small text to voice matching issues + forgotten character name for Rena

This commit is contained in:
Norgus
2018-03-29 17:44:26 +01:00
parent fc8ed83b67
commit 369622cee8

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@@ -382,7 +382,7 @@ void main()
OutputLine(NULL, "「レナは甘えてますわ!", OutputLine(NULL, "「レナは甘えてますわ!",
NULL, "\"You're so naive, Rena!", Line_WaitForInput); NULL, "\"You're so naive, Rena!", Line_WaitForInput);
ModPlayVoiceLS(3, 4, "s19/04/vt0_satoko0002", 256, TRUE); ModPlayVoiceLS(3, 4, "s19/04/vt0_satoko0002", 256, TRUE);
OutputLine(NULL, " 弱いものは食い尽くされるのが世の常でございますわー!」", OutputLine(NULL, " 弱いものは食い尽くされるのが世の常でございますわー!」",
NULL, " The Law of the Jungle is survival of the fittest!\"", GetGlobalFlag(GLinemodeSp)); NULL, " The Law of the Jungle is survival of the fittest!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -667,8 +667,8 @@ void main()
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「わ、!w400わ、!w400…油性じゃないよね 油性じゃないよね… //「わ、!w400わ、!w400…油性じゃないよね 油性じゃないよね…
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「わ、", OutputLine(NULL, "「わ、",
NULL, "\"Whoa,", Line_ContinueAfterTyping); NULL, "\"Whoa,", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
@@ -1716,7 +1716,7 @@ void main()
//「一騎討ちしましょうよ@ワンチャンス@ 勝てたら圭ちゃん1位で私ビリの大逆転!…なんてどう?! 乗るでしょ?!@ //「一騎討ちしましょうよ@ワンチャンス@ 勝てたら圭ちゃん1位で私ビリの大逆転!…なんてどう?! 乗るでしょ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s19/03/990300172", 256, TRUE); ModPlayVoiceLS(3, 3, "s19/03/990300172", 256, TRUE);
OutputLine(NULL, "「一騎討ちしましょうよ。", OutputLine(NULL, "「一騎討ちしょうよ。",
NULL, "\"Let's have a duel.", Line_WaitForInput); NULL, "\"Let's have a duel.", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s19/03/990300173", 256, TRUE); ModPlayVoiceLS(3, 3, "s19/03/990300173", 256, TRUE);
OutputLine(NULL, "ワンチャンス!", OutputLine(NULL, "ワンチャンス!",