diff --git a/Update/onik_010.txt b/Update/onik_010.txt
index 499e08e..ef82c1d 100644
--- a/Update/onik_010.txt
+++ b/Update/onik_010.txt
@@ -138,7 +138,8 @@ void main()
NULL, "\"My, now. How diligent of you to mop the floor this morning~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
-
+ DisableWindow();
+ ModDrawCharacter(3, 4, "portrait/normal/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
// すたすた。!w300ひょい。!w300びし¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -162,7 +163,7 @@ void main()
ClearMessage();
DisableWindow();
- ModDrawCharacter(3, 4, "sprite/normal/sa1b_naku_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
+ ModDrawCharacter(3, 4, "portrait/normal/sa1b_naku_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ふ、ふわぁあぁあぁああん!@ 圭一さんがデコピンしたぁ~!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
@@ -1452,6 +1453,8 @@ void main()
NULL, "\"B-But... How can we!?\"", Line_Normal);
ClearMessage();
+ DisableWindow();
+ ModDrawCharacter(2, 2, "portrait/normal/re1a_komaru_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// レナの耳元に口を寄せる@ごにょごにょごにょ……¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1462,7 +1465,7 @@ void main()
ClearMessage();
DisableWindow();
- ModDrawCharacter(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "portrait/normal/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「え? そ、そんなのありなのかなぁ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
@@ -1486,7 +1489,7 @@ void main()
DisableWindow();
- ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
+ ModDrawCharacter(2, 2, "portrait/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「う、うん! が、頑張るよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
@@ -4411,7 +4414,7 @@ void main()
DisableWindow();
DrawSceneWithMask("background/gk1", "down", 0, 0, 1300 );
PlayBGM( 1, "msys04", 128, 0 );
- ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
+ ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_okoru_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「わかったよ!!@ 犯人は「私」!@ 凶器は「毒物」で犯行現場は「玄関ホール」!@ どうかな?! どうかな?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }