Fix screen breaks
This commit is contained in:
@@ -1008,7 +1008,7 @@ void main()
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//「……ちなみにレナのスリーサイズは?」
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//「……ちなみにレナのスリーサイズは?」
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PlaySE(3, "s19/03/990300013", 256, 64);
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PlaySE(3, "s19/03/990300013", 256, 64);
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OutputLine(NULL, " ちなみに高いよ~、いくら出す?」",
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OutputLine(NULL, " ちなみに高いよ~、いくら出す?」",
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NULL, " By the way, it's expensive~. How much would you pay?\"", Line_WaitForInput);
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NULL, " By the way, it's expensive~. How much would you pay?\"", Line_Normal);
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ClearMessage();
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ClearMessage();
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//よからぬ交渉に感づいたのか、レナが慌てふためきながらまくし立てた。@
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//よからぬ交渉に感づいたのか、レナが慌てふためきながらまくし立てた。@
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@@ -3027,7 +3027,7 @@ void main()
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SetValidityOfInput( FALSE );
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SetValidityOfInput( FALSE );
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Wait( 5000 );
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Wait( 5000 );
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SetValidityOfInput( TRUE );
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SetValidityOfInput( TRUE );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -576,7 +576,7 @@ void main()
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PlaySE( 4, "wa_007", 128, 64 );
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PlaySE( 4, "wa_007", 128, 64 );
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ShakeScreenSx( 1, 2, );
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ShakeScreenSx( 1, 2, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -1660,7 +1660,7 @@ void main()
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// PlaySE( 4, "wa_007", 128, 64 );
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// PlaySE( 4, "wa_007", 128, 64 );
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// ShakeScreen( 1, 50, 20, 3, 0, );
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// ShakeScreen( 1, 50, 20, 3, 0, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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@@ -2104,7 +2104,7 @@ void main()
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PlaySE( 4, "wa_007", 128, 64 );
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PlaySE( 4, "wa_007", 128, 64 );
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ShakeScreen( 1, 50, 20, 3, 0, );
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ShakeScreen( 1, 50, 20, 3, 0, );
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DrawScene( "bg_108", 200 );
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DrawScene( "bg_108", 200 );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -2171,7 +2171,7 @@ void main()
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PlaySE( 4, "wa_007", 128, 64 );
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PlaySE( 4, "wa_007", 128, 64 );
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ShakeScreen( 1, 50, 20, 3, 0, );
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ShakeScreen( 1, 50, 20, 3, 0, );
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OutputLine(NULL, "逆転勝利だッッ!!!!!!!",
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OutputLine(NULL, "逆転勝利だッッ!!!!!!!",
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NULL, " comeback victory!!!!!!!", Line_WaitForInput);
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NULL, " comeback victory!!!!!!!", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
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DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
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@@ -2004,7 +2004,7 @@ void main()
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PlaySE( 4, "wa_002", 128, 64 );
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PlaySE( 4, "wa_002", 128, 64 );
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ShakeScreen( 1, 50, 20, 5, 0, );
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ShakeScreen( 1, 50, 20, 5, 0, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -2207,7 +2207,7 @@ void main()
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PlaySE( 4, "wa_007", 128, 64 );
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PlaySE( 4, "wa_007", 128, 64 );
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ShakeScreen( 1, 50, 20, 3, 0, );
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ShakeScreen( 1, 50, 20, 3, 0, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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@@ -553,7 +553,7 @@ void main()
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NULL, " The Watanagashi Four-Demon Fire Fight!\"", Line_ContinueAfterTyping);
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NULL, " The Watanagashi Four-Demon Fire Fight!\"", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_007", 128, 64 );
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PlaySE( 4, "wa_007", 128, 64 );
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ShakeScreen( 0, 50, 20, 3, 0, );
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ShakeScreen( 0, 50, 20, 3, 0, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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@@ -4070,7 +4070,7 @@ void main()
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DisableWindow();
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DisableWindow();
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DrawScene( "white", 4000 );
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DrawScene( "white", 4000 );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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@@ -230,7 +230,7 @@ void main()
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Wait( 2000 );
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Wait( 2000 );
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SetValidityOfInput( TRUE );
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SetValidityOfInput( TRUE );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -1648,7 +1648,7 @@ void main()
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PlaySE( 4, "wa_006", 128, 64 );
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PlaySE( 4, "wa_006", 128, 64 );
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ShakeScreen( 1, 50, 20, 5, 0, );
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ShakeScreen( 1, 50, 20, 5, 0, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -1743,7 +1743,7 @@ void main()
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PlaySE( 4, "wa_007", 128, 64 );
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PlaySE( 4, "wa_007", 128, 64 );
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ShakeScreen( 0, 50, 20, 5, 0, );
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ShakeScreen( 0, 50, 20, 5, 0, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -2884,7 +2884,7 @@ void main()
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NULL, " No shops.", Line_WaitForInput);
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NULL, " No shops.", Line_WaitForInput);
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PlaySE(3, "s19/01/hr_kei33950", 256, 64);
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PlaySE(3, "s19/01/hr_kei33950", 256, 64);
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OutputLine(NULL, "娯楽もないし…何にもないかもしれないけど。」",
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OutputLine(NULL, "娯楽もないし…何にもないかもしれないけど。」",
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NULL, " Or recreational spots... There might not be anything really here, but you know...\"", Line_WaitForInput);
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NULL, " Or recreational spots... There might not be anything really here, but you know...\"", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -2910,7 +2910,7 @@ void main()
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NULL, " Satoko, and Rika-chan...", Line_WaitForInput);
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NULL, " Satoko, and Rika-chan...", Line_WaitForInput);
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OutputLine(NULL, "誰も茶化さない。",
