,7 +1501,7 @@ void main()
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OutputLine(NULL, " 割って、",
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NULL, "*Smash*", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__009", 128, 64 );
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PlaySE( 4, "wa_009", 128, 64 );
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Wait( 1000 );
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//歩いて、!d500振り上げて。/
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@@ -1511,14 +1511,14 @@ void main()
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OutputLine(NULL, "振り上げて。",
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NULL, " Wind up...", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__008", 128, 64 );
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PlaySE( 4, "wa_008", 128, 64 );
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Wait( 500 );
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//割って、/
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OutputLine(NULL, "割って、",
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NULL, " *Smash*", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__009", 128, 64 );
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PlaySE( 4, "wa_009", 128, 64 );
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Wait( 1000 );
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//歩いて、!d500振り上げて。/
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@@ -1528,11 +1528,11 @@ void main()
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OutputLine(NULL, "振り上げて。",
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NULL, " Wind up...", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__008", 128, 64 );
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PlaySE( 4, "wa_008", 128, 64 );
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Wait( 500 );
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PlaySE( 4, "wa__009", 128, 64 );
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PlaySE( 4, "wa_009", 128, 64 );
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Wait( 1000 );
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PlaySE( 4, "wa__009", 128, 64 );
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PlaySE( 4, "wa_009", 128, 64 );
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Wait( 1000 );
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OutputLineAll(NULL, "", Line_WaitForInput);
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@@ -1556,16 +1556,16 @@ void main()
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NULL, "...Impossible because it was unimaginable... that naive way of thinking no longer worked.", Line_Normal);
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ClearMessage();
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PlaySE( 4, "wa__009", 128, 64 );
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PlaySE( 4, "wa_009", 128, 64 );
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// ガラスが砕け散る不穏極まりない音を立て、じゃりじゃりとその破片を踏みつけながら、まっすぐにこちらに向かってくるレナ¥
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OutputLine(NULL, " ガラスが砕け散る不穏極まりない音を立て、じゃりじゃりとその破片を踏みつけながら、まっすぐにこちらに向かってくるレナ。",
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NULL, "The unpleasant, piercing sound of shattered glass, the crunching noise as Rena treads across the broken shards, walking towards me.", Line_Normal);
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ClearMessage();
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PlaySE( 4, "wa__009", 128, 64 );
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PlaySE( 4, "wa_009", 128, 64 );
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Wait( 1000 );
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PlaySE( 4, "wa__009", 128, 64 );
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PlaySE( 4, "wa_009", 128, 64 );
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Wait( 1000 );
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// ……真っ青になって息をすることも忘れてしまったクラスメートたち@
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@@ -1606,11 +1606,11 @@ void main()
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NULL, "Probably none of those.", Line_Normal);
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ClearMessage();
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PlaySE( 4, "wa__009", 128, 64 );
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PlaySE( 4, "wa_009", 128, 64 );
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Wait( 1000 );
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PlaySE( 4, "wa__009", 128, 64 );
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PlaySE( 4, "wa_009", 128, 64 );
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Wait( 1000 );
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PlaySE( 4, "wa__009", 128, 64 );
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PlaySE( 4, "wa_009", 128, 64 );
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Wait( 1000 );
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// 鬼気せまるその様子で、次々にガラスを誅していくレナに……黙って道を空けることしか出来なかったに違いない@
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@@ -1657,7 +1657,7 @@ void main()
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NULL, " ...She would have undoubtedly acted according to her whims.", Line_Normal);
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ClearMessage();
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PlaySE( 4, "wa__009", 128, 64 );
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PlaySE( 4, "wa_009", 128, 64 );
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Wait( 500 );
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// …つまり、自分が、…俺が次のガラスにされてしまうのだ¥
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@@ -1678,17 +1678,17 @@ void main()
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ClearMessage();
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PlaySE( 4, "wa__008", 128, 64 );
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PlaySE( 4, "wa_008", 128, 64 );
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Wait( 200 );
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PlaySE( 4, "wa__005", 128, 64 );
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PlaySE( 4, "wa_005", 128, 64 );
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ShakeScreenSx( 1, 2, );
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PlaySE( 4, "wa__008", 128, 64 );
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PlaySE( 4, "wa_008", 128, 64 );
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Wait( 200 );
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PlaySE( 4, "wa__005", 128, 64 );
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PlaySE( 4, "wa_005", 128, 64 );
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ShakeScreenSx( 0, 2, );
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PlaySE( 4, "wa__008", 128, 64 );
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PlaySE( 4, "wa_008", 128, 64 );
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Wait( 200 );
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PlaySE( 4, "wa__005", 128, 64 );
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PlaySE( 4, "wa_005", 128, 64 );
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ShakeScreenSx( 1, 2, );
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// そしてレナは、他のガラスと同様に自分をバットで何度も殴打する@
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@@ -1707,13 +1707,13 @@ void main()
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NULL, " Zealously, she hits me again and again.", Line_Normal);
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ClearMessage();
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PlaySE( 4, "wa__008", 128, 64 );
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PlaySE( 4, "wa_008", 128, 64 );
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Wait( 200 );
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PlaySE( 4, "wa__005", 128, 64 );
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PlaySE( 4, "wa_005", 128, 64 );
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ShakeScreenSx( 1, 2, );
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PlaySE( 4, "wa__008", 128, 64 );
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PlaySE( 4, "wa_008", 128, 64 );
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Wait( 200 );
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PlaySE( 4, "wa__005", 128, 64 );
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PlaySE( 4, "wa_005", 128, 64 );
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ShakeScreenSx( 0, 2, );
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// レナはどんな表情でこの行為を繰り返しているんだろう@
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@@ -1745,21 +1745,21 @@ void main()
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NULL, "It's because no matter how many times she struck me, I didn't make as pleasant a sound as the other windows.", Line_Normal);
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ClearMessage();
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PlaySE( 4, "wa__008", 128, 64 );
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PlaySE( 4, "wa_008", 128, 64 );
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Wait( 200 );
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PlaySE( 4, "wa__005", 128, 64 );
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PlaySE( 4, "wa_005", 128, 64 );
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ShakeScreenSx( 1, 2, );
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PlaySE( 4, "wa__008", 128, 64 );
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PlaySE( 4, "wa_008", 128, 64 );
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Wait( 200 );
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PlaySE( 4, "wa__005", 128, 64 );
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PlaySE( 4, "wa_005", 128, 64 );
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ShakeScreenSx( 1, 2, );
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PlaySE( 4, "wa__008", 128, 64 );
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PlaySE( 4, "wa_008", 128, 64 );
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Wait( 200 );
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PlaySE( 4, "wa__005", 128, 64 );
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PlaySE( 4, "wa_005", 128, 64 );
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ShakeScreenSx( 0, 2, );
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PlaySE( 4, "wa__008", 128, 64 );
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PlaySE( 4, "wa_008", 128, 64 );
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Wait( 200 );
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PlaySE( 4, "wa__005", 128, 64 );
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PlaySE( 4, "wa_005", 128, 64 );
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ShakeScreenSx( 1, 2, );
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// 何度も何度も@叩き続ける@レナの期待するような音は出ない@周りのクラスメートたちも止めない@次のガラスになりたくないから@
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@@ -1792,11 +1792,11 @@ void main()
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NULL, " ...They'd gain nothing from saving a cram school try-hard like me...", Line_Normal);
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ClearMessage();
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PlaySE( 4, "wa__008", 128, 64 );
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PlaySE( 4, "wa_008", 128, 64 );
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Wait( 200 );
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PlaySE( 4, "wa__005", 128, 64 );
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PlaySE( 4, "wa_005", 128, 64 );
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ShakeScreen( 1, 50, 20, 3, 0, );
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PlaySE( 4, "wa__030", 128, 64 );
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PlaySE( 4, "wa_030", 128, 64 );
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//setwindow 8,16,23,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
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@@ -1858,7 +1858,7 @@ void main()
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OutputLine(NULL, "「出てくるんですよ。",
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NULL, "\"She mentioned...", Line_WaitForInput);
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PlaySE( 4, "wa__022", 128, 64 );
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PlaySE( 4, "wa_022", 128, 64 );
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//オヤシロさまって単語が。¥
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PlaySE(3, "S01/11/120700288", 256, 64);
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@@ -2148,13 +2148,13 @@ void main()
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FadeOutBGM( 2, 1000, TRUE );
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DisableWindow();
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DrawSceneWithMask( "black", "down", 0, 0, 1300 );
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PlaySE( 4, "wa__020", 128, 64 );
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PlaySE( 4, "wa_020", 128, 64 );
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DrawSceneWithMask( "bg_108", "left", 0, 0, 200 );
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SetValidityOfInput( FALSE );
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Wait( 1500 );
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SetValidityOfInput( TRUE );
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PlaySE( 4, "wa__029", 128, 64 );
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PlaySE( 4, "wa_029", 128, 64 );
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DrawScene( "white", 200 );
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DrawScene( "bg_108", 50 );
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@@ -2422,7 +2422,7 @@ void main()
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NULL, "They acted in a way that, regardless of whatever happened to Keiichi Maebara, no one would ever suspect them... That fact had me terrified.", Line_Normal);
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ClearMessage();
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PlaySE( 4, "wa__001", 128, 64 );
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PlaySE( 4, "wa_001", 128, 64 );
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// やがて先生がやってきた@
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OutputLine(NULL, " やがて先生がやってきた。",
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NULL, "Soon the teacher came.", Line_WaitForInput);
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@@ -2698,7 +2698,7 @@ void main()
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DisableWindow();
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DrawScene( "bg_108", 50 );
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PlaySE( 4, "wa__027", 128, 64 );
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PlaySE( 4, "wa_027", 128, 64 );
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//「いい加減にしろよ前原圭一。お前、命を狙われてるって自覚、あるのかよ?!¥
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PlaySE(3, "S01/01/120100372", 256, 64);
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@@ -2825,7 +2825,7 @@ void main()
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ClearMessage();
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PlaySE( 4, "wa__001", 128, 64 );
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PlaySE( 4, "wa_001", 128, 64 );
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// そう決意したとき、終業の鐘の音が聞こえてきた¥
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OutputLine(NULL, " そう決意したとき、終業の鐘の音が聞こえてきた。",
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@@ -3104,7 +3104,7 @@ void main()
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DisableWindow();
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PlaySE( 4, "wa__020", 128, 64 );
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PlaySE( 4, "wa_020", 128, 64 );
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DrawSceneWithMask( "bg_019", "left", 0, 0, 200 );
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PlayBGM( 1, "msys12", 128, 0 );
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