diff --git a/Update/onik_005.txt b/Update/onik_005.txt index 8523cdb..57cbdd8 100644 --- a/Update/onik_005.txt +++ b/Update/onik_005.txt @@ -220,7 +220,7 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "s19/02/990200306", 256, TRUE); OutputLine(NULL, "「…うんうん……なんでもしまっちゃうよ☆", - NULL, "\"...Yep, yep... I'll keep anything☆", Line_WaitForInput); + NULL, "\"...Yep, yep... I'll keep anything.☆", Line_WaitForInput); ModPlayVoiceLS(3, 2, "s19/02/990200307", 256, TRUE); OutputLine(NULL, " はぅ……かぁいい…。」", NULL, " Hao... kyute...\"", Line_Normal); @@ -280,7 +280,7 @@ void main() DisableWindow(); DrawSceneWithMask("black", "up", 0, 0, 3000 ); PlaySE( 4, "wa_020", 128, 64 ); - DrawSceneWithMask("background/gk3", "left", 0, 0, 200 ); + DrawSceneWithMask("background/gk1", "left", 0, 0, 200 ); PlayBGM( 1, "msys02", 128, 0 ); ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); @@ -315,7 +315,7 @@ void main() DisableWindow(); - FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 300, TRUE ); + DrawSceneWithMask("background/gk3", "left", 0, 0, 800 ); ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「失礼な! 梨花は圭一さんのような不良とは違うでございます!@ @@ -517,7 +517,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 ); + DrawSceneWithMask("background/gk1", "left", 0, 0, 1300 ); ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「はははは@ まぁそんなに面白いものじゃないけどさ@楽しみにしてりゃいいじゃん。@ @@ -674,7 +674,7 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 4, "s19/04/990400119", 256, TRUE); OutputLine(NULL, "「をっほっほ!", - NULL, "\"O ho ho!", Line_WaitForInput); + NULL, "\"Oh ho ho!", Line_WaitForInput); ModPlayVoiceLS(3, 4, "s19/04/990400120", 256, TRUE); OutputLine(NULL, " 日頃部活動で培った実力をご披露するのでございますわ!」", NULL, " This is where you exhibit the skills you've nurtured through your daily club activities!\"", GetGlobalFlag(GLinemodeSp)); @@ -784,7 +784,7 @@ void main() DisableWindow(); DrawScene("black", 1000 ); - DrawScene("background/gk3", 1000 ); + DrawScene("background/gk1", 1000 ); ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「じゃ、それはそれとして@今日も始めようかね、部活動! 異議はぁ?!@ @@ -855,7 +855,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_odoroki_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「本当でございましょうねぇ@ そのカード、改めさせてもらいますわぁ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -963,7 +963,7 @@ void main() // 俺の住んでた街では「大富豪」と呼んでいた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 俺の住んでた街では「大富豪」と呼んでいた。", - NULL, "In my hometown, we called it 'Millionaire.'", Line_Normal); + NULL, "In my hometown, we called it \"Millionaire.\"", Line_Normal); ClearMessage(); @@ -1132,7 +1132,7 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 4, "s19/04/990400127", 256, TRUE); OutputLine(NULL, "「わかってるじゃありませんの!をっほっほ!」", - NULL, "\"Don't you know best? O ho ho!\"", Line_Normal); + NULL, "\"Don't you know best? Oh ho ho!\"", Line_Normal); ClearMessage(); DisableWindow(); @@ -1502,6 +1502,10 @@ void main() OutputLine(NULL, " 7!", NULL, " Seven!", Line_WaitForInput); + + DisableWindow(); + ModDrawCharacter(2, 2, "sprite/normal/sa1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModPlayVoiceLS(3, 4, "s19/04/990400134", 256, TRUE); OutputLine(NULL, " あがりでございます!!」", NULL, " I'm out!\"", GetGlobalFlag(GLinemodeSp)); @@ -1597,7 +1601,7 @@ void main() DisableWindow(); DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_tohoho_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_odoroki_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「……だッ?!!w400 誰これ?@ 書いたヤツだれぇえぇえ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1700,7 +1704,7 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 4, "s19/04/990400135", 256, TRUE); OutputLine(NULL, "「圭一さんは気付きませんの?!!", - NULL, "\"Keiichi-san, do you not understand!?!\"", Line_WaitForInput); + NULL, "\"Keiichi-san, do you not understand!?!", Line_WaitForInput); ModPlayVoiceLS(3, 4, "s19/04/990400136", 256, TRUE); OutputLine(NULL, " 校長先生はハゲ頭を恥ずかしがってますの!!」", NULL, " The principal is balding and ashamed of it!!