Merge master
This commit is contained in:
@@ -1148,7 +1148,7 @@ void main()
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//「……ちなみにレナのスリーサイズは?」
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//「……ちなみにレナのスリーサイズは?」
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PlaySE(3, "s19/03/990300013", 256, 64);
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PlaySE(3, "s19/03/990300013", 256, 64);
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OutputLine(NULL, " ちなみに高いよ~、いくら出す?」",
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OutputLine(NULL, " ちなみに高いよ~、いくら出す?」",
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NULL, " By the way, it's expensive~. How much would you pay?\"", Line_ModeSpecific);
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NULL, " By the way, it's expensive~. How much would you pay?\"", Line_Normal);
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ClearMessage();
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ClearMessage();
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//よからぬ交渉に感づいたのか、レナが慌てふためきながらまくし立てた。@
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//よからぬ交渉に感づいたのか、レナが慌てふためきながらまくし立てた。@
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@@ -3344,7 +3344,7 @@ void main()
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SetValidityOfInput( FALSE );
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SetValidityOfInput( FALSE );
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Wait( 5000 );
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Wait( 5000 );
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SetValidityOfInput( TRUE );
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SetValidityOfInput( TRUE );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -638,7 +638,7 @@ void main()
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PlaySE( 4, "wa_007", 128, 64 );
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PlaySE( 4, "wa_007", 128, 64 );
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ShakeScreenSx( 1, 2, );
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ShakeScreenSx( 1, 2, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -1824,7 +1824,7 @@ void main()
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// PlaySE( 4, "wa_007", 128, 64 );
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// PlaySE( 4, "wa_007", 128, 64 );
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// ShakeScreen( 1, 50, 20, 3, 0, );
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// ShakeScreen( 1, 50, 20, 3, 0, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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@@ -2308,7 +2308,7 @@ void main()
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PlaySE( 4, "wa_007", 128, 64 );
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PlaySE( 4, "wa_007", 128, 64 );
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ShakeScreen( 1, 50, 20, 3, 0, );
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ShakeScreen( 1, 50, 20, 3, 0, );
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DrawScene( "bg_108", 200 );
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DrawScene( "bg_108", 200 );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -2380,7 +2380,7 @@ void main()
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PlaySE( 4, "wa_007", 128, 64 );
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PlaySE( 4, "wa_007", 128, 64 );
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ShakeScreen( 1, 50, 20, 3, 0, );
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ShakeScreen( 1, 50, 20, 3, 0, );
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OutputLine(NULL, "逆転勝利だッッ!!!!!!!",
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OutputLine(NULL, "逆転勝利だッッ!!!!!!!",
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NULL, " comeback victory!!!!!!!", Line_ModeSpecific);
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NULL, " comeback victory!!!!!!!", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
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DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
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@@ -2228,7 +2228,7 @@ void main()
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PlaySE( 4, "wa_002", 128, 64 );
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PlaySE( 4, "wa_002", 128, 64 );
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ShakeScreen( 1, 50, 20, 5, 0, );
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ShakeScreen( 1, 50, 20, 5, 0, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -2451,7 +2451,7 @@ void main()
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PlaySE( 4, "wa_007", 128, 64 );
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PlaySE( 4, "wa_007", 128, 64 );
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ShakeScreen( 1, 50, 20, 3, 0, );
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ShakeScreen( 1, 50, 20, 3, 0, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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@@ -613,7 +613,7 @@ void main()
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NULL, " The Watanagashi Four-Demon Fire Fight!\"", Line_ContinueAfterTyping);
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NULL, " The Watanagashi Four-Demon Fire Fight!\"", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_007", 128, 64 );
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PlaySE( 4, "wa_007", 128, 64 );
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ShakeScreen( 0, 50, 20, 3, 0, );
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ShakeScreen( 0, 50, 20, 3, 0, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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@@ -812,7 +812,7 @@ void main()
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PlaySE( 5, "s19/02/990200320", 300, 64 );
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PlaySE( 5, "s19/02/990200320", 300, 64 );
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PlaySE( 6, "s19/04/990400121", 300, 64 );
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PlaySE( 6, "s19/04/990400121", 300, 64 );
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PlaySE( 7, "s19/05/990500061", 300, 64 );
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PlaySE( 7, "s19/05/990500061", 300, 64 );
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if (AdvMode) { OutputLine("<color=#f5e6d3>部活メンバー</color>", NULL, "<color=#f5e6d3>Club Member</color>", NULL, Line_ContinueAfterTyping); }
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if (AdvMode) { OutputLine("<color=#f5e6d3>部活メンバー</color>", NULL, "<color=#f5e6d3>Club Members</color>", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, "「な〜〜しッ!!」",
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OutputLine(NULL, "「な〜〜しッ!!」",
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NULL, "\"Naaay!\"", Line_ModeSpecific);
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NULL, "\"Naaay!\"", Line_ModeSpecific);
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if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -4460,7 +4460,7 @@ void main()
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DisableWindow();
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DisableWindow();
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DrawScene( "white", 4000 );
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DrawScene( "white", 4000 );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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@@ -265,7 +265,7 @@ void main()
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Wait( 2000 );
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Wait( 2000 );
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SetValidityOfInput( TRUE );
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SetValidityOfInput( TRUE );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -1812,7 +1812,7 @@ void main()
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PlaySE( 4, "wa_006", 128, 64 );
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PlaySE( 4, "wa_006", 128, 64 );
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ShakeScreen( 1, 50, 20, 5, 0, );
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ShakeScreen( 1, 50, 20, 5, 0, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -1916,7 +1916,7 @@ void main()
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PlaySE( 4, "wa_007", 128, 64 );
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PlaySE( 4, "wa_007", 128, 64 );
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ShakeScreen( 0, 50, 20, 5, 0, );
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ShakeScreen( 0, 50, 20, 5, 0, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -3154,7 +3154,7 @@ void main()
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NULL, " No shops.", Line_WaitForInput);
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NULL, " No shops.", Line_WaitForInput);
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PlaySE(3, "s19/01/hr_kei33950", 256, 64);
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PlaySE(3, "s19/01/hr_kei33950", 256, 64);
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OutputLine(NULL, "娯楽もないし…何にもないかもしれないけど。」",
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OutputLine(NULL, "娯楽もないし…何にもないかもしれないけど。」",
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NULL, " Or recreational spots... There might not be anything really here, but you know...\"", Line_ModeSpecific);
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NULL, " Or recreational spots... There might not be anything really here, but you know...\"", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -3183,7 +3183,7 @@ void main()
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NULL, " Satoko, and Rika-chan...", Line_WaitForInput);
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NULL, " Satoko, and Rika-chan...", Line_WaitForInput);
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OutputLine(NULL, "誰も茶化さない。",
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OutputLine(NULL, "誰も茶化さない。",
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NULL, " none of them butted in.", Line_WaitForInput);
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NULL, " none of them butted in.", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -2378,7 +2378,7 @@ void main()
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SetValidityOfInput( FALSE );
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SetValidityOfInput( FALSE );
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Wait( 5000 );
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Wait( 5000 );
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SetValidityOfInput( TRUE );
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SetValidityOfInput( TRUE );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -5008,7 +5008,7 @@ void main()
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SetValidityOfInput( FALSE );
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SetValidityOfInput( FALSE );
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Wait( 3000 );
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Wait( 3000 );
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SetValidityOfInput( TRUE );
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SetValidityOfInput( TRUE );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -2163,7 +2163,7 @@ void main()
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SetValidityOfInput( FALSE );
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SetValidityOfInput( FALSE );
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Wait( 2000 );
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Wait( 2000 );
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SetValidityOfInput( TRUE );
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SetValidityOfInput( TRUE );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -5102,7 +5102,7 @@ void main()
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SetValidityOfInput( FALSE );
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SetValidityOfInput( FALSE );
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Wait( 4000 );
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Wait( 4000 );
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SetValidityOfInput( TRUE );
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SetValidityOfInput( TRUE );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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PlaySE( 4, "wa_008", 128, 64 );
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PlaySE( 4, "wa_008", 128, 64 );
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@@ -472,7 +472,7 @@ void main()
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//!sd
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//!sd
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SetSpeedOfMessage( FALSE, 0, );
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SetSpeedOfMessage( FALSE, 0, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -662,7 +662,7 @@ void main()
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NULL, "Kesplash!!!", Line_ContinueAfterTyping);
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NULL, "Kesplash!!!", Line_ContinueAfterTyping);
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ShakeScreenSx( 1, 3, );
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ShakeScreenSx( 1, 3, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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@@ -3904,7 +3904,7 @@ void main()
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SetValidityOfInput( FALSE );
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SetValidityOfInput( FALSE );
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Wait( 2000 );
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Wait( 2000 );
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SetValidityOfInput( TRUE );
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SetValidityOfInput( TRUE );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -4542,7 +4542,7 @@ void main()
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Wait( 3000 );
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Wait( 3000 );
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SetValidityOfInput( TRUE );
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SetValidityOfInput( TRUE );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -5092,7 +5092,7 @@ void main()
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NULL, "\"P... Please go away...", Line_WaitForInput);
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NULL, "\"P... Please go away...", Line_WaitForInput);
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PlaySE(3, "s01/01/120100567", 256, 64);
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PlaySE(3, "s01/01/120100567", 256, 64);
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OutputLine(NULL, "……頼むから……帰ってくれ…!!」",
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OutputLine(NULL, "……頼むから……帰ってくれ…!!」",
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NULL, " I beg you... please go away...!!\"", Line_WaitForInput);
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NULL, " I beg you... please go away...!!\"", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -3860,7 +3860,7 @@ void main()
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PlaySE( 4, "wa_003", 128, 64 );
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PlaySE( 4, "wa_003", 128, 64 );
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ShakeScreenSx( 1, 2, );
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ShakeScreenSx( 1, 2, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -2457,7 +2457,7 @@ void main()
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//!sd
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//!sd
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SetSpeedOfMessage( FALSE, 0, );
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SetSpeedOfMessage( FALSE, 0, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -3388,7 +3388,7 @@ void main()
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Wait( 3000 );
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Wait( 3000 );
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SetValidityOfInput( TRUE );
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SetValidityOfInput( TRUE );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -405,7 +405,7 @@ void main()
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SetValidityOfInput( FALSE );
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SetValidityOfInput( FALSE );
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Wait( 3000 );
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Wait( 3000 );
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SetValidityOfInput( TRUE );
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SetValidityOfInput( TRUE );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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@@ -491,7 +491,7 @@ void main()
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Wait( 200 );
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Wait( 200 );
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PlaySE( 4, "wa_005", 128, 64 );
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PlaySE( 4, "wa_005", 128, 64 );
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ShakeScreen( 0, 50, 20, 2, 0, );
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ShakeScreen( 0, 50, 20, 2, 0, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -549,7 +549,7 @@ void main()
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Wait( 200 );
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Wait( 200 );
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PlaySE( 4, "wa_002", 128, 64 );
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PlaySE( 4, "wa_002", 128, 64 );
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Wait( 200 );
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Wait( 200 );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -877,7 +877,7 @@ void main()
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Wait( 2000 );
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Wait( 2000 );
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SetValidityOfInput( TRUE );
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SetValidityOfInput( TRUE );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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Reference in New Issue
Block a user