small text to voice matching issues + forgotten character name for Rena
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@@ -382,7 +382,7 @@ void main()
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OutputLine(NULL, "「レナは甘えてますわ!",
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OutputLine(NULL, "「レナは甘えてますわ!",
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NULL, "\"You're so naive, Rena!", Line_WaitForInput);
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NULL, "\"You're so naive, Rena!", Line_WaitForInput);
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ModPlayVoiceLS(3, 4, "s19/04/vt0_satoko0002", 256, TRUE);
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ModPlayVoiceLS(3, 4, "s19/04/vt0_satoko0002", 256, TRUE);
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OutputLine(NULL, " 弱いものは食い尽くされるのが世の常でございますわー!」",
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OutputLine(NULL, " 弱いものは食い尽くされるのが世の常でございますわよー!」",
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NULL, " The Law of the Jungle is survival of the fittest!\"", GetGlobalFlag(GLinemodeSp));
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NULL, " The Law of the Jungle is survival of the fittest!\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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@@ -667,8 +667,8 @@ void main()
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ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「わ、!w400わ、!w400…油性じゃないよね@ 油性じゃないよね…?@
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//「わ、!w400わ、!w400…油性じゃないよね@ 油性じゃないよね…?@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, "「わ、",
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OutputLine(NULL, "「わ、",
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NULL, "\"Whoa,", Line_ContinueAfterTyping);
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NULL, "\"Whoa,", Line_ContinueAfterTyping);
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SetValidityOfInput( FALSE );
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SetValidityOfInput( FALSE );
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@@ -1716,7 +1716,7 @@ void main()
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//「一騎討ちしましょうよ@ワンチャンス@ 勝てたら圭ちゃん1位で私ビリの大逆転!…なんてどう?! 乗るでしょ?!@
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//「一騎討ちしましょうよ@ワンチャンス@ 勝てたら圭ちゃん1位で私ビリの大逆転!…なんてどう?! 乗るでしょ?!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 3, "s19/03/990300172", 256, TRUE);
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ModPlayVoiceLS(3, 3, "s19/03/990300172", 256, TRUE);
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OutputLine(NULL, "「一騎討ちしましょうよ。",
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OutputLine(NULL, "「一騎討ちしょうよ。",
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NULL, "\"Let's have a duel.", Line_WaitForInput);
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NULL, "\"Let's have a duel.", Line_WaitForInput);
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ModPlayVoiceLS(3, 3, "s19/03/990300173", 256, TRUE);
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ModPlayVoiceLS(3, 3, "s19/03/990300173", 256, TRUE);
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OutputLine(NULL, "ワンチャンス!",
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OutputLine(NULL, "ワンチャンス!",
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