\"", GetGlobalFlag(GLinemodeSp)); @@ -1777,7 +1781,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_tohoho_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_yowaki_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「部長の私が模範を示さないわけには行かないね…@ふぅ@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1838,7 +1842,7 @@ void main() DisableWindow(); DrawSceneWithMask("black", "right", 0, 0, 1300 ); - DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 ); + DrawSceneWithMask("background/gk1", "right", 0, 0, 1300 ); // ど/ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1973,7 +1977,7 @@ void main() DisableWindow(); ModDrawCharacter(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); - DrawScene("background/gk3", 400 ); + DrawScene("background/gk1", 400 ); //「取り合えず生きてますわね@ゲーム続行は可能でございますわぁ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2054,7 +2058,7 @@ void main() DisableWindow(); DrawSceneWithMask("black", "right", 0, 0, 300 ); - DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); + DrawSceneWithMask("background/gk1", "right", 0, 0, 300 ); // ゲームの回転が異様に早くなった@ゲームがヒートアップしているのがわかる@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2067,7 +2071,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_akuwarai_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_akuwarai_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「A!!w400 3・4・5!! あっがりぃ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2230,14 +2234,13 @@ void main() NULL, "\"Ha... hao...", Line_WaitForInput); OutputLine(NULL, "…はい", NULL, " okay", Line_ContinueAfterTyping); - - Wait( 300 ); + ModPlayVoiceLS(3, 2, "s19/02/990200345", 256, TRUE); + Wait( 200 ); OutputLine(NULL, "…", NULL, " ...", Line_ContinueAfterTyping); Wait( 200 ); - ModPlayVoiceLS(3, 2, "s19/02/990200345", 256, TRUE); OutputLine(NULL, "ご主人様ぁ…。」", NULL, "Master...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2271,7 +2274,7 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "s19/02/990200346", 256, TRUE); OutputLine(NULL, "「は、はい…ご主人様ぁ……。」", - NULL, "Y-Yes... Master...\"", GetGlobalFlag(GLinemodeSp)); + NULL, "\"Y-Yes... Master...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2313,7 +2316,7 @@ void main() DisableWindow(); DrawSceneWithMask("black", "down", 0, 0, 300 ); - DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 ); + DrawSceneWithMask("background/gk1", "m1", 0, 0, 300 ); ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「うりゃ!@ もう負けないよ! あがりぃ!@ @@ -2422,7 +2425,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/gk3", "down", 0, 0, 300 ); + DrawSceneWithMask("background/gk1", "down", 0, 0, 300 ); //「そ、そそそそりゃまずいだろッ?!?@ 誰だよこんなの書いたのッ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -2586,7 +2589,7 @@ void main() DisableWindow(); ModDrawCharacter(2, 2, "sprite/normal/re3a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); - DrawSceneWithMask("background/gk3", "up", 0, 0, 300 ); + DrawSceneWithMask("background/gk1", "up", 0, 0, 1200 ); @@ -2744,7 +2747,7 @@ void main() SetValidityOfInput( TRUE ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 200, TRUE ); - DrawBG("background/gk3", 0, TRUE ); + DrawBG("background/gk1", 0, TRUE ); //!sd // すでに神の領域に達した俺の前に…一体何の障害があるというのだ?@ @@ -2852,6 +2855,9 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } + DisableWindow(); + ModDrawCharacter(2, 3, "sprite/normal/me1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); + //「のぉおぉおぉ!@ 圭ちゃんに引かせたかったぁあ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2876,7 +2882,7 @@ void main() DisableWindow(); DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - DrawBG("background/gk3", 0, TRUE ); + DrawBG("background/gk1", 0, TRUE ); ModDrawCharacter(3, 2, "sprite/normal/re3a_bikkuri_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE ); @@ -3004,7 +3010,7 @@ void main() NULL, " Bwa ha ha ha~♪!\"", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/gk3", "left", 0, 0, 3000 ); + DrawSceneWithMask("background/gk1", "left", 0, 0, 3000 ); // すでに悪の皇帝と化した俺はこれ以上ないくらいに絶好調@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3426,7 +3432,7 @@ void main() //"猫耳・鈴付き首輪・しっぽ付き装備"@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "“猫耳・鈴付き首輪・しっぽ付き装備”", - NULL, "Wear cat ears, a bell collar, and a tail.'", GetGlobalFlag(GLinemodeSp)); + NULL, "\"Wear cat ears, a bell collar, and a tail.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3485,7 +3491,7 @@ void main() NULL, "It felt like I had become Rena...! This was definitely... ky-kyute...