diff --git a/Update/init.txt b/Update/init.txt index c2379e9..6bb244b 100644 --- a/Update/init.txt +++ b/Update/init.txt @@ -18,4 +18,4 @@ void main() SetGUIPosition( 15, 0); CallScript( "flow" ); -} \ No newline at end of file +} diff --git a/Update/omake_01.txt b/Update/omake_01.txt index d2cc034..ae089ef 100644 --- a/Update/omake_01.txt +++ b/Update/omake_01.txt @@ -44,7 +44,7 @@ void main() PlaySE(3, "s20/02/440200104", 256, 64); OutputLine(NULL, " いかがだったでしょうか?", NULL, " How was it?", Line_WaitForInput); - PlaySE(3, "s20/02/440200105", 256, 64); + PlaySE(3, "s20/02/440200105", 256, 64); OutputLine(NULL, " ちょっぴりでもお楽しみいただけたなら幸いです。」", NULL, " If you enjoyed it, even a little bit, it would make me happy.\"", Line_Normal); ClearMessage(); @@ -58,7 +58,7 @@ void main() PlaySE(3, "s20/04/440400127", 256, 64); OutputLine(NULL, "「ちょっぴりも何も!", NULL, "\"Even a little bit is stretching it!", Line_WaitForInput); - PlaySE(3, "s20/04/440400128", 256, 64); + PlaySE(3, "s20/04/440400128", 256, 64); OutputLine(NULL, " あんなすごいバッドエンドで終わられたら、ぷんぷんでございますのことよー?!」", NULL, " That incredibly dark ending made me angry, you know?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -177,7 +177,7 @@ void main() PlaySE(3, "s20/02/440200115", 256, 64); OutputLine(NULL, "「今回の『鬼隠』では、雛見沢で近年起こった連続怪死事件が紹介されたでしょ?", NULL, "\"In this chapter, they introduced the string of mysterious deaths that were happening in Hinamizawa recently, right?", Line_WaitForInput); - PlaySE(3, "s20/02/440200116", 256, 64); + PlaySE(3, "s20/02/440200116", 256, 64); OutputLine(NULL, " たとえば魅ぃちゃんのシナリオでは雛見沢の古い歴史なんかが紹介されるんだって」", NULL, " The next chapter will introduce some of the history of Hinamizawa.\"", Line_Normal); ClearMessage(); @@ -223,7 +223,7 @@ void main() PlaySE(3, "s20/03/440300257", 256, 64); OutputLine(NULL, "「圭ちゃんも大変だねぇ〜!", NULL, "\"Tough luck for Kei-chan~!", Line_WaitForInput); - PlaySE(3, "s20/03/440300258", 256, 64); + PlaySE(3, "s20/03/440300258", 256, 64); OutputLine(NULL, " 今度はどんなタタリにやられるやら!」", NULL, " What kind of curse is he gonna get hit with this time?\"", Line_Normal); ClearMessage(); @@ -232,7 +232,7 @@ void main() DrawBustshotWithFiltering( 1, "sa_se_wa_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「でも、どんなお話になるのか楽しみにございますわね!¥ - PlaySE(3, "s20/04/440400132", 256, 64); + PlaySE(3, "s20/04/440400132", 256, 64); OutputLine(NULL, "「でも、どんなお話になるのか楽しみでございますわね!」", NULL, "\"However, I am looking forward to seeing what kind of story it's going to be!\"", Line_Normal); ClearMessage(); @@ -264,7 +264,7 @@ void main() PlaySE(3, "s20/08/440800065", 256, 64); OutputLine(NULL, "「やぁみんな!", NULL, "\"Hey everybody!", Line_WaitForInput); - PlaySE(3, "s20/08/440800066", 256, 64); + PlaySE(3, "s20/08/440800066", 256, 64); OutputLine(NULL, " お疲れ様!」", NULL, " Good work today!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -315,7 +315,7 @@ void main() DrawBustshot( 2, "ri_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「………きっと立ち絵がないので登場できないのです。@ - PlaySE(3, "s20/05/440500088", 256, 64); + PlaySE(3, "s20/05/440500088", 256, 64); OutputLine(NULL, "「………きっと喋るワード数が多すぎて居残りなのです。」", NULL, "\"...He probably had too many lines in his script, and had to stay behind recording.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -325,10 +325,10 @@ void main() DrawBustshotWithFiltering( 1,"oi_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); // 大石rvS20/11/440700336.「そりゃ古手さん、仕方がありませんよ。kvS20/11/440700337.前原さんの台詞だけで普通のアドベンチャーゲームなら全員分の量がありますからね~。kvS20/11/440700338.んっふっふっふ!」 - PlaySE(3, "s20/11/440700336", 256, 64); + PlaySE(3, "s20/11/440700336", 256, 64); OutputLine(NULL, "「そりゃ古手さん、仕方がありませんよ。", NULL, "\"Well, you can hardly blame him.", Line_WaitForInput); - PlaySE(3, "s20/11/440700337", 256, 64); + PlaySE(3, "s20/11/440700337", 256, 64); OutputLine(NULL, "前原さんの台詞だけで普通のアドベンチャーゲームなら全員分の量がありますからね~。", NULL, " Maebara-san has enough lines to cover a full cast in a normal novel game, you see~", Line_WaitForInput); PlaySE(3, "s20/11/440700338", 256, 64); @@ -363,7 +363,7 @@ void main() DrawBustshotWithFiltering( 2, "re_se_na_a1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「結局…圭一くんを襲った者の正体って何なのかしら。@ - PlaySE(3, "s20/02/440200122", 256, 64); + PlaySE(3, "s20/02/440200122", 256, 64); OutputLine(NULL, "結局…圭一くんを襲ったのって、正体は何なんだろう……?", NULL, "\"I wonder... What was the identity of the thing that attacked Keiichi-kun?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -400,7 +400,7 @@ void main() PlaySE(3, "s20/03/440300262", 256, 64); OutputLine(NULL, "私もあの電話は変だと思ったね。", NULL, " I also thought that call was strange.", Line_WaitForInput); - PlaySE(3, "s20/03/440300263", 256, 64); + PlaySE(3, "s20/03/440300263", 256, 64); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -685,10 +685,10 @@ void main() DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「例えばどんな@ 大石刑事さんの推理をお聞かせてください…!¥ - PlaySE(3, "s20/02/440200131", 256, 64); + PlaySE(3, "s20/02/440200131", 256, 64); OutputLine(NULL, "「例えばどんな?", NULL, "\"Like what?", Line_WaitForInput); - PlaySE(3, "s20/02/440200132", 256, 64); + PlaySE(3, "s20/02/440200132", 256, 64); OutputLine(NULL, " 大石刑事さんの推理をお聞かせてください…!」", NULL, " Let us hear what Detective Ooishi-san's theory is!\"", Line_Normal); ClearMessage(); @@ -726,7 +726,7 @@ void main() PlaySE(3, "s20/11/440700348", 256, 64); OutputLine(NULL, "「そういうことです。", NULL, "\"Exactly.", Line_WaitForInput); - PlaySE(3, "s20/11/440700349", 256, 64); + PlaySE(3, "s20/11/440700349", 256, 64); OutputLine(NULL, "ダム開発の関係者が死ぬ内は利害も感じられましたが、近年の犠牲者はそれとも無縁です。", NULL, " I felt that somebody could have benefited from the deaths of people related to the dam development, but the recent victims weren't related to that at all.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -818,7 +818,7 @@ void main() PlaySE(3, "s20/08/440800080", 256, 64); OutputLine(NULL, "土着的な何か。", NULL, " Something native to the region...", Line_WaitForInput); - PlaySE(3, "s20/08/440800081", 256, 64); + PlaySE(3, "s20/08/440800081", 256, 64); OutputLine(NULL, "…今回のシナリオでは語られなかった因縁だよ!」", NULL, " Some connection not touched on this time around!\"", Line_Normal); ClearMessage(); @@ -827,10 +827,10 @@ void main() DrawBustshotWithFiltering( 1, "oi_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「なるほど@虐げられた某家の人たちが先祖の恨みを晴らすために…ってな感じですか@ うーん………私はそれにも反対ですねぇ。@ - PlaySE(3, "s20/11/440700351", 256, 64); + PlaySE(3, "s20/11/440700351", 256, 64); OutputLine(NULL, "「なるほど。", NULL, "\"I see.", Line_WaitForInput); - PlaySE(3, "s20/11/440700352", 256, 64); + PlaySE(3, "s20/11/440700352", 256, 64); OutputLine(NULL, "過去に酷い扱いを受けた某家の人たちが先祖の恨みを晴らすために…ってな感じですか?", NULL, " A member of some repressed family looking to air out an old grudge of their ancestors... something like that?", Line_WaitForInput); PlaySE(3, "s20/11/440700353", 256, 64); @@ -859,7 +859,7 @@ void main() PlaySE(3, "s20/04/440400144", 256, 64); OutputLine(NULL, " 刑事役の大石さんが言うんですもの!", NULL, " The man playing the detective said so!", Line_WaitForInput); - PlaySE(3, "s20/04/440400145", 256, 64); + PlaySE(3, "s20/04/440400145", 256, 64); OutputLine(NULL, " タタリに決まってますわー!!」", NULL, " It's decided! It was a curse!!\"", Line_Normal); ClearMessage(); @@ -919,7 +919,7 @@ void main() PlaySE(3, "s20/05/440500092", 256, 64); OutputLine(NULL, "「……魅ぃの話の意味がわかりにくいのですよ。", NULL, "\"...I don't get what Mii is saying.", Line_WaitForInput); - PlaySE(3, "s20/05/440500093", 256, 64); + PlaySE(3, "s20/05/440500093", 256, 64); OutputLine(NULL, "説明がほしいのです。」", NULL, " I'd like an explanation.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1005,7 +1005,7 @@ void main() PlaySE(3, "s20/04/440400148", 256, 64); OutputLine(NULL, " これは全部祟りの仕業なんですのよー!", NULL, " This is all the curse's fault!", Line_WaitForInput); - PlaySE(3, "s20/04/440400149", 256, 64); + PlaySE(3, "s20/04/440400149", 256, 64); OutputLine(NULL, " レナさんも魅音さんもみんなやさしい、いい人がいいのですのーーー!!!!」", NULL, " Rena-san and Mion-san and everybody else are all kind, nice people!!!!\"", Line_Normal); ClearMessage(); @@ -1017,7 +1017,7 @@ void main() PlaySE(3, "s20/02/440200139", 256, 64); OutputLine(NULL, "「れ、レナもそうだな!", NULL, "\"I-I think that too!", Line_WaitForInput); - PlaySE(3, "s20/02/440200140", 256, 64); + PlaySE(3, "s20/02/440200140", 256, 64); OutputLine(NULL, " レナや魅音ちゃんって本当にいい人なんだって思う。", NULL, " I think that Rena and Mion-chan are really good people at heart.", Line_WaitForInput); PlaySE(3, "s20/02/440200141", 256, 64); @@ -1073,10 +1073,10 @@ void main() PlaySE(3, "s20/08/440800085", 256, 64); OutputLine(NULL, "擬人化された神さまという存在は、結局は人間の生み出したものなんだよ。", NULL, " A personified deity is, in the end, nothing more than the creation of people.", Line_WaitForInput); - PlaySE(3, "s20/08/440800086", 256, 64); + PlaySE(3, "s20/08/440800086", 256, 64); OutputLine(NULL, "だからその考え方も、人間に理解できるようにできてる。", NULL, " That's why their method of thinking is also understandable to humans.", Line_WaitForInput); - PlaySE(3, "s20/08/440800087", 256, 64); + PlaySE(3, "s20/08/440800087", 256, 64); OutputLine(NULL, "…ギリシャ神話の神様を見てごらんよ。", NULL, " Just take a look at the Greek Pantheon.", Line_WaitForInput); PlaySE(3, "s20/08/440800088", 256, 64); @@ -1252,7 +1252,7 @@ void main() PlaySE(3, "s20/11/440700362", 256, 64); OutputLine(NULL, "えーと、私は祟り派です。", NULL, " Let's see, I think it was a curse.", Line_WaitForInput); - PlaySE(3, "s20/11/440700363", 256, 64); + PlaySE(3, "s20/11/440700363", 256, 64); OutputLine(NULL, "富竹くんは人間派でしたよね?」", NULL, " Tomitake-kun thinks it was people, right?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1265,7 +1265,7 @@ void main() PlaySE(3, "s20/08/440800092", 256, 64); OutputLine(NULL, "「えぇ。", NULL, "\"Yeah.", Line_WaitForInput); - PlaySE(3, "s20/08/440800093", 256, 64); + PlaySE(3, "s20/08/440800093", 256, 64); OutputLine(NULL, "僕は人間が犯人ってことで行きます。」", NULL, " I'll go with it being people.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1296,7 +1296,7 @@ void main() PlaySE(3, "s20/11/440700364", 256, 64); OutputLine(NULL, "「人間派が2人出ましたね。", NULL, "\"Two for the 'people' explanation then.", Line_WaitForInput); - PlaySE(3, "s20/11/440700365", 256, 64); + PlaySE(3, "s20/11/440700365", 256, 64); OutputLine(NULL, "竜宮さんは祟り派でしたよね?」", NULL, " Ryuugu-san was on the 'curse' side of things, right?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1307,10 +1307,10 @@ void main() //「はい@私と沙都子ちゃんは祟り派です@ねー?@ - PlaySE(3, "s20/02/440200149", 256, 64); + PlaySE(3, "s20/02/440200149", 256, 64); OutputLine(NULL, "「はい。", NULL, "\"Yup.", Line_WaitForInput); - PlaySE(3, "s20/02/440200150", 256, 64); + PlaySE(3, "s20/02/440200150", 256, 64); OutputLine(NULL, "レナと沙都子ちゃんは祟り派です。", NULL, " Satoko-chan and I believe it was a curse.", Line_WaitForInput); PlaySE(3, "s20/02/440200151", 256, 64); @@ -1414,7 +1414,7 @@ void main() PlaySE(3, "s20/05/440500097", 256, 64); OutputLine(NULL, "「……祟ってばかりの悪い神様なら、祀るのは嫌なのです。", NULL, "\"...I don't want to worship some bad god that just curses people.", Line_WaitForInput); - PlaySE(3, "s20/05/440500098", 256, 64); + PlaySE(3, "s20/05/440500098", 256, 64); OutputLine(NULL, "ボクは祟るより、ご利益のある神さまの方が好きなのですよ。」", NULL, " I'd like a generous god more than one that curses.\"", Line_Normal); ClearMessage(); @@ -1440,7 +1440,7 @@ void main() PlaySE(3, "s20/03/440300296", 256, 64); OutputLine(NULL, "「じゃあ何?", NULL, "\"Then what?", Line_WaitForInput); - PlaySE(3, "s20/03/440300297", 256, 64); + PlaySE(3, "s20/03/440300297", 256, 64); OutputLine(NULL, " 梨花ちゃんはオヤシロさまじゃないって思うなら、", NULL, " If Rika-chan doesn't believe that it was Oyashiro-sama...", Line_ContinueAfterTyping); @@ -1457,7 +1457,7 @@ void main() DrawBustshot( 1, "ri_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……そういうことにしますです☆¥ - PlaySE(3, "s20/05/440500099", 256, 64); + PlaySE(3, "s20/05/440500099", 256, 64); OutputLine(NULL, "「……そういうことにしますのです☆」", NULL, "\"...We'll just go with that☆\"", Line_Normal); ClearMessage(); @@ -1492,7 +1492,7 @@ void main() PlaySE(3, "s20/03/440300299", 256, 64); OutputLine(NULL, "これじゃ意見は半々。", NULL, " This means that the opinions are still split.", Line_WaitForInput); - PlaySE(3, "s20/03/440300300", 256, 64); + PlaySE(3, "s20/03/440300300", 256, 64); OutputLine(NULL, "決着が着かなくて面白くないよね!」", NULL, " It's no fun if we don't settle this!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1600,7 +1600,7 @@ void main() //「うん@スネてる。@ //「聞こえてるぞこらー!@ お前らは打ち上げ会でいいよなー@ 俺も出たかったー!!!@ - PlaySE(3, "s20/02/440200162", 256, 64); + PlaySE(3, "s20/02/440200162", 256, 64); OutputLine(NULL, "「うん。", NULL, "\"Yeah.", Line_WaitForInput); PlaySE(3, "s20/02/440200163", 256, 64); @@ -1639,7 +1639,7 @@ void main() //「梨花、それは内緒ですわ…。¥ // Also keeping the original translation here. - PlaySE(3, "s20/04/440400159", 256, 64); + PlaySE(3, "s20/04/440400159", 256, 64); OutputLine(NULL, "「梨花、あの量でそれは不可能ですわ…。」", NULL, "\"Rika, that's a secret...\"", Line_Normal); ClearMessage(); @@ -1658,7 +1658,7 @@ void main() PlaySE(3, "s20/02/440200166", 256, 64); OutputLine(NULL, "圭一くん、", NULL, " Keiichi-kun,", Line_WaitForInput); - PlaySE(3, "s20/02/440200167", 256, 64); + PlaySE(3, "s20/02/440200167", 256, 64); OutputLine(NULL, "その", NULL, " didn't you", Line_ContinueAfterTyping); //s500 @@ -1728,7 +1728,7 @@ void main() PlaySE(3, "s20/01/440100200", 256, 64); OutputLine(NULL, " 人間も祟りも全部!!!", NULL, " It's both humans and a curse!!!", Line_WaitForInput); - PlaySE(3, "s20/01/440100201", 256, 64); + PlaySE(3, "s20/01/440100201", 256, 64); OutputLine(NULL, " これはなにかの嫌がらせかーー!!!!」", NULL, " Everybody's just picking on me!!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1779,7 +1779,7 @@ void main() DrawBustshotWithFiltering( 3, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「それでは引き続き、『ひぐらしのなく頃に~綿流し編~』をお楽しみ下さいね!¥ - PlaySE(3, "s20/02/440200173", 256, 64); + PlaySE(3, "s20/02/440200173", 256, 64); OutputLine(NULL, "「それでは引き続き、『ひぐらしのなく頃に粋』をお楽しみ下さいね!」", NULL, "\"Well then, please look forward to the next release, 'Higurashi When They Cry ~Watanagashi~'!\"", Line_Normal); ClearMessage(); diff --git a/Update/onik_000.txt b/Update/onik_000.txt index 7ec2a7d..8f9b635 100644 --- a/Update/onik_000.txt +++ b/Update/onik_000.txt @@ -1,4 +1,4 @@ -void main() +void main() { //■オープニング(車中の白昼夢) diff --git a/Update/onik_001.txt b/Update/onik_001.txt index 2714d0f..636d45b 100644 --- a/Update/onik_001.txt +++ b/Update/onik_001.txt @@ -905,112 +905,112 @@ void main() OutputLine(NULL, "「俺は先月引っ越してきたばかりなんだが……?」", NULL, "\"But you've only known me for a month...\"", Line_Normal); ClearMessage(); - + DisableWindow(); - DrawBustshot( 3, "me_se_to_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); - + DrawBustshot( 3, "me_se_to_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + //「こんなに立派に育ってくれて……おじさん苦労した甲斐があったよ」 PlaySE(3, "s19/03/990300007", 256, 64); OutputLine(NULL, "「こんなに立派に育ってくれて…", NULL, "\"You've grown up so magnificently...", Line_ContinueAfterTyping); OutputLine(NULL, "…おじさん苦労した甲斐があったよ」", - NULL, " All the trouble this old man had to go through was worth it.\"", Line_WaitForInput); + NULL, " All the trouble this old man had to go through was worth it.\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); -//ご丁寧にハンカチまで取り出して泣きまねをする。 +//ご丁寧にハンカチまで取り出して泣きまねをする。 OutputLine(NULL, " ご丁寧にハンカチまで取り出して泣きまねをする。", - NULL, "She gently took out a handkerchief and pretended to weep into it.", Line_WaitForInput); + NULL, "She gently took out a handkerchief and pretended to weep into it.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); -//朝から土曜8時のノリかよ。 +//朝から土曜8時のノリかよ。 OutputLine(NULL, " 朝から土曜8時のノリかよ。", NULL, "Just what is she trying to pull off at 8 o'clock in the morning...?", Line_Normal); - OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); - - ClearMessage(); - + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + ClearMessage(); + //「誰が苦労したんだ誰が」 - PlaySE(3, "s19/01/hr_kei00240", 256, 64); + PlaySE(3, "s19/01/hr_kei00240", 256, 64); OutputLine(NULL, "「誰が苦労したんだ誰が」", - NULL, "\"Wasn't it me who went through the trouble there?!\"", Line_WaitForInput); - OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - -//「たくましくなっちゃった上に、ヒゲまで生やしちゃってさぁ~」 + NULL, "\"Wasn't it me who went through the trouble there?!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + +//「たくましくなっちゃった上に、ヒゲまで生やしちゃってさぁ~」 PlaySE(3, "s19/03/990300008", 256, 64); OutputLine(NULL, "「たくましくなっちゃった上に、ヒゲまで生やしちゃってさぁ~」", NULL, "\"You've grown up so much, you even have a beard~!\"", Line_WaitForInput); - OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); -//「まだヒゲなんか生えるかっ!」 +//「まだヒゲなんか生えるかっ!」 PlaySE(3, "s19/01/hr_kei00250", 256, 64); OutputLine(NULL, "「まだヒゲなんか生えるかっ!」", NULL, "\"My beard hasn't started growing yet!\"", Line_WaitForInput); - OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - -//「いや、生えてるね。先週ヒゲ剃り買ったでしょ?」 + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + +//「いや、生えてるね。先週ヒゲ剃り買ったでしょ?」 PlaySE(3, "s19/03/990300009", 256, 64); OutputLine(NULL, "「いや、生えてるね。先週ヒゲ剃り買ったでしょ?」", NULL, "\"No, it's already growing. You got yourself a razor for it last week, right?\"", Line_WaitForInput); - OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - -//「いや、生えてるね。先週ヒゲ剃り買ったでしょ?」 + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + +//「いや、生えてるね。先週ヒゲ剃り買ったでしょ?」 PlaySE(3, "s19/01/hr_kei00260", 256, 64); OutputLine(NULL, "「あれは、親父の……って、何でお前が知ってる?」", NULL, "\"That was my father's... Wait, how do you know that?\"", Line_Normal); - - ClearMessage(); - -//その問いに、魅音はちっちっち、と人差し指を目の前で振った。 + + ClearMessage(); + +//その問いに、魅音はちっちっち、と人差し指を目の前で振った。 OutputLine(NULL, " その問いに、魅音はちっちっち、と人差し指を目の前で振った。", - NULL, "Mion sneered at the question, and then wagged her index finger right in my face.", Line_WaitForInput); - OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + NULL, "Mion sneered at the question, and then wagged her index finger right in my face.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLine(NULL, " ……何の真似だ。", NULL, "...Just what is she playing at?", Line_Normal); - OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); - ClearMessage(); + ClearMessage(); DisableWindow(); - DrawBustshot( 3, "me_se_fu_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); - -//「あっはっはっは、魅音さんの情報収集能力を舐めちゃあいけないよ?圭ちゃんの昨日の夕食からレナのスリーサイズまで、すべておじさんはお見通しさ」 + DrawBustshot( 3, "me_se_fu_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「あっはっはっは、魅音さんの情報収集能力を舐めちゃあいけないよ?圭ちゃんの昨日の夕食からレナのスリーサイズまで、すべておじさんはお見通しさ」 PlaySE(3, "s19/03/990300010", 256, 64); OutputLine(NULL, "「あっはっはっは、魅音さんの情報収集能力を舐めちゃあいけないよ?", - NULL, "\"Hahaha, NEVER underestimate Mion-san's intelligence gathering skills!", Line_WaitForInput); + NULL, "\"Hahaha, NEVER underestimate Mion-san's intelligence gathering skills!", Line_WaitForInput); + - DisableWindow(); - DrawBustshot( 3, "me_se_to_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); - - PlaySE(3, "s19/03/990300011", 256, 64); + DrawBustshot( 3, "me_se_to_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + + PlaySE(3, "s19/03/990300011", 256, 64); OutputLine(NULL, " 圭ちゃんの昨日の夕食からレナのスリーサイズまで、すべておじさんはお見通しさ」", NULL, " From your last meal to Rena's measurements, this old man knows it all.\"", Line_WaitForInput); - OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); - -//そう言って、不敵に笑う魅音の肩を俺はポンと叩く + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +//そう言って、不敵に笑う魅音の肩を俺はポンと叩く OutputLine(NULL, " そう言って、不敵に笑う魅音の肩を俺はポンと叩く", - NULL, "My interest piqued, I placed my hand on her shoulder while she was still smirking.", Line_WaitForInput); - OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); - -//「……ちなみにレナのスリーサイズは?」 - PlaySE(3, "s19/01/hr_kei00270", 256, 64); + NULL, "My interest piqued, I placed my hand on her shoulder while she was still smirking.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + +//「……ちなみにレナのスリーサイズは?」 + PlaySE(3, "s19/01/hr_kei00270", 256, 64); OutputLine(NULL, "「……ちなみにレナのスリーサイズは?」", NULL, "\"...I'll bite, what are Rena's measurements?\"", Line_WaitForInput); - OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); DisableWindow(); DrawBustshot( 3, "me_se_fu_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); - -//「……ちなみにレナのスリーサイズは?」 - PlaySE(3, "s19/03/990300012", 256, 64); + +//「……ちなみにレナのスリーサイズは?」 + PlaySE(3, "s19/03/990300012", 256, 64); OutputLine(NULL, "「やっぱ気になるぅ?", NULL, "\"Just as I thought, you really want to knoooow?", Line_WaitForInput); - -//「……ちなみにレナのスリーサイズは?」 - PlaySE(3, "s19/03/990300013", 256, 64); + +//「……ちなみにレナのスリーサイズは?」 + PlaySE(3, "s19/03/990300013", 256, 64); OutputLine(NULL, " ちなみに高いよ~、いくら出す?」", NULL, " By the way, it's expensive~. How much would you pay?\"", Line_WaitForInput); - ClearMessage(); - + ClearMessage(); + //よからぬ交渉に感づいたのか、レナが慌てふためきながらまくし立てた。@ OutputLine(NULL, " よからぬ交渉に感づいたのか、レナが慌てふためきながらまくし立てた。", NULL, "Catching on to our awful discussion, Rena became flustered and began to ramble in a near panic.", Line_WaitForInput); diff --git a/Update/onik_004.txt b/Update/onik_004.txt index 71a09bd..30eaed4 100644 --- a/Update/onik_004.txt +++ b/Update/onik_004.txt @@ -2223,13 +2223,13 @@ void main() //「あぁ、ものすごい大惨事だぞ@ 半径数百キロは壊滅だ@ だがこれは悲劇の序章にしか過ぎない!@ なんとこれこそは…ジオン広告社が引き起こした独立戦争の幕開けだったのだッ!!」/ - PlaySE(3, "s19/01/hr_kei05890", 256, 64); + PlaySE(3, "s19/01/hr_kei05890", 256, 64); OutputLine(NULL, "「あぁ、宇宙人が作った装置でロシュの限界を解除し、まず一個落としたらしい。!", NULL, "\"Yeah, the aliens deactivated the Roche limit with a device they created and started by hurling one asteroid.", Line_WaitForInput); - PlaySE(3, "s19/01/hr_kei05900", 256, 64); + PlaySE(3, "s19/01/hr_kei05900", 256, 64); OutputLine(NULL, " まさか俺もそこまでやるとは思わなかった。", NULL, " Even I didn't think that they'd go this far.", Line_WaitForInput); - PlaySE(3, "s19/01/hr_kei05910", 256, 64); + PlaySE(3, "s19/01/hr_kei05910", 256, 64); OutputLine(NULL, " しかも、続いて今度は百個も!!", NULL, " And they plan to drop 100 of them next!!", Line_WaitForInput); PlaySE(3, "s19/01/hr_kei05920", 256, 64); @@ -3319,7 +3319,7 @@ void main() PlaySE(3, "s19/01/hr_kei06360", 256, 64); OutputLine(NULL, "「よっしゃ、下がってな。", NULL, "\"All right, get back.", Line_WaitForInput); - PlaySE(3, "s19/01/hr_kei06370", 256, 64); + PlaySE(3, "s19/01/hr_kei06370", 256, 64); OutputLine(NULL, "…一気にケリをつけてやるぜぇえぇ!!!」", NULL, " ...I'll finish this in one gooooo!\"", Line_Normal); ClearMessage(); @@ -3436,7 +3436,7 @@ void main() PlaySE(3, "s19/02/990200278", 256, 64); OutputLine(NULL, "……ありがとぅ。", NULL, " ...Thanks.", Line_WaitForInput); - PlaySE(3, "s19/02/990200279", 256, 64); + PlaySE(3, "s19/02/990200279", 256, 64); OutputLine(NULL, "……ランディーくん……お休みのキス……はぅ……。」", NULL, " ...Giving Colonel Randy... a good night kiss... hao...\"", Line_Normal); ClearMessage(); diff --git a/Update/onik_005.txt b/Update/onik_005.txt index b9b5540..263c0af 100644 --- a/Update/onik_005.txt +++ b/Update/onik_005.txt @@ -819,7 +819,7 @@ void main() PlaySE(3, "s19/03/990300279", 256, 64); OutputLine(NULL, "「みんな納得した?", NULL, "\"Are you all satisfied?", Line_WaitForInput); - PlaySE(3, "s19/03/990300280", 256, 64); + PlaySE(3, "s19/03/990300280", 256, 64); OutputLine(NULL, " じゃあ今日はね", NULL, " Then today, I guess", Line_ContinueAfterTyping); @@ -1216,7 +1216,7 @@ void main() PlaySE(3, "s19/04/990400130", 256, 64); OutputLine(NULL, "「同感ですわ…。", NULL, "\"I agree with that...", Line_WaitForInput); - PlaySE(3, "s19/04/990400131", 256, 64); + PlaySE(3, "s19/04/990400131", 256, 64); OutputLine(NULL, "特に「レナの罰ゲーム」ってのがとっても気になるでございます…!」", NULL, " I'm very curious what Rena's penalty is in particular!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1352,7 +1352,7 @@ void main() PlaySE(3, "s19/04/990400132", 256, 64); OutputLine(NULL, "「9!", NULL, "\"Nine!", Line_WaitForInput); - PlaySE(3, "s19/04/990400133", 256, 64); + PlaySE(3, "s19/04/990400133", 256, 64); OutputLine(NULL, " いないですの?!", NULL, " Nobody!?", Line_ContinueAfterTyping); @@ -1554,7 +1554,7 @@ void main() PlaySE(3, "s19/04/990400135", 256, 64); OutputLine(NULL, "「圭一さんは気付きませんの?!!", NULL, "\"Keiichi-san, do you not understand!?!\"", Line_WaitForInput); - PlaySE(3, "s19/04/990400136", 256, 64); + PlaySE(3, "s19/04/990400136", 256, 64); OutputLine(NULL, " 校長先生はハゲ頭を恥ずかしがってますの!!」", NULL, " The principal is balding and ashamed of it!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1629,7 +1629,7 @@ void main() PlaySE(3, "s19/03/990300294", 256, 64); OutputLine(NULL, "「部長の私が模範を示さないわけには行かないね…。", NULL, "\"As the club president, there is no way I can set a bad example by refusing...", Line_WaitForInput); - PlaySE(3, "s19/03/990300295", 256, 64); + PlaySE(3, "s19/03/990300295", 256, 64); OutputLine(NULL, "ふぅ。", NULL, " phew.", Line_WaitForInput); @@ -2911,7 +2911,7 @@ void main() PlaySE(3, "s19/02/990200358", 256, 64); OutputLine(NULL, "「きゃふ!", NULL, "\"Eeeek!", Line_WaitForInput); - PlaySE(3, "s19/02/990200359", 256, 64); + PlaySE(3, "s19/02/990200359", 256, 64); OutputLine(NULL, " ご主人様ぁ…あんまりごろごろしないで", NULL, " Master... please refrain from moving your head around", Line_ContinueAfterTyping); //!s150 @@ -3208,7 +3208,7 @@ void main() PlaySE(3, "s19/02/990200360", 256, 64); OutputLine(NULL, "「かぁいいよねぇ?? ねぇ?!", NULL, "\"Kyute, isn't it?? Isn't it!?", Line_WaitForInput); - PlaySE(3, "s19/02/990200361", 256, 64); + PlaySE(3, "s19/02/990200361", 256, 64); OutputLine(NULL, " ……はぅ……お持ち帰り……☆」", NULL, " ...Hao... I want to take her home...☆\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3320,7 +3320,7 @@ void main() PlaySE(3, "s19/01/hr_kei07840", 256, 64); OutputLine(NULL, "「ちょこざいなッ!!", NULL, "\"How preposterous!!", Line_WaitForInput); - PlaySE(3, "s19/01/hr_kei07850", 256, 64); + PlaySE(3, "s19/01/hr_kei07850", 256, 64); OutputLine(NULL, " レナなど返り討ちに", NULL, " That Rena can't defeat me", Line_ContinueAfterTyping); @@ -3410,7 +3410,7 @@ void main() PlaySE(3, "s19/03/990300314", 256, 64); OutputLine(NULL, "「出ない?!", NULL, "\"No play!?", Line_WaitForInput); - PlaySE(3, "s19/03/990300315", 256, 64); + PlaySE(3, "s19/03/990300315", 256, 64); OutputLine(NULL, " 出ないの圭ちゃん?!", NULL, " Nothing to play, Kei-chan!?", Line_WaitForInput); @@ -3449,7 +3449,7 @@ void main() PlaySE(3, "s19/04/990400157", 256, 64); OutputLine(NULL, "「さぁ! 引くでございますよ?!?!", NULL, "\"Now then! I'll take one out!", Line_WaitForInput); - PlaySE(3, "s19/04/990400158", 256, 64); + PlaySE(3, "s19/04/990400158", 256, 64); OutputLine(NULL, " 圭一さんの罰ゲーム!!!", NULL, " Keiichi-san's penalty!", Line_ContinueAfterTyping); @@ -4428,7 +4428,7 @@ void main() PlaySE(3, "s19/03/990300342", 256, 64); OutputLine(NULL, "「あんな調子で本当に有名になれんのかねぇ。", NULL, "\"The way he's going, he probably won't ever get famous.", Line_WaitForInput); - PlaySE(3, "s19/03/990300343", 256, 64); + PlaySE(3, "s19/03/990300343", 256, 64); OutputLine(NULL, "個展開いたら私の写真、展示してもらう約束になってんだけど〜", NULL, " I had him promise he'd display a picture of me if he ever opened up a gallery, but...", Line_ContinueAfterTyping); diff --git a/Update/onik_009.txt b/Update/onik_009.txt index 7f8b3f4..4f11ae0 100644 --- a/Update/onik_009.txt +++ b/Update/onik_009.txt @@ -323,7 +323,7 @@ void main() PlaySE(3, "s19/02/500200786", 256, 64); OutputLine(NULL, "「はぅ!……はいおばさま〜〜〜!", NULL, "\"Hao!... Yes, Ma'am~~~!", Line_WaitForInput); - PlaySE(3, "s19/02/500200787", 256, 64); + PlaySE(3, "s19/02/500200787", 256, 64); OutputLine(NULL, " 圭一くんはレナが命に代えましても〜☆」", NULL, " Even if it means I must sacrifice myself~☆\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -759,10 +759,10 @@ void main() PlaySE(3, "s19/04/500400678", 256, 64); OutputLine(NULL, "「あーーッ!!", NULL, "\"Heeey!!", Line_WaitForInput); - PlaySE(3, "s19/04/500400679", 256, 64); + PlaySE(3, "s19/04/500400679", 256, 64); OutputLine(NULL, " 遅いですわ皆々様!!", NULL, " You're all very late!!", Line_WaitForInput); - PlaySE(3, "s19/04/500400680", 256, 64); + PlaySE(3, "s19/04/500400680", 256, 64); OutputLine(NULL, " レディーを待たせるとは圭一さんもなってないでございますわ〜!!!」", NULL, " It's unacceptable to keep a lady waiting, Keiichi-san~!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -773,7 +773,7 @@ void main() PlaySE(3, "s19/01/hr_kei33630", 256, 64); OutputLine(NULL, "「ほ〜。そりゃすまんな。", NULL, "\"Ooh~. My bad.", Line_WaitForInput); - PlaySE(3, "s19/01/hr_kei33640", 256, 64); + PlaySE(3, "s19/01/hr_kei33640", 256, 64); OutputLine(NULL, "で、その待たせた「レディー」ってのはどこにいるんだ?」", NULL, " So, where is this lady I've kept waiting?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -977,7 +977,7 @@ void main() PlaySE(3, "s19/03/500300702", 256, 64); OutputLine(NULL, "「たこ焼き早食い勝負〜ッ!!!", NULL, "\"Takoyaki eating race~!!!", Line_WaitForInput); - PlaySE(3, "s19/03/500300703", 256, 64); + PlaySE(3, "s19/03/500300703", 256, 64); OutputLine(NULL, " 各自購入の上、", NULL, " Everyone has to buy their own.", Line_ContinueAfterTyping); @@ -1087,7 +1087,7 @@ void main() PlaySE(3, "s19/01/hr_kei33700", 256, 64); OutputLine(NULL, " 完食早食い勝負だッ!!", NULL, " It's a shaved ice eating race!!", Line_WaitForInput); - PlaySE(3, "s19/01/hr_kei33710", 256, 64); + PlaySE(3, "s19/01/hr_kei33710", 256, 64); OutputLine(NULL, " レディ、", NULL, " Ready...", Line_ContinueAfterTyping); @@ -1119,7 +1119,7 @@ void main() PlaySE(3, "s19/04/500400685", 256, 64); OutputLine(NULL, "「体温で少しでも溶かせば……!!", NULL, "\"As long as you can melt it a bit with your body heat, then...!!", Line_WaitForInput); - PlaySE(3, "s19/04/500400686", 256, 64); + PlaySE(3, "s19/04/500400686", 256, 64); OutputLine(NULL, " つッ?!", NULL, " It's...!", Line_ContinueAfterTyping); @@ -1195,7 +1195,7 @@ void main() DrawBustshotWithFiltering( 3, "re_si_bi_b1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ま、!w300……まさか!w500…圭一くん……後ろの……金魚すくいのお水を入れたんじゃ……!!@ - PlaySE(3, "s19/02/500200809", 256, 64); + PlaySE(3, "s19/02/500200809", 256, 64); OutputLine(NULL, "「ま、", NULL, "\"It...", Line_ContinueAfterTyping); @@ -1251,7 +1251,7 @@ void main() DrawBustshot( 3, "sa_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // もちろん早食いですわっぁああぁあ!!!@ - PlaySE(3, "s19/04/500400688", 256, 64); + PlaySE(3, "s19/04/500400688", 256, 64); OutputLine(NULL, " もちろん早食いですわっぁああぁあ!!!」", NULL, " Of course, it's a speed eating conteeeest!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3124,7 +3124,7 @@ void main() PlaySE(3, "s19/04/500400711", 256, 64); OutputLine(NULL, "「さぁてさて!", NULL, "\"Now then!", Line_WaitForInput); - PlaySE(3, "s19/04/500400712", 256, 64); + PlaySE(3, "s19/04/500400712", 256, 64); OutputLine(NULL, " こんな旬を過ぎたご老体にこの私の相手が勤まるでございましょうかしらぁ?!」", NULL, " I wonder if this aged fellow, well past his prime, will be a match for me!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3226,7 +3226,7 @@ void main() PlaySE(3, "s19/01/hr_kei34010", 256, 64); OutputLine(NULL, "「身包み剥いでッ!!", NULL, "\"We'll leave you with nothing!", Line_WaitForInput); - PlaySE(3, "s19/01/hr_kei34020", 256, 64); + PlaySE(3, "s19/01/hr_kei34020", 256, 64); OutputLine(NULL, " 地獄の底に叩き落としてやるぜぇえぇえッ!!!!」", NULL, " -and beat you into the depths of hell!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3661,7 +3661,7 @@ void main() OutputLine(NULL, "「1番は避けたかったんだけど……ま、ハンデってことにしとくかな。おっちゃん!!銃ッ!!」", NULL, "\"I didn't want to end up first... Ah well, I'll just think of it as a handicap. Gramps!! Gun!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - PlaySE(3, "s19/00/yataiz50006", 256, 64); + PlaySE(3, "s19/00/yataiz50006", 256, 64); OutputLine(NULL, "「そらよッ!!」", NULL, "\"Here yah go!!\"", Line_Normal); ClearMessage(); @@ -5599,7 +5599,7 @@ void main() DrawBustshotWithFiltering( 1, "sa_si_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「誰が魅音さんの世話になるでございますの~!@/ - PlaySE(3, "s19/04/500400735", 256, 64); + PlaySE(3, "s19/04/500400735", 256, 64); OutputLine(NULL, "「誰が魅音さんの世話になるでございますの〜!!", NULL, "\"Who would want to be looked after by you, Mion-san~!?", Line_WaitForInput); @@ -5607,7 +5607,7 @@ void main() DrawSceneWithMask( "bg_014", "right", 0, 0, 300 ); // 痛い~! 手ぇ引っ張らないで下さいましぃ~…!¥ - PlaySE(3, "s19/04/500400736", 256, 64); + PlaySE(3, "s19/04/500400736", 256, 64); OutputLine(NULL, " 痛い〜! 手ぇ引っ張らないで下さいましぃ〜…!」", NULL, " Ouch! Please don't pull on my arm~...!\"", Line_Normal); ClearMessage(); @@ -6107,7 +6107,7 @@ void main() PlaySE(3, "s19/03/500300771", 256, 64); OutputLine(NULL, "「そりゃ頼まれりゃやるけどね。", NULL, "\"I'd do it if they asked me, you know...", Line_WaitForInput); - PlaySE(3, "s19/03/500300772", 256, 64); + PlaySE(3, "s19/03/500300772", 256, 64); OutputLine(NULL, "…まぁ、", NULL, " And well...", Line_ContinueAfterTyping); @@ -6122,10 +6122,10 @@ void main() //「そうだよな@巫女は清らかじゃないと駄目だもんな@/ - PlaySE(3, "s19/01/hr_kei34530", 256, 64); + PlaySE(3, "s19/01/hr_kei34530", 256, 64); OutputLine(NULL, "「そうだよな。", NULL, "\"That's true.", Line_WaitForInput); - PlaySE(3, "s19/01/hr_kei34540", 256, 64); + PlaySE(3, "s19/01/hr_kei34540", 256, 64); OutputLine(NULL, "巫女は清らかじゃないと駄目だもんな。", NULL, " Shrine maidens need to be pure, after all.", Line_WaitForInput); @@ -6133,7 +6133,7 @@ void main() ShakeScreen( 0, 50, 20, 5, 0, ); //……ぎゅおぉをぉ…ッ!!@ - PlaySE(3, "s19/01/hr_kei34550", 256, 64); + PlaySE(3, "s19/01/hr_kei34550", 256, 64); OutputLine(NULL, "……ぎゅおぉをぉ…ッ!!」", NULL, " ...Ghrnk...!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -6260,7 +6260,7 @@ void main() PlaySE(3, "s19/02/500200906", 256, 64); OutputLine(NULL, "食べ物じゃないよ。", NULL, " It's not food.", Line_WaitForInput); - PlaySE(3, "s19/02/500200907", 256, 64); + PlaySE(3, "s19/02/500200907", 256, 64); OutputLine(NULL, "だから、ワ・", NULL, " I said it was", Line_ContinueAfterTyping); diff --git a/Update/onik_009_02.txt b/Update/onik_009_02.txt index b035426..75e7979 100644 --- a/Update/onik_009_02.txt +++ b/Update/onik_009_02.txt @@ -710,7 +710,7 @@ void main() // DrawBustshot( 3, "night/tm_si_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「毎年…綿流しの日になるとね。!w1500/ - PlaySE(3, "s01/08/120800032", 256, 64); + PlaySE(3, "s01/08/120800032", 256, 64); OutputLine(NULL, "「毎年…綿流しの日になるとね。", NULL, "\"Every year... on the day of the Watanagashi...", Line_ContinueAfterTyping); FadeOutBGM( 1, 1000, TRUE ); @@ -736,7 +736,7 @@ void main() // 雛見沢の住人でありながらダムの誘致派だった男が旅行先で崖下の濁流に転落して死亡した@奥さんに至っては死体もあがってない。@ - PlaySE(3, "s01/08/120800034", 256, 64); + PlaySE(3, "s01/08/120800034", 256, 64); OutputLine(NULL, " 雛見沢の住人でありながらダムの誘致派だった男が旅行先で崖下の濁流に転落して死亡した。", NULL, "A man from Hinamizawa who had supported the dam fell off a cliff overlooking some rapids and died, while he was on vacation.", Line_WaitForInput); PlaySE(3, "s01/08/120800035", 256, 64); @@ -745,7 +745,7 @@ void main() OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); //「雛見沢の人間でありながらダムに賛成していた男だからね@事故当時、お年寄りたちはオヤシロさまの祟りだと囁きあったものよ。@ - PlaySE(3, "s01/09/120900009", 256, 64); + PlaySE(3, "s01/09/120900009", 256, 64); OutputLine(NULL, "「雛見沢の人間でありながらダムに賛成していた男だからね。", NULL, "\"He supported the dam construction even though he lived in Hinamizawa.", Line_WaitForInput); PlaySE(3, "s01/09/120900010", 256, 64); @@ -766,10 +766,10 @@ void main() PlaySE(3, "s01/08/120800037", 256, 64); OutputLine(NULL, "綿流しの晩。", NULL, " The night of the Watanagashi.", Line_WaitForInput); - PlaySE(3, "s01/08/120800038", 256, 64); + PlaySE(3, "s01/08/120800038", 256, 64); OutputLine(NULL, "今度は神社の神主が原因不明の奇病で急死した。", NULL, " The shrine's Shinto priest died suddenly from an unknown illness.", Line_WaitForInput); - PlaySE(3, "s01/08/120800039", 256, 64); + PlaySE(3, "s01/08/120800039", 256, 64); OutputLine(NULL, "奥さんはその晩の内に沼に入水自殺した。」", NULL, " His wife drowned herself in the bog that night.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -850,7 +850,7 @@ void main() //「被害者の一家はね、!w800…その2年前に転落死したダム誘致派の男の弟一家に当たるのよ。@ - PlaySE(3, "s01/09/120900013", 256, 64); + PlaySE(3, "s01/09/120900013", 256, 64); OutputLine(NULL, "「被害者の一家はね、", NULL, "\"The victim's family, you see...", Line_ContinueAfterTyping); @@ -1399,7 +1399,7 @@ void main() // だけど実際には違う@どの事件もちゃんと警察が捜査して真相や犯人を究明してる。¥ - PlaySE(3, "s01/08/120800055", 256, 64); + PlaySE(3, "s01/08/120800055", 256, 64); OutputLine(NULL, " だけど実際には違う。", NULL, "But that's not how things are in reality.", Line_WaitForInput); PlaySE(3, "s01/08/120800056", 256, 64); @@ -1424,7 +1424,7 @@ void main() DrawBustshot( 1, "night/tm_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……例えば、一番最初のバラバラ殺人@言ったよね@ 犯人は1人を残して全員逮捕されてる@残った1人だって時間の問題さ@動機だって、酒の上での口論からと判明してる@祟りなんかじゃない@……だろ?@ - PlaySE(3, "s01/08/120800057", 256, 64); + PlaySE(3, "s01/08/120800057", 256, 64); OutputLine(NULL, "「……例えば、一番最初のバラバラ殺人。", NULL, "\"...The first one, the dismemberment, for example.", Line_WaitForInput); PlaySE(3, "s01/08/120800058", 256, 64); @@ -1455,7 +1455,7 @@ void main() //「次の、誘致派の男の夫婦の事故死だってそうさ@恨みを買う立場だったからね、警察が特に入念に捜査したと思うよ@それで発表は事故@他殺じゃない。@ - PlaySE(3, "s01/08/120800064", 256, 64); + PlaySE(3, "s01/08/120800064", 256, 64); OutputLine(NULL, "「次の、誘致派の夫婦の事故死だってそうさ。", NULL, "\"The accidental deaths of the couple who supported the dam is the same.", Line_WaitForInput); PlaySE(3, "s01/08/120800065", 256, 64); @@ -1487,7 +1487,7 @@ void main() PlaySE(3, "s01/08/120800069", 256, 64); OutputLine(NULL, "考えてもみなよ圭一くん。", NULL, " Just think about it, Keiichi-kun.", Line_WaitForInput); - PlaySE(3, "s01/08/120800070", 256, 64); + PlaySE(3, "s01/08/120800070", 256, 64); OutputLine(NULL, "…雛見沢に敵が多かった彼が、地元のお祭りにおちおち参加できると思うかい?", NULL, " Do you think people with a lot of enemies here in Hinamizawa could participate easily in a local festival?", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1495,7 +1495,7 @@ void main() // 彼にとっては綿流しの時期は特に雛見沢に居ずらい時期に違いないよ@ - PlaySE(3, "s01/08/120800071", 256, 64); + PlaySE(3, "s01/08/120800071", 256, 64); OutputLine(NULL, " 彼にとっては綿流しの時期は特に雛見沢に居ずらい時期に違いないよ。", NULL, "It would be especially hard for them to be around during the Watanagashi.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1503,7 +1503,7 @@ void main() // だからわざわざこの時期に旅行をし、意図的に雛見沢を離れようとしたんじゃないかな?@ - PlaySE(3, "s01/08/120800072", 256, 64); + PlaySE(3, "s01/08/120800072", 256, 64); OutputLine(NULL, " だからわざわざこの時期に旅行をし、意図的に雛見沢を離れようとしたんじゃないかな?」", NULL, "So they probably left Hinamizawa intentionally around this time of year to travel, don't you think?\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -1525,7 +1525,7 @@ void main() PlaySE(3, "s01/01/120100026", 256, 64); OutputLine(NULL, "「じゃあ富竹さん…その次に死んだ神主さんはどうです?", NULL, "\"Then, Tomitake-san, what about the priest who died after that?", Line_WaitForInput); - PlaySE(3, "s01/01/120100027", 256, 64); + PlaySE(3, "s01/01/120100027", 256, 64); OutputLine(NULL, " 原因不明の奇病だ、って。", NULL, " The one with the unknown illness.", Line_WaitForInput); PlaySE(3, "s01/01/120100028", 256, 64); @@ -1549,7 +1549,7 @@ void main() OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「でも、奇病ですよ@ この医学の進歩した時代に原因不明なんて…。¥ - PlaySE(3, "s01/01/120100029", 256, 64); + PlaySE(3, "s01/01/120100029", 256, 64); OutputLine(NULL, "「でも、奇病ですよ?", NULL, "\"But it was an unknown illness.", Line_ContinueAfterTyping); OutputLine(NULL, " この医学の進歩した時代に原因不明なんて…。」", @@ -1568,17 +1568,17 @@ void main() // 2年立て続けに事件が起これば誰だって過敏になるよ@……急死は確かに不自然だったかもしれないけど@ - PlaySE(3, "s01/08/120800078", 256, 64); + PlaySE(3, "s01/08/120800078", 256, 64); OutputLine(NULL, " 2年立て続けに事件が起これば誰だって過敏になるよ。", NULL, "Anyone would get worked up over having incidents happen two years in a row.", Line_WaitForInput); - PlaySE(3, "s01/08/120800079", 256, 64); + PlaySE(3, "s01/08/120800079", 256, 64); OutputLine(NULL, "……急死は確かに不自然だったかもしれないけど。", NULL, " The sudden death is quite unnatural, though...", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); // こういう死に方をすると必ず警察が検死をする@…で、事件性は発見されなかったんだろ@ 本当に偶然の病死なんだよ。¥ - PlaySE(3, "s01/08/120800080", 256, 64); + PlaySE(3, "s01/08/120800080", 256, 64); OutputLine(NULL, " こういう死に方をすると必ず警察が検死をする。", NULL, "Of course, the police ordered an autopsy because of the strange way he died.", Line_WaitForInput); PlaySE(3, "s01/08/120800081", 256, 64); @@ -1611,7 +1611,7 @@ void main() PlaySE(3, "s01/08/120800085", 256, 64); OutputLine(NULL, "信心深い人たちはすぐに祟りだと決めてかかったのさ。", NULL, " Those who are of strong faith were quick to believe it was the work of the curse.", Line_WaitForInput); - PlaySE(3, "s01/08/120800086", 256, 64); + PlaySE(3, "s01/08/120800086", 256, 64); OutputLine(NULL, "……もちろん、神主の奥さんもね。", NULL, " ...Of course, that included the priest's wife.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1619,7 +1619,7 @@ void main() // 自殺の際に、死んでオヤシロさまの怒りをお鎮めする!s200……!sdみたいな遺書が見つかったらしいし。¥ - PlaySE(3, "s01/08/120800087", 256, 64); + PlaySE(3, "s01/08/120800087", 256, 64); OutputLine(NULL, " 自殺の際に、死んでオヤシロさまの怒りをお鎮めする", NULL, "Apparently they found a suicide note that said something like:", Line_ContinueAfterTyping); //!s200 @@ -1657,7 +1657,7 @@ void main() //「じゃあじゃあじゃあ!…次の年の事件は?!!w300 …あ、えぇと…。@ - PlaySE(3, "s01/01/120100035", 256, 64); + PlaySE(3, "s01/01/120100035", 256, 64); OutputLine(NULL, "「じゃあじゃあじゃあ!…次の年の事件は?!", NULL, "\"Then... Then...! ...How about the incident the next year!?", Line_ContinueAfterTyping); @@ -1793,7 +1793,7 @@ void main() PlaySE(3, "s01/09/120900027", 256, 64); OutputLine(NULL, "「圭一くんもお友達といっしょに来たんでしょ?", NULL, "\"Didn't you come along with your friends, Keiichi-kun?", Line_WaitForInput); - PlaySE(3, "s01/09/120900028", 256, 64); + PlaySE(3, "s01/09/120900028", 256, 64); OutputLine(NULL, " みんなを探したら?」", NULL, " Not going to look for them?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1804,7 +1804,7 @@ void main() PlaySE(3, "s01/01/120100036", 256, 64); OutputLine(NULL, "「…そうだった…!", NULL, "\"...Oh, yeah...!", Line_WaitForInput); - PlaySE(3, "s01/01/120100037", 256, 64); + PlaySE(3, "s01/01/120100037", 256, 64); OutputLine(NULL, " みんな、俺のことを探してるかもしれない!」", NULL, " They might all be looking for me!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1815,7 +1815,7 @@ void main() PlaySE(3, "s01/08/120800098", 256, 64); OutputLine(NULL, "「はははは!", NULL, "\"Heheheheh!", Line_WaitForInput); - PlaySE(3, "s01/08/120800099", 256, 64); + PlaySE(3, "s01/08/120800099", 256, 64); OutputLine(NULL, " 女の子に探させるなんてなかなかの罪人だねぇ。」", NULL, " You're quite the scoundrel, making the girls look for you.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2573,7 +2573,7 @@ void main() PlaySE(3, "s01/00/122700001", 256, 64); OutputLine(NULL, "「どうしたの圭一、そんなところで。", NULL, "\"What's wrong, Keiichi? Why are you standing in a place like that?", Line_WaitForInput); - PlaySE(3, "s01/00/122700002", 256, 64); + PlaySE(3, "s01/00/122700002", 256, 64); OutputLine(NULL, "…中に入りなさい。風邪を引くわよ?」", NULL, " Come inside. You'll catch a cold.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); diff --git a/Update/onik_010.txt b/Update/onik_010.txt index ba60494..156c50c 100644 --- a/Update/onik_010.txt +++ b/Update/onik_010.txt @@ -33,7 +33,7 @@ void main() PlaySE(3, "s01/03/120300013", 256, 64); OutputLine(NULL, "「おっはよ〜!", NULL, "\"Good morning~!", Line_WaitForInput); - PlaySE(3, "s01/03/120300014", 256, 64); + PlaySE(3, "s01/03/120300014", 256, 64); OutputLine(NULL, " 圭ちゃん、昨日はお疲れ様〜!」", NULL, " Nice job yesterday, Kei-chan!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -259,7 +259,7 @@ void main() PlaySE(3, "s01/22/121400002", 256, 64); OutputLine(NULL, "昨日はお祭りでしたね。", NULL, " So yesterday was the festival.", Line_WaitForInput); - PlaySE(3, "s01/22/121400003", 256, 64); + PlaySE(3, "s01/22/121400003", 256, 64); OutputLine(NULL, "最後まで後片付けに参加した人たちは本当にお疲れ様でした。」", NULL, " Thank you to all the people who stayed until the very end to help clean up.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -487,13 +487,13 @@ void main() PlaySE(3, "s01/01/120100053", 256, 64); OutputLine(NULL, "「凶器のカードにもいろいろ種類があるな!", NULL, "\"There are plenty of different weapons, too!", Line_WaitForInput); - PlaySE(3, "s01/01/120100054", 256, 64); + PlaySE(3, "s01/01/120100054", 256, 64); OutputLine(NULL, " 斧やらナイフやら毒物やら!", NULL, " Like knives, axes, and poison!", Line_WaitForInput); PlaySE(3, "s01/01/120100055", 256, 64); OutputLine(NULL, " 犯行現場のカードも渋いぞ!", NULL, " The locations are pretty nice too!", Line_WaitForInput); - PlaySE(3, "s01/01/120100056", 256, 64); + PlaySE(3, "s01/01/120100056", 256, 64); OutputLine(NULL, " リビングやら書斎やら中庭やら!」", NULL, " Like the living room, the study, and the courtyard!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -612,7 +612,7 @@ void main() PlaySE(3, "s01/03/120300028", 256, 64); OutputLine(NULL, "「そうだねぇ…。", NULL, "\"Let's see...", Line_WaitForInput); - PlaySE(3, "s01/03/120300029", 256, 64); + PlaySE(3, "s01/03/120300029", 256, 64); OutputLine(NULL, "じゃ、昨日の疲れも多少あるだろうから今日はソフトに。「使いっぱしりの刑」はどう?", NULL, " We're all still a little tired from yesterday, so maybe we'll take it easy with a 'gofer' penalty?", Line_WaitForInput); PlaySE(3, "s01/03/120300030", 256, 64); @@ -702,7 +702,7 @@ void main() PlaySE(3, "s01/03/120300031", 256, 64); OutputLine(NULL, "「じゃ〜一番は部長の私からいくよ?", NULL, "\"Then~ I'll go first since I'm the club president, I guess...\"", Line_WaitForInput); - PlaySE(3, "s01/03/120300032", 256, 64); + PlaySE(3, "s01/03/120300032", 256, 64); OutputLine(NULL, " じゃあねぇ…", NULL, " Well, then...", Line_ContinueAfterTyping); @@ -804,7 +804,7 @@ void main() DrawBustshotWithFiltering( 2, "re_se_wa_b1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「じゃあレナはねぇ……!w300「レナ」!w300「斧」!w300「ラウンジ」だよ!¥ - PlaySE(3, "s01/02/120200021", 256, 64); + PlaySE(3, "s01/02/120200021", 256, 64); OutputLine(NULL, "「じゃあレナはねぇ……", NULL, "\"Then I'll go...", Line_ContinueAfterTyping); @@ -919,10 +919,10 @@ void main() DrawBustshot( 2, "me_se_to_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「犯人は「梨花ちゃん」@ 凶器は「毒物」で犯行現場は「医務室」@ どう?!@ - PlaySE(3, "s01/03/120300035", 256, 64); + PlaySE(3, "s01/03/120300035", 256, 64); OutputLine(NULL, "「犯人は「梨花ちゃん」!", NULL, "\"The murderer is 'Rika-chan'...", Line_WaitForInput); - PlaySE(3, "s01/03/120300036", 256, 64); + PlaySE(3, "s01/03/120300036", 256, 64); OutputLine(NULL, " 凶器は「毒物」で犯行現場は「医務室」!", NULL, " ...in the 'Infirmary,' with the 'Poison'!", Line_WaitForInput); PlaySE(3, "s01/03/120300037", 256, 64); @@ -952,7 +952,7 @@ void main() PlaySE(3, "s01/04/120400015", 256, 64); OutputLine(NULL, "「き〜! あと1手だったですのに〜!", NULL, "\"Errh~! All I needed was one more hand~!", Line_WaitForInput); - PlaySE(3, "s01/04/120400016", 256, 64); + PlaySE(3, "s01/04/120400016", 256, 64); OutputLine(NULL, " 「毒物」か「ピストル」かわからなかったでございます〜!!」", NULL, " I couldn't tell whether it was 'Poison' or a 'Pistol'~!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -967,7 +967,7 @@ void main() PlaySE(3, "s01/05/120500008", 256, 64); OutputLine(NULL, "「ピストルなんか使わないです。", NULL, "\"I'd never use a pistol.", Line_WaitForInput); - PlaySE(3, "s01/05/120500009", 256, 64); + PlaySE(3, "s01/05/120500009", 256, 64); OutputLine(NULL, "毒物でじわりじわりがいいのです。」", NULL, " I like killing them slowly with poison.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1801,7 +1801,7 @@ void main() PlaySE(3, "s01/11/120700010", 256, 64); OutputLine(NULL, "「シャツにマジックで落書きがありましてね。", NULL, "\"There were scribbles on his shirt done in permanent marker.", Line_WaitForInput); - PlaySE(3, "s01/11/120700011", 256, 64); + PlaySE(3, "s01/11/120700011", 256, 64); OutputLine(NULL, "前原さんを始めクラスメート何人かの署名入りでした。」", NULL, " Starting with yours, Maebara-san, and quite a few of your classmates signed, as well.\"", Line_Normal); ClearMessage(); @@ -1810,7 +1810,7 @@ void main() PlayBGM( 1, "msys07", 128, 0 ); //「……え、!w1000…これ…富竹さん?!?!@ - PlaySE(3, "s01/01/120100094", 256, 64); + PlaySE(3, "s01/01/120100094", 256, 64); OutputLine(NULL, "「……え、", NULL, "\"...Huh?", Line_ContinueAfterTyping); @@ -1979,10 +1979,10 @@ void main() PlaySE(3, "s01/11/120700017", 256, 64); OutputLine(NULL, "「前原さんはまだこちらに越されて来たばかりですよね?", NULL, "\"You've moved here just recently. Isn't that right, Maebara-san?", Line_WaitForInput); - PlaySE(3, "s01/11/120700018", 256, 64); + PlaySE(3, "s01/11/120700018", 256, 64); OutputLine(NULL, " ご存知ですかな?", NULL, " Are you aware, I wonder?", Line_WaitForInput); - PlaySE(3, "s01/11/120700019", 256, 64); + PlaySE(3, "s01/11/120700019", 256, 64); OutputLine(NULL, " 例の", NULL, " About the stories", Line_ContinueAfterTyping); // !s200 @@ -2273,10 +2273,10 @@ void main() PlaySE(3, "s01/11/120700035", 256, 64); OutputLine(NULL, "「第一発見は祭りの警備を終えて帰還中のうちのワゴンでした。", NULL, "\"One of our patrol cars discovered the body on the way back from security detail at the festival.", Line_WaitForInput); - PlaySE(3, "s01/11/120700036", 256, 64); + PlaySE(3, "s01/11/120700036", 256, 64); OutputLine(NULL, "時刻は24時5分前。", NULL, " It was late. About five till midnight.", Line_WaitForInput); - PlaySE(3, "s01/11/120700037", 256, 64); + PlaySE(3, "s01/11/120700037", 256, 64); OutputLine(NULL, "場所は、…えーと、町へ出る道路がちょうど舗装道路に変わるところありますよね?", NULL, " The location... was, umm... you know where the road into town becomes paved, right?", Line_WaitForInput); PlaySE(3, "s01/11/120700038", 256, 64); @@ -2322,7 +2322,7 @@ void main() // ですが、意識を確かめるために近付いた警官はすぐに異常に気付きました@/ - PlaySE(3, "s01/11/120700040", 256, 64); + PlaySE(3, "s01/11/120700040", 256, 64); OutputLine(NULL, " ですが、意識を確かめるために近付いた警官はすぐに異常に気付きました。", NULL, "But when the officer checked to see if he was still alive, he quickly noticed something abnormal.", Line_WaitForInput); @@ -2606,7 +2606,7 @@ void main() PlaySE(3, "s01/11/120700055", 256, 64); OutputLine(NULL, "「死亡推定時刻は21時から23時頃のようです。", NULL, "\"The presumed time of death was between 9pm and 11pm.", Line_WaitForInput); - PlaySE(3, "s01/11/120700056", 256, 64); + PlaySE(3, "s01/11/120700056", 256, 64); OutputLine(NULL, "つまり…お祭りで前原さんが富竹さんとお話して別れてからからすぐの出来事なんですよ。」", NULL, " Meaning... it occurred right after you finished talking to Tomitake-san at the festival.\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -3101,7 +3101,7 @@ void main() //「始めはダム工事の監督@ そして次にダムを誘致した村人@ 村の仇敵は次々に怪死しました@過程はともかく、結果はそうなのです。@ - PlaySE(3, "s01/11/120700086", 256, 64); + PlaySE(3, "s01/11/120700086", 256, 64); OutputLine(NULL, "「始めはダム工事の監督!", NULL, "\"First it was the dam construction foreman!", Line_WaitForInput); PlaySE(3, "s01/11/120700086", 256, 64); @@ -3161,7 +3161,7 @@ void main() PlaySE(3, "s01/01/120100125", 256, 64); OutputLine(NULL, " その次の主婦なんかどうだよ!", NULL, "What about that housewife after that!?", Line_WaitForInput); - PlaySE(3, "s01/01/120100126", 256, 64); + PlaySE(3, "s01/01/120100126", 256, 64); OutputLine(NULL, " 誘致した男の弟夫婦だったってだけの理由だろ?! もっと殺される理由が薄いじゃないか!!", NULL, " Did she die just because she was the wife of the brother of a supporter!? That's such a trivial reason to kill someone!", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3169,7 +3169,7 @@ void main() // そして富竹さんに至ってはどうだよ!@ ダム工事とは関係すらないじゃないか!!! ただよそ者だ、ってだけの理由だぞッ?!¥ - PlaySE(3, "s01/01/120100127", 256, 64); + PlaySE(3, "s01/01/120100127", 256, 64); OutputLine(NULL, " そして富竹さんに至ってはどうだよ!!", NULL, "And what about Tomitake-san!!", Line_WaitForInput); PlaySE(3, "s01/01/120100128", 256, 64); @@ -3212,7 +3212,7 @@ void main() //「じゃあ…来年の被害者は…「村のよそ者」から選ばれるっていうのか?!¥ - PlaySE(3, "s01/01/120100130", 256, 64); + PlaySE(3, "s01/01/120100130", 256, 64); OutputLine(NULL, "「じゃあ…来年の被害者は…「村のよそ者」から選ばれるっていうのか?!」", NULL, "\"Then... You're saying that next year's victim... will be picked out of the 'village outsider' pool!?\"", Line_Normal); ClearMessage(); @@ -3295,7 +3295,7 @@ void main() PlaySE(3, "s01/11/120700094", 256, 64); OutputLine(NULL, "「詳しくは申し上げられませんが、園崎さん一家はダム騒動時の抵抗運動の旗頭だったのです。", NULL, "\"I can't go into details, but the Sonozaki family led the dam protests.", Line_WaitForInput); - PlaySE(3, "s01/11/120700095", 256, 64); + PlaySE(3, "s01/11/120700095", 256, 64); OutputLine(NULL, "それも過激なね。", NULL, " Quite fervently so.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3304,7 +3304,7 @@ void main() StopSE( 4 ); // 例えば園崎魅音さんについても同様です@抵抗運動時、いくつかの軽犯罪と公務執行妨害で補導歴があります。@ - PlaySE(3, "s01/11/120700096", 256, 64); + PlaySE(3, "s01/11/120700096", 256, 64); OutputLine(NULL, " 例えば園崎魅音さんについても同様です。", NULL, "This is also true of Mion Sonozaki-san herself.", Line_WaitForInput); PlaySE(3, "s01/11/120700097", 256, 64); @@ -3752,7 +3752,7 @@ void main() DrawBustshotWithFiltering( 1, "re_se_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「凶器はロープで、犯行現場は……う~ん!w300………ラウンジ!!!@ - PlaySE(3, "s01/02/120200038", 256, 64); + PlaySE(3, "s01/02/120200038", 256, 64); OutputLine(NULL, "「凶器はロープで、犯行現場は", NULL, "\"With the Rope, in the...", Line_ContinueAfterTyping); @@ -3777,7 +3777,7 @@ void main() DrawBustshotWithFiltering( 3, "me_se_to_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「わっはっはっはッ!@ ハッズレ~~!!@ - PlaySE(3, "s01/03/120300042", 256, 64); + PlaySE(3, "s01/03/120300042", 256, 64); OutputLine(NULL, "「わっはっはっはッ!!", NULL, "\"Bwahahaha!!", Line_ContinueAfterTyping); Wait (1200); @@ -3886,7 +3886,7 @@ void main() PlaySE(3, "s01/02/120200040", 256, 64); OutputLine(NULL, "「だ、大丈夫だよ圭一くん。", NULL, "\"D-Don't worry, Keiichi-kun.", Line_WaitForInput); - PlaySE(3, "s01/02/120200041", 256, 64); + PlaySE(3, "s01/02/120200041", 256, 64); OutputLine(NULL, "……レナ、マイナス1点。", NULL, " ...I'm at -1 points.", Line_ContinueAfterTyping); @@ -3933,7 +3933,7 @@ void main() DrawBustshot( 1, "re_se_na_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……圭一くんと…二人で勝とうって約束したのに!w300…!w300…ずーっと待ってたんだよ? …だよ?@ - PlaySE(3, "s01/02/120200042", 256, 64); + PlaySE(3, "s01/02/120200042", 256, 64); OutputLine(NULL, "「……圭一くんと…二人で勝とうって約束したのに", NULL, "\"...We made a promise, Keiichi-kun... That we would both win", Line_ContinueAfterTyping); @@ -3977,10 +3977,10 @@ void main() PlaySE(3, "s01/02/120200043", 256, 64); OutputLine(NULL, "「わかったよ!!!", NULL, "\"I got it!!!", Line_WaitForInput); - PlaySE(3, "s01/02/120200044", 256, 64); + PlaySE(3, "s01/02/120200044", 256, 64); OutputLine(NULL, " 犯人は「私」!!", NULL, " The murderer is 'me'!!", Line_WaitForInput); - PlaySE(3, "s01/02/120200045", 256, 64); + PlaySE(3, "s01/02/120200045", 256, 64); OutputLine(NULL, " 凶器は「毒物」で犯行現場は「玄関ホール」!!", NULL, " With the 'Poison,' at the 'Entrance'!!", Line_WaitForInput); PlaySE(3, "s01/02/120200046", 256, 64); @@ -3997,7 +3997,7 @@ void main() PlaySE(3, "s01/03/120300046", 256, 64); OutputLine(NULL, "「おーおーレナ、回答早いじゃ〜ん?", NULL, "\"My, my, Rena... Quite a quick answer~?", Line_WaitForInput); - PlaySE(3, "s01/03/120300047", 256, 64); + PlaySE(3, "s01/03/120300047", 256, 64); OutputLine(NULL, " また当てずっぽうじゃないのぅ?", NULL, " Another stab in the dark?", Line_ContinueAfterTyping); @@ -4127,7 +4127,7 @@ void main() DrawBustshot( 1, "me_se_th_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「はぁ@ 薬屋なんかに用ないよ@/ - PlaySE(3, "s01/03/120300052", 256, 64); + PlaySE(3, "s01/03/120300052", 256, 64); OutputLine(NULL, "「はぁ?", NULL, "\"Huh?", Line_WaitForInput); OutputLine(NULL, " 薬屋なんかに用ないよ。", @@ -4137,7 +4137,7 @@ void main() DrawBustshot( 1, "me_se_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //おじさんが買って欲しいものはね、このメモに書いてあるから~!¥ - PlaySE(3, "s01/03/120300053", 256, 64); + PlaySE(3, "s01/03/120300053", 256, 64); OutputLine(NULL, "おじさんが買って欲しいものはね、このメモに書いてあるから〜!」", NULL, " This old man's already got a list prepared for you on this piece of paper~!\"", Line_Normal); ClearMessage(); @@ -4217,7 +4217,7 @@ void main() PlaySE(3, "s01/03/120300055", 256, 64); OutputLine(NULL, " 罰ゲームの内容に逆らわな〜い!!!", NULL, " You cannot refuse any penalty!!!", Line_WaitForInput); - PlaySE(3, "s01/03/120300056", 256, 64); + PlaySE(3, "s01/03/120300056", 256, 64); OutputLine(NULL, " はい、お金。シャンプーはうち、果物物語だからね。", NULL, " Here's some money. The shampoo I usually get is Fruit Fable.", Line_ContinueAfterTyping); diff --git a/Update/onik_011.txt b/Update/onik_011.txt index d8b4673..769bfad 100644 --- a/Update/onik_011.txt +++ b/Update/onik_011.txt @@ -52,7 +52,7 @@ void main() DrawBustshotWithFiltering( 1, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「圭ちゃんが喜びそうなH番組なんかやってたっけぇ?@ // Mion doesn't say the "H" part in the audio.. makes Satoko's line seem really weird so I'm leaving this unchanged (maybe Sui had a different follow-up line?) - PlaySE(3, "s01/03/120300057", 256, 64); + PlaySE(3, "s01/03/120300057", 256, 64); OutputLine(NULL, "「圭ちゃんが喜びそうなH番組なんかやってたっけぇ?」", NULL, "\"Was one of those raunchy TV shows you love so much on last night?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -71,7 +71,7 @@ void main() //「勝手に決め付けるんじゃねえぇえぇ!!!@ - PlaySE(3, "s01/01/120100157", 256, 64); + PlaySE(3, "s01/01/120100157", 256, 64); OutputLine(NULL, "「勝手に決め付けるんじゃねえぇえぇ!!!」", NULL, "\"Don't jump to conclusions!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -465,7 +465,7 @@ void main() //「じゃあ、……レナたちが知らないだけで………どこかで誰かが!w800………たかもしれない……ってこと…?@ - PlaySE(3, "s01/02/120200063", 256, 64); + PlaySE(3, "s01/02/120200063", 256, 64); OutputLine(NULL, "「じゃあ、……レナたちが知らないだけで………どこかで誰かが", NULL, "\"Then... without us knowing it... someone had...", Line_ContinueAfterTyping); @@ -487,7 +487,7 @@ void main() //「………次は……レナ、!w1000……かな……。@ - PlaySE(3, "s01/02/120200064", 256, 64); + PlaySE(3, "s01/02/120200064", 256, 64); OutputLine(NULL, "「………次は……レナ、", NULL, "\"...Next could... me...", Line_ContinueAfterTyping); @@ -736,7 +736,7 @@ void main() PlaySE(3, "s01/04/120400028", 256, 64); OutputLine(NULL, " 圭一さぁん!", NULL, " Keiichi-saan!", Line_WaitForInput); - PlaySE(3, "s01/04/120400029", 256, 64); + PlaySE(3, "s01/04/120400029", 256, 64); OutputLine(NULL, " お起きなさいなぁ!!」", NULL, " You must awaken!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1049,7 +1049,7 @@ void main() PlaySE(3, "s01/04/120400035", 256, 64); OutputLine(NULL, "「でもどうでしょうね。", NULL, "\"What should we do...?", Line_WaitForInput); - PlaySE(3, "s01/04/120400036", 256, 64); + PlaySE(3, "s01/04/120400036", 256, 64); OutputLine(NULL, "同じゲームを続けて2日やった試しはありませんし。」", NULL, " We've never played the same game two days in a row before.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1277,7 +1277,7 @@ void main() DrawBustshotWithFiltering( 3, "re_se_ko_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「う~ん、!w800…圭一くんがどうしてもって言うんなら…ちょっとだけいいかな。@ - PlaySE(3, "s01/02/120200069", 256, 64); + PlaySE(3, "s01/02/120200069", 256, 64); OutputLine(NULL, "「う〜ん、", NULL, "\"Umm,", Line_ContinueAfterTyping); @@ -1391,10 +1391,10 @@ void main() //「犯人は「沙都子」@ 凶器は「ピストル」@ やはり貴様の仕業だったか!!@ - PlaySE(3, "s01/01/120100179", 256, 64); + PlaySE(3, "s01/01/120100179", 256, 64); OutputLine(NULL, "「犯人は「沙都子」!", NULL, "\"The murderer is 'Satoko'!", Line_WaitForInput); - PlaySE(3, "s01/01/120100180", 256, 64); + PlaySE(3, "s01/01/120100180", 256, 64); OutputLine(NULL, " 凶器は「ピストル」!", NULL, " The murder weapon is the 'Pistol'!", Line_WaitForInput); PlaySE(3, "s01/01/120100181", 256, 64); @@ -1425,10 +1425,10 @@ void main() //「犯人は「圭一」@ 凶器は「ロープ」で犯行現場は「ラウンジ」ですわぁ!!@ - PlaySE(3, "s01/04/120400047", 256, 64); + PlaySE(3, "s01/04/120400047", 256, 64); OutputLine(NULL, "「犯人は「圭一」!", NULL, "\"The murderer is 'Keiichi'!", Line_WaitForInput); - PlaySE(3, "s01/04/120400048", 256, 64); + PlaySE(3, "s01/04/120400048", 256, 64); OutputLine(NULL, " 凶器は「ロープ」で犯行現場は「ラウンジ」ですわぁ!!」", NULL, " In the 'Lounge' with the 'Rope'!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1491,7 +1491,7 @@ void main() DrawBustshotWithFiltering( 1, "ri_se_ni_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…いっぱいいっぱい慰みものにされましたですね@かわいそかわいそです。@ - PlaySE(3, "s01/05/120500024", 256, 64); + PlaySE(3, "s01/05/120500024", 256, 64); OutputLine(NULL, "「…いっぱいいっぱい甚振られましたですね。", NULL, "\"...Being picked on so much by Keiichi-kun.", Line_WaitForInput); PlaySE(3, "s01/05/120500025", 256, 64); @@ -1887,7 +1887,7 @@ void main() DrawBustshotWithFiltering( 2, "re_se_ko_b1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…圭一くん、疲れてるのかな…?!w800 …かな?@ - PlaySE(3, "s01/02/120200085", 256, 64); + PlaySE(3, "s01/02/120200085", 256, 64); OutputLine(NULL, "「…圭一くん、疲れてるのかな…?", NULL, "\"...Keiichi-kun, are you tired, maybe...?", Line_ContinueAfterTyping); @@ -2065,16 +2065,16 @@ void main() //「うん@椅子に座ろうとしたら画鋲が置いてあったの@どっさり@…そしたらそれを、!s200……………!sdうん@懐かしいなぁ!¥ - PlaySE(3, "s01/02/120200100", 256, 64); + PlaySE(3, "s01/02/120200100", 256, 64); OutputLine(NULL, "「うん。", NULL, "\"Yeah.", Line_WaitForInput); - PlaySE(3, "s01/02/120200101", 256, 64); + PlaySE(3, "s01/02/120200101", 256, 64); OutputLine(NULL, "椅子に座ろうとしたら画鋲が置いてあったの。", NULL, " There was a thumb tack put on my chair.", Line_WaitForInput); PlaySE(3, "s01/02/120200102", 256, 64); OutputLine(NULL, "どっさり。", NULL, " Poke.", Line_WaitForInput); - PlaySE(3, "s01/02/120200103", 256, 64); + PlaySE(3, "s01/02/120200103", 256, 64); OutputLine(NULL, "…そしたらそれを、", NULL, " ...Then with that, I...", Line_ContinueAfterTyping); // !s200 @@ -2159,7 +2159,7 @@ void main() //「自分で言い出した罰ゲーム、ほとんど自分でやってたんだよ@/$ - PlaySE(3, "s01/02/120200111", 256, 64); + PlaySE(3, "s01/02/120200111", 256, 64); OutputLine(NULL, "「自分で言い出した罰ゲーム、ほとんど自分でやってたんだよ。", NULL, "\"She had to do most of the penalties that she came up with.", Line_WaitForInput); @@ -2167,7 +2167,7 @@ void main() DrawBustshot( 2, "re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //あはは!!w800 本当に内緒だからね!¥ - PlaySE(3, "s01/02/120200112", 256, 64); + PlaySE(3, "s01/02/120200112", 256, 64); OutputLine(NULL, "あはは!", NULL, " Ahaha!", Line_ContinueAfterTyping); @@ -2302,7 +2302,7 @@ void main() PlaySE(3, "s01/02/120200119", 256, 64); OutputLine(NULL, "「え。", NULL, "\"Huh.", Line_WaitForInput); - PlaySE(3, "s01/02/120200120", 256, 64); + PlaySE(3, "s01/02/120200120", 256, 64); OutputLine(NULL, "…してないよ。", NULL, " ...No.", Line_ContinueAfterTyping); @@ -3067,7 +3067,7 @@ void main() // 警察ですって名乗ると、いろいろ気分を害されるでしょうしね。@ - PlaySE(3, "s01/11/120700123", 256, 64); + PlaySE(3, "s01/11/120700123", 256, 64); OutputLine(NULL, " 警察ですって名乗ると、いろいろ気分を害されるでしょうしね。」", NULL, "It puts people off when I say I'm a police officer.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3194,7 +3194,7 @@ void main() PlaySE(3, "s01/01/120100224", 256, 64); OutputLine(NULL, "「あの、大石さん。", NULL, "\"Um, Ooishi-san.", Line_WaitForInput); - PlaySE(3, "s01/01/120100225", 256, 64); + PlaySE(3, "s01/01/120100225", 256, 64); OutputLine(NULL, "……「鬼隠し」って何の事か知ってますか?」", NULL, " ...Do you know what this 'Onikakushi' thing is about?'\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3205,7 +3205,7 @@ void main() PlaySE(3, "s01/11/120700132", 256, 64); OutputLine(NULL, "「ん、…それはですね、人が鬼にさらわれ忽然といなくなってしまうことなんです。", NULL, "\"Hm... I believe... that's when somebody suddenly vanishes because they've been abducted by a demon.", Line_WaitForInput); - PlaySE(3, "s01/11/120700133", 256, 64); + PlaySE(3, "s01/11/120700133", 256, 64); OutputLine(NULL, "この辺り独特の言い回しですね。", NULL, " It's a special saying from around here.", Line_WaitForInput); PlaySE(3, "s01/11/120700134", 256, 64); @@ -3377,7 +3377,7 @@ void main() //「例えばそれ@……逃走中じゃなく、鬼隠しにあったんじゃないでしょうかね?@ - PlaySE(3, "s01/11/120700147", 256, 64); + PlaySE(3, "s01/11/120700147", 256, 64); OutputLine(NULL, "「例えばそれ。", NULL, "\"Hypothetically...", Line_WaitForInput); PlaySE(3, "s01/11/120700148", 256, 64); @@ -3536,7 +3536,7 @@ void main() //「前原さん@実はね、これもまぁったく同じなんですよ。@ - PlaySE(3, "s01/11/120700155", 256, 64); + PlaySE(3, "s01/11/120700155", 256, 64); OutputLine(NULL, "「前原さん。", NULL, "\"Maebara-san.", Line_WaitForInput); PlaySE(3, "s01/11/120700156", 256, 64); @@ -3606,7 +3606,7 @@ void main() PlaySE(3, "s01/11/120700159", 256, 64); OutputLine(NULL, "「えぇ逮捕されてます。", NULL, "\"Yeah, we arrested him.", Line_WaitForInput); - PlaySE(3, "s01/11/120700160", 256, 64); + PlaySE(3, "s01/11/120700160", 256, 64); OutputLine(NULL, "以前に、逮捕歴もあるやつでしてね。", NULL, " He already had a criminal record from before.", Line_WaitForInput); PlaySE(3, "s01/11/120700161", 256, 64); @@ -3618,7 +3618,7 @@ void main() PlaySE(3, "s01/11/120700163", 256, 64); OutputLine(NULL, "犯人逮捕からしばらくして、被害者宅の子供が行方不明になったんです。", NULL, " After he was arrested... a child from the victim's home went missing.", Line_WaitForInput); - PlaySE(3, "s01/11/120700164", 256, 64); + PlaySE(3, "s01/11/120700164", 256, 64); OutputLine(NULL, "犯罪に巻きこまれたのかどうなのか……。", NULL, " It's still under investigation...", Line_WaitForInput); PlaySE(3, "s01/11/120700165", 256, 64); @@ -3665,7 +3665,7 @@ void main() //「つまり…………過去5年間、必ず死者と行方不明者が1人づつ出ているわけなんですよね…?@ - PlaySE(3, "s01/01/120100249", 256, 64); + PlaySE(3, "s01/01/120100249", 256, 64); OutputLine(NULL, "「つまり…………過去5年間、必ず死者と行方不明者が1人づつ出ているわけなんですよね…?」", NULL, "\"Meaning... for the last five years there's always one person who dies and one who goes missing...?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3699,7 +3699,7 @@ void main() //「……例えば…鬼隠しにあって失踪した人には…何か共通点があるとか?@ - PlaySE(3, "s01/01/120100250", 256, 64); + PlaySE(3, "s01/01/120100250", 256, 64); OutputLine(NULL, "「……例えば…鬼隠しにあって失踪した人には…何か共通点があるとか?」", NULL, "\"...Could it be... that those demoned away... have something in common?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3733,7 +3733,7 @@ void main() PlaySE(3, "s01/01/120100254", 256, 64); OutputLine(NULL, "4年目は被害者宅の子供で、5年目は交際相手…かな。", NULL, " Fourth year was the victim's family's child, and the fifth year was the victim's girlfriend... I guess.", Line_WaitForInput); - PlaySE(3, "s01/01/120100255", 256, 64); + PlaySE(3, "s01/01/120100255", 256, 64); OutputLine(NULL, "……特につながりはなさろうだし。」", NULL, " ...It doesn't seem like there's anything that connects them.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3784,7 +3784,7 @@ void main() PlaySE(3, "s01/11/120700173", 256, 64); OutputLine(NULL, "「大人しい感じの方だったらしいです。", NULL, "\"Apparently, he was quite mature.", Line_WaitForInput); - PlaySE(3, "s01/11/120700174", 256, 64); + PlaySE(3, "s01/11/120700174", 256, 64); OutputLine(NULL, "歳はあなたのひとつ上です。", NULL, " One year older than you.", Line_WaitForInput); @@ -3792,7 +3792,7 @@ void main() FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); //名前は北条悟史さん。¥ - PlaySE(3, "s01/11/120700175", 256, 64); + PlaySE(3, "s01/11/120700175", 256, 64); OutputLine(NULL, "名前は北条悟史さん。」", NULL, " His name was Satoshi Houjou-san.\"", Line_Normal); ClearMessage(); @@ -4012,7 +4012,7 @@ void main() PlaySE(3, "s01/11/120700178", 256, 64); OutputLine(NULL, "「…竜宮レナさんがですか?", NULL, "\"...You mean Rena Ryuugu-san?", Line_WaitForInput); - PlaySE(3, "s01/11/120700179", 256, 64); + PlaySE(3, "s01/11/120700179", 256, 64); OutputLine(NULL, " 去年転校されて来た、前原さんのクラスメートですよね。", NULL, " She transferred in last year and she's your classmate, isn't she?", Line_WaitForInput); PlaySE(3, "s01/11/120700180", 256, 64); @@ -4185,7 +4185,7 @@ void main() //「えぇ@夜分遅くに本当に申し訳ありませんでしたね@…何かわかりましたら教えて下さい@こちらも進展がありましたらご連絡しますよ@では失礼します。¥ - PlaySE(3, "s01/11/120700187", 256, 64); + PlaySE(3, "s01/11/120700187", 256, 64); OutputLine(NULL, "「えぇ。", NULL, "\"Yeah.", Line_WaitForInput); PlaySE(3, "s01/11/120700188", 256, 64); @@ -4194,7 +4194,7 @@ void main() PlaySE(3, "s01/11/120700189", 256, 64); OutputLine(NULL, "…何かわかりましたら教えて下さい。", NULL, " ...If you find out anything else, please let me know.", Line_WaitForInput); - PlaySE(3, "s01/11/120700190", 256, 64); + PlaySE(3, "s01/11/120700190", 256, 64); OutputLine(NULL, "こちらも進展がありましたらご連絡しますよ。", NULL, " I'll tell you if I make any progress on this end.", Line_WaitForInput); PlaySE(3, "s01/11/120700191", 256, 64); diff --git a/Update/onik_012.txt b/Update/onik_012.txt index e09a99d..82f96fc 100644 --- a/Update/onik_012.txt +++ b/Update/onik_012.txt @@ -525,7 +525,7 @@ void main() PlaySE(3, "s01/00/villb02001", 256, 64); OutputLine(NULL, "「どうかね。", NULL, "\"I wonder...", Line_WaitForInput); - PlaySE(3, "s01/00/villb02002", 256, 64); + PlaySE(3, "s01/00/villb02002", 256, 64); OutputLine(NULL, "まだまだ若い子だきゃあ。", NULL, " She was still pretty young,", Line_WaitForInput); PlaySE(3, "s01/00/villb02003", 256, 64); @@ -599,7 +599,7 @@ void main() //「…若きゃあ看護婦さんの顔、見られんようなるんは寂しいんねぇ…。@ - PlaySE(3, "s01/00/villc02002", 256, 64); + PlaySE(3, "s01/00/villc02002", 256, 64); OutputLine(NULL, "「…若きゃあ看護婦さんの顔、見られんようなるんは寂しいんねぇ…。」", NULL, "\"...The thought that I'll never see that young nurse's face again makes me rather sad...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -933,7 +933,7 @@ void main() PlaySE(3, "s01/11/120700206", 256, 64); OutputLine(NULL, "「自分の爪で喉を掻き破るという異常さから、幻覚作用のある何らかの薬物によるものだと信じているのですが", NULL, "\"They believed it was caused by hallucinogens, given how he was clawing out his own throat", Line_WaitForInput); - PlaySE(3, "s01/11/120700207", 256, 64); + PlaySE(3, "s01/11/120700207", 256, 64); OutputLine(NULL, "……こういう症状をそれも急激に引き起こす薬物は…なかなかないらしいんです。", NULL, " ...But a drug that could cause that to happen so suddenly... is extremely hard to come by.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -942,7 +942,7 @@ void main() // もちろん、検死解剖もそれを念頭において十分に行なったのですが…手がかりはやはりありませんでした。¥ - PlaySE(3, "s01/11/120700208", 256, 64); + PlaySE(3, "s01/11/120700208", 256, 64); OutputLine(NULL, " もちろん、検死解剖もそれを念頭において十分に行なったのですが…手がかりはやはりありませんでした。」", NULL, "Bear in mind, of course, the autopsy was done with that premise in mind... but we didn't find any leads.\"", Line_Normal); ClearMessage(); @@ -1213,7 +1213,7 @@ void main() PlayBGM( 1, "msys09", 128, 0 ); //「何でもですね、大昔は雛見沢は「鬼ヶ淵」って呼ばれてたんだそうです。@ - PlaySE(3, "s01/11/120700226", 256, 64); + PlaySE(3, "s01/11/120700226", 256, 64); OutputLine(NULL, "「何でもですね、大昔は雛見沢は「鬼ヶ淵」って呼ばれてたんだそうです。」", NULL, "\"Turns out that Hinamizawa used to be called Onigafuchi, or Ogres' Abyss.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1237,7 +1237,7 @@ void main() PlaySE(3, "s01/11/120700227", 256, 64); OutputLine(NULL, "「今でもその名前、残ってるんですよ。", NULL, "\"The name is still around.", Line_WaitForInput); - PlaySE(3, "s01/11/120700228", 256, 64); + PlaySE(3, "s01/11/120700228", 256, 64); OutputLine(NULL, "…神主の妻が入水自殺した沼の名前は今でも鬼ヶ淵と言うんです。", NULL, " ...The marsh where the Shinto priest's wife drowned herself is still called Ogres' Abyss.", Line_WaitForInput); PlaySE(3, "s01/11/120700229", 256, 64); @@ -1295,7 +1295,7 @@ void main() // 例えば…不治の病にかかった村人を鬼ヶ淵に運んで、治してもらったりとかしたんだそうです。@ - PlaySE(3, "s01/11/120700233", 256, 64); + PlaySE(3, "s01/11/120700233", 256, 64); OutputLine(NULL, " 例えば…不治の病にかかった村人を鬼ヶ淵に運んで、治してもらったりとかしたんだそうです。」", NULL, "Villagers with incurable illnesses would be taken to the Ogres' Abyss to be healed, for example.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1323,7 +1323,7 @@ void main() PlaySE(3, "s01/11/120700234", 256, 64); OutputLine(NULL, "「でもそこはやっぱり人食い鬼らしいんです。", NULL, "\"But they were still man-eating demons.", Line_WaitForInput); - PlaySE(3, "s01/11/120700235", 256, 64); + PlaySE(3, "s01/11/120700235", 256, 64); OutputLine(NULL, "………婆さまに聞いた昔話ではですね、息子を治療してもらった代償として、連れて来た母親を食わせろ!", NULL, " According to the story my grandma told me... as payment for treating the son's illness, 'Let us eat the mother who brought him here!'", Line_ContinueAfterTyping); @@ -1508,7 +1508,7 @@ void main() ClearMessage(); //「婆さまが言うにはですね、「鬼の狩り」の時には絶対に邪魔をしてはいけない@家に閉じこもって布団を被ってろ、って言うんです。@ - PlaySE(3, "s01/11/120700246", 256, 64) + PlaySE(3, "s01/11/120700246", 256, 64) OutputLine(NULL, "「婆さまが言うにはですね、「鬼の狩り」の時には絶対に邪魔をしてはいけない。", NULL, "\"My grandmother told me that you must never interfere with the 'demon's hunt.'", Line_WaitForInput); PlaySE(3, "s01/11/120700247", 256, 64); @@ -1614,7 +1614,7 @@ void main() PlaySE(3, "s01/11/120700254", 256, 64); OutputLine(NULL, " …あ〜、すみません。", NULL, " ...Ah, excuse me.", Line_WaitForInput); - PlaySE(3, "s01/11/120700255", 256, 64); + PlaySE(3, "s01/11/120700255", 256, 64); OutputLine(NULL, "コーヒーのお代りいいですか。」", NULL, " Another cup of coffee, please.\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -2071,7 +2071,7 @@ void main() PlaySE(3, "s01/11/120700282", 256, 64); OutputLine(NULL, "「3日間の謹慎が明けた後も復学しなかったようです。", NULL, "\"It seems that, after her three day suspension, she didn't return to school.", Line_WaitForInput); - PlaySE(3, "s01/11/120700283", 256, 64); + PlaySE(3, "s01/11/120700283", 256, 64); OutputLine(NULL, "その間に神経科に通院し、自律神経失調症と診断され、何週間かの間、投薬と医師によるカウンセリングを受けています。」", NULL, " She went to a neurologist and was diagnosed with dysautonomia. She was given weeks of counseling and medication.\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -2404,7 +2404,7 @@ void main() PlaySE(3, "s01/11/120700305", 256, 64); OutputLine(NULL, "…今日は病気でお休みだったんですよね?", NULL, " ...You missed school because you were ill, correct?", Line_WaitForInput); - PlaySE(3, "s01/11/120700306", 256, 64); + PlaySE(3, "s01/11/120700306", 256, 64); OutputLine(NULL, " 長々とお話してしまって申し訳ありませんでした。」", NULL, " My apologies for the long conversation.\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -2666,7 +2666,7 @@ void main() PlaySE(3, "s01/11/120700325", 256, 64); OutputLine(NULL, "「いいんですよ。", NULL, "\"It's fine.", Line_WaitForInput); - PlaySE(3, "s01/11/120700326", 256, 64); + PlaySE(3, "s01/11/120700326", 256, 64); OutputLine(NULL, "……前原さんが「どうしても」連絡したくなった時だけでいいんです。」", NULL, " ...Just contact me when you feel you have to, Maebara-san.\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -2875,7 +2875,7 @@ void main() PlaySE(3, "s01/01/120100321", 256, 64); OutputLine(NULL, " 圭一は休んでますけど。", NULL, " Keiichi is resting now, but...", Line_WaitForInput); - PlaySE(3, "s01/01/120100322", 256, 64); + PlaySE(3, "s01/01/120100322", 256, 64); OutputLine(NULL, "代りましょうか?」", NULL, " shall I put him on?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2886,7 +2886,7 @@ void main() PlaySE(3, "s01/03/120300085", 256, 64); OutputLine(NULL, "「へ?!", NULL, "\"Huh!?", Line_WaitForInput); - PlaySE(3, "s01/03/120300086", 256, 64); + PlaySE(3, "s01/03/120300086", 256, 64); OutputLine(NULL, " あ、お、お父様で??", NULL, " I-I-Is this his dad??", Line_WaitForInput); PlaySE(3, "s01/03/120300087", 256, 64); @@ -2911,7 +2911,7 @@ void main() //「え?@ け、圭ちゃぁああぁあぁああぁん!!¥ - PlaySE(3, "s01/03/120300088", 256, 64); + PlaySE(3, "s01/03/120300088", 256, 64); OutputLine(NULL, "「え?!", NULL, "\"Huh!?", Line_WaitForInput); PlaySE(3, "s01/03/120300089", 256, 64); @@ -2950,7 +2950,7 @@ void main() PlaySE(3, "s01/03/120300091", 256, 64); OutputLine(NULL, "レナもすごく心配してたよ?", NULL, " Rena was really worried, you know?", Line_WaitForInput); - PlaySE(3, "s01/03/120300092", 256, 64); + PlaySE(3, "s01/03/120300092", 256, 64); OutputLine(NULL, " 沙都子はざまぁないですわ!って喜んでたな。", NULL, " Satoko-chan was happy and said you got what you deserved!", Line_WaitForInput); PlaySE(3, "s01/03/120300093", 256, 64); @@ -3003,7 +3003,7 @@ void main() //「…おいおい、風邪が移っても知らねぇぞ。@ - PlaySE(3, "s01/01/120100329", 256, 64); + PlaySE(3, "s01/01/120100329", 256, 64); OutputLine(NULL, "「…おいおい、風邪が移っても知らねぇぞ。」", NULL, "\"...Hey now, you'll catch my cold.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); diff --git a/Update/onik_013.txt b/Update/onik_013.txt index 16a5e07..5bbaad7 100644 --- a/Update/onik_013.txt +++ b/Update/onik_013.txt @@ -852,7 +852,7 @@ void main() DrawBustshot( 3, "re_se_ka_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「沙都子ちゃんぶきっちょだから、何度やってもできないの!!w1000…はぅ、かぁいかったんだよぅ…。¥ - PlaySE(3, "s01/02/120200168", 256, 64); + PlaySE(3, "s01/02/120200168", 256, 64); OutputLine(NULL, "「沙都子ちゃんぶきっちょだから、何度やってもできないの!", NULL, "\"Satoko-chan is clumsy, so she failed no matter how many times she tried!", Line_ContinueAfterTyping); @@ -942,7 +942,7 @@ void main() ClearMessage(); //「…圭一くん、今朝もなんか元気なかったから、まだ風邪が治らないのかなって思ってたけど、…大丈夫みたいだね。!w500…だね!@ - PlaySE(3, "s01/02/120200173", 256, 64); + PlaySE(3, "s01/02/120200173", 256, 64); OutputLine(NULL, "「…圭一くん、今朝もなんか元気なかったから、まだ風邪が治らないのかなって思ってたけど、…大丈夫みたいだね。", NULL, "\"...I was thinking that you still hadn't recovered from your cold since you seemed down this morning, Keiichi-kun... but now you seem fine.", Line_ContinueAfterTyping); @@ -2107,7 +2107,7 @@ void main() PlaySE(3, "s01/02/120200186", 256, 64); OutputLine(NULL, " …さっきから変な顔してる。", NULL, " ...You've been making a really weird face.", Line_WaitForInput); - PlaySE(3, "s01/02/120200187", 256, 64); + PlaySE(3, "s01/02/120200187", 256, 64); OutputLine(NULL, "何でだろ?", NULL, " Why, I wonder?", Line_ContinueAfterTyping); @@ -2900,7 +2900,7 @@ void main() PlaySE(3, "s01/02/120200193", 256, 64); OutputLine(NULL, "「あれ? 圭一くん、今日は都合悪いのかな?…かな?", NULL, "\"Huh? Keiichi-kun, is today not a good day, I wonder? ...I wonder?", Line_WaitForInput); - PlaySE(3, "s01/02/120200194", 256, 64); + PlaySE(3, "s01/02/120200194", 256, 64); OutputLine(NULL, " 今日こそ二人で大勝利………", NULL, " And we were going to win big together...", Line_ContinueAfterTyping); @@ -3037,7 +3037,7 @@ void main() DrawBustshotWithFiltering( 1, "sa_se_ak_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭一さんにはリターンマッチに望む熱いハートはありませんですの@ なっさけないですわね~!¥ - PlaySE(3, "s01/04/120400059", 256, 64); + PlaySE(3, "s01/04/120400059", 256, 64); OutputLine(NULL, "「圭一さんにはリターンマッチに望む熱いハートはありませんですの?", NULL, "\"Keiichi-san doesn't have the burning desire for a rematch?", Line_WaitForInput); PlaySE(3, "s01/04/120400060", 256, 64); @@ -3973,7 +3973,7 @@ void main() PlaySE(3, "s01/00/122600018", 256, 64); OutputLine(NULL, "「圭一、急ぎの話じゃなきゃ後にしなさい。", NULL, "\"If it's not urgent, can we do this later?", Line_WaitForInput); - PlaySE(3, "s01/00/122600019", 256, 64); + PlaySE(3, "s01/00/122600019", 256, 64); OutputLine(NULL, "お父さんとお母さんはちょっと今、急ぎの話をしているんだ。」", NULL, " Right now, Mommy and Daddy have something urgent they're talking about.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); diff --git a/Update/onik_014.txt b/Update/onik_014.txt index 4f8bfe7..a968094 100644 --- a/Update/onik_014.txt +++ b/Update/onik_014.txt @@ -1523,7 +1523,7 @@ void main() //「健康に気を使うのはとても良いことだと思いますです。¥ - PlaySE(3, "s01/05/120500034", 256, 64); + PlaySE(3, "s01/05/120500034", 256, 64); OutputLine(NULL, "「健康に気を使うのはとても良いことだと思いますです。」", NULL, "\"I think it's wonderful you're taking care of your health.\"", Line_Normal); ClearMessage(); @@ -1716,7 +1716,7 @@ void main() //「わ、圭一くん、…野球部だよ@ 野球部だよ??@ - PlaySE(3, "s01/02/120200200", 256, 64); + PlaySE(3, "s01/02/120200200", 256, 64); OutputLine(NULL, "「わ、圭一くん、…野球部だよ?", NULL, "\"Whoa, Keiichi-kun... are you on the baseball team?", Line_ContinueAfterTyping); Wait (1600); @@ -2850,7 +2850,7 @@ void main() PlaySE(3, "s01/02/120200214", 256, 64); OutputLine(NULL, "「い、行くから!", NULL, "\"I-I'm going!", Line_WaitForInput); - PlaySE(3, "s01/02/120200215", 256, 64); + PlaySE(3, "s01/02/120200215", 256, 64); OutputLine(NULL, " そのバットをやめてよ…!!", NULL, " So please stop with the bat...!!", Line_WaitForInput); PlaySE(3, "s01/02/120200216", 256, 64); @@ -3090,7 +3090,7 @@ void main() //「あ、!w500…あのね、!w500あのね@ ど、どうしてバットなんか持ってるのかな。!w800…かなッ!@ - PlaySE(3, "s01/02/120200220", 256, 64); + PlaySE(3, "s01/02/120200220", 256, 64); OutputLine(NULL, "「あ、", NULL, "\"Uh...", Line_ContinueAfterTyping); @@ -3111,7 +3111,7 @@ void main() SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - PlaySE(3, "s01/02/120200221", 256, 64); + PlaySE(3, "s01/02/120200221", 256, 64); OutputLine(NULL, " ど、どうしてバットなんか持ってるのかな。", NULL, " Wh-Why do you have a bat, I wonder...", Line_ContinueAfterTyping); Wait(800); @@ -3594,7 +3594,7 @@ void main() PlaySE(3, "s01/02/120200244", 256, 64); OutputLine(NULL, "「悟史くんもね、…ある日突然、ひとりで登校するようになったの。", NULL, "\"Satoshi-kun also... one day came to school all by himself all of a sudden.", Line_WaitForInput); - PlaySE(3, "s01/02/120200245", 256, 64); + PlaySE(3, "s01/02/120200245", 256, 64); OutputLine(NULL, "圭一くんみたいに!!!", NULL, " Just like Keiichi-kun!!!", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3602,10 +3602,10 @@ void main() // そしてね、ある日突然、素振りの練習を始めたの@圭一くんみたいに!!@ - PlaySE(3, "s01/02/120200246", 256, 64); + PlaySE(3, "s01/02/120200246", 256, 64); OutputLine(NULL, " そしてね、ある日突然、素振りの練習を始めたの。", NULL, "Then one day, he suddenly started practicing his swing.", Line_WaitForInput); - PlaySE(3, "s01/02/120200247", 256, 64); + PlaySE(3, "s01/02/120200247", 256, 64); OutputLine(NULL, "圭一くんみたいに!!!", NULL, " Just like Keiichi-kun!!!", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3613,10 +3613,10 @@ void main() // そしてね、ある日突然、バットを持ち歩くようになったの@圭一くんみたいにッ!!!@ - PlaySE(3, "s01/02/120200248", 256, 64); + PlaySE(3, "s01/02/120200248", 256, 64); OutputLine(NULL, " そしてね、ある日突然、バットを持ち歩くようになったの。", NULL, "Then one day, he suddenly began carrying the bat around with him.", Line_WaitForInput); - PlaySE(3, "s01/02/120200249", 256, 64); + PlaySE(3, "s01/02/120200249", 256, 64); OutputLine(NULL, "圭一くんみたいにッ!!!!", NULL, " Just like Keiichi-kun!!!", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3624,7 +3624,7 @@ void main() // そしてね、ある日突然!w1000…………ッ、………………。¥ - PlaySE(3, "s01/02/120200250", 256, 64); + PlaySE(3, "s01/02/120200250", 256, 64); OutputLine(NULL, " そしてね、ある日突然", NULL, "Then one day, he suddenly...", Line_ContinueAfterTyping); diff --git a/Update/onik_015.txt b/Update/onik_015.txt index 949cffc..669b4b2 100644 --- a/Update/onik_015.txt +++ b/Update/onik_015.txt @@ -1390,7 +1390,7 @@ void main() SetSpeedOfMessage( TRUE, 0, ); - PlaySE(3, "s01/03/120300182", 256, 64); + PlaySE(3, "s01/03/120300182", 256, 64); OutputLine(NULL, "「け…圭ちゃん……", NULL, "\"K-Kei-chan...", Line_ContinueAfterTyping); //!sd diff --git a/Update/onik_tips_01.txt b/Update/onik_tips_01.txt index 35588b9..cddc240 100644 --- a/Update/onik_tips_01.txt +++ b/Update/onik_tips_01.txt @@ -106,7 +106,7 @@ void main() ClearMessage(); //「...ふ@ だが諦めろ@俺に誕生日で挑もうったって無駄なことだ!@ ......何ならひと月差ごとに100円の賭けをしてもいいぜー!@ - PlaySE(3, "s20/01/440100004", 128, 64); + PlaySE(3, "s20/01/440100004", 128, 64); OutputLine(NULL, "「…ふ!", NULL, "\"...heh!", Line_WaitForInput); OutputLine(NULL, " だが諦めろ。", @@ -114,7 +114,7 @@ void main() PlaySE(3, "s20/01/440100005", 128, 64); OutputLine(NULL, "俺に誕生日で挑もうったって無駄なことだ!!", NULL, " It's impossible to challenge me by birthday!!", Line_WaitForInput); - PlaySE(3, "s20/01/440100006", 128, 64); + PlaySE(3, "s20/01/440100006", 128, 64); OutputLine(NULL, " ……何ならひと月差ごとに100円の賭けをしてもいいぜー!」", NULL, " ... I wouldn't even mind you if you bet a dollar per month!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -165,7 +165,7 @@ void main() //「そーゆうこったな@ 残念だなレナ@ 俺、もーとっくにレナより年上なんだよ。@ - PlaySE(3, "s20/01/440100007", 128, 64); + PlaySE(3, "s20/01/440100007", 128, 64); OutputLine(NULL, "「そーゆうこったな!", NULL, "\"Right on!", Line_WaitForInput); OutputLine(NULL, " 残念だなレナ!", @@ -180,7 +180,7 @@ void main() DrawBustshot( 1, "re_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「へぇー@ そうなんだ@ じゃあ魅ぃちゃんと同い年なんだね!@ - PlaySE(3, "s20/02/440200008", 128, 64); + PlaySE(3, "s20/02/440200008", 128, 64); OutputLine(NULL, "「へぇー!", NULL, "\"Oh!", Line_WaitForInput); OutputLine(NULL, " そうなんだ!", @@ -195,7 +195,7 @@ void main() DrawBustshot( 3, "me_se_to_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「まぁ、ほんの何ヶ月かはね~@ すぐにまた差を開いてあげるけどさ!¥ - PlaySE(3, "s20/03/440300003", 128, 64); + PlaySE(3, "s20/03/440300003", 128, 64); OutputLine(NULL, "「まぁ、ほんの何ヶ月かはね〜!", NULL, "\"Well, it's just a few months~", Line_WaitForInput); OutputLine(NULL, " すぐにまた差を開いてあげるけどさ!」", @@ -250,7 +250,7 @@ void main() ClearMessage(); //「んで、沙都子と梨花ちゃんが下級生と@......どころか学校が違うくらいの下級生だよな?@ - PlaySE(3, "s20/01/440100010", 128, 64); + PlaySE(3, "s20/01/440100010", 128, 64); OutputLine(NULL, "「んで、沙都子と梨花ちゃんが下級生と。", NULL, "\"Then Satoko and Rika-chan are underclassmen.", Line_WaitForInput); OutputLine(NULL, "……どころか学校が違うくらいの下級生だよな?」", @@ -260,7 +260,7 @@ void main() //「け......圭一くんは、ちょっと好みの年齢が低すぎると思うな...@思うな......。@ - PlaySE(3, "s20/02/440200011", 128, 64); + PlaySE(3, "s20/02/440200011", 128, 64); OutputLine(NULL, "「け……圭一くんは、ちょっと好みの年齢が低すぎると思うな…。", NULL, "\"Ke... Keiichi-kun, your tastes are a bit too young, I think...", Line_WaitForInput); OutputLine(NULL, "思うな……。」", @@ -297,7 +297,7 @@ void main() PlayBGM( 1, "msys02", 128, 0 ); //「前から思ってたんだけどさ@なんでこの学校って、クラスが学年混在なんだ?@ - PlaySE(3, "s20/01/440100011", 128, 64); + PlaySE(3, "s20/01/440100011", 128, 64); OutputLine(NULL, "「前から思ってたんだけどさ。", NULL, "\"I wondered about it before, yeah.", Line_WaitForInput); OutputLine(NULL, "なんでこの学校って、クラスが学年混在なんだ?」", @@ -309,7 +309,7 @@ void main() DrawBustshotWithFiltering( 1, "me_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「教室の数が足りないからだよ@仕方ないじゃん@ 営林署の建物を間借りしてんだからさー。@ - PlaySE(3, "s20/03/440300005", 128, 64); + PlaySE(3, "s20/03/440300005", 128, 64); OutputLine(NULL, "「教室の数が足りないからだよ。", NULL, "\"There aren't enough classrooms.", Line_WaitForInput); OutputLine(NULL, "仕方ないじゃん?", @@ -349,7 +349,7 @@ void main() DrawBustshot( 1, "me_se_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「戦前からずーっと立ってたらしいからねぇ...@老朽化でね@廃校ってわけよ。@ - PlaySE(3, "s20/03/440300007", 128, 64); + PlaySE(3, "s20/03/440300007", 128, 64); OutputLine(NULL, "「戦前からずーっと立ってたらしいからねぇ…。", NULL, "\"There was one here forever from before the war...", Line_WaitForInput); OutputLine(NULL, "老朽化でね。", @@ -397,7 +397,7 @@ void main() DrawBustshot( 3, "re_se_bi_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「え、えーーーーーッ?!?@ と、遠いよぅ...!@ - PlaySE(3, "s20/02/440200014", 128, 64); + PlaySE(3, "s20/02/440200014", 128, 64); OutputLine(NULL, "「え、えーーーーーッ?!?!", NULL, "\"W-Whaaaa!?!?", Line_WaitForInput); OutputLine(NULL, " と、遠いよぅ…!」", @@ -418,7 +418,7 @@ void main() PlaySE(3, "s20/03/440300011", 128, 64); OutputLine(NULL, "「まぁ、そんなわけでさ。", NULL, "\"Well, that's why.", Line_WaitForInput); - PlaySE(3, "s20/03/440300012", 128, 64); + PlaySE(3, "s20/03/440300012", 128, 64); OutputLine(NULL, " 興宮の学校に通いたくない連中は、こうして営林署の建物を間借りした仮校舎に通ってるってわけさ。」", NULL, " The guys that didn't want to commute to Okinomiya rented out the building from the forestry services, and are attending this pseudo school house here.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -428,7 +428,7 @@ void main() DrawBustshot( 3, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「雛見沢の子供の半分くらいかな@ 朝早くに自転車で通ってる子たちも結構いるよ。¥ - PlaySE(3, "s20/02/440200015", 128, 64); + PlaySE(3, "s20/02/440200015", 128, 64); OutputLine(NULL, "「雛見沢の子供の半分くらいかな?", NULL, "\"About half the children in Hinamizawa go here.", Line_WaitForInput); OutputLine(NULL, " 朝早くに自転車で通ってる子たちも結構いるよ。」", @@ -448,7 +448,7 @@ void main() DrawBustshot( 3, "re_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「そんなことないよ魅ぃちゃん@ちゃんと頑張ればどこでだってお勉強はできるよ。@ - PlaySE(3, "s20/02/440200016", 128, 64); + PlaySE(3, "s20/02/440200016", 128, 64); OutputLine(NULL, "「そんなことないよ魅ぃちゃん。", NULL, "\"That's not true, Mii-chan.", Line_WaitForInput); OutputLine(NULL, "ちゃんと頑張ればどこでだってお勉強はできるよ。」", @@ -458,7 +458,7 @@ void main() //「お、そうだぞそうだぞ@ レナとは意見が一致したな!@ - PlaySE(3, "s20/01/440100013", 128, 64); + PlaySE(3, "s20/01/440100013", 128, 64); OutputLine(NULL, "「お、そうだぞそうだぞ!", NULL, "\"Yeah, that's right that's right!", Line_WaitForInput); OutputLine(NULL, " レナとは意見が一致したな!」", @@ -470,7 +470,7 @@ void main() DrawBustshot( 3, "re_se_wa_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「うん、そうだね@そうだね@ がんばろ!@ - PlaySE(3, "s20/02/440200017", 128, 64); + PlaySE(3, "s20/02/440200017", 128, 64); OutputLine(NULL, "「うん、そうだね。", NULL, "\"Yes, that's right.", Line_WaitForInput); OutputLine(NULL, "そうだね!", @@ -485,7 +485,7 @@ void main() DrawBustshot( 1, "me_se_to_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「せーぜー頑張って下さいな@おじさんはささやかに応援しとりますわ。¥ - PlaySE(3, "s20/03/440300014", 128, 64); + PlaySE(3, "s20/03/440300014", 128, 64); OutputLine(NULL, "「せーぜー頑張って下さいな。", NULL, "\"All of you, try your best.", Line_WaitForInput); OutputLine(NULL, "おじさんはささやかに応援しとりますわ。」", @@ -493,7 +493,7 @@ void main() ClearMessage(); //「俺たちがじゃないぞ、魅音がだぞ@ お前、受験生だろ?@ こんな成績じゃお先真っ暗だぞ?!@ - PlaySE(3, "s20/01/440100014", 128, 64); + PlaySE(3, "s20/01/440100014", 128, 64); OutputLine(NULL, "「俺たちがじゃないぞ、魅音がだぞ!", NULL, "\"Not just us! You, too!", Line_WaitForInput); OutputLine(NULL, " お前、受験生だろ?!", @@ -508,7 +508,7 @@ void main() DrawBustshot( 1, "me_se_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「いーもんいーもん@路頭に迷ったら永久就職して圭ちゃんに食わせてもらうから☆@ - PlaySE(3, "s20/03/440300015", 128, 64); + PlaySE(3, "s20/03/440300015", 128, 64); OutputLine(NULL, "「いーもんいーもん。", NULL, "\"Fine, just fine.", Line_WaitForInput); OutputLine(NULL, "路頭に迷ったら永久就職して圭ちゃんに食わせてもらうから☆」", @@ -520,7 +520,7 @@ void main() DrawBustshot( 3, "re_se_ha_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「え、え、永久就職って何だろ?@ 何だろ?!¥ - PlaySE(3, "s20/02/440200019", 128, 64); + PlaySE(3, "s20/02/440200019", 128, 64); OutputLine(NULL, "「え、え、永久就職って何だろ?!", NULL, "\"Wh-wh-what do you mean by mooch off Kei-chan!?", Line_WaitForInput); OutputLine(NULL, " 何だろ?!」", @@ -530,7 +530,7 @@ void main() DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); //「こら@ そこ、うるさいですよ@ 自習は静かに!¥ - PlaySE(3, "s20/22/441400001", 128, 64); + PlaySE(3, "s20/22/441400001", 128, 64); OutputLine(NULL, "「こら!", NULL, "\"Hey!", Line_WaitForInput); OutputLine(NULL, " そこ、うるさいですよ!", diff --git a/Update/onik_tips_02.txt b/Update/onik_tips_02.txt index 499be26..e8828be 100644 --- a/Update/onik_tips_02.txt +++ b/Update/onik_tips_02.txt @@ -76,7 +76,7 @@ void main() DrawBustshot( 3, "sa_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「圭一はワイシャツ1枚で涼しそうですわねぇ...@羨ましいですわ。@ - PlaySE(3, "s20/04/440400002", 128, 64); + PlaySE(3, "s20/04/440400002", 128, 64); OutputLine(NULL, "「圭一はワイシャツ1枚で涼しそうですわねぇ…。", NULL, "\"Keiichi does seem quite cool with just a single button-up shirt...", Line_WaitForInput); OutputLine(NULL, "羨ましいですわ。」", @@ -85,7 +85,7 @@ void main() //「俺から見りゃ、スカートの沙都子の方が涼しそうだよ@この時期のズボンの股座がどれだけ蒸すか、女のお前にゃわかるまい!¥ - PlaySE(3, "s20/01/440100016", 128, 64); + PlaySE(3, "s20/01/440100016", 128, 64); OutputLine(NULL, "「俺から見りゃ、スカートの沙都子の方が涼しそうだよ。", NULL, "\"From how I see things, the skirt you're wearing looks like it would be much cooler.", Line_ContinueAfterTyping); Wait ( 1500 ); @@ -96,7 +96,7 @@ void main() DrawBustshot( 1, "re_se_ha_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......む、...蒸すんだ.........、はぅ......。@ - PlaySE(3, "s20/02/440200020", 128, 64); + PlaySE(3, "s20/02/440200020", 128, 64); OutputLine(NULL, "「……あ、…暑いって………、はぅ……。」", NULL, "\"...It... it gets hot... Hao...\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -107,7 +107,7 @@ void main() ClearMessage(); //「レナの夏服は涼しそうな色合いがいいよな@見てるこっちも涼しくなる。@ - PlaySE(3, "s20/01/440100017", 128, 64); + PlaySE(3, "s20/01/440100017", 128, 64); OutputLine(NULL, "「レナの夏服は涼しそうな色合いがいいよな。", NULL, "\"Rena's summer clothes have a nice refreshing color.", Line_WaitForInput); OutputLine(NULL, "見てるこっちも涼しくなる。」", @@ -142,7 +142,7 @@ void main() DrawBustshot( 1, "re_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「でも沙都子ちゃんの夏服、ワンピースですっごい可愛いし@ レナは沙都子ちゃんの夏服、着てみたいなー☆@ - PlaySE(3, "s20/02/440200023", 128, 64); + PlaySE(3, "s20/02/440200023", 128, 64); OutputLine(NULL, "「でも沙都子ちゃんの夏服、ワンピースですっごい可愛いし!", NULL, "\"But Satoko-chan, your summer clothes are so cute, being a one piece and all!", Line_WaitForInput); OutputLine(NULL, " レナは沙都子ちゃんの夏服、着てみたいなー☆」", @@ -154,7 +154,7 @@ void main() DrawBustshot( 3, "sa_se_de_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「これ、結構蒸しますわよ@ 絶対にレナさんの方が涼しいですわぁ。@ - PlaySE(3, "s20/04/440400004", 128, 64); + PlaySE(3, "s20/04/440400004", 128, 64); OutputLine(NULL, "「これ、結構蒸しますわよ?", NULL, "\"This is actually quite stuffy, you know.", Line_WaitForInput); OutputLine(NULL, " 絶対にレナさんの方が涼しいですわぁ。」", @@ -211,7 +211,7 @@ void main() DrawSceneWithMask( "bg_108", "left", 0, 0, 300 ); //「...他の連中が着てる制服は何なんだよ@みんなお揃いだよな。@ - PlaySE(3, "s20/01/440100019", 128, 64); + PlaySE(3, "s20/01/440100019", 128, 64); OutputLine(NULL, "「…他の連中が着てる制服は何なんだよ。", NULL, "\"...What's the uniform they're all wearing?", Line_WaitForInput); OutputLine(NULL, "みんなお揃いだよな。」", @@ -223,7 +223,7 @@ void main() DrawBustshotWithFiltering( 1, "sa_se_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あれは町の学校の制服なんですのよ@別に決まってるわけじゃないですけど、みんな着てますわね。@ - PlaySE(3, "s20/04/440400005", 128, 64); + PlaySE(3, "s20/04/440400005", 128, 64); OutputLine(NULL, "「あれは町の学校の制服なんですのよ。", NULL, "\"That's the city school's uniform.", Line_WaitForInput); OutputLine(NULL, "別に決まってるわけじゃないですけど、みんな着てますわね。」", @@ -233,7 +233,7 @@ void main() //「そこへ行くと、俺らの仲間はみんないろいろな制服を着てるよな@...わざわざどこかから取り寄せたのか?@ - PlaySE(3, "s20/01/440100020", 128, 64); + PlaySE(3, "s20/01/440100020", 128, 64); OutputLine(NULL, "「そこへ行くと、俺らの仲間はみんないろいろな制服を着てるよな。", NULL, "\"Speaking of which, everybody in our group is wearing a different uniform, aren't we?", Line_WaitForInput); OutputLine(NULL, "…わざわざどこかから取り寄せたのか?」", @@ -251,7 +251,7 @@ void main() DrawBustshotWithFiltering( 3, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「魅ぃちゃんの親類で、古着商をやってる人がいて、全国の学校の服を格安で仕入れてるんですって。@ - PlaySE(3, "s20/02/440200027", 128, 64); + PlaySE(3, "s20/02/440200027", 128, 64); OutputLine(NULL, "「魅ぃちゃんの親類で、古着商をやってる人がいて、全国の学校の服を格安で仕入れてるんですって。」", NULL, "\"Mii-chan's relative runs a secondhand clothing store. They can get school clothes from all over the country for cheap, they say.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -298,7 +298,7 @@ void main() DrawBustshot( 3, "re_se_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...うん。それはレナも思うよ@他にも体操服とかスクール水着のお古とかも扱ってるの@...そういうののお古はちょっと嫌だよねぇ。@ - PlaySE(3, "s20/02/440200028", 128, 64); + PlaySE(3, "s20/02/440200028", 128, 64); OutputLine(NULL, "「…うん。それはレナも思うよ。", NULL, "\"...Yeah. I think so, too.", Line_WaitForInput); OutputLine(NULL, "他にも体操服とかスクール水着のお古とかも扱ってるの。", @@ -311,7 +311,7 @@ void main() //「あんまり儲かってなさそうな商売だ@。......きっと少しでも儲けさせるために、魅音が一肌脱いでやってるんだろうな。@ - PlaySE(3, "s20/01/440100022", 128, 64); + PlaySE(3, "s20/01/440100022", 128, 64); OutputLine(NULL, "「あんまり儲かってなさそうな商売だな", NULL, "\"Doesn't sound like that shop makes much money...", Line_WaitForInput); OutputLine(NULL, "。……きっと少しでも儲けさせるために、魅音が一肌脱いでやってるんだろうな。」", @@ -323,7 +323,7 @@ void main() DrawBustshot( 1, "sa_se_ak_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......でも、いつも魅音さんが自信満々に言いますのよ@ 今にきっと大ブレイクしてすごい商売になる!!って。¥ - PlaySE(3, "s20/04/440400007", 128, 64); + PlaySE(3, "s20/04/440400007", 128, 64); OutputLine(NULL, "「……でも、いつも魅音さんが自信満々に言いますのよ?", NULL, "\"...But Mion-san says, 'It'll be a big hit and become a great store!'", Line_WaitForInput); OutputLine(NULL, " 今にきっと大ブレイクしてすごい商売になる!!って。」", diff --git a/Update/onik_tips_03.txt b/Update/onik_tips_03.txt index ebfa7ba..fe1e0e4 100644 --- a/Update/onik_tips_03.txt +++ b/Update/onik_tips_03.txt @@ -32,7 +32,7 @@ void main() //「何だよ、突然@...俺がいつリムジンで登校したよ?¥ - PlaySE(3, "s20/01/440100023", 128, 64); + PlaySE(3, "s20/01/440100023", 128, 64); OutputLine(NULL, "「何だよ、突然。", NULL, "\"What is this all of a sudden?", Line_WaitForInput); OutputLine(NULL, "…俺がいつリムジンで登校したよ?」", @@ -50,7 +50,7 @@ void main() //「1000円。@ - PlaySE(3, "s20/01/440100024", 128, 64); + PlaySE(3, "s20/01/440100024", 128, 64); OutputLine(NULL, "「1000円。」", NULL, "\"About $10...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -70,7 +70,7 @@ void main() DrawBustshot( 2, "ri_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「......お弁当のおかずも普通ですよ@お金持ちじゃないです。¥ - PlaySE(3, "s20/05/440500001", 128, 64); + PlaySE(3, "s20/05/440500001", 128, 64); OutputLine(NULL, "「……お弁当のおかずも普通ですよ。", NULL, "\"...His lunch is made up of normal stuff.", Line_ContinueAfterTyping); Wait( 1800 ); @@ -113,7 +113,7 @@ void main() //「圭ちゃん家ってさ、すっごく大きいでしょ@ だから建築中から雛見沢中で前原屋敷って呼ばれて注目の的だったんだよ。@ - PlaySE(3, "s20/03/440300018", 128, 64); + PlaySE(3, "s20/03/440300018", 128, 64); OutputLine(NULL, "「圭ちゃん家ってさ、すっごく大きいでしょ?", NULL, "\"Kei-chan... your house, you know... It's pretty big, yeah?", Line_ContinueAfterTyping); Wait( 1800 ); @@ -184,7 +184,7 @@ void main() ClearMessage(); //「あー、諸君らの楽しい想像をぶち壊すようで悪いが、うちは金持ちでも貧乏でもないぞ@極めて平均的な普通の家庭だ。@ - PlaySE(3, "s20/01/440100025", 128, 64); + PlaySE(3, "s20/01/440100025", 128, 64); OutputLine(NULL, "「あー、諸君らの楽しい想像をぶち壊すようで悪いが、うちは金持ちでも貧乏でもないぞ。", NULL, "\"Yeah, sorry for ruining your imagination, but we aren't millionaires or poor.", Line_ContinueAfterTyping); Wait( 4200 ); @@ -198,7 +198,7 @@ void main() DrawBustshotWithFiltering( 1, "me_se_to_b2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あれだけ大きな家は普通とは言わないって@ しかも玄関は立派で、門は大型車も入れるようになってるし!@ 絶対、普通じゃないって!@ - PlaySE(3, "s20/03/440300019", 128, 64); + PlaySE(3, "s20/03/440300019", 128, 64); OutputLine(NULL, "「あれだけ大きな家は普通とは言わないって!", NULL, "\"You can't call it normal with that huge house!", Line_ContinueAfterTyping); Wait( 2800 ); @@ -267,7 +267,7 @@ void main() DrawBustshotWithFiltering( 1, "me_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ぜひ今度、圭ちゃんの家を探検してみたいよなぁ@...お金持ちじゃないと主張しながらもあの邸宅!@ 一体何が隠されているのか!!@ - PlaySE(3, "s20/03/440300021", 128, 64); + PlaySE(3, "s20/03/440300021", 128, 64); OutputLine(NULL, "「ぜひ今度、圭ちゃんの家を探検してみたいよなぁ。", NULL, "\"I'd really like a chance to explore Kei-chan's house...", Line_ContinueAfterTyping); Wait( 1600 ); @@ -304,7 +304,7 @@ void main() DrawBustshot( 2, "ri_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「......絨毯のお部屋なら、ぜひごろごろしてみたいですよ。@ - PlaySE(3, "s20/05/440500003", 128, 64); + PlaySE(3, "s20/05/440500003", 128, 64); OutputLine(NULL, "「……絨毯のお部屋なら、ぜひごろごろしてみたいですよ。」", NULL, "\"...If there are carpeted rooms, I would love to try rolling around on the floor.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); diff --git a/Update/onik_tips_04.txt b/Update/onik_tips_04.txt index 368d0cf..dafeecc 100644 --- a/Update/onik_tips_04.txt +++ b/Update/onik_tips_04.txt @@ -1,4 +1,4 @@ -void main() +void main() { diff --git a/Update/onik_tips_06.txt b/Update/onik_tips_06.txt index bdc2f88..6ce719b 100644 --- a/Update/onik_tips_06.txt +++ b/Update/onik_tips_06.txt @@ -1,4 +1,4 @@ -void main() +void main() { diff --git a/Update/onik_tips_07.txt b/Update/onik_tips_07.txt index 8f359e0..52fcc30 100644 --- a/Update/onik_tips_07.txt +++ b/Update/onik_tips_07.txt @@ -44,13 +44,13 @@ void main() DrawBustshotWithFiltering( 1, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「レナー@ トイレじゃない@ 最近、お通じが来ないって言ってたなぁ。@ - PlaySE(3, "s20/03/440300023", 128, 64); + PlaySE(3, "s20/03/440300023", 128, 64); OutputLine(NULL, "「レナー?", NULL, "\"Rena~?", Line_ContinueAfterTyping); Wait (400) OutputLine(NULL, " トイレじゃない?", NULL, " Didn't she go to the washroom?", Line_WaitForInput); - PlaySE(3, "s20/03/440300024", 128, 64); + PlaySE(3, "s20/03/440300024", 128, 64); OutputLine(NULL, " 除きたいなら止めないけど、通報するからねぇ~」", NULL, " If you're planning to peep, I won't stop you. I'll call the cops, though~!\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -62,7 +62,7 @@ void main() ClearMessage(); //「......沙都子@レナを知りませんですか?@ - PlaySE(3, "s20/05/440500005", 128, 64); + PlaySE(3, "s20/05/440500005", 128, 64); OutputLine(NULL, "「……沙都子。", NULL, "\"...Satoko,", Line_ContinueAfterTyping); Wait (1000) @@ -74,13 +74,13 @@ void main() DrawBustshotWithFiltering( 2, "sa_se_aw_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「レナですの@ さっき廊下ですれ違いましてよ@レナは日直だから、花壇にお水をやらないといけませんので。@ - PlaySE(3, "s20/04/440400011", 128, 64); + PlaySE(3, "s20/04/440400011", 128, 64); OutputLine(NULL, "「レナですの?", NULL, "\"Rena, you say?", Line_ContinueAfterTyping); Wait (1000) OutputLine(NULL, " さっき廊下ですれ違いましてよ。", NULL, " I just passed her in the hallway.", Line_WaitForInput); - PlaySE(3, "s20/04/440400012", 128, 64); + PlaySE(3, "s20/04/440400012", 128, 64); OutputLine(NULL, "レナは日直だから、花壇にお水をやらないといけませんので。」", NULL, " Rena has class duties today, so she's off to water the flower bed.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -89,7 +89,7 @@ void main() DrawBustshot( 1, "me_se_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あーレナが日直かぁ@そりゃお疲れ様なことで。¥ - PlaySE(3, "s20/03/440300025", 128, 64); + PlaySE(3, "s20/03/440300025", 128, 64); OutputLine(NULL, "「あーレナが日直かぁ。", NULL, "\"Ah~ It was Rena's turn for class duty.", Line_ContinueAfterTyping); Wait (1400) @@ -120,7 +120,7 @@ void main() ClearMessage(); //「レナってどういう名前なんだろうな@...レナって漢字だとどうなるんだ?@ - PlaySE(3, "s20/01/440100029", 128, 64); + PlaySE(3, "s20/01/440100029", 128, 64); OutputLine(NULL, "「レナってどういう名前なんだろうな。", NULL, "\"What kind of name is Rena, I wonder...", Line_WaitForInput); OutputLine(NULL, "…レナって漢字だとどうなるんだ?」", @@ -132,7 +132,7 @@ void main() DrawBustshotWithFiltering( 1, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......レナはあだ名なのです@ちゃんとした名前がありますですよ。@ - PlaySE(3, "s20/05/440500006", 128, 64); + PlaySE(3, "s20/05/440500006", 128, 64); OutputLine(NULL, "「……レナはあだ名なのです。", NULL, "\"...Rena is her nickname.", Line_ContinueAfterTyping); Wait (1200) @@ -141,7 +141,7 @@ void main() OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「え、そうなのか?@ 俺はてっきり竜宮レナってのが本名だと思ってたよ。@ - PlaySE(3, "s20/01/440100030", 128, 64); + PlaySE(3, "s20/01/440100030", 128, 64); OutputLine(NULL, "「え、そうなのか?!", NULL, "\"What, really!?", Line_ContinueAfterTyping); Wait (1000) @@ -153,7 +153,7 @@ void main() DrawBustshotWithFiltering( 3, "sa_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「まぁ確かに@レナとしか呼んでませんから間違えるのも無理はないですわね。@ - PlaySE(3, "s20/04/440400013", 128, 64); + PlaySE(3, "s20/04/440400013", 128, 64); OutputLine(NULL, "「まぁ確かに。", NULL, "\"Well...", Line_ContinueAfterTyping); OutputLine(NULL, "レナとしか呼んでませんから間違えるのも無理はないですわね。」", @@ -169,7 +169,7 @@ void main() ClearMessage(); //「本当の名前は何て言うんだろうな@...レナが戻ってきたら聞いてみるかな!@ - PlaySE(3, "s20/01/440100031", 128, 64); + PlaySE(3, "s20/01/440100031", 128, 64); OutputLine(NULL, "「本当の名前は何て言うんだろうな。", NULL, "\"I wonder what her real name is...", Line_ContinueAfterTyping); Wait (2000) @@ -185,7 +185,7 @@ void main() DrawBustshot( 1, "ri_se_ni_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......聞かなくてもいいですよ@ボクたちが教えてあげますです。@ - PlaySE(3, "s20/05/440500007", 128, 64); + PlaySE(3, "s20/05/440500007", 128, 64); OutputLine(NULL, "「……聞かなくてもいいですよ。", NULL, "\"...You don't need to ask her.", Line_ContinueAfterTyping); Wait (1500) @@ -198,7 +198,7 @@ void main() DrawBustshot( 3, "sa_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「お礼の礼に、奈良の奈@...竜宮礼奈が本名ですのよ!@ - PlaySE(3, "s20/04/440400014", 128, 64); + PlaySE(3, "s20/04/440400014", 128, 64); OutputLine(NULL, "「お礼の礼に、奈良の奈。", NULL, "\"It's the 'rei' from 'orei' and the 'na' from 'nara.'", Line_ContinueAfterTyping); Wait (1300) @@ -207,7 +207,7 @@ void main() OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「礼奈か@.........ふーん@それでレイナじゃなくてレナって読むのか@ 面白い読み方だよな。@ - PlaySE(3, "s20/01/440100032", 128, 64); + PlaySE(3, "s20/01/440100032", 128, 64); OutputLine(NULL, "「礼奈か。", NULL, "\"Reina, is it?", Line_ContinueAfterTyping); OutputLine(NULL, "………ふーん。", @@ -233,10 +233,10 @@ void main() DrawBustshot( 3, "sa_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「レナが言ったのですわ@レナと呼んで欲しいって@だからレナなのですわ。¥ - PlaySE(3, "s20/04/440400015", 128, 64); + PlaySE(3, "s20/04/440400015", 128, 64); OutputLine(NULL, "「レナが言ったのですわ。レナと呼んで欲しいって。", NULL, "\"Rena had told us that she wanted us to call her 'Rena.'", Line_WaitForInput); - PlaySE(3, "s20/04/440400016", 128, 64); + PlaySE(3, "s20/04/440400016", 128, 64); OutputLine(NULL, "だからレナなのですわ。」", NULL, " So we call her Rena.\"", Line_Normal); ClearMessage(); @@ -245,7 +245,7 @@ void main() DrawBustshotWithFiltering( 1, "me_se_wi_b2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭ちゃん@...レナはレナだよ@ 礼奈って呼ぶのは他人だけ@そこんとこ、わかってるよね?@ - PlaySE(3, "s20/03/440300026", 128, 64); + PlaySE(3, "s20/03/440300026", 128, 64); OutputLine(NULL, "「圭ちゃん。", NULL, "\"Kei-chan...", Line_ContinueAfterTyping); Wait (1000) @@ -290,7 +290,7 @@ void main() DrawBustshot( 1, "me_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「面白けりゃね@何て呼ばれたいわけ?@ - PlaySE(3, "s20/03/440300029", 128, 64); + PlaySE(3, "s20/03/440300029", 128, 64); OutputLine(NULL, "「面白けりゃね。", NULL, "\"If it's good.", Line_ContinueAfterTyping); Wait (1200) @@ -357,7 +357,7 @@ void main() DrawBustshotWithFiltering( 3, "me_se_to_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「越後屋、主も悪よのぅ@...ふぉっふぉっふぉ!!!@ - PlaySE(3, "s20/03/440300030", 128, 64); + PlaySE(3, "s20/03/440300030", 128, 64); OutputLine(NULL, "「越後屋、主も悪よのぅ。", NULL, "\"Con man, you're quite sinister...", Line_ContinueAfterTyping); Wait (2800) @@ -369,7 +369,7 @@ void main() DrawBustshotWithFiltering( 2, "re_se_bi_b1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「なな、何かな何かな?@ 圭一くんと魅ぃちゃんが悪代官だよ@ 越後屋だよ?!¥ - PlaySE(3, "s20/02/440200036", 128, 64); + PlaySE(3, "s20/02/440200036", 128, 64); OutputLine(NULL, "「なな、何かな何かな?!", NULL, "\"Wh-What is this, what is this!?", Line_ContinueAfterTyping); Wait (2000) @@ -382,7 +382,7 @@ void main() ClearMessage(); //「おのれ竜宮レナの助@ ここで会ったが百年目でおじゃる@いざ覚悟~!!@ - PlaySE(3, "s20/01/440100038", 128, 64); + PlaySE(3, "s20/01/440100038", 128, 64); OutputLine(NULL, "「おのれ竜宮レナの助!", NULL, "\"Damn you, Renanosuke Ryuugu!", Line_ContinueAfterTyping); Wait (2000) @@ -397,7 +397,7 @@ void main() DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「わ@ わ@ 助さん角さん、こらしめてやりなさーい!!@ - PlaySE(3, "s20/02/440200038", 128, 64); + PlaySE(3, "s20/02/440200038", 128, 64); OutputLine(NULL, "「わ!", NULL, "\"Wah!", Line_ContinueAfterTyping); OutputLine(NULL, " わ!", @@ -476,7 +476,7 @@ void main() ClearMessage(); //「...レナにはぜひ世直しの旅に出てもらいたいもんだ@...永田町なんかどうだ?@ - PlaySE(3, "s20/01/440100040", 128, 64); + PlaySE(3, "s20/01/440100040", 128, 64); OutputLine(NULL, "「…レナにはぜひ世直しの旅に出てもらいたいもんだ。", NULL, "\"...I do hope that Rena does go on a journey to make the world a better place.", Line_ContinueAfterTyping); Wait (2600) @@ -485,7 +485,7 @@ void main() OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「......ダメだよ@旅先でかぁいいものをチョロまかすから。」/ - PlaySE(3, "s20/03/440300031", 128, 64); + PlaySE(3, "s20/03/440300031", 128, 64); OutputLine(NULL, "「……ダメだよ。", NULL, "\"...spare me.", Line_WaitForInput); OutputLine(NULL, "旅先でかぁいいものをチョロまかすから。」", @@ -510,7 +510,7 @@ void main() DrawBustshotWithFiltering( 3, "re_se_wa_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ほらほら、圭一くんも魅ぃちゃんも@先生来るよ!@ - PlaySE(3, "s20/02/440200040", 128, 64); + PlaySE(3, "s20/02/440200040", 128, 64); OutputLine(NULL, "「ほらほら、圭一くんも魅ぃちゃんも。", NULL, "\"Come on, come on Keiichi-kun, Mii-chan.", Line_ContinueAfterTyping); OutputLine(NULL, "先生来るよ!」", diff --git a/Update/onik_tips_08.txt b/Update/onik_tips_08.txt index dffda6d..80f40cd 100644 --- a/Update/onik_tips_08.txt +++ b/Update/onik_tips_08.txt @@ -1,4 +1,4 @@ -void main() +void main() { //■回覧板 diff --git a/Update/onik_tips_11.txt b/Update/onik_tips_11.txt index 1678737..d5704a6 100644 --- a/Update/onik_tips_11.txt +++ b/Update/onik_tips_11.txt @@ -1,4 +1,4 @@ -void main() +void main() { diff --git a/Update/onik_tips_12.txt b/Update/onik_tips_12.txt index aa7af3b..758dc78 100644 --- a/Update/onik_tips_12.txt +++ b/Update/onik_tips_12.txt @@ -1,4 +1,4 @@ -void main() +void main() { @@ -27,7 +27,7 @@ //「3号です@感度良好ー。¥ - PlaySE(3, "s20/11/440700001", 128, 64); + PlaySE(3, "s20/11/440700001", 128, 64); OutputLine(NULL, "「3号です。", NULL, "\"This is Unit 3,", Line_WaitForInput); OutputLine(NULL, "感度良好ー。」", @@ -35,7 +35,7 @@ ClearMessage(); //「応援が向かいました@別命あるまで維持で願いします@どうぞー。@ - PlaySE(3, "s20/00/keijic44002", 128, 64); + PlaySE(3, "s20/00/keijic44002", 128, 64); OutputLine(NULL, "「応援が向かいました。", NULL, "\"Back-up is heading your way.", Line_WaitForInput); OutputLine(NULL, "別命あるまで維持で願いします。", @@ -54,7 +54,7 @@ ClearMessage(); //「それから回転灯は付けないでお願いします@静か静かで願います。@ - PlaySE(3, "s20/00/keijic44004", 128, 64); + PlaySE(3, "s20/00/keijic44004", 128, 64); OutputLine(NULL, "「それから回転灯は付けないでお願いします。", NULL, "\"Requesting no headlights.", Line_WaitForInput); OutputLine(NULL, "静か静かで願います。」", @@ -64,7 +64,7 @@ //「STー、今、先生が到着しました@運びたいそうですがどうしますか@どうぞ。¥ - PlaySE(3, "s20/11/440700003", 128, 64); + PlaySE(3, "s20/11/440700003", 128, 64); OutputLine(NULL, "「STー、今、先生が到着しました。", NULL, "\"Station, the doctor has arrived.", Line_WaitForInput); OutputLine(NULL, "運びたいそうですがどうしますか。", @@ -85,7 +85,7 @@ //「はいー@了解です@......あ、応援も到着しました@先に写真取らせた方がいいんじゃないですか@...ガイ者、もームダだと思いますしー。¥ - PlaySE(3, "s20/11/440700005", 128, 64); + PlaySE(3, "s20/11/440700005", 128, 64); OutputLine(NULL, "「はいー。", NULL, "\"Affirmative.", Line_WaitForInput); OutputLine(NULL, "了解です。", @@ -93,7 +93,7 @@ PlaySE(3, "s20/11/440700006", 128, 64); OutputLine(NULL, "……あ、応援も到着しました。", NULL, " ...Ah, back-up has arrived.", Line_WaitForInput); - PlaySE(3, "s20/11/440700007", 128, 64); + PlaySE(3, "s20/11/440700007", 128, 64); OutputLine(NULL, "先に写真取らせた方がいいんじゃないですか?", NULL, " Shouldn't we let them take a photo first?", Line_WaitForInput); PlaySE(3, "s20/11/440700008", 128, 64); diff --git a/Update/onik_tips_13.txt b/Update/onik_tips_13.txt index 4617c98..1edc720 100644 --- a/Update/onik_tips_13.txt +++ b/Update/onik_tips_13.txt @@ -25,7 +25,7 @@ void main() // 爪の間に肉や皮がびっしり詰まっとった@他人の爪じゃない@間違いなく本人の爪じゃわい@傷の形も一致する。¥ - PlaySE(3, "s20/00/443200002", 128, 64); + PlaySE(3, "s20/00/443200002", 128, 64); OutputLine(NULL, " 爪の間に肉や皮がびっしり詰まっとった。", NULL, "Tissue is packed under the nails.", Line_ContinueAfterTyping); OutputLine(NULL, "他人の爪じゃない。", @@ -40,7 +40,7 @@ void main() DrawBustshotWithFiltering( 3, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「えぇえぇ@直接死因が自殺ってのはわかってますよ。@ - PlaySE(3, "s20/11/440700009", 128, 64); + PlaySE(3, "s20/11/440700009", 128, 64); OutputLine(NULL, "「えぇえぇ。", NULL, "\"Yeaaaah...", Line_ContinueAfterTyping); OutputLine(NULL, "直接死因が自殺ってのはわかってますよ。」", @@ -50,7 +50,7 @@ void main() //「わかっとるわい@人為的にこういう症状が起こせんかと言っとるんだろう?@ - PlaySE(3, "s20/00/443200004", 128, 64); + PlaySE(3, "s20/00/443200004", 128, 64); OutputLine(NULL, "「わかっとるわい。", NULL, "\"I get it.", Line_ContinueAfterTyping); OutputLine(NULL, "人為的にこういう症状が起こせんかと言っとるんだろう?」", @@ -119,7 +119,7 @@ void main() DrawBustshot( 3, "oi_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「では乱闘になって、興奮のあまり自分の喉を引っ掻きだしたってことですか@ 襲った連中、さぞや度肝を抜かれたでしょうなぁ。@ - PlaySE(3, "s20/11/440700011", 128, 64); + PlaySE(3, "s20/11/440700011", 128, 64); OutputLine(NULL, "「では乱闘になって、興奮のあまり自分の喉を引っ掻きだしたってことですか?", NULL, "\"Then he fought back and clawed out his own throat because of how hysterical he had become?", Line_ContinueAfterTyping); OutputLine(NULL, " 襲った連中、さぞや度肝を抜かれたでしょうなぁ。」", @@ -142,7 +142,7 @@ void main() DrawSceneWithMask( "bg_112", "left", 0, 0, 300 ); //「実はな、大石くん@仏が武器にしたらしい角材な@砂粒とかガードレールの塗装片とかそんなのしか出んかったぞい。@ - PlaySE(3, "s20/00/443200006", 128, 64); + PlaySE(3, "s20/00/443200006", 128, 64); OutputLine(NULL, "「実はな、大石くん。", NULL, "\"Actually, Ooishi-kun,", Line_ContinueAfterTyping); OutputLine(NULL, "仏が武器にしたらしい角材な。", @@ -163,7 +163,7 @@ void main() //「出んかった@仏は犯人を殴っとらん@...あるいは殴った角材を、ホシが持ち去ったのかも知れんの。@ - PlaySE(3, "s20/00/443200008", 128, 64); + PlaySE(3, "s20/00/443200008", 128, 64); OutputLine(NULL, "「出んかった。", NULL, "\"Nothing.", Line_WaitForInput); OutputLine(NULL, "仏は犯人を殴っとらん。", @@ -176,7 +176,7 @@ void main() //「なら、わざわざ角材なんて置いてきませんよ@全部持ってっちゃいます。@ - PlaySE(3, "s20/11/440700013", 128, 64); + PlaySE(3, "s20/11/440700013", 128, 64); OutputLine(NULL, "「なら、わざわざ角材なんて置いてきませんよ。", NULL, "\"In that case, they wouldn't have gone out of their way to replace it with another.", Line_WaitForInput); OutputLine(NULL, "全部持ってっちゃいます。」", @@ -186,7 +186,7 @@ void main() //「かっかっかっか@ それもそうじゃのう。¥ - PlaySE(3, "s20/00/443200010", 128, 64); + PlaySE(3, "s20/00/443200010", 128, 64); OutputLine(NULL, "「かっかっかっか!", NULL, "\"Har har har har!", Line_ContinueAfterTyping); OutputLine(NULL, " それもそうじゃのう。」", @@ -194,7 +194,7 @@ void main() ClearMessage(); //「富竹氏は結構、体格もいいし肌も焼けてるし@...スポーツマンですよねぇ。@ - PlaySE(3, "s20/11/440700014", 128, 64); + PlaySE(3, "s20/11/440700014", 128, 64); OutputLine(NULL, "「富竹氏は結構、体格もいいし肌も焼けてるし。", NULL, "\"Tomitake's pretty built and tanned...", Line_ContinueAfterTyping); OutputLine(NULL, "…スポーツマンですよねぇ。」", @@ -264,7 +264,7 @@ void main() //「こんだけ体格のいい相手を取り囲んで襲おうとしたら@...何人くらいいりますかねぇ。@ - PlaySE(3, "s20/11/440700015", 128, 64); + PlaySE(3, "s20/11/440700015", 128, 64); OutputLine(NULL, "「こんだけ体格のいい相手を取り囲んで襲おうとしたら、", NULL, "\"To surround and take down someone of his physique...", Line_ContinueAfterTyping); OutputLine(NULL, "…何人くらいいりますかねぇ。」", @@ -274,7 +274,7 @@ void main() //「あほぅ@それは大石くんの方が得意だろうが@悪タレ時代を思い出さんかい!¥ - PlaySE(3, "s20/00/443200013", 128, 64); + PlaySE(3, "s20/00/443200013", 128, 64); OutputLine(NULL, "「あほぅ。", NULL, "\"Ya dimwit...", Line_ContinueAfterTyping); OutputLine(NULL, "それは大石くんの方が得意だろうが。", @@ -319,7 +319,7 @@ void main() // 祭りで泥酔した4人以上のグループが怪しいとなるかの?¥ - PlaySE(3, "s20/00/443200016", 128, 64); + PlaySE(3, "s20/00/443200016", 128, 64); OutputLine(NULL, " 祭りで泥酔した4人以上のグループが怪しいとなるかの?」", NULL, "So any drunk-and-disorderly groups of more than four are suspicious?\"", Line_Normal); ClearMessage(); @@ -362,7 +362,7 @@ void main() ClearMessage(); //「こっちもそこは重視しとる@徹底的に調べるつもりだが...あまり期待できんな@何しろ、過去にこんな例はないんだからな。@ - PlaySE(3, "s20/00/443200017", 128, 64); + PlaySE(3, "s20/00/443200017", 128, 64); OutputLine(NULL, "「こっちもそこは重視しとる。", NULL, "\"That's under serious consideration on my end, too.", Line_ContinueAfterTyping); OutputLine(NULL, "徹底的に調べるつもりだが…あまり期待できんな。", @@ -375,7 +375,7 @@ void main() //「期待はしませんよ@ですが結果を楽しみにしてます。¥ - PlaySE(3, "s20/11/440700016", 128, 64); + PlaySE(3, "s20/11/440700016", 128, 64); OutputLine(NULL, "「期待はしませんよ。", NULL, "\"I'm not hoping for much.", Line_ContinueAfterTyping); OutputLine(NULL, "ですが結果を楽しみにしてます。」", @@ -383,7 +383,7 @@ void main() ClearMessage(); //「大石さん~@ 課長が呼んでるっすー!@ - PlaySE(3, "s20/19/443100001", 128, 64); + PlaySE(3, "s20/19/443100001", 128, 64); OutputLine(NULL, "「大石さん〜!", NULL, "\"Ooishi-san~!", Line_ContinueAfterTyping); OutputLine(NULL, " 課長が呼んでるっすー!」", diff --git a/Update/onik_tips_16.txt b/Update/onik_tips_16.txt index 5622d48..75e49bb 100644 --- a/Update/onik_tips_16.txt +++ b/Update/onik_tips_16.txt @@ -402,4 +402,4 @@ void main() -} \ No newline at end of file +} diff --git a/Update/onik_tips_17.txt b/Update/onik_tips_17.txt index ac93770..084649f 100644 --- a/Update/onik_tips_17.txt +++ b/Update/onik_tips_17.txt @@ -17,7 +17,7 @@ void main() DrawBustshotWithFiltering( 3, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......おんやぁ@ 今の皆さんは確か...。@ - PlaySE(3, "s20/11/440700035", 128, 64); + PlaySE(3, "s20/11/440700035", 128, 64); OutputLine(NULL, "「……おんやぁ?", NULL, "\"...Herm?", Line_ContinueAfterTyping); OutputLine(NULL, " 今の皆さんは確か…。」", @@ -41,7 +41,7 @@ void main() OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「面白いっすね@親戚同士で県議と市議やってんすか。¥ - PlaySE(3, "s20/19/443100003", 128, 64); + PlaySE(3, "s20/19/443100003", 128, 64); OutputLine(NULL, "「面白いっすね。", NULL, "\"That's interesting.", Line_ContinueAfterTyping); Wait ( 1200 ); @@ -52,13 +52,13 @@ void main() DrawBustshot( 3, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「これがズルイんですよ@お互いの名前で事前運動バンバン@片方の選挙中にはもう片方が別に講演会を開いて、二重に選挙運動やってんですよ@堂々と。@ - PlaySE(3, "s20/11/440700037", 128, 64); + PlaySE(3, "s20/11/440700037", 128, 64); OutputLine(NULL, "「これがズルイんですよ。", NULL, "\"It's dirty is what it is.", Line_ContinueAfterTyping); Wait ( 1000 ); OutputLine(NULL, "お互いの名前で事前運動バンバン。", NULL, " Shouting out each other's name during elections.", Line_WaitForInput); - PlaySE(3, "s20/11/440700038", 128, 64); + PlaySE(3, "s20/11/440700038", 128, 64); OutputLine(NULL, "片方の選挙中にはもう片方が別に講演会を開いて、二重に選挙運動やってんですよ。", NULL, " While one is up for election, the other one holds an assembly, and they double up their campaign activities.", Line_WaitForInput); PlaySE(3, "s20/11/440700039", 128, 64); @@ -76,7 +76,7 @@ void main() //「事前運動にならない限り、政治活動は無制限ですからねぇ@...熊ちゃん、そんなんじゃ選対本部付きになった時、大変ですよぅ@ 公選法くらいは勉強して下さい。@ - PlaySE(3, "s20/11/440700040", 128, 64); + PlaySE(3, "s20/11/440700040", 128, 64); OutputLine(NULL, "「事前運動にならない限り、政治活動は無制限ですからねぇ。", NULL, "\"As long as they have no prior consultation, there are no restrictions on their political activities.", Line_WaitForInput); OutputLine(NULL, "…熊ちゃん、そんなんじゃ選対本部付きになった時、大変ですよぅ?", @@ -89,7 +89,7 @@ void main() //「俺、知能犯課は無理っす@バカですから。えっへっへっへ...!¥ - PlaySE(3, "s20/19/443100005", 128, 64); + PlaySE(3, "s20/19/443100005", 128, 64); OutputLine(NULL, "「俺、知能犯課は無理っす。", NULL, "\"I'm not cut out to handle intellectual crime.", Line_WaitForInput); OutputLine(NULL, "バカですから。えっへっへっへ…!」", @@ -161,7 +161,7 @@ void main() // DrawSceneWithMask( "bg_237", "up", 0, 0, 1300 ); //「大石さんは友達多いから聞いてるかもしれないけど!w1000......聞いてるかな?@ - PlaySE(3, "s20/00/442700001", 128, 64); + PlaySE(3, "s20/00/442700001", 128, 64); OutputLine(NULL, "「大石さんは友達多いから聞いてるかもしれないけど", NULL, "\"You have a lot of connections, so you might have heard something...", Line_ContinueAfterTyping); @@ -174,7 +174,7 @@ void main() OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「いいえ@何も。@ - PlaySE(3, "s20/11/440700042", 128, 64); + PlaySE(3, "s20/11/440700042", 128, 64); OutputLine(NULL, "「いいえ。", NULL, "\"Nope.", Line_ContinueAfterTyping); Wait( 300 ); @@ -183,7 +183,7 @@ void main() OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「お母さん、ガンモにはんぺん頼みます@......署長んとこに議員の怒鳴り込みがあったんだよ。@ - PlaySE(3, "s20/00/442700002", 128, 64); + PlaySE(3, "s20/00/442700002", 128, 64); OutputLine(NULL, "「お母さん、ガンモにはんぺん頼みます。", NULL, "\"Ma'am, I'll take a tofu fritter and fish cake.", Line_ContinueAfterTyping); Wait ( 2800 ); @@ -192,7 +192,7 @@ void main() OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「あれま。そうなんですか@...お母さん、私にもう一杯下さい。¥ - PlaySE(3, "s20/11/440700043", 128, 64); + PlaySE(3, "s20/11/440700043", 128, 64); OutputLine(NULL, "「あれま。そうなんですか。", NULL, "\"Oh, my. Is that so?", Line_ContinueAfterTyping); Wait ( 2600 ); @@ -220,7 +220,7 @@ void main() //「ありゃ私@ はてはて。@ - PlaySE(3, "s20/11/440700044", 128, 64); + PlaySE(3, "s20/11/440700044", 128, 64); OutputLine(NULL, "「ありゃ私?", NULL, "\"Goodness, me?", Line_ContinueAfterTyping); OutputLine(NULL, " はてはて。」", @@ -229,7 +229,7 @@ void main() //「とぼけるなよ@例の雛見沢の、過去の事件@蒸し返してるだろ。¥ - PlaySE(3, "s20/00/442700004", 128, 64); + PlaySE(3, "s20/00/442700004", 128, 64); OutputLine(NULL, "「とぼけるなよ。", NULL, "\"No need to play dumb.", Line_ContinueAfterTyping); Wait ( 1000 ); @@ -241,7 +241,7 @@ void main() ClearMessage(); //「私、富竹殺しで手一杯でそんな余裕ないですよ@ なっはっはっは!@ - PlaySE(3, "s20/11/440700045", 128, 64); + PlaySE(3, "s20/11/440700045", 128, 64); OutputLine(NULL, "「私、富竹殺しで手一杯でそんな余裕ないですよ?", NULL, "\"I've already got my hands full with Tomitake's death.", Line_ContinueAfterTyping); Wait ( 3000 ); @@ -251,7 +251,7 @@ void main() //「本当に@ 本当にそうならいいんだけどさ...。¥ - PlaySE(3, "s20/00/442700006", 128, 64); + PlaySE(3, "s20/00/442700006", 128, 64); OutputLine(NULL, "「本当に?", NULL, "\"Really?", Line_WaitForInput); OutputLine(NULL, " 本当にそうならいいんだけどさ…。」", @@ -274,7 +274,7 @@ void main() DrawScene( "bg_237", 1000 ); //「いやぁご馳走になっちゃいました@今月は負けっぱなしだったんで財布辛かったんですよ@助かりました。@ - PlaySE(3, "s20/11/440700046", 128, 64); + PlaySE(3, "s20/11/440700046", 128, 64); OutputLine(NULL, "「いやぁご馳走になっちゃいました。", NULL, "\"Whew, that was quite the feast.", Line_ContinueAfterTyping); Wait (2600); @@ -286,7 +286,7 @@ void main() OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「いやいいよ@また馬、教えてよ@大石さんと同じ馬を買うから。@ - PlaySE(3, "s20/00/442700007", 128, 64); + PlaySE(3, "s20/00/442700007", 128, 64); OutputLine(NULL, "「いやいいよ。", NULL, "\"Nah, it's nothing.", Line_ContinueAfterTyping); Wait (800); @@ -299,13 +299,13 @@ void main() //「なっはっはっは@ 最近はダメです@馬の声がさっぱりですから!!w1500 ...タクシー!!!¥ - PlaySE(3, "s20/11/440700048", 128, 64); + PlaySE(3, "s20/11/440700048", 128, 64); OutputLine(NULL, "「なっはっはっは!", NULL, "\"Nahahahah!", Line_ContinueAfterTyping); Wait (1400); OutputLine(NULL, " 最近はダメです。", NULL, " I haven't been doing well there lately.", Line_WaitForInput); - PlaySE(3, "s20/11/440700049", 128, 64); + PlaySE(3, "s20/11/440700049", 128, 64); OutputLine(NULL, "馬の声がさっぱりですから!", NULL, " I haven't been able to read the horses at all!", Line_ContinueAfterTyping); @@ -352,7 +352,7 @@ void main() ClearMessage(); //「ではではまた明日@よいお年を...!@ - PlaySE(3, "s20/11/440700050", 128, 64); + PlaySE(3, "s20/11/440700050", 128, 64); OutputLine(NULL, "「ではではまた明日。", NULL, "\"Well, see you again tomorrow.", Line_WaitForInput); OutputLine(NULL, "よいお年を…!」", @@ -376,7 +376,7 @@ void main() ClearMessage(); //「過去の事件は全部個別に終わってる@縦に並べるのはやめるんだよ@村の連中は半ば本気で祟りを信じてるんだから。@ - PlaySE(3, "s20/00/442700010", 128, 64); + PlaySE(3, "s20/00/442700010", 128, 64); OutputLine(NULL, "「過去の事件は全部個別に終わってる。", NULL, "\"The past incidents have all been closed.", Line_ContinueAfterTyping); Wait (2200); @@ -403,20 +403,20 @@ void main() // 退職金でローン返して、お母さんと北海道に引っ越すんじゃなかったっけ?@ - PlaySE(3, "s20/00/442700013", 128, 64); + PlaySE(3, "s20/00/442700013", 128, 64); OutputLine(NULL, " 退職金でローン返して、お母さんと北海道に引っ越すんじゃなかったっけ?」", NULL, "Weren't you going to pay off your mortgage with your severance pay and move up to Hokkaido with your mom?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ...@最後のご奉公なんです@退職金は、まぁススキノで楽しむことにします@なっはっはっは!!¥ - PlaySE(3, "s20/11/440700053", 128, 64); + PlaySE(3, "s20/11/440700053", 128, 64); OutputLine(NULL, "「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ…。", NULL, "\"Mother pines to return to her birthplace...", Line_ContinueAfterTyping); Wait (4200); OutputLine(NULL, "最後のご奉公なんです。", NULL, " It's the least I can do.", Line_WaitForInput); - PlaySE(3, "s20/11/440700054", 128, 64); + PlaySE(3, "s20/11/440700054", 128, 64); OutputLine(NULL, "退職金は、まぁ歓楽街で楽しむことにします。", NULL, " And the severance? Well, I'll enjoy it at the entertainment district.", Line_WaitForInput); PlaySE(3, "s20/11/440700055", 128, 64); @@ -458,13 +458,13 @@ void main() ClearMessage(); //「さすがインテリの若署長は言い出すことが模範的です@...でもまぁ@私たちの給料が血税で支払われてることを思えば、まぁ時代の流れですかねぇ。@ - PlaySE(3, "s20/11/440700056", 128, 64); + PlaySE(3, "s20/11/440700056", 128, 64); OutputLine(NULL, "「さすがインテリの若署長は言い出すことが模範的です。", NULL, "\"I'd expect no less of our egg-head chief, quite the model veiled threat.", Line_ContinueAfterTyping); Wait (3400); OutputLine(NULL, "…でもまぁ。", NULL, " But... well...", Line_WaitForInput); - PlaySE(3, "s20/11/440700057", 128, 64); + PlaySE(3, "s20/11/440700057", 128, 64); OutputLine(NULL, "私たちの給料が血税で支払われてることを思えば、", NULL, " Considering how our pay comes from the public's hard-earned taxes,", Line_ContinueAfterTyping); Wait (2800); @@ -478,7 +478,7 @@ void main() ClearMessage(); //「僕も模範的な事とは思わないよ@でもまぁ、大石さんはそれだけの退職金をもらってもおかしくない活躍をしてきたからさ@僕としてはぜひもらって欲しいんだよ。@ - PlaySE(3, "s20/00/442700015", 128, 64); + PlaySE(3, "s20/00/442700015", 128, 64); OutputLine(NULL, "「僕も模範的な事とは思わないよ。", NULL, "\"I don't think it's such a model response.", Line_ContinueAfterTyping); Wait (2600); @@ -491,7 +491,7 @@ void main() //「もらえるもんなら、そりゃー欲しいですけどね@...なっはっはっは!@ - PlaySE(3, "s20/11/440700058", 128, 64); + PlaySE(3, "s20/11/440700058", 128, 64); OutputLine(NULL, "「もらえるもんなら、そりゃー欲しいですけどね。", NULL, "\"If I can get it, well, of course I'd want it.", Line_ContinueAfterTyping); Wait (2600); @@ -500,7 +500,7 @@ void main() OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「もらえるよ@大石さんが大人なら。¥ - PlaySE(3, "s20/00/442700017", 128, 64); + PlaySE(3, "s20/00/442700017", 128, 64); OutputLine(NULL, "「もらえるよ。", NULL, "\"You'll get it.", Line_ContinueAfterTyping); Wait (1200); @@ -509,7 +509,7 @@ void main() ClearMessage(); //「運転手さん、引き止めてすみませんね@お願いします。@ - PlaySE(3, "s20/11/440700059", 128, 64); + PlaySE(3, "s20/11/440700059", 128, 64); OutputLine(NULL, "「運転手さん、引き止めてすみませんね。", NULL, "\"Sorry for holding you up here, Driver.", Line_ContinueAfterTyping); Wait (2100); @@ -538,7 +538,7 @@ void main() DrawBustshot( 2, "night/oi_si_de_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「なっはっはっは!!w1000......まいったな@ローン返済できるかなぁ...。@ - PlaySE(3, "s20/11/440700060", 128, 64); + PlaySE(3, "s20/11/440700060", 128, 64); OutputLine(NULL, "「なっはっはっは!", NULL, "\"Nahahahah!", Line_ContinueAfterTyping); diff --git a/Update/onik_tips_18.txt b/Update/onik_tips_18.txt index 6d6d1dd..1550b15 100644 --- a/Update/onik_tips_18.txt +++ b/Update/onik_tips_18.txt @@ -1,4 +1,4 @@ -void main() +void main() { @@ -19,7 +19,7 @@ DrawBustshotWithFiltering( 3, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「最近、圭一くんの元気がないね@機嫌が悪いのかな。@ - PlaySE(3, "s20/02/440200042", 256, 64); + PlaySE(3, "s20/02/440200042", 256, 64); OutputLine(NULL, "「最近、圭一くんの元気がないね。", NULL, "\"Keiichi-kun's been feeling down lately.", Line_ContinueAfterTyping); Wait (2800); @@ -32,7 +32,7 @@ DrawBustshotWithFiltering( 1, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「さぁてどうしたんだろうね@生理でも来てんじゃないのー?@ - PlaySE(3, "s20/03/440300032", 256, 64); + PlaySE(3, "s20/03/440300032", 256, 64); OutputLine(NULL, "「さぁてどうしたんだろうね。", NULL, "\"I wonder.", Line_ContinueAfterTyping); Wait (2400); @@ -45,7 +45,7 @@ DrawBustshot( 3, "re_se_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「みみ、魅ぃちゃんそれ下品...!@ - PlaySE(3, "s20/02/440200043", 256, 64); + PlaySE(3, "s20/02/440200043", 256, 64); OutputLine(NULL, "「み、魅ぃちゃんそれ飛躍しすぎ…!」", NULL, "\"M-M-Mii-chan, that's a logic leap...!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -248,7 +248,7 @@ // ...哄笑だった¥ PlaySE(3, "s20/02/440200054", 256, 64); - PlaySE(4, "s20/03/440300044", 256, 64); + PlaySE(4, "s20/03/440300044", 256, 64); OutputLine(NULL, " …哄笑だった。", NULL, "By loud laughter...", Line_Normal); ClearMessage(); diff --git a/Update/onik_tips_19.txt b/Update/onik_tips_19.txt index 7b4e377..ccd4cd7 100644 --- a/Update/onik_tips_19.txt +++ b/Update/onik_tips_19.txt @@ -1,4 +1,4 @@ -void main() +void main() { diff --git a/Update/onik_tips_20.txt b/Update/onik_tips_20.txt index bfb043a..f653c14 100644 --- a/Update/onik_tips_20.txt +++ b/Update/onik_tips_20.txt @@ -1,4 +1,4 @@ -void main() +void main() { //■セブンスマートにて