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OutputLine(NULL, "誰も茶化さない。",
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NULL, " none of them butted in.", Line_WaitForInput);
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NULL, " none of them butted in.", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -2148,7 +2148,7 @@ void main()
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SetValidityOfInput( FALSE );
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SetValidityOfInput( FALSE );
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Wait( 5000 );
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Wait( 5000 );
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SetValidityOfInput( TRUE );
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SetValidityOfInput( TRUE );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -4498,7 +4498,7 @@ void main()
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SetValidityOfInput( FALSE );
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SetValidityOfInput( FALSE );
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Wait( 3000 );
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Wait( 3000 );
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SetValidityOfInput( TRUE );
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SetValidityOfInput( TRUE );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -1945,7 +1945,7 @@ void main()
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SetValidityOfInput( FALSE );
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SetValidityOfInput( FALSE );
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Wait( 2000 );
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Wait( 2000 );
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SetValidityOfInput( TRUE );
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SetValidityOfInput( TRUE );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -4574,7 +4574,7 @@ void main()
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SetValidityOfInput( FALSE );
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SetValidityOfInput( FALSE );
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Wait( 4000 );
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Wait( 4000 );
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SetValidityOfInput( TRUE );
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SetValidityOfInput( TRUE );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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PlaySE( 4, "wa_008", 128, 64 );
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PlaySE( 4, "wa_008", 128, 64 );
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@@ -412,7 +412,7 @@ void main()
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//!sd
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//!sd
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SetSpeedOfMessage( FALSE, 0, );
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SetSpeedOfMessage( FALSE, 0, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -581,7 +581,7 @@ void main()
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NULL, "Kesplash!!!", Line_ContinueAfterTyping);
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NULL, "Kesplash!!!", Line_ContinueAfterTyping);
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ShakeScreenSx( 1, 3, );
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ShakeScreenSx( 1, 3, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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@@ -3455,7 +3455,7 @@ void main()
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SetValidityOfInput( FALSE );
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SetValidityOfInput( FALSE );
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Wait( 2000 );
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Wait( 2000 );
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SetValidityOfInput( TRUE );
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SetValidityOfInput( TRUE );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -4020,7 +4020,7 @@ void main()
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Wait( 3000 );
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Wait( 3000 );
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SetValidityOfInput( TRUE );
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SetValidityOfInput( TRUE );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -4502,7 +4502,7 @@ void main()
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NULL, "\"P... Please go away...", Line_WaitForInput);
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NULL, "\"P... Please go away...", Line_WaitForInput);
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PlaySE(3, "s01/01/120100567", 256, 64);
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PlaySE(3, "s01/01/120100567", 256, 64);
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OutputLine(NULL, "……頼むから……帰ってくれ…!!」",
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OutputLine(NULL, "……頼むから……帰ってくれ…!!」",
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NULL, " I beg you... please go away...!!\"", Line_WaitForInput);
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NULL, " I beg you... please go away...!!\"", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -3445,7 +3445,7 @@ void main()
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PlaySE( 4, "wa_003", 128, 64 );
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PlaySE( 4, "wa_003", 128, 64 );
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ShakeScreenSx( 1, 2, );
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ShakeScreenSx( 1, 2, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -2190,7 +2190,7 @@ void main()
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//!sd
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//!sd
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SetSpeedOfMessage( FALSE, 0, );
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SetSpeedOfMessage( FALSE, 0, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -3018,7 +3018,7 @@ void main()
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Wait( 3000 );
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Wait( 3000 );
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SetValidityOfInput( TRUE );
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SetValidityOfInput( TRUE );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -360,7 +360,7 @@ void main()
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SetValidityOfInput( FALSE );
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SetValidityOfInput( FALSE );
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Wait( 3000 );
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Wait( 3000 );
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SetValidityOfInput( TRUE );
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SetValidityOfInput( TRUE );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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@@ -441,7 +441,7 @@ void main()
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Wait( 200 );
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Wait( 200 );
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PlaySE( 4, "wa_005", 128, 64 );
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PlaySE( 4, "wa_005", 128, 64 );
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ShakeScreen( 0, 50, 20, 2, 0, );
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ShakeScreen( 0, 50, 20, 2, 0, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -495,7 +495,7 @@ void main()
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Wait( 200 );
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Wait( 200 );
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PlaySE( 4, "wa_002", 128, 64 );
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PlaySE( 4, "wa_002", 128, 64 );
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Wait( 200 );
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Wait( 200 );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -759,7 +759,7 @@ void main()
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Wait( 2000 );
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Wait( 2000 );
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SetValidityOfInput( TRUE );
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SetValidityOfInput( TRUE );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_Normal);
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ClearMessage();
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ClearMessage();
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Reference in New Issue
Block a user