♪♪♪", GetGlobalFlag(GLinemodeSp)); DisableWindow(); - DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); + DrawSceneWithMask("background/gk1", "right", 0, 0, 300 ); ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re3b_kaii_b1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -3529,7 +3535,7 @@ void main() //ぽん!と音がして輪っか状の煙があがる@ OutputLine(NULL, "ぽん!と音がして輪っか状の煙があがる。", - NULL, " escaped from Rena's ears with an audible 'poof!'", GetGlobalFlag(GLinemodeSp)); + NULL, " escaped from Rena's ears with an audible \"poof!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3541,7 +3547,7 @@ void main() NULL, "\"...Rika-chan... Must take home... Taking her home...☆", Line_WaitForInput); ModPlayVoiceLS(3, 2, "s19/02/990200363", 256, TRUE); OutputLine(NULL, " …ちょ…ちょっとだけだよ☆…ヘ、ヘンなことはしないんだよ…しないんだよ……☆」", - NULL, " ...Just... Just for a while☆ I-I won't do anything strange... nothing strange...☆\"", GetGlobalFlag(GLinemodeSp)); + NULL, " ...Just... Just for a while.☆ I-I won't do anything strange... nothing strange...☆\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3565,7 +3571,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/gk3", "right", 0, 0, 200 ); + DrawSceneWithMask("background/gk1", "right", 0, 0, 200 ); ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri4_niko_a1_", "0", "down", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…レナがどうしてもって言うなら……ボクはお持ち帰りされちゃうです。@ @@ -3592,7 +3598,7 @@ void main() // かぁいい状態のレナなら俺を倒せると踏んだわけか@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " かぁいい状態のレナなら俺を倒せると踏んだわけか!", - NULL, "They thought that Rena in Kyute Mode would be able to defeat me!", GetGlobalFlag(GLinemodeSp)); + NULL, "They thought that Rena in 'Kyute Mode' would be able to defeat me!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3655,18 +3661,18 @@ void main() DisableWindow(); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 ModDrawCharacter(2, 2, "sprite/normal/re3a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); - Wait( 500 ); + Wait( 200 ); ModDrawCharacter(2, 2, "sprite/normal/re3b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); SetValidityOfInput( FALSE ); - Wait( 500 ); + Wait( 200 ); SetValidityOfInput( TRUE ); ModDrawCharacter(2, 2, "sprite/normal/re3a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); SetValidityOfInput( FALSE ); - Wait( 500 ); + Wait( 200 ); SetValidityOfInput( TRUE ); ModDrawCharacter(2, 2, "sprite/normal/re3b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); SetValidityOfInput( FALSE ); - Wait( 500 ); + Wait( 200 ); SetValidityOfInput( TRUE ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 @@ -3750,13 +3756,17 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa4_odoroki_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa4_akuwarai_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「さぁ! 引くでございますよ?!?@ 圭一さんの罰ゲーム!!!/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 4, "s19/04/990400157", 256, TRUE); OutputLine(NULL, "「さぁ! 引くでございますよ?!?!", NULL, "\"Now then! I'll take one out!", Line_WaitForInput); + + DisableWindow(); + ModDrawCharacter(1, 4, "sprite/normal/sa4_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModPlayVoiceLS(3, 4, "s19/04/990400158", 256, TRUE); OutputLine(NULL, " 圭一さんの罰ゲーム!!!", NULL, " Keiichi-san's penalty!", Line_Continue); @@ -3790,6 +3800,8 @@ void main() FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); + + ModDrawCharacter(3, 3, "sprite/normal/me4_huteki_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 100, TRUE ); //「全部。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3815,7 +3827,7 @@ void main() //"今まで出た罰ゲーム全部" if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "“今まで出た罰ゲーム全部”", - NULL, "'Every penalty up until now.'", Line_Normal); + NULL, "\"Every penalty up until now.\"", Line_Normal); ClearMessage(); DisableWindow(); DrawSceneWithMask("background/gk3", "down", 0, 0, 300 ); @@ -3838,6 +3850,10 @@ void main() ClearMessage(); DisableWindow(); + DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + FadeBustshot( 2, FALSE, 0, 0, 0, 0, 0, TRUE ); + DrawBG("background/gk1", 0, TRUE ); + FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 3000, TRUE ); PlayBGM( 1, "msys03", 128, 0 ); ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa4_akuwarai_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); @@ -4102,7 +4118,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 ); + DrawSceneWithMask("background/gk1", "down", 0, 0, 1300 ); ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re3b_warai_b1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あははは~圭一くん、前屈みだぁぁ……かぁいいかぁいいッ!!@ @@ -4128,7 +4144,7 @@ void main() DisableWindow(); DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_tohoho_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭ちゃん、鏡見る?……いやマジ凄いって@多分見といた方がいい。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4168,7 +4184,7 @@ void main() NULL, "\"Your ensemble is complete!", Line_WaitForInput); ModPlayVoiceLS(3, 4, "s19/04/990400164", 256, TRUE); OutputLine(NULL, " このままの格好で下校するってのもあれば良かったですのにぃ! をーっほっほっほ!!」", - NULL, " If only we could send you home dressed like that! Oo~ ho ho ho!!\"", Line_Normal); + NULL, " If only we could send you home dressed like that! Ooh~ ho ho ho!!\"", Line_Normal); ClearMessage(); DisableWindow(); @@ -4314,7 +4330,7 @@ void main() // つまりこれこそは擬態・カモフラージュの原点と言える@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " つまりこれこそは擬態・カモフラージュの原点と言える。", - NULL, "We'll call it Uncanny Valley Camouflage, if you will.", GetGlobalFlag(GLinemodeSp)); + NULL, "We'll call it \"Uncanny Valley Camouflage,\" if you will.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4365,7 +4381,7 @@ void main() SetSpeedOfMessage( TRUE, 32, ); OutputLine(NULL, "長ぉぉおおおおぉおおおッ!!! ", - NULL, " paaaAaaAal!!!", Line_Continue); + NULL, "paaaAaaAal!!!", Line_Continue); //!sd @@ -4396,7 +4412,7 @@ void main() // きゅぴーんという音が3回した。3ゲージ技かッ?¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " きゅぴーんという音が3回した。3ゲージ技かッ?!", - NULL, "I heard what sounded like a 'zhazhing' three times. His 3-gauge super!?", Line_Normal); + NULL, "I heard what sounded like a \"zhazhing\" three times. His 3-gauge super!?", Line_Normal); ClearMessage(); FadeOutBGM( 1, 1000, TRUE ); @@ -4434,7 +4450,7 @@ void main() //おぉおぉおおおぉおん……ッ!!/ OutputLine(NULL, "おぉおぉおおおぉおん……ッ!!", - NULL, " OooOoOooooof...!!", Line_ContinueAfterTyping); + NULL, "OooOoOooooof...!!", Line_ContinueAfterTyping); DisableWindow(); DrawScene("white", 4000 ); @@ -4442,7 +4458,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("black", "c", 0, 0, 1300 ); + DrawSceneWithMask("hi1", "c", 0, 0, 1300 ); // 黄昏の雛見沢に轟音が響き渡るのだった……¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4452,9 +4468,6 @@ void main() FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); - DisableWindow(); - DrawSceneWithMask("white", "m1", 0, 0, 1300 ); - DrawScene("background/g3", 3000 ); //mov %CAMP_MUGIC,3 PlayBGM( 0, "lsys12", 128, 0 ); @@ -4583,6 +4596,10 @@ void main() NULL, "It felt like I'd been running into him quite often.", Line_Normal); ClearMessage(); + + DisableWindow(); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + //「どうも。いい写真は撮れてますか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4655,7 +4672,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_akuwarai_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(3, 3, "sprite/normal/me1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「富竹のおじさまだってなかなか隅に置けないって噂ですけどぉ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4926,7 +4943,7 @@ void main() // 魅音がきょとんとした顔で、なんで?と聞き返す@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 魅音がきょとんとした顔で、なんで?と聞き返す。", - NULL, "Mion stared blankly at me as if to ask, \"why do you say that?\".", GetGlobalFlag(GLinemodeSp)); + NULL, "Mion stared blankly at me as if to ask, \"why do you say that?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4959,7 +4976,7 @@ void main() NULL, "\"Oh? You too?", Line_WaitForInput); ModPlayVoiceLS(3, 3, "s19/03/990300349", 256, TRUE); OutputLine(NULL, " ……だとしたらいい勘してるよ圭ちゃ〜ん!」", - NULL, " ...If so, you've got good instincts Kei-chan~!\"", GetGlobalFlag(GLinemodeSp)); + NULL, " ...If so, you've got good instincts, Kei-chan~!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -4987,7 +5004,7 @@ void main() NULL, "\"Of course~!", Line_WaitForInput); ModPlayVoiceLS(3, 3, "s19/03/990300351", 256, TRUE); OutputLine(NULL, " 他のみんなはひょっとすると気付いてないかもしれないけど……このおじさんの目は誤魔化せないしねぇ〜…☆」", - NULL, " He might be able to pull one over on everyone else... but he can't fool this old man~☆\"", GetGlobalFlag(GLinemodeSp)); + NULL, " He might be able to pull one over on everyone else... but he can't fool this old man~... ☆\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }