diff --git a/Update/onik_009.txt b/Update/onik_009.txt index 65a83ad..3118690 100644 --- a/Update/onik_009.txt +++ b/Update/onik_009.txt @@ -476,8 +476,8 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLine("レナ&魅音", NULL, "Rena & Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/500200790", 256, TRUE); ModPlayVoiceLS(4, 3, "ps3/s19/03/500300687", 256, TRUE); - OutputLine(NULL, "「お〜〜〜〜〜ッ!!!!」", - NULL, "\"Yeah~~~~~!!!!\"", GetGlobalFlag(GLinemodeSp)); + OutputLine(NULL, "「「お〜〜〜〜〜ッ!!!!」」", + NULL, "\"\"Yeah~~~~~!!!!\"\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -923,8 +923,7 @@ void main() DisableWindow(); - FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_warai_a1_", "2", "right", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「きゃー!@ いいねいいねぇ@ 今年もキマってるじゃーん!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -942,7 +941,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_kaii_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_kaii_a1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「か、かぁいいかぁいい…@ お持ち帰り~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -980,7 +979,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「うちの婆っちゃのお手製@結構本格派でしょ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -995,7 +994,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re2a_hau_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「梨花ちゃんはお祭りの最後に大切なお仕事があるから、その衣装なの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1013,8 +1012,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/je2", "m1", 0, 0, 1300 ); - ModDrawCharacter(3, 5, "sprite/normal/ri5_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/normal/ri5_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「…お仕事はお祭りの最後のところだけなのです@…まだまだゆっくり遊べますですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1028,7 +1026,8 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + FadeBustshot( 3, FALSE, 0, 0, 0, 0, 100, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_warai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ってことはここで時間を無駄にできないということですわ~@ 参りましょう!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1123,7 +1122,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2b_bikkuri_b1_", "2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2b_bikkuri_b1_", "2", "left", 7, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「け、圭一くん、大丈夫?!?@ お水お水!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1139,7 +1138,7 @@ void main() DisableWindow(); // FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akireru_a1_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akireru_a1_", "0", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あ~あ~…そんなアツアツたこ焼き、丸呑みなんて自殺行為でございますわぁ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1152,7 +1151,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(1, 3, "sprite/normal/me2_tokui_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/normal/me2_tokui_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「作り置きの冷めたヤツを購入するのがコツかなぁ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1214,7 +1213,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_komaru_a2_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_komaru_a2_", "0", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…か、かき氷の早食いなんて……む……むり~…!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1226,7 +1225,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「体温で少しでも溶かせば……!@ つッ?!/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1235,7 +1234,7 @@ void main() NULL, "\"As long as you can melt it a bit with your body heat, then...!!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa2a_hannbeso_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE ); + ModDrawCharacter(1, 4, "sprite/normal/sa2a_hannbeso_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE ); ModPlayVoiceLS(3, 4, "ps3/s19/04/500400686", 256, TRUE); OutputLine(NULL, " つッ?!", @@ -1300,7 +1299,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tohoho_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tohoho_a1_", "0", "left", 7, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「け、圭ちゃんがぁ?@ は、早過ぎる…ッ!!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1315,7 +1314,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_bikkuri_b1_", "2", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_bikkuri_b1_", "2", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ま、!w300……まさか!w500…圭一くん……後ろの……金魚すくいのお水を入れたんじゃ……!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1566,7 +1565,6 @@ void main() ClearMessage(); DisableWindow(); - FadeAllBustshots( 400, TRUE ); ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「じゃあレナ。次のゲームをあんたに任せるよ!@ 何でもいい!!@ @@ -1582,8 +1580,7 @@ void main() DisableWindow(); - FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_warai_a1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「じゃあねじゃあね@ レナは審判だよ@ このお祭り会場でかぁいいものを探してくるの!@ 制限時間は1分~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1604,7 +1601,7 @@ void main() DisableWindow(); - FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 300, TRUE ); + FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE ); ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「上等ですわぁあぁ!@ レナの好みはわかってますもの!!!!@ @@ -1620,7 +1617,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + FadeBustshot( 1, FALSE, 0, 0, 0, 0, 100, TRUE ); //「よし…@!s100……多分!sd、あれなら勝てるッ!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -1641,8 +1638,7 @@ void main() ClearMessage(); DisableWindow(); - FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(1, 2, "sprite/normal/re2a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「よーいどん!!!/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1654,7 +1650,7 @@ void main() NULL, " ...Oh?", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re2b_komaru_b2_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re2b_komaru_b2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //………あれ@ 圭一くんと梨花ちゃんは…なんでスタートしないんだろ? しないんだろ?@ ModPlayVoiceLS(3, 2, "ps3/s19/02/500200820", 256, TRUE); @@ -1671,7 +1667,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re2b_hau_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re2b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ひょ、ひょっとして……もう見つけてあるの?? かぁいいの!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1683,7 +1679,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_niko_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri5_niko_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…もう見つけてありますです。…圭一もですね?@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1704,7 +1700,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re2a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「なんだろ!なんだろ!! 楽しみ~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2227,6 +2223,7 @@ void main() OutputLine(NULL, "完璧だッ!!", NULL, " It was perfect!!", Line_Continue); PlaySE( 4, "wa_007", 128, 64 ); + ShakeScreen( 1, 10, 20, 5, 0, ); if (GetGlobalFlag(GADVMode)) { OutputLineAll(NULL, "", Line_WaitForInput); } else { OutputLineAll(NULL, "\n", Line_WaitForInput); } //ただのコケを萌えにまで昇華した…!w500これぞまさに芸術と呼ぶに相応しいッ!!@ @@ -2329,6 +2326,7 @@ void main() DisableWindow(); + FadeAllBustshots( 400, TRUE ); ModDrawCharacter(2, 5, "sprite/normal/ri5_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「……ひょっとして…圭一も芸をしますですね?@ @@ -2419,7 +2417,7 @@ void main() DisableWindow(); DrawSceneWithMask("background/je2", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akireru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akireru_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…圭一さんの企みが見えないでございますわぁ?@ @@ -2432,7 +2430,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_majime_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_majime_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭ちゃんに限って……いやまさか……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2643,6 +2641,7 @@ void main() DisableWindow(); PlaySE( 4, "wa_006", 128, 64 ); DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 100, TRUE ); + ShakeScreen( 0, 50, 20, 5, 0, ); DrawScene("white", 200 ); DrawScene("black", 200 ); @@ -2651,7 +2650,6 @@ void main() OutputLine(NULL, " ぐしゃ、", NULL, "Whamp!", Line_Continue); - ShakeScreen( 0, 50, 20, 5, 0, ); PlayBGM( 1, "msys03", 128, 0 ); //どしゃああぁあッ!!¥ @@ -2661,7 +2659,7 @@ void main() DisableWindow(); DrawScene("background/je1", 1000 ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 100, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 100, FALSE ); ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_ikari_a1_", "2", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 100, TRUE ); // 瞬きするより早く、俺の顔面に魅音と沙都子の肘が埋め込まれる……ッ!!@ @@ -3003,10 +3001,6 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - - DisableWindow(); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); - //「御陰様でね@いい絵がたくさん撮れたよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 8, "ps3/s19/08/500800003", 256, TRUE); @@ -3394,7 +3388,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「さぁてさて@ こんな旬を過ぎたご老体にこの私の相手が務まるでございましょうかしらぁ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3435,7 +3429,7 @@ void main() ClearMessage(); DisableWindow(); - FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); + FadeAllBustshots( 400, TRUE ); ModDrawCharacter(2, 3, "sprite/normal/me2_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「部長ッ園崎魅音の名において、名誉市民富竹氏の我が部への入部を許可するッ!!@ @@ -3508,8 +3502,8 @@ void main() //VoiceMatching - if(GetGlobalFlag(GCensor) >= 3){ModCallScriptSection("zonik_009_vm0x_n01","dialog000");} - if(GetGlobalFlag(GCensor) <= 2){ModCallScriptSection("zonik_009_vm00_n01","dialog000");} + if(GetGlobalFlag(GCensor) >= 3){ModCallScriptSection("zonik_009_vm0x_n01","dialog002");} + if(GetGlobalFlag(GCensor) <= 2){ModCallScriptSection("zonik_009_vm00_n01","dialog002");} //VoiceMatchingEnd @@ -3535,7 +3529,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(1, 8, "sprite/normal/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「よぅし! 望むところだよ@その挑戦を受けてたとうじゃあないか@ お手柔らかに頼むよ先輩方!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -4137,11 +4131,11 @@ void main() //「わぁあぁああぁあッ!!@ すげぇええぞぉおおぉおぉお!!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("ギャラリー", NULL, "Gallery", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 0, "ps3/s19/00/yaji_mix1", 256, TRUE); - OutputLine(NULL, "「わぁあぁああぁあッ!!!", - NULL, "\"Whoaaaaa!!!", Line_WaitForInput); + OutputLine(NULL, "「「「わぁあぁああぁあッ!!!", + NULL, "\"\"\"Whoaaaaa!!!", Line_WaitForInput); ModPlayVoiceLS(3, 0, "ps3/s19/00/yaji_mix2", 256, TRUE); - OutputLine(NULL, " すげぇええぞぉおおぉおぉお!!!!」", - NULL, " Awesooooome!!!!\"", GetGlobalFlag(GLinemodeSp)); + OutputLine(NULL, " すげぇええぞぉおおぉおぉお!!!!」」」", + NULL, " Awesooooome!!!!\"\"\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4542,8 +4536,8 @@ void main() //「うぉおおぉおぉおおおおッ!!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("ギャラリー", NULL, "Gallery", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 0, "ps3/s19/00/yaji_mix3", 256, TRUE); - OutputLine(NULL, "「うぉおおぉおぉおおおおッ!!!!」", - NULL, "\"Whoaaaaah!!!\"", GetGlobalFlag(GLinemodeSp)); + OutputLine(NULL, "「「「うぉおおぉおぉおおおおッ!!!!」」」", + NULL, "\"\"\"Whoaaaaah!!!\"\"\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4621,8 +4615,8 @@ void main() //「ぅおおおぉおぉおおおぉッ!!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("ギャラリー", NULL, "Gallery", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 0, "ps3/s19/00/yaji_mix4", 256, TRUE); - OutputLine(NULL, "「ぅおおおぉおぉおおおぉッ!!!!」", - NULL, "\"Whooooaaa!!!!\"", GetGlobalFlag(GLinemodeSp)); + OutputLine(NULL, "「「「ぅおおおぉおぉおおおぉッ!!!!」」」", + NULL, "\"\"\"Whooooaaa!!!!\"\"\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4729,8 +4723,8 @@ void main() //「あぁあぁあぁーーーーー…ッ!!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("ギャラリー", NULL, "Gallery", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 0, "ps3/s19/00/yaji_mix5", 256, TRUE); - OutputLine(NULL, "「あぁあぁあぁーーーーー…ッ!!!!」", - NULL, "\"OwWwwWw-----!!!!\"", GetGlobalFlag(GLinemodeSp)); + OutputLine(NULL, "「「「あぁあぁあぁーーーーー…ッ!!!!」」」", + NULL, "\"\"\"OwWwwWw-----!!!!\"\"\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -5018,7 +5012,7 @@ void main() SetValidityOfInput( TRUE ); PlaySE( 4, "wa_006", 128, 64 ); - Wait( 1000 ); + Wait( 500 ); PlaySE( 4, "wa_014", 128, 64 ); DrawScene("white", 50 ); DrawScene("background/jd4", 200 ); @@ -5034,7 +5028,7 @@ void main() SetValidityOfInput( TRUE ); PlaySE( 4, "wa_006", 128, 64 ); - Wait( 1000 ); + Wait( 500 ); PlaySE( 4, "wa_014", 128, 64 ); DrawScene("white", 50 ); DrawScene("background/jd4", 200 ); @@ -5317,14 +5311,14 @@ void main() //「おぉおおぉおぉ!!@ 兄ちゃんいいぞぉ!@ 男見せたれぇえぇええぇッ!!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("ギャラリー", NULL, "Gallery", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 0, "ps3/s19/00/yaji_mix6", 256, TRUE); - OutputLine(NULL, "「おぉおおぉおぉ!!!", - NULL, "\"Whoooooo!!", Line_Continue); + OutputLine(NULL, "「「「おぉおおぉおぉ!!!", + NULL, "\"\"\"Whoooooo!!", Line_Continue); Wait( 700 ); OutputLine(NULL, " 兄ちゃんいいぞぉ!!", NULL, " Cool, onii-chan!!", Line_Continue); Wait( 700 ); - OutputLine(NULL, " 男見せたれぇえぇええぇッ!!!!」", - NULL, " Show us what you've got!!!!\"", Line_Normal); + OutputLine(NULL, " 男見せたれぇえぇええぇッ!!!!」」」", + NULL, " Show us what you've got!!!!\"\"\"", Line_Normal); ClearMessage(); @@ -5384,6 +5378,7 @@ void main() DisableWindow(); + FadeAllBustshots( 400, TRUE ); ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_hau_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…圭一くぅん………。@ @@ -5700,8 +5695,8 @@ void main() //「ぅおおぉぉおおおぉおぉおおッ!!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("ギャラリー", NULL, "Gallery", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 0, "ps3/s19/00/yaji_mix7", 256, TRUE); - OutputLine(NULL, "「ぅおおぉぉおおおぉおぉおおッ!!!!」", - NULL, "\"oOOooOOOoOoOO!!!!\"", GetGlobalFlag(GLinemodeSp)); + OutputLine(NULL, "「「「ぅおおぉぉおおおぉおぉおおッ!!!!」」」", + NULL, "\"\"\"oOOooOOOoOoOO!!!!\"\"\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -6126,7 +6121,7 @@ void main() NULL, "\"Who would want to be looked after by you, Mion-san~!?", Line_WaitForInput); DisableWindow(); - DrawSceneWithMask("background/je1", "right", 0, 0, 300 ); + FadeAllBustshots( 400, TRUE ); // 痛い~! 手ぇ引っ張らないで下さいましぃ~…!¥ ModPlayVoiceLS(3, 4, "ps3/s19/04/500400736", 256, TRUE);